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* AllForNothing: [[spoiler: The entire game becomes meaningless with every ending, as the protagonist always chooses not to save the world, no matter what you do; the good ending just involves stabilizing reality so it doesn't get worse. Also double for the Archangel, as he spent all that effort guiding and helping the protagonist only for him to betray him at the last second no matter what. It's probably a good thing, considering he only wanted to save the world for selfish reasons]].

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* AllForNothing: [[spoiler: The entire game becomes meaningless with every ending, as the protagonist always chooses not to save undo the world, warps, no matter what you do; the good ending just involves stabilizing reality so it doesn't get worse.worse, and recognizing the fix would be worse than the problem. Also double for the Archangel, as he spent all that effort guiding and helping the protagonist only for him to betray him at the last second no matter what. It's probably a good thing, considering he only wanted to save the world for selfish reasons]].
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* AllForNothing: [[spoiler: The entire game becomes meaningless with every ending, as the protagonist always chooses not to save the world, no matter what you do. Also double for the Archangel, as he spent all that effort guiding and helping the protagonist only for him to betray him at the last second no matter what. It's probably a good thing, considering he only wanted to save the world for selfish reasons]].

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* AllForNothing: [[spoiler: The entire game becomes meaningless with every ending, as the protagonist always chooses not to save the world, no matter what you do.do; the good ending just involves stabilizing reality so it doesn't get worse. Also double for the Archangel, as he spent all that effort guiding and helping the protagonist only for him to betray him at the last second no matter what. It's probably a good thing, considering he only wanted to save the world for selfish reasons]].
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A [[AfterTheEnd post-apocalyptic]] horror {{Roguelike}} first made for the Sega Saturn, then ported to the UsefulNotes/PlayStation. It was later remade for the UsefulNotes/PlayStation2 and the UsefulNotes/{{Wii}}, and then again for iOS. It was created by [[Creator/StingEntertainment Sting]], the developers of the VideoGame/DeptHeaven series, and localized by Creator/{{Atlus}}.

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A [[AfterTheEnd post-apocalyptic]] horror {{Roguelike}} first made for the Sega Saturn, then ported to the UsefulNotes/PlayStation. Platform/PlayStation. It was later remade for the UsefulNotes/PlayStation2 Platform/PlayStation2 and the UsefulNotes/{{Wii}}, Platform/{{Wii}}, and then again for iOS. It was created by [[Creator/StingEntertainment Sting]], the developers of the VideoGame/DeptHeaven series, and localized by Creator/{{Atlus}}.
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* EarlyInstallmentCharacterDesignDifference: The remake altered the designs of all of the main characters to varying degrees. Alice still looks like herself, and the Archangel retains his short blonde hair and red eyes, albeit in a different style, with slightly different clothing and new wings. The Absolute God likely saw the most changes, as she looks almost nothing of her original design.
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* AmbiguousSituation: [[spoiler: It's never shown what becomes of the world or the Archangel after the endings]].

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* AllForNothing: [[spoiler: The entire game becomes meaningless with every ending, as the protagonist always chooses not to save the world, no matter what you do. Also double for the Archangel, as he spent all that effort guiding and helping the protagonist only for him to betray him at the last second no matter what. It's probably a good thing, considering he only wanted to save the world for selfish reasons]].



* BigDamnKiss: [[spoiler: The Protagonist and the Absolute God in the original when they're reunited. In the remake, they just hug]].



* KarmaHoudini: [[spoiler: Sure, The Archangel doesn't get what he wants in the end, but he isn't exactly punished for his crimes, either. In the manga, at least, he's still impaled on the Consciousness Orb with his follower being unable, or perhaps unwilling, to help him, so that could be some form of punishment, but it's not shown to be the case in the game itself, where he seemingly somehow freed himself to meet the protagonist during the confrontation with the Absolute God]].

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* KarmaHoudini: [[spoiler: Sure, The Archangel doesn't get what he wants in the end, but he isn't exactly punished for his crimes, either. In the original game and manga, at least, he's still impaled on the Consciousness Orb with his follower being unable, or perhaps unwilling, to help him, so that could be some form of punishment, but it's not shown to be the case in the game itself, remake, where he seemingly somehow freed himself to meet the protagonist during the confrontation with the Absolute God]].


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* TooDumbToLive: [[spoiler: The Archangel probably should have told the protagonist to pull him off of the Consciousness Orb before sending him down to deal with the Absolute God]].
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* VideoGameCruetlyPotential: The Twisted One's are harmless, but the player has the option to attack them anyway, which usually results in them begging you to stop.

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* VideoGameCruetlyPotential: VideoGameCrueltyPotential: The Twisted One's are harmless, but the player has the option to attack them anyway, which usually results in them begging you to stop.
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* VideoGameCruetlyPotential: The Twisted One's are harmless, but the player has the option to attack them anyway, which usually results in them begging you to stop.

