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* EvilAlbino: Zipperhead.

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Alphabetical order, please.


* FinishingMove: The instant kill moves vary from, but aren't limited to, the following:
** AnArmAndALeg
** HalfTheManHeUsedToBe
** OffWithHisHead
* FromASingleCell: The Synthoid classed F.R.E.A.K.S.
* FunWithAcronyms: '''Bio F.R.E.A.K.S.''' stands for ''Biological Flying Robotic Enhanced Armored Killing Synthoids''.



* MirrorMatch: Clonus, the sub-boss, is a DittoFighter example.



* FinishingMove: The instant kill moves vary from, but aren't limited to, the following:
** AnArmAndALeg
** HalfTheManHeUsedToBe
** OffWithHisHead
* FromASingleCell: The Synthoid classed F.R.E.A.K.S.
* FunWithAcronyms: '''Bio F.R.E.A.K.S.''' stands for ''Biological Flying Robotic Enhanced Armored Killing Synthoids''.


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* MirrorMatch: Clonus, the sub-boss, is a DittoFighter example.

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----
!!! These are the tropes featuring in Bio F.R.E.A.K.S.

to:

----
!!!
!! These are the tropes featuring featured in Bio F.R.E.A.K.S.:
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bio_freaks_game.png]]
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The game received mixed reviews. Some considers this game so cool with VisualEffectsOfAwesome, different gameplay mechanics and SugarWiki/AwesomeMusic, while others criticized for the whole jetpack concept as a more chasing function than a fighting strategy, and the fact that the shooting attacks ruins the pace of gameplay, not to mentioning the bad voice acting.

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The game received mixed reviews. Some considers this game so cool with VisualEffectsOfAwesome, SugarWiki/VisualEffectsOfAwesome, different gameplay mechanics and SugarWiki/AwesomeMusic, while others criticized for the whole jetpack concept as a more chasing function than a fighting strategy, and the fact that the shooting attacks ruins the pace of gameplay, not to mentioning the bad voice acting.
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The game received mixed reviews. Some considers this game so cool with VisualEffectsOfAwesome, different gameplay mechanics and AwesomeMusic, while others criticized for the whole jetpack concept as a more chasing function than a fighting strategy, and the fact that the shooting attacks ruins the pace of gameplay, not to mentioning the bad voice acting.

to:

The game received mixed reviews. Some considers this game so cool with VisualEffectsOfAwesome, different gameplay mechanics and AwesomeMusic, SugarWiki/AwesomeMusic, while others criticized for the whole jetpack concept as a more chasing function than a fighting strategy, and the fact that the shooting attacks ruins the pace of gameplay, not to mentioning the bad voice acting.
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''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, released in 1998. Originally set to be released for the arcades, it received a limited test release in selected arcades, although lukewarm reception meant it was never put into full production. It later received a wide release for the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation instead.

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''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, Creator/MidwayGames, released in 1998. Originally set to be released for the arcades, it received a limited test release in selected arcades, although lukewarm reception meant it was never put into full production. It later received a wide release for the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation instead.
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* GratuitousSpanish: Ssapo, it sounds like the Spanish word for "toad" (albeit with an extra S), also counts as a MeaningfulName.

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* GratuitousSpanish: Ssapo, it sounds like the Spanish word for "toad" (albeit with an extra S), also counts as a MeaningfulName.MeaningfulName, as he was created by a renegade faction in New Mexico.

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* EverythingIsBigInTexas: Mutilator, above mentioned, represents none other than the Lone Star State.



* GratuitousSpanish: Ssapo, it sounds spanish for toad, also counts as a MeaningfulName.

to:

* GratuitousSpanish: Ssapo, it sounds spanish like the Spanish word for toad, "toad" (albeit with an extra S), also counts as a MeaningfulName.



* MirrorMatch: Clonus, (the sub-boss) is a DittoFighter example.

to:

* MirrorMatch: Clonus, (the sub-boss) the sub-boss, is a DittoFighter example.



* FinishingMove: The instant kill moves varies from the following:

to:

* FinishingMove: The instant kill moves varies from vary from, but aren't limited to, the following:following:
** AnArmAndALeg



* PinocchioSyndrome: [[spoiler:Bullzeye, his main motivation is to become a true human.]]

to:

* PinocchioSyndrome: [[spoiler:Bullzeye, his [[spoiler:Bullzeye. His main motivation is to become a true human.]]
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''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, released in 1998. Originally set to be released for the arcades, it recieved a limited test release in selected arcades, although lukewarm reception meant it was never put into full production. It later recieved a wide release for the {{Nintendo 64}} and PlayStation instead.

to:

''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, released in 1998. Originally set to be released for the arcades, it recieved received a limited test release in selected arcades, although lukewarm reception meant it was never put into full production. It later recieved received a wide release for the {{Nintendo UsefulNotes/{{Nintendo 64}} and PlayStation UsefulNotes/PlayStation instead.
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* EvilAlbino: Zipperhead.

