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A CinematicPlatformGame from 1994, developed by Creator/BlizzardEntertainment and published by Creator/InterplayEntertainment, for the {{SNES}} and [[UsefulNotes/IBMPersonalComputer PC]] (later ported to the [[SegaGenesis 32X]], {{Macintosh}}, and GameBoyAdvance). The gameplay is very similar to ''VideoGame/PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).

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A CinematicPlatformGame from 1994, developed by Creator/BlizzardEntertainment and published by Creator/InterplayEntertainment, for the {{SNES}} and [[UsefulNotes/IBMPersonalComputer PC]] (later ported to the [[SegaGenesis [[UsefulNotes/SegaGenesis 32X]], {{Macintosh}}, and GameBoyAdvance).UsefulNotes/GameBoyAdvance). The gameplay is very similar to ''VideoGame/PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).
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A CinematicPlatformGame from 1994, developed by Creator/BlizzardEntertainment and published by Creator/InterplayEntertainment, for the {{SNES}} and [[IBMPersonalComputer PC]] (later ported to the [[SegaGenesis 32X]], {{Macintosh}}, and GameBoyAdvance). The gameplay is very similar to ''VideoGame/PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).

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A CinematicPlatformGame from 1994, developed by Creator/BlizzardEntertainment and published by Creator/InterplayEntertainment, for the {{SNES}} and [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer PC]] (later ported to the [[SegaGenesis 32X]], {{Macintosh}}, and GameBoyAdvance). The gameplay is very similar to ''VideoGame/PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).
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** It actually can have a fair bit of use, especially in the later game. Running past enemies while they're in cover and forcing them to turn around before firing gives you a window to shoot them first. Of course, turning around also takes *you* time. Running past an enemy and putting a no-look explosive round into his face as he turns around is about as [[Awesome Yet Practical Awesome Yet Practical]] as you can get.

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** It actually can have a fair bit of use, especially in the later game. Running past enemies while they're in cover and forcing them to turn around before firing gives you a window to shoot them first. Of course, turning around also takes *you* time. Running past an enemy and putting a no-look explosive round into his face as he turns around is about as [[Awesome Yet Practical Awesome Yet Practical]] as you can get.be almost necessary, but never anything short of awesome.
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** It actually can have a fair bit of use, especially in the later game. Running past enemies while they're in cover and forcing them to turn around before firing gives you a window to shoot them first. Of course, turning around also takes *you* time. Running past an enemy and putting a no-look explosive round into his face as he turns around to face it is about as [[Awesome Yet Practical]] as you can get.

to:

** It actually can have a fair bit of use, especially in the later game. Running past enemies while they're in cover and forcing them to turn around before firing gives you a window to shoot them first. Of course, turning around also takes *you* time. Running past an enemy and putting a no-look explosive round into his face as he turns around to face it is about as [[Awesome Yet Practical Awesome Yet Practical]] as you can get.
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Added DiffLines:

** It actually can have a fair bit of use, especially in the later game. Running past enemies while they're in cover and forcing them to turn around before firing gives you a window to shoot them first. Of course, turning around also takes *you* time. Running past an enemy and putting a no-look explosive round into his face as he turns around to face it is about as [[Awesome Yet Practical]] as you can get.
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--> ''"[[FollowTheLeader A too classical game to be extraordinary.]] [[OffhandBackhand Although your character can shoot backwards just by aiming behind him, without even looking.]] [[RuleOfCool Maximum badassnes.]]"''

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--> ''"[[FollowTheLeader A too classical game to be extraordinary.]] [[OffhandBackhand Although your character can shoot backwards just by aiming behind him, without even looking.]] [[RuleOfCool Maximum badassnes.badassness.]]"''
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* Part of Blizzard's April Fools 2010 was said sequel.

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* ** Part of Blizzard's April Fools 2010 was said sequel.

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--> ''"[[FollowTheLeader A too classical game to be extraordinary.]] [[OffhandBackhand Although your character can shoot behind him just by aiming behind, without even looking.]] [[RuleOfCool Maximum badassnes.]]"''

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--> ''"[[FollowTheLeader A too classical game to be extraordinary.]] [[OffhandBackhand Although your character can shoot behind him backwards just by aiming behind, behind him, without even looking.]] [[RuleOfCool Maximum badassnes.]]"''


