Follow TV Tropes

Following

History VideoGame / BeyondSkyrim

Go To

OR

Is there an issue? Send a MessageReason:
None


* ThePuppetCutsHisStrings: A plot-point in the Morrowind storyline, where discontent is brewing between House Redoran and House Sadras. When Sadras overtook Hlaalu's place on the council, they were originally sponsored by Redoran, who basically saw Sadras as their obedient supporters who would unquestionably favor their side in any political argument. Sadras, however, has since been steadily growing in power, prestige, and influence and are no longer content with just blindly following Redoran's lead, and are as such starting to make moves towards greater autonomy. Redoran, in turn, are rather nervous about what this independent streak can mean for their political position.

to:

* ThePuppetCutsHisStrings: A plot-point in the Morrowind storyline, where discontent is brewing between House Redoran and House Sadras. When Sadras overtook Hlaalu's place on the council, they were originally sponsored by Redoran, who basically saw the minor House of Sadras as their obedient supporters who would unquestionably favor their side in any political argument. Sadras, however, has since been steadily growing in economic power, prestige, and influence and political influence, to a point where they are no longer content with just blindly following Redoran's lead, and are as such starting to make moves towards greater autonomy. Redoran, in turn, are rather nervous about what this independent streak can mean for their political position.
Is there an issue? Send a MessageReason:
None


* {{Mithril}}: As far as everyone knows, Roscrea is home to Tamriel, if not Nirn's last known undepleted Mithril veins. This drives much of the conflict between the native Roscreans and the Imperial colonists, as the Empire has a great interest in securing a steady flow of Mithril for use in more advanced kinds of armors and weapons. The Roscreans, meanwhile, are fully aware of just how precious the metal is to the Empire, and walk a difficult balancing act of keeping distribution of it under tight control, but not so tight that it provoke hostility from the Empire.

to:

* {{Mithril}}: As far as everyone knows, Roscrea is home to Tamriel, if not Nirn's last known undepleted Mithril veins. This drives much of the conflict between the native Roscreans and the Imperial colonists, as the Empire has a great interest in securing a steady flow of Mithril for use in more advanced kinds of armors and weapons. The Roscreans, meanwhile, are fully aware of just how precious the metal is to the Empire, and walk a difficult balancing act of keeping distribution of it under tight control, but not so tight that it might provoke overt hostility from the Empire.
Is there an issue? Send a MessageReason:
Now with an official subtitle!


* ''Valenwood'' -- The dense forrest home of the Bosmer in the southwest of Tamriel will also be visitable. This being a relatively new project, not much have been revealed about the story, but the developers have hinted it will involve the Camoran Dynasty, and conflicts between Cosmopolitan and Tribal Bosmer over their place in the Aldmeri Dominion.\\\

to:

* ''Valenwood'' ''Valenwood: Lure of the Wilds'' -- The dense forrest home of the Bosmer in the southwest of Tamriel will also be visitable. This being a relatively new project, not much have been revealed about the story, but the developers have hinted it will involve the Camoran Dynasty, and conflicts between Cosmopolitan and Tribal Bosmer over their place in the Aldmeri Dominion.\\\



[[folder:Valenwood]]

to:

[[folder:Valenwood]][[folder:Valenwood: Lure of the Wilds]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Golem}}: The main job of the White Lily Sect, who have their headquarters in Jehanna, is to produce Iron Golems, which are the Bretons' most frequent away of keeping grave robbers and other intruders out of their eloborate crypts. (And, of course, keeping the restless dead from venturing outside said crypts.)

Added: 648

Changed: 88

Is there an issue? Send a MessageReason:
None


** In Bravil, there is the two major local gangs, the Claws and the Lardons.

to:

** In Bravil, there is are the two major local gangs, the Claws and the Lardons.Lardons, who are in long-running MobWar over the control of the local skooma trade.



