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** [[spoiler: In a way, Carol could also be this for the player's side. She's Rola's sister, after all, and Eltorians can apparently pass for human, since the first time you see Rola is with a human tone. Carol could be hiding it herself.]]
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''Battle Clash'', known in Japan as ''Space Bazooka'', is a [[HumongousMecha Mecha-themed]] LightGunGame released for the SuperNintendoEntertainmentSystem in 1992 which supported the Super Scope, a LightGun peripheral for the SNES. It was developed by Intelligent Systems of ''Franchise/FireEmblem'' and ''[[VideoGame/NintendoWars Advance Wars]]'' fame. The player assumes the role of the gunner of a mecha ([[AMechByAnyOtherName "Standing Tank", the game's preferred terminology]]) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, [[YouKilledMyFather the murderer of Mike's father]].

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''Battle Clash'', known in Japan as ''Space Bazooka'', is a [[HumongousMecha Mecha-themed]] LightGunGame released for the SuperNintendoEntertainmentSystem in 1992 which supported the Super Scope, a LightGun peripheral for the SNES. It was developed by Intelligent Systems of ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' and ''[[VideoGame/NintendoWars Advance Wars]]'' fame. The player assumes the role of the gunner of a mecha ([[AMechByAnyOtherName "Standing Tank", the game's preferred terminology]]) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, [[YouKilledMyFather the murderer of Mike's father]].



* ShoutOut: The theme that plays after completing a practice level is the same music as the level-up theme from ''Franchise/FireEmblem''. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the ''Fire Emblem'' games.

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* ShoutOut: The theme that plays after completing a practice level is the same music as the level-up theme from ''Franchise/FireEmblem''.''VideoGame/FireEmblem''. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the ''Fire Emblem'' games.
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* CharClone: Carlos is a dead ringer, with blond hair, an AceCustom ST similar to the player's but "better" (Mike specifically notes that the Falcon and Baron are similar but for the Baron's shield), a CoolMask (albeit only in ''Battle Clash''), and more detailed motivation than most ST pilots (namely, his grudge against Mike and the PlayerCharacter for his defeat in ''Battle Clash'').
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* TheDragon: Carlos to Anubis in the first game, and Anubis [[spoiler:(second form) to Giga-Desp]] in the second.

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* TheDragon: Carlos to Anubis in the first game, and Anubis [[spoiler:(second form) to Giga-Desp]] Typhon]] in the second.



* FakeWeakness: Go ahead, shoot the ST Arachnus' abdomen.

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* FakeWeakness: Go ahead, shoot the In ''Metal Combat'', shooting ST Arachnus' abdomen.exposed abdomen will destroy it and take off a significant chunk of its health, but it will also cause Arachnus to go berserk and bombard you with a nigh-unstoppable barrage of bullets.
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''Battle Clash'', known in Japan as ''Space Bazooka'', is a [[HumongousMecha Mecha-themed]] LightGunGame released for the SuperNintendoEntertainmentSystem in 1992 which supported the Super Scope, a LightGun peripheral for the SNES. It was developed by Intelligent Systems of ''Franchise/FireEmblem'' and ''[[NintendoWars Advance Wars]]'' fame. The player assumes the role of the gunner of a mecha ([[AMechByAnyOtherName "Standing Tank", the game's preferred terminology]]) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, [[YouKilledMyFather the murderer of Mike's father]].

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''Battle Clash'', known in Japan as ''Space Bazooka'', is a [[HumongousMecha Mecha-themed]] LightGunGame released for the SuperNintendoEntertainmentSystem in 1992 which supported the Super Scope, a LightGun peripheral for the SNES. It was developed by Intelligent Systems of ''Franchise/FireEmblem'' and ''[[NintendoWars ''[[VideoGame/NintendoWars Advance Wars]]'' fame. The player assumes the role of the gunner of a mecha ([[AMechByAnyOtherName "Standing Tank", the game's preferred terminology]]) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, [[YouKilledMyFather the murderer of Mike's father]].
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* BigBad: Anubis.
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** The name and effects of the V-System are similliar to V-MAX in BlueCometSPTLayzner.

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** The name and effects of the V-System are similliar to V-MAX in BlueCometSPTLayzner.''Anime/BlueCometSPTLayzner''.
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* GameplayAndStorySegregation: Despite enemy STs ''clearly'' exploding piece by piece (including the torso and 'core' of the ST), all your opponents seem to somehow survive, as the ensuing conversations display them sitting in their cockpits... though, with comically damaged portraits instead, featuring bandages, bumps, and bruises.

