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* SingleBiomePlanet: Every planet that isn't a gas giant is one of these, even after terraforming to enable them to be colonised.
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--> Control is the only thing that matters. Methods are not important. Efficiency is what counts in the end. Exploit what you conquer, for in the struggle for survival, every resource is critical. [[WrittenByTheWinners History is written by the victors]].

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--> ---> Control is the only thing that matters. Methods are not important. Efficiency is what counts in the end. Exploit what you conquer, for in the struggle for survival, every resource is critical. [[WrittenByTheWinners History is written by the victors]].



--> Rule of Acquisition #58: There is no substitute for success. It does not matter how success is achieved. Superior numbers are just as effective as superior technology. When all is said and done, any victory is better than any defeat.

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--> ---> Rule of Acquisition #58: There is no substitute for success. It does not matter how success is achieved. Superior numbers are just as effective as superior technology. When all is said and done, any victory is better than any defeat.
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** Only the USS Defiant prototype actually had a cloaking device, because it was loaned to the United Federation of Planets by the Romulans in return for guarantees that it would only be used in the Gamma Quadrant and only if all intelligence on the Dominion were supplied to the Romulan Empire, since the Federation building their own cloaking devices would be a violation of the treaty between them and the Romulans. [[Recap/StarTrekDeepSpaceNineS07E20TheChangingFaceOfEvil The cloaking device was destroyed with the ship in the Second Battle of Chin'toka.]] None of the other Defiant class ships you build would have a cloaking device.
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The player controls the facilities and fleets of one of five galactic powers: the [[TheFederation United Federation of Planets]] ([[HumansAreSpecial which only has human colonists even if other species join]]), the [[ProudWarriorRace Klingon Empire]], the Romulan Star Empire, the [[ProudMerchantRace Ferengi Alliance]], and the Cardassian Union. Players can persuade "minor races" - some of the many alien species seen in STNG - to join their empire through diplomacy, or can conquer them by force.

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The player controls the facilities and fleets of one of five galactic powers: the [[TheFederation United Federation of Planets]] ([[HumansAreSpecial which only has human colonists even if other species join]]), the [[ProudWarriorRace Klingon Empire]], the Romulan Star Empire, the [[ProudMerchantRace Ferengi Alliance]], and the Cardassian Union. Players can persuade "minor races" - some of the many alien species seen in STNG ST:TNG - to join their empire through diplomacy, or can conquer them by force.



* CanonDiscontinuity: The arrangements and names of stars and planets are randomly generated and, except for the home system names and the names of Sol's planets, have no relationship to Star Trek canon or to reality.

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* CanonDiscontinuity: CanonDiscontinuity:
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The arrangements and names of stars and planets are randomly generated and, except for the home system names and the names of Sol's planets, have no relationship to Star Trek ''Star Trek'' canon or to reality.
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* GoodIsNotSoft: While the Federation intro emphasizes the importance of diplomacy, it does point out that the Federation ships are meant to ''end'' wars, while showcasing the ''Galaxy'' class.
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* MoraleMechanic: Every system in your empire has a morale meter. It drops when the place is conquered, treaties are broken, or the military's ships suffer a defeat (which works even for systems that have been recently conquered, which is like the French liking German occupation more in 1941 after hearing about German victories). Ship victories increase morale. Other factors depend on the race: [[ProudWarriorRace Klingon]] morale increases with declarations of war and news of planetary bombardments of enemies, and decreases with peace treaties; the reverse is true for the Federation. The Romulans in particular seem to like most things, which is evidenced by the fact that ''both'' war and peace declarations increase morale. Each faction has a repeatable project that can be built in a system to try to improve morale. Surprisingly, the Ferengi project (Festival of Fun) is the only one that doesn't reek of tyranny, while all the others involve oppression: Martial Law (Federation, yes, Federation), Police State (Klingons), Tribunal (Romulans), and Inquisition (Cardassians).

