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Please don\'t pothole a trope with a different trope.


** SmashingSurvival: Only 3 times in the campaign thankfully (the two are actually the same place where you have to climb the maintenance ladder on a moving train), but the last one is a [[NoHoldsBarredBeatdown Subversion]] where [[spoiler: you beat the hell out of the BigBad's head with a brick]].

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** SmashingSurvival: Only 3 times in the campaign thankfully (the two are actually the same place where you have to climb the maintenance ladder on a moving train), but the last one is a [[NoHoldsBarredBeatdown Subversion]] subversion where [[spoiler: you beat the hell out of the BigBad's head with a brick]].
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* JustAStupidAccent: Averted, Kiril and Vladimir speak completely in Russian.


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** SmashingSurvival: Only 3 times in the campaign thankfully (the two are actually the same place where you have to climb the maintenance ladder on a moving train), but the last one is a [[NoHoldsBarredBeatdown Subversion]] where [[spoiler: you beat the hell out of the BigBad's head with a brick]].
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* NostalgiaLevel: The entire Back to Karkand expansion. Wake Island especially, since it was a map in ''Battlefield 1942'', the very first Battlefield game.
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** The reason Montes is pissed? Because Cole is leading a platoon of Marines (about 20) across an open field with no cover, no vehicles and no air cover, against ''Russian elites'', who are airdropping at ''least'' a company (200 soldiers), probably more, and their equipment and armor consisting of armored personnel carriers, while enjoying air superiority from fighter-attacker jets. There's crazy, and then there's suicide. Not to mention that open assault on the Russians will, as Montes points out, inevitably and predictably result in war between the US and Russia. All because one captain can't exercise discretion.
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* ForegoneConclusion: We all know how the war in multiplayer matches starts.

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* ForegoneConclusion: We all know how that the US and Russia are at war in multiplayer matches starts.multiplayer.

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* MagicalDefibrillator: A zap on the foot will revive a teammate from their slit throat or multiple bullets to the brain.



* OneHitKO:

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* OneHitKO: OneHitKill:

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* OneHitKO: Played straight and subverted with the knife. Using the knife behind an enemy will kill him instantly (as well as give you his dog tags), but using it in front of an enemy requires three slashes to finish him off. May lead to DamnYouMuscleMemory moments when you've been playing other shooters where the knife is an instant kill from any angle.

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* OneHitKO: Played straight and subverted OneHitKO:
** [[ZigZaggingTrope Zig-zagged]]
with the knife. Using the knife behind an enemy will kill him instantly (as well as give you his dog tags), but using it in front of an enemy requires three two slashes to finish him off. May lead to DamnYouMuscleMemory moments when you've been playing other shooters where the knife is an instant kill from any angle.


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** Getting rammed by a MAV moving at full speed results in instant death.
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* UnorthodoxReload: Totally averted. Every weapon is reloaded correctly. From the .44 Magnum, with which the player will properly eject the casings with the ejector rod and insert new cartridges with a speed loader, and close the chambers with his thumb to prevent misalignment; to every shotgun, where when loaded from empty the first shell is put directly into the chamber via the breach. The only thing that could be considered unorthodox would be reloading the AN-94 or AEK-971, where the player pushes the magazine release with a new magazine and flicks the old magazine out of the way; but even this method of reloading is legitimate.

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* UnorthodoxReload: Totally averted. Every weapon is reloaded correctly. From the .44 Magnum, with which the player will properly eject the casings with the ejector rod and insert new cartridges with a speed loader, and close the chambers with his thumb to prevent misalignment; to every shotgun, where when loaded from empty the first shell is put directly into the chamber via the breach. The only thing that could be considered unorthodox would be reloading the AN-94 or AEK-971, where the player pushes the magazine release with a new magazine and flicks the old magazine out of the way; way, but even this method of reloading is legitimate.

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* AscendedGlitch: Every mention of sound going out? That's actually a glitch that occurs when too much stuff around you is making noise. The game can't keep up and causes other sounds to go out, such as the ambiance, engine sounds, footsteps, and such. But, it has come to be accepted as ShellShockSilence.



* InterfaceScrew: The aforementioned Laser Sight and Flashlight. The suppressive fire mechanic does not affect your aim in any way, but blurs the game to represent the distraction that incoming fire causes. Killing someone who is suffering from suppression effects gives bonus points to the suppressor.

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* InterfaceScrew: The aforementioned Laser Sight and Flashlight. Flashlight when shined in your eyes. The suppressive fire mechanic does not affect your aim in any way, but reduces accuracy and blurs the game to represent the distraction that incoming fire causes. Killing someone who is suffering from suppression effects gives bonus points to the suppressor.
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* UnorthodoxReload: Totally averted. Every weapon is reloaded correctly. From the .44 Magnum, with which the player will properly eject the casings with the ejector rod and insert new cartridges with a speed loader, and close the chambers with his thumb to prevent misalignment; to every shotgun, where when loaded from empty the first shell is put directly into the chamber via the breach. The only thing that could be considered unorthodox would be reloading the AN-94 or AEK-971, where the player pushes the magazine release with a new magazine and flicks the old magazine out of the way; but even this method of reloading is legitimate.
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Just to clarify who is spearheading the petition


* [[BannedInChina Banned in Iran]]: As of November 2011, [[http://www.bbc.co.uk/news/world-middle-east-15798017 Iran has officially banned the game there. Not only that, but gamers have made a petition to let EA/DICE apologize over the game's content]].

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* [[BannedInChina Banned in Iran]]: As of November 2011, [[http://www.bbc.co.uk/news/world-middle-east-15798017 Iran has officially banned the game there. Not only that, but Iranian gamers have made a petition to let EA/DICE apologize over the game's content]].
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* GunPorn

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* GunPornGunPorn: With plenty of accessories for them too.
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* GunPorn

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* SlapOnTheWristNuke:The FGM-148 Javelin, capable of doing significant damage against even Abrams tanks, is a two to three shotter against tanks in the game(unless the target is laser designated).
** The Jet guided missile unlock is an even better example: the Maverick missile that it's based on WILL destroy any tank it hits, but in game it has the same stats as a Javelin, is stupidly inaccurate unless you maintain the lock, and leaves you as a sitting duck to any other jets out there. But it makes a REALLY [[StuffBlowingUp big explosion.]]

