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* ArmCannon: In ''Return of the Joker'', Batman uses an arm-mounted launcher as his main weapon.
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Of these six games, all but one were {{Platform Game}}s; the UsefulNotes/{{Japan}}[=-=]exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman|1989}}'' movie (which was independently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by [[Creator/{{Atari}} Atari Games]]). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Return of the Joker,'' Batman uncharacteristically carried a gun as his primary weapon.)
to:
Of these six games, all but one were {{Platform Game}}s; the UsefulNotes/{{Japan}}[=-=]exclusive UsefulNotes/PCEngine Platform/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman|1989}}'' movie (which was independently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by [[Creator/{{Atari}} Atari Games]]). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Return of the Joker,'' Batman uncharacteristically carried a gun as his primary weapon.)
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* GrapplingHookPistol: Featured in ''Batman'' for the Platform/SegaGenesis and ''Return of the Joker'' for the UsefulNotes/GameBoy.
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* GrapplingHookPistol: Featured in ''Batman'' for the Platform/SegaGenesis and ''Return of the Joker'' for the UsefulNotes/GameBoy.Platform/GameBoy.
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** The "Gotham City Street" stage in ''Batman'' for the Plaform/SegaGenesis is nominally a Batmobile driving level, but it actually plays as a horizontal shooter. The later sky stage with the Batwing (also featured in the Platform/GameBoy version) is a more normally styled example, aside from the MonsterClown inflatables.
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** The "Gotham City Street" stage in ''Batman'' for the Plaform/SegaGenesis Platform/SegaGenesis is nominally a Batmobile driving level, but it actually plays as a horizontal shooter. The later sky stage with the Batwing (also featured in the Platform/GameBoy version) is a more normally styled example, aside from the MonsterClown inflatables.
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The Platform/{{NES}} version of ''Return of the Joker'' (whose graphics were advertised "as hot as 16-bit") was also ported to 16-bit consoles, with the title altered to ''Batman: Revenge of the Joker'' (presumably to avoid confusion with ''Film/BatmanReturns''). Sunsoft outsourced both of these ports to American studios: the UsefulNotes/SegaGenesis version, released in 1992, was developed by Ringler Studios, and the UsefulNotes/SuperNintendoEntertainmentSystem version, only a prototype of which was produced, was developed by Creator/ICOMSimulations.
to:
The Platform/{{NES}} version of ''Return of the Joker'' (whose graphics were advertised "as hot as 16-bit") was also ported to 16-bit consoles, with the title altered to ''Batman: Revenge of the Joker'' (presumably to avoid confusion with ''Film/BatmanReturns''). Sunsoft outsourced both of these ports to American studios: the UsefulNotes/SegaGenesis version, released in 1992, was developed by Ringler Studios, and the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem version, only a prototype of which was produced, was developed by Creator/ICOMSimulations.
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* ''Batman: Return of the Joker'' (Plaform/GameBoy; 1992)
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* ''Batman: Return of the Joker'' (Plaform/GameBoy; (Platform/GameBoy; 1992)
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* ''Batman: Return of the Joker'' (UsefulNotes/NintendoEntertainmentSystem; 1991)
* ''Batman: Return of the Joker'' (UsefulNotes/GameBoy; 1992)
Of these six games, all but one were {{Platform Game}}s; the UsefulNotes/{{Japan}}[=-=]exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman|1989}}'' movie (which was independently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by [[Creator/Atari Atari Games]]). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Return of the Joker,'' Batman uncharacteristically carried a gun as his primary weapon.)