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* IdleAnimation: Two of them.
** If Blackthorne has the gun out, he'll reload it.
** If not, he'll clean his sunglasses.


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* Part of Blizzard's April Fools 2010 was said sequel.
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--> ''[[FollowTheLeader A too classical game to be extraordinary.]] [[OffhandBackhand Although your character can shoot behind him just by aiming behind, without even looking.]] [[RuleOfCool Maximum badassnes.]]''


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--> ''[[FollowTheLeader ''"[[FollowTheLeader A too classical game to be extraordinary.]] [[OffhandBackhand Although your character can shoot behind him just by aiming behind, without even looking.]] [[RuleOfCool Maximum badassnes.]]''

]]"''
--> Comment of JV, french video game magazine, about the game in the Blizzard special issue.
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--> ''[[FollowTheLeader A too classical game to be extraordinary.]] [[OffhandBackhand Although your character can shoot behind him just by aiming behind, without even looking.]] [[RuleOfCool Maximum badassnes.]]''

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* EvilLaugh: The grag'ohr that you encounter earlier will laugh at you after shooting you, which gives you a chance to shoot them. Later ones don't do that, making them more difficult.

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* EvilLaugh: The grag'ohr that you encounter earlier will laugh at you after shooting you, which gives you a chance to shoot them. Later ones don't do that, making them more difficult. The whar'orks also give you one if you [[ImmuneToBullets try to shoot them]].
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* TheCameo: TheLostVikings in [[http://i.imgur.com/IZ8yFlK.png The Forest of Onehand]] only in 32X version.



* TheCameo: TheLostVikings in [[http://i.imgur.com/IZ8yFlK.png The Forest of Onehand]] only in 32X version.
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A CinematicPlatformGame from 1994, by Creator/BlizzardEntertainment, for the {{SNES}} and [[IBMPersonalComputer PC]] (later ported to the [[SegaGenesis 32X]], {{Macintosh}}, and GameBoyAdvance). The gameplay is very similar to ''VideoGame/PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).

to:

A CinematicPlatformGame from 1994, developed by Creator/BlizzardEntertainment, Creator/BlizzardEntertainment and published by Creator/InterplayEntertainment, for the {{SNES}} and [[IBMPersonalComputer PC]] (later ported to the [[SegaGenesis 32X]], {{Macintosh}}, and GameBoyAdvance). The gameplay is very similar to ''VideoGame/PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).
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None

Added DiffLines:

* AdaptationExpansion: The 32x version have one stage more, the SlippySlideyIceWorld.
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* TheCameo: TheLostVikings in [[http://i.imgur.com/IZ8yFlK.png The Forest of Onehand]].

to:

* TheCameo: TheLostVikings in [[http://i.imgur.com/IZ8yFlK.png The Forest of Onehand]].Onehand]] only in 32X version.
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None

Added DiffLines:

* TheCameo: TheLostVikings in [[http://i.imgur.com/IZ8yFlK.png The Forest of Onehand]].
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Badass Longhair has been disambiguated. Zero Context Examples are being deleted.


* BadassLonghair: Blackthorne.

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A CinematicPlatformGame from 1994, by BlizzardEntertainment, for the SNES and PC (later ported to the 32X, Macintosh, and Gameboy Advance). The gameplay is very similar to ''PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).

to:

A CinematicPlatformGame from 1994, by BlizzardEntertainment, Creator/BlizzardEntertainment, for the SNES {{SNES}} and PC [[IBMPersonalComputer PC]] (later ported to the 32X, Macintosh, [[SegaGenesis 32X]], {{Macintosh}}, and Gameboy Advance). GameBoyAdvance). The gameplay is very similar to ''PrinceOfPersia''; ''VideoGame/PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).



This game contains examples of:

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This !!This game contains examples of:of:



* NotUsingTheZWord: The grag'ohr are basically [[OurOrcsAreDifferent orcs]] (they even resemble those from ''{{Warcraft}}'', which was released the same year).

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* NotUsingTheZWord: The grag'ohr are basically [[OurOrcsAreDifferent orcs]] (they even resemble those from ''{{Warcraft}}'', ''VideoGame/{{Warcraft}}'', which was released the same year).



