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** Nemesis' ex-creature, The Guide, for teaching you about [[McGuffin The Creed]] and giving you your Creature, [[spoiler:especially significant given the final Creed Fragment turns out to be [[ItWasWithYouAllAlong inside your chosen Creature]] all along. Without him doing that, Nemesis would surely have won since you'd only have two Creed Fragments by the time you faced him.]]

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** Nemesis' ex-creature, The Guide, for teaching you about [[McGuffin [[MacGuffin The Creed]] and giving you your Creature, [[spoiler:especially significant given the final Creed Fragment turns out to be [[ItWasWithYouAllAlong inside your chosen Creature]] all along. Without him doing that, Nemesis would surely have won since you'd only have two Creed Fragments by the time you faced him.]]
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* WeWillMeetAgain: At the end of the first game, Nemesis launches into a rant about how his defeat is only temporary and he'll return with more power than you can imagine. You have a complete Creed by then, so it doubles as his IronicLastWords.
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* SpannerInTheWorks: [[BigBad Nemesis']] plan to become [[ThereCanBeOnlyOne the only god]] and crush all opposition is coming along perfectly in the first game, with only the Good God Khazar still resisting his efforts...until one single family makes a plea to the heavens to save their child, creating a new deity who eventually goes on to build a following of worshippers, undo Nemesis' plans, assemble The Creed for themselves and defeat Nemesis entirely.
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* UnwittingInstigatorOfDoom: '''Three''' of them in the first game, should you choose to be an Evil God.
** The parents in the opening, as it was their prayers for someone to save their child that ''created'' you in the first place.
** Nemesis' ex-creature, The Guide, for teaching you about [[McGuffin The Creed]] and giving you your Creature, [[spoiler:especially significant given the final Creed Fragment turns out to be [[ItWasWithYouAllAlong inside your chosen Creature]] all along. Without him doing that, Nemesis would surely have won since you'd only have two Creed Fragments by the time you faced him.]]
** Khazar for rescuing you in Land 2 and helping you out against Lethys, allowing you to continue your journey to total divine dominion and tyranny.
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* PersonOfMassConstruction: In the second game, you can pour raw materials directly into a construction site, completing the structure in seconds.


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* ReducedResourceCost: Zig-zagged with construction in the second game. You can [[PersonOfMassConstruction miraculously build structures]] in seconds, freeing your villagers for other tasks, but your villagers can do the same job with much less wood or ore.
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* FirewoodResources: {{Averted}}. The wood becomes piles of planks, and it looks like long logs while being carried.
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* ArtificialBrilliance: The Creature's AI may be the most advanced in video game history, using early, simplified versions of the same techniques used in modern neural networks. He watches both you and the villagers to learn new skills and figures out how to apply them, which you can tweak by rewarding or punishing him for certain behaviours. What makes this truly brilliant is that it considers not just the action, but the context behind the action, for example whether it was one of your people or an enemy that he just ate, whether you handed the villager to him or if he picked them up himself, where you are, the time of day, and all sorts of other factors that get attatched to the action along with the amount of reward or punishment received. A skilled trainer can coax all sorts of complex behaviours from their Creature, such as throwing its own poo into enemy food stores to taint them, casting food miracles into its pen so it's not stealing from anyone to feed itself, or even making the Leashes of Compassion and Agression have opposite effects!

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* ArtificialBrilliance: The Creature's AI may be the most advanced in video game history, using early, simplified versions of the same techniques used in modern neural networks.networks[[note]]it was programmed by Demis Hassabis, who would later become the founder of Deep Mind![[/note]]. He watches both you and the villagers to learn new skills and figures out how to apply them, which you can tweak by rewarding or punishing him for certain behaviours. What makes this truly brilliant is that it considers not just the action, but the context behind the action, for example whether it was one of your people or an enemy that he just ate, whether you handed the villager to him or if he picked them up himself, where you are, the time of day, and all sorts of other factors that get attatched to the action along with the amount of reward or punishment received. A skilled trainer can coax all sorts of complex behaviours from their Creature, such as throwing its own poo into enemy food stores to taint them, casting food miracles into its pen so it's not stealing from anyone to feed itself, or even making the Leashes of Compassion and Agression have opposite effects!
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** GoodPaysBetter: Many sidequests in the first game reward the Good solution but not the Evil one, costing an Evil god a variety of miracles and even [[spoiler:a bonus starting village in the final Land.]]

