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''Battle City'' is a series of four-directional shooters developed and released by [[Creator/BandaiNamcoEntertainment Namco]], featuring tanks. This series consists of:
to:
''Battle City'' is a series of four-directional shooters developed and released by [[Creator/BandaiNamcoEntertainment Namco]], Creator/{{Namco}}, featuring tanks. This series consists of:
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Wick cleaning
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* ''Tank Battalion'' (1980), released in arcades and on the UsefulNotes/{{MSX}}.
* ''Battle City'' (1985), released on the UsefulNotes/NintendoEntertainmentSystem. Some consider it only a port rather than sequel.
* ''Battle City'' (1985), released on the UsefulNotes/NintendoEntertainmentSystem. Some consider it only a port rather than sequel.
to:
* ''Tank Battalion'' (1980), released in arcades and on the UsefulNotes/{{MSX}}.
Platform/{{MSX}}.
* ''Battle City'' (1985), released on theUsefulNotes/NintendoEntertainmentSystem.Platform/NintendoEntertainmentSystem. Some consider it only a port rather than sequel.
* ''Battle City'' (1985), released on the
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* EveryTenThousandPoints: ''Tank Battalion'' and ''Battle City'' give the player extra life after reaching certain score. In Battle City, it's 20000 points.
to:
* EveryTenThousandPoints: Every10000Points: ''Tank Battalion'' and ''Battle City'' give the player extra life after reaching certain score. In Battle City, it's 20000 points.
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Namco has also released ''Shingun~Destroy! Girl's Tank Battalion'' in 2014, which is sometimes considered to be part of this series, [[InNameOnly though aside from its title and having tanks in it, the game has little to do with any of the aformentioned games]].
to:
Namco has also released ''Shingun~Destroy! Girl's Tank Battalion'' in 2014, which is sometimes considered to be part of this series, [[InNameOnly though aside from its title and having tanks in it, the game has little to do with any of the aformentioned aforementioned games]].
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* ContinueCountdown: Arcade version had countdown to insert more credits, should a game over appear.
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* GameOver: Simple game over screen happens when all lives are lost or when headquarters gets blown up.
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''Battle City'' is a series of four-directional shooters developed and released by [[Creator/BandaiNamcoEntertainment Namco]], featuring tanks. This series features several games:
to:
''Battle City'' is a series of four-directional shooters developed and released by [[Creator/BandaiNamcoEntertainment Namco]], featuring tanks. This series features several games:
consists of:
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In these games, the player spawns right next to their base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randomly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies (or the players, either by accident or on purpose) manage to shoot the base down.
to:
In these games, the player spawns right next to their base, represented presented as a bird. bird covered in brick walls. The enemy tanks start appearing from the edges of the screen and moving semi-randomly towards your base. To win the round, bottom, and they all enemies in the level have to be defeated. Game over defeated to win the round. GameOver is not only when all lives are lost, if player runs out of lives, but also if the enemies (or the players, either by accident or on purpose) manage to shoot the base down.
Not to be confused with one of the arcs from ''Manga/YuGiOh''
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* OneUp: Occasionally, a tank item in spawned in ''Battle City'' and ''Tank Force''. Collecting it gives an extra life.
to:
* OneUp: Occasionally, a tank item in is spawned in ''Battle City'' and ''Tank Force''. Collecting it gives an extra life.
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** Clock power-up slows all enemy tanks down for few seconds. The effects also applies to those that appeared after power-up was picked up.
to:
** Clock power-up slows stops all enemy tanks down for few seconds. The effects effect also applies to those that appeared spawned after the power-up was picked up.
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** In ''Tank Force'', player's bullets have different effect on your base and other player tanks from ''Battle City''. It's now impossible to damage your own headquaters, and you won't get a game over by accidentally shooting it. As for the latter, player's bullets now just push friendly tanks instead of freezing them in one place for few seconds, meaning that you're less likely to get screwed over by another player while trying to avoid enemy attacks.
to:
** In ''Tank Force'', player's bullets are made more distinct from the ones shot by the enemies. Notably, they have different no effect on your base and other player tanks from ''Battle City''. It's now impossible to damage your own headquaters, and the headquarters, which means that you won't get a game over by accidentally shooting it. As for the latter, player's bullets They also now just push friendly tanks away, instead of freezing them in one place for few seconds, meaning that you're less likely to get screwed over by another player while trying to avoid enemy attacks.