* ''Batman: Return of the Joker'' (UsefulNotes/GameBoy; 1992)
Of these six games, all but one were {{Platform Game}}s; the UsefulNotes/{{Japan}}[=-=]exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman|1989}}'' movie (which was independently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by [[Creator/Atari Atari Games]]). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Return of the Joker,'' Batman uncharacteristically carried a gun as his primary weapon.)
to:
* ''Batman: Return of the Joker'' (UsefulNotes/NintendoEntertainmentSystem; (Platform/NintendoEntertainmentSystem; 1991)
* ''Batman: Return of the Joker''(UsefulNotes/GameBoy; (Plaform/GameBoy; 1992)
Of these six games, all but one were {{Platform Game}}s; the UsefulNotes/{{Japan}}[=-=]exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman|1989}}'' movie (which was independently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by[[Creator/Atari [[Creator/{{Atari}} Atari Games]]). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Return of the Joker,'' Batman uncharacteristically carried a gun as his primary weapon.)
* ''Batman: Return of the Joker''
Of these six games, all but one were {{Platform Game}}s; the UsefulNotes/{{Japan}}[=-=]exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman|1989}}'' movie (which was independently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by
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A series of {{Licensed Game}}s published by Creator/{{Sunsoft}}, pitting Franchise/{{Batman}}, the Caped Crusader of Gotham City, against his nemesis, the Joker.
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A series of {{Licensed Game}}s published by Creator/{{Sunsoft}}, pitting Franchise/{{Batman}}, the Caped Crusader of Gotham City, against his nemesis, the Joker.
[[Characters/BatmanTheJoker The Joker]].
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* ''Batman'' (UsefulNotes/NintendoEntertainmentSystem; 1989)
* ''Batman'' (UsefulNotes/GameBoy; 1990)
* ''Batman'' (UsefulNotes/SegaGenesis; 1990)
* ''Batman'' (UsefulNotes/PCEngine; 1990)
* ''Batman'' (UsefulNotes/GameBoy; 1990)
* ''Batman'' (UsefulNotes/SegaGenesis; 1990)
* ''Batman'' (UsefulNotes/PCEngine; 1990)
to:
* ''Batman'' (UsefulNotes/NintendoEntertainmentSystem; (Platform/NintendoEntertainmentSystem; 1989)
* ''Batman''(UsefulNotes/GameBoy; (Platform/GameBoy; 1990)
* ''Batman''(UsefulNotes/SegaGenesis; (Platform/SegaGenesis; 1990)
* ''Batman''(UsefulNotes/PCEngine; (Platform/PCEngine; 1990)
* ''Batman''
* ''Batman''
* ''Batman''
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Of these six games, all but one were {{Platform Game}}s; the Japan-exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman|1989}}'' movie (which was independently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by Atari Games). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Return of the Joker,'' Batman uncharacteristically carried a gun as his primary weapon.)
The NES version of ''Return of the Joker'' (whose graphics were advertised "as hot as 16-bit") was also ported to 16-bit consoles, with the title altered to ''Batman: Revenge of the Joker'' (presumably to avoid confusion with ''Film/BatmanReturns''). Sunsoft outsourced both of these ports to American studios: the UsefulNotes/SegaGenesis version, released in 1992, was developed by Ringler Studios, and the UsefulNotes/SuperNintendoEntertainmentSystem version, only a prototype of which was produced, was developed by Creator/ICOMSimulations.
The NES version of ''Return of the Joker'' (whose graphics were advertised "as hot as 16-bit") was also ported to 16-bit consoles, with the title altered to ''Batman: Revenge of the Joker'' (presumably to avoid confusion with ''Film/BatmanReturns''). Sunsoft outsourced both of these ports to American studios: the UsefulNotes/SegaGenesis version, released in 1992, was developed by Ringler Studios, and the UsefulNotes/SuperNintendoEntertainmentSystem version, only a prototype of which was produced, was developed by Creator/ICOMSimulations.
to:
Of these six games, all but one were {{Platform Game}}s; the Japan-exclusive UsefulNotes/{{Japan}}[=-=]exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman|1989}}'' movie (which was independently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by [[Creator/Atari Atari Games).Games]]). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Return of the Joker,'' Batman uncharacteristically carried a gun as his primary weapon.)