* WhipItGood: The whar'orks are armed with whips, presumably because they're slave-drivers.

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* WhipItGood: The whar'orks are armed with whips, presumably because they're slave-drivers.slave-drivers.

----
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Fix averted hard.


* BloodlessCarnage: Played straight in the SNES, averted hard in the PC version.

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* BloodlessCarnage: Played straight Used in the SNES, averted hard in the PC SNES version. The PC version kept the blood.
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The game begins with player character Kyle Blackthorne being teleported from Earth to the world of Tuul by a magician called Galadril, who tells Blackthorne that he is the heir to the throne of the kingdom of Androth. However, Androth has been conquered by Ka'dra'suul, and it is up to Blackthorne to free the Androthi and defeat Ka'dra'suul.

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The game begins with player character Kyle Blackthorne Vlaros (Also known as Blackthorne) being teleported from Earth to the world of Tuul by a magician called Galadril, who tells Blackthorne that he is the heir to the throne of the kingdom of Androth. However, Androth has been conquered by Ka'dra'suul, and it is up to Blackthorne to free the Androthi and defeat Ka'dra'suul.



* ActionBomb -- There are the spider-like walking bomb enemies, and there are also the "remote wasps" (flying bombs that you can control).

to:

* ActionBomb -- ActionBomb: There are the spider-like walking bomb enemies, and there are also the "remote wasps" (flying bombs that you can control).



* AuthorityEqualsAsskicking -- There's Blackthorne himself, and also the FinalBoss (actually, the ''only'' [[BossBattle boss]]) is Sarlac, the ruler of Ka'dra'suul.
* BadassLonghair -- Blackthorne.
* BagOfSpilling -- You begin each level with a fixed selection of items, regardless of what items you had at the end of the previous level. This might have been done to allow for the password-based save system to use only four-characters-long passwords.
* BloodlessCarnage -- Played straight in the SNES, averted hard in the PC version.
* CaveBehindTheFalls -- Parts of levels in the first area (the mines) are located through doorways that are behind waterfalls.

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* AuthorityEqualsAsskicking -- AuthorityEqualsAsskicking: There's Blackthorne himself, and also the FinalBoss (actually, the ''only'' [[BossBattle boss]]) is Sarlac, the ruler of Ka'dra'suul.
* BadassLonghair -- BadassLonghair: Blackthorne.
* BagOfSpilling -- BagOfSpilling: You begin each level with a fixed selection of items, regardless of what items you had at the end of the previous level. This might have been done to allow for the password-based save system to use only four-characters-long passwords.
* BloodlessCarnage -- BloodlessCarnage: Played straight in the SNES, averted hard in the PC version.
* CaveBehindTheFalls -- CaveBehindTheFalls: Parts of levels in the first area (the mines) are located through doorways that are behind waterfalls.



* CombatTentacles -- The "eekers" have them.
* EvilLaugh -- The grag'ohr that you encounter earlier will laugh at you after shooting you, which gives you a chance to shoot them. Later ones don't do that, making them more difficult.
* FriendlyFireproof -- Both averted and played straight. You can shoot most friendly humans, unless they engage in combat (where they make for good [[HumanShield shields]]) or have an upgrade for your gun.

to:

* CombatTentacles -- CombatTentacles: The "eekers" have them.
* EvilLaugh -- EvilLaugh: The grag'ohr that you encounter earlier will laugh at you after shooting you, which gives you a chance to shoot them. Later ones don't do that, making them more difficult.
* FriendlyFireproof -- FriendlyFireproof: Both averted and played straight. You can shoot most friendly humans, unless they engage in combat (where they make for good [[HumanShield shields]]) or have an upgrade for your gun.