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* BeautyIsNeverTarnished: Delta is an interesting subversion, she lost her arms in her fight against Minatek. She rejects cybernetic arms and instead uses prosethic arms to mantain her figure.



* CorporateWarfare: What the Techno-Industrial Civil Wars left the United States as a result.
* DeathTrap: Many stages are filled with danger zones.



* NintendoHard: [[FinalBoss Mutilator]]

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* NintendoHard: [[FinalBoss Mutilator]]Mutilator]]. Good luck beating her.


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* LaResistance: Unberknownst to the rest of the F.R.E.A.K.S. Delta is secretly a member.
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* NintendoHard: Mutilator

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* NintendoHard: Mutilator[[FinalBoss Mutilator]]
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* NintendoHard: Mutilator

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You can\'t \"subvert\" an arcade game.


''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, released in 1998 for the {{Nintendo 64}} and PlayStation. Originally was set to be released for the arcades but got cancelled, although prototypes were tested earlier.

to:

''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, released in 1998 1998. Originally set to be released for the arcades, it recieved a limited test release in selected arcades, although lukewarm reception meant it was never put into full production. It later recieved a wide release for the {{Nintendo 64}} and PlayStation. Originally was set to be released for the arcades but got cancelled, although prototypes were tested earlier.
PlayStation instead.



* ArcadeGame: Subverted, as the game got cancelled and instead was released for the consoles.

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The intro is longer than the list of tropes, and almost all of it is copy-pasted from the manual. Time to cut down on the fluff.


Micro-Gene starts the global takeover with the annexion of New Mexico by constructing more micro-chip processing plants and cloning technology labs, with Arizona as the next target. Micro-Gene moved from Texas to Nevada, and things started to get ugly, as the company had been using enhanced agents to spy, sabotage and gather information on competing companies, other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.

The wars between "[[MegaCorp GI-Corps]]" gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Murder and terrorist tactics became tools of choice in the battle between them.

With the advent of the GI-Corps battles, each State developed desperate measures to secure themselves from a hostile take-over. By declaring Federal Independence from the U.S., drastic laws and borders were created between states. Violence reared instantly and the Techno-Industrial Civil Wars began.

An agreement had to be made between the government and the GI-Corps before the fall of America. So a radical concept was introduced to prevent the possible loss of money in the increasing wars between GI-Corp controlled states. Thus comes '''The Secret Games Commission (SGC)'''. Spearheaded by forces unknown (possibly foreign interest), a commission was set up in league with the remaining U.S. Government to regulate the piracy that was tearing apart the United States with the hopes of possibly re-uniting the once proud country. The SGC and the American Government put forth a proposal to the GI-Corps: territorial or contract disputes by settling in an arena. One champion represents a controlled state in battle against another instead of armies. The winning Champion takes control of the opposing state along with whatever other states that may have been acquired from previous battles.

The first unified law in decades was passed and the concept of one-on-one battles settling GI-Corp disputes became a reality. As a matter of fact, the creation of ultimate fighting machines was inevitably the next step in the industrial world of Neo-Amerika and its civil wars.

Each GI-Corp jumped at the opportunity to create these warriors from technology they specialized in. Cloning had become an easy task for the science divisions of the corporate states. Enhancement by genetics and cybernetics were available technologies as well. Born from these scientific secrets were: '''Biological Flying Robotic Enhanced Armored Killing Synthoids''' (Bio F.R.E.A.K.S.), these enhanced humans were created specifically for the purpose of battle. Bred in laboratories as killing machines that are genetically endowed with strength and agility, healing factor, body tissue regeneration and built-in weapons. They are owned by the GI-Corps and controlled through a bio-drive that also allows them to download combat skills and strategies. An intricate tattoo of circuitry gives them access to the bio-drives, which are located in each Freak's skull. There are three stages of Freakdom:

* '''Synthoids''': Genetically enhanced clones with tissue regrowth abilities.
* '''Retros''': (as in retrofit): One flaw in the Freak creation process is that the tissue regrowth abilities will fail after a while. If a body part is destroyed and the regeneration processes has discontinued, cybernetic replacements are attached to the Freak.
* '''Dozers''': These are freaks who have not only lost so much of their human tissue but also the ability to regenerate. Their bodies are completely mechanical save for the brain.

