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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup


* BonusBoss: Faust. Be prepared to have characters dropped in one hit.



* OneHundredPercentCompletion: Multiple endings means you'll be playing the game more than once. Thankfully, NewGamePlus makes subsequent playthroughs much faster. ''Black/Matrix II'' clear save files will include a percentage tracker as well as the number of times you've cleared the game. Said game also gives a nice bonus item at the end for use in subsequent playthroughs each time the game is cleared. 32 clears are required to get all of them (16 if you decide to run the BonusBoss each time). Of course, by then, [[BraggingRightsReward you don't really need them]].

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* OneHundredPercentCompletion: Multiple endings means you'll be playing the game more than once. Thankfully, NewGamePlus makes subsequent playthroughs much faster. ''Black/Matrix II'' clear save files will include a percentage tracker as well as the number of times you've cleared the game. Said game also gives a nice bonus item at the end for use in subsequent playthroughs each time the game is cleared. 32 clears are required to get all of them (16 if you decide to run the BonusBoss {{Superboss}} each time). Of course, by then, [[BraggingRightsReward you don't really need them]].


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* {{Superboss}}: Fighting Faust is optional, but difficult. Be prepared to have characters dropped in one hit.
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* {{Cameo}}: Faust's appearance in ''Black/Matrix 2'' can be considered this. The circus mini-games in ''Black/Matrix 00'' features characters from the earlier two games. Yes, ''B/M 00'' was [[DaddySystem released so late in the [=PS1=]'s life cycle that it has characters that originated from a [=PS2=] game cameo in it]].

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* {{Cameo}}: TheCameo: Faust's appearance in ''Black/Matrix 2'' can be considered this. The circus mini-games in ''Black/Matrix 00'' features characters from the earlier two games. Yes, ''B/M 00'' was [[DaddySystem released so late in the [=PS1=]'s life cycle that it has characters that originated from a [=PS2=] game cameo in it]].

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Hundred Percent Adoration Rating was renamed Universally Beloved Leader in TRS. If an example was removed, it likely isn't a good example as written


* HundredPercentAdorationRating: [[TheHighQueen Jenarose]], back when she was alive, had this among the devils. It's said that even the most foolish of devils in the middle of fighting each other would stop if they heard her request so. Her resurrection is seen as a way to end the in-fighting. Even PsychoKnifeNut Uni, who generally does not use [[UsefulNotes/JapaneseHonorifics honorifics]], uses ''-sama'' when referring to her.


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* UniversallyBelovedLeader: [[TheHighQueen Jenarose]], back when she was alive, had this among the devils. It's said that even the most foolish of devils in the middle of fighting each other would stop if they heard her request so. Her resurrection is seen as a way to end the in-fighting. Even PsychoKnifeNut Uni, who generally does not use [[UsefulNotes/JapaneseHonorifics honorifics]], uses ''-sama'' when referring to her.

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* AbsoluteCleavage: Domina, kind and sweet Mistress Domina, has this. Parge in ''Black/Matrix 2'' also, though she has the mature personality that tends to accompany the look.

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* AbsoluteCleavage: Domina, kind and sweet Mistress Domina, has this. Parge in ''Black/Matrix 2'' also, though she has the mature personality that tends to accompany the look.


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* NavelDeepNeckline:
** Domina, kind and sweet Mistress Domina, has a plunging neckline.
** Parge in ''Black/Matrix 2'' also, though she has the mature personality that tends to accompany the look.
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* HundredPercentAdorationRating: [[TheHighQueen Jenarose]], back when she was alive, had this among the devils. It's said that even the most foolish of devils in the middle of fighting each other would stop if they heard her request so. Her resurrection is seen as a way to end the in-fighting. Even KnifeNut PsychoForHire Uni, who generally does not use [[UsefulNotes/JapaneseHonorifics honorifics]], uses ''-sama'' when referring to her.

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* HundredPercentAdorationRating: [[TheHighQueen Jenarose]], back when she was alive, had this among the devils. It's said that even the most foolish of devils in the middle of fighting each other would stop if they heard her request so. Her resurrection is seen as a way to end the in-fighting. Even KnifeNut PsychoForHire PsychoKnifeNut Uni, who generally does not use [[UsefulNotes/JapaneseHonorifics honorifics]], uses ''-sama'' when referring to her.
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* StaticRoleExchangeableCharacter: The master role in the original ''Black/Matrix'' functions in this way. The player chooses Abel's master from several available characters, mostly women representing various character archetypes (but with a secret male character available that made the game a bit of a sensation.) The player's choice of master does not have much impact on how the game proceeds, especially in the Saturn version where this trope overlaps with SchroedingersPlayerCharacter. Among the additions in the the remakes are roles for the non-selected masters in scenarios throughout the game.