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** * GoodPaysBetter: Many sidequests in the first game reward the Good solution but not the Evil one, costing an Evil god a variety of miracles and even [[spoiler:a bonus starting village in the final Land.]]
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** GoodPaysBetter: Many sidequests in the first game reward the Good solution but not the Evil one, costing an Evil god a variety of miracles and even [[spoiler:a bonus starting village in the final Land.]]
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* SymbolFace: Exaggerated. Each PhysicalGod appears as a giant SparkFairy with the god's symbol floating within, making the whole body a symbol with light around it. The same symbol appears over Village Centers where the god [[PhysicalReligion has influence]]. These are of course used to differentiate players.
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* EnemyExchangeProgram: In the second installment, the [[OurSirensAreDifferent Siren]] epic miracle causes every enemy soldier and civilian in its area of effect to switch sides permanently and join [[AGodIsYou your]] city.
-->'''Siren:''' Look into the light. Join with me. You belong to me now. My love is everlasting.

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Per How To Alphabetize Things: Ignore starting "the"s and "a"s when alphebetizing.


* ThePlague: In the sequel, one sidequest has you saving a town on Land 6 which is affected by a sickness. Not only does it pass to other villagers making it hard to clear away, but it will pass to your soldiers should you run them through the town before getting rid the sickness, killing them very quickly.



* TheSmurfettePrinciple: Eve is the only female Creature in the first Black And White Creature Isle expansion pack.



* TheStinger: After the credits roll in the second game, the broken Aztec leader prays alone in front of an altar, begging for a god to help his people. The prayer ends up being a true one, and a new god arrives in Eden, that god being the expansion's [[OmnicidalManiac Undead God]].



* ThePlague: In the sequel, one sidequest has you saving a town on Land 6 which is affected by a sickness. Not only does it pass to other villagers making it hard to clear away, but it will pass to your soldiers should you run them through the town before getting rid the sickness, killing them very quickly.



* TheStinger: After the credits roll in the second game, the broken Aztec leader prays alone in front of an altar, begging for a god to help his people. The prayer ends up being a true one, and a new god arrives in Eden, that god being the expansion's [[OmnicidalManiac Undead God]].
* TheSmurfettePrinciple: Eve is the only female Creature in the first Black And White Creature Isle expansion pack.

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* AmplifierArtifact: In the first game, Wonders are expensive, majestic buildings that that grant the town's PatronGod a power boost to certain miracles. The specifics vary by the culture that builds them; for example, the Celtic Wonder amplifies nature miracles, including the wood yield from the Miracle Forest and the damage output from a Storm.



* AutomaticNewGame: The game prompts the player for his deity's name and symbol, then sends him straight into the tutorial level, which is necessary since the menu system consists of ''[[DiegeticInterface an in-game building]]'' that's only constructed as part of the tutorial.
** A later patch added the option to skip either half or all of the first island.

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* AutomaticNewGame: The game prompts the player for his deity's name and symbol, then sends him straight into the tutorial level, which is necessary since the menu system consists of ''[[DiegeticInterface an in-game building]]'' that's only constructed as part of the tutorial.
**
tutorial. A later patch added the option to skip either half or all of the first island.



* DivineParentage: In the second game a villager accuses you of knocking up his daughter and demands a dowry, but it actually wasn't you (despite being a Greek god) and you follow the girl and take her father to her real lover's house.
* DiegeticInterface: [[ZigZaggingTrope Zig-zagged]] in the original. You have a standard pause menu where you can view statistics, change graphic settings, and exit the game. However your Temple and its many rooms are used for saving, loading, viewing creature information and signpost information. Additionally, you cast miracles directly from your worship sites or using gestures instead of selecting them from a menu like in the sequel (although the required gestures are shown in the bottom-right of the screen).