Closed-circuit battle pits are where all the action takes place, the states' populace savors the conflicts with crazed fervor. Everybody enjoys the fights in for their amusement, except the Freaks themselves. The fights aren't sanctioned due to the lack of government, and being under constant control of the GI-Corps, they are doomed to a destiny of violence and loss of humanity, some Freaks have gone rogue and formed an [[LaResistance underground resistance]] in order to escape the control of their "owners" and obtain equal rights.

While the Secret Game Commission's ultimate goal is to re-unify America, the possibility of a GI-Corp Resistance interferes with their important progress. If an underground movement becomes successful and all Freaks go rogue, then a swift relapse to the days of the Civil Wars is possible and the hopes of peace could be crushed, and thus the battle begins.

to:

Micro-Gene starts the global takeover with the annexion of New Mexico by constructing more micro-chip processing plants and cloning technology labs, with Arizona as the next target. Micro-Gene moved from Texas to Nevada, and things started to get ugly, as the company had been using enhanced agents to spy, sabotage and gather information on competing companies, other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.

The wars between "[[MegaCorp GI-Corps]]" gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Murder and terrorist tactics became tools of choice in the battle between them.

With the advent of the GI-Corps battles, each State developed desperate measures to secure themselves from a hostile take-over. By declaring Federal Independence from the U.S., drastic laws and borders were created between states. Violence reared instantly and the Techno-Industrial Civil Wars began.

An agreement had to be made between the government and the GI-Corps before the fall of America. So a radical concept was introduced to prevent the possible loss of money in the increasing wars between GI-Corp controlled states. Thus comes
To maintain order, '''The Secret Games Commission (SGC)'''. Spearheaded by forces unknown (possibly foreign interest), a commission was set up in league with the remaining U.S. Government (SGC)''' is formed to regulate the piracy that was tearing apart the United States with the hopes of possibly re-uniting the once proud country. The SGC and the American Government put forth a proposal organize tournaments deciding which organization gets to the GI-Corps: territorial or contract disputes by settling in an arena. One champion represents a controlled state in battle against another instead of armies. The winning Champion takes control all of the opposing state along with whatever other states that may have been acquired from previous battles.

The first unified law in decades was passed and the concept of one-on-one battles settling GI-Corp disputes became a reality. As a matter of fact,
Neo-Amerika, leading to the creation of ultimate fighting machines was inevitably the next step in the industrial world of Neo-Amerika and its civil wars.

Each GI-Corp jumped at the opportunity to create these warriors from technology they specialized in. Cloning had become an easy task for the science divisions of the corporate states. Enhancement by genetics and cybernetics were available technologies as well. Born from these scientific secrets were:
'''Biological Flying Robotic Enhanced Armored Killing Synthoids''' (Bio F.R.E.A.K.S.), these enhanced humans were created specifically ) serving as the champions for the purpose of battle. Bred in laboratories as killing machines that are genetically endowed with strength and agility, healing factor, body tissue regeneration and built-in weapons. They are owned by the GI-Corps and controlled through a bio-drive that also allows them to download combat skills and strategies. An intricate tattoo of circuitry gives them access to the bio-drives, which are located in each Freak's skull. There are three stages of Freakdom:

* '''Synthoids''': Genetically enhanced clones with tissue regrowth abilities.
* '''Retros''': (as in retrofit): One flaw in the Freak creation process is that the tissue regrowth abilities will fail after a while. If a body part is destroyed and the regeneration processes has discontinued, cybernetic replacements are attached to the Freak.
* '''Dozers''': These are freaks who have not only lost so much of their human tissue but also the ability to regenerate. Their bodies are completely mechanical save for the brain.

Closed-circuit battle pits are where all the action takes place, the states' populace savors the conflicts with crazed fervor. Everybody enjoys the fights in for their amusement, except the Freaks themselves. The fights aren't sanctioned due to the lack of government, and being under constant control of the GI-Corps, they are doomed to a destiny of violence and loss of humanity, some Freaks have gone rogue and formed an [[LaResistance underground resistance]] in order to escape the control of their "owners" and obtain equal rights.

While the Secret Game Commission's ultimate goal is to re-unify America, the possibility of a GI-Corp Resistance interferes with their important progress. If an underground movement becomes successful and all Freaks go rogue, then a swift relapse to the days of the Civil Wars is possible and the hopes of peace could be crushed, and thus the battle begins.
participating organization.



