Follow TV Tropes

Following

History VideoGame / BattleCorps

Go To

OR

Is there an issue? Send a MessageReason:
None


''[=BattleCorps=]'' is a 1994 [[FirstPersonShooter first-person]] {{mecha|game}} developed by Creator/CoreDesign for the UsefulNotes/SegaCD.

to:

''[=BattleCorps=]'' is a 1994 [[FirstPersonShooter first-person]] {{mecha|game}} developed by Creator/CoreDesign for the UsefulNotes/SegaCD.
Platform/SegaCD.
Is there an issue? Send a MessageReason:
None


''Battlecorps'' is a 1994 [[FirstPersonShooter first-person]] {{mecha|game}} developed by Creator/CoreDesign for the UsefulNotes/SegaCD.

to:

''Battlecorps'' ''[=BattleCorps=]'' is a 1994 [[FirstPersonShooter first-person]] {{mecha|game}} developed by Creator/CoreDesign for the UsefulNotes/SegaCD.



!!

to:

!!!![==BattleCorps=] contain examples of:
Is there an issue? Send a MessageReason:
None


Plot-wise, like most old Sega CD outputs there isn't much of a backstory to justify it's ExcusePlot. You could select between three different player characters - Special Forces Soldier Jack, kickboxer Becky, and [[TkoenRobot token]] {{cyborg}} Dika, each having different stats when piloting their respective B.A.Ms.

to:

Plot-wise, like most old Sega CD outputs there isn't much of a backstory to justify it's ExcusePlot. You could select between three different player characters - Special Forces Soldier Jack, kickboxer Becky, and [[TkoenRobot [[TokenRobot token]] {{cyborg}} Dika, each having different stats when piloting their respective B.A.Ms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3249930_battlecorps_sega_cd_front_cover.jpg]]
[[caption-width-right:350:3-D Mechanical Simulator!]]

''Battlecorps'' is a 1994 [[FirstPersonShooter first-person]] {{mecha|game}} developed by Creator/CoreDesign for the UsefulNotes/SegaCD.

In 2085, set on Planet Mandelbrot, an infected AI system had taken over all life on it's surface. You're an expert pilot in control of a '''B.A.M''', or ''Bipedal Attack Machine'', sent to clean up the robot infestation in a series of levels.

Plot-wise, like most old Sega CD outputs there isn't much of a backstory to justify it's ExcusePlot. You could select between three different player characters - Special Forces Soldier Jack, kickboxer Becky, and [[TkoenRobot token]] {{cyborg}} Dika, each having different stats when piloting their respective B.A.Ms.

----
!!
* AbandonedMine: One of the stages is set in the mining tunnels of Planet Mandelbrot, with the minecart's rails visible in the center. Alongside robot enemies shooting from behind stalagmites.
* AIIsACrapshoot: According to the backstory, at least, it turns out the reasons behind all the hostile robot enemies you spend the whole game battling is caused by a faulty AI who had taken over a whole planet's surface.
* AirborneMooks: Some of the robotic drones are airborne and flies circles around the '''B.A.M'''. They're expectedly harder to hit than the ground-based enemies.
* AllThereInTheManual: The gameplay and (single-frame) cutscenes doesn't really explain what the hell's going on in the backstory, or why is the player fighting other machines. All those are available only in supplementary materials.
* ChickenWalker: Although you don't really see it while piloting (because everything is in first-person view), but the '''B.A.M''' you pilot is one of these. It's displayed nicely in briefing scenes and on the cover art though.
* CutAndPasteEnvironments: The ''whole'' game runs on recycled graphics, with differences in lighting from time of day, to enemy placement. Then again it ''is'' a rather old game.
* EnemyDetectingRadar: The B.A.M have one on it's upper-right corner, that displays the area's map as well.
* ExcusePlot: Hostile AI, bad robots, you need to kill them all, any questions?
* FlyingFace: [[spoiler:The AI who took over Planet Mandelbrot manifests as a gigantic robotic face as the last stage's boss]].
* FunWithAcronyms: You pilot a '''B.A.M''' or ''Bipedal Attack Machine'' to kick ass. There's also the Mad AI, ''Multi Organic Synergistic Energized System'' or '''M.O.S.E.S'''.
* GrenadeLauncher: The B.A.M can be equipped with a ''multi'' grenade-spewing turret, whose projectiles have the desired explosive effects.
* HaveANiceDeath: There's one on the "Game Over" screen, from your commander that bashes you through the skull if you lose:
--> You ''really'' fragged it, sweetheart. I should've sent in a battalion of girl-guides - they'd have done better than you...
* HomingProjectile: The Heat-Seeking Rockets can home in on the closest targets.
* IWarnedYou: Over-abusing the B.A.M's weapon systems and the screen will actually display a "Don't Say I Didn't Warn You!" notification.
* LandMineGoesClick: Landmines are a minor obstacle in a few stages, which are visible and you can destroy from a distance. However you might trigger them by accident while avoiding enemy attacks. The B.A.M even has a radar to warn you, "Landmine Detected!"
* {{Overheating}}: Repeatedly firing the B.A.M's turrets without allowing it to cool down will lead to the gun system overheating and it's firing rate decreasing, with the game letting out a "HEAT WARNING!" alert.
* SentryGun: A few areas contains fixed turrets, either at ground level or on ceilings.
* TokenRobot: The third player character, Dika Jang, is the token {{cyborg}}, though on the character select screen he looks more like a complete robot due to absence of organic features.
* UnderTheSea: One stage takes place entirely underwater, but luckily the B.A.M have sealable air-vents preventing water from entering and the ability to function under high water pressure. Enemies can still explode when killed, which results in plenty of bubbles floating to the surface.
----

Top