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* CouldHaveAvoidedThisPlot: [[spoiler:You can avoid the entire chase by turning off your headlights and sneaking by the dam when the sentry’s not looking.]]

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* CouldHaveAvoidedThisPlot: [[spoiler:You can avoid the entire chase by turning off your headlights and sneaking by the dam when the sentry’s not looking. Though the old lady [[GuideDangIt will not trust you]] unless you're chased.]]
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* KillTheLights: You will almost never lose your stalkers, unless you switch off your headlights. This is dangerous if you're unfamiliar with the roads, as now you're barrelling through a wasteland at night, and [[TooFastToStop can easily crash]] into hazards that come out of nowhere.

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* RealIsBrown: The game's world is comprised almost entirely of various shades of muddy brown. Somewhat justified, however, as you're travelling through dirt roads, in what seems to be autumn, late at night and in the rain, and there are few exceptions, such as the startingly white street lights in some places, and bright yellow [[spoiler:raincoats of the bus passengers]].

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* RealIsBrown: The game's world is comprised almost entirely of various shades of muddy brown. Somewhat justified, however, as you're travelling through dirt roads, in what seems to be autumn, late at night and in the rain, and there are few exceptions, such as the startingly startlingly white street lights in some places, and bright yellow [[spoiler:raincoats of the bus passengers]].


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* TooFastToStop: It's wise to pay attention to the road signs as you're speeding across the wilderness. If you take a corner, junction, or sudden drop too fast you will crash, get stuck, and game over.

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''Beware'' is a SurvivalHorror DrivingGame by Ondrej Svadlena, currently only available as a demo. Despite being extremely bare bones, its unique atmosphere and intense chase scenes have immediately awarded it a huge cult following.

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''Beware'' is a SurvivalHorror DrivingGame by Ondrej Svadlena, '''Ondrej Svadlena''', currently only available as a demo. Despite being extremely bare bones, its unique atmosphere and intense chase scenes have immediately awarded it a huge cult following.



* AcceptableBreaksFromReality: Your trusty steed will never run out of gas, or whatever else powers it, and its accumulator will never run out of power. This is for the best.

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* AcceptableBreaksFromReality: Your trusty steed [=Skoda 105 S=] will never run out of gas, or whatever else powers it, and its accumulator will never run out of power. This is for the best.



* FragileSpeedster: Your little [=Skoda 105 S=] cannot take much damage from crashes or collisions. The stalkers that pursue you must be avoided, as they will CarFu you off the road, and then you're [[YouAreAlreadyDead as good as death]].



** And then of course, [[spoiler: there's the PlayerCharacter who may be an [[RodentsOfUnusualSize overgrown mutated mouse]] as seen in the demo videos.]]

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** And then of course, Lastly, [[spoiler: there's the PlayerCharacter who may be an [[RodentsOfUnusualSize overgrown mutated mouse]] as seen in the demo videos.]]
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* AfterTheEnd: Hinted to take place in such a setting. There’s barely any people, abandoned buildings everywhere, dilapidated ruins, a field full of dead cattle, and various other elements that indicate the region isn’t doing so hot. [[spoiler:And if you complete the old lady’s side quest, you get a message on the movie screen about a disaster that overwhelmed the government and led to an exodus, and references to a famine of some kind and blackout.]]

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* AfterTheEnd: Hinted to take place in such a setting. There’s There's barely any people, abandoned buildings everywhere, dilapidated ruins, a field full of dead cattle, and various other elements that indicate the region isn’t doing so hot. [[spoiler:And if you complete the old lady’s lady's side quest, you get a message on the movie screen about a disaster that overwhelmed the government and led to an exodus, and references to a famine of some kind and blackout.]]


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* AmbiguouslyHuman: Your PlayerCharacter may, or may not, be human themselves in this desolate world with HumanoidAbomination characters. [[note]]The [[https://youtu.be/pzlLS3sYJSI development videos]] showcased the protagonist was a mouse, hence why the old lady was initially frightened by your appearance. Not knowing if you were friendly.[[/note]]


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** And then of course, [[spoiler: there's the PlayerCharacter who may be an [[RodentsOfUnusualSize overgrown mutated mouse]] as seen in the demo videos.]]