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* SlapOnTheWristNuke:The ShootTheMedicFirst:
** While not all Assault players have medkits, all of them have defibrillators. A single Assault player can easily revive all the enemies you took out once you've been put down.
** Tanks or [=IFVs=] with an Engineer buddy are an absolute nightmare to take down with [=RPGs=]. Take out the Engineer as soon as he pops out when the vehicle is disabled, else you'll soon find yourself out of rockets.
* SlapOnTheWristNuke: The
FGM-148 Javelin, capable of doing significant damage against even Abrams tanks, is a two to three shotter against tanks in the game(unless game (unless the target is laser designated).
** The Jet guided missile unlock is an even better example: the Maverick missile that it's based on WILL destroy any tank it hits, but in game it has the same stats as a Javelin, is stupidly inaccurate unless you maintain the lock, and leaves you as a sitting duck to any other jets out there. But it makes a REALLY [[StuffBlowingUp big explosion.]]explosion]].
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* DiesWideShut: [[spoiler:Al-Bashir]]

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* DiesWideShut: DiesWideOpen: [[spoiler:Al-Bashir]]
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*SlapOnTheWristNuke:The FGM-148 Javelin, capable of doing significant damage against even Abrams tanks, is a two to three shotter against tanks in the game(unless the target is laser designated).
**The Jet guided missile unlock is an even better example: the Maverick missile that it's based on WILL destroy any tank it hits, but in game it has the same stats as a Javelin, is stupidly inaccurate unless you maintain the lock, and leaves you as a sitting duck to any other jets out there. But it makes a REALLY [[StuffBlowingUp big explosion.]]
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* EasterEgg: Loads.
** Operation Metro has two usable photo booths. They only give off a bright flash every time you press the button though, no photos.
** Operation Metro also has a sandcastle with the Swedish and Norwegian flags on it, the same castle found in ''Bad Company 2'' and ''1943''.
** A top-secret document found in Point B on Wake Island mentions there are five or six dinosaur figurines scattered throughout the island, and there are indeed six of them to be found. The document also mentions, "[[ShoutOut The General promised]] [[VideoGame/{{Portal}} cake!]]"
** On some locations on Strike at Karkand and Sharqi Peninsula, you might hear the MEC Theme (the ''Battlefield 2'' loading screen music for Middle Eastern maps) playing from somewhere.

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* RegeneratingHealth

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* RegeneratingHealthRegeneratingHealth: Of the "red jam all over your screen" variety. The health percentages you get in multiplayer don't show up in singleplayer.



* RegeneratingHealth: Much to the chagrin of older Battlefield fans. It heals at a slow rate of 5HP/second and it takes a long time to kick in (at least twelve seconds). However, suppressive fire will reset the timer and stop any healing in progress, and it is completely off in hardcore. If people so desire, they can turn it off in their server, regardless if it is hardcore or not.
** Medkits, however, heal at a speedy 10HP/second and force regenerating health to kick in for players within their effective range immediately, regardless of suppression.

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* RegeneratingHealth: RegeneratingHealth:
**
Much to the chagrin of older Battlefield fans. It heals at a slow rate of 5HP/second and it takes a long time to kick in (at least twelve seconds). However, suppressive fire will reset the timer and stop any healing in progress, and it is completely off in hardcore. If people so desire, they can turn it off in their server, regardless if it is hardcore or not.
** *** Medkits, however, heal at a speedy 10HP/second and force regenerating health to kick in for players within their effective range immediately, regardless of suppression.suppression.
** Even vehicles have regenerating health. However, vehicles below 50% health will become disabled, where it will [[DamageIsFire catch on fire]] and move extremely slow, and its health will bleed out if it's not repaired beyond the disabling threshold.

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* InvoluntaryGroupSplit: The entire "Uprising" level.



* RocksFallPartySplits: The entire "Uprising" level.
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* ElitesAreMoreGlamorous: Dima is ex-Spetsnaz, and a member of the Vympel unit (the Spetsnaz's best) at that, before becoming a GRU agent. Subverted with Blackburn, as he is part of the 1st Reconnaissance Battalion of the USMC, not an elite group like Force Recon.

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* ElitesAreMoreGlamorous: Dima is ex-Spetsnaz, and a member of the Vympel unit (the Spetsnaz's best) at that, before becoming a GRU agent. Subverted with Blackburn, as he Blackburn is a U.S. Marine, though he's part of the 1st Reconnaissance Battalion of the USMC, Battalion, not an elite group like Force Recon.
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Blackburn is not Force Recon, he\'s in the 1st Reconnaissance Battalion. The previous entry even explicitly said that.


* ElitesAreMoreGlamorous: Blackburn is a Force Recon Marine, and Dima is a GRU agent.

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* ElitesAreMoreGlamorous: Blackburn is a Force Recon Marine, and Dima is ex-Spetsnaz, and a member of the Vympel unit (the Spetsnaz's best) at that, before becoming a GRU agent.agent. Subverted with Blackburn, as he is part of the 1st Reconnaissance Battalion of the USMC, not an elite group like Force Recon.

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Force Recon are the \"elites\" of the USMC, even though they downplay it sometimes.


* ElitesAreMoreGlamorous: Blackburn is a Marine, and Dima is a GRU agent. Semi-averted in that Blackburn isn't part of an elite Marine group, but rather a rank-and-file Marine.
** Though Blackburn is part of 1st Recon, the battalion featured in GenerationKill. Take that as you will.

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* ElitesAreMoreGlamorous: Blackburn is a Force Recon Marine, and Dima is a GRU agent. Semi-averted in that Blackburn isn't part of an elite Marine group, but rather a rank-and-file Marine.
** Though Blackburn is part of 1st Recon, the battalion featured in GenerationKill. Take that as you will.
agent.
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* RegeneratingHealth: Much to the chagrin of older Battlefield fans. If you are under suppressive fire however it won't kick in, and it is completely off in hardcore. If people so desire, they can turn it off in their server, regardless if it is hardcore or not. It also takes a long time to kick in period (at least twelve seconds after one is not being suppressed), and suppressing fire will interrupt "natural" healing.
** Medkits, however, force regenerating health to kick in for players within their effective range and heals at the rate of 10HP/second, whereas "natural" healing takes 10 uninterrupted seconds to activate and heals at the rate of 5HP/second.

