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* SongsInTheKeyOfPanic:
** In ''Bejeweled Twist'', if one of the bomb gems count down to 5, the music will change into a more panicked variant in response. Once all the bomb gem counters are higher than 6 again, the music will go back to normal.
** ''Bejeweled 3'':
*** Lightning mode: The music changes into a more panicked variant once the player has 10 seconds left on the clock without any matched Time Gems (which adds bonus time for the next multiplier round), and goes back to normal once a Time Gem is matched.
*** Ice Storm mode: As a secondary ice column approaches the top of the board, additional instrumentation is added (along with a warning sound, the background darkening, snow starting to fall, etc.) to intensify the situation.



** Averted in ''Bejeweled Blitz'' (iOS Version)

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** Averted in ''Bejeweled Blitz'' (iOS Version)version).

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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.



* AndNowForSomethingCompletelyDifferent: Both ''2'' and ''Twist'' have an "exploring space" theme to them. Then comes ''3'', with an "ancient world" theme. ''Twist'' is especially notable for changing the traditional match-3 gameplay and adding clockwise moves instead of regular swaps.
** And with Bejeweled Stars, we're now back in space.


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* FormulaBreakingEpisode: Both ''2'' and ''Twist'' have an "exploring space" theme to them. Then comes ''3'', with an "ancient world" theme. ''Twist'' is especially notable for changing the traditional match-3 gameplay and adding clockwise moves instead of regular swaps.
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* GenderFlip: Unlike literally all the other games, the narrator in ''Blitz [=LIVE=]'' is ''female''.
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* BadassBaritone: Pretty much every game is accompanied by a deep-voiced narrator. Averted in ''Blitz [=LIVE=]'', which has a female narrator instead.

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* BadassBaritone: Pretty much every game except ''Blitz [=LIVE=]'' is accompanied by a deep-voiced narrator. Averted in ''Blitz [=LIVE=]'', which [=LIVE=]'' instead has a female narrator instead.narrator.
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* BadassBaritone: Pretty much every game is accompanied by a deep-voiced narrator.

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* BadassBaritone: Pretty much every game is accompanied by a deep-voiced narrator. Averted in ''Blitz [=LIVE=]'', which has a female narrator instead.
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* AwesomeButImpractical: Supernova and Fruit gems in ''Twist''. Supernovas require to get 6 in a row, which is very difficult to set up without breaking your multiplier, and fruit gems only appear if you've gotten enough moves in a row to get a *10 multiplier and then fill the meter ''again'' (this time with colour-cycling indicators instead of yellow ones), which is not only difficult but fruit gems aren't powerful enough to justify it. Doesn't stop the Fruit Gem Bonus dance animation from being wicked cool, though.

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* AwesomeButImpractical: Supernova and Fruit gems in ''Twist''. Supernovas require to get 6 in a row, which is very difficult to set up without breaking your multiplier, and fruit gems only appear if you've gotten enough moves in a row to get a *10 ×10 multiplier and then fill the meter ''again'' (this time with colour-cycling indicators instead of yellow ones), which is not only difficult but fruit gems aren't powerful enough to justify it. Doesn't stop the Fruit Gem Bonus dance animation from being wicked cool, though.



* ScoringPoints: ''Twist'' has the formula 25 * simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four times the points) * line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * cascade bonus (each cascade multiplies score -- The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * multiplier(maximum 10) * game type bonus (Zen = 1, Classic = 2, Blitz = 5).

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* ScoringPoints: ''Twist'' has the formula 25 * × simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four times the points) * × line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * × cascade bonus (each cascade multiplies score -- The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * × multiplier(maximum 10) * × game type bonus (Zen = 1, Classic = 2, Blitz = 5).
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* EndlessGame: Virtually any game mode will continue for as long as ''you'' continue to be lucky. Zen Mode from ''3'' and Endless Mode from ''2'' plays the Trope literally - you ''can't'' lose. It's strictly for relaxation.

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* EndlessGame: Virtually any game mode will continue for as long as ''you'' continue to be lucky. Zen Mode from ''3'' and ''Twist'' and Endless Mode from ''2'' plays the Trope literally - you ''can't'' lose. It's strictly for relaxation.
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* TooDumbToLive: The butterfly jewels in ''Bejeweled 3'' fly up towards the spider, even though they seem to know it can and will eat them. The player is forced to try to save them by matching them with gems of the same colour.
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Per TRS, this was merged into Unintentionally Unwinnable.


