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* PoliticallyCorrectHistory: Aside from the mandatory NoSwastikas, the multiplayer customization has shades of this. Characters of all races appear fighting side-by-side (at least in the Allies-- the German side only has white characters) in a time where people were segregated into colored regiments and different units. Females (let alone women of color,) are also seen fighting in the front lines in equal capacity and in uniform when historically the only notable female combatants in World War II were mobilized women in the Soviet Red Army (most notably as snipers,pilots, infantry, tank and gun crews), in the British [[https://en.wikipedia.org/wiki/Special_Operations_Executive Special Operations Executive]] and the various partisan forces in Europe.

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* PoliticallyCorrectHistory: Aside from the mandatory NoSwastikas, the multiplayer customization has shades of this. Characters of all races appear fighting side-by-side (at least in the Allies-- the German side only has white characters) in a time where people were segregated into colored regiments and different units. Females (let alone women of color,) are also seen fighting in the front lines in equal capacity and in uniform when historically the only notable female combatants in World War II were mobilized women in the Soviet Red Army (most notably as snipers,pilots, infantry, tank and gun crews), Army, in the British [[https://en.wikipedia.org/wiki/Special_Operations_Executive Special Operations Executive]] and the various partisan forces in Europe.
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The game was set for release on October 19, 2018. It has since been delayed to November 20, 2018. Several support & content patches were released, including maps set in the Pacific. EA announced the game's support would end in June 2020 with a minor content patch.

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The game was set for release on October 19, 2018. It has since been delayed to released in November 20, 2018. Several support & content patches were released, including maps set in the Pacific. EA announced the game's support would end in June 2020 with a minor content patch.
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* AluminumChristmasTrees:
** Like in Film/DasBoot, it's surprising to learn the very true fact that the German military gained a fondness for "It's a Long Way to Tipperary" back in WWI that carried forward to WWII.
** The elite multiplayer PC Wilhelm Tannstedt wears what the community derisively coined a "Phantom of the Opera mask." In actuality, it's a reconstructive face mask created during WWI to cover disfgurement. They were originally painted but [[ShownTheirWork the paint was discovered to only last about 20 years, ie. right around WWII, before chipping away.]]


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** Averted with the arm prosthetic shown in the game's reveal trailer that was criticized for being futuristic and sci-fi looking. Sure, it'd be outrageous to be able to operate a rifle during combat with the "space arm" but that was a period accurate arm prosthetic.

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** ''Nordlys'' stars a mother and daughter team sabotaging a Norwegian heavy water plant, in the end managing to destroy it by destroying the last submarine carrying a shipment of heavy water. The actual mission the war story was inspired by was carried out by an all-male team of Norwegian commandos from the Special Operations Executive. There was also no heavy water submarine destruction as shown in the game, it is believed to be based on an unrelated boat sinking that was done in a different area, and only connected to the mission because it was sunk for having heavy water.
*** The ending to the campaign mentions the real-life historical mission and also mentions that many civilians died resisting the occupation with their deeds left unrecorded, implying the events of the campaign were something that ''could'' have happened and not been recorded in history.

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** ''Nordlys'' stars a mother and daughter team sabotaging a Norwegian heavy water plant, in the end managing to destroy it by destroying the last submarine carrying a shipment of heavy water. The actual mission the war story was inspired by was carried out by an all-male team of Norwegian commandos from the Special Operations Executive. There was also no heavy water submarine destruction as shown in the game, it is believed to be based on an unrelated boat sinking that was done in a different area, and only connected to the mission because it was sunk for having heavy water.
***
water.\\
\\
The ending to the campaign mentions the real-life historical mission and also mentions that many civilians died resisting the occupation with their deeds left unrecorded, implying the events of the campaign were something that ''could'' have happened and not been recorded in history.
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** With the exception of headgear and [[https://i.redd.it/4nj1vnr89df21.png the Patriot greatcoat]] (and its variants), none of the multiplayer British uniforms are British; they are all American uniforms (some of which are not even from World War II, but from later conflicts like the Vietnam War)