* CompanyCameo: Round 29 of ''Tank Force'' has red walls in the center that are made to resemble Namco's logo.
* CompanyCrossReferences:
** Some levels in ''Battle City'' are shaped after characters from other games by Namco, including ''VideoGame/LibbleRabble'' Hoblin, VideoGame/{{Mappy}}, [[VideoGame/DigDug Pooka]] and a VideoGame/{{Galaxian}}.
** Round 16 of ''Tank Force'' is shaped after VideoGame/PacMan.
* CompanyCrossReferences:
** Some levels in ''Battle City'' are shaped after characters from other games by Namco, including ''VideoGame/LibbleRabble'' Hoblin, VideoGame/{{Mappy}}, [[VideoGame/DigDug Pooka]] and a VideoGame/{{Galaxian}}.
** Round 16 of ''Tank Force'' is shaped after VideoGame/PacMan.
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* DestructibleProjectiles : If there's an enemy projectile heading towards your tank, you can take them down with your own bullets.
to:
* DestructibleProjectiles : If there's an enemy projectile heading towards your tank, you can take stop them down with your own bullets.
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* EndlessGame: In ''Tank Battalion'' and ''Battle City'', the levels just loop. After 35 stage in ''Battle City'', the second goaround has tank spawning patterns and speed of stage 35. After completing the second loop, the game resets back to stage 1.
to:
* EndlessGame: In ''Tank Battalion'' and ''Battle City'', the levels just loop. loop.
** ''Tank Battalion'' has total of 8 unique maze layouts, 7 of which loop around each other until Round 22, which is the last 8th one. The game then continues looping between previous maze layouts.
** After35 35th stage in ''Battle City'', the second goaround has begins, but with tank spawning patterns and speed of stage 35.the last stage. After completing the second loop, the game resets back to stage 1.
** ''Tank Battalion'' has total of 8 unique maze layouts, 7 of which loop around each other until Round 22, which is the last 8th one. The game then continues looping between previous maze layouts.
** After
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* HoldTheLine: The line in this case is a bird-shaped headquaters. The goal is to keep 20 enemy tanks from it, while trying to stay alive yourself.
to:
* HoldTheLine: The line in this case is a bird-shaped headquaters.headquarters. The goal is to keep 20 enemy tanks from it, while trying to stay alive yourself.
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* ObstructiveForeground: Done deliberately in ''Battle City'' and ''Tank Force'' with tree tiles. Although it's still possible to see through. There's also an inversion of this in the form steel tiles that can hide the bullets the enemies shoot, which you would normally counter with your own bullets.
to:
* ObstructiveForeground: Done deliberately in ''Battle City'' and ''Tank Force'' with tree tiles. Although it's It's still possible to see through.the tanks through them, but the bullets they fire is a different story. There's also an inversion of this in the form steel tiles that can hide the bullets the enemies shoot, which you would normally counter with your own bullets.
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* PressStartToGameOver: The fact that your bullets are just as effective as the enemy ones against the headquaters mean that you can shoot it down as soon as the round starts.
to:
* PressStartToGameOver: The fact that your bullets are just as effective as the enemy ones against the headquaters headquarters mean that you can shoot it down as soon as the round starts.starts. ''Tank Force'' avoids this by making it invulnerable to player's bullets.
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* ShoutOut: Some levels are shaped after characters from other games by Namco, including VideoGame/{{Mappy}}, [[VideoGame/DigDug Pooka]] and VideoGame/PacMan himself.
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* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these. Have you shot your own base on accident? Game Over! Have you done so after destroying all enemies just as round ends? Game Over! Tried to recklessly go into a huge pile of enemy tanks? The most likely outcome is that they will make you lose your life really fast.
to:
* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these. Have you shot your own base on accident? Game Over! Have GameOver, even if you done so after destroying all enemies just as round ends? Game Over! ends. Tried to recklessly go into a huge pile of enemy tanks? The most likely outcome is that they you will make you lose your a life really fast.from their pile of bullets.