* UnwinnableByMistake: If a player wins and loses at the same time in a Butterflies Quest mode, the game doesn't let the player do anything else other than force exit.

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* UnwinnableByMistake: UnintentionallyUnwinnable: If a player wins and loses at the same time in a Butterflies Quest mode, the game doesn't let the player do anything else other than force exit.
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* DummiedOut: Bejeweled Twist originally featured three special gems that never made it to the final game: the Ice Gem (freezes the timers on Bomb Gems for a short while), Angel Gem (destroys all bad gems on the board), and the Skull Gem (eats the gem below it every turn, ending the game if it ever reaches the bottom.) Of these three, the Ice Gem is the closest to working properly in-game, though it can only be made in Challenge Mode. Angel Gems and Skull Gems crash the game when they activate (for an Angel Gem) or reach the bottom (for a Skull Gem.)
* EasterEgg: If you mouse over the buttons on the mode selection screen in ''Twist'' in the right order, you get to see the credits.

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* DummiedOut: Bejeweled Twist originally featured three special gems that never made it to the final game: the Ice Gem (freezes the timers on Bomb Gems for a short while), Angel Gem (destroys all bad gems on the board), and the Skull Gem (eats the gem below it every turn, ending the game if it ever reaches the bottom.) Of these three, the Ice Gem is the closest to working properly in-game, though it can only be made in Challenge Mode. Angel Gems and Skull Gems crash the game when they activate (for an Angel Gem) or reach the bottom (for a Skull Gem.)
* EasterEgg:
EasterEgg:
**
If you mouse over the buttons on the mode selection screen in ''Twist'' in the right order, you get to see the credits.



* ScoringPoints: ''Twist'' has the formula 25 * simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four tmes the points) * line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * cascade bonus (each cascade multiplies score -- The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * multiplier(maximum 10) * game type bonus (Zen = 1, Classic = 2, Blitz = 5).

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* ScoringPoints: ''Twist'' has the formula 25 * simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four tmes times the points) * line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * cascade bonus (each cascade multiplies score -- The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * multiplier(maximum 10) * game type bonus (Zen = 1, Classic = 2, Blitz = 5).




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Added several cheat codes found in Bejeweled 2 to Easter Egg, added Dummied Out, and added Non-Indicative Name.


* DummiedOut: Bejeweled Twist originally featured three special gems that never made it to the final game: the Ice Gem (freezes the timers on Bomb Gems for a short while), Angel Gem (destroys all bad gems on the board), and the Skull Gem (eats the gem below it every turn, ending the game if it ever reaches the bottom.) Of these three, the Ice Gem is the closest to working properly in-game, though it can only be made in Challenge Mode. Angel Gems and Skull Gems crash the game when they activate (for an Angel Gem) or reach the bottom (for a Skull Gem.)



** Bejeweled 2 has a LOT of these, unlocked by typing in certain keywords:
*** "OLDSKOOL" - Changes the gems to the ones from the original Diamond Mine.
*** "NOFRAME" - Removes the frames from UI elements (the purple Menu/Hint balls, the board, and the score bar, but not the level progress bar)
*** "COLORSWAP" - Changes the colors of the gems. Can be repeated up to three times to cycle between different color schemes.
*** "GREENSCREEN" and "AMBERSCREEN" - Changes the colors of the game to green or amber, respectively.
*** "BLACKANDWHITE" - Changes the colors of the game to grayscale.
*** "XMAS" - Causes snow to fall on the gameboard, and changes the background to that of Ceti Alpha V. Stacks with NETWORK and STARFIELD.
*** "NETWORK" - Changes the background to a rain of 1s and 0s. Stacks with XMAS.
*** "STARFIELD" - Changes the background to a deep, purple void. Stacks with XMAS.
*** "NORMAL" - Cancels out the effects of the other keywords, returning the game to its original state.
*** Moving your mouse over the menu buttons in a circle a few times unlocks Original Mode, which is identical to Bejeweled 1 in that it lacks Power Gems and Hyper Cubes.



* HellIsThatNoise: The turn right before the Doom Gem appears in ''Twist''.

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* HellIsThatNoise: The turn right before the Doom Gem appears in ''Twist''. Destroying one causes it to make a sinister-sounding chittering noise as it dies, followed by a sound not unlike that of a train horn.