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* GameplayAndStorySegregation: Despite having the enemy STs ''clearly'' ST clearly exploding piece by piece (including the torso and 'core' of the ST), all your opponents seem to somehow survive, as the ensuing conversations display them sitting in their cockpits... though, with comically damaged portraits instead, featuring bandages, bumps, and bruises.



%% * MightyGlacier: Antonov and the ST Ivan.

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%% * MightyGlacier: Antonov and the ST Ivan.

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* GameplayAndStorySegregation: Despite enemy STs ''clearly'' exploding piece by piece (including the torso and 'core' of the ST), all your opponents seem to somehow survive, as the ensuing conversations display them sitting in their cockpits... though, with comically damaged portraits instead, featuring bandages, bumps, and bruises.



* TechnicolorDeath: ''Battle Clash'' has a series of strangely muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with an utterly satisfying series of explosions (and a much more appropriate sound effect) that causes pieces of the enemy ST to drop off from damage, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated, followed by a final, larger explosion! ...Except sometimes you only see a portion of the flashier blast, because the game uses a First Person view and the enemy ST's torso just exploded from stumbling as you were still moving along.
** Pretty much every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including ''several'' of them in succession with bright flashes.



* VictoryFakeout: ''Metal Combat'' had a rather dastardly one after the player fights [[spoiler: Virvius, the true individual that ''Battle Clash'' has its antagonist copied from]]. This Anubis fight included everything the first game did in having a support character swoop by to restore your Energy gauge before the second battle against Virvius, now in OneWingedAngel form. After defeating Virvius-2, the player is even treated to the villain's last words, and a short celebration from the aforementioned support character, [[spoiler: moments before she's whisked away by TheManBehindTheMan.]]
** It was more unexpected to players that beat the previous game, as defeating Thanatos in that one only led straight to the Ranking and Credits- no conversation or even a last word from the villain. In comparison, the scene after Virvius's defeat seems like a step up... [[spoiler: right until tentacles subtly pop up on the bottom of the screen and Rola screams.]]



* WellIntentionedExtremist: Anubis, to some degree. In his final moments, he states that he utterly failed his goal, and his death will not be in peace. [[spoiler: Specifically, it turns out that the Eltorians lost their home planet through their own fault, and are wandering around. Thanatos found Earth during that search for a new world, and Anubis was following up on that.]]

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* WellIntentionedExtremist: Anubis, to some degree. In his final moments, he states that he utterly failed his goal, and his death will not be in peace. [[spoiler: Specifically, it turns out that the Eltorians lost their home planet through their own fault, and are wandering around. Thanatos Anubis found Earth during that search for a new world, and Anubis he was following up on that.]]
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Added \'You Killed My Father\'
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--> '''Alfred (ST Schneider)''': My calculations say the chances of you winning are...0%.

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--> '''Alfred (ST Schneider)''': My calculations say the chances of you winning are...0%.0%.
* YouKilledMyFather: Thanatos murdered Mike's father, combined with a little ButForMeItWasTuesday.
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Edited: \'Deadly Upgrade\'


** The Neutron Beam is this as well, as it deals massive amounts of damage if it hits, but using it also puts your ST in critical.

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** The Neutron Beam is this as well, as it deals massive amounts of damage if it hits, but using it also puts your ST in critical. Interestingly, rival ST Viscount ''also'' gets a form of the Neutron Beam... complete with heavy damage and putting his ST in critical!
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Edited \'One Hit Kill\'


* OneHitKill: If you fail to find a way to defeat Giga-Desp's first form when the music changes and it powers up its ultimate attack, you will lose, regardless of how much energy your ST has left.
** To clue you in to this, once Giga-Desp starts charging its attack, the music takes a turn for the dramatic and the background [[http://www.youtube.com/watch?v=8jtSPXPbv9w looks like it's having a seizure (6:14)]]. OhCrap indeed.

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* OneHitKill: If you fail to find a way to defeat Giga-Desp's first form when the music changes and it powers up its ultimate attack, you will lose, regardless of how much energy your ST has left.
**
left. To clue you in to this, once Giga-Desp starts charging its attack, the music takes a turn for the dramatic and the background [[http://www.youtube.com/watch?v=8jtSPXPbv9w looks like it's having a seizure (6:14)]]. OhCrap indeed.indeed.
** You ''can'' activate your V-System, which ''will'' block the attack! Unfortunately, this completely disables your V-System right afterward, at least leaving you with your energy and a second chance to destroy Giga-Desp.