* BirdPeople: Downplayed with the Sarpa, one of the teased Argonian subspeices that can be encountered in the deeper parts of the swamps. The Sarpa are still recognizably Argonians, and thus quite replitian in appearence, but they are much more feathered, especially on their heads, arms, and tails, while their snouts are remarkably beak-like (though [[ToothyBird they still have teeth]]) and their feet are slightly more claw-like.

to:

* BirdPeople: Downplayed with the Sarpa, one of the teased Argonian subspeices subspecies that can be encountered in the deeper parts of the swamps. The Sarpa are still recognizably Argonians, and thus quite replitian reptilian in appearence, appearance, but they are much more feathered, especially on their heads, arms, and tails, while their snouts are remarkably beak-like (though [[ToothyBird they still have teeth]]) and their feet are slightly more claw-like.claw-like.
* FantasticLivestock: The Argonians have domisticated a local spieces of giant snail, which they exploit for their meat, eggs, and slime, all of which has many uses in Argonian society. A somewhat common sight around Argonia are the snail-farmers who very slowly herd their snail flocks around the countryside.
* FeatheredFiend: The so-called "Marsh Harpy", is a huge chicken like-bird, known for its bright and colorful plumage and its ''very'' ill temper which leads it to indiscriminately and stubbornly attack anyone and anything that gets too close to its nests, the later of which has earned its nickname by Imperial colonists back in the day.
Is there an issue? Send a MessageReason:
None


* ''[[https://beyondskyrim.org/projects/cyrodiil/ Cyrodiil: The Seat of Sundered Kings]]'' -- This portion of the mod will take the player back to the setting of ''VideoGame/TheElderScrollsIVOblivion'', allowing them to explore the heartland of the old and ailing Septim Empire almost 200 years after the Oblivion Crisis. While the Civil War rages in Skyrim, the province struggles with several problems of its own as the wounds and resentments of the Great War are still festering as the people of the Heartland are chafing under the tyranny of the Thalmor and their agents, who expliot the provisions in the White-Gold Concordat to terroize and demoralize the civilian population. Meanwhile, the high and mighty nobles of the DecadentCourt of the Imperial City [[SuccessionCrisis are all busy scheming to seize the Ruby Throne]], seeing recent developments as a ripe opportunity to make a play for it. But meanwhile, an ancient evil awakens deep underground and poses a threat to all of Cyrodiil. Amidst the power struggle, who will rise to confront this threat -- and at what cost?\\\

to:

* ''[[https://beyondskyrim.org/projects/cyrodiil/ Cyrodiil: The Seat of Sundered Kings]]'' -- This portion of the mod will take the player back to the setting of ''VideoGame/TheElderScrollsIVOblivion'', allowing them to explore the heartland of the old and ailing Septim Empire almost 200 years after the Oblivion Crisis. While the Civil War rages in Skyrim, the province struggles with several problems of its own as the wounds and resentments of the Great War are still festering as the people of the Heartland are chafing under the tyranny of the Thalmor and their agents, who expliot exploit the provisions in the White-Gold Concordat to terroize terrorize and demoralize the civilian population. Meanwhile, the high and mighty nobles of the DecadentCourt of the Imperial City [[SuccessionCrisis are all busy scheming to seize the Ruby Throne]], seeing recent developments as a ripe opportunity to make a play for it. But meanwhile, an ancient evil awakens deep underground and poses a threat to all of Cyrodiil. Amidst the power struggle, who will rise to confront this threat -- and at what cost?\\\



** Not that the Dunmer of Morrowind have ever had much affinity for Argonians and Khajiit, especially with how they have had a tradition of enslaving both for a long time, but following the Red Year and the Argonian invasion of southern Morrowind they have grown even more antipathic and hostile to beastmen. This will be reflected in the story, with regards to the Great Dumner Houses, where both Argonian or Khajiit {{Player Character}}s will be barred from joining House Dres, the most xenophobic of the Great Houses, and it will also be significantly harder for them to join the other houses. The only exception will be House Sadras, which, like its disgraced predecessor House Hlaalu, will be the most welcoming house to outsiders.

to:

** Not that the Dunmer of Morrowind have ever had much affinity for Argonians and Khajiit, especially with how they have had a tradition of enslaving both for a long time, but following the Red Year and the subsequent Argonian invasion of southern Morrowind they have grown even more antipathic antipathetic and hostile to beastmen. This will be reflected in the story, with regards to the Great Dumner Dunmer Houses, where both Argonian or Khajiit {{Player Character}}s will be barred from joining House Dres, the most xenophobic of the Great Houses, and it will also be significantly harder for them to join the other houses. The only exception will be House Sadras, which, like its disgraced predecessor House Hlaalu, will be the most welcoming house to outsiders.
Is there an issue? Send a MessageReason:
Sequel Difficulty Spike is now YMMV. Not moving this one as it's a glorified Word Of God entry and misuses Invoked Trope


* SequelDifficultySpike: {{Invoked| Trope}} of sorts. The developers have hinted that they are planning to up the general difficulty of dungeon puzzles in response to the frequent complaints that vanilla ''Skyrim''[='s=] were often too easy and simple, and that certain puzzles will even have a failure state.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverSmileAtACrocodile: Aligators will be one of the hostile creatures the player can encounter in the swamps.
Is there an issue? Send a MessageReason:
None


* BirdPeople: Downplayed with the Sarpa, one of the teased Argonian subspeices that can be encountered in the deeper parts of the swamps. The Sarpa are still recognizably Argonians, and thus quite replitian in appearence, but they are much more feathered, especially on their heads, arms, and tails, while their snouts are remarkably beak-like (though [[ToothyBird they still have teeth]]) and their feets are slightly more claw-like.

to:

* BirdPeople: Downplayed with the Sarpa, one of the teased Argonian subspeices that can be encountered in the deeper parts of the swamps. The Sarpa are still recognizably Argonians, and thus quite replitian in appearence, but they are much more feathered, especially on their heads, arms, and tails, while their snouts are remarkably beak-like (though [[ToothyBird they still have teeth]]) and their feets feet are slightly more claw-like.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MySpeciesDothProtestTooMuch: The developers have mentioned that they plan on giving the Reachmen a more somewhat more complex portrayal, as opposed to Vanilla Skyrim which has them mostly represented through the primarily hostile and violent Forsworn faction, and with a few token peaceful civilian Reachmen found here and there. In the parts of the Reach placed in High Rock, the player can encounter different Reachmen tribes whose cultures and attitudes towards outsiders are more varied; while some of these will be warlike and hostile, others will be more peaceful and even outright courteous and welcoming towards visitors.
Is there an issue? Send a MessageReason:
None


* NiceDayDeadlyNight: The developer have revealed that ''Atmora'' will run on a relatively set gameplay loop, where the player is left free to explore the continent and find quests and secrets during the day, but when the sun goes down, the local temperature drops down to lethal levels, requiring the player to seek shelter for the night either at the expedition camp or indoors areas, lest they want to freeze to death.

to:

* NiceDayDeadlyNight: The developer developers have revealed that ''Atmora'' will run on a relatively set gameplay loop, where the player is left free to explore the continent and find quests and secrets during the day, but when the sun goes down, the local temperature drops down to lethal levels, requiring the player to seek shelter for the night either at the expedition camp or indoors areas, lest they want to freeze to death.
Is there an issue? Send a MessageReason:
None


* BroadStrokes: The developers have indicated that this is their overall approach to lore from ''VideoGame/TheElderScrollsOnline''. The mod's writers and designers will definitely take some inspiration from ''Online'' onboard, but if a story element in ''Online'' in some way or another contradicts one of the single player ''Elder Scrolls'' games, the writers are more inclined to side with the latter.

to:

* BroadStrokes: The developers have indicated that this is their overall approach to lore from ''VideoGame/TheElderScrollsOnline''. The mod's writers and designers will definitely take some inspiration from ''Online'' onboard, but if a story element in ''Online'' in some way or another contradicts one of the single player ''Elder Scrolls'' games, the writers teams are more inclined to side with the latter.
Is there an issue? Send a MessageReason:
None


* BroadStrokes: The developers have indicated that this is their overall approach to lore from ''VideoGame/TheElderScrollsOnline''. The mod's writers will definitely take some inspiration from ''Online'' onboard, but if a story element in ''Online'' in some way or another contradicts one of the single player ''Elder Scrolls'' games, the writers are more inclined to side with the latter.

to:

* BroadStrokes: The developers have indicated that this is their overall approach to lore from ''VideoGame/TheElderScrollsOnline''. The mod's writers and designers will definitely take some inspiration from ''Online'' onboard, but if a story element in ''Online'' in some way or another contradicts one of the single player ''Elder Scrolls'' games, the writers are more inclined to side with the latter.
Is there an issue? Send a MessageReason:
Redunant.