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In these games, the player spawns right next to their base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies (or the players, either by accident or on purpose) manage to shoot the base down.
to:
In these games, the player spawns right next to their base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly semi-randomly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies (or the players, either by accident or on purpose) manage to shoot the base down.
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* EndlessGame: In ''Tank Battalion'' and ''Battle City'', the levels just loop.
to:
* EndlessGame: In ''Tank Battalion'' and ''Battle City'', the levels just loop. After 35 stage in ''Battle City'', the second goaround has tank spawning patterns and speed of stage 35. After completing the second loop, the game resets back to stage 1.
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* OneUp: Occasionally, a tank item in spawned in ''Battle City'' and ''Tank Force''. Collecting it gives an extra life.
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%%* EveryTenThousandPoints: ''Tank Battalion'' and ''Battle City''.
to:
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%%* FlashOfPain: Enemies with multiple hitpoints and bosses in ''Tank Force''.
to:
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* InvincibilityPowerUp: Subverted. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification power-up to protect it as well.
to:
* InvincibilityPowerUp: Subverted.A variation. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification power-up to protect it as well.
* ScoringPoints: The series has a score counter.
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* TimeStandsStill: Clock powerup in ''Battle City'' and ''Tank Force'' freezes all of the enemy tanks on the screen for few seconds.
to:
* TimeStandsStill: Clock powerup in ''Battle City'' and ''Tank Force'' freezes all of the enemy tanks on the screen for few several seconds.
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** In ''Tank Force'', player's bullets have different effect on your base and other player tanks from ''Battle City''. It's now impossible to damage your own headquaters, meaning that you won't likely to get a game over by accident. As for the latter, player's bullets now just push friendly tanks instead of freezing them in one place for few seconds, meaning that you're less likely to get screwed over by another player while trying to avoid enemy attacks.
* ArtShiftedSequel: While the original games were more or less cartoony, ''Tank Battalion Blitz'' goes for more realistic approach, being heavily influenced by UsefulNotes/WorldWarII.
* ArtShiftedSequel: While the original games were more or less cartoony, ''Tank Battalion Blitz'' goes for more realistic approach, being heavily influenced by UsefulNotes/WorldWarII.
to:
** In ''Tank Force'', player's bullets have different effect on your base and other player tanks from ''Battle City''. It's now impossible to damage your own headquaters, meaning that and you won't likely to get a game over by accident.accidentally shooting it. As for the latter, player's bullets now just push friendly tanks instead of freezing them in one place for few seconds, meaning that you're less likely to get screwed over by another player while trying to avoid enemy attacks.
* ArtShiftedSequel: While the original games were more or less cartoony, ''Tank Battalion Blitz'' goes for more realistic approach, with its selection of tanks being heavilyinfluenced by UsefulNotes/WorldWarII.based on UsefulNotes/WorldWarII machines.
* ArtShiftedSequel: While the original games were more or less cartoony, ''Tank Battalion Blitz'' goes for more realistic approach, with its selection of tanks being heavily
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sure
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''Battle City'' is a series of four-directional shooters developed and released by Namco, featuring tanks. This series features three games:
to:
''Battle City'' is a series of four-directional shooters developed and released by Namco, [[Creator/BandaiNamcoEntertainment Namco]], featuring tanks. This series features three several games:
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* ''Tank Battalion Blitz'' (2012), released on iOS, but delisted shortly after.
Namco has also released ''Shingun~Destroy! Girl's Tank Battalion'' in 2014, which is sometimes considered to be part of this series, [[InNameOnly though aside from its title and having tanks in it, the game has little to do with any of the aformentioned games]].
* AntiFrustrationFeatures:
** Clock power-up slows all enemy tanks down for few seconds. The effects also applies to those that appeared after power-up was picked up.
** Game Boy port of ''Battle City'' [[ScreenCrunch doesn't fit the whole screen]], which is compensated by a radar on the bottom showing where you and the enemy tanks are.
