Follow TV Tropes

Following

History VideoGame / BetrayalAtKrondor

Go To

OR

Is there an issue? Send a MessageReason:

Added DiffLines:

* MultipleLifeBars: A variation: there ''is'' a single unified set of life points in this game, but it's divided into two categories: stamina and health. Enemy attacks and CastFromHitPoints spells (all spells cost hit points in this game) will deplete stamina points until stamina points run out, and then they'll start depleting health points. The difference between the two is that your other stats like accuracy, speed, and strength begin to suffer when your health goes down, but depleting stamina does not have this effect.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* PuzzleBox: The game's treasure chests that are locked with riddles. The riddle is written on the lock, and the solution is the combination to the chest. For extra difficulty, both riddle and combination are written in the moredhel language, so if your party doesn't include someone who can read moredhel, you have no chance of solving the riddle.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* CriticalExistenceFailure: Averted. Health and stamina share the same pool, and a character can lose all of his stamina and still fight normally, but as soon as his stamina is gone and his health pool has started losing points, his skills also start becoming less effective, to the point where a nearly-dead character (enemy or ally) is effectively useless on the battlefield.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriminalDoppelganger: Several times James gets accused of crimes he didn't commit, both by law-abiding citizens and rival criminal gangs, all due to [[IdenticalStranger Lysle Rigger]] and his work against the Crawler.
Is there an issue? Send a MessageReason:
Crosswicking Dismembering The Body.

Added DiffLines:

* DismemberingTheBody: There is a type of enemy called a Black Slayer, who has sworn a special oath that essentially makes them immune to death unless their bodies are hacked to pieces and the pieces burned. Though there's a spell that can permanently destroy their corpses, too.
Is there an issue? Send a MessageReason:
None


''Betrayal at Krondor'' is a computer WesternRPG created in 1993 by Dynamix and published by Creator/{{Sierra}}. It takes place in Midkemia, Raymond E. Feist's ''[[Literature/TheRiftwarCycle Riftwar]]'' world. [[note]]However, despite the misconception, Feist did not write any of the plot or the in-game text (having been busy with one of his books at the time), and the story and original characters are entirely the brainchildren of Neal Hallford, lead writer and developer.[[/note]]

to:

''Betrayal at Krondor'' is a computer WesternRPG created in 1993 by Dynamix and published by Creator/{{Sierra}}. It takes place in Midkemia, Raymond E. Feist's ''[[Literature/TheRiftwarCycle Riftwar]]'' world. [[note]]However, despite the misconception, Feist [[note]]Feist himself did not write any of the plot or the in-game text (having been busy with one of his books at the time), and time); the story and original characters are entirely the brainchildren of Neal Hallford, lead writer and developer.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PoisonMushroom: Your characters need to eat, and you can find food from defeated enemies and in chests. But some of the food is bad and will poison characters, and they ''will'' automatically chow down on it at mealtimes. The player has to carefully read the descriptions and throw out bad food, but the game gives no hint that this is necessary, so it's very common for new players to find their characters repeatedly poisoned and have no idea why it keeps happening.

Changed: 145

Is there an issue? Send a MessageReason:
BAK Help Web was down, but it's back on a new domain.


* StrategyGuide: Though it's online and not a hard copy, the [[http://web.archive.org/web/20180617142836/http://notendur.hi.is/eybjorn/krondor/krondor.html BAK Help Web]] goes way beyond a normal [[WalkThrough FAQ or Walkthrough]].[[note]]Its webhost has expired, but you can download the whole thing [[https://drive.google.com/drive/folders/0Bwx_8AHu8jvpYTNmNDM2MWItOTkxOS00NjljLTk4ODYtY2NlYTZhMGIwNTFl here]] and open "krondor.html" to explore it.[[/note]] Featuring detailed maps, stats on every weapon and item, every single bit of text, and even a screenshot and stats for ''every combat in the game'', it's one of the most comprehensive resources on a single game out there.

to:

* StrategyGuide: Though it's online and not a hard copy, the [[http://web.archive.org/web/20180617142836/http://notendur.hi.is/eybjorn/krondor/krondor.[[https://dimwood.net/krondor.html BAK Help Web]] goes way beyond a normal [[WalkThrough FAQ or Walkthrough]].[[note]]Its webhost has expired, but you can [[note]]Another option is to download a backup of the whole thing site [[https://drive.google.com/drive/folders/0Bwx_8AHu8jvpYTNmNDM2MWItOTkxOS00NjljLTk4ODYtY2NlYTZhMGIwNTFl here]] and open "krondor.html" to explore it.[[/note]] Featuring detailed maps, stats on every weapon and item, every single bit of text, and even a screenshot and stats for ''every combat in the game'', it's one of the most comprehensive resources on a single game out there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossInMookClothing: Pantathians. You only fight them a handful of times, but every time you do they are among the most difficult combats in the game, sporting twice the health of most normal enemies, loaded with tons of nasty, hard-hitting spells (including insta-freeze spells like Grief of 1000 Nights), and also capable of melee combat. One fight in Chapter 6 has you facing ''five'' of them at once (luckily it's an optional combat, though you may not realize it at the time). This doesn't apply to the Pantathians in chapter 8, however, who, due to GameplayAndStoryIntegration, have virtually no spells or offensive capabilities.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UselessUsefulSpell: The "Touch of Lims-Kragma" spell causes instant death to almost all enemies. However, the casting cost is so high that only four enemies have enough hitpoints to justify using it rather than something cheaper like Flamecast, and two of those four are immune to it.
Is there an issue? Send a MessageReason:
no concealing the name of the trope -Handling Spoilers


