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* ShoutOut: One mission in Tolbrynd is titled [[VideoGame/{{Bloodborne}} "Farmer Gascoigne"]] and pits you against unique scythe-wielding enemies.
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Besiege is a physics-based game in development by Spiderling Studios in the United Kingdom for Windows, OS X and Linux. The game was released in early access on Steam on 28 January 2015.

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Besiege is a physics-based game in development by Spiderling Studios in the United Kingdom for Windows, OS X and Linux. The game was released in early access on Steam on 28 January 2015.
2015, and after a long beta period, gained its full release on 18 February 2020.
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* TyopOnTheCover: The ending screen after conquering the last island in Krolmar reads thus (emphasis added):
-->''You have conquered every island,\\
slain every threat,\\
destroyed every '''frotress''',\\
taken every treasure.\\\
The world is yours.''
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* TyopOnTheCover: The ending screen after conquering the last island in Krolmar reads thus (emphasis added):
-->''You have conquered every island,\\
slain every threat,\\
destroyed every '''frotress''',\\
taken every treasure.\\\
The world is yours.''
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* VideoGamePerversityPotential : It's entirely possible to build perverted vehicles that look like people having sex. This [[https://www.youtube.com/watch?v=jCwSCDeNOqM video]] resumes that well.

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* VideoGamePerversityPotential : It's entirely possible to build perverted vehicles that look like people having sex. This [[https://www.youtube.com/watch?v=jCwSCDeNOqM video]] resumes that demonstrates this well.
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* FacelessGoons: The most you'll ever see of any NPC's face is a nose poking out from under a hood.

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* AllDesertsHaveCacti: Krolmar has cacti that will break parts off of your machine if you touch them, despite Krolmar having Arabic cultural influences.



* FireBreathingWeapon: The flamethrower, natch.

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* FantasyCounterpartCulture: Krolmar takes design cues from Arabic culture, [[AllDesertsHaveCacti despite also featuring cacti]].
* FireBreathingWeapon: The flamethrower, natch.flamethrower spews out flame, and is useful for burning enemy soldiers and wooden structures.


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* GrimUpNorth: Valfross is a freezing land where the player will be fending off grizzled vikings just as much as they'll be fighting the environment, such as in the Frozen Path and Relict Frost.
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* ThisLooksLikeAJobForAquaman: The water cannon has few uses in standard gameplay, other than pushing enemies around and being paired with a fire source to produce a steam cannon. However, it's the only thing that can extinguish the titular Sacred Flame of Zone 30.
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* DesignItYourselfEquipment: You build your siege engine from basic parts.
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** Gears. There is ''nothing'' an array of gears can accomplish that just using a single powered wheel or spinning block can do better, and you'll struggle to find any legitimate uses for the things. But they make your contraption look all ClockPunk and such, and that is just frigging cool.

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** Gears. There is ''nothing'' an array of gears can accomplish that just using a single powered wheel or spinning block can do better, and you'll struggle to find any legitimate uses for the things. But they make your contraption look all ClockPunk and such, and that is just frigging cool. In fact, pretty much their only genuine legitimate use is being used as buffers to keep tank treads from slipping off -- yes, their only use that isn't awesome but impractical is as a component to something ''else'' that is awesome but impractical!
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** Gears. There is ''nothing'' an array of gears can accomplish that just using a single powered wheel or spinning block can do better, and you'll struggle to find any legitimate uses for the things. But they make your contraption look all ClockPunk and such, and that is just frigging cool.
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* NotTheIntendedUse: Shrapnel cannons don't actually fire a projectile, but effectively are just a "force" cannon with enough umph to punch holes in walls or hit enemy soldiers with fatal concussive blasts. This programming quirk means they'll send bombs flying ''without detonating them''. Place a shrapnel cannon and a grabber holding a bomb in front of it, keybind both to the same button, and pressing that button will fire the bomb like a cannonball. To explain how much of a GameBreaker this is, the game devs have "exploding cannonballs" ''as a cheat code'' that [[NoFairCheating prevents you from progressing]] if you use it.


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* SteamVentObstacle: Having a water cannon with a torch or other source of fire heating it will make it fire steam instead, which in effect becomes an unlimited ammo flamethrower that can't ignite stuff. It packs enough punch to send enemy soldiers flying and can even ''generate thrust for flight''.
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* GlassCannon: Most of your machines aren't very durable. Even basic Ipsilon soldiers can rip it apart in pretty short order, halberdiers will be smashing parts of your machine off in ''seconds'' if you allow it, it takes only one good shot from an enemy cannon or bomb to utterly demolish your vehicle, and fire will burn the entire thing to cinders in no time. Your best bet is to go in fast, hard, and mercilessly, and it doesn't hurt to rig your vehicle with bombs and a remote grenade which you can use in a [[TakingYouWithMe last ditch effort to take out your foe with the blast and burning debris]].