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* NonIndicativeName: Hyper ''Cubes'' in Bejeweled 2 are either spherical (with Hardware Acceleration off) or swirling globs (with it on) of energy. Averted as of Bejeweled Blitz, where the Hyper Cube now looks like an actual cube (unless you're Italian, in which case it was called a Hyper''sphere'', and thus was correct the first time.)
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** Type in "snackers" without the rotator on the board and all Coal on screen are changed to Snackers the cat.
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* UnwinnableByMistake: If a player wins and loses at the same time in a Butterflies Quest mode, the game doesn't let the player do anything else other than force exit.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The Cat's Eye rare gem in ''Blitz''. Snackers (the cat in the Facebook game) looks normal except for that he shoots lasers out of his eyes. Anchovy (the cat in the portable version) looks like he was assimilated by the Borg.



* FrickinLaserBeams: The Cat's Eye rare gem in ''Blitz''. Snackers (the cat in the Facebook game) looks normal except for that he shoots lasers out of his eyes. Anchovy (the cat in the portable version) looks like he was assimilated by the Borg.

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* SeriesMascot: In ''Stars'', Felis the purple cat and Corvis the crow are both introduced.

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* SeriesMascot: Pretty much every title in the franchise has been represented by the blue diamond, both on cover arts and as the game icon.
**
In ''Stars'', Felis the purple cat and Corvis the crow are both introduced.
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* AndNowForSomethingCompletelyDifferent: Both ''2'' and ''Twist'' have an "exploring space" theme to them. Then comes ''3'', with an "ancient world" theme.

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* AndNowForSomethingCompletelyDifferent: Both ''2'' and ''Twist'' have an "exploring space" theme to them. Then comes ''3'', with an "ancient world" theme. ''Twist'' is especially notable for changing the traditional match-3 gameplay and adding clockwise moves instead of regular swaps.

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Moved to YMMV.


* BadassBaritone: Pretty much every game is accompanied by a deep-voiced narrator.



* CasualVideoGame

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* CasualVideoGameCasualVideoGame: One of the most well-known tile-matching games.



* SequelDifficultyDrop: ''Bejeweled 3''. Hands up if you got all five elite badges within two hours.



* VerbedTitle


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* VerbedTitle

VerbedTitle: Obviously.

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Bejeweled was not inspired by Panel de Pon, it was inspired by an old online game called "The Colors Game". https://www.businessinsider.com/the-history-of-bejewled-2013-9


This was originally called ''Diamond Mine'', until Microsoft suggested the new name to avoid confusion with another flash game ''Diamond Mines''.

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This was originally called ''Diamond Mine'', until Microsoft suggested the new name to avoid confusion with another flash game ''Diamond Mines''.
Mines''. The game was (and still is) very successful, and it was so successful that numerous ProductPlacement versions of the game were created.



The game was largely inspired by Creator/{{Nintendo}}'s 1995 {{UsefulNotes/SNES}} game ''Tetris Attack'', known as ''VideoGame/PanelDePon'' in UsefulNotes/{{Japan}}.

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The game was largely inspired by Creator/{{Nintendo}}'s 1995 {{UsefulNotes/SNES}} an old online game ''Tetris Attack'', known as ''VideoGame/PanelDePon'' in UsefulNotes/{{Japan}}.
called ''The Colors Game'', but The Colors Game had several differences: it didn't have instructions, it didn't have credits, it didn't have sound, and you had to refresh your screen after every move.
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* ''Bejeweled 3'' (Chinese release): An update of 3 with two new game modes and some slight gameplay changes to make the game easier.

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* ''Bejeweled 3'' (Chinese release): An update UpdatedReRelease of 3 with two new game modes and some slight gameplay changes to make the game easier.
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* ''Bejeweled 3'' (Chinese release): An update of 3 with two new game modes and some slight gameplay changes to make the game easier. A FanNickname for this release is ''Bejeweled 3 Plus''.

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* ''Bejeweled 3'' (Chinese release): An update of 3 with two new game modes and some slight gameplay changes to make the game easier. A FanNickname for this release is ''Bejeweled 3 Plus''.
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* ''Bejeweled 3 Plus'': An update of 3 with two new game modes and some slight gameplay changes to make the game easier.

