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* PantyShot: The result of Marco using his grab on Coyori.

to:

* PantyShot: The result of Marco using his grab on Coyori.A RunningGag in Coyori's story mode is that she ends up accidentally flashing her panties when fighting. In fact, doing Marco's throw against her will cause a panty shot!
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* WrongGenereSavy: Marco does seem to know his RPG tropes: he insists on saving the game so he won't lose all the progress he made, looks for any possible switches or levers to open a potential entrance to a villain's lair and insists Cedric, who is smart but weak, provides support while he, who is armored, should go in front to tank the enemies. Alas, this is a fighting game...

to:

* WrongGenereSavy: WrongGenreSavvy: Marco does seem to know his RPG tropes: he insists on saving the game so he won't lose all the progress he made, looks for any possible switches or levers to open a potential entrance to a villain's lair and insists Cedric, who is smart but weak, provides support while he, who is armored, should go in front to tank the enemies. Alas, this is a fighting game...
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* WrongGenereSavvy: Marco does seem to know his RPG tropes: he insists on saving the game so he won't lose all the progress he made, looks for any possible switches or levers to open a potential entrance to a villain's lair and insists Cedric, who is smart but weak, provides support while he, who is armored, should go in front to tank the enemies. Alas, this is a fighting game...

to:

* WrongGenereSavvy: WrongGenereSavy: Marco does seem to know his RPG tropes: he insists on saving the game so he won't lose all the progress he made, looks for any possible switches or levers to open a potential entrance to a villain's lair and insists Cedric, who is smart but weak, provides support while he, who is armored, should go in front to tank the enemies. Alas, this is a fighting game...

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* IntergenerationalFriendship: Marco names Cedric his partner and drags him along for his "adventure". Though his original intent was to fight the Van De Lands to restore his father's honor, by the end of his story mode, Cedric begins to consider Marco his friend.



** The cave stage is clearly modeled after a standard RPG cave, with the background showing a sword encased in crystal, a red treasure chest in a small islet and what appears to be a save point.

to:

** The cave stage is clearly modeled after a standard RPG cave, with the background showing a sword encased in crystal, a red treasure chest in a small islet and what appears to be a save point. In the Town of Alden, on the other hand, the fight takes place in front of an item shop.



* StayInTheKitchen: Face's opinion on Olivia fighting to save her country.

to:

* StayInTheKitchen: Face's opinion on Olivia fighting to save her country. Though in story mode it's revealed that this stems from him [[spoiler: still blaming himself for the death of the woman he loved]].


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* WrongGenereSavvy: Marco does seem to know his RPG tropes: he insists on saving the game so he won't lose all the progress he made, looks for any possible switches or levers to open a potential entrance to a villain's lair and insists Cedric, who is smart but weak, provides support while he, who is armored, should go in front to tank the enemies. Alas, this is a fighting game...

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* AntiFrustrationFeatures: In lower difficulties, losing to the same enemy will start you with a full special bar for the next match. Losing again will give you two. A third time gives you all three and if you ''still'' manage to lose, you get infinite super meter.



%% * FragileSpeedster: Watson

to:

%% * FightingClown: Coyori. All the other characters have clearly believable fighting styles even if they don't look like fighters; Watson is a small rabbit, but also a powerful mage and a legendary hero. Marco is a kid, but wields a {{BFS}} and is accompained by a dragon. Olivia is a princess, but she has a spear she clearly wields well. Coyori? She's a cat girl running a maid cafe and fights with ''a tray''.
* FragileSpeedster: WatsonWatson has the lowest HP, but moves around quickly, has an air dash and can duck over some attacks.

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%% * MightyGlacier: Donvalve, Deathbringer

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%% * MightyGlacier: Donvalve, DeathbringerDonvalve is a pretty standard version, while Deathbringer is even ''slower'' but hits like a truck.


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** The cave stage is clearly modeled after a standard RPG cave, with the background showing a sword encased in crystal, a red treasure chest in a small islet and what appears to be a save point.