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* AntiFrustrationFeatures: Unlike everything else which reacts rather realistically with surrounding components and will put stress on touching parts or break if overlapped, braces completely ignore these properties. A brace can be placed under, inside, and intersecting whatever you like without problem, and they can even pass through other objects while your machine is in motion during game play. Braces also happen to be ''completely'' unbreakable and while they can break off of a part (or break other parts if they put too much stress on them) they themselves will never snap. As braces are ''the'' go-to method of strengthening your contraption, and often the ''only'' feasible way to make it work without falling apart, this allows the player to be much more freely creative while still allowing the game to be very heavily physics-based.



* AwesomeButImpractical: Incredibly large or incredibly compact vehicles can easily become this, particularly the former. Building these is basically the entire point of the game.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Incredibly large or incredibly compact vehicles can easily become this, particularly the former. Building these is basically the entire point of the game.game.
** Making tank treads out of a chain of hinges and wrapping them around wheels. They slow your vehicle down, rob it of traction, are less able to transverse obstacles, make your machine bigger and heavier than it needs to be, are time-consuming to make, are difficult to keep from sliding off the wheels, and literally do ''nothing'' better than if you simply left the wheels bare. [[RuleOfCool Damn do they look cool though]], and the soldiers of Ipsilon will stop thinking they're gangster real quick when you [[TankGoodness roll up in a tank and start running them down]].
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** Almost any mission where you just need to wholesale destroy structures, an army, or animals, can be taken down by the simple and effective war crime that is a dump truck of bombs. Build a tray as big as you can, fill it with bombs, copy it, and stack it three-times high. Put a single remote grenade in it to detonate it, put some basic wheels on either side, and wrap it in some wood paneling to hold off arrows. Then just drive it straight into the fray and hit the detonate button. If the blast doesn't wipe out everything, the raining flaming bits of wood landing ''all over the map'' will finish the job for you. It takes about 5 minutes to build.

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** Almost any mission where you just need to wholesale destroy structures, an army, or animals, can be taken down by the simple and effective war crime that is a dump truck [[TheresNoKillLikeOverkill a massive box of bombs.bombs]]. Build a tray as big as you can, fill it with bombs, copy it, and stack it three-times high. Put a single remote grenade in it to detonate it, put some basic wheels on either side, and wrap it in some wood paneling to hold off arrows. Then just drive it straight into the fray and hit the detonate button. If the blast doesn't wipe out everything, the raining flaming bits of wood landing ''all over the map'' will finish the job for you. It takes about 5 minutes to build.

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* DifficultButAwesome: Flying machines on the whole. They can go anywhere on the map, avoid obstacles, attack enemies from their blind spot above or well out of their reach, and avoid damage from running over uneven ground or into enemies. Of course they are ''very'' difficult to control as weight, balance, and ballast are constantly in conflict and even the [[GlassCannon slightest bump]] can send them careening out of control and into an unavoidable crash. An array of anglometers tied to propellers can create an autostabilization system and would be an utter GameBreaker, but the size and weight of this alone will take up a lot of room and make the thing needlessly huge and cumbersome which leaves little to no room for weapons and gear.



* RecoilBoost: The cannon has rather strong recoil, which can be exploited as a form of thrust.

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* RecoilBoost: RecoilBoost:
**
The cannon has rather strong recoil, which can be exploited as a form of thrust.thrust.
** Mount a grabber on a vehicle. Plop a block on the grabber. Put two reverse-aimed shrapnel cannons set to full strength aimed away from what you're aiming at on either side of of the block. Plop another grabber on the end of the block. Plop a bomb on that. You've created a BFG that'll topple any building in one shot from ''across the map''.


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** Almost any mission where you just need to wholesale destroy structures, an army, or animals, can be taken down by the simple and effective war crime that is a dump truck of bombs. Build a tray as big as you can, fill it with bombs, copy it, and stack it three-times high. Put a single remote grenade in it to detonate it, put some basic wheels on either side, and wrap it in some wood paneling to hold off arrows. Then just drive it straight into the fray and hit the detonate button. If the blast doesn't wipe out everything, the raining flaming bits of wood landing ''all over the map'' will finish the job for you. It takes about 5 minutes to build.
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* MilitaryMashupMachine: Given that you create siege engines from various parts, some of the machines will inevitably become this.


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* SchizoTech: The machine parts you can work with look like medieval/renaissance technology, but the self-moving and flying parts actually make them modern, remote-controlled robots.

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* FireBreathingWeapon: The flamethrower, natch.
* HairTriggerExplosive: The provided bombs are extremely sensitive, to the point that they're often more dangerous to the player's vehicle than the enemy. Just slightly jostling them may cause them to explode, though MurphysLaw means they often ''fail'' to explode when you want them to.
* MadeOfExplodium: Bombs, of course. Usual practice is to build a catapult to fling them at the enemy, or just put them at the front of your vehicle and drive into them for a SuicideAttack. Some maps also feature bombs buried in the ground as mines, which have to be carefully navigated around.
* OneHitPointWonder: Civilian buildings will collapse from a single hit from just about anything, in contrast to castle walls which are much more durable.
* RecoilBoost: The cannon has rather strong recoil, which can be exploited as a form of thrust.
* SiegeEngines: The point of the game is to get creative building these. Designs can range from the mundane (wheeled carts with cannons on them) to the fantastical (zeppelins that drop bombs on the enemy) to the bizarre (HumongousMecha with sawblades for hands).