* InfiniteAmmo -- You can't run out of bullets/shells. The amount of bombs, however, is limited (they occupy slots in your item inventory).
* ManEatingPlant -- The "eeker" enemies.
* MarketBasedTitle -- It was called ''Blackhawk'' in some European countries.
* NotTheFallThatKillsYou -- Unlike in ''PrinceOfPersia'', you can grab a ledge no matter how far you've already fallen.
* NotUsingTheZWord -- The grag'ohr are basically [[OurOrcsAreDifferent orcs]] (they even resemble those from ''{{Warcraft}}'', which was released the same year).
* OffhandBackhand -- Blackthorne can shoot backwards. Doing so isn't useful, but it sure is [[RuleOfCool cool.]]
* OurOrcsAreDifferent -- They are called grag'ohr and come in all colors of the rainbow.

to:

* InfiniteAmmo -- InfiniteAmmo: You can't run out of bullets/shells. The amount of bombs, however, is limited (they occupy slots in your item inventory).
* ManEatingPlant -- ManEatingPlant: The "eeker" enemies.
* MarketBasedTitle -- MarketBasedTitle: It was called ''Blackhawk'' in some European countries.
* NotTheFallThatKillsYou -- NotTheFallThatKillsYou: Unlike in ''PrinceOfPersia'', you can grab a ledge no matter how far you've already fallen.
* NotUsingTheZWord -- NotUsingTheZWord: The grag'ohr are basically [[OurOrcsAreDifferent orcs]] (they even resemble those from ''{{Warcraft}}'', which was released the same year).
* OffhandBackhand -- OffhandBackhand: Blackthorne can shoot backwards. Doing so isn't useful, but it sure is [[RuleOfCool cool.]]
* OurOrcsAreDifferent -- OurOrcsAreDifferent: They are called grag'ohr and come in all colors of the rainbow.



* PunctuationShaker -- TheEmpire is called "Ka'dra'suul", and there are two types of enemies called "grag'ohr" and "whar'ork".
* SequelHook -- The ending shows [[spoiler:a single grag'ohr being teleported to the same place on Earth where Blackthorne was teleported away from in the opening cutscene, and then the grag'ohr laughs]]. However, no sequel has been made.
* SleevesAreForWimps -- Blackthorne.
* UpdatedRerelease -- The 32X version has updated graphics and a new area.
* VideoGameCrueltyPotential -- You can shoot and kill the slaves and prisoners you're supposed to be saving. They'll drop any gear they would have given you, so you can't make the game {{Unwinnable}} this way. This was removed in the SNES version.
* WhipItGood -- The whar'orks are armed with whips, presumably because they're slave-drivers.

to:

* PunctuationShaker -- PunctuationShaker: TheEmpire is called "Ka'dra'suul", and there are two types of enemies called "grag'ohr" and "whar'ork".
* SequelHook -- SequelHook: The ending shows [[spoiler:a [[spoiler: a single grag'ohr being teleported to the same place on Earth where Blackthorne was teleported away from in the opening cutscene, and then the grag'ohr laughs]]. However, no sequel has been made.
* SleevesAreForWimps -- SleevesAreForWimps: Blackthorne.
* UpdatedRerelease -- UpdatedRerelease: The 32X version has updated graphics and a new area.
* VideoGameCrueltyPotential -- VideoGameCrueltyPotential: You can shoot and kill the slaves and prisoners you're supposed to be saving. They'll drop any gear they would have given you, so you can't make the game {{Unwinnable}} this way. This was removed in the SNES version.
* WhipItGood -- WhipItGood: The whar'orks are armed with whips, presumably because they're slave-drivers.
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None


* AmbidextrousSprite: Even though the left/right sprite is a mirror image, there is animation between the two frames, including adjusting the position of the two hands.

to:

* AmbidextrousSprite: Even though the left/right sprite is a mirror image, there is animation between the two frames, directions, including adjusting the position of the weapon among the two hands.
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None

Added DiffLines:

* AmbidextrousSprite: Even though the left/right sprite is a mirror image, there is animation between the two frames, including adjusting the position of the two hands.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ImmuneToBullets: You need an explosive to take out a whar'ork.

Added: 74

Removed: 70

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* PolishedPort -- The 32X version has updated graphics and a new area.


Added DiffLines:

* UpdatedRerelease -- The 32X version has updated graphics and a new area.

Added: 32

Changed: 20

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* BadassLonghair -- Blackthorne.



* PolishedPort -- The 32X version has better graphics and a new area.

to:

* PolishedPort -- The 32X version has better updated graphics and a new area.



* SleevesAreForWimps -- Kyle.

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* SleevesAreForWimps -- Kyle.Blackthorne.

Added: 69

Changed: 4

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* OurOrcsAreDifferent: They are called grag'ohr and come in all colors of the rainbow.

to:

* OurOrcsAreDifferent: OurOrcsAreDifferent -- They are called grag'ohr and come in all colors of the rainbow.


