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* AndYourRewardIsClothing: [[https://www.cracked.com/article_23738_the-5-most-well-hidden-video-game-easter-eggs-ever.html In order to obtain a developer-exclusive outfit]], you need to:
** Find a message in Belarusian being transmitted as Morse code by a flickering lantern, which only reveals that there '''is''' a secret to find;

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*** In both ''1'' and ''V'' vehicles can only be spawned by the pilot/driver/cavalier class, depending on the vehicle. Vehicles no longer simply sit at a team's spawn, waiting for an opportunistic enemy to steal them.
* AndYourRewardIsClothing: AndYourRewardIsClothes: [[https://www.cracked.com/article_23738_the-5-most-well-hidden-video-game-easter-eggs-ever.html In order to obtain a developer-exclusive outfit]], you need to:
** Find a message in Belarusian being transmitted as Morse code by a flickering lantern, which only reveals is the first clue that there '''is''' a secret to find;



** Return to the original lantern and press a specific button on a now-exposed keypad to get another Belarusian Morse instruction from the lantern directing you to crouch behind a rock in a specific location;
** Record the low-pitched hum which results from doing that and slow it down in order to hear a song playing;
** Perform a alphanumerical conversion according to the instructions given by the lantern and use the values in a highly-convoluted sum;

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** Return to the original lantern and press a specific button on a now-exposed keypad to get another Belarusian Morse instruction from the lantern lantern, directing you to crouch behind a rock in a specific location;
** Record the low-pitched hum which results from doing that and slow process it down in order to hear a song playing;
** Perform a alphanumerical conversion on the lyrics according to the instructions given by the lantern and use the values in a highly-convoluted sum;highly-complicated equation;



*** In both ''1'' and ''V'' vehicles can only be spawned by the pilot/driver/cavalier class, depending on the vehicle. Vehicles no longer simply sit at a team's spawn, waiting for an opportunistic enemy to steal them.
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* AndYourRewardIsClothing: [[https://www.cracked.com/article_23738_the-5-most-well-hidden-video-game-easter-eggs-ever.html In order to obtain a developer-exclusive outfit]], you need to:
** Find a message in Belarusian being transmitted as Morse code by a flickering lantern, which only reveals that there '''is''' a secret to find;
** Find seven little switches hidden throughout the map, and set them in a specific order to light up 20 lanterns in a random temple;
** Return to the original lantern and press a specific button on a now-exposed keypad to get another Belarusian Morse instruction from the lantern directing you to crouch behind a rock in a specific location;
** Record the low-pitched hum which results from doing that and slow it down in order to hear a song playing;
** Perform a alphanumerical conversion according to the instructions given by the lantern and use the values in a highly-convoluted sum;
** Finally, input the result into the keypad behind the lantern, which will give you the co-ordinates and procedure for obtaining the suit.
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These games are notable for being [[TropeCodifier among the first]] to make large-scale use of mobile vehicles in an FPS game, as well as using large maps, and widespread use of environmental destruction after switching to Frostbite. The games are designed to be played in multi-player mode. The earlier games had no 'single-player' campaign, only multi-player missions with bots. For games set in 'reality' these maps and missions recreated important battles in ''1942'' and ''Vietnam''. ''Bad Company'', however, changed this, coming with not only a cohesive, new storyline, but a group of notable characters that stuck with you the entire game, with their own distinct personalities and voices. The upcoming ''2042'', however, is set to eschew single-player once again, integrating story elements into the multi-player mode instead.

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These games are notable for being [[TropeCodifier among the first]] to make large-scale use of mobile vehicles in an FPS game, as well as using large maps, and widespread use of environmental destruction after switching to Frostbite. The games are designed to be played in multi-player mode. The earlier games had no 'single-player' campaign, only multi-player missions with bots. For games set in 'reality' these maps and missions recreated important battles in ''1942'' and ''Vietnam''. ''Bad Company'', however, changed this, coming with not only a cohesive, new storyline, but a group of notable characters that stuck with you the entire game, with their own distinct personalities and voices. The upcoming ''2042'', however, is set to would eschew single-player once again, integrating story elements into the multi-player mode instead.
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See also ''VideoGame/ProjectReality'', a famous mod for ''Battlefield 2'' with an emphasis on realism.

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See also ''VideoGame/ProjectReality'', a famous mod for ''Battlefield 2'' with an emphasis on realism.
realism, ''VideoGame/FrontlinesFuelOfWar'', made by the same team that made the ''Desert Combat'' mod, and ''VideoGame/TheFinals'', made by ex-DICE developers and best described as "Battlefield as [[DeadlyGame a game show]]".