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* CouncilOfAngels

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* %%* CouncilOfAngels



* DarkIsNotEvil

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* %%* DarkIsNotEvil



* ElegantGothicLolita: Rhipsalis Sapphire

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* %%* ElegantGothicLolita: Rhipsalis Sapphire



* MeaningfulName: A list can be found [[http://www.geocities.jp/write_in_blood/bmlexicon.html here]]
** Special mention goes to Reiji of ''Black/Matrix 2'' and Beir of ''Black/Matrix Zero'', whose names can be interpreted multiple meaningful ways.
* MultipleEndings: It's a Flight-Plan game.

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* MeaningfulName: A list can be found [[http://www.geocities.jp/write_in_blood/bmlexicon.html here]]
**
here]]. Special mention goes to Reiji of ''Black/Matrix 2'' and Beir of ''Black/Matrix Zero'', whose names can be interpreted multiple meaningful ways.
* %%* MultipleEndings: It's a Flight-Plan game.



* PathOfInspiration: Prodevon Church

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* %%* PathOfInspiration: Prodevon Church



* YouAllMeetInACell: In the first game, Abel meets the majority of the plot-centric player characters after he's imprisoned and sentenced to death.

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* YouAllMeetInACell: In the first game, Abel meets the majority of the plot-centric player characters after he's imprisoned and sentenced to death.death.
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YMMV and Trivia. Moved.


* FanTranslation: A Korean fan translation of ''Black/Matrix Zero'' is available from [[http://redwing.woweb.net/ Team Redwing]]. An English fan translation of the same game, [[http://www.romhacking.net/translations/603/ done by Chris Judah]], was near completion but never finished. Scripts were fully translated, but no version with it was released.



* NoExportForYou: The entire series during its initial release. ''Cross'' and ''00'' were made available for a time in Playstation Store. In the Flight-Plan's defense, they had wanted to see their games make it outside the domestic market. The Sega Dreamcast re-release of the first game [[http://dreamcast.ign.com/articles/069/069878p1.html was at one time actually considered for North American release]], but was later dropped. Someone probably wised up.[[note]]DarkerAndEdgier, GayOption, GodIsDead, KillTheGod, MediaWatchdog, MoralDissonance, MoralGuardians, ReligionOfEvil, ValuesDissonance, [=SRPGs=] being a niche market in said region, and the massive amounts of Judeo-Christian references that no amount of censorship could make palatable for American audiences while keeping the game intact... take your pick. Should've tried your luck in more liberal Europe, Flight-Plan.[[/note]]



* SequelDifficultySpike: Flight-Plan's fanbase prefers their games to be NintendoHard. After fans were disappointed with the relatively [[ItsShortSoItSucks short]] and [[ItsEasySoItSucks easy]] ''Black/Matrix II'', Flight-Plan responded with this in ''Black/Matrix 00'' and ''Summon Night 3'', both of which are generally considered to be the best games in their respective series.
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/black_matrix_zero.png]]
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When the first game came out, it was described as ''Manga/{{X1999}}'' or ''Manga/AngelSanctuary'' [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas Creator/NipponIchi's offering is LighterAndSofter with LevelGrinding.

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When the first game came out, it was described as ''Manga/{{X1999}}'' or ''Manga/AngelSanctuary'' [[XMeetsY [[JustForFun/XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas Creator/NipponIchi's offering is LighterAndSofter with LevelGrinding.
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[[Creator/FlightPlan Flight-Plan]]'s first StrategyRPG series. The games, particularly the first one, have a strong Abrahamic motif to them. Unlike Flight-Plan's [[SummonNight other SRPG series]], the Black/Matrix games do not share the same universe with each other. They do, however, share many common characteristics. In all of them, there are three races of people: the white-winged angels, the black-winged devils, and the wingless humans. The angels and devils hate each other for one reason or another. The humans are relatively weak compared to the winged people and tend to believe the angels are good and that the devils are evil. The truth is usually a bit murkier than that.

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[[Creator/FlightPlan Flight-Plan]]'s Creator/FlightPlan's first StrategyRPG series. The games, particularly the first one, have a strong Abrahamic motif to them. Unlike Flight-Plan's [[SummonNight [[VideoGame/SummonNight other SRPG series]], the Black/Matrix games do not share the same universe with each other. They do, however, share many common characteristics. In all of them, there are three races of people: the white-winged angels, the black-winged devils, and the wingless humans. The angels and devils hate each other for one reason or another. The humans are relatively weak compared to the winged people and tend to believe the angels are good and that the devils are evil. The truth is usually a bit murkier than that.
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** ''Black/Matrix 00'' (Sony Playstation; 13th May 2004) [[note]][=PSone=] Classics; 10th February 2010 to 24th December 2010)[[/note]][[labelnote:Also]]Excluding re-releases, this was the last PS1 game released in Japan. It was also the last Black/Matrix game as the division in charge was [[http://www.rpgfan.com/features/interviews2007/index1.html sold to GungHo Online Entertainment]] after this.[[/labelnote]]

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** ''Black/Matrix 00'' (Sony Playstation; 13th May 2004) [[note]][=PSone=] Classics; 10th February 2010 to 24th December 2010)[[/note]][[labelnote:Also]]Excluding re-releases, this was the last PS1 [=PS1=] game released in Japan. It was also the last Black/Matrix game as the division in charge was [[http://www.rpgfan.com/features/interviews2007/index1.html sold to GungHo Online Entertainment]] after this.[[/labelnote]]



* VideoGame3DLeap: ''Black/Matrix 2''. ''Black/Matrix 00'' reverted back to 2D sprites either due to PS1 hardware or stylistic choice. Possibly both as 3D polygons were not seen again in a Flight-Plan game until ''VideoGame/EternalPoison'', almost six years later.