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Added \'Well Intentioned Extremist\'. Edited \'Defeat Means Friendship\', added supporting quote. Edited \'Ambiguous Gender\', added quote. Added more to \'Heel Face Turn\'.


** Even Carol is surprised to hear that he's the ''"true king"''.



* DefeatMeansFriendship: See HeelFaceTurn for the first game, in the second game you have Dayan (pilot of the ST Wong) who halts your advance because he believes you to be yet another challenger who's trying to contest the control of the Mongolia/Asia area. He then acknowledges that you aren't after the fight and encourages you to reach your goal. Carlos (ST Viscount) starts to see the errors of his ways and tells you where Anubis and the ST Thanatos is hiding.
** ...Although it is possible Carlos and his intentions aren't so friendly at all. He's quite angry that he's lost to you ''twice'' now, and may just want to assist you so you don't die... before he has a chance to challenge you again, as he seems to consider you both a rival and an abomination to ST pilots. See Berserk Button.

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* DefeatMeansFriendship: See HeelFaceTurn for the first game, in the second game you have Dayan (pilot of the ST Wong) who halts your advance because he believes you to be yet another challenger who's trying to contest the control of the Mongolia/Asia area. He then acknowledges that you aren't after the fight and encourages you to reach your goal. goal.
** Subverted with
Carlos (ST Viscount) starts to see in the errors of his ways and tells ST Viscount. He may tell you where Anubis and the ST Thanatos is hiding.
** ...Although it is possible Carlos and
after defeating him, but it's not because his intentions aren't so are friendly at all. He's quite angry that he's lost to you ''twice'' now, and may just want to assist you so you don't die... before he has a chance to challenge you again, as he seems to consider you both a rival and an abomination to ST pilots. See Berserk Button.Button.
--> '''Carlos (ST Viscount)''': Go on now to Mars! Anubis and ST Thanatos have escaped to there. Make sure to return alive! I demand a rematch, and I will beat you!



** [[spoiler: Could possibly also include the second protagonist, Carol Eugene, and her sister Rola. (See Green Skinned Space Babe above.) Playing the Battle Game with her as the pilot reveals that she is also Eltorian, and apparently many of the enemy pilots are familiar with her. She betrayed them to also save Earth.]]



* WeCanRuleTogether: Anubis made this offer to many of the chiefs.


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* WeCanRuleTogether: Anubis made this offer to many of the chiefs.
* WellIntentionedExtremist: Anubis, to some degree. In his final moments, he states that he utterly failed his goal, and his death will not be in peace. [[spoiler: Specifically, it turns out that the Eltorians lost their home planet through their own fault, and are wandering around. Thanatos found Earth during that search for a new world, and Anubis was following up on that.]]
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Added secondary Defeat Means Friendship.

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** ...Although it is possible Carlos and his intentions aren't so friendly at all. He's quite angry that he's lost to you ''twice'' now, and may just want to assist you so you don't die... before he has a chance to challenge you again, as he seems to consider you both a rival and an abomination to ST pilots. See Berserk Button.
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* MightyGlacier: Antonov and the ST Ivan.

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%% * MightyGlacier: Antonov and the ST Ivan.
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* TheManBehindTheMan: [[spoiler:True Anubis is behind the first Anubis, and Typhon is behind True Anubis.]]
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* TheFightingNarcissist: Typhon: "This way my beauty and youth would last forever."
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* GlassCannon: The ST Tornado takes more damage, but has ''ridiculous'' offensive power.
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* WeCanRuleTogether: Anubis made this offer to many of the chiefs.
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* EvilLaugh: "Hee, hee heee!!" Although the sound effect is a much deeper "ho ho ha ha ha" laugh.
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* ButForMeItWasTuesday: "Your father's enemy? I have destroyed a thousand [=STs=]. I don't remember one from the other."
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* [[RedEyesTakeWarning Red Eye Take Warning]]: Take a wild guess at what color Carlos' EvilEye is. Bonus points for it actually being ''inflicted'' by the player in the first game and revealed in the second.