Added: 389

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** Marco, though only relatively, since he's a kid using an adult's sword.



* ButtMonkey: Dokurod. People constantly mistake his living doll Odile for Princess Olivia and attack the "evil stick" that "clearly" is possessing her.



* DamageSpongeBoss: Deathbringer. He clocks in at over 32,000 HP in a game where the average character has about ''3000''.

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* DamageSpongeBoss: End of Deathbringer. He clocks in at over 32,000 HP in a game where the average character has about ''3000''.



* EvilIsBurningHot: Deathbringer is constantly on fire, and only takes ScratchDamage from any attack where the player isn't in "Heat Up" mode.

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* EvilIsBurningHot: End of Deathbringer is constantly on fire, and only takes ScratchDamage from any attack where the player isn't in "Heat Up" mode.


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* LukeIAmYourFather: While it's never outright said, it's very heavily hinted that [[spoiler: Deathbringer is actually Dyna Van De Land, father of Urs and Marco]].

Changed: 178

Removed: 206

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* AnachronismStew: If this is a medieval fantasy setting, why does Texas and a wild west gunslinger exist?
** RuleOfCool, that's why.
** Considering the fact that they have a MaidCafe that serves sodas in this world...
** Not to mention that Urs has a MOTHERFUCKING LASER CHAINSAW THAT DOUBLES AS A VEHICLE SOMEHOW.

to:

* AnachronismStew: All over the place. If this is a medieval fantasy setting, why does Texas and a wild west gunslinger exist?
** RuleOfCool, that's why.
** Considering the fact that they have
exist? And how can there be a MaidCafe that serves sodas in this world...
**
world? Not to mention that Urs has a MOTHERFUCKING LASER CHAINSAW THAT DOUBLES AS A VEHICLE SOMEHOW.
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Not to be confused with a set of MagicalGirl [[{{Real Trailer Fake Movie}} Real Trailer Fake Game]] clips. Or with the Fanfic/BattleFantasiaProject.

to:

Not to be confused with a set of MagicalGirl [[{{Real Trailer Fake Movie}} Real Trailer Fake Game]] clips. Or with the Fanfic/BattleFantasiaProject.''Fanfic/BattleFantasiaProject''.

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Not to be confused with a set of MagicalGirl [[{{Real Trailer Fake Movie}} Real Trailer Fake Game]] clips.


Added DiffLines:


Not to be confused with a set of MagicalGirl [[{{Real Trailer Fake Movie}} Real Trailer Fake Game]] clips. Or with the Fanfic/BattleFantasiaProject.
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* StalkerWithACrush: Ashley towards Olivia, who justifiably has no idea who he is. Although he considers himself her "shadow" and only desires to protect Roselia's princess from harm, it's apparent he's got feelings for her.

to:

* StalkerWithACrush: Ashley towards Olivia, who justifiably has no idea who he is. Although he considers himself her "shadow" and only desires devotes his entire life to protect anonymously protecting Roselia's princess from harm, princess, calling himself her "shadow," it's quite apparent that he's also got deep feelings for her.
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Added DiffLines:

* StalkerWithACrush: Ashley towards Olivia, who justifiably has no idea who he is. Although he considers himself her "shadow" and only desires to protect Roselia's princess from harm, it's apparent he's got feelings for her.
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* EvilIsBurningHot: Deathbringer is constantly on fire, and only takes ScratchDamage unless that player "Heats Up" to match.

to:

* EvilIsBurningHot: Deathbringer is constantly on fire, and only takes ScratchDamage unless that from any attack where the player "Heats isn't in "Heat Up" to match.mode.

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Removed: 27

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On July 7th, 2015, the game will have a Steam release under the title of ''Battle Fantasia -Revised Edition-''.

to:

On July 7th, 2015, the game will have was given a Steam release under the title of ''Battle Fantasia -Revised Edition-''.



* EvilIsBurningHot: Deathbringer is constantly on fire, and only takes ScratchDamage unless that player "Heats Up" to match.