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Surprise Creepy was disambiguated. The example given doesn't fit Surprisingly Creepy Moment or Disguised Horror Story. It seems more fitting for Mood Whiplash, as it's a more normal/comedic moment in an otherwise survival horror game.


* MoodWhiplash: [[spoiler:That glowing floating spider creature? Actually a kid in a weird outfit, and a neutral NPC that's trying to hitch a ride from you.]]



* SurpriseCreepy: Inverted in one single case. [[spoiler:That glowing floating spider creature? Actually a kid in a weird outfit, and a neutral NPC that's trying to hitch a ride from you.]]
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* DrivesLikeCrazy: There's another car in the game, which is non-hostile, but no less dangerous due to the reckless high-speed antics of the driver - which certainly can't be good for [[spoiler: [[AdultFear the crying child in the back]]]].

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* DrivesLikeCrazy: There's another car in the game, which is non-hostile, but no less dangerous due to the reckless high-speed antics of the driver - which certainly can't be good for [[spoiler: [[AdultFear the crying child in the back]]]].back]].

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* AdultFear:
** This game very effectively plays on the latent fear every late-night rural driver has upon seeing headlights in their mirror: "Is that person just a random driver going somewhere else... or [[ParanoiaFuel am I being followed]]?"
** That crazy old man who drives like a total lunatic? [[spoiler:He has a kid in his backseat. The kid looks absolutely ''terrified''.]]


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* HarmfulToMinors: That crazy old man who drives like a total lunatic? [[spoiler:He has a kid in his backseat. The kid looks absolutely ''terrified''.]]

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* RealityEnsues:
** As can be expected, driving at full speed on narrow country roads is likely to get you killed without any input from your pursuers.
** Getting rammed by your pursuers is far less likely to stop your car than getting stuck in the off-road mud.
** Whoever's operating the [[spoiler:laser sight in the bus]] is likely trying to blind you with it, but has an understandable difficulty keeping it aimed while driving on a bumpy road.


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* UnexpectedlyRealisticGameplay:
** As can be expected, driving at full speed on narrow country roads is likely to get you killed without any input from your pursuers.
** Getting rammed by your pursuers is far less likely to stop your car than getting stuck in the off-road mud.
** Whoever's operating the [[spoiler:laser sight in the bus]] is likely trying to blind you with it, but has an understandable difficulty keeping it aimed while driving on a bumpy road.
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Capitalization was fixed from Videogame.Beware to Video Game.Beware. Null edit to update page.

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* GhostTown:
** This particular backwater burg is pretty much vacant; the only other people you can see are fellow drivers passing through, their passengers and [[spoiler:the old woman and the boy in spider hoodie]]. To make matters worse, eight of them want to murder you.
** Later on, you will find [[spoiler:a bigger town, with numerous apartment blocks, and not a single soul to be seen. Stranger still, this ghost town still has power.]]
* GrievousHarmWithABody: When the pursuers attack the car, they don't punch or kick it, but simply throw themselves at it and slam their heads on the windows. [[MadeOfIron It will still kill you.]]
* TheGuardsMustBeCrazy:
** The guards seem to have far weaker hearing than humans, and so long as you're not blasting at full speed [[spoiler:you can "sneak" past them, despite no indication that your car is an electric]].
** [[spoiler:After you deal with the first car, the rest of the pursuers will come out to chase you... and promptly leave the dam’s gate wide open.]]



* GhostTown:
** This particular backwater burg is pretty much vacant; the only other people you can see are fellow drivers passing through, their passengers and [[spoiler:the old woman and the boy in spider hoodie]]. To make matters worse, eight of them want to murder you.
** Later on, you will find [[spoiler:a bigger town, with numerous apartment blocks, and not a single soul to be seen. Stranger still, this ghost town still has power.]]
* GrievousHarmWithABody: When the pursuers attack the car, they don't punch or kick it, but simply throw themselves at it and slam their heads on the windows. [[MadeOfIron It will still kill you.]]
* TheGuardsMustBeCrazy:
** The guards seem to have far weaker hearing than humans, and so long as you're not blasting at full speed [[spoiler:you can "sneak" past them, despite no indication that your car is an electric]].
** [[spoiler:After you deal with the first car, the rest of the pursuers will come out to chase you... and promptly leave the dam’s gate wide open.]]