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* [[RedEyesTakeWarning Red Eye Take Warning]]: Take a wild guess at what color Carlos' EvilEye MagicalEye is. Bonus points for it actually being ''inflicted'' by the player in the first game and revealed in the second.
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''Battle Clash'', known in Japan as ''Space Bazooka'', is a [[HumongousMecha Mecha-themed]] LightGunGame released for the SuperNintendoEntertainmentSystem in 1992 which supported the Super Scope, a LightGun peripheral for the SNES. It was developed by Intelligent Systems of ''FireEmblem'' and ''[[NintendoWars Advance Wars]]'' fame. The player assumes the role of the gunner of a mecha ([[AMechByAnyOtherName "Standing Tank", the game's preferred terminology]]) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, [[YouKilledMyFather the murderer of Mike's father]].

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''Battle Clash'', known in Japan as ''Space Bazooka'', is a [[HumongousMecha Mecha-themed]] LightGunGame released for the SuperNintendoEntertainmentSystem in 1992 which supported the Super Scope, a LightGun peripheral for the SNES. It was developed by Intelligent Systems of ''FireEmblem'' ''Franchise/FireEmblem'' and ''[[NintendoWars Advance Wars]]'' fame. The player assumes the role of the gunner of a mecha ([[AMechByAnyOtherName "Standing Tank", the game's preferred terminology]]) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, [[YouKilledMyFather the murderer of Mike's father]].



* ShoutOut: The theme that plays after completing a practice level is the same music as the level-up theme from ''FireEmblem''. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the ''FireEmblem'' games.

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* ShoutOut: The theme that plays after completing a practice level is the same music as the level-up theme from ''FireEmblem''. ''Franchise/FireEmblem''. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the ''FireEmblem'' ''Fire Emblem'' games.

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* LuckilyMyShieldWillProtectMe: The ST Viscount and Baron both have a shield that protects them from your attacks. The ST Cobra's shield actually ''absorbs'' your attacks to power up its insanely huge arm cannon.
** ThrowingYourShieldAlwaysWorks: Performed by the Viscount and Baron. Oddly enough, they only do this when you destroy the energy bazooka that they carry.



* [[RedEyesTakeWarning| RedEyeTakeWarning]]: Take a wild guess at what color Carlos' EvilEye is. Bonus points for it actually being ''inflicted'' by the player in the first game and revealed in the second.

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* [[RedEyesTakeWarning| RedEyeTakeWarning]]: [[RedEyesTakeWarning Red Eye Take Warning]]: Take a wild guess at what color Carlos' EvilEye is. Bonus points for it actually being ''inflicted'' by the player in the first game and revealed in the second.
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* [[RedEyesTakeWarning| RedEyeTakeWarning]]: Take a wild guess at what color Carlos' EvilEye is. Bonus points for it actually being ''inflicted'' by the player in the first game and revealed in the second.

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* TheDragon: Carlos to Anubis in the first game, and Anubis [[spoiler:(second form)]] to [[spoiler:Giga-Desp]] in the second.

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* TheDragon: Carlos to Anubis in the first game, and Anubis [[spoiler:(second form)]] form) to [[spoiler:Giga-Desp]] Giga-Desp]] in the second.second.
* EleventhHourSuperpower: You receive the V-System before taking on Anubis and his Generals in ''Battle Clash'', and is intended to be a last resort used at your discretion.
* EmergencyEnergyTank: You can get this in the second game as a usable item.
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* CognizantLimbs: Every mech has bit sand pieces of armor that can be damaged and/or destroyed in battle. In the first game, ST Lorca's limbs will fly back onto the torso when blasted off unless you deal enough damage to destroy them.

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* CognizantLimbs: Every mech has bit sand bits and pieces of armor that can be damaged and/or destroyed in battle. In the first game, ST Lorca's limbs will fly back onto the torso when blasted off unless you deal enough damage to destroy them.

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* DemotedToDragon: Anubis.

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* DemotedToDragon: Anubis.Anubis in ''Metal Combat''



* NoExportForYou: Inverted, while ''Battle Clash'' was released in Japan as ''Space Bazooka'', ''Metal Combat'' was a North America-only release.



* RocketPunch: Garam and Thanatos use them. Thanatos will even use a [[RocketPunch Rocket Kick]] by launching his ST's legs at you.

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* RocketPunch: Garam and Thanatos use them. Thanatos will even use a [[RocketPunch Rocket Kick]] Kick by launching his ST's legs at you.
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''Battle Clash'', known in Japan as ''Space Bazooka'', is a [[HumongousMecha Mecha-themed]] LightGunGame released for the SuperNintendoEntertainmentSystem in 1992 which supported the Super Scope, a LightGun peripheral for the SNES. It was developed by Intelligent Systems of ''FireEmblem'' and ''[[NintendoWars Advance Wars]]'' fame. The player assumes the role of the gunner of a mecha ([[AMechByAnyOtherName "Standing Tank", the game's preferred terminology]]) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, [[YouKilledMyFather the murderer of Mike's father]].

