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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassMustache: Shinja and Wildeye.
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Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.

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Battle Realm's ''Battle Realm’''s greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 seven damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.



As of September 20, 2012, the game can be bought together with its expansion from GOG.com.

A sequel was announced by Liquid Entertainment, Battle Realms 2: Lair of the Lotus, but later cancelled.

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As of September 20, 2012, the game can be bought together with its expansion from GOG.com.

Website/GOGDotCom.

A sequel was announced by Liquid Entertainment, Battle ''Battle Realms 2: Lair of the Lotus, Lotus'', but later cancelled.
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* NoSuchThingAsDehydration: Averted, where rice and water are the two main resources you gather, with the in-game explanation that your troops needs rice to eat and water to drink.
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* {{Calvinball}}: The Wolf Clan's wolfball. According to what little we glean from it in the manual it involves a pack of rabid wolves, a solid iron ball and a walled-in arena. No non-Wolf Clan player has ever survived the first round and even spectating is supposedly dangerous.

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* {{Calvinball}}: The Wolf Clan's wolfball. According to what little we glean from it in the manual it involves a pack of rabid wolves, a solid iron ball and a walled-in arena. No non-Wolf Clan player has ever survived the first round and even spectating is supposedly dangerous.dangerous ("Because a Wolf knows when to duck, you see").



* SaiGuy: Vetkin

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* SaiGuy: VetkinVetkin.

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* BigBadDuumvirate: Zymeth and the Nightvol.

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* BigBadDuumvirate: Zymeth and the Nightvol.Nightvol in the Dragon Path.
* BigFirstChoice: The first level in the original campaign determines if Kenji follows the Dragon or the Serpent Clan, by giving him a choice between defending rebellious peasants against bandits oppressing them, or joining the bandits in slaughtering the rebels.
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* ArtificialStupidity: You're all but required to micromanage your troops to make full use of your abilities. Doubly so if you have healer units like Geisha, who ''will'' attack by default if there's an enemy to fight unless you specifically order them to heal a unit. A good way to make the most out of them is to arrange them as a separate control group, where they would heal a few critical condition units, then retreat. More useful if those healers are on horses, making this "heal-and-run" tactic easier to pull off.



* CosmeticallyAdvancedPrequel: Winter of the Wolf comes first chronologically, wherein each clan's town squares are upgradable and new units and heroes can be employed. However, even with the expansion intact, Kenji's Journey does not carry over the said upgrades, units and heroes.

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* CosmeticallyAdvancedPrequel: Winter of the Wolf comes first chronologically, wherein each clan's town squares are upgradable upgradeable and new units and heroes can be employed. However, even with the expansion intact, Kenji's Journey does not carry over the said upgrades, units and heroes.
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* AlmightyJanitor: If Kenji chooses the Dragon path, he is briefed on the Serpent's geopolitical situation by Otomo. If he chooses the Serpent path, a Bandit [[MookLieutenant who presumably led the attack in the previous mission]] gives him this talk.
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%% * FiveBadBand: The clans under Yin.

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%% * FiveBadBand: FiveManBand: The clans under Yin.

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Reverting serial ban evader's edit. If someone wants to add this back, be sure it is correctly alphabetised and has proper grammar; the ban evader who made this was originally banned for bad grammar.


* TheBerserker / LastStand: Guardians with the "Last Stand" Battle Gear. Upon losing all hit points, the Guardian continues to attack nearby enemy units for a couple extra seconds with increased damage and takes none himself before finally dropping dead.

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* TheBerserker / LastStand: TheBerserker: Guardians with the "Last Stand" Battle Gear. Upon losing all hit points, the Guardian continues to attack nearby enemy units for a couple extra seconds with increased damage and takes none himself before finally dropping dead.



* BilingualBonus / MeaningfulName: The Dragon and Serpent Zen Masters. Otomo, Kazan, Teppo, and Taro mean "companion", "volcano", "gun", and "eldest son", respectively, in Japanese. Utara is Malay/Indonesian for "north".

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* BilingualBonus / MeaningfulName: BilingualBonus: The Dragon and Serpent Zen Masters. Otomo, Kazan, Teppo, and Taro mean "companion", "volcano", "gun", and "eldest son", respectively, in Japanese. Utara is Malay/Indonesian for "north".