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* DeadpanSnarker: The Archangel, especially when he's fed up with the protagonist.



* KarmaHoudini: [[spoiler: Sure, The Archangel doesn't get what he wants in the end, but he isn't exactly punished for his crimes, either]].

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* KarmaHoudini: [[spoiler: Sure, The Archangel doesn't get what he wants in the end, but he isn't exactly punished for his crimes, either]].either. In the manga, at least, he's still impaled on the Consciousness Orb with his follower being unable, or perhaps unwilling, to help him, so that could be some form of punishment, but it's not shown to be the case in the game itself, where he seemingly somehow freed himself to meet the protagonist during the confrontation with the Absolute God]].
* LightIsNotGood: [[spoiler: The Archangel looks like an angel and mostly wears white, but he's revealed to the antagonist in the end and a big part of why the world is so messed up]].

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* WingedHumanoid: Averted with the Archangel, who's wings are the wearable 'Imitation' type. Played straight with The Littles, though they're not ''exactly'' humanoid...

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* WeCanRuleTogether: [[spoiler: The Archangel offers to rebuild the world with the protagonist using the Absolute God’s Idea Sephirah during each ending. It never works out for him, however, as the protagonist chooses to merge with the Absolute God or to be Reincarnated depending on the players actions throughout the game]].
* WingedHumanoid: Averted with the Archangel, who's wings are the wearable 'Imitation' type.type, but he uses them to fly. Played straight with The Littles, though they're not ''exactly'' humanoid...
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* AndIMustScream: [[spoiler: In the real world, The Archangel is impaled on a Consciousness Orb in the Neuro Tower. He can’t pull himself off of it and remains suspended in the air in an awkward position that, according to the manga, hurts his neck. He also complains about the impaling hurting him in the game, but it's unclear whether this is a ploy to gain sympathy or if he's actually in pain. In any case, he's stuck there by himself and complains about being bored]].
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* AdaptationalSympathy: [[spoiler: The Archangel]] is a much more sympathetic character in the Manga.

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* GameplayAndStoryIntegration: In a FridgeBrilliance manner. The Crystal Sword can fuse with Idea Sephirah crystals to became unique swords, ''except'' for the Littles', and the Protagonist's - this includes Longneck, Horned Girl, The Bagged One, The Boxbearer, the Koriel members, and all Meta-Beings. [[spoiler:No matter the level of distortion, those who's Idea Sephirah can fuse with the Crystal Sword are/were once human. The Littles however are the embodiment of pure pain, stolen from the Absolute God... and the Protagonist was part of the interrupted Dabar Fusion with said deity]].

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
In a FridgeBrilliance manner. The Crystal Sword can fuse with Idea Sephirah crystals to became unique swords, ''except'' for the Littles', and the Protagonist's - this includes Longneck, Horned Girl, The Bagged One, The Boxbearer, the Koriel members, and all Meta-Beings. [[spoiler:No matter the level of distortion, those who's Idea Sephirah can fuse with the Crystal Sword are/were once human. The Littles however are the embodiment of pure pain, stolen from the Absolute God... and the Protagonist was part of the interrupted Dabar Fusion with said deity]].deity]].
** Some of the dialogue changes to reflect the things you do throughout the game:
*** If you don’t talk to the Twisted Ones before approaching the Archangel, he’ll ask if you didn’t before dismissing it. His dialogue after this is slightly different too, and he’s more to the point.
*** While you’re encouraged to die during your gameplay, the Archangel has different dialogue whenever you do, getting angrier and angrier at you everytime you talk to him again. After your 42nd death, he resorts to giving you the silent treatment.



* {{Jerkass}}: The Archangel. He tries to hide it at first, but as the game goes on, it becomes clear that he doesn't actually care for the protagonist and is just using them to his own end. His dislike of the protagonist is more evident as the player begins to die, as he'll get angrier and angrier at them, even declaring that he'd kill them himself if he could. He's also extremely manipulative [[spoiler: and convinces the protagonist that they're responsible for the state of the world, completely dismissing his own part in it]].
* KarmaHoudini: [[spoiler: Sure, The Archangel doesn't get what he wants in the end, but he isn't exactly punished for his crimes, either]].