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** With the exception of headgear and [[https://i.redd.it/4nj1vnr89df21.png the Patriot greatcoat]] (and its variants), none of the multiplayer British uniforms are British; were British until the June 2020 added historically accurate uniforms for them; before, they are all American uniforms (some of which are not even from World War II, but from later conflicts like the Vietnam War)
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You might have an easier time specifically naming which Soviet troops did not deploy women in the war (the navy and calvary, at least not in substantial numbers). On top of that, depending on nationality some were also "women of color" by modern or mid-century definitions.


* PoliticallyCorrectHistory: Aside from the mandatory NoSwastikas, the multiplayer customization has shades of this. Characters of all races appear fighting side-by-side (at least in the Allies-- the German side only has white characters) in a time where people were segregated into colored regiments and different units. Females (let alone women of color,) are also seen fighting in the front lines in equal capacity and in uniform when historically the only notable female combatants in World War II were that of the Soviet Union sniper divisions, Soviet tankers, in the British [[https://en.wikipedia.org/wiki/Special_Operations_Executive Special Operations Executive]] and the various partisan forces in Europe.

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* PoliticallyCorrectHistory: Aside from the mandatory NoSwastikas, the multiplayer customization has shades of this. Characters of all races appear fighting side-by-side (at least in the Allies-- the German side only has white characters) in a time where people were segregated into colored regiments and different units. Females (let alone women of color,) are also seen fighting in the front lines in equal capacity and in uniform when historically the only notable female combatants in World War II were that of mobilized women in the Soviet Union sniper divisions, Soviet tankers, Red Army (most notably as snipers,pilots, infantry, tank and gun crews), in the British [[https://en.wikipedia.org/wiki/Special_Operations_Executive Special Operations Executive]] and the various partisan forces in Europe.
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We never got the M1A1 Tommy Gun.


** The American troops that you'll encounter in ''The Last Tiger'' wield [=M1928=] Tommy Guns, even though they never fielded that particular model of it in combat, instead adopting the [=M1=] and later the [=M1A1=] models of it. Their use of the 1928 model in-game is simply because the proper modeled weapons weren't in the game when the story was being developed (This however, has changed with the Chapter 5 announcement). Additionally due to this, American Anti-Tanks carry Panzerfausts and Snipers carry Lee Enfield's for that exact same reason.

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** The American troops that you'll encounter in ''The Last Tiger'' wield [=M1928=] Tommy Guns, even though they never fielded that particular model of it in combat, instead adopting the [=M1=] and later the [=M1A1=] models of it. Their use of the 1928 model in-game is simply because the proper modeled weapons weren't in the game when the story was being developed (This however, has changed with the developed[[note]]While more American weapon were added in Chapter 5 announcement).with the Pacific update, an [=M1A1=] Thompson only made it as far as data that was mined, and not in a playable state, by the time of the final content update 6 months after[[/note]]. Additionally due to this, American Anti-Tanks carry Panzerfausts and Snipers carry Lee Enfield's for that exact same reason.
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* AnyoneCanDie: Almost every single character you control in ''My Country Calling'' will die at the end of their respective segments. Müller and Kertz are the only exceptions, though until their confirmed appearance in ''The Last Tiger'' (which was added post-launch a month later), their fate at the end of their segment, where their tank is critically damaged followed by a SmashToBlack, was unknown.

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* AnyoneCanDie: Almost every single character you control in ''My Country Calling'' will die at the end of their respective segments. Müller and Kertz are the only exceptions, though until their confirmed appearance in ''The Last Tiger'' (which was added post-launch a month later), their fate at the end of their segment, where their tank is critically damaged followed by a SmashToBlack, was unknown. The fate of the rest of their Panzer IV's crew, however, is still unknown.
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* MissingBackblast: Averted with the M1 Bazooka. The backblast from it can and will incinerate anyone unlucky to be standing behind the person using it. Played straight with the Panzerfaust, though.