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* RegeneratingHealth: Much to the chagrin of older Battlefield fans. If you are under It heals at a slow rate of 5HP/second and it takes a long time to kick in (at least twelve seconds). However, suppressive fire however it won't kick in, will reset the timer and stop any healing in progress, and it is completely off in hardcore. If people so desire, they can turn it off in their server, regardless if it is hardcore or not. It also takes a long time to kick in period (at least twelve seconds after one is not being suppressed), and suppressing fire will interrupt "natural" healing.
not.
** Medkits, however, heal at a speedy 10HP/second and force regenerating health to kick in for players within their effective range and heals at the rate immediately, regardless of 10HP/second, whereas "natural" healing takes 10 uninterrupted seconds to activate and heals at the rate of 5HP/second.suppression.
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** The Medkit.

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** The Medkit.Medkits, however, force regenerating health to kick in for players within their effective range and heals at the rate of 10HP/second, whereas "natural" healing takes 10 uninterrupted seconds to activate and heals at the rate of 5HP/second.

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Changing from headers to folders, since it\'s getting a bit unwieldy to read the page with all these tropes.


-->-- '''Dmitri 'Dima' Mayakovsky'''

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-->-- '''Dmitri -->--'''Dmitri 'Dima' Mayakovsky'''




''Be advised: Heavy spoilers will be encountered''.

!! Elements common to ''Battlefield 3'' as a whole include:

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\n''Be ----
!!Be
advised: Heavy spoilers will be encountered''.

!! Elements common to ''Battlefield 3'' as
Spotted a whole include:number of tropes in your AO.

[[foldercontrol]]

[[folder: General Tropes]]




!! The Singleplayer storyline campaign of ''Battlefield 3'' contains examples of:

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\n!! The Singleplayer storyline campaign of ''Battlefield 3'' contains examples of:[[/folder]]

[[folder: Campaign Tropes]]




!! The Multiplayer aspect of ''Battlefield 3'' contains example of:

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\n!! The [[/folder]]

[[folder:
Multiplayer aspect of ''Battlefield 3'' contains example of:Tropes]]



** Subverted later when you unlock the squad-wide version of it. Giving a total of four people two grenades each. That's 8 delicious eggs of destruction! And that's not taking into account Assault classes with the M320 grenade launcher, of which the specialization also affects.

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** Subverted later when you unlock the squad-wide version of it. Giving a total of four people two grenades each. That's 8 delicious eggs of destruction! And that's not taking into account Assault classes with the M320 grenade launcher, of which the specialization also affects.affects.
[[/folder]]

----
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* [[JokeItem Joke Vehicle]]: The Skid Loader added in Back to Karkand. It's incredibly slow, weak, and difficult to turn. You need to get a roadkill with it for the "Like a Boss!" achievement, however.


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** In Back to Karkand, running an enemy over with the [[JokeItem Skid Loader]] will unlock the "[[TheLonelyIsland Like a Boss!]]" achievement.

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* FiveTokenBand: On the US Team; the Assault is African American, the Engineer Caucasian, the Support is Hispanic American, and the Recon could either be Asian/Native American (can't really tell with the mask on).


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* DesperationAttack: On Conquest on Caspian Border, when one team is brought down to ten respawn tickets, they'll enact an air strike on the huge radio tower, bringing it down and killing anyone unfortunate enough to be near it.


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* FiveTokenBand: On the US Team; the Assault is African American, the Engineer Caucasian, the Support is Hispanic American, and the Recon could either be Asian/Native American (can't really tell with the mask on).
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* UniversalDriversLicense: Back again in ''3''. Buggies, cars, [=IFVs=], tanks, helicopters, and jets are free to be driven by anyone. The "Back to Karkand" expansion even allows you to drive a ''skid loader''.

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* UniversalDriversLicense: Back again in ''3''. Buggies, cars, [=IFVs=], tanks, helicopters, and jets are free to be driven by anyone. The "Back to Karkand" expansion even allows you to drive a ''skid loader''.''[[CrazyAwesome skid loader]]''.
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!! Elements common to ''{{Battlefield 3}}'' as a whole include:

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!! Elements common to ''{{Battlefield 3}}'' ''Battlefield 3'' as a whole include:



* DuelingGames: Explicit setup and marketed by ElectronicArts to take on CallOfDuty. The TagLine for Battlefield 3 is "Above and Beyond the Call".

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* DuelingGames: Explicit setup and marketed by ElectronicArts to take on CallOfDuty. The TagLine for Battlefield 3 ''Battlefield 3'' is "Above and Beyond the Call".



* ShownTheirWork: Well, whoever worked on [[http://www.offdutygamers.com/wp-content/uploads/BF3-TacticalBreakdown.jpg?utm_source=wordtwit&utm_medium=social&utm_campaign=wordtwit this piece of artwork]] for Battlefield 3 apparently did, considering what off-duty soldiers found in it.

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* ShownTheirWork: Well, whoever worked on [[http://www.offdutygamers.com/wp-content/uploads/BF3-TacticalBreakdown.jpg?utm_source=wordtwit&utm_medium=social&utm_campaign=wordtwit this piece of artwork]] for Battlefield 3 ''Battlefield 3'' apparently did, considering what off-duty soldiers found in it.



* TechDemoGame: Battlefield 3 doesn't support DirectX 9, hence it can't run on Windows XP. It is arguably one of the first applications that will have a real impact in driving people to upgrade from Windows XP to Windows 7. The console versions have 4 rows of pixels on the top and bottom of the screen blacked out to speed up performance while maintaining graphical fidelity, since you mostly won't notice the blacked-out rows anyway.

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* TechDemoGame: Battlefield 3 ''Battlefield 3'' doesn't support DirectX 9, hence it can't run on Windows XP. It is arguably one of the first applications that will have a real impact in driving people to upgrade from Windows XP to Windows 7. The console versions have 4 rows of pixels on the top and bottom of the screen blacked out to speed up performance while maintaining graphical fidelity, since you mostly won't notice the blacked-out rows anyway.