* SlidingScaleOfGameplayAndStoryIntegration: While you’re encouraged to die during your gameplay, the Archangel has different dialogue whenever you do, getting angrier and angrier at you everytime you talk to him again. After your 42nd death, he resorts to giving you the silent treatment.
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* SlidingScaleOfGameplayAndStoryIntegration: While you’re encouraged to die during your gameplay, the Archangel has different dialogue whenever you do, getting angrier and angrier at you everytime you talk to him again. After your 42nd death, he resorts to giving you the silent treatment.
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


[[WidgetSeries It's rather bizarre, to say the least]].
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* GodIsEvil: Or at least so insane it's killing reality. [[spoiler:Subverted; turns out that while the Absolute God is a MadGod, she's entirely well-intentioned and trying to somehow fix the world - her MadnessMantra below is even trying to warn the protagonist that YouCannotComprehendTheTrueForm. The problems were caused by the Archangel removing her ability to recognize pain, and so completely took away her frame of reference for what is "normal" reality.]]

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* GodIsEvil: Or at least is so insane that it's killing reality. [[spoiler:Subverted; turns out that while the Absolute God is a MadGod, she's entirely well-intentioned and trying to somehow fix the world world, but cannot do much about it - her MadnessMantra below is even trying to warn the protagonist that YouCannotComprehendTheTrueForm. The problems were caused by the Archangel removing her ability to recognize pain, and so completely took away her frame of reference for what is "normal" reality.]]
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* HeroicMime: [[spoiler:''Literally''. The protagonist's voice was taken from him and given to the Absolute God, as a result of the interrupted Dabar Fusion]].

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* HeroicMime: [[spoiler:''Literally''. The protagonist's voice was taken from him and given to the Absolute God, as a result of the interrupted Dabar Fusion]].Fusion. It's also subverted; the Horned Girl is an EmptyShell who speaks only what those interacting with her think, so being around her shows he has a definite personality and quotes of his own]].

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* BittersweetEnding: [[spoiler:Even after you save the Absolute God from the Archangel's machinations, the world's still the same blasted wasteland it's been since The Blaze. However, by forming a consensus reality with the remaining Meta Beings, you essentially make lemonade out of lemons and give humanity a chance]].

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* BittersweetEnding: [[spoiler:Even after you save the Absolute God from the Archangel's machinations, the world's still the same blasted wasteland it's been since The Blaze. However, by forming a consensus reality with the remaining Meta Beings, Beings and helping the Absolute God a frame of reference to avoid making reality more distorted, you essentially make lemonade out of lemons and give humanity a chance]].


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* GodIsEvil: Or at least so insane it's killing reality. [[spoiler:Subverted; turns out that while the Absolute God is a MadGod, she's entirely well-intentioned and trying to somehow fix the world - her MadnessMantra below is even trying to warn the protagonist that YouCannotComprehendTheTrueForm. The problems were caused by the Archangel removing her ability to recognize pain, and so completely took away her frame of reference for what is "normal" reality.]]
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Nice Hat is now dewicked


* NiceHat: The Collector's massive hat is used to store items - he latter makes it even bigger to store more items, several times.

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''Baroque'' takes place in a [[AfterTheEnd post-apocalyptic]] future after a world-altering cataclysm called The Blaze caused TheEndOfTheWorldAsWeKnowIt. The only things left in this world are Meta-Beings, humans who survived the Blaze by clinging to their Baroques (a sort of crystallised ideal or self-image) but were soon [[BodyHorror warped by them in mind, body and soul]].

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''Baroque'' takes place in a [[AfterTheEnd post-apocalyptic]] future after a world-altering cataclysm called The Blaze caused TheEndOfTheWorldAsWeKnowIt. The only things left in this world are Meta-Beings, humans people who survived the Blaze by clinging to their Baroques (a sort of crystallised crystallized ideal or self-image) but were soon self-image), and Meta-Beings whose [[BodyHorror mind, body, and souls have been warped by them in mind, body and soul]].
distortions]].



* AlienBlood: Well, alien "sweat". If you eat a Sweat Bone, the liquid that drops from you/Meta-beings is ''purple''.

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* AlienBlood: Well, alien "sweat". If you eat a Sweat Bone, the liquid that drops from you/Meta-beings you/Meta-Beings is ''purple''.



%%* GhostMemory

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%%* GhostMemory* GhostMemory: In a way. The Protagonist has a large number of clones, each of whom either succeed or die at their task, and earns Baroques along the way who's power is then transferred to the next version.



%%* GuideDangIt



%%* ItemCrafting
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* AlienBlood: Well, alien "sweat". If you eat a Sweat Bone, the liquid that drops from you/Meta-beings is ''purple''.
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** Baroques are a more permanent type, giving small boosts to hidden stats (up to a certain hard cap for each one), the effects of which are mostly notable overtime [[note]]Said stats are Speed (how fast you move/attack), Luck (affects crit rate, for yourself and enemies), Attack (affects regular combo/damage calculations), Throw (affects throwing distance/damage), and Defense (affects damage taken, HP/VT recovery amounts from items, along with their passive recovery/drain rates, respectively).[[/note]]. Some of the Baroques are one-time-only, but at least half can be earned multiple times, and even if you achieve nothing on any given run you'll still get the consolation "Distant Spirit" (+1 to all hidden stats.