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* DivineParentage: In the second game a villager falsely accuses you of knocking up his daughter and demands a dowry, but it actually wasn't you (despite being a Greek god) and you follow dowry. You can either help the girl and take her father to catch his daughter with her real lover's house.
(distinctly human) lover or pay up and tacitly accept the child as your own.
* DiegeticInterface: DiegeticInterface:
**
[[ZigZaggingTrope Zig-zagged]] in the original. You have a standard pause menu where you can view statistics, change graphic settings, and exit the game. However your Temple and its many rooms are used for saving, loading, viewing creature information and signpost information. Additionally, you cast miracles directly from your worship sites or using gestures instead of selecting them from a menu like in the sequel (although the required gestures are shown in the bottom-right of the screen).



* FireworksOfVictory: When [[AGodIsYou you]] convert a village to your worship, a small (and entirely anachronistic) fireworks display spontaneously launches from the Village Center.

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* FireworksOfVictory: When [[AGodIsYou you]] you convert a village to your worship, a small (and entirely anachronistic) fireworks display spontaneously launches from the Village Center.



* TheFoodPoisoningIncident: In the original game, the Land 2 Silver Scroll quest "The Plague" has Lethys poison the Indian village's food supply, turning people sick. Your objective is to heal the people and dispose of the rancid food, one method of which is to [[HoistByHisOwnPetard place it in Lethys' village stores and poison his towns instead]]. Due to [[AIBreaker the AI being unable to deal with poisoned food]], Lethys' realm will be devoid of people in a few hours, leaving his territory free for the taking.



* MentorArchetype: The Guide in the original game to you and your creature.

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* MentorArchetype: The Guide in the original game to you and your creature. He's happy to share what he learned as the former creature of a much older and more experienced god, [[spoiler:right up until that god [[MentorOccupationalHazard strikes him down]] for saying too much.]]



* NeutralsCrittersAndCreeps: Various wild animals can be found around the world, ranging from herds of livestock animals like pigs and horses to man-eating predators like tigers and wolves. The villagers will collect livestock animals for food if available. In the second game, you can encourage them by planting meadow land.



* OurOgresAreHungrier: Sleg the Ogre on Land 1 of the original game blocks the way to a chest. Your good conscience points out how hungry he looks, which prompts the player to feed him.

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* OurOgresAreHungrier: They're green-skinned, cyclopean, single-horned, tusked, giant humanoids. Sleg the Ogre on Land 1 of the original game blocks the way to a chest. Your good conscience points out how hungry he looks, which prompts the player to feed him.



* SpellLevels: In the first game, miracles have up to three power levels; base level, Increase, and Extreme.

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* SpellLevels: In the first game, miracles have up to three power levels; base level, Increase, and Extreme. Gaining a higher-level miracle gives you the ability to cast it at the base level, but the reverse isn't true.



** Your temple will grow them if you follow TheDarkSide.

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** Your In the first game, your temple will grow them several tiers of huge spikes at the base and roof if you follow TheDarkSide.your KarmaMeter falls low enough.



* TakenForGranite: The [[RuleOfSeven seven samurai]] who were turned into statues by an evil entity.

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* TakenForGranite: The [[RuleOfSeven seven samurai]] who were turned into lifelike statues by an evil entity. entity. Gathering them in the correct location breaks the curse, winning you their loyalty.



* TerminalTransformation: In ''Battle of the Gods'', the [[MagicByAnyOtherName miracle]] "Verdant" permanently transforms everyone in its AreaOfEffect into ordinary [[NeutralsCrittersAndCreeps livestock animals]]. As it can wipe out an enemy army without penalizing the KarmaMeter, it's effectively the Good god's answer to the Fireball; of course, it can't be undone, and the afflicted units behave no differently than ordinary animals, so it's as good as killing them.
* TheFoodPoisoningIncident: In the original game, the Land 2 Silver Scroll quest "The Plague" has Lethys poison the Indian village's food supply, turning people sick. Your objective is to heal the people and dispose of the rancid food, one method of which is to [[HoistByHisOwnPetard place it in Lethys' village stores and poison his towns instead]]. Due to [[AIBreaker the AI being unable to deal with poisoned food]], Lethys' realm will be devoid of people in a few hours, leaving his territory free for the taking.

