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* ''[[https://beyondskyrim.org/projects/cyrodiil/ Cyrodiil: The Seat of Sundered Kings]]'' -- This portion of the mod will take the player back to the setting of ''VideoGame/TheElderScrollsIVOblivion'', allowing them to explore the heartland of the old and ailing Septim Empire almost 200 years after the Oblivion Crisis. While the Civil War rages in Skyrim, the province struggles with several problems as the wounds and resentments of the Great War are still festering and as the high and mighty nobles of the DecadentCourt of the Imperial City are all busy scheming to seize the Ruby Throne, seeing recent developments as a ripe opportunity to make a play for it. But meanwhile, an ancient evil awakens deep underground. Amidst the power struggle, who will rise to confront this threat -- and at what cost?\\\

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* ''[[https://beyondskyrim.org/projects/cyrodiil/ Cyrodiil: The Seat of Sundered Kings]]'' -- This portion of the mod will take the player back to the setting of ''VideoGame/TheElderScrollsIVOblivion'', allowing them to explore the heartland of the old and ailing Septim Empire almost 200 years after the Oblivion Crisis. While the Civil War rages in Skyrim, the province struggles with several problems of its own as the wounds and resentments of the Great War are still festering and as the high and mighty nobles of the DecadentCourt of the Imperial City are all busy scheming to seize the Ruby Throne, seeing recent developments as a ripe opportunity to make a play for it. But meanwhile, an ancient evil awakens deep underground. Amidst the power struggle, who will rise to confront this threat -- and at what cost?\\\
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* VestigialEmpire: A common theme through most the projects is going to how the weakening of the Cyrodiil Empire is sowing division and discontent both across the provinces it controls as well as its neighboring countries.

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* VestigialEmpire: A common theme through most the projects is going to be how the weakening of the Cyrodiil Empire is sowing division and discontent both across the provinces it controls as well as its neighboring countries.

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* GrimUpNorth: The Roscrea mod seems to downplay it, aiming for something that appears to visually be a mix of the Scottish Hebrides Archipelago and Iceland. The Atmora mod, however, seems to be embracing the trope completely.

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* GreyAndGrayMorality: The ''Illac Bay'' team have stated that the High Rock plot line will see the player allying with one of the fractions vying for control of the region (though it is possible to decide to remain independent and PlayingBothSides), and that there won't be "clear cut 'right' side in this struggle".
* GrimUpNorth: The Roscrea ''Roscrea'' mod seems to downplay it, aiming for something that appears to visually be a mix of the Scottish Hebrides Archipelago and Iceland. The Atmora ''Atmora'' mod, however, seems to be embracing the trope completely.
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* OriginalFlavour: The project's declared goal is to try to follow the general writing style and look of ''Elder Scrolls'' series as closely as possible.
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''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel [[OriginalFlavour as close to official DLC as possible, to ensure that nothing will feel or seem out of place]]. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-releases, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.

to:

''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to [[OriginalFlavour make the mods feel [[OriginalFlavour as close to official DLC as possible, to ensure that nothing will feel or seem out of place]]. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-releases, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.

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''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-releases, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.

to:

''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel [[OriginalFlavour as close to official DLC as possible, to ensure that nothing will feel or seem out of place.place]]. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-releases, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.



* IdenticalGrandson: In Bruma, it is possible to meet Harald Burdsson, a descendant of Captain Burd from ''Oblivion'', and he rather resembles his famous ancestor.



* IdenticalGrandson: In Bruma, it is possible to meet Harald Burdsson, a descendant of Captain Burd from ''Oblivion'', and he rather resembles his famous ancestor.
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* AfterTheEnd: What has been seen from the Morrowind project so far, suggests that the region will by all means lean heavily into this trope, especially when it comes to Vvardenfell itself. But seeing how the Red Mountain's eruption was pretty much a regional apocalyptic event, it is rather justified.

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* AfterTheEnd: What has been seen from the Morrowind ''Morrowind'' project so far, suggests that the region will by all means lean heavily into this trope, especially when it comes to Vvardenfell itself. But seeing how the Red Mountain's eruption was pretty much a regional apocalyptic event, it is rather justified.


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* DecadentCourt: From what the ''Cyrodiil'', ''Morrowind'', and ''Iliac Bay'' teams have revealed so far, these can be expected to play a large role in their stories.
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* AfterTheEnd: What has been seen from the Morrowind project so far, suggests that the region will by all means lean heavily into this trope, especially when it comes to Vvardenfell itself. But seeing how the Red Mountain's eruption was pretty much a regional apocalyptic event, it is rather justified.
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* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, believing that his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents find themselves utterly unable to formulate a counter argument, and leave embarrassed, swearing to Harthir that he hasn't seen the last of them.

