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The game is made available for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, PC, Mac and Linux. Like ''Xeno Crisis'', an adaptation of the game for UsefulNotes/NeoGeo is planned.

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The game is made available for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, PC, Mac and Linux. Like ''Xeno Crisis'', an adaptation of the game for UsefulNotes/NeoGeo Platform/NeoGeo is planned.
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''Battle Axe'' is a 2021 indie arcade-style action game, following a template loosely based on ''VideoGame/{{Gauntlet}}'' with characters and artwork designed by Dutch pixel artist Henk Nieborg (known for his work in ''VideoGame/{{Shantae}}'').

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''Battle Axe'' is a 2021 indie arcade-style action game, developed by Bitmap Bureau (of ''VideoGame/XenoCrisis'' fame), following a template loosely based on ''VideoGame/{{Gauntlet}}'' with characters and artwork designed by Dutch pixel artist Henk Nieborg (known for his work in ''VideoGame/{{Shantae}}'').



The game is made available for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, PC, Mac and Linux.

to:

The game is made available for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, PC, Mac and Linux. Like ''Xeno Crisis'', an adaptation of the game for UsefulNotes/NeoGeo is planned.
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* GiantCrab: The second boss is a crab-like monstrosity you fought in the underground cavern's exit. Though it lacks pincers and uses a BreathAttack instead, besides trying to crush you under it's massive body.

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* GiantCrab: The second boss is a crab-like monstrosity you fought in the underground cavern's exit. Though it lacks pincers and uses a BreathAttack [[BreathWeapon breathes acidic projectiles]] instead, besides trying to crush you under it's massive body.
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The game is made available for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, PC, Mac and Linux.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battle_axe_cover.jpg]]
[[caption-width-right:350:Oddly enough, the above cover doesn't have any battleaxes. Neither does the entire game...]]

''Battle Axe'' is a 2021 indie arcade-style action game, following a template loosely based on ''VideoGame/{{Gauntlet}}'' with characters and artwork designed by Dutch pixel artist Henk Nieborg (known for his work in ''VideoGame/{{Shantae}}'').

In the HighFantasy-inspired Kingdom of Mercia, a ruthless SorcerousOverlord, Etheldred the Witch, has unleashed her brood of artificially-created goblin minions into attacking every major city, where every seven years she will have her army abduct slaves to be delivered to her citadel in the northern wastelands. And as usual, it's up to you, the hero, to take down her mooks and save the kingdom.
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Players can select between three different heroes:
* Rooney, a MightyGlacier Marauder who lugs a [[GrenadeLauncher cannon]] on his shoulders,
* Lalo the MagicKnight {{druid}} sorcerer armed with a MagicStaff,
* Fae the [[OurElvesAreDifferent Dark Elf]] warrior DualWielding short swords.
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!! ''Battle Axe'' contain examples of:
* BellyFlopCrushing: The second boss, a GiantCrab, can somehow ''jump'' really high, leaping all over the cavern while attempting to crush you under it's body.
* BigBad: Etheldred the SorcerousOverlord whose army you spend the whole game battling.
* EvilIsBigger: Etheldred the BigBad, as well as the game's FinalBoss and the largest of all the bosses. In her penultimate battle she [[MakeMyMonsterGrow enlarges herself behemoth-sized]] to take you on.
* FloatingContinent: The entire game is set on various floating worlds with their own vegetation, where you'll travel from one area to another via bridges. Don't worry about falling though, it's impossible to walk over the side.
* FoulFlower: Gigantic, acid-spitting flowers are another enemy type.
* GiantCrab: The second boss is a crab-like monstrosity you fought in the underground cavern's exit. Though it lacks pincers and uses a BreathAttack instead, besides trying to crush you under it's massive body.
* TheGoomba: The default, lowest-ranked goblin who wears no armour and dies [[OneHitKill in a single scratch]]. They're expectedly everywhere in the first stage.
* GottaRescueThemAll: Hostages can be found in every stage, and a successful rescue (just by walking up and tagging them) will earn you extra points. No word on how they managed to escape after you release them though.
* HyperactiveMetabolism: Like every fantasy-themed hack 'n slash out there (which this game is paying homage to), you regain health by finding and eating food. The game will even announce it aloud:
--> '''Announcer''': Lolo has found some ''chicken''! [''cue health increase'']
* LethalLavaLand: Etheldred's fortress and the final stage, with drawbridges over rivers of lava.
* LudicrousGibs: Taken to the extreme, where enemies will literally explode into a geyser of flesh despite being killed by a ''slash''.
* MookMaker: The recurring goblin-like enemies are spawned from conical-shaped machines that constantly emits a purple aura from which additional goblins will materialize from, where in a few area you'll need to destroy the goblin spawners before you can proceed.
* NeverTrustATitle: None of the three playable characters uses an ax, despite what the title says. Rooney uses a cannon, Lalo uses a MagicStaff, and Fae uses swords. None of the goblins or mooks are shown using axes either.
* NightOfTheLivingMooks: The second stage will start throwing undead enemies, mostly skeletons, at you. They'll either teleport into the area or burst from under the ground as an attack.
* OurDragonsAreDifferent: Etheldred's dragon minion is the second-to-last boss and looks oddly serpentine, having an elongated body unlike most depictions of European-style dragons in media. It's also obscenely huge to the point where you spend most of the battle fighting it's ''head'' (you do see the rest of it's body for a split-second, when it starts swooping all over the place to take potshots).
* OurGoblinsAreDifferent: Etheldred's goblin mooks seems to be artificially-created, from a machine that spawns them randomly within an arena. They also [[AlienBlood bleed orange]] and explodes messily once they're killed.
* PurpleIsPowerful: Purple seems to be the default color for Etheldred, the FinalBoss and main villain. The interiors of her castle are draped in purple, as are the aura she uses when creating goblins. Her skin are crisscrossed with veins that glows in purple as well, as is the color of her hair and the thunderbolts she repeatedly throws at you... let's not get into the [[TechnicolorFire color of the flames]] that adorns her quarters.
* SandWorm: Giant worms are a recurring enemy from the second stage, sticking their heads out of the ground with a biting attack. They can be spotted before they appear thanks to WormSign.
* SegmentedSerpent: The dragon boss' neck and the rest of it's body is portrayed as spheres, paying homage to old arcade games from the 80s and 90s.
* SequentialBoss: Etheldred the FinalBoss, who comes in two phases:
** She sends projectile attacks at you while [[PowerFloats floating all around]], and using TeleportSpam to ambush you until you deplete her health. Which sends her falling into an abyss...
** ...and she then climbs up, [[MakeMyMonsterGrow enlarging]] into a OneWingedAngel demonic form while spamming thunderbolts on you and summoning extra mooks.
* ThroneRoomThrowdown: You fight Etheldred in her throne room, where she will taunt you before getting out her seat for the battle.
--> '''Etheldred''': What's this? More heroes trying to "dethrone" me?...
* ThoseMagnificentFlyingMachines: As the adventure is set on a floating world, the first boss is a {{Steampunk}}-style flying ship with a cannon that blasts you from a distance. You damage it by throwing ranged attacks at it's turret.
* UniqueEnemy: There's a single blue goblin that serves as helmsman for the first boss (a flying ship). He can take three hits, but otherwise dies rather easily and is the only one that's blue.
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