* BolivianArmyEnding: [[spoiler: The Serpent Route is this, as Kenji and his men fight a seemly endless tides of the horde.]] If you read the backstory of the game. Their likeliness to survive is very dim.
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* BolivianArmyEnding: [[spoiler: The Serpent Route is this, as Kenji and his men fight a seemly endless tides of the horde.]] If you read the backstory of the game. Their likeliness to survive is very dim.
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* ItemCaddy: A Clan-wide example, Serpent clan units and Heroes are rather mediocre in combat. They however, make up for it with ''very'' powerful and gamechanging Battle Gears. A Serpent unit without Battle Gear is virtually only about half as effective than they could be.
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ZCE's on team entries


* FiveBadBand: The clans under Yin.
** The Serpent: [[BigBad Kenji/Shinja]], [[TheDragon Taro/Otomo]], [[EvilGenius Vetkin]], [[TheBrute Budo]], and [[DarkChick Utara]]. Also, the [[SixthRanger Necromancer]].
** The Lotus: [[BigBad Zymeth]], [[TheDragon Koril]], [[EvilGenius Soban]], [[TheBrute Issyl]], and [[DarkChick Yvaine]]. Also, the [[{{Mentors}} Three Brothers]].
* FiveManBand: The clans under Yang.
** The Dragon: [[TheHero Kenji]][=/=][[TheLeader Otomo]], [[TheLancer Garrin/Shinja]], [[TheSmartGuy Tao/Teppo]], [[TheBigGuy Kazan]], and [[TheChick Arah]].
** The Wolf: [[TheLeader Grayback]], [[TheLancer Wildeye]], [[TheSmartGuy Longtooth]], [[TheBigGuy Shale Lord]], and [[TheChick Gaihla]].

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%% * FiveBadBand: The clans under Yin.
%% ** The Serpent: [[BigBad Kenji/Shinja]], [[TheDragon Taro/Otomo]], [[EvilGenius Vetkin]], [[TheBrute Budo]], and [[DarkChick Utara]]. Also, the [[SixthRanger Necromancer]].
%% ** The Lotus: [[BigBad Zymeth]], [[TheDragon Koril]], [[EvilGenius Soban]], [[TheBrute Issyl]], and [[DarkChick Yvaine]]. Also, the [[{{Mentors}} Three Brothers]].
%% * FiveManBand: The clans under Yang.
%% ** The Dragon: [[TheHero Kenji]][=/=][[TheLeader Otomo]], [[TheLancer Garrin/Shinja]], [[TheSmartGuy Tao/Teppo]], [[TheBigGuy Kazan]], and [[TheChick Arah]].
%% ** The Wolf: [[TheLeader Grayback]], [[TheLancer Wildeye]], [[TheSmartGuy Longtooth]], [[TheBigGuy Shale Lord]], and [[TheChick Gaihla]].
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* DamageIsFire: Ineffective against units, most potent against buildings. See also KillItWithFire.

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* DamageIsFire: Ineffective against units, most potent against buildings.Averted, unless fire is actually used to attack the building. See also KillItWithFire.
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''Battle Realms'' is a RealTimeStrategy game developed by Creator/LiquidEntertainment and released by Creator/{{Ubisoft}} in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father.

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''Battle Realms'' is a RealTimeStrategy game developed by Creator/LiquidEntertainment Liquid Entertainment and released by Creator/{{Ubisoft}} in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father.

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''Battle Realms'' is a RealTimeStrategy game developed by Creator/LiquidEntertainment and released by Creator/{{Ubisoft}} in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father. Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.

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''Battle Realms'' is a RealTimeStrategy game developed by Creator/LiquidEntertainment and released by Creator/{{Ubisoft}} in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father.

Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.
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* GunsAreWorthless: Zig-zagged. Musketeers, Cannoneers and P.K. Cannoneers use gunpowder weapons. They're not particularly more damaging than their non-gunpowder using equivalents, nor cheaper or easier to train. On the other hand, Musketeers [[ImprobableAimingSkills never miss]], given that they're not using Blast Shot.

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* GunsAreWorthless: Zig-zagged. Musketeers, Cannoneers and P.K. Cannoneers use gunpowder weapons. They're not particularly more damaging than their non-gunpowder using equivalents, nor cheaper or easier to train. On the other hand, Musketeers [[ImprobableAimingSkills never miss]], given that they're not miss]] when using Blast Shot.their normal attack or Sniper Scope.
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* GunsAreWorthless: {{Zig-zagged}}. Musketeers, Cannoneers and P.K. Cannoneers use gunpowder weapons. They're not particularly more damaging than their non-gunpowder using equivalents, nor cheaper or easier to train. On the other hand, Musketeers [[ImprobableAimingSkills never miss]], given that they're not using Blast Shot.