The sequel ''[[RevengeOfTheSequel Metal Combat: Falcon's Revenge]]'', released in 1993, took a SequelEscalation approach to the original game's premise. The "Battle Game" tournament in the previous game is revealed to be a front for an incoming alien invasion, which now took Mike and the player to other planets around the solar system to defeat the invaders. The sequel further refined the gameplay by adding a training stage to the beginning and a second playable Standing Tank in the form of the "Tornado", piloted by a mysterious young girl named Carol Eugene.

----
!!These games use the following tropes:
* AmbiguousGender: Typhon.
* AchillesHeel: Certain [=STs=] have weak points that, when hit by a charged shot, will deal lots of damage (or, in ''Metal Combat'', destroy them completely). They don't [[AttackItsWeakPoint glow]] unless you hit them with a high-powered charge shot. In some cases (such as with ST Arachnus), you want to ''avoid'' hitting the enemy's weak spot, as it [[TurnsRed only makes them more powerful]].
* AmazingTechnicolorBattlefield: Any battle against any of Anubis' incarnations.
* BerserkButton: When Mike mentions to Carlos that the ST Falcon has a separate person for the gunner.
* BeyondTheImpossible: Eddie and the ST Valius. This guy is so fast he can jump out of the corner of one side of the screen and reappear from the other less than a second later, landing in the same exact spot. In other words, he manages to cover the entire span of the stage you're on in a single jump. The stage in question (the Tower of Babel) is a ''giant space elevator''.
* {{BFG}}: The ST Baron and Viscount carry large cannons, as do the ST Falcon and Tornado.
** The ST Cobra is massive in itself and one of its arms is entirely an {{arm cannon}}.
* CherryTapping: Basic turbo shots. These do negligible damage and don't even scratch most STs' armor, but in ''Metal Combat'', this can actually net you the best ending.
* CognizantLimbs: Every mech has bit sand pieces of armor that can be damaged and/or destroyed in battle. In the first game, ST Lorca's limbs will fly back onto the torso when blasted off unless you deal enough damage to destroy them.
* CombatTentacles: ST Groken, although they're used more for shooting than strangling.
* TheCollector: Carlos collects the heads of his defeated opponents' [=ST's=] as personal trophies..
* DeadlyUpgrade: The V-System. It boosts your attack power, deflects all enemy bullets, and keeps the opponent centered, but continually drains your ST's energy until it reaches critical.
** The Neutron Beam is this as well, as it deals massive amounts of damage if it hits, but using it also puts your ST in critical.
* DefeatMeansFriendship: See HeelFaceTurn for the first game, in the second game you have Dayan (pilot of the ST Wong) who halts your advance because he believes you to be yet another challenger who's trying to contest the control of the Mongolia/Asia area. He then acknowledges that you aren't after the fight and encourages you to reach your goal. Carlos (ST Viscount) starts to see the errors of his ways and tells you where Anubis and the ST Thanatos is hiding.
* DemotedToDragon: Anubis.
* DopplegangerAttack: ST Thanatos and the ST Valius.
* TheDragon: Carlos to Anubis in the first game, and Anubis [[spoiler:(second form)]] to [[spoiler:Giga-Desp]] in the second.
* EnergyAbsorption: ST Cobra's shield absorbs blaster shots. You can nullify this by shooting at it and then quickly dropping a bomb, or you can just ignore all that and just fire the Disruptor Bomb as soon as he tries that, instantly destroying his shield.
* EvilIsVisceral: The design of the ST Valius, the internals of the ST Baron, and pretty much everything about the ST Thanatos all invoke this trope.
* FakeWeakness: Go ahead, shoot the ST Arachnus' abdomen.
* ForcedTutorial: Before you can start out in ''Metal Combat'', you have to go through a training course with Rola. It's only slightly justified in that the ST Falcon's combat capabilities have improved between games.
* GiantSpaceFleaFromNowhere: Typhon and his ST, Giga-Desp.
* GiantSpider: ST Arachnus in the second game.
* GreenSkinnedSpaceBabe: [[spoiler:The player's coach in the second game, Rola, is revealed to be an alien who wants to protect the Earth from an incoming invasion. Her actual skin is more of a teal.]]