* ArcadeGame: Subverted, as the game got cancelled and instead is released for the consoles.

to:

* ArcadeGame: Subverted, as the game got cancelled and instead is was released for the consoles.
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* CloningBlues


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* [[FlawlessVictory Ultimate Victory]]
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* ArcadeGame: Subverted, as the game got cancelled and instead is released for the consoles.
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Micro-Gene, a micro-chip and bio engineering company located in Dallas, Texas. New Mexico was easily annexed by the construction of more micro-chip processing plants and cloning technology labs. Arizona was the company's next target and by the time Micro-Gene moved in on Nevada, things started to get ugly. Micro-Gene had been using enhanced agents to spy, sabotage and gather information on competing companies, other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.

to:

Micro-Gene, a micro-chip and bio engineering company located in Dallas, Texas. Micro-Gene starts the global takeover with the annexion of New Mexico was easily annexed by the construction of constructing more micro-chip processing plants and cloning technology labs. labs, with Arizona was as the company's next target and by the time target. Micro-Gene moved in on from Texas to Nevada, and things started to get ugly. Micro-Gene ugly, as the company had been using enhanced agents to spy, sabotage and gather information on competing companies, other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.



Technically, the gameplay features six buttons: two punches, two kicks, shooting and jetpack. Choose from eight different characters, each one gets equipped with a WeaponOfChoice. Also, just like ''VideoGame/TimeKillers'', characters can get mutilated in the middle of fight and then finish with decapitation or cutting into half.

to:

Technically, the gameplay features six buttons: two punches, two kicks, shooting and jetpack. Choose from eight different characters, each one gets equipped with a WeaponOfChoice. Also, just like ''VideoGame/TimeKillers'', characters can get mutilated in the middle of fight and then finish with decapitation or cutting into half.
in two halves.
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->''"Welcome to the country of Neo-Amerika, citizen."''

to:

->''"Welcome to the country of Neo-Amerika, citizen."''citizen!"''
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In [[TwentyMinutesIntoTheFuture the not-too-distant future]], UsefulNotes/TheUnitedStates [[FallenStatesOfAmerica fell like all great empires throughout history]]. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Technology and bio-engineering accelerated at such an incredible rate, and forced an industrial competition of corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. [[XtremeKoolLetterz Neo-Amerika]] rises as the result of the government bankrupt and technological company takeover.

to:

In [[TwentyMinutesIntoTheFuture the not-too-distant future]], UsefulNotes/TheUnitedStates [[FallenStatesOfAmerica fell like all great empires throughout history]]. [[DividedStatesOfAmerica Fifty states were broken into private territories territories]] after the [[CorporateWarfare Techno-Industrial Civil Wars.Wars]]. Technology and bio-engineering accelerated at such an incredible rate, and forced an industrial competition of corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. [[XtremeKoolLetterz Neo-Amerika]] rises as the result of the government bankrupt and technological company takeover.



The wars between [[MegaCorp giant corporations]] a.k.a. "GI-Corps", gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Soon, murder and terrorist tactics became tools of choice in the battle between them.

to:

The wars between [[MegaCorp giant corporations]] a.k.a. "GI-Corps", "[[MegaCorp GI-Corps]]" gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Soon, murder Murder and terrorist tactics became tools of choice in the battle between them.
Is there an issue? Send a MessageReason:
None


In [[TwentyMinutesIntoTheFuture the not-too-distant future]], UsefulNotes/TheUnitedStates [[FallenStatesOfAmerica fell like all great empires throughout history]]. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Technology and bio-engineering accelerated at such an incredible rate, and forced an industrial competition of corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. [[XtremeKoolLetterz Neo-Amerika]] rises as the result of the government bankrupt and technological companies taking over.

to:

In [[TwentyMinutesIntoTheFuture the not-too-distant future]], UsefulNotes/TheUnitedStates [[FallenStatesOfAmerica fell like all great empires throughout history]]. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Technology and bio-engineering accelerated at such an incredible rate, and forced an industrial competition of corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. [[XtremeKoolLetterz Neo-Amerika]] rises as the result of the government bankrupt and technological companies taking over.
company takeover.

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In [[TwentyMinutesIntoTheFuture the not-too-distant future]], UsefulNotes/TheUnitedStates [[FallenStatesOfAmerica fell like all great empires throughout history]]. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Computer technology, bio-engineering, cybernetics and mechanics accelerated at such an incredible rate, it forced industrial competition of uncontrollable corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. With Wall Street in shambles, the government bankrupt and technological corporate giants running unorthodox takeovers, Neo-Amerika was born.

to:

In [[TwentyMinutesIntoTheFuture the not-too-distant future]], UsefulNotes/TheUnitedStates [[FallenStatesOfAmerica fell like all great empires throughout history]]. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Computer technology, bio-engineering, cybernetics Technology and mechanics bio-engineering accelerated at such an incredible rate, it and forced an industrial competition of uncontrollable corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. With Wall Street in shambles, [[XtremeKoolLetterz Neo-Amerika]] rises as the result of the government bankrupt and technological corporate giants running unorthodox takeovers, Neo-Amerika was born.
companies taking over.