TheNES Platform/{{NES}} version of ''Return of the Joker'' (whose graphics were advertised "as hot as 16-bit") was also ported to 16-bit consoles, with the title altered to ''Batman: Revenge of the Joker'' (presumably to avoid confusion with ''Film/BatmanReturns''). Sunsoft outsourced both of these ports to American studios: the UsefulNotes/SegaGenesis version, released in 1992, was developed by Ringler Studios, and the UsefulNotes/SuperNintendoEntertainmentSystem version, only a prototype of which was produced, was developed by Creator/ICOMSimulations.
The
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* BatterUp: The UsefulNotes/GameBoy version of ''Batman: Return of the Joker'' has a boss named Foul Ball who attacks by spinning a baseball bat around.
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* BatterUp: The UsefulNotes/GameBoy Platform/GameBoy version of ''Batman: Return of the Joker'' has a boss named Foul Ball who attacks by spinning a baseball bat around.
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* FallingChandelierOfDoom: In ''Batman'' for the UsefulNotes/SegaGenesis, the chandeliers in Flugelheim Museum serve as SmashingHallwayTrapsOfDoom.
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* FallingChandelierOfDoom: In ''Batman'' for the UsefulNotes/SegaGenesis, Platform/SegaGenesis, the chandeliers in Flugelheim Museum serve as SmashingHallwayTrapsOfDoom.
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* GrapplingHookPistol: Featured in ''Batman'' for the UsefulNotes/SegaGenesis and ''Return of the Joker'' for the UsefulNotes/GameBoy.
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* GrapplingHookPistol: Featured in ''Batman'' for the UsefulNotes/SegaGenesis Platform/SegaGenesis and ''Return of the Joker'' for the UsefulNotes/GameBoy.
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** ''Return of The Joker,'' too. The stages themselves will probably make you want to smash your controller, but every single one of the bosses has a simple and viable strategy to beat them.
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** ''Return of The Joker,'' Joker'', too. The stages themselves will probably make you want to smash your controller, but every single one of the bosses has a simple and viable strategy to beat them.
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* LightningCanDoAnything / PowerGlows : Right before a boss fight in ''Batman: Return of the Joker'', Batman calls upon lightning to strike and empower him. He briefly glows [[GoldenSuperMode gold]] as the lightning hits.
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* LightningCanDoAnything / PowerGlows LightningCanDoAnything[=/=]PowerGlows : Right before a boss fight in ''Batman: Return of the Joker'', Batman calls upon lightning to strike and empower him. He briefly glows [[GoldenSuperMode gold]] as the lightning hits.
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* MarketBasedTitle: The NES version of ''Return of the Joker'' was released in Japan as ''Dynamite Batman''.
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* MarketBasedTitle: The NES version of ''Return of the Joker'' was released in Japan UsefulNotes/{{Japan}} as ''Dynamite Batman''.
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* OrbitingParticleShield: In ''Batman'' for the UsefulNotes/GameBoy, Batman can obtain up to four Batwings to circle around him and take out nearby enemies. He will lose them first if he takes hits.
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* OrbitingParticleShield: In ''Batman'' for the UsefulNotes/GameBoy, Platform/GameBoy, Batman can obtain up to four Batwings to circle around him and take out nearby enemies. He will lose them first if he takes hits.
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* PreMortemOneLiner: In the ending ''Batman'' for the NES, Batman, just before '' directly throws Joker off the cathedral roof to his death'', says to him:
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* PreMortemOneLiner: In the ending of ''Batman'' for the NES, Batman, just before '' directly ''directly throws Joker off the cathedral roof to his death'', says to him:
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* StalactiteSpite: In ''Return Of The Joker'', Rocks in Stage 3-2 and Spike balls in tank segment in the sixth stage wait for the player to approach before falling.
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* StalactiteSpite: In ''Return Of The of the Joker'', Rocks in Stage 3-2 and Spike balls in tank segment in the sixth stage wait for the player to approach before falling.