!! The Singleplayer storyline campaign of ''{{Battlefield 3}}'' contains examples of:

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!! The Singleplayer storyline campaign of ''{{Battlefield 3}}'' ''Battlefield 3'' contains examples of:



!! The Multiplayer aspect of ''{{Battlefield 3}}'' contains example of:

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!! The Multiplayer aspect of ''{{Battlefield 3}}'' ''Battlefield 3'' contains example of:
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Moving from Battlefield Three to the proper title Battlefield 3.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/bflogosmall_6809.png]]
[[caption-width-right:350:Let's go [[TitleDrop back to Karkand]].]]
->"''You can only die once. Make sure it is worth it.''"
-->-- '''Dmitri 'Dima' Mayakovsky'''

[[MemeticMutation Be advised]]: You are now entering the ''Battlefield 3'' page.

''Battlefield 3'' is the latest of the BattlefieldSeries, and a sequel to the 2005 game ''Battlefield 2''. Although technically it is only the 2nd game in the series and does not fit into the same timeline as any other game in the series, it is the 19th installment in the overall Battlefield [[CashCowFranchise franchise]]. It was released on October 25, 2011.

It is a FirstPersonShooter with a heavy emphasis on multiplayer action and the use of all types of combat vehicles including tanks, jets and helicopters, as well as improving on the infantry experience of its predecessors. It has deep persistence using the Battlelog internet server browser and game manager. Despite the emphasis being on the multiplayer, it also includes a 6 to 8 hour long singleplayer storyline campaign, set in [[NextSundayAD 2014]]. It involves a new faction taking power in Iran and weaves an international story through a series of flashbacks based on the recollections of Staff Sergeant Henry "Black" Blackburn, a US Marine. He is trying to stop an attack on New York City, but locations involve Iraq, Iran and Paris, among others. It also includes a Co-Op game mode.

It was released on PC, Xbox 360 and Playstation, although as the console hardware has become long in the tooth, PC is the lead platform. Its multiplayer has the ability to have 64 players in a server, with the console versions having only 24.

''Be advised: Heavy spoilers will be encountered''.

!! Elements common to ''{{Battlefield 3}}'' as a whole include:
* [[BannedInChina Banned in Iran]]: As of November 2011, [[http://www.bbc.co.uk/news/world-middle-east-15798017 Iran has officially banned the game there. Not only that, but gamers have made a petition to let EA/DICE apologize over the game's content]].
* DuelingGames: Explicit setup and marketed by ElectronicArts to take on CallOfDuty. The TagLine for Battlefield 3 is "Above and Beyond the Call".
** Also, BF3 is an opportunity for EA to tout its new Origin online service, which is a pretty blatant attempt to compete with Valve's Steam service.
** There are also parallels between Battlelog and Call of Duty Elite. Both are game-centric social networks, with features such as clan organization and stat tracking.
* EveryCarIsAPinto: Civilian cars explode violently after shooting them with a few rounds, making them a major hazard on the battlefield. Drivable military vehicles are more durable, but still explode after enough damage.
** To be fair, civilian cars are actually fairly resistant to small arms fire. The only weapons that do destroy them in as little as a few hits are either heavy machine guns or some form of autocannon.
* EverythingsBetterWithDinosaurs: DICE certainly thinks so. Not only do you have the figurine in the campaign, you can have a dinosaur dog tag for the multiplayer, and Wake Island even has an EasterEgg with another dinosaur figurine. The fascination is explained in a [[http://twitter.com/#!/gustavhalling/status/78029240041345026 developer's tweet]].
* FirstPersonGhost: Averted. You can see your legs when jumping down, mantling rails, or looking down while walking. You can also see your soldier's hands when crawling on the ground.
* LensFlare: The singleplayer has some lights in the night missions. Multiplayer has some really bad ones though. Trying to assault the TV Tower on the Sharqi Peninsula map can be an exercise in frustration as you get cut down by people you simply can't see properly because of the massive lens flare that comes directly from behind the building.
* OneBulletClips: Barring the ''[[BattlefieldBadCompany Bad Company]]'' spinoffs, it's notable that this is the first main entry in the series to implement OneBulletClips instead of the traditional magazine count. Unlike most games however, ''Battlefield 3'' does keep track of whether or not there's a round in the chamber, meaning reloading from empty will net you, say, 30 rounds instead of 31 and take longer due to the character chambering a round.
* PostProcessingVideoEffects: And gratuitous applications of it. Really evident during night levels. The PC version even has two anti-aliasing settings which control the sampling ''and'' a post-processing filter on top to soften out the overall image.
* QuickMelee: There is the standard version of it, the "press the button and stab with one motion". That takes at least two swipes to kill someone however. If the player actually pulls out his or her knife, they will preform a takedown move instead, which kills in one stab and awards the player with the victim's dogtags.
* {{Qurac}}: Averted. All locations are real and named.
** Played straight with Karkand.
* ScarfOfAsskicking: Just about every US soldier in the game sports a fine shemagh, but a special example goes to the US multiplayer sniper for wearing his wrapped around his head in the traditional manner.
** Don't forget the Russian recon's [[CoolMask bandana]].
* ShoutOut: Played with some of the Dog Tags: [[Music/{{Motorhead}} Ace Of Spades]] comes with a song quote, [[CallOfDuty Cause of Death]] is called a "fishy abbreviation" (and comes with fish bones on it), and then there's [[{{BattlefieldBadCompany}} HAGS WAS HERE]], of course. Plus extra logos of EA games you might already own.
** On top of all that, Back to Karland added a Dog Tag named Diving Dolphin, featuring a prone dolphin with a helmet and an M4, in a callback to Battlefield 2's GameBreaker tactic.
* ShownTheirWork: Well, whoever worked on [[http://www.offdutygamers.com/wp-content/uploads/BF3-TacticalBreakdown.jpg?utm_source=wordtwit&utm_medium=social&utm_campaign=wordtwit this piece of artwork]] for Battlefield 3 apparently did, considering what off-duty soldiers found in it.
** Ironically, though that piece of artwork is indeed a good example of ShownTheirWork, the image breaking down the kitlist has a few errors. From a cursory glance, the plate carrier is a RRV, the ATPIAL is actually a PEQ-15 and the helmet is actually a MICH-2000.
* TechDemoGame: Battlefield 3 doesn't support DirectX 9, hence it can't run on Windows XP. It is arguably one of the first applications that will have a real impact in driving people to upgrade from Windows XP to Windows 7. The console versions have 4 rows of pixels on the top and bottom of the screen blacked out to speed up performance while maintaining graphical fidelity, since you mostly won't notice the blacked-out rows anyway.
* TieInNovel: ''Battlefield 3: The Russian'', a continuation of said game's single-player campaign written by military writer/former SAS operator Andy [=McNab=].