These wars between giant corporations a.k.a. "GI-Corps", gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Soon, murder and terrorist tactics became tools of choice in the battle between the GI-Corps.

to:

These The wars between [[MegaCorp giant corporations corporations]] a.k.a. "GI-Corps", gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Soon, murder and terrorist tactics became tools of choice in the battle between the GI-Corps.them.



With the advent of the GI-Corps battles, each State developed desperate measures to secure themselves from a hostile take-over. By declaring Federal independence from the U.S., drastic laws and borders were created between states. Violence soon reared its ugly head and the Techno-Industrial Civil Wars began.

to:

With the advent of the GI-Corps battles, each State developed desperate measures to secure themselves from a hostile take-over. By declaring Federal independence Independence from the U.S., drastic laws and borders were created between states. Violence soon reared its ugly head instantly and the Techno-Industrial Civil Wars began.



Something had to be done before the once great country destroyed itself or became target to outside invasion. An agreement had to be made between the government and the GI-Corps before America was torn apart. So a radical concept was introduced to prevent the possible loss of millions in the increasing wars between GI-Corp controlled states. Thus comes '''The Secret Games Commission (SGC)'''. Spearheaded by forces unknown (possibly foreign interest), a commission was set up in league with the remaining U.S. Government to regulate the piracy that was tearing apart the United States with the hopes of possibly re-uniting the once proud country. The SGC and the American Government put forth a proposal to the GI-Corps: territorial or contract disputes would be settled in an arena. Instead of armies, one champion would represent a GI-Corp controlled state in battle against another corporation's champion. The winning Champion would take control of the opposing state along with whatever other states that may have been acquired from previous battles.

to:

Something had to be done before the once great country destroyed itself or became target to outside invasion. An agreement had to be made between the government and the GI-Corps before America was torn apart. the fall of America. So a radical concept was introduced to prevent the possible loss of millions money in the increasing wars between GI-Corp controlled states. Thus comes '''The Secret Games Commission (SGC)'''. Spearheaded by forces unknown (possibly foreign interest), a commission was set up in league with the remaining U.S. Government to regulate the piracy that was tearing apart the United States with the hopes of possibly re-uniting the once proud country. The SGC and the American Government put forth a proposal to the GI-Corps: territorial or contract disputes would be settled by settling in an arena. Instead of armies, one One champion would represent represents a GI-Corp controlled state in battle against another corporation's champion. instead of armies. The winning Champion would take takes control of the opposing state along with whatever other states that may have been acquired from previous battles.



Each GI-Corp jumped at the opportunity to create these warriors from technology they specialized in. Cloning had become an easy task for the science divisions of the corporate states. Enhancement by genetics and cybernetics were available technologies as well. Born from these scientific secrets were: '''Biological Flying Robotic Enhanced Armored Killing Synthoids''' (Bio F.R.E.A.K.S.), these enhanced humans were created specifically for the purpose of battle. Bred in laboratories as killing machines, the Freaks were genetically endowed with peak strength and agility, a rapid healing factor, body tissue regeneration and built-in weaponry. They are owned by the GI-Corps and controlled through a bio-drive that also allows them to down-load combat skills and strategies. An intricate tattoo of circuitry gives them access to the bio-drives, which are located in each Freak's skull. There are three stages of Freakdom:

to:

Each GI-Corp jumped at the opportunity to create these warriors from technology they specialized in. Cloning had become an easy task for the science divisions of the corporate states. Enhancement by genetics and cybernetics were available technologies as well. Born from these scientific secrets were: '''Biological Flying Robotic Enhanced Armored Killing Synthoids''' (Bio F.R.E.A.K.S.), these enhanced humans were created specifically for the purpose of battle. Bred in laboratories as killing machines, the Freaks were machines that are genetically endowed with peak strength and agility, a rapid healing factor, body tissue regeneration and built-in weaponry. weapons. They are owned by the GI-Corps and controlled through a bio-drive that also allows them to down-load download combat skills and strategies. An intricate tattoo of circuitry gives them access to the bio-drives, which are located in each Freak's skull. There are three stages of Freakdom:



While the Secret Game Commission's ultimate goal is to re-unify America, the possibility of a GI-Corp Resistance interferes in some of their most important progress. If an underground movement becomes successful and all Freaks go rogue, then a swift relapse to the days of the Civil Wars is possible and the hopes of peace could be crushed.