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* ThrowAwayGuns: The Panzerfaust, a recoilless anti-tank weapon where you just dispose the weapon away after firing. [[JustifiedTrope Justified]] that it is a low-cost, inexpensive weapon.

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* ThrowAwayGuns: ThrowAwayGuns:
**
The Panzerfaust, a recoilless anti-tank weapon where you just dispose the weapon away after firing. [[JustifiedTrope Justified]] that it is a low-cost, inexpensive weapon.weapon.
** The Einstossflammenwerfer 46 compact flamethrower is a literal example of this trope, as ''Einstossflammenwerfer'' literally means "Throw-away flamethrower".
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* YouHaveResearchedBreathing: Most detachable magazine-fed semi-auto rifles reload, by default, with a combination of stripper clips and loose ammo. Being able to reload by swapping the magazine requires selecting the relevant specialization on the weapon's spec tree. Along the same lines is the Winchester 1897 Trench Gun, where it cannot be slam-fired by default (unlike in the previous game), if the relevant specialization isn't selected.

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* YouHaveResearchedBreathing: Most detachable magazine-fed semi-auto rifles reload, by default, with a combination of stripper clips and loose ammo. Being able to reload by swapping the magazine requires selecting the relevant specialization on the weapon's spec tree. The Karabiner [=K31=] bolt-action rifle also has a detachable mag that is fed by default either with a stripper clip or individual rounds, and requires a specialization to reload by swapping the magazine. Along the same lines is the Winchester 1897 Trench Gun, where it cannot be slam-fired by default (unlike in the previous game), if the relevant specialization isn't selected.
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* BottomlessMagazines: A variation involving the FP-45 Liberator pistol. [[https://youtu.be/o7TZhF5iAbQ?t=97 The reload animation]] has the player taking a cartridge out of a compartment in the grip. By default, the player spawns with only four spare rounds of ammo, but this trope comes into play when you pick up an ammo resupply, bringing up your supply to '''50 bullets''', and the reload animation ''does not change to reflect this''.

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* BottomlessMagazines: A variation involving the FP-45 Liberator pistol. [[https://youtu.be/o7TZhF5iAbQ?t=97 The reload animation]] has the player taking a cartridge out of a compartment in the grip. By default, the player spawns with only four spare rounds of ammo, but this trope comes into play when you pick up an ammo resupply, bringing up your supply to '''50 bullets''', and which somehow manage to fit in the reload animation ''does not change to reflect this''.grip compartment.
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* VeryLooselyBasedOnATrueStory: As like in ''{VideoGame/Battlefield 1}}'', many of the campaign and multiplayer levels are best regarded as historical fiction, which includes:

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* VeryLooselyBasedOnATrueStory: As like in ''{VideoGame/Battlefield ''{{VideoGame/Battlefield 1}}'', many of the campaign and multiplayer levels are best regarded as historical fiction, which includes:
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* {{Mythology Gag}}: The campaign prologue begins at the end of the prologue for {{VideoGame/Battlefield 1}}: with the Harlem Hellfighter and the German ''Landser'' staring each other down, before revealing that moment was turned into a statue.

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* {{Mythology Gag}}: The campaign prologue begins at the end of the prologue for {{VideoGame/Battlefield 1}}: ''{{VideoGame/Battlefield 1}}'': with the Harlem Hellfighter and the German ''Landser'' staring each other down, before revealing that moment was turned into a statue.



* SceneryGorn: The [[ExactlyWhatItSaysOnTheTin Devastation]] map is set in Rotterdam after [[https://en.wikipedia.org/wiki/German_bombing_of_Rotterdam the extensive Luftwaffe bombings of the city]], leaving it [[https://vignette.wikia.nocookie.net/battlefield/images/a/a3/BF5_Devastation_01.jpg/revision/latest?cb=20181107102654 in ruins]]. It could almost be a {{VideoGame/Battlefield 1}} map.