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* VideoGame3DLeap: ''Black/Matrix 2''. ''Black/Matrix 00'' reverted back to 2D sprites either due to PS1 [=PS1=] hardware or stylistic choice. Possibly both as 3D polygons were not seen again in a Flight-Plan game until ''VideoGame/EternalPoison'', almost six years later.
Willbyr MOD

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When the first game came out, it was described as ''Manga/{{X1999}}'' or AngelSanctuary [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas Creator/NipponIchi's offering is LighterAndSofter with LevelGrinding.

to:

When the first game came out, it was described as ''Manga/{{X1999}}'' or AngelSanctuary ''Manga/AngelSanctuary'' [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas Creator/NipponIchi's offering is LighterAndSofter with LevelGrinding.
Is there an issue? Send a MessageReason:
None


When the first game came out, it was described as ''Manga/{{X1999}}'' or AngelSanctuary [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas Creator/NipponIchi's offering is LighterAndSofter with LevelGrinding]].

to:

When the first game came out, it was described as ''Manga/{{X1999}}'' or AngelSanctuary [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas Creator/NipponIchi's offering is LighterAndSofter with LevelGrinding]].
LevelGrinding.
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When the first game came out, it was described as ''Manga/{{X1999}}'' or AngelSanctuary [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas [[Creator/{{Nippon Ichi}} Nippon Ichi]]'s offering is LighterAndSofter with LevelGrinding]].

to:

When the first game came out, it was described as ''Manga/{{X1999}}'' or AngelSanctuary [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas [[Creator/{{Nippon Ichi}} Nippon Ichi]]'s Creator/NipponIchi's offering is LighterAndSofter with LevelGrinding]].
Is there an issue? Send a MessageReason:
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When the first game came out, it was described as ''Manga/{{X1999}}'' or AngelSanctuary [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's offering is LighterAndSofter with LevelGrinding]].

to:

When the first game came out, it was described as ''Manga/{{X1999}}'' or AngelSanctuary [[XMeetsY meets]] ''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's [[Creator/{{Nippon Ichi}} Nippon Ichi]]'s offering is LighterAndSofter with LevelGrinding]].
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* HundredPercentAdorationRating: [[TheHighQueen Jenarose]], back when she was alive, had this among the devils. It's said that even the most foolish of devils in the middle of fighting each other would stop if they heard her request so. Her resurrection is seen as a way to end the in-fighting. Even KnifeNut PsychoForHire Uni, who generally does not use [[JapaneseHonorifics honorifics]], uses ''-sama'' when referring to her.

to:

* HundredPercentAdorationRating: [[TheHighQueen Jenarose]], back when she was alive, had this among the devils. It's said that even the most foolish of devils in the middle of fighting each other would stop if they heard her request so. Her resurrection is seen as a way to end the in-fighting. Even KnifeNut PsychoForHire Uni, who generally does not use [[JapaneseHonorifics [[UsefulNotes/JapaneseHonorifics honorifics]], uses ''-sama'' when referring to her.
Willbyr MOD

Changed: 2656

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When the first game came out, it was described as [[{{X1999}} X]] or AngelSanctuary [[XMeetsY meets]] FinalFantasyTactics. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's offering is LighterAndSofter with LevelGrinding]].

to:

\nWhen the first game came out, it was described as [[{{X1999}} X]] ''Manga/{{X1999}}'' or AngelSanctuary [[XMeetsY meets]] FinalFantasyTactics.''VideoGame/FinalFantasyTactics''. Nowadays, the series can also be described as a DarkerAndEdgier Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's offering is LighterAndSofter with LevelGrinding]].
Is there an issue? Send a MessageReason:
None


{{Flight-Plan}}'s first StrategyRPG series. The games, particularly the first one, have a strong Abrahamic motif to them. Unlike Flight-Plan's [[SummonNight other SRPG series]], the Black/Matrix games do not share the same universe with each other. They do, however, share many common characteristics. In all of them, there are three races of people: the white-winged angels, the black-winged devils, and the wingless humans. The angels and devils hate each other for one reason or another. The humans are relatively weak compared to the winged people and tend to believe the angels are good and that the devils are evil. The truth is usually a bit murkier than that.