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* GunsAreWorthless: {{Zig-zagged}}.Zig-zagged. Musketeers, Cannoneers and P.K. Cannoneers use gunpowder weapons. They're not particularly more damaging than their non-gunpowder using equivalents, nor cheaper or easier to train. On the other hand, Musketeers [[ImprobableAimingSkills never miss]], given that they're not using Blast Shot.
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* GunsAreWorthless: Musketeers, Cannoneers and P.K. Cannoneers use gunpowder weapons. They're not particularly more damaging than their non-gunpowder using equivalents, nor cheaper or easier to train.

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* GunsAreWorthless: {{Zig-zagged}}. Musketeers, Cannoneers and P.K. Cannoneers use gunpowder weapons. They're not particularly more damaging than their non-gunpowder using equivalents, nor cheaper or easier to train. On the other hand, Musketeers [[ImprobableAimingSkills never miss]], given that they're not using Blast Shot.
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* TheParalyzer: The Druidess's main attack entangles victims in tangles of vines, rooting them to the spot.
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* MightyGlacier: Master Warlocks. Tier 4 attack power and hit points, but ''literally'' can't run.[[note]]That is, you cannot have them expend stamina to move any faster.[[/note]]
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* OneHitPointWonder: Soban's Golems. Needless to say, they're of more use collecting rice and water.

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moved Contest Winner Cameo to Trivia


* ContestWinnerCameo: Teppo is created by James Malcolmson, the winner of Battle Realms' Design-A-Zen-Hero contest by UbiSoft. As depicted in Teppo's profile, he came from the land of ''Malcolmson''.



* LeaveNoSurvivors: Sending Zymeth into battle: "Spare NO ONE."
** Averted in Skirmish mode if game mode is set to "Razing" (destroy all enemy buildings) or "Kill the Keep" (destroy all enemy Keeps) as opposed to "Survival" (destroy all enemy signs of life).

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* LeaveNoSurvivors: Sending Zymeth into battle: "Spare NO ONE."
**
Most missions in the campaigns are this. Averted in Skirmish mode and Multiplayer if the game mode is set to "Razing" (destroy all enemy buildings) or "Kill the Keep" (destroy all enemy Keeps) as opposed to "Survival" (destroy all enemy signs of life).
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* LeaveNoSurvivors: Sending Zymeth into battle: "Spare NO ONE."
** Averted in Skirmish mode if game mode is set to "Razing" (destroy all enemy buildings) or "Kill the Keep" (destroy all enemy Keeps) as opposed to "Survival" (destroy all enemy signs of life).
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* LudicrousGibs: Units with weaknesses to blunt, explosive, or magic damage often end up like this.
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** The Sledger in the first missions of the Wolf Campaign: "Grayback! [[Film/ReturnOfTheJedi It's a trap!]]"
** Chemists will occasionally shriek "[[Music/TheDoors Light my fire!]]" when you send them into battle.
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* WalkItOff: Issyl, Crossbowmen, and all Wolf Clan Units can regenerate 100% of their max health idling. Everyone else, save Zombies, for whom this trope is inverted, only regenerate up to 80%.

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* WalkItOff: Issyl, Crossbowmen, and all Wolf Clan Units can regenerate 100% of their max health idling. Everyone else, save Zombies, for whom this trope is inverted, only regenerate regenerates up to 80%.
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* WalkItOff: Issyl, Crossbowmen, and all Wolf Clan Units can regenerate 100% of their max health idling. Everyone else only does it to 80%.

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* WalkItOff: Issyl, Crossbowmen, and all Wolf Clan Units can regenerate 100% of their max health idling. Everyone else else, save Zombies, for whom this trope is inverted, only does it regenerate up to 80%.
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* WalkItOff: All units heal up to around 80% of their max health when idle. Wolf Clan units can heal all the way up to 100%.

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* WalkItOff: All units heal up to around 80% Issyl, Crossbowmen, and all Wolf Clan Units can regenerate 100% of their max health when idle. Wolf Clan units can heal all the way up idling. Everyone else only does it to 100%.80%.
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* TheBerserker / LastStand: Guardians with the "Last Stand" Battle Gear. Upon losing all hit points, continues to attack nearby enemy units for a couple extra seconds with increased damage and takes none himself before finally dropping dead.

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* TheBerserker / LastStand: Guardians with the "Last Stand" Battle Gear. Upon losing all hit points, the Guardian continues to attack nearby enemy units for a couple extra seconds with increased damage and takes none himself before finally dropping dead.

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