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* SceneryGorn: The [[ExactlyWhatItSaysOnTheTin Devastation]] map is set in Rotterdam after [[https://en.wikipedia.org/wiki/German_bombing_of_Rotterdam the extensive Luftwaffe bombings of the city]], leaving it [[https://vignette.wikia.nocookie.net/battlefield/images/a/a3/BF5_Devastation_01.jpg/revision/latest?cb=20181107102654 in ruins]]. It could almost be a {{VideoGame/Battlefield 1}} ''{{VideoGame/Battlefield 1}}'' map.



* VeryLooselyBasedOnATrueStory: As like {{VideoGame/Battlefield 1}}'s war stories, many of the campaigns (and multiplayer levels) are best regarded as historical fiction, which includes:

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* VeryLooselyBasedOnATrueStory: As like {{VideoGame/Battlefield 1}}'s war stories, in ''{VideoGame/Battlefield 1}}'', many of the campaigns (and campaign and multiplayer levels) levels are best regarded as historical fiction, which includes:
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The game was set for release on October 19, 2018. It has since been delayed to November 20, 2018. After release, the game had subsequent updates with new weapons, maps and game modes periodically added as part of the "Tides of War" release schedule, with future updates adding new theaters, such as the War in the Pacific.

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The game was set for release on October 19, 2018. It has since been delayed to November 20, 2018. After release, the game had subsequent updates with new weapons, Several support & content patches were released, including maps and game modes periodically added as part of the "Tides of War" release schedule, with future updates adding new theaters, such as the War set in the Pacific.Pacific. EA announced the game's support would end in June 2020 with a minor content patch.

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** ''Nordlys'' stars a mother and daughter team sabotaging a Norwegian heavy water plant, in the end managing to destroy it by destroying the last submarine carrying a shipment of heavy water. The actual mission the war story was inspired by was carried out by an all-male team of Norwegian commandos from the Special Operations Executive. There was also no heavy water submarine destruction as shown in the game, it is believed to be based on an unrelated boat sinking that was done in a different area, and only connected to the mission because it was sunk for having heavy water.\\
\\
The ending to the campaign mentions the real-life historical mission and also mentions that many civilians died resisting the occupation with their deeds left unrecorded, implying the events of the campaign were something that ''could'' have happened and not been recorded in history.

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** ''Nordlys'' stars a mother and daughter team sabotaging a Norwegian heavy water plant, in the end managing to destroy it by destroying the last submarine carrying a shipment of heavy water. The actual mission the war story was inspired by was carried out by an all-male team of Norwegian commandos from the Special Operations Executive. There was also no heavy water submarine destruction as shown in the game, it is believed to be based on an unrelated boat sinking that was done in a different area, and only connected to the mission because it was sunk for having heavy water.\\
\\
water.
***
The ending to the campaign mentions the real-life historical mission and also mentions that many civilians died resisting the occupation with their deeds left unrecorded, implying the events of the campaign were something that ''could'' have happened and not been recorded in history.
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* HateSink: [[TheNeidermeyer Schröder]] in ''The Last Tiger'' manages to be the most loathsome character in a ''Battlefield'' game. His [[PrinciplesZealot blind devotion to Naziism]] endangers the entire tank crew and [[spoiler: ultimately gets them all killed when they attempt to surrender]].
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* DepartmentofRedundancyDepartment: One of the weapons added during ''Tides of War'' is a Caracano [=M91=] TS carbine with the [=M28=] ''Trombocino'' grenade launcher affixed to the right side of the barrel. Its in-game name is ''M28 con Trombocino'', meaning "M28 with Trombocino", implying that the grenade launcher is attached to itself.