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** Baroques are a more permanent type, giving small boosts to hidden stats (up to a certain hard cap for each one), the effects of which are mostly notable overtime [[note]]Said stats are Speed (how are: '''Speed''', how fast you move/attack), Luck (affects move/attack; '''Luck''', which affects crit rate, rate for yourself and enemies), Attack (affects regular enemies; '''Attack''', which affects combo/damage calculations), Throw (affects calculations for regular attacks (including fists); '''Throw''', which affects throwing distance/damage), distance/damage; and Defense (affects '''Defense''', which affects damage taken, HP/VT recovery amounts from items, along with their passive recovery/drain rates, respectively).[[/note]]. respectively[[/note]]. Some of the Baroques are one-time-only, but at least half can be earned multiple times, and even if you achieve nothing special on any given run run, you'll still get the consolation "Distant Spirit" Baroque (+1 to all hidden stats.stats).
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** Baroques are a more permanent type, giving small boosts to hidden stats like how fast you run, how much damage is reduced, how much health/vitality you gain from organs/hearts, slowing how fast your vitality drains/speeding up health recovery, etc. At least half of the Baroques can be earned multiple times and the boosts are cumulative, up to a certain hard limit for each hidden stat, but the effect is mostly noticeable overtime.

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** Baroques are a more permanent type, giving small boosts to hidden stats like how (up to a certain hard cap for each one), the effects of which are mostly notable overtime [[note]]Said stats are Speed (how fast you run, how much move/attack), Luck (affects crit rate, for yourself and enemies), Attack (affects regular combo/damage calculations), Throw (affects throwing distance/damage), and Defense (affects damage is reduced, how much health/vitality you gain taken, HP/VT recovery amounts from organs/hearts, slowing how fast your vitality drains/speeding up health recovery, etc. At least half items, along with their passive recovery/drain rates, respectively).[[/note]]. Some of the Baroques are one-time-only, but at least half can be earned multiple times times, and even if you achieve nothing on any given run you'll still get the boosts are cumulative, up consolation "Distant Spirit" (+1 to a certain hard limit for each all hidden stat, but the effect is mostly noticeable overtime.stats.

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* DeathIsCheap
* DeathIsNotPermanent



* EverythingTryingToKillYou
* EvilTowerOfOminousness

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* EverythingTryingToKillYou
EverythingTryingToKillYou: Any and all Meta-Beings will attack you if they see you. The Protagonist isn't even safe outside of the Neuro Tower, as while there are a few low-level ones nearby to the Neuro Tower, but their Health/Vitality drains constantly no matter where you are.
* EvilTowerOfOminousnessEvilTowerOfOminousness: The Neuro Tower, which is one of your only dungeons in-game.
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zero context example


* GrotesqueGallery: The Meta-Beings, and most of the main characters.

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* AGodAmI: [[spoiler: The Archangel's goal]].


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* GodhoodSeeker: [[spoiler: The Archangel's goal]].
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** Baroques are a more permanent type, giving small boosts to hidden stats like how fast you run, how much damage is reduced, how much health/vitality you gain from organs/hearts, slowing how fast your vitality drains/speeding up health recovery, etc. At least half can be earned multiple times and the boosts are cumulative, but the effect is mostly noticeable overtime.

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** Baroques are a more permanent type, giving small boosts to hidden stats like how fast you run, how much damage is reduced, how much health/vitality you gain from organs/hearts, slowing how fast your vitality drains/speeding up health recovery, etc. At least half of the Baroques can be earned multiple times and the boosts are cumulative, up to a certain hard limit for each hidden stat, but the effect is mostly noticeable overtime.
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A [[AfterTheEnd post-apocalyptic]] horror {{Roguelike}} first made for the Sega Saturn, then ported to the UsefulNotes/PlayStation. It was later remade for the UsefulNotes/PlayStation2 and the UsefulNotes/{{Wii}}, and then again for iOS. It was created by [[StingEntertainment Sting]], the developers of the VideoGame/DeptHeaven series, and localized by Creator/{{Atlus}}.

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A [[AfterTheEnd post-apocalyptic]] horror {{Roguelike}} first made for the Sega Saturn, then ported to the UsefulNotes/PlayStation. It was later remade for the UsefulNotes/PlayStation2 and the UsefulNotes/{{Wii}}, and then again for iOS. It was created by [[StingEntertainment [[Creator/StingEntertainment Sting]], the developers of the VideoGame/DeptHeaven series, and localized by Creator/{{Atlus}}.

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