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{{Flight-Plan}}'s [[Creator/FlightPlan Flight-Plan]]'s first StrategyRPG series. The games, particularly the first one, have a strong Abrahamic motif to them. Unlike Flight-Plan's [[SummonNight other SRPG series]], the Black/Matrix games do not share the same universe with each other. They do, however, share many common characteristics. In all of them, there are three races of people: the white-winged angels, the black-winged devils, and the wingless humans. The angels and devils hate each other for one reason or another. The humans are relatively weak compared to the winged people and tend to believe the angels are good and that the devils are evil. The truth is usually a bit murkier than that.

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** ''Black/Matrix 00'' (Sony Playstation; 13th May 2004 [[note]][=PSone=] Classics; 10th February 2010 to 24th December 2010)[[/note]][[labelnote:Also]]Excluding re-releases, this was the last PS1 game released in Japan. It was also the last Black/Matrix game as the division in charge was [[http://www.rpgfan.com/features/interviews2007/index1.html sold to GungHo Online Entertainment]] after this.[[/note]]

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** ''Black/Matrix 00'' (Sony Playstation; 13th May 2004 2004) [[note]][=PSone=] Classics; 10th February 2010 to 24th December 2010)[[/note]][[labelnote:Also]]Excluding re-releases, this was the last PS1 game released in Japan. It was also the last Black/Matrix game as the division in charge was [[http://www.rpgfan.com/features/interviews2007/index1.html sold to GungHo Online Entertainment]] after this.[[/note]]
[[/labelnote]]
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When the first game came out, it was described as [[{{X1999}} X]] or AngelSanctuary [[XMeetsY meets]] FinalFantasyTactics. Nowadays, the series can also be described as a DarkerAndEdgier {{Disgaea}}.[[note]][[DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's offering is LighterAndSofter with LevelGrinding]].

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When the first game came out, it was described as [[{{X1999}} X]] or AngelSanctuary [[XMeetsY meets]] FinalFantasyTactics. Nowadays, the series can also be described as a DarkerAndEdgier {{Disgaea}}.[[note]][[DisgaeaHourOfDarkness Franchise/{{Disgaea}}.[[note]][[VideoGame/DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's offering is LighterAndSofter with LevelGrinding]].
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* {{Expy}}: Syria and Beir from the Zero games to Sapphael and Elrazak from the second game. Both are a younger sister and older brother pair of blond angels, with the younger sister leaning towards TheMessiah and older brother leaning towards TheDragon.

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* {{Expy}}: Syria and Beir from the Zero games to Sapphael and Elrazak from the second game. Both are a younger sister and older brother pair of blond angels, with the younger sister leaning towards TheMessiah AllLovingHero and older brother leaning towards TheDragon.
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Hottip cleanup.


When the first game came out, it was described as [[{{X1999}} X]] or AngelSanctuary [[XMeetsY meets]] FinalFantasyTactics. Nowadays, the series can also be described as a DarkerAndEdgier {{Disgaea}}[[hottip:*:[[DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent. It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's offering is LighterAndSofter with LevelGrinding]].

to:

When the first game came out, it was described as [[{{X1999}} X]] or AngelSanctuary [[XMeetsY meets]] FinalFantasyTactics. Nowadays, the series can also be described as a DarkerAndEdgier {{Disgaea}}[[hottip:*:[[DisgaeaHourOfDarkness {{Disgaea}}.[[note]][[DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent. AlternateCompanyEquivalent.[[/note]] It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's offering is LighterAndSofter with LevelGrinding]].



** ''Black/Matrix Cross'' (Sony Playstation; 14th December 2000 [[hottip:*:[=PSone=] Classics; 24th December 2009 to 24th December 2010]])

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** ''Black/Matrix Cross'' (Sony Playstation; 14th December 2000 [[hottip:*:[=PSone=] [[note]][=PSone=] Classics; 24th December 2009 to 24th December 2010]])2010[[/note]])



** ''Black/Matrix 00'' (Sony Playstation; 13th May 2004 [[hottip:*:[=PSone=] Classics; 10th February 2010 to 24th December 2010]])[[hottip:*:Excluding re-releases, this was the last PS1 game released in Japan. It was also the last Black/Matrix game as the division in charge was [[http://www.rpgfan.com/features/interviews2007/index1.html sold to GungHo Online Entertainment]] after this.]]

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** ''Black/Matrix 00'' (Sony Playstation; 13th May 2004 [[hottip:*:[=PSone=] [[note]][=PSone=] Classics; 10th February 2010 to 24th December 2010]])[[hottip:*:Excluding 2010)[[/note]][[labelnote:Also]]Excluding re-releases, this was the last PS1 game released in Japan. It was also the last Black/Matrix game as the division in charge was [[http://www.rpgfan.com/features/interviews2007/index1.html sold to GungHo Online Entertainment]] after this.]]
[[/note]]



* CreatorCameo: In ''Black/Matrix 00'', there is a [[BrotherSisterTeam brother and sister duo]] named "Flight" and "Plan", respectively. The circus where they work is called the Necinter Channel[[hottip:*:NEC Interchannel was the publisher of the game]] Group.