Added DiffLines:

* PolishedPort -- The 32X version has better graphics and a new area.
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None

Added DiffLines:

* SleevesAreForWimps -- Kyle.
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None


* BloodlessCarnage: Played straight in the SNES, averted hard in the PC version.

to:

* BloodlessCarnage: BloodlessCarnage -- Played straight in the SNES, averted hard in the PC version.



* FriendlyFireproof: Both averted and played straight. You can shoot most friendly humans, unless they engage in combat (where they make for good [[HumanShield shields]]) or have an upgrade for your gun.

to:

* FriendlyFireproof: FriendlyFireproof -- Both averted and played straight. You can shoot most friendly humans, unless they engage in combat (where they make for good [[HumanShield shields]]) or have an upgrade for your gun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BloodlessCarnage: Played straight in the SNES, averted hard in the PC version.


Added DiffLines:

* FriendlyFireproof: Both averted and played straight. You can shoot most friendly humans, unless they engage in combat (where they make for good [[HumanShield shields]]) or have an upgrade for your gun.


Added DiffLines:

* OurOrcsAreDifferent: They are called grag'ohr and come in all colors of the rainbow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A CinematicPlatformGame from 1994, by BlizzardEntertainment, for the SNES and PC (later ported to the 32X, Macintosh, and Gameboy Advance). The gameplay is very similar to ''PrinceOfPersia''; the main differences are that combat is done with guns and bombs instead of swords, and there is an item inventory system (some levels require the use of these items to make progress).

The game begins with player character Kyle Blackthorne being teleported from Earth to the world of Tuul by a magician called Galadril, who tells Blackthorne that he is the heir to the throne of the kingdom of Androth. However, Androth has been conquered by Ka'dra'suul, and it is up to Blackthorne to free the Androthi and defeat Ka'dra'suul.

----
This game contains examples of:
* ActionBomb -- There are the spider-like walking bomb enemies, and there are also the "remote wasps" (flying bombs that you can control).
* AuthorityEqualsAsskicking -- There's Blackthorne himself, and also the FinalBoss (actually, the ''only'' [[BossBattle boss]]) is Sarlac, the ruler of Ka'dra'suul.
* BagOfSpilling -- You begin each level with a fixed selection of items, regardless of what items you had at the end of the previous level. This might have been done to allow for the password-based save system to use only four-characters-long passwords.
* CaveBehindTheFalls -- Parts of levels in the first area (the mines) are located through doorways that are behind waterfalls.
* ChangelingFantasy
* CombatTentacles -- The "eekers" have them.
* EvilLaugh -- The grag'ohr that you encounter earlier will laugh at you after shooting you, which gives you a chance to shoot them. Later ones don't do that, making them more difficult.
* InfiniteAmmo -- You can't run out of bullets/shells. The amount of bombs, however, is limited (they occupy slots in your item inventory).
* ManEatingPlant -- The "eeker" enemies.
* MarketBasedTitle -- It was called ''Blackhawk'' in some European countries.
* NotTheFallThatKillsYou -- Unlike in ''PrinceOfPersia'', you can grab a ledge no matter how far you've already fallen.
* NotUsingTheZWord -- The grag'ohr are basically [[OurOrcsAreDifferent orcs]] (they even resemble those from ''{{Warcraft}}'', which was released the same year).
* OffhandBackhand -- Blackthorne can shoot backwards. Doing so isn't useful, but it sure is [[RuleOfCool cool.]]
* PasswordSave
* PunctuationShaker -- TheEmpire is called "Ka'dra'suul", and there are two types of enemies called "grag'ohr" and "whar'ork".
* SequelHook -- The ending shows [[spoiler:a single grag'ohr being teleported to the same place on Earth where Blackthorne was teleported away from in the opening cutscene, and then the grag'ohr laughs]]. However, no sequel has been made.
* VideoGameCrueltyPotential -- You can shoot and kill the slaves and prisoners you're supposed to be saving. They'll drop any gear they would have given you, so you can't make the game {{Unwinnable}} this way. This was removed in the SNES version.
* WhipItGood -- The whar'orks are armed with whips, presumably because they're slave-drivers.

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