Technically, the gameplay features six buttons: two punches, two kicks, shooting and jetpack. Choose from eight different characters, each one gets equipped with a WeaponOfChoice. Also, just like ''VideoGame/TimeKillers'' characters can get mutilated in the middle of fight and then finish with beheading or cutting into half.

to:

While the Secret Game Commission's ultimate goal is to re-unify America, the possibility of a GI-Corp Resistance interferes in some of with their most important progress. If an underground movement becomes successful and all Freaks go rogue, then a swift relapse to the days of the Civil Wars is possible and the hopes of peace could be crushed.

crushed, and thus the battle begins.

Technically, the gameplay features six buttons: two punches, two kicks, shooting and jetpack. Choose from eight different characters, each one gets equipped with a WeaponOfChoice. Also, just like ''VideoGame/TimeKillers'' ''VideoGame/TimeKillers'', characters can get mutilated in the middle of fight and then finish with beheading decapitation or cutting into half.



* DividedStatesOfAmerica: The setting of this game in a nutshell.



* FallenStatesOfAmerica: The setting of this game.

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In [[TwentyMinutesIntoTheFuture the not-too-distant future]], the mighty country known as America has fallen like all great empires throughout history. Its fifty states broken into private territories after what was called... The Techno-Industrial Civil Wars. Computer technology, bio-engineering, cybernetics and mechanics accelerated at such an incredible rate, it forced industrial competition to the point of uncontrollable and ruthless corporate espionage.

to:

In [[TwentyMinutesIntoTheFuture the not-too-distant future]], the mighty country known as America has fallen UsefulNotes/TheUnitedStates [[FallenStatesOfAmerica fell like all great empires throughout history. Its fifty history]]. Fifty states were broken into private territories after what was called... The the Techno-Industrial Civil Wars. Computer technology, bio-engineering, cybernetics and mechanics accelerated at such an incredible rate, it forced industrial competition to the point of uncontrollable and ruthless corporate espionage.espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. With Wall Street in shambles, the government bankrupt and technological corporate giants running unorthodox takeovers, Neo-Amerika was born.

Micro-Gene, a micro-chip and bio engineering company located in Dallas, Texas. New Mexico was easily annexed by the construction of more micro-chip processing plants and cloning technology labs. Arizona was the company's next target and by the time Micro-Gene moved in on Nevada, things started to get ugly. Micro-Gene had been using enhanced agents to spy, sabotage and gather information on competing companies, other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.



While the government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. With Wall Street in shambles, the government bankrupt and technological corporate giants running unorthodox takeovers, Neo-Amerika was born. Starting with Micro-Gene, a Dallas based microchip / bio engineering company, New Mexico was easily annexed by the construction of more micro-chip processing plants and cloning technology labs. Arizona was the company's next target and by the time Micro-Gene moved in on Nevada, things started to get ugly. Micro-Gene had been using enhanced agents to spy, sabotage and gather information on competing companies, but other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.



Closed-circuit battle pits are where all the action takes place. While more reminiscent of [[GladiatorGames Roman gladiators]] than a football game, the states' populace savors the conflicts with crazed fervor. While the whole world watches the fights in frantic anticipation, there are those who do not enjoy the rigorous battles faced far too often: the Bio Freaks themselves.

Not having any government of corporate sanctioned rights, being under constant control of a GI-Corp, doomed to a destiny of violence and ultimate loss of humanity, some Freaks have gone rogue and formed an [[LaResistance underground resistance]]. Their goal, to escape the control of their "owners" and obtain their equal rights.

to:

Closed-circuit battle pits are where all the action takes place. While more reminiscent of [[GladiatorGames Roman gladiators]] than a football game, place, the states' populace savors the conflicts with crazed fervor. While the whole world watches Everybody enjoys the fights in frantic anticipation, there are those who do not enjoy for their amusement, except the rigorous battles faced far too often: the Bio Freaks themselves.

Not having any government of corporate
themselves. The fights aren't sanctioned rights, due to the lack of government, and being under constant control of a GI-Corp, the GI-Corps, they are doomed to a destiny of violence and ultimate loss of humanity, some Freaks have gone rogue and formed an [[LaResistance underground resistance]]. Their goal, resistance]] in order to escape the control of their "owners" and obtain their equal rights.



* BountyHunter: Sabotage.



* FallenStatesOfAmerica: The setting of this game.
* GladiatorGames: The closed-circuit battle pits are treated like this rather than a football game.



* JavelinThrower: Sabotage, with the advantage that they act as explosives.



* FunWithAcronyms: Bio F.R.E.A.K.S. stands for Biological Flying Robotic Enhanced Armored Killing Synthoids.

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* FunWithAcronyms: Bio '''Bio F.R.E.A.K.S. ''' stands for Biological ''Biological Flying Robotic Enhanced Armored Killing Synthoids.Synthoids''.
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sabotage and gather information on competing companies, but other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.
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* PlayingWithFire: Purge.

