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* CrutchCharacter: Mira's stats ''appear'' to be fairly weak for a prepromote, but she's actually able to contribute a lot early due to her high weapon rank giving her access to Silver Swords, and thief utility is especially helpful as you can potentially not get another thief until Chapter 7 (unless you choose to recruit Mish).

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* CrutchCharacter: Mira's stats ''appear'' to be fairly weak for a prepromote, but she's actually able to contribute a lot early due to her high weapon rank giving her access to Silver Swords, and thief utility is especially helpful as you can potentially not get another thief until Chapter 7 (unless you choose to recruit Mish).Mish, but even then they're not playable until Chapter 6).



* ExtraTurn: Movement stars are back, allowing most units a very small chance at a second action. If that isn't reliable enough, you recruit a dancer, Jacinth, in chapter 13, just over halfway through.

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* ExtraTurn: Movement stars are back, allowing most units a very small chance at a second action. If that isn't reliable enough, you also recruit a dancer, Jacinth, in chapter 13, just over halfway through.



* GuestStarPartyMember: A handful, namely [[spoiler:Dragana]] and [[spoiler:Korovai]], who join for a single chapter each before leaving your party for differing reasons.

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* GuestStarPartyMember: A handful, namely for example [[spoiler:Dragana]] and [[spoiler:Korovai]], who join for a single chapter each before leaving your party for differing reasons.



** Jenny is a somewhat low-leveled Rook Knight who only joins if you saved one of the villagers in the first chapter. Her bases are poor to start, but Paragon and her ability to use both swords and lances mean she can find a use on your team even before she reaches her Gold Knight promotion.
** Tiberius is level 7 unpromoted at a point where most of your army is getting ready to promote themselves. Like Jenny, his stats are poor, though he doesn't get Paragon to compensate. What helps him is his personal weapon, the durable magic sword Darkbrand, and his incredibly powerful promotion to Master Knight providing strong promotion gains, a horse, and access to staves, making him a solid combatant and healer in turn.



* MrExposition: Kwame is your mysterious advisor and ally who first appears in Chapter 5, and from that point becomes the primary source of the game's exposition, especially when clues into his part start being revealed.



* VideoGameStealing: Uses Thracia's stealing mechanics, making Thieves incredibly useful as a result.

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* VideoGameStealing: Uses Thracia's stealing mechanics, making Thieves incredibly useful as a result. If your thief has enough Build, they can render enemies completely defenseless and net you some nice weapons.
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* PrisonEpisode: The first three chapters take place in a prison in Selese, a region of Decia which sided with Cythes in the war. Naturally, this arc is heavily modeled after the Munster prison arc in ''Thracia'', down to having one of the lords being imprisoned and needing to be rescued.
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* Anti-Grinding: If a unit reaches their maximum fatigue level (equal to their max HP), they can no longer gain any sort of EXP, whether normal or weapon EXP.

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* Anti-Grinding: AntiGrinding: If a unit reaches their maximum fatigue level (equal to their max HP), they can no longer gain any sort of EXP, whether normal or weapon EXP.
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* Anti-Grinding: If a unit reaches their maximum fatigue level (equal to their max HP), they can no longer gain any sort of EXP, whether normal or weapon EXP.



* ExtraTurn: Movement stars are back, allowing most units a very small chance at a second action. If that isn't reliable enough, you recruit a dancer, Jacinth, in chapter 13, just over halfway through.



* FogOfWar: Returns to the ''Thracia'' style of all-black fog, not out of technical limitations but out of a desire to be loyal to its inspiration.



* MercyRewarded: Choosing to capture enemies instead of killing them, as in ''Thracia'', lets you take all of their equipment assuming you or a nearby ally has the inventory space.



* UtilityPartyMember: Thieves and Thief Fighters have incredible utility, even compared to ''Thracia''. Like in ''Thracia'', they're able to steal just about any item if their Build stat is high enough, though your thieves will likely need a bit of help with Body Rings or build-boosting scrolls before they can steal anything particularly strong. They can also pick locks, and unlike in ''Thracia'', they don't need lockpicks to do so.

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* UtilityPartyMember: Thieves and Thief Fighters have incredible utility, even compared to ''Thracia''. Like in ''Thracia'', they're able to steal just about any item if their Build stat is high enough, though your thieves will likely need a bit of help with Body Rings or build-boosting scrolls before they can steal anything particularly strong. They can also pick locks, and unlike in ''Thracia'', they don't need lockpicks to do so.so.
* VideoGameStealing: Uses Thracia's stealing mechanics, making Thieves incredibly useful as a result.
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fixed typo


* TimedMission: A handful of maps have strict turn-based time limits, though just as often a map's time limit comes from incredibly strong reinforcements. Take too long and these powerful enemies, whether bosses such as Bolo in the first two chapters or generic soldiers, will show up to swarm and overwhelm your comparatively weaker army.

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* TimedMission: A handful of maps have strict turn-based time limits, though just as often a map's time limit comes from incredibly strong reinforcements. Take too long and these powerful enemies, whether bosses such as Bolo Boro in the first two chapters or generic soldiers, will show up to swarm and overwhelm your comparatively weaker army.
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None


* CrutchCharacter: Mira's stats ''appear'' to be fairly weak for a prepromote, but she's actually able to contribute a lot early due to her high weapon rank giving her access to Silver Swords, and thief utility is especially helpful as you can potentially not get another thief until Chapter 7 (unless you choose to recruit Mitch).

to:

* CrutchCharacter: Mira's stats ''appear'' to be fairly weak for a prepromote, but she's actually able to contribute a lot early due to her high weapon rank giving her access to Silver Swords, and thief utility is especially helpful as you can potentially not get another thief until Chapter 7 (unless you choose to recruit Mitch).Mish).
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* DarkIsNotEvil: There are a few playable dark mages who are hardly evil, such as culinary enthusiast Fangai or reformed cultist Tippany. Kwame is also a Sorceror when he finally becomes playable. [[spoiler:Though ultimately Kwame turns out to be a straightforward DarkIsEvil example at the end]].