** In ''Tank Force'', player's bullets have different effect on your base and other player tanks from ''Battle City''. It's now impossible to damage your own headquaters, meaning that you won't likely to get a game over by accident. As for the latter, player's bullets now just push friendly tanks instead of freezing them in one place for few seconds, meaning that you're less likely to get screwed over by another player while trying to avoid enemy attacks.
* ArtShiftedSequel: While the original games were more or less cartoony, ''Tank Battalion Blitz'' goes for more realistic approach, being heavily influenced by UsefulNotes/WorldWarII.
* ColorCodedMultiplayer: Player 1 is yellow, Player 2 is green. ''Tank Force'' changes things up a bit, with yellow and green now being colors of Player 3 and 4, first and second slots are used by red and blue.
** Clock power-up slows all enemy tanks down for few seconds. The effects also applies to those that appeared after power-up was picked up.
** Game Boy port of ''Battle City'' [[ScreenCrunch doesn't fit the whole screen]], which is compensated by a radar on the bottom showing where you and the enemy tanks are.
** In ''Tank Force'', player's bullets have different effect on your base and other player tanks from ''Battle City''. It's now impossible to damage your own headquaters, meaning that you won't likely to get a game over by accident. As for the latter, player's bullets now just push friendly tanks instead of freezing them in one place for few seconds, meaning that you're less likely to get screwed over by another player while trying to avoid enemy attacks.
* ArtShiftedSequel: While the original games were more or less cartoony, ''Tank Battalion Blitz'' goes for more realistic approach, being heavily influenced by UsefulNotes/WorldWarII.
* ColorCodedMultiplayer: Player 1 is yellow, Player 2 is green. ''Tank Force'' changes things up a bit, with yellow and green now being colors of Player 3 and 4, first and second slots are used by red and blue.
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%%* DestructibleProjectiles : You can take down the enemy projectiles that way.%%What way?
%%* EasterEgg: In ''Battle City'', credits are shown that way.
%%* EasterEgg: In ''Battle City'', credits are shown that way.
to:
%%*
* EasterEgg: In ''Battle City'', credits are shown that
* FastTunnelling: For a tank, players can dig through brick walls surprisingly fast. Even more so if you have collected 3 star power-ups.
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%%* FlunkyBoss: Every boss except the last one in ''Tank Force''.
%%* FrictionlessIce: In a few levels of ''Battle City''.
%%* FrictionlessIce: In a few levels of ''Battle City''.
to:
%%*
* FrictionlessIce:
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%%* HoldTheLine: Early example. In ''Tank Force'', things can get intense while you do so.%%Do what?
* InvincibilityPowerUp: Subverted. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification power-up to protect the base too.
%%* LevelEditor: One of the earliest examples in the NES.
%%* MazeGame
* InvincibilityPowerUp: Subverted. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification power-up to protect the base too.
%%* LevelEditor: One of the earliest examples in the NES.
%%* MazeGame
to:
* InvincibilityPowerUp: Subverted. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification power-up to protect
%%*
* LevelEditor:
%%* MazeGame
* MegamixGame: Many stages in ''Blitz'' are the remakes of levels from ''Battle City'' and ''Tank Force''.
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%%* OneBulletAtATime : At least without powerups.
%%* ProtectionMission: The whole game is based on this.
%%* RegeneratingHealth: Armored tanks in ''Tank Force''
* ShowsDamage: Armored tanks in ''Battle City'' and ''Tank Force'' and bosses in ''Tank Force'' change color when they're damaged.
* SmartBomb: Grenade powerup in ''Battle City'' and air strike powerup in ''Tank Force''
* TankGoodness: Bosses and large flame tanks in ''Tank Force''.
%%* TimeStandsStill: Clock powerup in ''Battle City'' and ''Tank Force''.
%%* TurnsRed: The final boss of ''Tank Force'' turns red gradually.%%Meaning?
%%* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these.
%%* ProtectionMission: The whole game is based on this.
%%* RegeneratingHealth: Armored tanks in ''Tank Force''
* ShowsDamage: Armored tanks in ''Battle City'' and ''Tank Force'' and bosses in ''Tank Force'' change color when they're damaged.
