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* {{BFG}}: The Crossbow series of [[MagneticWeapon railguns]] fits the description pretty well. They are the only ballistic weapons that can penetrate walls, and they do ''massive'' damage to buildings. The Crossbow III can annihilate most targets in one shot. The NecessaryDrawback being that it is extremely heavy and has a very long reload time. The Arbalest introduced in the March 2015 raid also fits the bill, being basically a Crossbow that fires while moving.

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* {{BFG}}: The Crossbow series of [[MagneticWeapon [[MagneticWeapons railguns]] fits the description pretty well. They are the only ballistic weapons that can penetrate walls, and they do ''massive'' damage to buildings. The Crossbow III can annihilate most targets in one shot. The NecessaryDrawback being that it is extremely heavy and has a very long reload time. The Arbalest introduced in the March 2015 raid also fits the bill, being basically a Crossbow that fires while moving.
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Moving to YMMV page.


* ObviousBeta: This game is well known for its glitches and crashes, and while Kixeye has made some effort to rectify these issues, it hasn't stopped them from getting a slightly soiled reputation when it comes to fixing bugs.
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Up To Eleven is a defunct trope


** The Particle Accelerator Cannon takes this UpToEleven; it does relatively low damage to ships, but is fairly effective against buildings and walls. Plus, there's a (very low) chance that the Particle Accelerator Cannon will fire a Particle Blast - ''an attack that deals over 100,000 damage to any structures within a certain radius of its point of impact''. (Of course, the more Particle Accelerator Cannons you have mounted on your fleet, the greater the odds that any given salvo will include a Particle Blast.)

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** The Particle Accelerator Cannon takes this UpToEleven; it does relatively low damage to ships, but is fairly effective against buildings and walls. Plus, there's a (very low) chance that the Particle Accelerator Cannon will fire a Particle Blast - ''an attack that deals over 100,000 damage to any structures within a certain radius of its point of impact''. (Of course, the more Particle Accelerator Cannons you have mounted on your fleet, the greater the odds that any given salvo will include a Particle Blast.)



** The Hellstrike takes the Thresher and cranks it UpToEleven. After upgrading it in the Retrofit Lab, ranking it to Legendary and fitting it with Cluster Warheads 3, it has over a 600% rocket reload bonus. With Assault or Reaver rockets, this translates to 20 reloads per second.

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** The Hellstrike takes the Thresher and cranks it UpToEleven.up to eleven. After upgrading it in the Retrofit Lab, ranking it to Legendary and fitting it with Cluster Warheads 3, it has over a 600% rocket reload bonus. With Assault or Reaver rockets, this translates to 20 reloads per second.

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No effect on gameplay makes it a Cosmetic Award, not a Bragging Rights Reward.


* BraggingRightsReward: Medals. The only way to earn them is in player-vs-player combat, and they can't be traded for anything.


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* CosmeticAward: Medals. The only way to earn them is in player-vs-player combat, and they can't be traded for anything.
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Difficulty Spike is now YMMV


* DifficultySpike: Difficulty with draconian targets scale, meaning that high-level targets might be much harder than targets that are only a few levels lower than them. For example, a fleet that can destroy 3 level 31 outposts might be incapable of destroying a level 37 outpost, even with multiple tries.
** Raid targets are notably harder than other targets of the same level, for example, a level 31 military fleet is far harder than a level 31 salvage or outpost.
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Added "Homing Boulders" entry.

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* HomingBoulders: It's possible for ballistic weapons and active countermeasures to home in on a target if it's moving fast enough, even when InUniverse they're technically supposed to just fly straight. This is especially noticeable when using countermeasures to defend against UAV's and missiles, where the rounds will often curve towards the target (or even do a complete 180 before closing in!) in order to shoot it down.
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** The second wave in the time-limited ''Acid Reign'' campaign (which has you fighting Scourge vessels armed with corrosive weaponry) is called [[{{VideoGame/X-Com}} "Terror from the Deep"]].

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** The second wave in the time-limited ''Acid Reign'' campaign (which has you fighting Scourge vessels armed with corrosive weaponry) is called [[{{VideoGame/X-Com}} [[{{VideoGame/XCom}} "Terror from the Deep"]].
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A fifth faction - the Legion, comprised of former Forsaken personnel led by ex-Councilor Zoe Vasquez - came into being during 2016, as a result of a bloody civil war between those who supported Vasquez' take-no-prisoners attitude towards Draconian aggression and those who supported Captain Harlock's guerrilla campaigns.
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** The description of the Monolith (the Legion's answer to the Forsaken Citadel, released in the time-limited campaign ''Odyssey'') contains the following line:
--> ''"It's not just a star, [[{{Literature/TheSpaceOdysseySeries}} it's full of stars!]]"''

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* SplashDamage: Mortars and Rockets have a considerable amount of splash allowing them to damage multiple targets, this is one of the benefits that makes them great for base hitting.

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** The December 6, 2106 update introduced three researchable Conqueror-class hulls: [[{{Literature/TheThreeMusketeers}} the cannon-boosting "Athos", the mortar-chucking "Porthos", and the missile-spewing "Aramis".]]
* SplashDamage: Mortars and Rockets have a considerable amount of splash allowing them to damage multiple targets, targets; this is one of the benefits that makes them great for base hitting.



* StoneWall: There are a number of hulls that follow this pattern, being heavily armored and extremely slow at best; among them are the Draconian "Enforcer" and "Guardian", and the Forsaken "Goliath", "Rampart", and "Vanquisher" (the latter of which has five '''hundred'' thousand base armor points... and can't move. ''At. All.'')