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* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, Neremus, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, believing that his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, Neremus, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents find themselves utterly unable to formulate a counter argument, and leave embarrassed, swearing to Harthir that he hasn't seen the last of them.
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* MuseumOfBoredom: The so-called "Hall of the Champion", which is maintained by Harald Burdsson of Bruma, is a museum dedicated to the Champion of Cyrodiil, the PlayerCharacter of ''Oblivion''. Said museum is nowhere as exciting as Burdsson tries to make it out to be. Amongst the things he has on display the shackles from the Champion's cell in the Imperial Dungeon and a handkerchief the Champion once blew his nose in.
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* IdenticalGrandson: In Bruma, it is possible to meet Harald Burdsson, a descendant of Captain Burd from ''Oblivion'', and he rather resembles his famous ancestor.
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* BadGuyBar: In Bruma there is The Restful Watchman; as opposed to the nice, spacious and friendly Jerall View Inn, it is a shady and dirty little place where the more suspicious citizens of Bruma likes to hang out at night.
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* CuttingOffTheBranches: The Cyrodiil writing team has revealed that "The Seat of Sundered Kings" quest line, the main story arc they have planned for the Cyrodiil area, is going to rely on [[spoiler:the Dark Brotherhood of Skyrim successfully pulling off their assassination of Emperor Titus Mede II]]. Normally this is a deed that is supposed to be performed by the player a part of an entirely optional question line, but if the player has not completed [[spoiler:the Dark Brotherhood]] quest line, they can now potentially have it blocked off it if they advance too far in the Cyrodiil quest line. The developers have however promised that the player will be warned before this cut-off point happens.

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* CuttingOffTheBranches: The Cyrodiil writing team has revealed that "The Seat of Sundered Kings" quest line, the main story arc they have planned for the Cyrodiil area, is going to rely on [[spoiler:the Dark Brotherhood of Skyrim successfully pulling off their assassination of Emperor Titus Mede II]]. Normally this is a deed that is supposed to be performed by the player a part of an entirely optional question line, but if the player has not completed [[spoiler:the Dark Brotherhood]] quest line, they can now potentially have it blocked off it if they advance too far in the Cyrodiil quest line. The developers have however promised that the player will be warned before this cut-off point happens.
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I am considering removing the Dark Brotherhood mention as as far as I can tell Cyrodiil is not planning to have a Dark Brotherhood questline, with the assassination niche instead being covered by an anti-Thalmor Resistance but there might be another source indicating otherwise.


* OrderReborn: Multiple villainous inversions actually. The Cyrodiil team have announced that both a Dark Brotherhood and a Thieves' Guild questline are planned to be included with their full release, but since ''Skyrim'' established that, with the sole exception of the local chapter, the Brotherhood had been wiped out across Tamriel, and that the Thieves' Guild had no real presence in Cyrodiil any more, they will focus on re-establishing and rebuilding the local chapters of each.
* StoryArc: The teams have stated that there, due to engine limitations, there is ultimately not going to be much interconnectivity in quests across the different regions of Tamriel. Instead of some big, overarching quest, each region will instead feature a main quest line of their own, but the different main quest lines might occasionally acknowledge the others with a reference here and there.

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* OrderReborn: Multiple villainous inversions actually. The Cyrodiil team have announced that both a Dark Brotherhood and a Thieves' Guild questline are planned to be included with their full release, but since ''Skyrim'' established that, with the sole exception of the local chapter, the Brotherhood had been wiped out across Tamriel, and that the Thieves' Guild had no real presence in Cyrodiil any more, they will focus on re-establishing and rebuilding the local chapters of each.
each. This is not to say that it will only be ''villainous'' variations of the trope -- the Morrowind team has indicated that the questline for the closest Mages' Guild equivalent, Shad Astula, is about ''rebuilding'' Shad Astula.
* StoryArc: The teams have stated that there, due to engine limitations, limitations[[note]]more specifically ''editor'' engine limitations. The ''game'' engine can handle cross-worldspace quests perfectly fine, but the Creation Kit can't load two too large world-spaces at the same time, and all the BS ones are ''well'' beyond the limit (they have a special cut-down version of Skyrim's worldspace to do province crossings).[[/note]], there is ultimately not going to be much interconnectivity in quests across the different regions of Tamriel. Instead of some big, overarching quest, each region will instead feature a main quest line of their own, but the different main quest lines might occasionally acknowledge the others with a reference here and there.
Is there an issue? Send a MessageReason:
None


''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.

to:

''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release, pre-releases, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.
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The mods are still heavily in development, and have no set release dates yet. But the developers are always looking for volunteers and are very open about the process and frequently share updates on their progress, mostly through their official website, which can be found [[https://beyondskyrim.org/ here]], and their Website/YouTube channel, which can be found [[https://www.youtube.com/channel/UCWqQ5maGI-JzbbubDJ8Gg2Q here]].