* SmartBomb: Grenade powerup in ''Battle City'' and air strike powerup in ''Tank Force''
* TankGoodness: Bosses and large flame tanks in ''Tank Force''.
%%* TimeStandsStill: Clock powerup in ''Battle City'' and ''Tank Force''.
%%* TurnsRed: The final boss of ''Tank Force'' turns red gradually.%%Meaning?
%%* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these.
to:
%%*
* PressStartToGameOver: The fact that your bullets are just as effective as the enemy ones against the headquaters mean that you can shoot it down as soon as the round starts.
* ProtectionMission: The whole game is based on
%%*
* RegeneratingHealth: If not hit for a while, Armored tanks in ''Tank
* ShoutOut: Some levels are shaped after characters from other games by Namco, including VideoGame/{{Mappy}}, [[VideoGame/DigDug Pooka]] and VideoGame/PacMan himself.
* ShowsDamage: Armored tanks in ''Battle City'' and ''Tank
* SmartBomb: Grenade powerup in ''Battle City'' and air strike powerup in ''Tank
* TankGoodness:
%%* TurnsRed: The final boss of ''Tank
%%*
* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of
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%%
%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Add proper context before uncommenting them -- a good example should explain *how* it's an example.
%%
%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Add proper context before uncommenting them -- a good example should explain *how* it's an example.
%%
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Chain Reaction Destruction has been renamed to Post Defeat Explosion Chain. Cutting non-examples, ZCEs and no-context sinkholes.
Deleted line(s) 16 (click to see context) :
* ChainReactionDestruction: The AK series supertanks and the final boss in ''Tank Force''.
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* DestructibleProjectiles : You can take down the enemy projectiles that way.
* EasterEgg: In ''Battle City'', credits is shown that way.
* EndlessGame: ''Tank Battalion'' and ''Battle City''. Levels just loop.
* EveryTenThousandPoints: ''Tank Battalion'' and ''Battle City''.
* FlashOfPain: Enemies with multiple hitpoints and bosses in ''Tank Force''.
* FlunkyBoss: Every boss except the last one in ''Tank Force''.
* FrictionlessIce: In a few levels of ''Battle City''.
* HitboxDissonance: Both in ''Battle City'' and ''Tank Force'' have tanks actually snapping from one tile to another even though the movements seem smooth.
* HoldTheLine: Early example. And in ''Tank Force'', things can get intense while you do so.
* EasterEgg: In ''Battle City'', credits is shown that way.
* EndlessGame: ''Tank Battalion'' and ''Battle City''. Levels just loop.
* EveryTenThousandPoints: ''Tank Battalion'' and ''Battle City''.
* FlashOfPain: Enemies with multiple hitpoints and bosses in ''Tank Force''.
* FlunkyBoss: Every boss except the last one in ''Tank Force''.
* FrictionlessIce: In a few levels of ''Battle City''.
* HitboxDissonance: Both in ''Battle City'' and ''Tank Force'' have tanks actually snapping from one tile to another even though the movements seem smooth.
* HoldTheLine: Early example. And in ''Tank Force'', things can get intense while you do so.
to:
*
%%* EasterEgg: In ''Battle City'', credits
* EndlessGame: In ''Tank Battalion'' and ''Battle
* HitboxDissonance:
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* LevelEditor: One of the earliest examples in the NES.
* MazeGame
* MazeGame
to:
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* OneBulletAtATime : At least without powerups.
* ProtectionMission: The whole game is based on this.
* RegeneratingHealth: Armored tanks in ''Tank Force''
* ProtectionMission: The whole game is based on this.
* RegeneratingHealth: Armored tanks in ''Tank Force''
to:
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* TimeStandsStill: Clock powerup in ''Battle City'' and ''Tank Force''.
* TurnsRed: The final boss of ''Tank Force'' turns red gradually.
* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these.
* TurnsRed: The final boss of ''Tank Force'' turns red gradually.
* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these.
to:
*
%%* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battle_city.jpg]]
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Changed line(s) 7,8 (click to see context) from:
In these games, the player spawns right next to their base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies manage to shoot the base down.
to:
In these games, the player spawns right next to their base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies (or the players, either by accident or on purpose) manage to shoot the base down.
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None
Changed line(s) 1,10 (click to see context) from:
''Battle City'' is a game series of four-directional shooters developed and released by Namco, featuring tanks. This series features three games:
* ''Tank Battalion'' (1980).
* ''Battle City'' (1985). Some consider it only a port rather than sequel.
* ''Tank Force'' (1991). A rarer 4-player version also exists.
In these games, player spawns right next to base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies manage to shoot the base down.
The first of games, ''Tank Battalion'', featured simple graphics, clunky movement and only one type of obstacle. ''Battle City'' improved it with much smoother movement, different types of enemy tanks, more varied scenery, different powerups and most importantly two-player co-op mode. ''Tank Force'' further improved the game by adding boss levels, more powerups, more enemies and increasing the pace of levels even more.
This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released. Along with ''Road Fighter'', its almost impossible to find an unlicensed multicart that doesn't have this game on it. Its even gotten to the point where unofficial remakes have been made for clone systems.
* ''Tank Battalion'' (1980).
* ''Battle City'' (1985). Some consider it only a port rather than sequel.
* ''Tank Force'' (1991). A rarer 4-player version also exists.
In these games, player spawns right next to base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies manage to shoot the base down.
The first of games, ''Tank Battalion'', featured simple graphics, clunky movement and only one type of obstacle. ''Battle City'' improved it with much smoother movement, different types of enemy tanks, more varied scenery, different powerups and most importantly two-player co-op mode. ''Tank Force'' further improved the game by adding boss levels, more powerups, more enemies and increasing the pace of levels even more.
This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released. Along with ''Road Fighter'', its almost impossible to find an unlicensed multicart that doesn't have this game on it. Its even gotten to the point where unofficial remakes have been made for clone systems.
to:
''Battle City'' is a game series of four-directional shooters developed and released by Namco, featuring tanks. This series features three games:
games:
* ''Tank Battalion''(1980).
(1980), released in arcades and on the UsefulNotes/{{MSX}}.
* ''Battle City''(1985).(1985), released on the UsefulNotes/NintendoEntertainmentSystem. Some consider it only a port rather than sequel.
* ''Tank Force''(1991).(1991), released in arcades. A rarer 4-player version also exists.
In these games, the player spawns right next to their base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies manage to shoot the base down.
The firstof games, game, ''Tank Battalion'', featured simple graphics, clunky movement and only one type of obstacle. ''Battle City'' improved it with much smoother movement, different types of enemy tanks, more varied scenery, different powerups and most importantly two-player co-op mode. ''Tank Force'' further improved the game by adding boss levels, more powerups, more enemies and increasing the pace of levels even more.
This series wasn't quite popular, with the exception of ''BattleCity''. Even this City'', even then, it was the most popular in places where it wasn't officially released. Along with ''Road Fighter'', ''VideoGame/RoadFighter'', its almost impossible to find an unlicensed multicart that doesn't have this game on it. Its It's even gotten to the point where unofficial remakes have been made for clone systems.
* ''Tank Battalion''
* ''Battle City''
* ''Tank Force''
In these games, the player spawns right next to their base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies manage to shoot the base down.
The first
This series wasn't quite popular, with the exception of ''Battle
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* EndlessGame: ''Tank Battalion'' and ''Battle City''. Levels just loop.
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* KobayashiMario: ''Tank Battalion'' and ''Battle City''. Levels just loop.
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This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released, along with ''Road Fighter'', its almost impossible to find an unlicensed multicart that doesn't have this game on it. Its even gotten to the point where unofficial remakes have been made for clone systems.
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This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released, along released. Along with ''Road Fighter'', its almost impossible to find an unlicensed multicart that doesn't have this game on it. Its even gotten to the point where unofficial remakes have been made for clone systems.
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No Circular Links, please.