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* ''Bejeweled 3 Plus'': 3'' (Chinese release): An update of 3 with two new game modes and some slight gameplay changes to make the game easier.easier. A FanNickname for this release is ''Bejeweled 3 Plus''.
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* ''Bejeweled 3 Plus'': A [[NoExportForYou Chinese-exclusive]] update of 3 with two new game modes and some slight gameplay changes to make the game easier. Has a FanTranslation.

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* ''Bejeweled 3 Plus'': A [[NoExportForYou Chinese-exclusive]] An update of 3 with two new game modes and some slight gameplay changes to make the game easier. Has a FanTranslation.easier.
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* ''Bejeweled 3 Plus'': A [[NoExportForYou Chinese-exclusive]] update of 3 with two new game modes and some slight gameplay changes to make the game easier. Has a FanTranslation.
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Fixed punctuation.


* ScoringPoints: ''Twist'' has the formula 25 * simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four tmes the points) * line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * cascade bonus (each cascade multiplies score -- The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * multiplier(maximum 10) * game type bonus (Zen = 1, Classic = 2, Blitz = 5)

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* ScoringPoints: ''Twist'' has the formula 25 * simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four tmes the points) * line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * cascade bonus (each cascade multiplies score -- The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * multiplier(maximum 10) * game type bonus (Zen = 1, Classic = 2, Blitz = 5)5).



* SeriesMascot: In ''Stars'', Felis the purple cat and Corvis the crow are both introduced

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* SeriesMascot: In ''Stars'', Felis the purple cat and Corvis the crow are both introducedintroduced.
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This was originally called ''Diamond Mine'', until Microsoft suggested the new name to avoid confusion with another flash game ''DiamondMines''.

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This was originally called ''Diamond Mine'', until Microsoft suggested the new name to avoid confusion with another flash game ''DiamondMines''.
''Diamond Mines''.
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* EndlessGame: Virtually any game mode will continue for as long as ''you'' continue to be lucky. Zen Mode plays the Trope literally - you ''can't'' lose. It's strictly for relaxation.

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* EndlessGame: Virtually any game mode will continue for as long as ''you'' continue to be lucky. Zen Mode from ''3'' and Endless Mode from ''2'' plays the Trope literally - you ''can't'' lose. It's strictly for relaxation.

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* SeriesMascot: In ''Stars'', Felis the purple cat and Corvis the crow are both introduced


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* SeriesMascot: In ''Stars'', Felis the purple cat and Corvis the crow are both introduced
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[[caption-width-right:350:'''GO!''']]



* ScoreMultiplier: Used in ''Blitz''.

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* ScoreMultiplier: Used in ''Blitz''.''Blitz'', and "Ice Wall." ''Blitz'' increases your score the more times you've reset, and "Ice Wall" multiplies your points as many times in a row as you clear ice columns with vertical matches.

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* PowerCreep: ''Blitz'' got hit pretty hard over time with this. Especially gems, the first version of which did basic stuff like adding three star gems at the start of the game, but over the time they were more and more powerful up to the version that allows you to nuke whole board, over and over again.

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* PowerCreep: ''Blitz'' got hit pretty hard over time with this. Especially gems, this:
** Gems,
the first version of which did basic stuff like adding three star gems at the start of the game, but over the time they were more and more powerful up to the version that allows you to nuke whole board, over and over again.again.
** Upgradable boosts are also this compared to original version. For example Mystery Gem Boost added, before upgrade, one special gem at the board at the start of the game. Now, it causes that ''every match'' done on the board has a chance to add a special gem, with starting probability of 20%, and it goes up as it is upgraded.

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* BribingYourWayToVictory: You can link your ''Blitz'' game to your Website/{{Facebook}} account and earn coins as you play, which can be used to purchase in-game boosts; you can also use Facebook credits to purchase coins. The iOS version links to the iTunes Store, and the Android version links to Google Play.

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* BribingYourWayToVictory: BribingYourWayToVictory:
**
You can link your ''Blitz'' game to your Website/{{Facebook}} account and earn coins as you play, which can be was used to purchase in-game boosts; boosts (which are now free and have stronger effects) and is still used to buy (much more expensive) gems; you can also use Facebook credits to purchase coins. The iOS version links to the iTunes Store, and the Android version links to Google Play. The new version also adds shards and diamonds to upgrade boosts, the former of which can be obtained only by using ''some'' gems, and the latter is only obtainable by upgrading boosts, and once you exhausted that option, you need to open chests, some of which require credits to purchase.

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