Follow TV Tropes

Following

History VideoGame / Berzerk

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DamageDiscrimination: Averted. Robots can accidentally kill each other by way of CollisionDamage, running into walls (usually by touching the end of one), and shooting each other. Evil Otto will kill anything he touches, even robots.
Is there an issue? Send a MessageReason:
None


May have inspired ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Not to be confused with the 1967 British B-movie ''Film/{{Berserk}}'' or to the dark fantasy manga ''{{Manga/Berserk}}''.

to:

May have inspired ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D''.''VideoGame/Wolfenstein3D'', or even ''VideoGame/Robotron2084''. Not to be confused with the 1967 British B-movie ''Film/{{Berserk}}'' or to the dark fantasy manga ''{{Manga/Berserk}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AmbiguouslyHuman: The player is only called "the humanoid" in all official documentation, as well as by the robots.

Added: 37

Changed: 15

Removed: 66

Is there an issue? Send a MessageReason:
None


* FloatingLimbs: The humanoid's neck.



* HitboxDissonance: See the humanoid in the picture at the top of this page? Well, its head and body have two separate hitboxes. A horizontal shot through [[RaymanianLimbs that gap where the neck would be]], is entirely harmless. Call it an "Asimovian necktie".
* HoistByHisOwnPetard: You can kill youtself in ''Frenzy'' with your own shots if you aren't careful with the reflective walls.

to:

* HitboxDissonance: See the humanoid in the picture at the top of this page? Well, its head and body have two separate hitboxes. A horizontal shot through [[RaymanianLimbs [[FloatingLimbs that gap where the neck would be]], is entirely harmless. Call it an "Asimovian necktie".
* HoistByHisOwnPetard: You can kill youtself yourself in ''Frenzy'' with your own shots if you aren't careful with the reflective walls.



* RaymanianLimbs: The humanoid's neck. See HitboxDissonance above.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FollowTheLeader: ''K-razy Shoot-Out'' by CBS Electronics for the Atari 5200 and Atari 8-bit computer family is a clone of this game, minus the Evil Otto figure.
Is there an issue? Send a MessageReason:
None


May have inspired ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated to the manga ''{{Manga/Berserk}}'' (except for the whole endless, futile war thing).

to:

May have inspired ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated Not to be confused with the 1967 British B-movie ''Film/{{Berserk}}'' or to the dark fantasy manga ''{{Manga/Berserk}}'' (except for the whole endless, futile war thing).
''{{Manga/Berserk}}''.
Is there an issue? Send a MessageReason:
None


->''"Got the humanoid! Got the intruder!"''

to:

->''"Got ->[[AC:Got the humanoid! Got the intruder!"''intruder!]]
Is there an issue? Send a MessageReason:
None


May have inspired ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated to the manga ''{{Berserk}}'' (except for the whole endless, futile war thing).

to:

May have inspired ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated to the manga ''{{Berserk}}'' ''{{Manga/Berserk}}'' (except for the whole endless, futile war thing).
Is there an issue? Send a MessageReason:
None


* ShootEmUps

to:

* ShootEmUpsShootEmUp
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EverythingIsTryingToKillYou. ''Everything''.

Added: 188

Changed: 429

Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The player can use the other robots to kill each other and make Evil Otto smash the robots. They're slightly smarter in ''Frenzy'' (they won't walk into each other, for example), but not by much.
** In the {{Atari 2600}} version, the robots couldn't walk into each other (due to a one-robot-per-scanline technical limitation), but were much more likely to walk into walls.

to:

* ArtificialStupidity: ArtificialStupidity:
**
The player can use the other robots to kill each other and make Evil Otto smash the robots. They're slightly smarter in ''Frenzy'' (they won't walk into each other, for example), but not by much.
** In the {{Atari UsefulNotes/{{Atari 2600}} version, the robots couldn't walk into each other (due to a one-robot-per-scanline technical limitation), but were much more likely to walk into walls.
Is there an issue? Send a MessageReason:
None