* BirdPeople: Downplayed with the Sarpa, one of the teased Argonian subspeices that can be encountered in the deeper parts of the inner parts of the swamps. The Sarpa are still recognizably Argonians, and thus quite replitian in appearence, but they are much more feathered, especially on their heads, arms, and tails, while their snouts are remarkably beak-like (though [[ToothyBird they still have teeth]]) and their feets are slightly more claw-like.

to:

* BirdPeople: Downplayed with the Sarpa, one of the teased Argonian subspeices that can be encountered in the deeper parts of the inner parts of the swamps. The Sarpa are still recognizably Argonians, and thus quite replitian in appearence, but they are much more feathered, especially on their heads, arms, and tails, while their snouts are remarkably beak-like (though [[ToothyBird they still have teeth]]) and their feets are slightly more claw-like.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BirdPeople: Downplayed with the Sarpa, one of the teased Argonian subspeices that can be encountered in the deeper parts of the inner parts of the swamps. The Sarpa are still recognizably Argonians, and thus quite replitian in appearence, but they are much more feathered, especially on their heads, arms, and tails, while their snouts are remarkably beak-like (though [[ToothyBird they still have teeth]]) and their feets are slightly more claw-like.
Is there an issue? Send a MessageReason:
None


* HornedHumanoid: Some select Bosmer will have deer antlers growing out from heads. Amongst the Bosmer, having natural antlers is seen as a blessing from Y'ffre and sign that the person having them is especially pious and loyal to the Green Pact, and as such, some Bosmer who aren't all that pious, but still want to appear like they are, wear headdresses or crowns with decorations meant to imitate antlers.

to:

* HornedHumanoid: Some select Bosmer will have deer antlers growing out from heads. Amongst the Bosmer, having natural antlers is seen as a blessing from Y'ffre and a sign that the person having them is especially pious and loyal to the Green Pact, and as such, some Bosmer who aren't all that pious, but still want to appear like they are, wear headdresses or crowns with decorations meant to imitate antlers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HornedHumanoid: Some select Bosmer will have deer antlers growing out from heads. Amongst the Bosmer, having natural antlers is seen as a blessing from Y'ffre and sign that the person having them is especially pious and loyal to the Green Pact, and as such, some Bosmer who aren't all that pious, but still want to appear like they are, wear headdresses or crowns with decorations meant to imitate antlers.
Is there an issue? Send a MessageReason:
None


* RenegadeSplinterFaction: A sidequest as Fort Pale Pass deals with a small breakaway group of Stormcloaks called, naturally, the "Stormcloak Breakaways", who believe that the only way to ensure Skyrim's secession from the Empire is to attack Cyrodiil and the Imperial City directly.

to:

* RenegadeSplinterFaction: A sidequest as Fort Pale Pass deals with a small breakaway group of radical Stormcloaks called, naturally, the "Stormcloak Breakaways", who believe that the only way to ensure Skyrim's secession from the Empire is to attack Cyrodiil and the Imperial City directly.
Is there an issue? Send a MessageReason:
None


* NiceDayDeadlyNight: The developer have revealed that ''Atmora'' will run a set gameplay loop, where the player is left free to explore the continent during the day, but when the sun goes down, the local temperature drops down to lethal levels, requiring the player to seek shelter for the night, lest they want to freeze to death.

to:

* NiceDayDeadlyNight: The developer have revealed that ''Atmora'' will run on a relatively set gameplay loop, where the player is left free to explore the continent and find quests and secrets during the day, but when the sun goes down, the local temperature drops down to lethal levels, requiring the player to seek shelter for the night, night either at the expedition camp or indoors areas, lest they want to freeze to death.