* SpeechImpediment: Marco pronounces his "R"s like "W"s.
** Justified, he's a child.

to:

* SpeechImpediment: Marco pronounces his "R"s like "W"s.
**
"W"s. Justified, as he's only a child.little kid.



* SteamPunk: Present in some areas, specially evident in Donvalve.

to:

* SteamPunk: Present in some areas, specially but especially evident in Donvalve.
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A fighting game released by Aksys and Arc System Works, the creators of ''VideoGame/{{Guilty Gear}}''. It was the first fighting game to be released by the company on the {{Xbox 360}} and {{PS3}}. It is set in a cookie-cutter [[FantasyKitchenSink Medieval Fantasy]] world, which serves as a contrast to Guilty Gear's and VideoGame/BlazBlue's heavy {{Science Fiction}} setting. The art style is [[AmazingTechnicolorBattlefield very colorful]] and [[HighFantasy heavily fantastical]], and the game's themes are much {{Lighter and Softer}} than its predecessor.

to:

A fighting game released by Aksys and Arc System Works, the creators of ''VideoGame/{{Guilty Gear}}''. It was the first fighting game to be released by the company on the {{Xbox 360}} UsefulNotes/XBox360 and {{PS3}}.UsefulNotes/PlayStation3. It is set in a cookie-cutter [[FantasyKitchenSink Medieval Fantasy]] world, which serves as a contrast to Guilty Gear's and VideoGame/BlazBlue's heavy {{Science Fiction}} setting. The art style is [[AmazingTechnicolorBattlefield very colorful]] and [[HighFantasy heavily fantastical]], and the game's themes are much {{Lighter and Softer}} than its predecessor.
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http://static.tvtropes.org/pmwiki/pub/images/BattleFantasia_8276.jpg

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/BattleFantasia_8276.jpgjpg]]

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Just wanted to add details on Battle Fantasia -Revised Edition- on Steam.


The game saw a disc release on the 360, which is notoriously difficult to track down, and a digital release on the Playstation Network. The game has recently seen a Steam release under the title of ''Battle Fantasia -Revised Edition-''.

to:

The game saw a disc release on the 360, which is notoriously difficult to track down, and a digital release on the Playstation Network. The

On July 7th, 2015, the
game has recently seen will have a Steam release under the title of ''Battle Fantasia -Revised Edition-''.
Is there an issue? Send a MessageReason:
None


The game saw a disc release on the 360, which is notoriously difficult to track down, and a digital release on the Playstation Network.

to:

The game saw a disc release on the 360, which is notoriously difficult to track down, and a digital release on the Playstation Network. The game has recently seen a Steam release under the title of ''Battle Fantasia -Revised Edition-''.
Is there an issue? Send a MessageReason:
moved to trivia


* DuelingGames: It had the great misfortune to come out alongside '''VideoGame/StreetFighterIV'''.
** This is only true for the PSN version of the game which was released on December 22, 2009, The game was released in arcades on April 26, 2007. On an interesting note, Yoshiro Ono, producer of the ''Street Fighter 4'' series commented in an interview that Capcom wasn't interested in releasing a new SF game if it wasn't 3D, but he wasn't sure if it was possible to make a game with 3d graphics and keep the 2d "feeling" until they watched ''Battle Fantasia'' -- a game that in his words inspired the SF4 series



* ExecutiveMeddling: Inverted, in this case, the decisions could be considered to have made the game better, YMMV for the 1st one since the game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since {{ArcSystemWorks}} didn't have a 3D game by the time, the 2nd one was the addition of the Heat Up system, afraid that the game was too different from the {{ArcSystemWorks}} formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character



* ScrewedByTheNetwork: The American {{PS3}} release was delayed over a year and forced to go download-only because SCEA does not allow retail discs without English voice acting.
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* LighterAndSofter: This game takes place in a very colorful, medieval setting and much {{lampshade hanging}} takes place, in contrast to its predecessor.

to:

* LighterAndSofter: This game takes place in a very colorful, medieval setting and much {{lampshade hanging}} takes place, in contrast to its predecessor.[[VideoGame/GuiltyGear precursor]] and [[VideoGame/BlazBlue successor]].
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* MightyGlacier: Donvalve, Deathbringer

to:

%% * MightyGlacier: Donvalve, Deathbringer
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* FragileSpeedster: Watson

to:

%% * FragileSpeedster: Watson
Is there an issue? Send a MessageReason:
Fixed some spelling grammar


* ExecutiveMeddling: Inverted, in this case, the decisions could be considered to have made the game better, YMMV for the 1st one since the game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since {{ArcSystemWorks}} didn't have a 3D game by the time, the 2nd one was the adition of the Heat Up system, afraid that the game was too different from the {{ArcSystemWorks}} formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character

to:

* ExecutiveMeddling: Inverted, in this case, the decisions could be considered to have made the game better, YMMV for the 1st one since the game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since {{ArcSystemWorks}} didn't have a 3D game by the time, the 2nd one was the adition addition of the Heat Up system, afraid that the game was too different from the {{ArcSystemWorks}} formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character



** It should be noted tht Freed is not actually a Pirate, though he looks like one for being a (Flying) Ship Captain and having a Hook instead of a hand

to:

** It should be noted tht that Freed is not actually a Pirate, though he looks like one for being a (Flying) Ship Captain and having a Hook instead of a hand



** Even more prevalent in the official site, where each character has listed gear, items being carried and level. All for asthetic purpose, of course. The characters themselves also tend to lampshade this.

to:

** Even more prevalent in the official site, where each character has listed gear, items being carried and level. All for asthetic aesthetic purpose, of course. The characters themselves also tend to lampshade this.
Is there an issue? Send a MessageReason:
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* HitPoints: While [[SubvertedTrope mainly shown for cosmetic effect]], in fighting games your characters do have set HPs, Battle Fantasia is the first to show them.

to:

* HitPoints: While [[SubvertedTrope mainly shown for cosmetic effect]], in fighting games your characters do have set HPs, [=HPs=], Battle Fantasia is the first to show them.
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None


* MovesetClone: Urs and Marco, Olivia and Odile/Dokurod.



* RyuAndKen: Urs and Marco, Olivia and Odile/Dokurod.
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A fighting game released by Aksys and Arc System Works, the creators of ''VideoGame/{{Guilty Gear}}''. It was the first fighting game to be released by the company on the {{Xbox 360}} and {{PS3}}. It is set in a cookie-cutter [[FantasyKitchenSink Medieval Fantasy]] world, which serves as a contrast to Guilty Gear's and BlazBlue's heavy {{Science Fiction}} setting. The art style is [[AmazingTechnicolorBattlefield very colorful]] and [[HighFantasy heavily fantastical]], and the game's themes are much {{Lighter and Softer}} than its predecessor.

Gameplay is also much slower than the ''VideoGame/GuiltyGear'' or ''BlazBlue'' series, resembling ''StreetFighter'' more than anything.

to:

A fighting game released by Aksys and Arc System Works, the creators of ''VideoGame/{{Guilty Gear}}''. It was the first fighting game to be released by the company on the {{Xbox 360}} and {{PS3}}. It is set in a cookie-cutter [[FantasyKitchenSink Medieval Fantasy]] world, which serves as a contrast to Guilty Gear's and BlazBlue's VideoGame/BlazBlue's heavy {{Science Fiction}} setting. The art style is [[AmazingTechnicolorBattlefield very colorful]] and [[HighFantasy heavily fantastical]], and the game's themes are much {{Lighter and Softer}} than its predecessor.