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->''"Welcome to the world of Neo-Amerika, citizen."''

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->''"Welcome to the world country of Neo-Amerika, citizen."''



Closed-circuit battle pits are where all the action takes place. While more reminiscent of Roman gladiators than a football game, the states' populace savors the conflicts with crazed fervor. While the whole world watches the fights in frantic anticipation, there are those who do not enjoy the rigorous battles faced far too often: the Bio Freaks themselves.

Not having any government of corporate sanctioned rights, being under constant control of a GI-Corp, doomed to a destiny of violence and ultimate loss of humanity, some Freaks have gone rogue and formed an underground resistance. Their goal, to escape the control of their "owners" and obtain their equal rights.

to:

Closed-circuit battle pits are where all the action takes place. While more reminiscent of [[GladiatorGames Roman gladiators gladiators]] than a football game, the states' populace savors the conflicts with crazed fervor. While the whole world watches the fights in frantic anticipation, there are those who do not enjoy the rigorous battles faced far too often: the Bio Freaks themselves.

Not having any government of corporate sanctioned rights, being under constant control of a GI-Corp, doomed to a destiny of violence and ultimate loss of humanity, some Freaks have gone rogue and formed an [[LaResistance underground resistance.resistance]]. Their goal, to escape the control of their "owners" and obtain their equal rights.



The game received mixed reviews. Some considers this game so cool with VisualEffectsOfAwesome, different gameplay mechanics and AwesomeMusic, while others criticized for the whole jetpack concept as a more chasing function than a fighting strategy, and the fact that the shooting attacks ruins the pace of gameplay, not to mentioning the bad voice acting.



* AxCrazy: Zipperhead.



* MirrorMatch: Clonus is a DittoFighter example.

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* GratuitousSpanish: Ssapo, it sounds spanish for toad, also counts as a MeaningfulName.
* {{Gorn}}
* MirrorMatch: Clonus Clonus, (the sub-boss) is a DittoFighter example.



* FinishingMove: This varies from the following:

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* FinishingMove: This The instant kill moves varies from the following:

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'''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, released in 1998 for the {{Nintendo 64}} and PlayStation. Originally was set to be released for the arcades but got cancelled, although prototypes were tested earlier.

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'''Bio ''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, released in 1998 for the {{Nintendo 64}} and PlayStation. Originally was set to be released for the arcades but got cancelled, although prototypes were tested earlier.



Technically, the gameplay features six buttons: two punches, two kicks, shooting and jetpack. Choose from eight different characters, each one gets equipped with a WeaponOfChoice.

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Technically, the gameplay features six buttons: two punches, two kicks, shooting and jetpack. Choose from eight different characters, each one gets equipped with a WeaponOfChoice. \n Also, just like ''VideoGame/TimeKillers'' characters can get mutilated in the middle of fight and then finish with beheading or cutting into half.

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* MirrorMatch: Clonus is a DittoFighter example.

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* FinishingMove

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* FinishingMoveFinishingMove: This varies from the following:
** HalfTheManHeUsedToBe
** OffWithHisHead



* OffWithHisHead
* PinocchioSyndrome: [[spoiler:Bullzeye.]]

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* OffWithHisHead
* PinocchioSyndrome: [[spoiler:Bullzeye.]][[spoiler:Bullzeye, his main motivation is to become a true human.]]
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->''"Welcome to the world of Neo-Amerika, citizen."''
-->-'''Announcer'''

'''Bio F.R.E.A.K.S.'' is a 3D FightingGame from MidwayGames, released in 1998 for the {{Nintendo 64}} and PlayStation. Originally was set to be released for the arcades but got cancelled, although prototypes were tested earlier.

In [[TwentyMinutesIntoTheFuture the not-too-distant future]], the mighty country known as America has fallen like all great empires throughout history. Its fifty states broken into private territories after what was called... The Techno-Industrial Civil Wars. Computer technology, bio-engineering, cybernetics and mechanics accelerated at such an incredible rate, it forced industrial competition to the point of uncontrollable and ruthless corporate espionage.

While the government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. With Wall Street in shambles, the government bankrupt and technological corporate giants running unorthodox takeovers, Neo-Amerika was born. Starting with Micro-Gene, a Dallas based microchip / bio engineering company, New Mexico was easily annexed by the construction of more micro-chip processing plants and cloning technology labs. Arizona was the company's next target and by the time Micro-Gene moved in on Nevada, things started to get ugly. Micro-Gene had been using enhanced agents to spy, sabotage and gather information on competing companies, but other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.

sabotage and gather information on competing companies, but other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.