* RecoilBoost: The cannon has rather strong recoil, which can be exploited as a form of thrust.

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* RecoilBoost: The cannon has rather strong recoil, which can be exploited as a form SpikesOfDoom: One of thrust.the provided blocks. Not much good against structures, but they work great against squishy human enemies.



* VideoGameCrueltyPotential: The player is given ''carte blanche'' to build all kinds of devilish contraptions designed to inflict pain on enemy soldiers (or enemy sheep). Sawblades, flamethrowers, bombs, spikes, cannons, and drills are among the tools on your arsenal. Flamethrowers in particular lead to this, as enemies who are set on fire will run around while burning for a few seconds before dying. Which leads to . . .
* VideoGameCrueltyPunishment: If one of those burning enemies happens to blindly walk into your construction, it may catch fire.

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* VideoGameCrueltyPotential: The player is given ''carte blanche'' to build all kinds of devilish contraptions designed to inflict pain on enemy soldiers (or enemy sheep). Sawblades, flamethrowers, bombs, spikes, cannons, and drills are among the tools on your arsenal. Flamethrowers in particular lead to this, as enemies who are set on fire will run around while burning screaming for a few seconds before dying. Which leads to . . .
* VideoGameCrueltyPunishment: If one of those burning enemies happens to blindly walk run into your construction, it may catch fire.
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* ArrowsOnFire: Firing a crossbow through a flamethrower's flame will ignite the arrow, causing it to set fire to whatever it hits.


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* RecoilBoost: The cannon has rather strong recoil, which can be exploited as a form of thrust.
* ThisIsADrill: One of the available blocks is a rotating drill head.
* ThoseMagnificentFlyingMachines: The flight-oriented parts give this impression, being mostly wood and canvas and based on Creator/LeonardoDaVinci's flying machine sketches.
* VideoGameCrueltyPotential: The player is given ''carte blanche'' to build all kinds of devilish contraptions designed to inflict pain on enemy soldiers (or enemy sheep). Sawblades, flamethrowers, bombs, spikes, cannons, and drills are among the tools on your arsenal. Flamethrowers in particular lead to this, as enemies who are set on fire will run around while burning for a few seconds before dying. Which leads to . . .
* VideoGameCrueltyPunishment: If one of those burning enemies happens to blindly walk into your construction, it may catch fire.

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* AnnoyingArrows: The archers can't do much damage individually and are unlikely to destroy blocks unless in large groups or given copious amounts of time
* AwesomeButImpractical: Incredibly large or incredibly compact vehicles can easily become this, particularly the former
* VideoGamePerversityPotential : It's entirely possible to build perverted vehicules that look like people having sex. This [[https://www.youtube.com/watch?v=jCwSCDeNOqM video]] resumes that well.

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* AnnoyingArrows: The archers can't do much damage individually and are unlikely to destroy blocks unless in large groups or given copious amounts of time
time. Their main purpose is to prevent you from building [[ActionBomb suicide-bombers]] loaded down with explosives that just drive into targets, since even a single arrow can detonate a bomb no problem.
* AwesomeButImpractical: Incredibly large or incredibly compact vehicles can easily become this, particularly the former
former. Building these is basically the entire point of the game.
* SimpleYetAwesome:
** Literally putting [[ActionBomb a simple bomb on wheels]] will get you through a lot of missions.
** The cannon that fires itself is a ''very'' simple and effective design, consisting of an unattached cannon on a ramp aimed away from the target that is hurled at the target by the momentum of its cannonball. You'd be downright ''amazed'' what this thing will take out.
* VideoGamePerversityPotential : It's entirely possible to build perverted vehicules vehicles that look like people having sex. This [[https://www.youtube.com/watch?v=jCwSCDeNOqM video]] resumes that well.
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New trope. Sorry for any grammar mistake.


* AwesomeButImpractical: Incredibly large or incredibly compact vehicles can easily become this, particularly the former

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* AwesomeButImpractical: Incredibly large or incredibly compact vehicles can easily become this, particularly the formerformer
* VideoGamePerversityPotential : It's entirely possible to build perverted vehicules that look like people having sex. This [[https://www.youtube.com/watch?v=jCwSCDeNOqM video]] resumes that well.
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Besiege is a physics-based game in development by Spiderling Studios in the United Kingdom for Windows, OS X and Linux. The game was released in early access on Steam on 28 January 2015.

The game allows players to build outlandish medieval siege engines to pit against castles or armies. Players select from a collection of mechanical parts that can be connected together to build a machine. Each level has a goal, such as "destroy the windmill" or "kill 100 soldiers". Although the goals are relatively simple, the wide variety of possible approaches allows for experimentation.

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!! This game gives examples of:
* AnnoyingArrows: The archers can't do much damage individually and are unlikely to destroy blocks unless in large groups or given copious amounts of time
* AwesomeButImpractical: Incredibly large or incredibly compact vehicles can easily become this, particularly the former

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