Added: 332

Changed: 153

Is there an issue? Send a MessageReason:
None


The Valenwood team also plans a pre-release, namely the northeastern corner of Valenwood, know as Arenthia Hills, which encompasses the city of Arenthia and its surrounding area.
* ''[[https://beyondskyrim.org/projects/atmora/ Atmora: Expedition to the North]]'' -- This part of the project takes the player to the far northern and frozen continent of Atmora, the mythic birthplace of the Nords in the ''Elder Scrolls'' setting. Not many details about the story have been revealed, but apparently it will focus on the player uncovering mysteries from the past hidden amongst the frozen ruins of the old Atmoran civilization and being asked to "right an ancient wrong".\\\

to:

The Valenwood team also plans a pre-release, namely the northeastern corner of Valenwood, know as the Arenthia Hills, which encompasses the city of Arenthia and its surrounding area.
* ''[[https://beyondskyrim.org/projects/atmora/ Atmora: Expedition to the North]]'' -- This part of the project takes the player to the far northern and frozen continent of Atmora, the mythic birthplace of the Nords in the ''Elder Scrolls'' setting. Not many details about the story have been revealed, but apparently it will focus on the player journeying on an expedition together with a motley crew of explorers across the Sea of Ghosts, with the aim of uncovering the mysteries from the past hidden amongst the frozen ruins of the old Atmoran civilization civilization, and being on the journey they will also be asked to "right an ancient wrong".\\\


Added DiffLines:

* NiceDayDeadlyNight: The developer have revealed that ''Atmora'' will run a set gameplay loop, where the player is left free to explore the continent during the day, but when the sun goes down, the local temperature drops down to lethal levels, requiring the player to seek shelter for the night, lest they want to freeze to death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BornUnderTheSail: The Hafkyn Clan were famous for their expertise in shipbuilding, which gave them quite an edge in dominating trade in the Sea of Ghosts, and enabled them to become the most powerful and richest clan in Southern Atmora.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GlowingFlora: One of the teased biomes of Valenwood, is the Jodewood, a region where the flora is mainly defined by bioluminescent plants in all kinds of colors.
Is there an issue? Send a MessageReason:
None


* ForeignRulingClass: The King of Jehenna, Fenrald Jevenson, attempts to {{def|ied Trope}}y this, by emphasizing his own background as part-Nord and seeking to promote a fusion-culture that pays respect to both Breton and Nord heritage, as both groups have been living alongside each other in Jehenna for centuries, with the province at times having been annexed and then lost again by Skyrim at several points in history. While this seems to have been successful in keeping the peace so far, not all, especially some of the more traditionalist Nords who live in the region, are happy with Fenrald's rule, with some clamouring for Jehenna to be restored as a part of the High Kingdom of Skyrim as the Hold of Briarmarch, be ruled by a proper Nord Jarl once again.

to:

* ForeignRulingClass: The King of Jehenna, Fenrald Jevenson, attempts to {{def|ied Trope}}y this, by emphasizing his own background as part-Nord Nordic ancestry and seeking to promote a fusion-culture that pays respect to both Breton and Nord heritage, as both groups have been living alongside each other in Jehenna for centuries, with the province at times having been annexed and then lost again by Skyrim at several points in history. While this seems to have been successful in keeping the peace so far, not all, especially some of the more traditionalist Nords who live in the region, are happy with Fenrald's rule, with some clamouring for Jehenna to be restored as a part of the High Kingdom of Skyrim as the Hold of Briarmarch, be ruled by a proper Nord Jarl once again.
Is there an issue? Send a MessageReason:
None


* ForeignRulingClass: The King of Jehenna, Fenrald Jevenson, attempts to {{def|ied Trope}}y this, by emphasizing his own background as part-Nord and seeking to promote a fusion-culture that pays respect to both Breton and Nord heritage, as both groups have been living alongside each other in Jehenna for centuries, with the province at times having been annexed and then lost again by Skyrim at several points in history. While this seems to have been successful in keeping the peace so far, not all, especially some of the more traditionalist Nords who live in the region, are happy with Fenrald's rule, with some clamouring for Jehenna to be restored as a part of the High Kingdom of Skyrim as the Hold of Briarmarch, be ruled by a proper Nord Jarl once again.