These wars between giant corporations a.k.a. "GI-Corps", gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Soon, murder and terrorist tactics became tools of choice in the battle between the GI-Corps.

With the advent of the GI-Corps battles, each State developed desperate measures to secure themselves from a hostile take-over. By declaring Federal independence from the U.S., drastic laws and borders were created between states. Violence soon reared its ugly head and the Techno-Industrial Civil Wars began.

Something had to be done before the once great country destroyed itself or became target to outside invasion. An agreement had to be made between the government and the GI-Corps before America was torn apart. So a radical concept was introduced to prevent the possible loss of millions in the increasing wars between GI-Corp controlled states. Thus comes '''The Secret Games Commission (SGC)'''. Spearheaded by forces unknown (possibly foreign interest), a commission was set up in league with the remaining U.S. Government to regulate the piracy that was tearing apart the United States with the hopes of possibly re-uniting the once proud country. The SGC and the American Government put forth a proposal to the GI-Corps: territorial or contract disputes would be settled in an arena. Instead of armies, one champion would represent a GI-Corp controlled state in battle against another corporation's champion. The winning Champion would take control of the opposing state along with whatever other states that may have been acquired from previous battles.

The first unified law in decades was passed and the concept of one-on-one battles settling GI-Corp disputes became a reality. As a matter of fact, the creation of ultimate fighting machines was inevitably the next step in the industrial world of Neo-Amerika and its civil wars.

Each GI-Corp jumped at the opportunity to create these warriors from technology they specialized in. Cloning had become an easy task for the science divisions of the corporate states. Enhancement by genetics and cybernetics were available technologies as well. Born from these scientific secrets were: '''Biological Flying Robotic Enhanced Armored Killing Synthoids''' (Bio F.R.E.A.K.S.), these enhanced humans were created specifically for the purpose of battle. Bred in laboratories as killing machines, the Freaks were genetically endowed with peak strength and agility, a rapid healing factor, body tissue regeneration and built-in weaponry. They are owned by the GI-Corps and controlled through a bio-drive that also allows them to down-load combat skills and strategies. An intricate tattoo of circuitry gives them access to the bio-drives, which are located in each Freak's skull. There are three stages of Freakdom:

* '''Synthoids''': Genetically enhanced clones with tissue regrowth abilities.
* '''Retros''': (as in retrofit): One flaw in the Freak creation process is that the tissue regrowth abilities will fail after a while. If a body part is destroyed and the regeneration processes has discontinued, cybernetic replacements are attached to the Freak.
* '''Dozers''': These are freaks who have not only lost so much of their human tissue but also the ability to regenerate. Their bodies are completely mechanical save for the brain.

Closed-circuit battle pits are where all the action takes place. While more reminiscent of Roman gladiators than a football game, the states' populace savors the conflicts with crazed fervor. While the whole world watches the fights in frantic anticipation, there are those who do not enjoy the rigorous battles faced far too often: the Bio Freaks themselves.

Not having any government of corporate sanctioned rights, being under constant control of a GI-Corp, doomed to a destiny of violence and ultimate loss of humanity, some Freaks have gone rogue and formed an underground resistance. Their goal, to escape the control of their "owners" and obtain their equal rights.

While the Secret Game Commission's ultimate goal is to re-unify America, the possibility of a GI-Corp Resistance interferes in some of their most important progress. If an underground movement becomes successful and all Freaks go rogue, then a swift relapse to the days of the Civil Wars is possible and the hopes of peace could be crushed.

Technically, the gameplay features six buttons: two punches, two kicks, shooting and jetpack. Choose from eight different characters, each one gets equipped with a WeaponOfChoice.

!!! These are the tropes featuring in Bio F.R.E.A.K.S.
* ActionGirl: Both Sabotage and Delta are this.
* ArtificialLimbs: The Retro classed F.R.E.A.K.S.
* AttackOfTheFiftyFootWhatever: Mutilator, the final boss of the game.
* {{Cyborg}}: All the F.R.E.A.K.S. are this.
* {{Expy}}: Delta looks like a futuristic [[VideoGame/KillerInstinct Orchid]].
* ImmuneToFlinching: This game features a Shield Meter, which protects the character only from shooting attacks.
* FinishingMove
* FromASingleCell: The Synthoid classed F.R.E.A.K.S.
* FunWithAcronyms: Bio F.R.E.A.K.S. stands for Biological Flying Robotic Enhanced Armored Killing Synthoids.
* ALoadOfBull: Minatek is modeled after a bull.
* MonsterClown: Psyclown.
* OffWithHisHead
* PinocchioSyndrome: [[spoiler:Bullzeye.]]

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