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These aren't really examples of Easter eggs - they seem to actually be part of the core game itself.


* EasterEgg: Surprisingly for a build this early, there are several, some less intuitive than others.
** You can [[spoiler:avoid the chase altogether by turning off your headlights and driving slowly by the dam while the patrolling thug is looking away.]]
** There is [[spoiler:an old woman near one of the swampy areas who will normally be afraid of you, but if you meet a certain critera- evading or incapacitating both cars- she will instead lead you to her home and clue you in about a lever at the dam.]]
** [[spoiler: Once you've drawn the second car out of the dam's parking lot, they'll leave the gate open for you to access the lever, which will restore power to the entire map- including a projector not far from the starting area. This projector shows a film of a long line of cars stuck on a highway and a [[{{Crawl}}news crawl]] saying such things as "EXODUS", "DISASTER", "FAMINE", "BLACKOUT" and "GOVERNMENT OVERWHELMED".]]
** Take a few turns into dirt roads and you'll see a cavalcade of spiders marching towards... something. [[spoiler:Follow them and you'll find a kid in strange glowing clothes that make them look like a glowing, floating spider. If you're able to stop yourself from panicking long enough to let him approach... well, voila, you have your first passenger!]]
** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] On its own, the place is a mystery, but [[spoiler:if you make a specific car safe from goons and follow it down into the same basement, you unlock a way to undo the damage on your car and becomes the new spawn point.]]
** [[spoiler: The kid in the spider outfit will wait patiently in your car at first. But if you tail the bus full of hazmat-suited figures without them noticing you, they will stop at various locations, get out and start taking pictures- and a second child may wander up. The kid in your car will get out and coax the second one to get in with him. (After that, the figures on the bus will no longer run from you, but instead sit in the bus and stare at you.) Take them back to where you picked up the first child, and he'll run out to one of the campers and bring a picture back of the second child and the old lady.]]


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* GuideDangIt: Since this game is still early in development, finding out a lot of what can happen is a bit less than intuitive:
** You can [[spoiler:avoid the chase altogether by turning off your headlights and driving slowly by the dam while the patrolling thug is looking away.]]
** There is [[spoiler:an old woman near one of the swampy areas who will normally be afraid of you, but if you meet a certain critera- evading or incapacitating both cars- she will instead lead you to her home and clue you in about a lever at the dam.]]
** [[spoiler: Once you've drawn the second car out of the dam's parking lot, they'll leave the gate open for you to access the lever, which will restore power to the entire map- including a projector not far from the starting area. This projector shows a film of a long line of cars stuck on a highway and a [[{{Crawl}}news crawl]] saying such things as "EXODUS", "DISASTER", "FAMINE", "BLACKOUT" and "GOVERNMENT OVERWHELMED".]]
** Take a few turns into dirt roads and you'll see a cavalcade of spiders marching towards... something. [[spoiler:Follow them and you'll find a kid in strange glowing clothes that make them look like a glowing, floating spider. If you're able to stop yourself from panicking long enough to let him approach... well, voila, you have your first passenger!]]
** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] On its own, the place is a mystery, but [[spoiler:if you make a specific car safe from goons and follow it down into the same basement, you unlock a way to undo the damage on your car and becomes the new spawn point.]]
** [[spoiler: The kid in the spider outfit will wait patiently in your car at first. But if you tail the bus full of hazmat-suited figures without them noticing you, they will stop at various locations, get out and start taking pictures- and a second child may wander up. The kid in your car will get out and coax the second one to get in with him. (After that, the figures on the bus will no longer run from you, but instead sit in the bus and stare at you.) Take them back to where you picked up the first child, and he'll run out to one of the campers and bring a picture back of the second child and the old lady.]]
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* ColorCodedForYourConvenience: The [[spoiler:two pursuing cars]] can be differentiated by the colour of their headlights - ones are regular white, while the others are a dirty shade of yellow.