* DeadlyWalls: Rare non-shoot'em up example. Averted in ''Frenzy''.

to:

* DeadlyWalls: Rare non-shoot'em up example. The walls don't discriminate between player and robot; it is possible to get a robot to destroy themselves by walking into a wall. Averted in ''Frenzy''.
Is there an issue? Send a MessageReason:
None


!!''Berzerk'' provides examples of:

to:

!!''Berzerk'' provides examples of:!! Tropes detected in pocket!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossWarningSiren: "Intruder alert! Intruder alert!"
Is there an issue? Send a MessageReason:
None


* AttractMode

to:

* AttractModeAttractMode: ''Coin detected in pocket!'' It was one of the first games in the market to be equipped with a speech synthesizer chip, and it isn't afraid to use the fact to attract players!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KillerRobot: Every enemy that isn't Evil Otto.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoistByHisOwnPetard: You can kill youtself in ''Frenzy'' with your own shots if you aren't careful with the reflective walls.
Is there an issue? Send a MessageReason:
None


* ModdDissonance: Evil Otto is out to murder you, and will happily destroy any robots that happen to be in his way. He's also a bouncing ''smiley face.''

to:

* ModdDissonance: MoodDissonance: Evil Otto is out to murder you, and will happily destroy any robots that happen to be in his way. He's also a bouncing ''smiley face.''

Added: 145

Changed: 4

Is there an issue? Send a MessageReason:
None


* HaveANiceDeath: "Got the humanoid! Got the intruder!"



* RandomlyGeneratedLevels: The stages are all randomly selected from pre-generated stages.



->"Got the humanoid! Got the intruder!"

to:

->"Got ->''"Got the humanoid! Got the intruder!"intruder!"''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ModdDissonance: Evil Otto is out to murder you, and will happily destroy any robots that happen to be in his way. He's also a bouncing ''smiley face.''
Is there an issue? Send a MessageReason:
None


[[quote:256:http://static.tvtropes.org/pmwiki/pub/images/berzerk.png]]
[[caption-width:256:"Chicken! Fight like a robot!"]]

to:

[[quote:256:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/berzerk.png]]
[[caption-width:256:"Chicken! [[caption-width-right:256:"Chicken! Fight like a robot!"]]

Added: 43

Changed: 158

Is there an issue? Send a MessageReason:
None


http://static.tvtropes.org/pmwiki/pub/images/berzerk.png

''Intruder alert! Intruder alert!''

to:

http://static.[[quote:256:http://static.tvtropes.org/pmwiki/pub/images/berzerk.png

''Intruder
png]]
[[caption-width:256:"Chicken! Fight like a robot!"]]

->''Intruder
alert! Intruder alert!''






This game provides examples of:

to:

This game !!''Berzerk'' provides examples of:


Added DiffLines:

----
->"Got the humanoid! Got the intruder!"
Is there an issue? Send a MessageReason:
None


''Berzerk'' (Stern Electronics, 1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player with, "Chicken. Fight like a robot."

to:

''Berzerk'' (Stern Electronics, (Creator/SternElectronics, 1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player with, "Chicken. Fight like a robot."
Is there an issue? Send a MessageReason:
None


''Berzerk'' (1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player with, "Chicken. Fight like a robot."

to:

''Berzerk'' (1980) (Stern Electronics, 1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player with, "Chicken. Fight like a robot."

Added: 66

Changed: 19

Is there an issue? Send a MessageReason:
None


* HitboxDissonance: See the humanoid in the picture at the top of this page? Well, its head and body have two separate hitboxes. A horizontal shot through that gap where the neck would be, is entirely harmless. Call it an "Asimovian necktie".

to:

* HitboxDissonance: See the humanoid in the picture at the top of this page? Well, its head and body have two separate hitboxes. A horizontal shot through [[RaymanianLimbs that gap where the neck would be, be]], is entirely harmless. Call it an "Asimovian necktie".