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''BattleCity'' is a game series of four-directional shooters developed and released by Namco, featuring tanks. This series features three games:
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This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released, as its almost impossible to find an unlicensed multicart that doesn't have this game on it. Its even gotten to the point where unofficial remakes have been made for clone systems.
to:
This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released, as along with ''Road Fighter'', its almost impossible to find an unlicensed multicart that doesn't have this game on it. Its even gotten to the point where unofficial remakes have been made for clone systems.
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This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released.
to:
This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released.released, as its almost impossible to find an unlicensed multicart that doesn't have this game on it. Its even gotten to the point where unofficial remakes have been made for clone systems.
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This series provides examples of the following tropes:
* BetterThanItSoundsVideoGames
* ChainReactionDestruction: The AK series supertanks and the final boss in ''Tank Force''
* BetterThanItSoundsVideoGames
* ChainReactionDestruction: The AK series supertanks and the final boss in ''Tank Force''
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* ObstructiveForeground: Done deliberately in BattleCity and Tank Force with tree tiles. Although it's still possible to see through. There's also an inversion of this in the form steel tiles that can hide the bullets the enemies shoot, which you would normally counter with your own bullets.
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* ObstructiveForeground: Done deliberately in BattleCity ''Battle City'' and Tank Force ''Tank Force'' with tree tiles. Although it's still possible to see through. There's also an inversion of this in the form steel tiles that can hide the bullets the enemies shoot, which you would normally counter with your own bullets.
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* HitboxDissonance: Both in ''Battle City'' and ''Tank Force'' have tanks actually snapping from one tile to another even thought the movement seems smooth.
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* HitboxDissonance: Both in ''Battle City'' and ''Tank Force'' have tanks actually snapping from one tile to another even thought though the movement seems movements seem smooth.
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* InvincibilityPowerUp: Subverted. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification powerup to protect the base too.
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* InvincibilityPowerUp: Subverted. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification powerup power-up to protect the base too.
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* LevelEditor: One of the earliest examples in the NES
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* LevelEditor: One of the earliest examples in the NESNES.
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* ObstructiveForeground: Done deliberately in BattleCity and Tank Force with tree tiles. Although it's still possible to see through.
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* ObstructiveForeground: Done deliberately in BattleCity and Tank Force with tree tiles. Although it's still possible to see through. There's also an inversion of this in the form steel tiles that can hide the bullets the enemies shoot, which you would normally counter with your own bullets.
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* EasterEgg: In ''Battle City'', credits is shown that way.
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Added DiffLines:
''BattleCity'' is a game series of four-directional shooters developed and released by Namco, featuring tanks. This series features three games:
* ''Tank Battalion'' (1980).
* ''Battle City'' (1985). Some consider it only a port rather than sequel.
* ''Tank Force'' (1991). A rarer 4-player version also exists.
In these games, player spawns right next to base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies manage to shoot the base down.
The first of games, ''Tank Battalion'', featured simple graphics, clunky movement and only one type of obstacle. ''Battle City'' improved it with much smoother movement, different types of enemy tanks, more varied scenery, different powerups and most importantly two-player co-op mode. ''Tank Force'' further improved the game by adding boss levels, more powerups, more enemies and increasing the pace of levels even more.
This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released.
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This series provides examples of the following tropes:
* BetterThanItSoundsVideoGames
* ChainReactionDestruction: The AK series supertanks and the final boss in ''Tank Force''
* CoresAndTurretsBoss: ''Tank Force'' has a final boss which is comprised of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.
* DestructibleProjectiles : You can take down the enemy projectiles that way.
* EveryTenThousandPoints: ''Tank Battalion'' and ''Battle City''.
* FlashOfPain: Enemies with multiple hitpoints and bosses in ''Tank Force''.
* FlunkyBoss: Every boss except the last one in ''Tank Force''.
* FrictionlessIce: In a few levels of ''Battle City''.
* HitboxDissonance: Both in ''Battle City'' and ''Tank Force'' have tanks actually snapping from one tile to another even thought the movement seems smooth.
* HoldTheLine: Early example. And in ''Tank Force'', things can get intense while you do so.
* InvincibilityPowerUp: Subverted. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification powerup to protect the base too.