*** Desert Combat was a mod set during the 2003 invasion of Iraq between the US military and the Russian-armed Iraqi army. At it's height it was more popular than the vanilla game and inspired elements of Battlefield 2 as the mod team were hired to help work on it.

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*** Desert Combat was a mod set during the 2003 invasion of Iraq between the US military and the Russian-armed Iraqi army. At it's its height it was more popular than the vanilla game and inspired elements of Battlefield 2 as the mod team were hired to help work on it.
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Trope was cut/disambiguated due to cleanup


* GunPorn: Later ''Battlefield'' games likes to include a huge number of guns, both [[CoolGuns famous]] and obscure, all researched, modeled and animated with a high level of detail. ''Battlefield 4'' itself had over 100 guns!

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* GunPorn: Later ''Battlefield'' games likes to include a huge number of guns, both [[CoolGuns famous]] famous and obscure, all researched, modeled and animated with a high level of detail. ''Battlefield 4'' itself had over 100 guns!
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->''"Honor. Faith. Land. Oil. Wars are fought for any number of reasons. But on the [[TitleDrop battlefield]], every soldier has to find his own. As things turned out, [[TheSquad me and my buddies]] found a pretty interesting one..."''

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->''"Honor. Faith. Land. Oil. Wars are fought for any number of reasons. But on the [[TitleDrop battlefield]], battlefield, every soldier has to find his own. As things turned out, [[TheSquad me and my buddies]] buddies found a pretty interesting one..."''
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Moving to YMMV page.


* ObviousBeta: DICE has a notorious reputation for crash bugs and balance issues out of the box. This is counter-balanced by their generally good support for their products post-launch.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battlefieldlogo.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battlefieldlogo.png]] org/pmwiki/pub/images/battlefield.png]]

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* EverythingBreaks: Destruction of micro and macro scales (the latter is known as Levolution) is present in the games since ''Battlefield: Bad Company'' in various levels.

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* EnemyExchangeProgram: None of the tanks and helicopters in the games spawn locked, so although each side has its own vehicles, you need to rely on the color of the player's name above the vehicles to determine which vehicles to shoot at.
* EverythingBreaks: Destruction of micro and macro scales (the latter is known as Levolution) is present in the games since ''Battlefield: Bad Company'' in on various levels.



** That being said, the ''Bad Company'' games had an actual reasonable singleplayer campaign with an actual plot. The multiplayer was more unexplained for the first.
* FacePlant: Several games in the series will automatically put player-characters in a head-down skydiving pose if they fall from a certain height. If you don't have a parachute equipped or don't deploy it in time, this can result in an invariably fatal faceplant.

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** That being said, the ''Bad Company'' games had an actual reasonable singleplayer single-player campaign with an actual plot. The multiplayer was more unexplained for the at first.
* FacePlant: Several games in the series will automatically put player-characters player characters in a head-down skydiving pose if they fall from a certain height. If you don't have a parachute equipped or don't deploy it in time, this can result in an invariably fatal faceplant.
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* InvadedStatesOfAmerica: The ''Armored Fury'' Booster Pack has maps set in the Eastern US and Alaska.

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* InvadedStatesOfAmerica: The ''Armored Fury'' Booster Pack has maps set in the Eastern US and Alaska. ''Bad Company 2'' has maps set in Alaska.

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TRS wick cleaningRare Guns has been cut


* GunPorn: Later ''Battlefield'' games likes to include a huge number of guns, both [[CoolGuns famous]] and [[RareGuns obscure]], all researched, modeled and animated with a high level of detail. ''Battlefield 4'' itself had over 100 guns!

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* GunPorn: Later ''Battlefield'' games likes to include a huge number of guns, both [[CoolGuns famous]] and [[RareGuns obscure]], obscure, all researched, modeled and animated with a high level of detail. ''Battlefield 4'' itself had over 100 guns!



* RareGuns: The Pancor Jackhammer in ''Battlefield 2''. The [=XM8=] and AN-94 in ''Bad Company 2,'' as well, but at least the latter has the excuse of being a ''Special Forces'' Russian gun.
** A sizable amount of the entire arsenal of Battlefield 1 are these, admittedly mostly so it [[Main/AcceptableBreaksFromReality still feels like a Battlefield game]].
*** This can be averted in the Back to Basics gamemode, which gives all infantry the standard issue rifles of their army at the time.

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