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* DepartmentofRedundancyDepartment: One of the weapons added during ''Tides of War'' is a Caracano Carcano [=M91=] TS carbine with the [=M28=] ''Trombocino'' grenade launcher affixed to the right side of the barrel. Its in-game name is ''M28 con Trombocino'', meaning "M28 with Trombocino", implying that the grenade launcher is attached to itself.
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* DepartmentofRedundancyDepartment: One of the weapons added during ''Tides of War'' is a Caracano [=M91=] TS carbine with the [=M28=] ''Trombocino'' grenade launcher affixed to the right side of the barrel. Its in-game name is ''M28 con Trombocino'', meaning "M28 with Trombocino", implying that the grenade launcher is attached to itself.

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The deal with the BAR will no longer be a thing come Update 6.22. It will kill in 4 to 6 shots regardless of fire mode.


* ArbitraryGunPower: Much like the previous game's General Liu rifle, the Browning Automatic Rifle in this game also has different damage models depending on its selected fire mode. In slow auto, it has a flat damage model making it a 6-shot kill at all ranges. In fast auto, however, it drops to a 4-shot kill at closer ranges, before increasing to a 7-shot kill at longer ranges.
** Unlike in ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', where weapons in a class that used the same caliber all had the same damage numbers, with other factors such as rate-of-fire and handling statistics being used as balancing factors, same caliber weapons within the same class in this game can have wildly differing damage numbers.
*** The two [=SMGs=] chambered for the [=.45ACP=] round ([=M3=] Grease Gun and [=M1928A1=] Tommy Gun) have their damage numbers balanced around their differing rates of fire, meaning that the Grease Gun, even with its shorter barrel, does more damage than the Tommy Gun (Grease Gun does 33 - 12 damage, killing in 3 - 9 shots, while Tommy Gun does 25 - 10 damage, killing in 4 - 11 shots) simply because it fires slower.
*** Among all the sub-guns chambered for the [=9x19=] Parabellum round, there are two damage models for these weapons due to, once again, these weapons being balanced around their rates of fire despite all of the [=9x19=] sub-machine guns having similar barrel lengths. The two damage models are either a high-damage but short effective range (25 - 11, meaning 4 - 10 shots to kill), or a low-damage but longer effective range (20 - 13, killing in 5 - 8 shots). This also ignores the fact that the Beretta [=MAB 38=] fires a hot-loaded version of the [=9x19=] round specifically made for the weapon,, which should allow it to do more damage, but it instead has the low-damage/long-range damage profile simply due to its slower rate of fire.
*** The Assault Class includes two semi-auto weapons ([=M1A1=] Carbine and Volksturmgewhr) that are also featured alongside their select-fire counterparts ([=M2=] Carbine and an experimental select-fire version of the aforementioned Volksturmgewhr). Once again, the semi-auto-only versions of each weapon do more damage, shot-for-shot, than their select-fire counterparts.