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* MoraleMechanic: Every system in your empire has a morale meter. It drops when the place is conquered, treaties are broken, or the military's ships suffer a defeat (which works even for systems that have been recently conquered, which is like the French liking German occupation more in 1941 after hearing about German victories).victories[[note]]This could be because they conclude that their conquerors are going to win and decide that resistance is futile.[[/note]]). Ship victories increase morale. Other factors depend on the race: [[ProudWarriorRace Klingon]] morale increases with declarations of war and news of planetary bombardments of enemies, and decreases with peace treaties; the reverse is true for the Federation. The Romulans in particular seem to like most things, which is evidenced by the fact that ''both'' war and peace declarations increase morale. Each faction has a repeatable project that can be built in a system to try to improve morale. Surprisingly, the Ferengi project (Festival of Fun) is the only one that doesn't reek of tyranny, while all the others involve oppression: Martial Law (Federation, yes, Federation), Police State (Klingons), Tribunal (Romulans), and Inquisition (Cardassians).

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''Birth of the Federation'' is a Star Trek: The Next Generation turn-based FourX strategy game published by Creator/MicroProse. The player controls the facilities and fleets of one of five galactic powers: the [[TheFederation United Federation of Planets]] ([[HumansAreSpecial which only has human colonists even if other species join]]), the [[ProudWarriorRace Klingon Empire]], the Romulan Star Empire, the [[ProudMerchantRace Ferengi Alliance]], and the Cardassian Union. Players can persuade "minor races" - some of the many alien species seen in STNG - to join their empire through diplomacy, or can conquer them by force.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/birth_of_the_federation.png]]
''Birth of the Federation'' is a Star Trek: The Next Generation ''Series/StarTrekTheNextGeneration'' turn-based FourX strategy game published by Creator/MicroProse. Creator/MicroProse.

The player controls the facilities and fleets of one of five galactic powers: the [[TheFederation United Federation of Planets]] ([[HumansAreSpecial which only has human colonists even if other species join]]), the [[ProudWarriorRace Klingon Empire]], the Romulan Star Empire, the [[ProudMerchantRace Ferengi Alliance]], and the Cardassian Union. Players can persuade "minor races" - some of the many alien species seen in STNG - to join their empire through diplomacy, or can conquer them by force.
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* WrittenByTheWinners: The Cardassian intro states this almost word-for-word. The speech itself points out that the methods to achieve victory don't matter, only the efficiency.

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* WrittenByTheWinners: The Cardassian intro states this almost word-for-word. The speech itself points out that the methods to achieve victory don't matter, only the efficiency.efficiency.
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* AllianceMeter: You have these with minor races you encounter. The meter determines what treaties you'll be able to make with them and how they respond to your requests. The Mizarians will actually give up and [[LesCollaborateurs join you if you threaten them]], but most have to be treated nicely and given lots of gifts to join. Some races are more likely to join like-minded empires. For example, warrior races (Acamarians, Andorians, Angosians, Anticans, Chalnoth, Nausicaans, Selay, and Talarians) are more likely to join the Klingons due to similar philosophies. Don't ask why Andorians and Vulcans are separate races in this game, even though they were founding members of the Federation in canon.

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* AllianceMeter: You have these with minor races you encounter. The meter determines what treaties you'll be able to make with them and how they respond to your requests. The Mizarians will actually give up and [[LesCollaborateurs join you if you threaten them]], but most have to be treated nicely and given lots of gifts to join. Some races are more likely to join like-minded empires. For example, warrior races (Acamarians, Andorians, Angosians, Anticans, Chalnoth, Nausicaans, Selay, and Talarians) are more likely to join the Klingons due to similar philosophies. Don't ask why Andorians and Vulcans are separate races in this game, even though they were founding members of the Federation in canon.


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** Andorians and Vulcans are separate minor powers rather than founding members of the Federation. Tellarites are nowhere to be found.

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