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* CreatorCameo: In ''Black/Matrix 00'', there is a [[BrotherSisterTeam brother and sister duo]] named "Flight" and "Plan", respectively. The circus where they work is called the Necinter Channel[[hottip:*:NEC Channel[[note]]NEC Interchannel was the publisher of the game]] game[[/note]] Group.



* NoExportForYou: The entire series during its initial release. ''Cross'' and ''00'' were made available for a time in Playstation Store. In the Flight-Plan's defense, they had wanted to see their games make it outside the domestic market. The Sega Dreamcast re-release of the first game [[http://dreamcast.ign.com/articles/069/069878p1.html was at one time actually considered for North American release]], but was later dropped. Someone probably wised up.[[hottip:*:DarkerAndEdgier, GayOption, GodIsDead, KillTheGod, MediaWatchdog, MoralDissonance, MoralGuardians, ReligionOfEvil, ValuesDissonance, [=SRPGs=] being a niche market in said region, and the massive amounts of Judeo-Christian references that no amount of censorship could make palatable for American audiences while keeping the game intact... take your pick. Should've tried your luck in more liberal Europe, Flight-Plan.]]

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* NoExportForYou: The entire series during its initial release. ''Cross'' and ''00'' were made available for a time in Playstation Store. In the Flight-Plan's defense, they had wanted to see their games make it outside the domestic market. The Sega Dreamcast re-release of the first game [[http://dreamcast.ign.com/articles/069/069878p1.html was at one time actually considered for North American release]], but was later dropped. Someone probably wised up.[[hottip:*:DarkerAndEdgier, [[note]]DarkerAndEdgier, GayOption, GodIsDead, KillTheGod, MediaWatchdog, MoralDissonance, MoralGuardians, ReligionOfEvil, ValuesDissonance, [=SRPGs=] being a niche market in said region, and the massive amounts of Judeo-Christian references that no amount of censorship could make palatable for American audiences while keeping the game intact... take your pick. Should've tried your luck in more liberal Europe, Flight-Plan.]][[/note]]

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* AbsoluteCleavage: Domina, kind and sweet Mistress Domina, has this. Parge in ''Black/Matrix 2'' also, though she has the mature personality that tends to accompany the look.



* BornIntoSlavery: All the white-wings in ''Black Matrix 1'' have been slaves their whole lives, and the fact that the main characters think there could be more to life is a sign that they're exceptional.



* CasualKink: The character designs in the first game have an understated bondage theme -- many characters sport wrist cuffs, collars, corsets, and so on...



* GreatEscape: The party breaks out of prison in the second chapter of the first game.



* InsertPaymentToUse: In ''Black/Matrix 1'', characters must give up their wings to wear Archdemon armors, and once they're on, they don't come off.



* {{Necromancer}}: Johannes' (of ''Black/Matrix 1'') priestly powers include raising the dead. His zombies are very effective in combat.



* NoExportForYou: The entire series during its initial release. ''Cross'' and ''00'' were made available for a time in Playstation Store. In the Flight-Plan's defense, they had wanted to see their games make it outside the domestic market. The Sega Dreamcast re-release of the first game [[http://dreamcast.ign.com/articles/069/069878p1.html was at one time actually considered for North American release]], but was later dropped. Someone probably wised up.[[hottip:*:DarkerAndEdgier, GayOption, GodIsDead, KillTheGod, MediaWatchdog, MoralDissonance, MoralGuardians, ReligionOfEvil, ValuesDissonance, [=SRPGs=] being a niche market in said region, and the massive amounts of Judeo-Christian references that no amount of [[{{Bowdlerise}} censorship]] could make palatable for American audiences while keeping the game intact... take your pick. Should've tried your luck in more liberal Europe, Flight-Plan.]]

to:

* NoExportForYou: The entire series during its initial release. ''Cross'' and ''00'' were made available for a time in Playstation Store. In the Flight-Plan's defense, they had wanted to see their games make it outside the domestic market. The Sega Dreamcast re-release of the first game [[http://dreamcast.ign.com/articles/069/069878p1.html was at one time actually considered for North American release]], but was later dropped. Someone probably wised up.[[hottip:*:DarkerAndEdgier, GayOption, GodIsDead, KillTheGod, MediaWatchdog, MoralDissonance, MoralGuardians, ReligionOfEvil, ValuesDissonance, [=SRPGs=] being a niche market in said region, and the massive amounts of Judeo-Christian references that no amount of [[{{Bowdlerise}} censorship]] censorship could make palatable for American audiences while keeping the game intact... take your pick. Should've tried your luck in more liberal Europe, Flight-Plan.]]



* ReligionIsMagic: Only the priestly class of black-wings are able to use magic freely; they are different from other black-wings in that they have horns on their heads. Some characters outside this group have spell sets, but can only cast spells when equipped with horn accessories.



* WingsDoNothing: Wings are a sign of power. They grant flight in cut-scenes and other plot related events. Just don't count on it in actual gameplay.

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* WingsDoNothing: Wings are a sign of power. They grant flight in cut-scenes and other plot related events. Just don't count on it in actual gameplay.gameplay.
* YouAllMeetInACell: In the first game, Abel meets the majority of the plot-centric player characters after he's imprisoned and sentenced to death.