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* TornadoMove: Third stage of ''Return Of The Joker'' features enemies that attack the player using tornadoes.
* TurnsRed: The final boss in ''Revenge of The Joker'' does this when his health drops below 180,000.
* [[UnblockableAttack Unavoidable Attack]]: The third boss in ''Revenge of The Joker'' has a bar at the top that slowly fills up with time, but decreases when the boss takes damage. If the bar fills completely, the [[AttackItsWeakpoint weak point]] you're supposed to attack will drop a white ball on the floor that subsequently explodes, dealing massive damage to Batman regardless of where he is standing.
* TurnsRed: The final boss in ''Revenge of The Joker'' does this when his health drops below 180,000.
* [[UnblockableAttack Unavoidable Attack]]: The third boss in ''Revenge of The Joker'' has a bar at the top that slowly fills up with time, but decreases when the boss takes damage. If the bar fills completely, the [[AttackItsWeakpoint weak point]] you're supposed to attack will drop a white ball on the floor that subsequently explodes, dealing massive damage to Batman regardless of where he is standing.
to:
* TornadoMove: Third stage of ''Return Of The of the Joker'' features enemies that attack the player using tornadoes.
* TurnsRed: The final boss in ''Revenge ofThe the Joker'' does this when his health drops below 180,000.
* [[UnblockableAttack Unavoidable Attack]]: The third boss in ''Revenge ofThe the Joker'' has a bar at the top that slowly fills up with time, but decreases when the boss takes damage. If the bar fills completely, the [[AttackItsWeakpoint weak point]] you're supposed to attack will drop a white ball on the floor that subsequently explodes, dealing massive damage to Batman regardless of where he is standing.
* TurnsRed: The final boss in ''Revenge of
* [[UnblockableAttack Unavoidable Attack]]: The third boss in ''Revenge of
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** The "Gotham City Street" stage in ''Batman'' for the UsefulNotes/SegaGenesis is nominally a Batmobile driving level, but it actually plays as a horizontal shooter. The later sky stage with the Batwing (also featured in the UsefulNotes/GameBoy version) is a more normally styled example, aside from the MonsterClown inflatables.
to:
** The "Gotham City Street" stage in ''Batman'' for the UsefulNotes/SegaGenesis Plaform/SegaGenesis is nominally a Batmobile driving level, but it actually plays as a horizontal shooter. The later sky stage with the Batwing (also featured in the UsefulNotes/GameBoy Platform/GameBoy version) is a more normally styled example, aside from the MonsterClown inflatables.
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* VillainExitStageLeft: In ''Return of The Joker,'' the penultimate boss of the game is The Joker commanding a small ship that fires deadly bubbles. When the machine is destroyed, he flies away with a jetpack, forcing Batman to chase him down into his lair in the final stage.
* WallJump: Featured in the first NES game and ''Return of the Joker'' for the UsefulNotes/GameBoy.
* WallJump: Featured in the first NES game and ''Return of the Joker'' for the UsefulNotes/GameBoy.
to:
* VillainExitStageLeft: In ''Return of The the Joker,'' the penultimate boss of the game is The Joker commanding a small ship that fires deadly bubbles. When the machine is destroyed, he flies away with a jetpack, forcing Batman to chase him down into his lair in the final stage.
* WallJump: Featured in the first NES game and ''Return of the Joker'' for theUsefulNotes/GameBoy.Platform/GameBoy.
* WallJump: Featured in the first NES game and ''Return of the Joker'' for the
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* MotionParallax: The game's detailed, fluid animation is partly achieved by parallax scrolling layered in the background artwork.
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* MotionParallax: The game's detailed, fluid animation is partly achieved by parallax scrolling layered in the background artwork.{{art}}work.
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* MotionParallax: The game's detailed, fluid animation is partly achieved by parallax scrolling layered in the background artwork.
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* DeadlyDroplets: Stage 2 on the original game features green acid droplets dripping down the ceilings.