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The mods are still heavily in development, and have no set release dates yet. But the developers are always looking for volunteers and are very open about the process and frequently share updates on their progress, mostly through their official website, which can be found [[https://beyondskyrim.org/ here]], and their Website/YouTube channel, which can be found [[https://www.youtube.com/channel/UCWqQ5maGI-JzbbubDJ8Gg2Q here]]. Compare ''VideoGame/TamrielRebuilt'', a just as ambitious mod for ''Morrowind'', which the project cites as one of its main inspirations.
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* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, believing that his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents finds themselves utterly unable to formulate a counter argument, and leaves embarrassed, swearing to Harthir that he hasn't seen the last of them.

to:

* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, believing that his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents finds find themselves utterly unable to formulate a counter argument, and leaves leave embarrassed, swearing to Harthir that he hasn't seen the last of them.
Is there an issue? Send a MessageReason:
None


* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, believing that his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents are utterly unable to formulate a counter argument, and leaves embarrassed, swearing to Harthir that he hasn't seen the last of them.

to:

* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, believing that his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents are finds themselves utterly unable to formulate a counter argument, and leaves embarrassed, swearing to Harthir that he hasn't seen the last of them.
Is there an issue? Send a MessageReason:
None


''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.

to:

''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking and ambitious goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.
Is there an issue? Send a MessageReason:
None


* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, that believing his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents are utterly unable to formulate a counter argument, and leaves embarrassed, swearing to Harthir that he hasn't seen the last of them.

to:

* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, that believing that his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents are utterly unable to formulate a counter argument, and leaves embarrassed, swearing to Harthir that he hasn't seen the last of them.
Is there an issue? Send a MessageReason:
None


* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping a descendant of Talos, believing this to violate the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents are utterly unable to formulate a counter argument, and leaves embarrassed, swearing to Harthir that he hasn't seen the last of them.

to:

* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping and proselytizing about a descendant of Talos, that believing this to violate his behavior violates the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents are utterly unable to formulate a counter argument, and leaves embarrassed, swearing to Harthir that he hasn't seen the last of them.
Is there an issue? Send a MessageReason:
None

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* ExactWords: In Bruma, two Thalmor agents are giving the local priest, Harthir, who runs the Cathedral of Saint Martin a hard time over the fact that he is worshipping a descendant of Talos, believing this to violate the ban the White-Gold Concordat has put on such activities. Harthir, in best RulesLawyer style, spits back that the letter of the Concordat only forbids the worship of ''Tiber Septim'', [[LoopholeAbuse but Martin Septim is never mentioned at any point in said treaty]]. The two Thalmor agents are utterly unable to formulate a counter argument, and leaves embarrassed, swearing to Harthir that he hasn't seen the last of them.
Is there an issue? Send a MessageReason:
None


''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release is out, while the other two are still in development.

to:

''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release pre-release, ''Beyond Skyrim: Bruma'', is out, while the other two are still in development.

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* ArcVillain: As confirmed by the development teams, the villains and monsters you face in the different regions will be purely regional threats, instead of world threatening ones.



* StoryArc: The teams have stated that there, due to engine limitations, there is unfortunately not going to be much interconnectivity in quests across the different regions of Tamriel. Instead of some big, overarching quest, each region will instead feature a main quest line of their own.

to:

* StoryArc: The teams have stated that there, due to engine limitations, there is unfortunately ultimately not going to be much interconnectivity in quests across the different regions of Tamriel. Instead of some big, overarching quest, each region will instead feature a main quest line of their own.own, but the different main quest lines might occasionally acknowledge the others with a reference here and there.
Is there an issue? Send a MessageReason:
None


''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, so to ensure that nothing will feel out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release is out, while the other two are still in development.

to:

''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, so to ensure that nothing will feel or seem out of place. The project is planned to consist of seven different parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release is out, while the other two are still in development.