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Replaced Seven Deadly Sins with its more relevant supertrope Virtue Vice Codification


* SevenDeadlySins: As a result of the inverted morality in the first game, these are the "[[SevenHeavenlyVirtues Seven Beatific Virtues]]". The in-game Seven Deadly Sins are Equality, Freedom, Justice, Friendship, Weakness, Civil Liberty, and Love. The last is considered the biggest one.


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* VirtueViceCodification: As a result of the inverted morality, the in-game "Sins" are Equality, Freedom, Justice, Friendship, Weakness, Civil Liberty, and Love. The last is considered the biggest one.
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YMMV sinkhole. YMMV items are not to be sinkholed


* GayOption: The [[EveryoneRemembersTheStripper infamous]] Master Zero in the first game and the Gilvise ending in the second game.

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* GayOption: The [[EveryoneRemembersTheStripper infamous]] infamous Master Zero in the first game and the Gilvise ending in the second game.
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* VideoGame3DLeap: ''Black/Matrix 2''. ''Black/Matrix 00'' reverted back to 2D sprites either due to PS1 hardware or stylistic choice. Possibly both as 3D polygons were not seen again in a Flight-Plan game until PoisonPink, almost six years later.

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* VideoGame3DLeap: ''Black/Matrix 2''. ''Black/Matrix 00'' reverted back to 2D sprites either due to PS1 hardware or stylistic choice. Possibly both as 3D polygons were not seen again in a Flight-Plan game until PoisonPink, ''VideoGame/EternalPoison'', almost six years later.

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* MrFanservice: Master Zero was put in the first game for HoYay and to appeal to YaoiFangirls. Once word of this got around, the subsequent re-releases were strangely popular with said group.

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* MrFanservice: Master Zero was put in the first game for HoYay and to appeal to YaoiFangirls. Once word of this got around, the subsequent re-releases were strangely ''strangely'' popular with said group.


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* JustLikeRobinHood: Gaius ended up in prison for stealing from the rich to give to the poor.
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{{Flight-Plan}}'s first StrategyRPG series. The games, particularly the first one, have a strong Abrahamic motif to them. Unlike Flight-Plan's [[SummonNight other SRPG series]], the Black/Matrix games do not share the same universe with each other. They do, however, share many common characteristics. In all of them, there are three races of people: the white-winged angels, the black-winged devils, and the wingless humans. The angels and devils hate each other for one reason or another. The humans are relatively weak compared to the winged people and tend to believe the angels are good and that the devils are evil. The truth is usually a bit murkier than that.


When the first game came out, it was described as [[{{X1999}} X]] or AngelSanctuary [[XMeetsY meets]] FinalFantasyTactics. Nowadays, the series can also be described as a DarkerAndEdgier {{Disgaea}}[[hottip:*:[[DisgaeaHourOfDarkness The first Disgaea game]] can be considered an AlternateCompanyEquivalent. It shares many similarities with the B/M games that predate it. For starters, both series are [=SRPGs=] that feature humans, angels, and devils/demons (both ''akuma'' in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a BadIsGoodAndGoodIsBad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a PowerTrio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is DarkerAndEdgier with AntiGrinding whereas NipponIchi's offering is LighterAndSofter with LevelGrinding]].

[[AC:List of Black/Matrix games (indents indicate re-releases or remakes):]]
* ''Black/Matrix'' (Sega Saturn; 27th August 1998)
** ''Black/Matrix AD'' (Sega Dreamcast; 30th September 1999)
** ''Black/Matrix Cross'' (Sony Playstation; 14th December 2000 [[hottip:*:[=PSone=] Classics; 24th December 2009 to 24th December 2010]])
* ''Black/Matrix II'' (Sony Playstation 2; 28th March 2002)
* ''Black/Matrix Zero'' (Nintendo Game Boy Advance; 30th August 2002)
** ''Black/Matrix 00'' (Sony Playstation; 13th May 2004 [[hottip:*:[=PSone=] Classics; 10th February 2010 to 24th December 2010]])[[hottip:*:Excluding re-releases, this was the last PS1 game released in Japan. It was also the last Black/Matrix game as the division in charge was [[http://www.rpgfan.com/features/interviews2007/index1.html sold to GungHo Online Entertainment]] after this.]]