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* StalactiteSpite: Spike balls in tank segment in sixth stage wait for the player to approach before falling.
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* StalactiteSpite: In ''Return Of The Joker'', Rocks in Stage 3-2 and Spike balls in tank segment in the sixth stage wait for the player to approach before falling.
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* ElevatorActionSequence: In ''Return of the Joker'', there is an elevator section in 4-2 where Batman fights enemies on an elevator with conveyor belts.
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** Second stage of the first game features player-moving conveyor belts. They seem to be out of place and appearing over deadly stage hazards.Stage 4 also features small conveyor belts to a lesser extent.
** In ''Revenge Of The Joker'', conveyor belts appear in the fourth stage.
** In ''Revenge Of The Joker'', conveyor belts appear in the fourth stage.
to:
** Second stage of the first game features player-moving conveyor belts. They seem to be out of place and appearing over deadly stage hazards. Stage 4 also features small conveyor belts to a lesser extent.
** In ''Revenge Of The Joker'', conveyor belts appear in the fourth and seventh stage.
** In ''Revenge Of The Joker'', conveyor belts appear in the fourth and seventh stage.
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* ClockTower: Stage 5-1 of ''Batman'' for the NES, with lots of spinning gears.
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* ClockTower: Stage 5-1 of ''Batman'' for the NES, NES takes place inside a clock tower with lots of spinning gears.gears.
* ConspicuousElectricObstacle:
**Stage 2 in the original has electrified wires that emit electric bolts, acting as an obstacle.
**Stage 2 in ''Return of the Joker'' features node pairs with electricity flowing in between them.
* ConspicuousElectricObstacle:
**Stage 2 in the original has electrified wires that emit electric bolts, acting as an obstacle.
**Stage 2 in ''Return of the Joker'' features node pairs with electricity flowing in between them.
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* UncommonTime: In ''Return of the Joker'', the Stage 2-1/5-1 theme is in 14/8 time signature.
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* DefeatEqualdExplosion: Enemies explode in flames when defeated.
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* DefeatEqualdExplosion: DefeatEqualsExplosion: Enemies explode in flames when defeated.
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* CoresAndTurretsBoss: The second boss is a security system consisting of six turrets and two cores, one of them that is smaller and must be destroyed to gain access to larger core. The fourth boss consists of two cores on rails.
to:
* CoresAndTurretsBoss: The CoresAndTurretsBoss:
**The second boss is a security system consisting of six turrets and two cores, one of them that is smaller and must be destroyed to gain access to larger core. The fourth boss consists of two cores onrails.rails.
**Fourth boss in ''Return Of The Joker'' consists of a core, aided by two turrets and drones.
**The second boss is a security system consisting of six turrets and two cores, one of them that is smaller and must be destroyed to gain access to larger core. The fourth boss consists of two cores on
**Fourth boss in ''Return Of The Joker'' consists of a core, aided by two turrets and drones.
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* InconvenientlyPlacedConveyorBelt: Second stage features player-moving conveyor belts. They seem to be out of place and appearing over deadly stage hazards.Stage 4 also features small conveyor belts to a lesser extent.
to:
* InconvenientlyPlacedConveyorBelt: Second InconvenientlyPlacedConveyorBelt:
**Second stage of the first game features player-moving conveyor belts. They seem to be out of place and appearing over deadly stage hazards.Stage 4 also features small conveyor belts to a lesserextent.extent.
**In ''Revenge Of The Joker'', conveyor belts appear in the fourth stage.
**Second stage of the first game features player-moving conveyor belts. They seem to be out of place and appearing over deadly stage hazards.Stage 4 also features small conveyor belts to a lesser
**In ''Revenge Of The Joker'', conveyor belts appear in the fourth stage.
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* SlowLaser: Ceiling turrets in the second boss of the original game and ceiling turrets in the seventh stage of ''Return Of The Joker'' fire slow-moving lasers.