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* ArbitraryGunPower: Much like the previous game's General Liu rifle, the Browning Automatic Rifle in this game also has different damage models depending on its selected fire mode. In slow auto, it has a flat damage model making it a 6-shot kill at all ranges. In fast auto, however, it drops to a 4-shot kill at closer ranges, before increasing to a 7-shot kill at longer ranges.
**
Unlike in ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', where weapons in a class that used the same caliber all had the same damage numbers, with other factors such as rate-of-fire and handling statistics being used as balancing factors, same caliber weapons within the same class in this game can have wildly differing damage numbers.
*** ** The two [=SMGs=] chambered for the [=.45ACP=] round ([=M3=] Grease Gun and [=M1928A1=] Tommy Gun) have their damage numbers balanced around their differing rates of fire, meaning that the Grease Gun, even with its shorter barrel, does more damage than the Tommy Gun (Grease Gun does 33 - 12 damage, killing in 3 - 9 shots, while Tommy Gun does 25 - 10 damage, killing in 4 - 11 shots) simply because it fires slower.
*** ** Among all the sub-guns chambered for the [=9x19=] Parabellum round, there are two damage models for these weapons due to, once again, these weapons being balanced around their rates of fire despite all of the [=9x19=] sub-machine guns having similar barrel lengths. The two damage models are either a high-damage but short effective range (25 - 11, meaning 4 - 10 shots to kill), or a low-damage but longer effective range (20 - 13, killing in 5 - 8 shots). This also ignores the fact that the Beretta [=MAB 38=] fires a hot-loaded version of the [=9x19=] round specifically made for the weapon,, which should allow it to do more damage, but it instead has the low-damage/long-range damage profile simply due to its slower rate of fire.
*** ** The Assault Class includes two semi-auto weapons ([=M1A1=] Carbine and Volksturmgewhr) that are also featured alongside their select-fire counterparts ([=M2=] Carbine and an experimental select-fire version of the aforementioned Volksturmgewhr). Once again, the semi-auto-only versions of each weapon do more damage, shot-for-shot, than their select-fire counterparts.
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** Unlike in ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', where weapons in a class that used the same caliber all had the same damage numbers, with other factors such as rate-of-fire and handling statistics being used as balancing factors, same caliber weapons within the same class in this game can have wildly differing damage numbers.
*** The two [=SMGs=] chambered for the [=.45ACP=] round ([=M3=] Grease Gun and [=M1928A1=] Tommy Gun) have their damage numbers balanced around their differing rates of fire, meaning that the Grease Gun, even with its shorter barrel, does more damage than the Tommy Gun (Grease Gun does 33 - 12 damage, killing in 3 - 9 shots, while Tommy Gun does 25 - 10 damage, killing in 4 - 11 shots) simply because it fires slower.
*** Among all the sub-guns chambered for the [=9x19=] Parabellum round, there are two damage models for these weapons due to, once again, these weapons being balanced around their rates of fire despite all of the [=9x19=] sub-machine guns having similar barrel lengths. The two damage models are either a high-damage but short effective range (25 - 11, meaning 4 - 10 shots to kill), or a low-damage but longer effective range (20 - 13, killing in 5 - 8 shots). This also ignores the fact that the Beretta [=MAB 38=] fires a hot-loaded version of the [=9x19=] round specifically made for the weapon,, which should allow it to do more damage, but it instead has the low-damage/long-range damage profile simply due to its slower rate of fire.
*** The Assault Class includes two semi-auto weapons ([=M1A1=] Carbine and Volksturmgewhr) that are also featured alongside their select-fire counterparts ([=M2=] Carbine and an experimental select-fire version of the aforementioned Volksturmgewhr). Once again, the semi-auto-only versions of each weapon do more damage, shot-for-shot, than their select-fire counterparts.
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* EasterEgg: The Wake Island remake contains a gramophone that plays the main ''Battlefield'' theme, though you'd have to search around the map for a vinyl record to go with the broken gramophone, aided by morse codes that turn out to be geographical coordinates of the real-life Wake Island. Everytime you successfully recover one vinyl, it will play the main theme from one of the previous ''Battlefield'' entries that featured the map. And what happens once you recover all of them? [[spoiler:The crabs around the gramophone start dancing as an EDM rendition of the theme starts playing, referencing Noisestorm's popular "Crab Rave" track.]]
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* ArbitraryGunPower: Much like the previous game's General Liu rifle, the Browning Automatic Rifle in this game also has different damage models depending on its selected fire mode. In slow auto, it has a flat damage model making it a 6-shot kill at all ranges. In fast auto, however, it drops to a 4-shot kill at closer ranges, before increasing to a 7-shot kill at longer ranges.