* KobayashiMario: ''Tank Battalion'' and ''Battle City''. Levels just loop.
* LevelEditor: One of the earliest examples in the NES
* MazeGame
* NintendoHard: ''Tank Force''. Even at the easiest difficulty. Especially if you don't have a friend.
* ObstructiveForeground: Done deliberately in BattleCity and Tank Force with tree tiles. Although it's still possible to see through.
* OneBulletAtATime : At least without powerups.
* ProtectionMission: The whole game is based on this.
* RegeneratingHealth: Armored tanks in ''Tank Force''
* ShowsDamage: Armored tanks in ''Battle City'' and ''Tank Force'' and bosses in ''Tank Force'' change color when they're damaged.
* SmartBomb: Grenade powerup in ''Battle City'' and air strike powerup in ''Tank Force''
* TankGoodness: Bosses and large flame tanks in ''Tank Force''.
* TimeStandsStill: Clock powerup in ''Battle City'' and ''Tank Force''.
* TurnsRed: The final boss of ''Tank Force'' turns red gradually.
* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these.
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* ''Tank Battalion'' (1980).
* ''Battle City'' (1985). Some consider it only a port rather than sequel.
* ''Tank Force'' (1991). A rarer 4-player version also exists.
In these games, player spawns right next to base, represented as a bird. The enemy tanks start appearing from the edges of the screen and moving semi-randonly towards your base. To win the round, all enemies in the level have to be defeated. Game over is not only when all lives are lost, but also if the enemies manage to shoot the base down.
The first of games, ''Tank Battalion'', featured simple graphics, clunky movement and only one type of obstacle. ''Battle City'' improved it with much smoother movement, different types of enemy tanks, more varied scenery, different powerups and most importantly two-player co-op mode. ''Tank Force'' further improved the game by adding boss levels, more powerups, more enemies and increasing the pace of levels even more.
This series wasn't quite popular, with the exception of ''Battle City''. Even this was the most popular in places where it wasn't officially released.
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This series provides examples of the following tropes:
* BetterThanItSoundsVideoGames
* ChainReactionDestruction: The AK series supertanks and the final boss in ''Tank Force''
* CoresAndTurretsBoss: ''Tank Force'' has a final boss which is comprised of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.
* DestructibleProjectiles : You can take down the enemy projectiles that way.
* EveryTenThousandPoints: ''Tank Battalion'' and ''Battle City''.
* FlashOfPain: Enemies with multiple hitpoints and bosses in ''Tank Force''.
* FlunkyBoss: Every boss except the last one in ''Tank Force''.
* FrictionlessIce: In a few levels of ''Battle City''.
* HitboxDissonance: Both in ''Battle City'' and ''Tank Force'' have tanks actually snapping from one tile to another even thought the movement seems smooth.
* HoldTheLine: Early example. And in ''Tank Force'', things can get intense while you do so.
* InvincibilityPowerUp: Subverted. Although helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to the base still being vulnerable. Of course, there's a shovel/fortification powerup to protect the base too.
* KobayashiMario: ''Tank Battalion'' and ''Battle City''. Levels just loop.
* LevelEditor: One of the earliest examples in the NES
* MazeGame
* NintendoHard: ''Tank Force''. Even at the easiest difficulty. Especially if you don't have a friend.
* ObstructiveForeground: Done deliberately in BattleCity and Tank Force with tree tiles. Although it's still possible to see through.
* OneBulletAtATime : At least without powerups.
* ProtectionMission: The whole game is based on this.
* RegeneratingHealth: Armored tanks in ''Tank Force''
* ShowsDamage: Armored tanks in ''Battle City'' and ''Tank Force'' and bosses in ''Tank Force'' change color when they're damaged.
* SmartBomb: Grenade powerup in ''Battle City'' and air strike powerup in ''Tank Force''
* TankGoodness: Bosses and large flame tanks in ''Tank Force''.
* TimeStandsStill: Clock powerup in ''Battle City'' and ''Tank Force''.
* TurnsRed: The final boss of ''Tank Force'' turns red gradually.
* YetAnotherStupidDeath: A rare non-roguelike game where you get plenty of these.
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