----
!!Tropes common to the Black/Matrix series
* AllLoveIsUnrequited: Prior to the start of ''Black/Matrix II'', [[UnluckyChildhoodFriend Vidia]] loves her childhood friend [[BrotherSisterIncest Reiji]], who loves his sister [[TheHighQueen Jenarose]], who in turn, would rather spend her time with the humans [[spoiler:in a [[DotingParent doting parent]] and not a [[InterspeciesRomance quasi-interspecies romance]] way]].
* BadIsGoodAndGoodIsBad: The first game as a result of the devils winning against the angels in the War of Creation.
* BehindTheBlack: Mephist is notably offscreen and mostly just mentioned in ''00'' whereas in ''Zero'' he appears in standard conversations like everyone else. The only thing keeping him from being TheGhost is the cut-scene where he grants Kain his wings.
* BodyCountCompetition: Reiji and Uni had one before the start of ''Black/Matrix II''. Technically, Uni won. Due to him being AxeCrazy, half his kills were those of his own allies. Reiji wasn't abstaining from ally kills either, though he had fewer and would've won if those kills were discounted.
* BonusBoss: Faust. Be prepared to have characters dropped in one hit.
* {{Cameo}}: Faust's appearance in ''Black/Matrix 2'' can be considered this. The circus mini-games in ''Black/Matrix 00'' features characters from the earlier two games. Yes, ''B/M 00'' was [[DaddySystem released so late in the [=PS1=]'s life cycle that it has characters that originated from a [=PS2=] game cameo in it]].
* CainAndAbel: The protagonist of the first game is named Abel and has an older brother named Cain. ''Black/Matrix 00'' has a protagonist named Cain and a seemingly [[EvilCounterpart evil look-alike]] named Abel.
* CapcomSequelStagnation: Of the six games, ''AD'' and ''Cross'' are [[UpdatedRerelease updated re-releases]] while ''00'' is a [[VideoGameRemake remake]].
* CouncilOfAngels
* CreatorCameo: In ''Black/Matrix 00'', there is a [[BrotherSisterTeam brother and sister duo]] named "Flight" and "Plan", respectively. The circus where they work is called the Necinter Channel[[hottip:*:NEC Interchannel was the publisher of the game]] Group.
* DamnYouMuscleMemory: The range of the "side attack" in the ''Zero'' games allows a user to attack a target diagonally at even height or one height unit above. Compare with every other Flight-Plan game which has it as even height or one height unit ''below''.
* DarkIsNotEvil
* DifficultyLevels: The first two games let you select between "Beginner" and "Normal".
* ElegantGothicLolita: Rhipsalis Sapphire
* MrFanservice: Master Zero was put in the first game for HoYay and to appeal to YaoiFangirls. Once word of this got around, the subsequent re-releases were strangely popular with said group.
* {{Expy}}: Syria and Beir from the Zero games to Sapphael and Elrazak from the second game. Both are a younger sister and older brother pair of blond angels, with the younger sister leaning towards TheMessiah and older brother leaning towards TheDragon.
* FantasticRacism: The angels and devils tend to hate each other as the result of [[GreatOffscreenWar some prior great war]]. Humans are the pawns of the angels through the PathOfInspiration and hate the devils as a result.
* FanTranslation: A Korean fan translation of ''Black/Matrix Zero'' is available from [[http://redwing.woweb.net/ Team Redwing]]. An English fan translation of the same game, [[http://www.romhacking.net/translations/603/ done by Chris Judah]], was near completion but never finished. Scripts were fully translated, but no version with it was released.
* GayOption: The [[EveryoneRemembersTheStripper infamous]] Master Zero in the first game and the Gilvise ending in the second game.
* GoodWingsEvilWings: The angels and devils. It's not always clear-cut both in morality and in wing association. Johann from the Zero games has gray bird wings and Moses from the first game has white bat wings. There is also the "White Devil", a devil with white wings normally attributed to angels.
* GratuitousEnglish: Most story battles have a fancy line of English along with the Japanese name. How readable and how understandable (never mind how relevant) they are varies.
* HangingSeparately: The members of the Fear Quartet are described as powerful individuals each, though they generally don't work together.
* HundredPercentAdorationRating: [[TheHighQueen Jenarose]], back when she was alive, had this among the devils. It's said that even the most foolish of devils in the middle of fighting each other would stop if they heard her request so. Her resurrection is seen as a way to end the in-fighting. Even KnifeNut PsychoForHire Uni, who generally does not use [[JapaneseHonorifics honorifics]], uses ''-sama'' when referring to her.
* LightIsNotGood
* MassSuperEmpoweringEvent: Inverted in ''Black/Matrix II''. The death of Jenarose, the source of the devils' power, depowers the devils. This makes dealing with the invading human forces much more troublesome.
* MeaningfulName: A list can be found [[http://www.geocities.jp/write_in_blood/bmlexicon.html here]]
** Special mention goes to Reiji of ''Black/Matrix 2'' and Beir of ''Black/Matrix Zero'', whose names can be interpreted multiple meaningful ways.
* MultipleEndings: It's a Flight-Plan game.
* MultipleDemographicAppeal: The [[{{Shoujo}} shoujo-esque]] art style and the GayOption in the first two games. The dark tone of games in general. It's all over the place and makes one think what the ''main'' demographic, if there is one, even is.