* PleaseSelectNewCityName: The province of Jehanna has long been an apple of discord between Skyrim and High Rock, due to the former having attempted to annex it at various time in history, claiming it to be the lost tenth hold of the old Nord kingdom. The most ardent Nords in the area still insist on calling the region "Brairmach", the name it has had during these annexation attempts.

to:

* PleaseSelectNewCityName: The province of Jehanna has long been an apple of discord between Skyrim and High Rock, due to the former having attempted to annex it at various time in history, claiming it to be the lost tenth hold of the old Nord kingdom. The most ardent Nords in the area still insist on calling the region "Brairmach", "Briarmarch", the name it has had during these annexation attempts.
Is there an issue? Send a MessageReason:
And a folder too.

Added DiffLines:


[[folder:Valenwood]]
* PuppetState: Valenwood is nominally independent as a political entry within the Aldmeri Dominon, with the Camoran Dynasty, the Bosmer's traditional leaders, having been allowed to retrain their formal postions. Behind the scenes, however, they are obligated to defer to representatives from Alinor, who by fiat have been installed in the various Bosmeri courts and hold final executive power in political questions.
[[/folder]]

Added: 533

Changed: 15

Is there an issue? Send a MessageReason:
Valenwood is happening!


''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. It is being developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel (and a few areas beyond) and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on the settings of ''Franchise/TheElderScrolls'' games past as well as hereto little explored areas of the setting.

to:

''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. It is being developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel (and a few areas beyond) and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on the settings of ''Franchise/TheElderScrolls'' games past as well as hereto little explored areas of the setting.



The project is planned to consist of seven different parts, and in addition four of the development teams are planning to put out so-called "pre-releases"; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-releases, ''Beyond Skyrim: Bruma'', is out, while the other three are still in development.

to:

The project is planned to consist of seven different parts, and in addition four of the development teams are planning to put out so-called "pre-releases"; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-releases, ''Beyond Skyrim: Bruma'', is out, while the other three four are still in development.


Added DiffLines:

* ''Valenwood'' -- The dense forrest home of the Bosmer in the southwest of Tamriel will also be visitable. This being a relatively new project, not much have been revealed about the story, but the developers have hinted it will involve the Camoran Dynasty, and conflicts between Cosmopolitan and Tribal Bosmer over their place in the Aldmeri Dominion.\\\
The Valenwood team also plans a pre-release, namely the northeastern corner of Valenwood, know as Arenthia Hills, which encompasses the city of Arenthia and its surrounding area.
Is there an issue? Send a MessageReason:
None


* BlowYouAway: The project is poised to add Wind Magic to the vanilia game's arsenal of Fire, Lighting, and Ice Magic. True to the trope name, Wind Magic's special ability will be the ability to knock over weaker enemies over with it.

to:

* BlowYouAway: The project is poised to add Wind Magic to the vanilia game's arsenal of Fire, Lighting, and Ice Magic. True to the trope name, Wind Magic's special ability effect will be the ability to knock over weaker enemies over with it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlowYouAway: The project is poised to add Wind Magic to the vanilia game's arsenal of Fire, Lighting, and Ice Magic. True to the trope name, Wind Magic's special ability will be the ability to knock over weaker enemies over with it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MultiplePersuasionModes: The development teams have discussed that their respective mods will add a few options that weren't used in vanilla ''Skyrim''. Already in the ''Bruma'' pre-release, several situations allows the player to use their Illusion skill in dialogue, with it basically working as a mix of CompellingVoice and JediMindTrick.
Is there an issue? Send a MessageReason:
The devs had stated that due to how lycanthropy is coded in Skyrim, this will likely not be the case.


* OurWerebeastsAreDifferent: The developers on the Iliac Bay project have stated that they are planning on reintroducing Wereboars in their area, which of course includes an option for the player to become one.

to:

* OurWerebeastsAreDifferent: The developers on the Iliac Bay project have stated that they are planning on reintroducing Wereboars in their area, which of course includes an option for the player to become one.area.

Top