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* ColorCodedForYourConvenience: The [[spoiler:two pursuing cars]] can be differentiated by the colour of their headlights - ones one's are regular white, while the others other's are a dirty shade of yellow.

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** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] On its own, the place is a mystery, but [[spoiler:if you make a specific care safe from goons and follow it down into the same basement, you unlock a way to undo the damage on your car and becomes the new spawn point.]]

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** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] On its own, the place is a mystery, but [[spoiler:if you make a specific care car safe from goons and follow it down into the same basement, you unlock a way to undo the damage on your car and becomes the new spawn point.]]
** [[spoiler: The kid in the spider outfit will wait patiently in your car at first. But if you tail the bus full of hazmat-suited figures without them noticing you, they will stop at various locations, get out and start taking pictures- and a second child may wander up. The kid in your car will get out and coax the second one to get in with him. (After that, the figures on the bus will no longer run from you, but instead sit in the bus and stare at you.) Take them back to where you picked up the first child, and he'll run out to one of the campers and bring a picture back of the second child and the old lady.
]]
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** The tunnel entry is likewise blocked with a road barrier. [[spoiler:Subverted - your car can easily bat it aside, letting you drive in.]] [[spoiler:Then double-subverted, as the other side of the tunnel is blocked by an Insurmountable Chainlink Fence.]]

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** The tunnel entry is likewise blocked with a road barrier. [[spoiler:Subverted - your car can easily bat it aside, letting you drive in.]] [[spoiler:Then double-subverted, as the other side of the tunnel is blocked by an Insurmountable Chainlink Fence.]] [[spoiler:''Then'' triple-subverted, as much like with the other chainlink fence, one of the pursuer cars can ram it open, if you attract their attention.]]
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* AmbiguousTimePeriod: The time period the game takes place in is difficult to ascertain, as while many cars look like they came from the 80s, such cars are still quite common out in the countryside (especially in East Europe, which is where the game seems to be set). On the other hand, [[spoiler:the other ghost town]] has slightly futuristic vehicles [[spoiler:and a gate of red light]].

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* AmbiguousTimePeriod: The time period the game takes place in is difficult to ascertain, as while many cars look like they came from the 80s, such cars are still quite common out in the countryside (especially in East Europe, which is where the game seems to be set). On the other hand, [[spoiler:the other ghost town]] has slightly futuristic vehicles [[spoiler:and a gate of red light]].vehicles.
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* AmbiguousTimePeriod: The time period the game takes place in is difficult to ascertain, as while many cars look like they came from the 80s, such cars are still quite common out in the countryside (especially in East Europe, which is where the game seems to be set). On the other hand, [[spoiler:turning on the projector]] reveals much more modern looking, or even slightly futuristic vehicles.

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* AmbiguousTimePeriod: The time period the game takes place in is difficult to ascertain, as while many cars look like they came from the 80s, such cars are still quite common out in the countryside (especially in East Europe, which is where the game seems to be set). On the other hand, [[spoiler:turning on the projector]] reveals much more modern looking, or even [[spoiler:the other ghost town]] has slightly futuristic vehicles.vehicles [[spoiler:and a gate of red light]].
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* AcceptableBreaksFromReality: Your trusty steed will never run out of gas, or whatever else powers it, and its accumulator will never run out of power. Given the absence of gas stations, this is for the best.

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* AcceptableBreaksFromReality: Your trusty steed will never run out of gas, or whatever else powers it, and its accumulator will never run out of power. Given the absence of gas stations, this This is for the best.
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* EldritchLocation: Underplayed, but some parts of the forest are... strange, to say the least. There is a section where it straight-up grows sideways, and the tunnel [[spoiler:has a copse of trees that somehow grew ''inside'' it.]]

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* GhostTown: This particular backwater burg is pretty much vacant; the only other people you can see are fellow drivers passing through, their passengers and [[spoiler:the old woman and the boy in spider hoodie]]. To make matters worse, eight of them want to murder you.