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* RewardedAsATraitorDeserves: [[spoiler: Hartmann in ''The Last Tiger'' is already getting the shakes and barely able to even do his duty thanks to his extensive shell shock, but once Schröder all but forces Müller to send out Hartmann to scout for them, Hartmann takes this opportunity to [[ScrewThisImOuttaHere ditch.]] Too bad other German forces found him, killed him and hung him out for display. Müller is disturbed to say the least, Schröder brushes it off as being an idiot and a traitor to the cause.]]

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* RewardedAsATraitorDeserves: [[spoiler: Hartmann in ''The Last Tiger'' is already getting the shakes and barely able to even do his duty thanks to his extensive shell shock, but once Schröder all but forces Müller to send out Hartmann to scout for them, Hartmann probably takes this opportunity to [[ScrewThisImOuttaHere ditch.]] ditch]] - the game is ambiguous on whether he actually deserted or just had to move and was unable to reach the tank in time. Too bad other German forces found him, killed him and hung him out for display. Müller is disturbed to say the least, Schröder brushes it off as being an idiot and a traitor to the cause.]]

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* ShootTheShaggyDog: One of the campaigns. [[spoiler:In The Last Tiger, the counterattack fails, the casualties the tank crew inflicts amount to nothing against the vastly superior number of enemies, they're left behind when the bridge is destroyed [[CouldHaveAvoidedThisPlot as the driver suggested in the first place]] and most tankers die by their own side's hands for actual or imagined desertion. The only real success consists of Müller destroying the secret documents in their overrun base, but as the war [[ForegoneConclusion will be over within a few months,]] even that will mean nothing.]]



* VillainProtagonist: You get to play on the German side (traditionally shown as enemies in most WWII titles) as a tank commander facing off against US forces pushing into the German Reich, in ''The Last Tiger''.

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* VillainProtagonist: You get to play on the German side (traditionally shown as enemies in most WWII titles) as a tank commander facing off against US forces pushing into the German Reich, in ''The Last Tiger''. He's a decent man himself, but his own narration points out that decency doesn't count for much when you're still working for the bad guys.

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** British Churchills, German Tigers and even the rare Sturmtiger appear in multiplayer maps depicting the fall of Europe, which all takes place in 1939-1940. Said tanks appeared much later in the war.

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** British Churchills, Churchills (not to mention the idea of British forces fighting in Holland in 1940), German Tigers and even the rare Sturmtiger appear in multiplayer maps depicting the fall of Europe, which all takes place in 1939-1940. Said tanks appeared much later in the war.
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** The cosmetics for the ''Tides of War'' update show US soldiers wearing modern gear and body armor developed decades after World War II ended.
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** With the exception of headgear and [[https://i.redd.it/4nj1vnr89df21.png the Patriot greatcoat]] (and its variants), none of the multiplayer British uniforms are British; they are all American uniforms (some of which are not even from World War II)

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** With the exception of headgear and [[https://i.redd.it/4nj1vnr89df21.png the Patriot greatcoat]] (and its variants), none of the multiplayer British uniforms are British; they are all American uniforms (some of which are not even from World War II)II, but from later conflicts like the Vietnam War)
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** With the exception of headgear and [[https://i.redd.it/4nj1vnr89df21.png the Patriot greatcoat]] (and its variants), none of the multiplayer British uniforms are British; they are all American uniforms (some of which are not even from World War II)
** [[https://i.redd.it/uvr546vs49q21.jpg The Stahlhelm worn by the Germans in the multiplayer]] are not German at all, but [[https://images-na.ssl-images-amazon.com/images/I/61ayZ%2BQZW7L._SX569_.jpg the much smaller Hungarian M38 helmet.]]
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* ImproperlyPlacedFirearms: Just like ''VideoGame/Battlefield1942'' and Battlefield 1, Battlefield V also has shades of this...

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* ImproperlyPlacedFirearms: Just like ''VideoGame/Battlefield1942'' and Battlefield 1, Battlefield V ''Battlefield 1'', ''Battlefield V'' also has shades of this...

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