Gameplay is also much slower than the ''VideoGame/GuiltyGear'' or ''BlazBlue'' ''VideoGame/BlazBlue'' series, resembling ''StreetFighter'' more than anything.
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None

Added DiffLines:

* AnnoyingYoungerSibling: Marco to Urs.
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** This is only true for the PSN version of the game wich was released on December 22, 2009, The game was released on arcades on April 26, 2007, on an interesting note, Yoshiro Ono, producer of the Street Fighter 4 series comented on an interview that capcom wasnt interested on releasing a new SF game if it wasnt 3D, but he wasnt sure if it was possible to make a game with 3d graphics and keeping the 2d "feeling", this was until they watched Battle Fantasia a game that in his words inspired the SF4 series

to:

** This is only true for the PSN version of the game wich which was released on December 22, 2009, The game was released on in arcades on April 26, 2007, on 2007. On an interesting note, Yoshiro Ono, producer of the Street ''Street Fighter 4 4'' series comented on commented in an interview that capcom wasnt Capcom wasn't interested on in releasing a new SF game if it wasnt wasn't 3D, but he wasnt wasn't sure if it was possible to make a game with 3d graphics and keeping keep the 2d "feeling", this was "feeling" until they watched Battle Fantasia ''Battle Fantasia'' -- a game that in his words inspired the SF4 series



* ExecutiveMeddling: Inverted, in this case, the decisions could be considered that made the game better, YMMV for the 1st one since the game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since {{ArcSystemWorks}} didn't have a 3D game by the time, the 2nd one was the adition of the Heat Up system, afraid that the game was too different from the {{ArcSystemWorks}} formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character

to:

* ExecutiveMeddling: Inverted, in this case, the decisions could be considered that to have made the game better, YMMV for the 1st one since the game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since {{ArcSystemWorks}} didn't have a 3D game by the time, the 2nd one was the adition of the Heat Up system, afraid that the game was too different from the {{ArcSystemWorks}} formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: Inverted, in this case, the decisions could be considered that made the game better, YMMV for the 1st one since the game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since {{ArcSystemWorks}} didnt have a 3D game by the time, the 2nd one was the adition of the Heat Up system, affraid that the game was to diferent from the {{ArcSystemWorks}} formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system wich adds more depth and also more variety in gameplay since its unique for every character

to:

* ExecutiveMeddling: Inverted, in this case, the decisions could be considered that made the game better, YMMV for the 1st one since the game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since {{ArcSystemWorks}} didnt didn't have a 3D game by the time, the 2nd one was the adition of the Heat Up system, affraid afraid that the game was to diferent too different from the {{ArcSystemWorks}} formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system wich which adds more depth and also more variety in gameplay since its it's unique for every character
Is there an issue? Send a MessageReason:
None

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/BattleFantasia_8276.jpg
A fighting game released by Aksys and Arc System Works, the creators of ''VideoGame/{{Guilty Gear}}''. It was the first fighting game to be released by the company on the {{Xbox 360}} and {{PS3}}. It is set in a cookie-cutter [[FantasyKitchenSink Medieval Fantasy]] world, which serves as a contrast to Guilty Gear's and BlazBlue's heavy {{Science Fiction}} setting. The art style is [[AmazingTechnicolorBattlefield very colorful]] and [[HighFantasy heavily fantastical]], and the game's themes are much {{Lighter and Softer}} than its predecessor.

Gameplay is also much slower than the ''VideoGame/GuiltyGear'' or ''BlazBlue'' series, resembling ''StreetFighter'' more than anything.

Not to be confused with a set of MagicalGirl [[{{Real Trailer Fake Movie}} Real Trailer Fake Game]] clips.

The game saw a disc release on the 360, which is notoriously difficult to track down, and a digital release on the Playstation Network.
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!!This game provides examples of:

* ABoyAndHisX : Marco and his Pet Dragon
* AmazingTechnicolorBattlefield
* AnachronismStew: If this is a medieval fantasy setting, why does Texas and a wild west gunslinger exist?
** RuleOfCool, that's why.
** Considering the fact that they have a MaidCafe that serves sodas in this world...
** Not to mention that Urs has a MOTHERFUCKING LASER CHAINSAW THAT DOUBLES AS A VEHICLE SOMEHOW.
* AnimatedArmor: Deathbringer
* AssKicksYou: Watson
** Possibly Marco as well. It's hard to tell with the LensFlare.
* {{BFS}}: Deathbringer
* BlackKnight: Deathbringer
* CallingYourAttacks: "''Texasu!''" "''Foruntia!''"
* CatGirl: Coyori
* ChainsawGood: Urs' weapon, which doubles as a [[ImpossiblyCoolWeapon motorcycle!]]
* ChivalrousPervert: Freed, Ashley
* CoolMask: Face
* DamageSpongeBoss: Deathbringer. He clocks in at over 32,000 HP in a game where the average character has about ''3000''.
* TheDandy: Ashley
* DuelingGames: It had the great misfortune to come out alongside '''VideoGame/StreetFighterIV'''.
** This is only true for the PSN version of the game wich was released on December 22, 2009, The game was released on arcades on April 26, 2007, on an interesting note, Yoshiro Ono, producer of the Street Fighter 4 series comented on an interview that capcom wasnt interested on releasing a new SF game if it wasnt 3D, but he wasnt sure if it was possible to make a game with 3d graphics and keeping the 2d "feeling", this was until they watched Battle Fantasia a game that in his words inspired the SF4 series
* EmotionlessGirl: Odile
* EmpathicWeapon / EvilWeapon: Dokurod
* EpicFlail: Cedric
* EverythingsBetterWithPrincesses: Olivia
* ExecutiveMeddling: Inverted, in this case, the decisions could be considered that made the game better, YMMV for the 1st one since the game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since {{ArcSystemWorks}} didnt have a 3D game by the time, the 2nd one was the adition of the Heat Up system, affraid that the game was to diferent from the {{ArcSystemWorks}} formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system wich adds more depth and also more variety in gameplay since its unique for every character
* FragileSpeedster: Watson
* GroinAttack: Marco using his grab against Face, complete with a bell sound!
* TheGunslinger: Face
* HitPoints: While [[SubvertedTrope mainly shown for cosmetic effect]], in fighting games your characters do have set HPs, Battle Fantasia is the first to show them.
* HolyHandGrenade: Cedric, whose powers mostly involves shooting spells made of holy energy.
* HookHand: Freed
* KidHero: Marco
* KillerRabbit: Watson
* LighterAndSofter: This game takes place in a very colorful, medieval setting and much {{lampshade hanging}} takes place, in contrast to its predecessor.
* LoveableSexManiac: Cedric
* ManOnFire: Characters ignite when they activate "Heat Up" mode, giving some of their attacks special properties for a limited time.
* MightyGlacier: Donvalve, Deathbringer
* OurDwarvesAreAllTheSame: Averted by Donvalve, who is a giant-sized Dwarf with a valve protruding from his torso.
* PantyShot: The result of Marco using his grab on Coyori.
* {{Pirate}}: Freed
** It should be noted tht Freed is not actually a Pirate, though he looks like one for being a (Flying) Ship Captain and having a Hook instead of a hand
* RebelliousPrincess: Olivia
* RobeAndWizardHat: Watson
* RPGElements: In presentation, rather than gameplay. Health is called "HP" and displayed numerically, and the announcer calls "Level up!" as your special bar fills.
** Even more prevalent in the official site, where each character has listed gear, items being carried and level. All for asthetic purpose, of course. The characters themselves also tend to lampshade this.
* RyuAndKen: Urs and Marco, Olivia and Odile/Dokurod.
* ScrewedByTheNetwork: The American {{PS3}} release was delayed over a year and forced to go download-only because SCEA does not allow retail discs without English voice acting.
* SNKBoss: Deathbringer's second form, which can only be damaged in Heat Up mode.
* SpeechImpediment: Marco pronounces his "R"s like "W"s.
** Justified, he's a child.
* StayInTheKitchen: Face's opinion on Olivia fighting to save her country.
* SteamPunk: Present in some areas, specially evident in Donvalve.
* ZettaiRyouiki: Type A Coyori, Type B/C depending of the color Olivia & Odile
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