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* TerminalTransformation: In ''Battle of the Gods'', the [[MagicByAnyOtherName miracle]] "Verdant" permanently transforms everyone in its AreaOfEffect into ordinary [[NeutralsCrittersAndCreeps livestock animals]]. animals]], destroying the original units forever. As it can wipe out an enemy army without penalizing the KarmaMeter, it's effectively the Good god's answer to the Fireball; of course, it can't be undone, and the afflicted units behave no differently than ordinary animals, so it's as good as killing them.
* TheFoodPoisoningIncident: In the original game, the Land 2 Silver Scroll quest "The Plague" has Lethys poison the Indian village's food supply, turning people sick. Your objective is to heal the people and dispose of the rancid food, one method of which is to [[HoistByHisOwnPetard place it in Lethys' village stores and poison his towns instead]]. Due to [[AIBreaker the AI being unable to deal with poisoned food]], Lethys' realm will be devoid of people in a few hours, leaving his territory free for the taking.
Fireball.



* ThereCanBeOnlyOne: The villain, Nemesis, has spent some time killing off all the other gods so that he can wield supreme deital power.

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* ThereCanBeOnlyOne: The villain, Nemesis, has spent some time killing off all the other gods so that he can wield supreme deital divine power.
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Removing complaining/audience reaction from work description


At least, this was the ''idea.'' The major complaints about these two concepts was that players found if they wanted to be ''good'' gods, they had to do absolutely everything for their worshippers, who couldn't even wipe their own behinds without divine intervention. Evil gods had to be constantly spreading fireballs and terror all over the place; they had to be the meanest, most fearsome gods in the land and couldn't be nice for even one moment to ''anybody.'' There was little middle ground; being anything inbetween resulted in not being nice enough to be constantly loved, yet not being fearsome enough to ensure worshippers were too scared to worship anybody else. Additionally, if you took your attention off your Creature for more than five minutes, it started defecating all over the place and even chowing down on it.
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* DeityOfMortalCreation: Gods are created or summoned into existence by the power of a pure mortal prayer, and fade back into the Void when they lose all their worshippers. [[AGodIsYou You]] are born when parents pray for their drowning child to be saved.

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* BeginWithAFinisher: In the sequel, a Creature can use its unique FinishingMove at the beginning of a fight if its opponent is far smaller or already wounded, virtually guaranteeing a one-hit knockout.

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* BeginWithAFinisher: In Two in the sequel, a sequel:
** A
Creature can use its unique FinishingMove at the beginning of a fight if its opponent is far smaller or already wounded, virtually guaranteeing a one-hit knockout.knockout.
** In the final level, [[spoiler:the Aztecs open hostilities by casting a Volcano on your town -- the same top-tier Epic Miracle they use to [[BackFromTheBrink destroy your capital city in the prologue]]. It's an [[TheComputerIsACheatingBastard unstoppable scripted event]], but at least they don't aim it well.]]
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* TerminalTransformation: In ''Battle of the Gods'', the [[MagicByAnyOtherName miracle]] "Verdant" permanently transforms everyone in its AreaOfEffect into ordinary [[NeutralsCrittersAndCreeps livestock animals]]. As it can wipe out an enemy army without penalizing the KarmaMeter, it's effectively the Good god's answer to the Fireball; of course, it can't be undone, and the afflicted units behave no differently than ordinary animals, so it's as good as killing them.
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Baleful Polymorph is no longer a trope


** ''Battle of the Gods'' adds a miracle that turns your enemies into [[BalefulPolymorph fuzzy lambs and bunnies]]. Permanently. Your villagers might then use those animals for food...

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** ''Battle of the Gods'' adds a miracle that turns your enemies into [[BalefulPolymorph [[ForcedTransformation fuzzy lambs and bunnies]]. Permanently. Your villagers might then use those animals for food...

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Baleful Polymorph is no longer a trope


* BalefulPolymorph: ''Battle of the Gods'' adds the "Verdant" miracle, an AreaOfEffect that transforms any enemies within into livestock. It's the Good god's answer to the Fireball -- tidy, non-evil, and ''permanent''.


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* ForcedTransformation: ''Battle of the Gods'' adds the "Verdant" miracle, an AreaOfEffect that transforms any enemies within into livestock. It's the Good god's answer to the Fireball -- tidy, non-evil, and ''permanent''.
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Tested in-game. Children take culture after the mother.


* TheAssimilator: Partially invoked in the first game, where dropping people into a specific village made them change their clothes to fit the village. Averted in the second installment, however, where both immigrants and conquered people maintain their own clothes. Their offspring will also maintain their parental culture.