Added DiffLines:

* RaymanianLimbs: The humanoid's neck. See HitboxDissonance above.
Is there an issue? Send a MessageReason:
None


May have inspired ''Castle Wolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated to the manga ''{{Berserk}}'' (except for the whole endless, futile war thing).

to:

May have inspired ''Castle Wolfenstein'' ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated to the manga ''{{Berserk}}'' (except for the whole endless, futile war thing).
Is there an issue? Send a MessageReason:
None


''Berzerk'' was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player with, "Chicken. Fight like a robot."

to:

''Berzerk'' (1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player with, "Chicken. Fight like a robot."



The game received a sequel, ''Frenzy'', which introduces two styles of robots (skeletons and tanks, who act the same, but the skeletons are slightly harder to hit from above or below), a temporarily-destroyable Evil Otto, destructible and reflective walls, and "Special" rooms with some feature that adds a twist to the normal game (the Robot Factory constantly sends out new robots, shooting the Power Plant immobilizes all robots in the room, shooting the Central Computer causes all robots in the room to go crazy and destroy each other, and Big Otto gets very very angry if you destroy Evil Otto in his chamber).

to:

The game received a sequel, ''Frenzy'', ''Frenzy'' (1982), which introduces two styles of robots (skeletons and tanks, who act the same, but the skeletons are slightly harder to hit from above or below), a temporarily-destroyable Evil Otto, destructible and reflective walls, and "Special" rooms with some feature that adds a twist to the normal game (the Robot Factory constantly sends out new robots, shooting the Power Plant immobilizes all robots in the room, shooting the Central Computer causes all robots in the room to go crazy and destroy each other, and Big Otto gets very very angry if you destroy Evil Otto in his chamber).

Added: 691

Changed: 775

Is there an issue? Send a MessageReason:
More details on Frenzy


The game received a sequel, ''Frenzy''. May have inspired ''Castle Wolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated to the manga ''{{Berserk}}'' (except for the whole endless, futile war thing).

to:

The game received a sequel, ''Frenzy''. ''Frenzy'', which introduces two styles of robots (skeletons and tanks, who act the same, but the skeletons are slightly harder to hit from above or below), a temporarily-destroyable Evil Otto, destructible and reflective walls, and "Special" rooms with some feature that adds a twist to the normal game (the Robot Factory constantly sends out new robots, shooting the Power Plant immobilizes all robots in the room, shooting the Central Computer causes all robots in the room to go crazy and destroy each other, and Big Otto gets very very angry if you destroy Evil Otto in his chamber).

May have inspired ''Castle Wolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated to the manga ''{{Berserk}}'' (except for the whole endless, futile war thing).



* ArtificialStupidity: The player can use the other robots to kill each other and make Evil Otto smash the robots.

to:

* ArtificialStupidity: The player can use the other robots to kill each other and make Evil Otto smash the robots. They're slightly smarter in ''Frenzy'' (they won't walk into each other, for example), but not by much.
** In the {{Atari 2600}} version, the robots couldn't walk into each other (due to a one-robot-per-scanline technical limitation), but were much more likely to walk into walls.



* MoralGuardians (see above)

to:

* MoralGuardians MoralGuardians: (see above)



* NintendoHard: Most people can'tlast three rooms.

to:

* NintendoHard: Most people can'tlast can't last three rooms.



* OhCrap: "Intruder alert! Intruder alert!"

to:

* OhCrap: "Intruder alert! Intruder alert!"alert!" (or, in the sequel, "Robot attack!")
** In ''Frenzy'', destroying Evil Otto in a Big Otto room is a bad idea, causing him to spawn four Evil Ottos and send them after you at top speed, in addition to the normal respawning one. "Oh crap" indeed.



* PerpetualSmiler: Evil Otto, though in the sequel ''Frenzy'' you can shoot him and his smile will turn into a frown.

to:

* PerpetualSmiler: Evil Otto, though in the sequel ''Frenzy'' you can shoot him and his smile will turn into a neutral face, and then a frown.