* NamesToRunAwayFromReallyFast: The Fear Quartet. Also, Uni's sobriquet, Feathercide.
* NintendoHard: As expected of Flight-Plan. ''Black/Matrix II'' averts this both intentionally with DifficultyLevels and DynamicDifficulty and unintentionally with [[ItsEasySoItSucks it being easy regardless]].
* NumberOfTheBeast: For a series that so heavily raids Abrahamic mythos, it's surprisingly averted. The war between the angels and devils in ''Zero'' lasted for 555 days.
* NoExportForYou: The entire series during its initial release. ''Cross'' and ''00'' were made available for a time in Playstation Store. In the Flight-Plan's defense, they had wanted to see their games make it outside the domestic market. The Sega Dreamcast re-release of the first game [[http://dreamcast.ign.com/articles/069/069878p1.html was at one time actually considered for North American release]], but was later dropped. Someone probably wised up.[[hottip:*:DarkerAndEdgier, GayOption, GodIsDead, KillTheGod, MediaWatchdog, MoralDissonance, MoralGuardians, ReligionOfEvil, ValuesDissonance, [=SRPGs=] being a niche market in said region, and the massive amounts of Judeo-Christian references that no amount of [[{{Bowdlerise}} censorship]] could make palatable for American audiences while keeping the game intact... take your pick. Should've tried your luck in more liberal Europe, Flight-Plan.]]
* OneHundredPercentCompletion: Multiple endings means you'll be playing the game more than once. Thankfully, NewGamePlus makes subsequent playthroughs much faster. ''Black/Matrix II'' clear save files will include a percentage tracker as well as the number of times you've cleared the game. Said game also gives a nice bonus item at the end for use in subsequent playthroughs each time the game is cleared. 32 clears are required to get all of them (16 if you decide to run the BonusBoss each time). Of course, by then, [[BraggingRightsReward you don't really need them]].
* OnlyMostlyDead: In every game but ''Black/Matrix 00'', most units that would take lethal damage first [[NonLethalKO drop to a critical state]]. They can't act other than as obstacles but can be brought back up with healing. Units taking damage while in critical condition will be killed, removing them from the map. Units with "Death Attack" skip this part, allowing them to go straight for a OneHitKill.
* OurAngelsAreDifferent: In addition to the standard popular media depiction, ''Black/Matrix 00'' has insectoid angels.
* OurDemonsAreDifferent: Most resemble humans with black bat wings, but then there's the "White Devil".
* OverlyNarrowSuperlative: Lance's self-proclaimed boast of being "Humankind's Strongest". Given the setting's PowerGivesYouWings thing and that the PunyHumans lack them, it's [[JustifiedTrope justified]].
* PathOfInspiration: Prodevon Church
* PointBuySystem: The stats may change in each game, but you'll always have the ability to decide what to improve when you level up.
* PowerGivesYouWings: The wingless humans are relatively weak compared to the angels and devils. Since there are only three races in the games, this naturally leads to PunyHumans. An early plot point in ''Zero'' is Cain getting a pair of wings.
* ThePowerOfBlood: It's used to upgrade weapons and also a stand-in for {{Mana}} in [[BloodMagic spellcasting]], which unlike other games does not replenish at the end of a battle. Naturally, you earn blood by killing stuff.
* {{Remake}} [[SequelDisplacement Displacement]]: ''Black/Matrix 00'', referred to as the TV version while ''Black/Matrix Zero'' was the movie version. The former has eclipsed the latter in popularity and has become the definitive version of the game.
* SequelDifficultySpike: Flight-Plan's fanbase prefers their games to be NintendoHard. After fans were disappointed with the relatively [[ItsShortSoItSucks short]] and [[ItsEasySoItSucks easy]] ''Black/Matrix II'', Flight-Plan responded with this in ''Black/Matrix 00'' and ''Summon Night 3'', both of which are generally considered to be the best games in their respective series.
* SevenDeadlySins: As a result of the inverted morality in the first game, these are the "[[SevenHeavenlyVirtues Seven Beatific Virtues]]". The in-game Seven Deadly Sins are Equality, Freedom, Justice, Friendship, Weakness, Civil Liberty, and Love. The last is considered the biggest one.
* SlidingScaleOfTurnRealism: The games work on a hybrid system of action count and either "Action by Action" or [[TurnBasedStrategy "Turn by Turn"]]. The former is important when grading your progress in story battles.
* SnubByOmission: In a possible bit of HoYay, Uni mentions that Reiji and Gilvise have beautiful wings. Vidia is not happy at being notably excluded.
* SpellMyNameWithAnS: Flight-Plan does this ''themselves'' in the remakes. Their names in katakana remain the same, but their names in the Latin alphabet change from game to game.
* VideoGame3DLeap: ''Black/Matrix 2''. ''Black/Matrix 00'' reverted back to 2D sprites either due to PS1 hardware or stylistic choice. Possibly both as 3D polygons were not seen again in a Flight-Plan game until PoisonPink, almost six years later.
* WingedHumanoid: Angels and devils. [[BigBad Melediez]] and [[InnocentFlowerGirl Syria]] have four wings while [[TheDragon Beir]] has six wings.
* WingsDoNothing: Wings are a sign of power. They grant flight in cut-scenes and other plot related events. Just don't count on it in actual gameplay.

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