!! The Singleplayer storyline campaign of ''{{Battlefield 3}}'' contains examples of:
* AluminiumChristmasTrees: Yes, there are laser-guided [=JDAMs=], and yes, the Hornet's backseater can cue all the weapons.
* AmericaSavesTheDay: Averted. The US military is not only involved in battling against the [=PLR=]. [[spoiler:Russian GRU Spetsnaz commandos are also involved in trying to stop Solomon from bombing Paris with a nuke.]]
* AttackAttackAttack: Captain Cole's leadership style is like this. Exemplified by the American side in the "Rock and a Hard Place" mission.
* BackToFront: Dima's playable levels are in reverse chronological order; the penultimate level "Kaffarov" is played mostly as Dima (the last portion has [[spoiler:the player as Blackburn being confronted by Dima]]) and is set after, while the first level where you play as Dima is set between "Kaffarov" and the interrogation / "The Great Destroyer."
* BaldBlackLeaderGuy: Cole is actually a subversion of this. He's the only black character in the story, and he has a deep, strong voice not unlike [[ModernWarfare Sergeant Foley's]], but he turns out to be TheNeidermeyer and [[spoiler:gets countless Marines killed before being fragged by Blackburn.]]
* BlueEyes: The player, Sgt. Blackburn
* CameraLockOn: Using the HARM, JDAM and heat-seeking missiles in "Going Hunting".
* CassandraTruth: The CIA doesn't believe Blackburn's story, since he allegedly killed his commanding officer and that [[spoiler:Solomon is a CIA informant]].
* CheckPointStarvation: The checkpoints are few and far between, and some of them are set before a scripted event, so you have to redo the entire scripted event and/or slaughter entire armies again to gain back progress because of one stray RPG or a lucky bullet.
* CombatBreakdown: Through most of the game, you fight with assault rifles, machine-guns, tanks and jets against enemies armed with assault rifles, machine-guns, tanks and jets. By the final battle,[[spoiler: you are fistfighting the BigBad and beating his head in with a brick.]]
* CoupDeGraceCutscene: The final fight [[spoiler: with Solomon is a QTE in the middle of Times Square, with a crowd watching, while you beat him to a pulp with a brick]].
* CrueltyIsTheOnlyOption: [[spoiler: When Blackburn meets Dima, you have to kill the friendly soldier that discovers the two of you in order to continue.]]
** [[YourMileageMayVary YMMV]] on whether your commanding officer, Cpt. Cole, deserved to be [[spoiler: fragged.]]
* DarkerAndEdgier: Compared to Bad Company 2, which itself was DarkerAndEdgier than Bad Company 1.
* DidNotDoTheResearch: The person in the backseat of an F-18 is referred to as an NFO (Naval Flight Officer) and is a distinctly different job from Naval Aviator. So calling LT Hawkins a pilot and a WSO is incorrect three times: it's Air Force terminology, it's outdated, and they are two different jobs in the AF, too.
** While LT Hawkins is being caught up, she is told, "ELINT has sat images". ELINT (Electronic Intelligence) deals with RADARs (include the HARMs later in the same mission) and IMINT (Imagery Intelligence) would have the sat images.
*** Hawkins later targets HARMs on SAM sits to clear the way for the A-10s by visually targeting them... except that the HARM homes in on a SAM site's ''radar station'', not the launchers themselves, and doesn't use visual targeting (the actual interface is closer to a black screen with green dots, with the user selecting which dot to shoot at).
* DiesWideShut: [[spoiler:Al-Bashir]]
* TheDogShotFirst: [[spoiler: Cole ''will'' kill you and Dima if you don't shoot him. Then again, you and Blackburn have absolutely no way of knowing this if you do shoot first like you're supposed to.]]
* ElitesAreMoreGlamorous: Blackburn is a Marine, and Dima is a GRU agent. Semi-averted in that Blackburn isn't part of an elite Marine group, but rather a rank-and-file Marine.
** Though Blackburn is part of 1st Recon, the battalion featured in GenerationKill. Take that as you will.
* EnemyChatter
* EyesOfGold: Dave Montes
* [[FatalFamilyPhoto Fatal Family Dinosaur Figurine]]
* FissionMailed
* FiveTokenBand: On the US Team; the Assault is African American, the Engineer Caucasian, the Support is Hispanic American, and the Recon could either be Asian/Native American (can't really tell with the mask on).
* ForegoneConclusion: We all know how the war in multiplayer matches starts.
* {{Foreshadowing}}: Al-Bashir reveals that [[spoiler:Solomon had betrayed him, and also states that Solomon "uses everybody", like how he used Al-Bashir and the PLR for his own ends. It's later revealed that Solomon is a CIA informant.]]
* FridgeHorror: [[spoiler:After chasing down the apparent nuke carrier around Paris only to find the case empty, you see the nuke going off far off into the distance. You suddenly realize the plan was to lure you away from the stock exchange all along in order to get your jammer out of range. Not only did 80,000 lives vanish in that instant, the life of your teammate could've been saved if you stayed in the stock exchange building in the first place (or left an extra jammer in there while you go on the chase).]]
** Once you boot up multiplayer and realize the Americans and the Russians are fighting each other, comes the horrific realization: [[spoiler:Everything you've done as Sgt. Blackburn and Dima were futile. The Russo-American War is now underway.]]
*** Now not only does [[spoiler:Dima have radiation poisoning and may have killed himself after the final scene, the fate of Sgt. Blackburn is also no better. Under the American federal law, he would be charged and will either be sentenced to life or death unless he has a presidential pardon. Since the Russo-American War is underway in the multiplayer, Sgt. Blackburn, the Russians, and everyone else involved most likely became scapegoats for politicians to start that war. In other words, so much for that pardon. Even though the nuke failed to detonate in Times Square, in this game TheBadGuyWins indeed.]]
**** Well, at least the novel showed [[spoiler:Dima did not shoot himself, and the newspaper he was reading had the headline "Marine Hero Cleared of All Charges" so Blackburn probably escaped punishment.]]
* GoodCopBadCop: The two CIA agents interrogating Blackburn definitely play the part. The grey-haired interrogator is very confrontational to Blackburn, while the bald one is calmer. [[ObstructiveBureaucrat Neither are willing to give Blackburn the time of day.]]
* HollywoodTactics: Some of the tactics the Americans use in the game are rather boneheaded, such as sending a pair of Abrams tanks into a hostile urban environment with no infantry support, not providing adequate air cover for their ground forces during major offensives.
** Don't forget the obvious ambush they drive into...on purpose?
---> '''Commander''': Obstacles on the road. I know what it looks like. Bypassing an ambush is exactly what the ambushers expect us to do.\\
'''Montes''': I think I just agreed to be ambushed. Why don't we just shoot ourselves and save them the trouble?
** Plus the level where you're attempting to capture the Russian arms dealer supplying the PLR. Your commanding officer repeatedly orders you to push to the other side of a valley. How is this Hollywood Tactics, you may ask? ''There's a Russian airborne brigade between you and your destination.'' Even after one of his subordinates says that they're not equipped to do this, they've lost all of their vehicles, and a large number of their squadmates, he still says that they need to keep pushing. He even says it immediately after ''you barely survived getting repeatedly strafed by a Russian fighter jet.''
* HopelessBossFight: [[spoiler: When playing as Miller, after finishing the final objective, the enemy will send endless wave of mooks, and later waves are invulnerable]].