* HeelFaceTurn: In the first game, Tasha, Eddie and Antonov, pilots of the [=STs=] Artemis, Valius and Ivan, help you out in the final battle against Anubis and his ST Thanatos.
* LightningBruiser: Eddie and the ST Valius. To start things off, he's the 3rd-to-last enemy in the game, which qualifies his skill. His power comes from the sheer variety of attacks he has, from firing volleys of missles to blasting away with his twin shoulder mounted laser cannons. See BeyondTheImpossible for an example of his speed, but also know that he is also able to create illusory doubles and even causes the [[InterfaceScrew screen to bob back and forth from trying to catch up with him.]] He can also easily take hits, as you'll still need to fire several energy bolts at him ''even if you blow off the entire lower half of his mech.''
* MamaBear: Pamela in ''Metal Combat'', in regards to her husband Zephyr. When you defeat him, she gets ''very'' angry.
* MarketBasedTitle: ''Battle Clash'' is known as ''Space Bazooka'' in Japan.
* MightyGlacier: Antonov and the ST Ivan.
* MySpeciesDothProtestTooMuch: [[spoiler: Rola and Carol]]
* NewNeoCity: New York is re-christened Neo New York in ''Metal Combat'', even though the city is still pretty much the same as it was in the previous game - completely ruined.
* NoExportForYou: Inverted, while ''Battle Clash'' was released in Japan as ''Space Bazooka'', ''Metal Combat'' was a North America-only release.
* OddlyNamedSequel2ElectricBoogaloo: Why is the sequel called ''Metal Combat: Falcon's Revenge'' instead of ''Metal Combat: Battle Clash 2'' or ''Battle Clash 2: Falcon's Revenge''?
** Could have been playing off of the name [[MortalKombat Mortal Kombat]], which was rather popular at the time.
* OhCrap: Whenever your ST has sustained enough damage, you get a beeping alarm and the word '''CRITICAL''' appears in the lower right corner of the screen, in red no less.
* OneHitKill: If you fail to find a way to defeat Giga-Desp's first form when the music changes and it powers up its ultimate attack, you will lose, regardless of how much energy your ST has left.
** To clue you in to this, once Giga-Desp starts charging its attack, the music takes a turn for the dramatic and the background [[http://www.youtube.com/watch?v=8jtSPXPbv9w looks like it's having a seizure (6:14)]]. OhCrap indeed.
** This works in your favor, as well: under the right conditions, a fully-charged shot from the ST Tornado can bring down some early enemies in one hit.
* OneWingedAngel: Thanatos in the first game, and Virvius and Giga-Desp in the second.
* PuzzleBoss: Everyone can usually be taken down with enough shots to vulnerable areas, but if you know the correct areas to shoot at (and in what order), you can take down a good portion of bosses in an ''extremely'' short amount of time.
** Some bosses actually fit the strict description of the trope, such as the ST Groken.
* RankInflation: ''Metal Combat'' gives out military ranks based on how fast you complete the game.
* RocketPunch: Garam and Thanatos use them. Thanatos will even use a [[RocketPunch Rocket Kick]] by launching his ST's legs at you.
* ShootTheHostage: In ''Metal Combat''[='s=] FinalBoss battle, Typhon has captured Rola and uses her to guard his newly-upgraded mech's weak spot. She begs you to shoot her to help bring him down, but you can avoid doing so to get a better ending.
** [[spoiler: PROTIP: Use TURBO Shots.]]
* ShoutOut: The theme that plays after completing a practice level is the same music as the level-up theme from ''FireEmblem''. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the ''FireEmblem'' games.
** The name and effects of the V-System are similliar to V-MAX in BlueCometSPTLayzner.
* SpiderTank: The ST Ivan, which is so massive that it takes up the entire screen.
* ThrowingYourShieldAlwaysWorks: Carlos in ST Baron, and again in ST Viscount.
* TinyGuyHugeGirl: Zephyr and his wife Pamela.
* TurnsRed: Inverted. Whenever a part of the enemy ST flashes orange it means that's either the critical weakpoint or that its armor is weakening and becoming a new weakpoint.
* WarmUpBoss: Guido, pilot of Garam and Garam Mk II, is your first opponent in both games.
* WaveMotionGun: The Neutron Beam.
* YouHaveNoChanceToSurvive
--> '''Alfred (ST Schneider)''': My calculations say the chances of you winning are...0%.

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