* SpikeBallsOfDoom: The very first obstacles in ''Return Of The Joker'' are metal spikes on chain that try to slam the player. Free-floating spikeballs appear in the first flying stage and finally, metal spikes make a return in tank segment of the sixth stage.
* StalactiteSpite: Spike balls in tank segment in sixth stage wait for the player to approach before falling.
* SpikeBallsOfDoom: The very first obstacles in ''Return Of The Joker'' are metal spikes on chain that try to slam the player. Free-floating spikeballs appear in the first flying stage and finally, metal spikes make a return in tank segment of the sixth stage.
* StalactiteSpite: Spike balls in tank segment in sixth stage wait for the player to approach before falling.
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* TornadoMove: Third stage of ''Return Of The Joker'' features enemies that attack the player using tornadoes.
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* CoresAndTurretsBoss: The second boss is a security system consisting of six turrets and two cores, one of them that is smaller and must be destroyed to gain access to larger core. The fourh boss consists of two cores on rails.
to:
* CoresAndTurretsBoss: The second boss is a security system consisting of six turrets and two cores, one of them that is smaller and must be destroyed to gain access to larger core. The fourh fourth boss consists of two cores on rails.
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* CoresAndTurretsBoss: The second boss is a security system consisting of six turrets and two cores, one of them that is smaller and must be destroyed to gain access to larger core. The fourh boss consists of two cores on rails.
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* DefeatEqualdExplosion: Enemies explode in flames when defeated.
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* FlashOfPain: In the first game, the enemies flash orange for a brief period of time after getting damaged.
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* HollywoodAcid: The second stage has plenty of green acid that Batman must avoid.
* InconvenientlyPlacedConveyorBelt: Second stage features player-moving conveyor belts. They seem to be out of place and appearing over deadly stage hazards.Stage 4 also features small conveyor belts to a lesser extent.
* InconvenientlyPlacedConveyorBelt: Second stage features player-moving conveyor belts. They seem to be out of place and appearing over deadly stage hazards.Stage 4 also features small conveyor belts to a lesser extent.
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* PostDefeatExplosionChain: Bosses tend to go down with a series of small explosions after being defeated.
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* AdaptationDeviation: The opening ot the first NES game states that Joker the "dark leader" of Gotham, plunging the city into a dark criminally fueled era of suffering, whereas in the movie as well as the source Material, Joker is a formidable criminal (even aptly nicknamed the "Clown Prince of Crime" in some Batman related media) and not the leader of the city.
to:
* AdaptationDeviation: The opening ot of the first NES game states that Joker the "dark leader" of Gotham, plunging the city into a dark criminally fueled era of suffering, whereas in the movie as well as the source Material, material, Joker is a formidable leader among the criminal underworld (even aptly nicknamed the "Clown Prince of Crime" in some Batman related media) and not the leader of the city.
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* PowerCreepPowerSeep: In the original NES game, The Joker is twice as tall as Batman and can [[ShockAndAwe summon lightning strikes]]. In the Sega Genesis version, instead of summoning a lightning strike, he instead launches a ball of lightning by slamming into the ground in the direction of the player, much like ''Terry Bogard's signature Power Geyser from ''VideoGame/FatalFury''. His Magnum fires a [[PainfullySlowProjectile large but slow]] bullet, though. In ''Return Of The Joker'' he is using a large machine.
to:
* PowerCreepPowerSeep: In the original NES game, The Joker is twice as tall as Batman and can [[ShockAndAwe summon lightning strikes]]. In the Sega Genesis version, instead of summoning a lightning strike, he instead launches a ball of lightning by slamming into the ground in the direction of the player, much like ''Terry Terry Bogard's signature Power Geyser from ''VideoGame/FatalFury''. His Magnum fires a [[PainfullySlowProjectile large but slow]] bullet, though. In ''Return Of The Joker'' he is using a large machine.