* [[spoiler:HowWeGotHere: The starting mission, "Semper Fidelis," starts near the end of the game, and the interrogation itself is set before the final level, "The Great Destroyer," slightly before the start. The rest of the campaign is told in the form of flashbacks during the interrogation (just like ''Call of Duty: Black Ops'') of Staff Sergeant Blackburn's events in chronological order.]]
* {{Hypocrite}}: Before his throat is cut, the tank driver Miller is the hostage in a video of a terrorist who calls shame on the Americans for invading their country and killing their people and having the gall to call them terrorists, yet these same terrorists have set off a nuke in Paris and used the opportunity of an earthquake to launch a terrorist-sponsored coup.
* InkSuitActor: One of the government agents that investigates Blackburn is a spitting image of voice actor Glenn Morshower. As Morshower is well known as Aaron Pierce, Presidential Bodyguard on 24, this is also a case of HeyItsThatGuy.
** The same thing is true of Dima, who is the spitting image of his voice actor, Oleg Taktarov of ''{{Predators}}'' fame, and Blackburn, who looks like GideonEmery with shorter hair.
*** Dima's character model is indeed based on Oleg Taktarov, but he's actually voiced by André Sogliuzzo.
** All major characters are based on their voice actors. Ronan Summers as Montes and Ilia Volok as Vladimir are more examples.
* ItsPersonal: [[spoiler: Solomon killing Montes at the end apparently was the last straw for Blackburn, and he henceforth proceeds to [[ExtremeMeleeRevenge lay down the smack]] which becomes the game's final battle.]]
* [[IWantThemAlive I Want Him Alive]]: Referenced by Cole many times in Night Shift when looking for Al-Bashir.
-->'''Cole''': I do not want a bin Laden-style resolution here.
* KillEmAll: The bodycount gets ''very'' high by the end the game. [[AnyoneCanDie Your squadmates aren't immune either]].
* LockedDoor: Most doors are scripted to have an NPC open it for you.
* TheNeidermeyer: Captain Cole has shades of this, with his willingness to stubbornly sacrifice his men to complete the mission, even when it's clear the situation is out of hand.
--> '''Cole''': I'm saying we need to get there first, you think the Russians are here just because? They're covering their asses. We know they're working with the PLR. Now let's move it out.\\
'''Montes''': Yeah okay. We're just gonna finish one war by starting another, that is out-''fucking''-standing!
* TheNewTens: The game is set in 2014, and was released during the time in real life.
* NextSundayAD: The game is set in 2014, barely enough time for any new faction to gain any sort of control, especially in Iran of all places.
* NoHoldsBarredBeatdown: Dima did this to Kaffarov, and later Blackburn to Solomon.
* NoPointsForNeutrality: In the "Kaffarov" level [[spoiler:Blackburn catches up and finds Dima, who tells Solomon's plans for the nukes and urges you to find the last one. You are forced to shoot a friendly soldier as you cannot be seen working with the Russians on charges of treason.]]
* ObstructiveBureaucrat: The CIA agents interrogating Blackburn.
* OhCrap: The Marines' reaction when they realize they're not fighting PLR soldiers, but Russian paratroopers.
* OneManArmy: Generally averted, although certain parts of the story this trope does come into play.
-->'''Kaffarov''': Bullshit. [[GenreBlind Can't be]]. [[BeyondTheImpossible How could three men do this?]]
* PlotLock: For all the destruction abilities showcased by the developers, you still need an NPC to open wooden doors despite having rocket and grenade launchers in hand.
* PoorCommunicationKills: If the Russians had actually told the Americans why the hell they wanted Kaffarov so bad, many of the events of the game could have been avoided.
* PreAssKickingOneLiner:
-->Better get your fangs out, Hawkins. We're hunting big game today.
* PressXToNotDie: Loads of it. If you miss, the enemy will stab you or shoot you dead. There's even a QTE sequence against a [[spoiler:rat! If you fail that QTE, you get bitten, and make enough noise to attract a PLR trooper who blows you away. While dying you also flip off the rat.]]
* RegeneratingHealth
* RammingAlwaysWorks: In the beginning of "Comrades", your companions debate about the best way to infiltrate a target building and accounting for the fact that you are just 3 guys against an entire army. They end up just ramming down the main gate with the car you're riding in and you shoot your way through.
* RetIrony: [[spoiler:Miller is the only character known to have family (a son) back home, and he is the first character to die]].
* RocksFallPartySplits: The entire "Uprising" level.
* RogueAgent: Dima and the team [[spoiler: after failing to secure the nuke from Kaffarov, being accused by the Russian government of being the ones responsible for stealing the nuke from Russia in BF3: The Russian. Also Omorova in the same novel.]]
* SequelHook: An implied one.
* ShaggyDogStory: [[spoiler:Dima and his team sacrifice so much to try and stop the Paris bomb plot, and they fail anyways.]]
* SleazyPolitician[=/=]CorruptPolitician: The main reason why Dima doesn't try to go through official channels to explain Solomon's plot to the Americans is due to his mistrust of both American and Russian politicians.
* SmugSnake: Solomon.
* SnipingMission: In the middle part of "Night Shift", you are tasked with covering Cole's squad as they clear a building where Al-Bashir is supposed to be located.
* TheSquad: Misfit 1-3.
* StoryDrivenInvulnerability: Most of the time, your teammates are invulnerable (though the various unnamed RedShirt characters are not).
* TeasedWithAwesome: Blackburn and Dima can beat the crap out of anyone in the scripted melee sequences, but trying to knife regular enemies in front is asking for trouble (or a checkpoint reload)
* ThereIsNoKillLikeOverkill: How do you deal with a sniper shooting at you from another building? Blow up that entire building!
** This is actually the standard method of dealing with snipers. Shell 'em.
* [[ThrowawayCountry Throwaway City]]: [[spoiler:Poor Paris...]]
* TooDumbToLive: At the end of "Operation Swordbreaker", when the buildings were collapsing everywhere, why didn't that helicopter pilot just ''fly away''?
* TranslationConvention: Averted with missions starring Dima. Dima, Kiril, and Vladimir speak to each other in Russian, and the only way to understand them ([[BilingualBonus unless you speak Russian]]) is to use the game's subtitles.
* UnfriendlyFire: [[spoiler: Blackburn is forced to do this to Cole while talking to Dima.]]
* VideoGameSetpiece: Collapsing buildings in "Operation Swordbreaker" and "Uprising"
* WastedSong: "God's Gonna Cut You Down" by Johnny Cash
* WithMyHandsTied: [[spoiler:Blackburn handcuffs Solomon to himself yet he was able to fight and win in the final battle.]]
* WouldNotShootAGoodGuy: No, Dima and team ''will'' shoot French cops trying to do their jobs. Kiril is obviously reluctant, though Vladimir bleakly points out that [[NecessarilyEvil if it means sacrificing a few French cops to prevent a nuclear explosion where millions of people will die, so be it]].