Added DiffLines:

** Do it enough times in a row, and the robots start calling you "the chicken" instead of "the humanoid" in their background chatter.
Is there an issue? Send a MessageReason:
None


* BigMonsterCuteName: Evil Otto... though the big monster himself was cute too, being rendered as a smiley face. Originally, this was a temporary graphic until the programmer could think of something cool to use. The idea of players running away from something so cute and insipid was funny to the programmer. So Evil Otto stayed a happy face. In ''CaptainSNES'', Alex's greatest fear, death, manifests itself as Evil Otto.

to:

* BigMonsterCuteName: Evil Otto... though the big monster himself was cute too, being rendered as a smiley face. Originally, this was a temporary graphic until the programmer could think of something cool to use. The idea of players running away from something so cute and insipid was funny to the programmer. So Evil Otto stayed a happy face. In ''CaptainSNES'', Alex's greatest fear, death, manifests itself as Evil Otto.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/berzerk.png

''Intruder alert! Intruder alert!''

A forgotten classic of TheGoldenAgeOfVideoGames. The player controls a humanoid, who must shoot robots and/or escape the room.

''Berzerk'' was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player with, "Chicken. Fight like a robot."

Also noteworthy for being one of the first video games that afforded the player non-linear ways of achieving goals. The AI robots could be goaded into shooting each other, walking into deadly walls or otherwise killing themselves without the player firing a shot.

''Berzerk'' was even blamed for two deaths. Two teenagers in separate arcades had heart attacks after achieving high scores, causing MoralGuardians to wonder whether arcade video games were too much excitement for people to handle. Even in 1980, most people didn't take them seriously.

The game received a sequel, ''Frenzy''. May have inspired ''Castle Wolfenstein'' and its update, ''VideoGame/Wolfenstein3D''. Unrelated to the manga ''{{Berserk}}'' (except for the whole endless, futile war thing).
----
This game provides examples of:
* ArtificialStupidity: The player can use the other robots to kill each other and make Evil Otto smash the robots.
* AttractMode
* BigMonsterCuteName: Evil Otto... though the big monster himself was cute too, being rendered as a smiley face. Originally, this was a temporary graphic until the programmer could think of something cool to use. The idea of players running away from something so cute and insipid was funny to the programmer. So Evil Otto stayed a happy face. In ''CaptainSNES'', Alex's greatest fear, death, manifests itself as Evil Otto.
* BreakingTheFourthWall: "Coin detected in pocket!"
* CheckPoint
* DeadlyWalls: Rare non-shoot'em up example. Averted in ''Frenzy''.
* EndlessGame
* HitboxDissonance: See the humanoid in the picture at the top of this page? Well, its head and body have two separate hitboxes. A horizontal shot through that gap where the neck would be, is entirely harmless. Call it an "Asimovian necktie".
* ImplacableMan: Evil Otto.
* InvincibleMinorMinion: Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In ''Frenzy'', Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a CrowningMomentOfAwesome for the player who accomplishes that.)
* {{Mooks}}: The robots.
* MoralGuardians (see above)
* NamesToRunAwayFromReallyFast: Evil Otto.
* NintendoHard: Most people can'tlast three rooms.
* NothingIsScarier: Much of the game's atmosphere is derived from this.
* OhCrap: "Intruder alert! Intruder alert!"
* OneManArmy
* PerpetualSmiler: Evil Otto, though in the sequel ''Frenzy'' you can shoot him and his smile will turn into a frown.
* RoboSpeak
* RobotWar
* ShootEmUps
* StalkedByTheBell: Evil Otto. This may be the TropeMaker.
* [[TakeThatAudience Take That, Player]]: Exit a screen before killing every robot and they chastise you for it. "Chicken! Fight like a robot!"
* UndergroundMonkey: There is only one type of robot; as the game progresses, it changes color as it shoots more/faster shots.
----

Top