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* TheAssimilator: Partially invoked in the first game, where dropping people into a specific village made them change their clothes to fit the village. Averted in the second installment, however, where both immigrants and conquered people maintain their own clothes. Their offspring will also maintain their parental marental culture.

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* EvenEvilHasStandards: The sequel's Norse and Japanese are {{Proud Warrior Race Guy}}s in service to the Aztecs rather than truly evil, but in the second Japanese map, your opponent is a brutal warmonger who scorns you for almost everything you do and states several times over he will do terrible things to your people. However, when building a Nursery he exclaims "[[WouldntHurtAChild We shall spare their young. We are not monsters after all.]]"

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* EvenEvilHasStandards: The In the sequel's Norse and Japanese are {{Proud Warrior Race Guy}}s in service to the Aztecs rather than truly evil, but in the second Japanese map, your opponent is a brutal warmonger who scorns you for almost everything you do and states several times over he will do terrible things to your people. However, when building a Nursery he exclaims "[[WouldntHurtAChild We shall spare their young. We are not monsters after all.]]"



* FantasticalSocialServices: Interventionist patron deity or no, you still need to assign day jobs to your mortal followers to keep your towns running. These range from the mundane, like farmers and builders, to the supernatural, like full-time worshipers to [[GodsNeedPrayerBadly fuel your Miracles]].



* * FireworksOfVictory: When [[AGodIsYou you]] convert a village to your worship, a small (and entirely anachronistic) fireworks display spontaneously launches from the Village Center.

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* * FireworksOfVictory: When [[AGodIsYou you]] convert a village to your worship, a small (and entirely anachronistic) fireworks display spontaneously launches from the Village Center.
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* AntiHero: The player character can be this in the sequel, if you decide to be evil. Your main mission is to bring back the [[RacialRemnant Greek tribe]] from the brink of death after an attack by the Aztec tribe, and later save the Greek rule from a ReligionOfEvil and its' [[NightOfTheLivingMooks army of undead]] summoned by an evil god in the expansion. This can cross into NominalHero territory, as nothing prevents you from being just as bad, or even worse, than Aztecs and their god. This is averted in the first installment, as your enemy, Nemesis, is [[HeroAntagonist portrayed as being well intentioned]] ([[WellIntentionedExtremist albeit violent and power hungry]]), if you choose to be [[VillainProtagonist evil yourself]].

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* AntiHero: The player character can be this in the sequel, if you decide to be evil. Your main mission is to bring back the [[RacialRemnant Greek tribe]] from the brink of death after an attack by the Aztec tribe, and later save the Greek rule from a ReligionOfEvil and its' its [[NightOfTheLivingMooks army of undead]] summoned by an evil god in the expansion. This can cross into NominalHero territory, as nothing prevents you from being just at least as bad, or even worse, than bad as the Aztecs and their god. This is averted in the first installment, as your enemy, Nemesis, is [[HeroAntagonist portrayed as being well intentioned]] ([[WellIntentionedExtremist albeit violent and power hungry]]), if you choose to be [[VillainProtagonist evil yourself]].



** In ''Battle Of The Gods'', the Aztec god practices this regularly. In land 2, he informs you that the villagers of your former town were sacrificed. In land three, he continuously sacrifices norse villagers for power to raise undead armies.

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** In ''Battle Of The Gods'', the Aztec god practices this regularly. In land 2, he informs you that the villagers of your former town were sacrificed. In land three, he continuously continually sacrifices norse Norse villagers for power to raise undead armies.



* NotTheIntendedUse: The wonders in the sequel serve as miracle generators that your villagers can charge for one cast of a powerful miracle. However, they take very long to charge and are mostly offensive. They are also however, very impressive and extend your influence a lot. Meaning that a good god can build them just for the sake of impressivnes and influence boost, and expand massivlely by building the cheapest siren wonders at the influence border.

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* NotTheIntendedUse: The wonders in the sequel serve as miracle generators that your villagers can charge for one cast of a powerful miracle. However, they take very long to charge and are mostly offensive. They However, they are also however, very impressive and extend your influence generate a lot. Meaning that massive area of influence, so a good Good god can build them just for the sake of impressivnes and influence boost, and expand massivlely get a huge boost to their city by building the cheapest siren relatively cheap Siren wonders at the influence near their border.

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