!! The Multiplayer aspect of ''{{Battlefield 3}}'' contains example of:
* AndYourRewardIsClothes: While most of the time you get your rewards in items or new abilities when leveling up, at certain levels you are instead given more custom uniforms. The uniforms ''are'' useful, if you can match the camouflage to the map type.
* AttackAttackAttack: Similar to the OneManArmy example below, attempting it will likely get you killed. A lot.
* BlindedByTheLight: Flashlights and Laser Sights will completely blind a player, even if the player is in complete daylight. Not as bad in the singleplayer campaign, though.
** What didn't help was that in the beta version of the game, you could be blinded by your allies' flashlights and laser sights as well, which made it a popular {{Griefing}} tactic. Unfortunately, it hasn't been fixed in the retail version of the game, on both consoles and PC.
*** By several accounts, the effectiveness of tactical weapon lights at blinding others [[RealityIsUnrealistic is ''completely'' realistic]], as mentioned below.
* BloodlessCarnage: Oddly comes into play when getting a kill with the knife. Averted for other weapons though. So far, only blood though, just like previous Battlefield games, no {{Gorn}} ever.
* BribingYourWayToVictory: The ''Physical Warfare'' pre-order bonuses are a minor example of this at release, with a handful of items being released for early use by players. It took a concerted campaign against the game for it to be 'clarified' by EA that those items were not going to be locked out for people who didn't pre-order or use a pre-order location with the Physical Warfare pack.
** Except in the case of the Type 88 LMG, which IS only available through the PW pack. Many players were not amused, until the entire pack was made available to everyone for free.
*** Somewhat mitigated for a time (before the entire pack's release) by the December 6th patch changes, after which it wasn't much better if at all than other [=MGs=] unlocked through normal gameplay.
* CarFu: You get bonus points from scoring a roadkill more than shooting the enemy.
** Or maybe the EOD Robot.
** While [=MAVs=] are supposed to be used for spotting enemies, they're also good for ramming into enemies as well.
* CherryTapping: Two extremely humiliating ways to die in [=BF3=] are from the Engineer class. The first is their kit supplied blowtorch, since the Engineer would have to get into melee range of his target and keep the flame focused on him for several seconds. The other is the Engineer's gadget the EOD robot, which again has a built in blow-torch.
** Even worse is a ''vehicle'' being destroyed by the repair tool. When targeting a friendly (or unoccupied) vehicle, the torch repairs. When targeting a hostile vehicle, you slowly remove health at around 5% a second. Bonus points if, in an attempt to stop you, the crew bails out... only for you to get in and drive off. [[http://www.youtube.com/watch?v=7x2WQ6XLv_o Corridor Digital demonstrates.]]
*** As it turns out, to unlock the ''Back to Karkand'' engineer carbines (the [=G53=] and the QBZ-95) you are explicitly required to do these.
* CombatMedic: ''Battlefield 3'' combines the old Assault and Medic classes into an Assault class armed with the usual assault rifle, and a medical kit consisting of health packs plus a defibrillator. Players who take this class make a choice over how much of a medic or assault class they wish to be: you can take a medical kit ''or'' a special weapon (grenade launcher or [=M26=] shotgun), but not both.
* CriticalExistenceFailure: Averted hard for vehicles. Vehicles in low HP will burn and cannot be moved unless it is repaired to working condition.
** It's a standard feature for the ''Battlefield'' series, though vehicles in older games outside of mods tended to get destroyed outright instead of being brought down to critical, burning condition first.
* DoWellButNotPerfect: The only way to get the MVP 2 and 3 Medals, Ribbons and Dog Tags is to place in the respective overall positions.
* ElitesAreMoreGlamorous: You play as elite force from both factions, partially justifying how they get access to RareGuns.
* EnemyChatter: You can hear some random chatter from your teammates and enemies, though for some reason, you cannot hear your own chatter, save for when you call out enemy sightings.
* GasMaskMooks: The Russian engineer wears a large gas mask.
* ImprovisedWeapon: The engineer's blow torch.
* InterfaceScrew: The aforementioned Laser Sight and Flashlight. The suppressive fire mechanic does not affect your aim in any way, but blurs the game to represent the distraction that incoming fire causes. Killing someone who is suffering from suppression effects gives bonus points to the suppressor.
** When you're hit with a stealth kill from a knife, your viewpoint will be violently turned around, and you'll see the face of the guy stabbing you and taking your dogtags, before letting you fall to the ground. It can be ''incredibly'' jarring.
** Sometimes, after a large amount of nonlethal [[StuffBlowingUp explosions]] near your soldier, he may become briefly [[ShellShockSilence shell shocked]], tuning out most sounds (except for any sounds that actually come from him).
* JustAStupidAccent: The Russian Team. You will sometimes hear spoken Russian though.
* MookMaker: The Radio Beacon, the AAV Amtrac, and you can also spawn near your squadmates, or in vehicles they are in as long as there's space.
* NitroBoost: Most vehicles have it, even tanks. Using it adversely affects handling.
* OneHitKO: Played straight and subverted with the knife. Using the knife behind an enemy will kill him instantly (as well as give you his dog tags), but using it in front of an enemy requires three slashes to finish him off. May lead to DamnYouMuscleMemory moments when you've been playing other shooters where the knife is an instant kill from any angle.