* [[spoiler: TheUnfought]]: Delekhan, who is built up as the BigBad for most of the game, [[spoiler: ends up getting killed via cutscene after the game is technically over. At least you get to fight Makala, the actual BigBad.]]

to:

* [[spoiler: TheUnfought]]: TheUnfought: Delekhan, who is built up as the BigBad for most of the game, [[spoiler: ends up getting killed via cutscene after the game is technically over. At least you get to fight Makala, the actual BigBad.]]

Added: 355

Changed: 17

Removed: 356

Is there an issue? Send a MessageReason:


* GridInventory: Your inventory space is very limited. Stackables only stack up to a maximum of two dozen or much less, depending on the kind of item, armour is huge, and there's VendorTrash.

to:

* GridInventory: Your inventory space is very limited. Stackables only stack up to a maximum of two dozen or much less, depending on the kind of item, armour is huge, and there's VendorTrash.ShopFodder.



* ShopFodder: Of the myriads of jewels and shells you can collect, only two can be used in any game-affecting way; the rest are just there to be sold. PlayedWith a little in that three diamonds you get as part of your quest can be sold, and the gold you get from them can be used to further another quest that requires you to spend a large amount of gold.



* VendorTrash: Of the myriads of jewels and shells you can collect, only two can be used in any game-affecting way; the rest are just there to be sold. PlayedWith a little in that three diamonds you get as part of your quest can be sold, and the gold you get from them can be used to further another quest that requires you to spend a large amount of gold.
Is there an issue? Send a MessageReason:
moving to YMMV


* DifficultySpike: The beginning of Chapter V is a great example of this. You're suddenly using a party with characters you haven't used in a while (or ever), two of which have nearly empty inventories aside from weapons and armor, and must fight through at least three extremely difficult combats (in which the enemies are wearing and wielding magically enhanced armor and weapons, which hadn't been seen before in the game) before making it to the nearest town.
Is there an issue? Send a MessageReason:
Day/night cycle and food are "unorthodox RPG elements"? Someone is apparently unfamiliar with WRP Gs


''Betrayal at Krondor'' was a unique CRPG. Instead of levels and XP, characters gain percentage points in over a dozen skills, but only if they practice that particular skill. For example, a character can only improve his crossbow accuracy skill if he uses a crossbow during combat. Mages do not have any MP; instead, any spells cast use an amount of their [[CastFromHitPoints health/stamina points]]. In addition, the game utilizes some unorthodox RPG elements, such as day/night cycles, riddle-based puzzle lockchests, and even a food system.

to:

''Betrayal at Krondor'' was a unique CRPG. Instead of levels and XP, characters gain percentage points in over a dozen skills, but only if they practice that particular skill. For example, a character can only improve his crossbow accuracy skill if he uses a crossbow during combat. Mages do not have any MP; instead, any spells cast use an amount of their [[CastFromHitPoints health/stamina points]]. In addition, the game utilizes some unorthodox RPG elements, such as day/night cycles, riddle-based puzzle lockchests, and even a food system.
lockchests.
Is there an issue? Send a MessageReason:
None


* OrphanedSeries: The ''actual'' sequel, (titled ''Thief of Dreams'' and supposedly set in Kesh) the one thought up by the big brains behind ''this'' game and the one meant to expand on the loose ends left dangling here, never saw the light of day, thanks to ExecutiveMeddling. To elaborate, the studio closed up and the team went their separate ways because BaK didn't sell so good at first. ''Then'' it became wildly successful, and the meddling executives tried to backpedal and get the sequel going again, but the original team and concept were no longer there.

to:

* OrphanedSeries: The ''actual'' sequel, (titled ''Thief of Dreams'' and supposedly set in Kesh) the one thought up by the big brains behind ''this'' game and the one meant to expand on the loose ends left dangling here, never saw the light of day, thanks to ExecutiveMeddling. To elaborate, the studio closed up and the team went their separate ways because BaK [=BaK=] didn't sell so good at first. ''Then'' it became wildly successful, and the meddling executives tried to backpedal and get the sequel going again, but the original team and concept were no longer there.