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Is there an issue? Send a MessageReason:
None


''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, so to ensure that nothing will feel out of place. The project is planned to consist of seven different parts:

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''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, so to ensure that nothing will feel out of place. The project is planned to consist of seven different parts:
parts, and in addition three of the development teams are planning put out so-called pre-releases; essentially playable teasers meant to give prospective players an idea of how their mods will look and feel in action. As of this writing, one of the pre-release is out, while the other two are still in development.

!!The different projects:
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The mods are still heavily in development, and have no set release dates yet though the developers are very open about the process and frequently share updates on their progress, mostly through their official website, which can be found [[https://beyondskyrim.org/ here]], and their Website/YouTube channel, which can be found [[https://www.youtube.com/channel/UCWqQ5maGI-JzbbubDJ8Gg2Q here]].

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\nThe mods are still heavily in development, and have no set release dates yet though yet. But the developers are always looking for volunteers and are very open about the process and frequently share updates on their progress, mostly through their official website, which can be found [[https://beyondskyrim.org/ here]], and their Website/YouTube channel, which can be found [[https://www.youtube.com/channel/UCWqQ5maGI-JzbbubDJ8Gg2Q here]].


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* FanSequel: The ''Iliac Bay'', ''Morrowind'', and ''Cyrodiil'' projects can be described as such to ''[[VideoGame/TheElderScrollsIIDaggerfall The Elder Scrolls II]]'', ''[[VideoGame/TheElderScrollsIIIMorrowind III]]'', and ''[[VideoGame/TheElderScrollsIVOblivion IV]]'' respectively, as they take place in the same areas, and will contain plenty of references to them.
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* VestigialEmpire: A common theme through most the projects is going to how the weakening of the Cyrodiil Empire is sowing division and discontent both across the provinces it controls as well as its neighboring countries.
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''Beyond Skyrim'' is a massive multi-team GameMod project for ''VideoGame/TheElderScrollsVSkyrim''. Developed by several affiliated teams of volunteers who are working towards a truly breathtaking goal, namely recreating most of the continent of Tamriel and integrating it more or less seamlessly with the base game, allowing the player to literally go beyond the border of Skyrim and experience both new takes on settings of ''Elder Scrolls'' games past as well as hereto little explored areas of the setting. All the developement teams have stated that they aim to make the mods feel as close to official DLC as possible, so to ensure that nothing will feel out of place. The project is planned to consist of seven different parts:

* ''[[https://beyondskyrim.org/projects/cyrodiil/ Cyrodiil: The Seat of Sundered Kings]]'' -- This portion of the mod will take the player back to the setting of ''VideoGame/TheElderScrollsIVOblivion'', allowing them to explore the heartland of the old and ailing Septim Empire almost 200 years after the Oblivion Crisis. While the Civil War rages in Skyrim, the province struggles with several problems as the wounds and resentments of the Great War are still festering and as the high and mighty nobles of the DecadentCourt of the Imperial City are all busy scheming to seize the Ruby Throne, seeing recent developments as a ripe opportunity to make a play for it. But meanwhile, an ancient evil awakens deep underground. Amidst the power struggle, who will rise to confront this threat -- and at what cost?\\\
The developers has put out pre-release of their work in July 2017, named ''Beyond Skyrim: Bruma'', which allows the player to explore the titular city and the surrounding area of the Jerall Mountains.
* ''[[https://beyondskyrim.org/projects/morrowind/ Morrowind: The Star-Wounded East]]'' -- Not content with "just" recreating the isle of Vvardenfell, the setting of ''VideoGame/TheElderScrollsIIIMorrowind'', this ambitious project aims to go one step further and allow the player to explore all of the region of Morrowind. The region will, of course, still be heavily effected by the eruption of Red Mountain which laid waste to most of Vvardenfell and some of the surrounding area. Not many details has been revealed about the storyline yet, but it will involve the politics of the different Great Houses of the Dunmer and their plotting against each other, and it has been hinted that the player will enjoy relatively great freedom in which House they choose to affiliate themselves with.\\\
The developers have announced that they are working on putting out an as-of-yet unamed pre-release to show off some of their progress. The pre-release will allow the player to visit the northern islands of Morrowind, namely Bleakrock Isle, Sheogorad, and the Telvanni Isles.
* [[https://beyondskyrim.org/projects/iliac-bay/ Iliac Bay: Tower of Dawn]] -- This portion of the mod aims to recreate the setting of ''VideoGame/TheElderScrollsIIDaggerfall'', letting the player visit both the Empire affiliated region of Highrock and the newly independent country of Hammerfell. The developers are also keeping the details of the story relatively close their chest when it comes to Hammerfell, but has revealed that the Highrock storyline will saddle the player a new "reputation" mechanic and ask them to navigate the cut-throat politics of the Breton nobility, letting them either choose a side in the struggle or go independent and profit from the situation as they begin their own ascent up High Rock's feudal hierarchy.\\\
Like with the Cyrodiil and Morrowind teams, the developers are working on a pre-release, named ''Beyond Skyrim: Three Kingdoms'', which will allow the player to visit the Breton Kingdoms of Jehanna and Farrun across the western border of Skyrim, as well as the Abecean Isles off the western coast of Hammerfell.
* [[https://beyondskyrim.org/projects/elsweyr/ Elsweyr: Sugar and Blood]] -- This part of the mod will allow the play to visit the little seen homeland of the Khajiit, which, much like Skyrim, is experiencing a schism of its own, after a Thalmor back coup destablished the country several years ago. The land is now split between the rough and harsh northern desert province, Anequina, and the more cosmopolitan southern jungle province, Pellitine. The player finds themselves embroiled in the conflict and must find a way resolve it, for better or for worse.
* [[https://beyondskyrim.org/projects/black-marsh/ Black Marsh: The Roots of the World]] -- Much like the Elsweyr project, this part of the mod will also allow the player to visit a realtively unexplored part of the ''Elder Scrolls'' world, namely the marshy Argonian homeland to the south-east of Tamriel. The details of the story are again relatively sparse so far, but it will involve the player getting involved in the plight of the local natives, and they can either guide them to unity and power, or exploit their divisions for their own profit.
* [[https://beyondskyrim.org/projects/atmora/ Atmora: Expedition to the North]] -- This part of the project takes the player to the far northern and frozen continent of Atmora, the mythic birthplace of humanity in the ''Elder Scrolls'' setting. Not many details about the story has been revealed, but apparently it will focus on the player uncovering mysteries from the past and being asked to "right an ancient wrong".
* [[https://beyondskyrim.org/projects/roscrea/ Roscrea: Voices of the Deep]] -- This will take the player into the northern island of Roscrea, a windy land with a harsh climate, but also great beauty and hidden treasures. As the weakened Empire struggles to maintain a fragile peace between the locals and the explotiative East Empire Company, the mighty Bear Cult seeks to hold on to the power they seized so long ago before it slips from their own fingers.


The mods are still heavily in development, and have no set release dates yet though the developers are very open about the process and frequently share updates on their progress, mostly through their official website, which can be found [[https://beyondskyrim.org/ here]], and their Website/YouTube channel, which can be found [[https://www.youtube.com/channel/UCWqQ5maGI-JzbbubDJ8Gg2Q here]].
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!!Tropes:
*CuttingOffTheBranches: The Cyrodiil writing team has revealed that "The Seat of Sundered Kings" quest line, the main story arc they have planned for the Cyrodiil area, is going to rely on [[spoiler:the Dark Brotherhood of Skyrim successfully pulling off their assassination of Emperor Titus Mede II]]. Normally this is a deed that is supposed to be performed by the player a part of an entirely optional question line, but if the player has not completed [[spoiler:the Dark Brotherhood]] quest line, they can now potentially have it blocked off it if they advance too far in the Cyrodiil quest line. The developers have however promised that the player will be warned before this cut-off point happens.
* GrimUpNorth: The Roscrea mod seems to downplay it, aiming for something that appears to visually be a mix of the Scottish Hebrides Archipelago and Iceland. The Atmora mod, however, seems to be embracing the trope completely.
* TheMainCharactersDoEverything: As described under CuttingOffTheBranches, the Cyrodiil storyline can potentially subvert this, by having [[spoiler:Emperor Titus Mede II die by the hands of a Dark Brotherhood assassin]]. The planned change will mean that [[spoiler:said assassination]] does not necessarily have to be carried out by the player character any more and can even happen entirely off-screen.
* OrderReborn: Multiple villainous inversions actually. The Cyrodiil team have announced that both a Dark Brotherhood and a Thieves' Guild questline are planned to be included with their full release, but since ''Skyrim'' established that, with the sole exception of the local chapter, the Brotherhood had been wiped out across Tamriel, and that the Thieves' Guild had no real presence in Cyrodiil any more, they will focus on re-establishing and rebuilding the local chapters of each.
* StoryArc: The teams have stated that there, due to engine limitations, there is unfortunately not going to be much interconnectivity in quests across the different regions of Tamriel. Instead of some big, overarching quest, each region will instead feature a main quest line of their own.
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