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* StoneWall: There are a number of hulls that follow this pattern, being heavily armored and extremely slow at best; among them are the Draconian "Enforcer" and "Guardian", and the Forsaken "Goliath", "Rampart", and "Vanquisher" (the latter of which has five '''hundred'' ''hundred'' thousand base armor points... and can't move. ''At. All.'')
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* StoneWall: There are a number of extremely slow, heavily armored hulls that follow this pattern. Among them are the Goliath, Rampart, Enforcer, Guardian and Behemoth. They're typically only used for base defense.

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* StoneWall: There are a number of extremely slow, heavily armored hulls that follow this pattern. Among pattern, being heavily armored and extremely slow at best; among them are the Goliath, Rampart, Enforcer, Guardian Draconian "Enforcer" and Behemoth. They're typically only used for "Guardian", and the Forsaken "Goliath", "Rampart", and "Vanquisher" (the latter of which has five '''hundred'' thousand base defense.armor points... and can't move. ''At. All.'')

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* PunnyName: One of the earliest event arcs involved attacking Draconian construction sites; this arc was fittingly named [[{{VideoGame/SpaceInvaders}} "Base Invaders"]].

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* PunnyName: PunnyName:
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One of the earliest event arcs involved attacking Draconian construction sites; this arc was fittingly named [[{{VideoGame/SpaceInvaders}} "Base Invaders"]].Invaders"]].
** One of the many time-limited campaigns involved fighting Scourge submarines armed with corrosive weaponry; appropriately enough, it was called ''Acid Reign''.



** One of the leading members of the Forsaken Council is named [[{{Anime/CaptainHarlock}} Captain Harlock]].



** Made even more explicit in recent event arcs (namely, ''Hostile Takeover'' and ''Broken Council''), where Captain Harlock and Zoe Vasquez - two of the highest-ranking members of the Forsaken Council - have actually come to blows over a disagreement on how to handle recent Draconian expansion; Harlock wants to continue a guerrilla-style resistance, while Vasquez wants to obliterate the Draconian Empire once and for all.

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** Made even more explicit in recent two of 2016's event arcs (namely, ''Hostile Takeover'' and ''Broken Council''), ''Civil War''), where Captain Harlock and Zoe Vasquez - two of the highest-ranking members of the Forsaken Council - have actually come to blows over a disagreement on how to handle recent Draconian expansion; Harlock wants to continue a guerrilla-style resistance, while Vasquez wants to obliterate the Draconian Empire once and for all.
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** The June 2016 event, ''Civil War: Escalation'', has an achievement tied to it called [[{{Music/GunsNRoses}} "What's So Civil About War, Anyway?"]]
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** Made even more explicit in recent event arcs (namely, ''Hostile Takeover'' and ''Broken Council''), where Captain Harlock and Zoe Vasquez - two of the highest-ranking members of the Forsaken Council - have actually come to blows over a disagreement on how to handle recent Draconian expansion; Harlock wants to continue a guerrilla-style resistance, while Vasquez wants to obliterate the Draconian Empire once and for all.

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* {{BFG}}: The Crossbow series of [[MagneticWeapon railguns]] fits the description pretty well. They are the only ballistic weapons that can penetrate walls, and they do ''massive'' damage to buildings. The Crossbow III can annihilate most targets in one shot. The NecessaryDrawback being that it is extremely heavy, has a very long reload time, and your ship must be stopped to fire it. The Arbalest introduced in the March 2015 raid also fits the bill, being basically a Crossbow that fires while moving.

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* {{BFG}}: The Crossbow series of [[MagneticWeapon railguns]] fits the description pretty well. They are the only ballistic weapons that can penetrate walls, and they do ''massive'' damage to buildings. The Crossbow III can annihilate most targets in one shot. The NecessaryDrawback being that it is extremely heavy, heavy and has a very long reload time, and your ship must be stopped to fire it. time. The Arbalest introduced in the March 2015 raid also fits the bill, being basically a Crossbow that fires while moving.moving.
** The Particle Accelerator Cannon takes this UpToEleven; it does relatively low damage to ships, but is fairly effective against buildings and walls. Plus, there's a (very low) chance that the Particle Accelerator Cannon will fire a Particle Blast - ''an attack that deals over 100,000 damage to any structures within a certain radius of its point of impact''. (Of course, the more Particle Accelerator Cannons you have mounted on your fleet, the greater the odds that any given salvo will include a Particle Blast.)
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* CallBack: The developers have said that the plans for the November 2015 event involve attacking Draconian supply convoys, much like the very first special events held in the game. Additionally, the current working title for this event is "Revenge Raid".

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* CallBack: The developers have said event arc that the plans for the ran from November 2015 event involve to January 2016; it involved attacking Draconian supply convoys, much like convoys in retaliation for recent attacks on Forsaken territory, in a nod to the very first series of special events held in the game. Additionally, game's history. And, just like those first events, the current working title for this event is "Revenge Raid".arc was named ''Revenge Raid''.
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* BraggingRightsReward: Medals. The only way to earn them is in player-vs-player combat, and they can't be traded for anything.


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* SuperPrototype: The Proto-Mastodon and Proto-Nemesis; the former is a prototype version of the Mastodon fire-support hull with minor imrovements to its defenses and damage (as well as the ability to occasionally launch Cryo Missiles in place of regular missiles), while the latter is a heavily-armed and heavily-armored prototype version of the Draconian "Nemesis"-class hull, which provides significant boosts to rocket and missile weaponry. (The Proto-Nemesis is also the only version of the Nemesis that a player can actually build, and it's so massive that it can use up the weight allocation for an entire fleet ''by itself''.)

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