Added: 436

Changed: 225

Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: The game starts with Owyn patching up an apparently badly injured Locklear and warning that he isn't sure how good the healing was, yet every character starts with full health, better than is possible without visiting an Inn.

to:

* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
The game starts with Owyn patching up an apparently badly injured Locklear and warning that he isn't sure how good the healing was, yet every character starts with full health, better than is possible without visiting an Inn.Inn.
** The "Brak-Nurr" monster is said in the manual to "appear to have no eyes". Despite this, Owyn's "Despair Thy Eyes" spell (that temporarily blinds an opponent) works just fine on it, trivialising the fight.
Is there an issue? Send a MessageReason:
Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Pug and [[spoiler:Makala. Both Tsurani Great Ones, both willing to step over bodies to make a point or uphold what they perceive to be their duties, both having done so in the past.]]

Changed: 448

Is there an issue? Send a MessageReason:
None


* AllSwordsAreTheSame: Averted. Some swords are intended to be swung, and some are intended to be thrusted. Using a sword in the manner it is not intended to causes it to suffer a stat penalty.

to:

* AllSwordsAreTheSame: Averted. Some swords are intended to be swung, and some are intended to be thrusted. Using In general, thrusting with a sword in the manner it is accurate, while swinging trades accuracy for power. The accuracy/power tradeoff is not intended to causes it to suffer always aligned, so the Sword of Kinnur is more efficient thrusting, and the Galon Griefmaker is more efficient swinging, even though you still get some benefit from the "wrong" move. Only the rapier is unique as being exclusively a stat penalty.thrusting sword as its swing is both less accurate ''and'' weaker.

Added: 571

Changed: 940

Is there an issue? Send a MessageReason:
None


** Pick a fight with any creature programmed to never retreat and kill all but one opponent, then get it to near death without killing it. Reset all your characters to focus only on training defense and spend the next 30 minutes just defending. Because stats drop with health the weakend foe's melee skills will be too low to sucessfully land a blow, but you can still raise your defense skill from these feable attacks. With 30 minutes of effort your team can have their defense skill maxed out, rendering them nearly immune to enemy attacks for the next few chapters.

to:

** Getting the scroll of Grief of 1000 Nights in Chapter 1 is rather tedious[[note]]Cast "Dragon's Breath" and walk toward Sethanon ruins, saving the game after each step. When attacked, reload. Side effect: your stealth may rise so high, you'll start missing low level ambushers — and their loot.[[/note]], but the spell greatly simplifies fighting multiple enemies (effectively, it's Despair Thy Eyes, but lasting longer and costing proportionately higher). You can even get a scroll for Patrus, if you sell the scroll at a store and then buy two.
** Pick a fight with any creature programmed to never retreat and kill all but one opponent, then get it to near death without killing it. Reset all your characters to focus only on training defense and spend the next 30 minutes just defending. Because stats drop with health the weakend weakened foe's melee skills will be too low to sucessfully successfully land a blow, but you can still raise your defense skill from these feable feeble attacks. With 30 minutes of effort your team can have their defense skill maxed out, rendering them nearly immune to enemy attacks for the next few chapters.
Is there an issue? Send a MessageReason:
Moving to Trivia per TRS


* DummiedOut: Possibly an accidental example: there was a spell called Mind Melt that was meant to result from a quest where you get a (wrong) password from one house, go to another house where there's a secret meeting, then go back to the first house to get the correct password, ''then'' go back to the meeting-house, and then they give your party a magic scroll to help deal with trolls. In most versions of the game, that first house's NPC won't give you the correct password when you revisit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DefendCommand: A very useful defend command because it greatly increases the chance to avoid damage entirely, even when being attacked by multiple enemies. Especially in the early game, having your magician defend while your fighters clean up is a perfectly viable strategy that will get you through most battles unscathed.
Is there an issue? Send a MessageReason:
None


** If you pick all treasures and kill all enemies in the first area and finish all sidequests that don't require to leave it, you should get enough money to buy two Greatswords. But even with Greatswords the northeastern route (Tyr-Sog — Highcastle) is hard for untrained party. Though if you manage to [[TrainingFromHell make your way through this road]], chapters 1-3 are a breeze.

to:

** If you pick all treasures and kill all enemies in the first area and finish all sidequests that don't require to leave it, you should get enough money to buy two Greatswords. But even with Greatswords the northeastern route (Tyr-Sog — Highcastle) is hard for an untrained party. Though if you manage to [[TrainingFromHell make your way through this road]], chapters 1-3 are a breeze.

Added: 313

Removed: 313

Is there an issue? Send a MessageReason:
None


* PointOfNoReturn: After Chapter VI, you won't be able to travel Midkemia again with those particular characters, as their next adventures take them to a different world and then to the final boss battle. Meanwhile, the B team in Chapter VII are [[spoiler: limited to the Dimwood and never used again afterward]].



* PointOfNoReturn: After Chapter VI, you won't be able to travel Midkemia again with those particular characters, as their next adventures take them to a different world and then to the final boss battle. Meanwhile, the B team in Chapter VII are [[spoiler: limited to the Dimwood and never used again afterward]].

Top