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* AdaptationDeviation: The Joker is depicted as the "leader" of Gotham, plunging the city into a dark criminally fueled era of suffering, whereas in the movie as well as the source Material, Joker is a formidable criminal (even aptly nicknamed the "Clown Prince of Crime" in some Batman related media) and not the leader of the city.
to:
* AdaptationDeviation: The opening ot the first NES game states that Joker is depicted as the "leader" "dark leader" of Gotham, plunging the city into a dark criminally fueled era of suffering, whereas in the movie as well as the source Material, Joker is a formidable criminal (even aptly nicknamed the "Clown Prince of Crime" in some Batman related media) and not the leader of the city.
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None of the bosses from the NES game appeared in the 1989 moive. Except Joker.
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* GoldenSuperMode: In ''Batman: Return of the Joker'' for the NES, Batman's TemporaryInvincibility power causes his sprite to become golden.
to:
* GoldenSuperMode: In ''Batman: Return of the Joker'' for the NES, Batman's TemporaryInvincibility power causes his sprite to become golden.golden and gain a a backpack that allows him to continually fire energy projectiles.
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* PragmaticAdaptation: Game bosses are characters that Batman came across in the 1989 Burton film, but in order to keep the game challenging, those characters are much tougher than their movie-counterparts.
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* DynamicEntry: [[PreFinalBoss Firebug]] in the original game appears at the top of the cathedral in an animation resembling a lightning strike. [[UnblockableAttack He then punches the shit out of you]] before beginning to hurl fireballs.
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** In ''Return of The Joker,'' Batman ''only'' uses guns.
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*HardLevelsEasyBosses: The first NES game is a shining example of this (with the exception of The Joker, who is incredibly frustrating).
** ''Return of The Joker,'' too. The stages themselves will probably make you want to smash your controller, but every single one of the bosses has a simple and viable strategy to beat them.
** ''Return of The Joker,'' too. The stages themselves will probably make you want to smash your controller, but every single one of the bosses has a simple and viable strategy to beat them.
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* TurnsRed: The final boss in ''Revenge of The Joker'' does this when his health drops below 180,000.
* [[UnblockableAttack Unavoidable Attack]]: The third boss in ''Revenge of The Joker'' has a bar at the top that slowly fills up with time, but decreases when the boss takes damage. If the bar fills completely, the [[AttackItsWeakpoint weak point]] you're supposed to attack will drop a white ball on the floor that subsequently explodes, dealing massive damage to Batman regardless of where he is standing.
* [[UnblockableAttack Unavoidable Attack]]: The third boss in ''Revenge of The Joker'' has a bar at the top that slowly fills up with time, but decreases when the boss takes damage. If the bar fills completely, the [[AttackItsWeakpoint weak point]] you're supposed to attack will drop a white ball on the floor that subsequently explodes, dealing massive damage to Batman regardless of where he is standing.
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* VillainExitStageLeft: In ''Return of The Joker,'' the penultimate boss of the game is The Joker commanding a small ship that fires deadly bubbles. When the machine is destroyed, he flies away with a jetpack, forcing Batman to chase him down into his lair in the final stage.
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* BatmanGrabsAGun: One of Batman's three available weapons is a pistol that fires rockets.
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* Pragmatic Adaptation: Game bosses are characters that Batman came across in the 1989 Burton film, but in order to keep the game challenging, those characters are much tougher than their movie-counterparts.
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* Pragmatic Adaptation: PragmaticAdaptation: Game bosses are characters that Batman came across in the 1989 Burton film, but in order to keep the game challenging, those characters are much tougher than their movie-counterparts.
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** The prototype version of Batman for NES has Batman refraining from murder (How justified it may be) and [[http://www.vgmuseum.com/end/nes/c/batmanprot.htm simply decks the Joker,]] leaving him alive for a sequel.
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** The prototype version of Batman for NES has Batman refraining from murder (How (however justified it may be) and [[http://www.vgmuseum.com/end/nes/c/batmanprot.htm simply decks the Joker,]] leaving him alive for a sequel.