** Bolt-action sniper rifle headshots are these at any range, while semiauto sniper rifle headshots are only one-hit kills within their "max damage" range before damage dropoff begins.
* OneManArmy: Heavily, heavily averted. You can't survive more than a couple shots from your average weapon. Overall, you're very, very squishy.
* PVPBalanced: The game continues the tradition of rockets doing very little splash damage to infantry.
** With the exception of the [=G3A3=] (unlocked through co-op), ''every'' assault rifle deals the same damage (25 maximum to 17 minimum) per shot and has the same ammo capacity of 30+1 rounds, so reload times, recoil/spread and rate of fire tend to be the big differentiators. Likewise, semi auto sniper rifles all deal the same damage (50 max to 34 minimum), bolt-action rifles except the [=M98B=] deal the same damage (75 max to 55 minimum), and all except the [=M98B=] have the same ammo capacities.
** The G3 Battle Rifle and the Scar-H carbine are balanced by their natural statistics compared to the other assault rifles. They get better damage than the other assault rifles because they both use the 7.62 cartridge as opposed to the 5.56 that all the other rifles uses, but like reality, they only have 20 rounds available. By sticking a foregrip, scope (anything from a 3.4x, 4x ACOG up to a 8x ballistic sight) heavy barrel you can turn either into a semi-automatic marksman rifle at the cost of suffering several drawbacks in close combat.
** The MP 7 doesn't have a foregrip attachment as it would make the already amazing close combat ability even better.
* RareGuns: The FN SCAR (at least it is the relatively more common SCAR H/Mk 17 version, as USSOCOM ended up abandoning the SCAR-L/Mk 16 version), the AN-94, and the MK3A1 (AKA the Pancor Jackhammer) - a gun that never went into production.
** The Magpul PDR (called "PDW-R" in-game) didn't even make it to working/firing prototype before Magpul shelved it, citing a lack of interest from the biggest potential customer.
* RealityIsUnrealistic: Many players complained about the tactical flashlights being too bright. In reality, the flashlights used on guns can be pretty bright. Blinding bright. They can be used to disorient a target.
* RegeneratingHealth: Much to the chagrin of older Battlefield fans. If you are under suppressive fire however it won't kick in, and it is completely off in hardcore. If people so desire, they can turn it off in their server, regardless if it is hardcore or not. It also takes a long time to kick in period (at least twelve seconds after one is not being suppressed), and suppressing fire will interrupt "natural" healing.
** The Medkit.
* ReverseGrip: How the knife is held.
* RuleOfCool: Killing someone with the knife from behind will also have your character take off their target's dog tag with the knife in the same motion of pulling the knife out as well. Because... it looks cool.
** Also the skydiving - jump off a rock outcrop, fire an RPG at a sniper position on the way down, reload all your weapons, then open your parachute 40ft from the ground. You are a credit to the team.
* ShellShockSilence: May happen after a large amount of explosions near your soldier that don't actually kill him. It'll tune out most sounds, except for the ones that actually come from him.
* ShoutOut: A [[EasterEgg newspaper]] in the Strike at Karkand remake says "[[ImageBoards /v/-The Vidya]], [[http://www.youtube.com/watch?v=azGXoUmlvG0 Why haven't you got a girlfriend yet?"]] [[hottip:*:It may sound like a TakeThat, but it's more of an in-joke; it's the most common off-topic thread OP text on /v/.]]
* StopHelpingMe: Thankfully averted for the first time in the series. ''Battlefield 3'' allows a player to ignore the revive and 'tap out' to stop the revive.
** See BlindedByTheLight above. Nothing is more frustrating than a team-mate with a flashlight running up to you and ruining a shot you are trying to take with some of the nicest looking bloom and HDR effects ever.
* TooDumbToLive: A hasty engineer feels like this the first time he goes to repair a tank in the heat of battle and accidentally selects the RPG instead of the repair tool.
* UniversalDriversLicense: Back again in ''3''. Buggies, cars, [=IFVs=], tanks, helicopters, and jets are free to be driven by anyone. The "Back to Karkand" expansion even allows you to drive a ''skid loader''.
* WeaponizedCar: The "technicals"; pickup trucks with machine guns mounted in the bed.
* WhatCouldHaveBeen: Very early rumored reports for ''3'' had 40 on 40 player teams, used the ''Bad Company'' engine, actual character customization (like choosing camo patterns and helmet types), and bringing back pilotable large naval vessels (only present in ''1942'').
* YouHaveResearchedBreathing: After sinking hours into the online Multiplayer, you finally receive the Grenade Specialization. It increases your measly amount of one grenade... to a measly two grenades. When the Explosives specialization can give you up to 6 extra RPG rockets, this perk [[YourMileageMayVary feels]] [[JokeItem extremely worthless]]. This was most likely done as a response to complaints in earlier games, which tended to have problems with grenade spam.
** Subverted later when you unlock the squad-wide version of it. Giving a total of four people two grenades each. That's 8 delicious eggs of destruction! And that's not taking into account Assault classes with the M320 grenade launcher, of which the specialization also affects.

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