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* GhostTown: GhostTown:
**
This particular backwater burg is pretty much vacant; the only other people you can see are fellow drivers passing through, their passengers and [[spoiler:the old woman and the boy in spider hoodie]]. To make matters worse, eight of them want to murder you.you.
** Later on, you will find [[spoiler:a bigger town, with numerous apartment blocks, and not a single soul to be seen. Stranger still, this ghost town still has power.]]
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* AbandonedArea: The entire map is this - driving around, you'll find no less than two {{Ghost Town}}s, numerous abandoned farmsteads and, of course, the utterly empty RV park where you begin the game. There are abandoned cars ''everywhere''.
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*** This particular roadblock was eventually removed in a later update as another part of the map was added.
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** The tunnel entry is likewise blocked with a road barrier. [[spoiler:Subverted - your car can easily bat it aside, letting you drive in.]]

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** The tunnel entry is likewise blocked with a road barrier. [[spoiler:Subverted - your car can easily bat it aside, letting you drive in.]] [[spoiler:Then double-subverted, as the other side of the tunnel is blocked by an Insurmountable Chainlink Fence.]]
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** The tunnel entry is likewise blocked with a road barrier. [[spoiler:Subverted - your car can easily bat it aside, letting you drive in.]]
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* GrievousHarmWithABody: When the pursuers attack the car, they don't punch or kick it, but simply throw themselves at them and slam their heads on it. [[MadeOfIron It can still kill you.]]

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* GrievousHarmWithABody: When the pursuers attack the car, they don't punch or kick it, but simply throw themselves at them it and slam their heads on it. the windows. [[MadeOfIron It can will still kill you.]]

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** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] On its own, the place is a mystery, but [[spoiler:if you make a specific care safe from goons and follow it down into the same basement, you unlock a way to undo the damage on your car.]]

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** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] On its own, the place is a mystery, but [[spoiler:if you make a specific care safe from goons and follow it down into the same basement, you unlock a way to undo the damage on your car.car and becomes the new spawn point.]]


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* GrievousHarmWithABody: When the pursuers attack the car, they don't punch or kick it, but simply throw themselves at them and slam their heads on it. [[MadeOfIron It can still kill you.]]

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* DiegeticInterface: The game has no UI other than controls, which can be toggled on and off; rather, you can see your speed, RPM and whether you have reverse on by the indicators inside the car, and assess the damage by the state of the hood.



** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] Your guess is as good as anyone's.

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** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] Your guess On its own, the place is as good as anyone's.a mystery, but [[spoiler:if you make a specific care safe from goons and follow it down into the same basement, you unlock a way to undo the damage on your car.]]
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* ClosedCircle: The map is this. All the roads either loop on each other or end, either in road barriers or natural blockades, locking you in with everyone else.


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* DontGoIntoTheWoods: Inverted; the pursuers will keep to the road unless they must, so deep in the woods is one of the safer places to hide in - provided you have the driving skills to match, and the forest cooperates to give you a wide enough clearing.


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** There's a building out in the wild that has [[spoiler:an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground.]] Your guess is as good as anyone's.


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* TheLostWoods: The non-GhostTown parts of the map are evenly split between muddy plains and a thick, oppressive forest where strange things lurk.
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* AcceptableBreaksFromReality: Your trusty steed will never run out of gas, or whatever else powers it, and its accumulator will never run out of power. Given the absence of gas stations, this is for the best.


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* NothingIsScarier: When you're not being hunted - or if [[spoiler:you've never triggered the hunt in the first place]] - all that's out there is you, your car, the GhostTown, and a mounting sense of dread.

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%%* DangerTakesABackseat: Well, not yet, but for God's sake, it's a driving horror game, of course it's gonna use this trope.



* GhostTown: There are [[spoiler: exactly twelve]] people still alive in this backwater burg. Eight of them want to murder you.

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* GhostTown: There are [[spoiler: exactly twelve]] people still alive in this This particular backwater burg. Eight burg is pretty much vacant; the only other people you can see are fellow drivers passing through, their passengers and [[spoiler:the old woman and the boy in spider hoodie]]. To make matters worse, eight of them want to murder you.


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* InUniverseGameClock: The game has a day-night cycle (which, in the current version, can be accelerated), which is rather important when trying to hide. It remains cloudy and misty throughout, though.

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