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* DarkIsNotEvil: There are a few playable dark mages who are hardly evil, such as culinary enthusiast Fangai or reformed cultist Tippany. Kwame is also a Sorceror Dark Bishop when he finally becomes playable. [[spoiler:Though ultimately Kwame turns out to be a straightforward DarkIsEvil example at the end]].

Added: 1885

Changed: 276

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* DarkIsNotEvil: There are a few playable dark mages who are hardly evil, such as culinary enthusiast Fangai or reformed cultist Tippany. Kwame is also a Sorceror when he finally becomes playable. [[spoiler:Though ultimately Kwame turns out to be a straightforward DarkIsEvil example at the end]].



* GuestStarPartyMember: A handful, namely [[spoiler:Dragana]] and [[spoiler:Korovai]], who join for a single chapter each before leaving your party for differing reasons.



* MutuallyExclusivePartyMembers: There are three interlude maps with five or six potential new units each, each of which tends to have more unusual builds than normal units. You can only choose two new units per map.

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* MagikarpPower: Most units will join around the average of your party, give or take a few levels, though there are a handful of outliers.
** Two examples can optionally join in the third interlude. Ojasvi can join at level 1 unpromoted, and thus will have to rely on taking kills with her personal weapon for a while before she can promote to Master Knight and make use of its terrific promotion gains. Tao is a less extreme example, but still joins at level 10 unpromoted and needs to wait a while before he can become the powerful Sniper his growth rates suggest.
* MutuallyExclusivePartyMembers: There are three interlude maps with five or six potential new units each, each of which tends to have more unusual builds than normal units. You can only choose two new units per map.map.
* TimedMission: A handful of maps have strict turn-based time limits, though just as often a map's time limit comes from incredibly strong reinforcements. Take too long and these powerful enemies, whether bosses such as Bolo in the first two chapters or generic soldiers, will show up to swarm and overwhelm your comparatively weaker army.
* UtilityPartyMember: Thieves and Thief Fighters have incredible utility, even compared to ''Thracia''. Like in ''Thracia'', they're able to steal just about any item if their Build stat is high enough, though your thieves will likely need a bit of help with Body Rings or build-boosting scrolls before they can steal anything particularly strong. They can also pick locks, and unlike in ''Thracia'', they don't need lockpicks to do so.
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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bells_of_byelen_title_7.png]]

''[[https://feuniverse.us/t/fe8-complete-bells-of-byelen-24-chapters/17648 Bells of Byelen]]'' is a [[GameMod ROM hack]] of ''VideoGame/FireEmblemTheSacredStones'' created by Team Adversity, a group of hackers led primarily by Loog. The hack is a SpiritualSuccessor to ''Call of the Armor'', a hack made by many of the same hackers, with both using a "telephone"-styled format for development: Each developer would make one chapter, then pass the ROM onto another member of the team so they could create their chapter, continuing until the hack was considered finished.

The game focuses on the Decian Liberators, a rebel group which seeks to save their home country of Decia from the reign of its invader, the empire Cythes. Specifically important are two young commanders who act as the Lords: Cleo, a defector from Cythes, and Loewe, a young man who was taken in as a child by the Liberators after his home was destroyed and his mother disappeared. After a prison break goes south, the group are forced to travel the continent in search of allies, with their travels leading to events that will impact far more than just Decia or Cythes.

The game is modeled heavily after ''VideoGame/FireEmblemThracia776'', down to including several mechanics such as capturing and the Pursuit Critical Coefficient that weren't in ''Sacred Stones''. That being said, the game makes efforts to avoid being as beginner-unfriendly as ''Thracia'' by virtue of actually telling the player information on what mechanics are in the game and how said mechanics work. It also includes features from later games such as fully written supports which help to expand upon the large cast of characters, as well as unique personal skills to help set said characters apart from a gameplay perspective as well.

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!!Tropes in Bells of Byelen:

* CrutchCharacter: Mira's stats ''appear'' to be fairly weak for a prepromote, but she's actually able to contribute a lot early due to her high weapon rank giving her access to Silver Swords, and thief utility is especially helpful as you can potentially not get another thief until Chapter 7 (unless you choose to recruit Mitch).
* EnemyMine: Korovai of House Freyse isn't exactly an upstanding character, but the Liberators are more than happy to work with him due to their mutual distaste for Cythes. [[spoiler:At least, until Cleo finds out the reasoning for the attack on Buldak's hometown]].
* EyepatchOfPower: Kwame, a very important character and talented mage, wears an eyepatch. [[spoiler:Loewe also has to wear an eyepatch after being [[EyeScream shot in the eye]] by Tao]].
* LaResistance: The Decian Liberators, through and through. The members all come from a variety of backgrounds, yet are united in the common goal of wanting to kick Cythes out of Decia.
* MutuallyExclusivePartyMembers: There are three interlude maps with five or six potential new units each, each of which tends to have more unusual builds than normal units. You can only choose two new units per map.

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