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Moving to YMMV.


* NintendoHard: It's almost like they don't want you to progress in the game. By default, the arcade version of the original game ''doesn't'' let you continue playing should you lose your final life. As for the sequel, well... see the next trope entry.
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trivia


* DuelingGames: Not only with ''Metroid'' (that however came out one year after this one and for home systems), but also with Capcom's arcade shmup ''Section Z'', similarly starring a guy with a jetpack.
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After those two games, Kissy disappeared for about a decade until Namco renamed her "Toby Masuyo" and "revealed" that she married the guy from ''VideoGame/DigDug'' and they had a baby, who became the protagonist of the ''VideoGame/MrDriller'' games. Kissy/Toby then appeared in a few of these titles and also in ''VideoGame/NamcoXCapcom'', but never starred in a game of her own again. The Paccets, meanwhile, made a [[TheCameo cameo]] appearance in sprite form as one of many things Pac-Man can pull out for his neutral taunts in ''VideoGame/SuperSmashBros''.

to:

After those two games, Kissy disappeared for about a decade until Namco renamed her "Toby Masuyo" and "revealed" that she married the guy from ''VideoGame/DigDug'' and they had a baby, who became the protagonist of the ''VideoGame/MrDriller'' games. Kissy/Toby then appeared in a few of these titles and also in ''VideoGame/NamcoXCapcom'', but never starred has yet to star in a game of her own again. The Paccets, meanwhile, made a [[TheCameo cameo]] appearance in sprite form as one of many things Pac-Man can pull out for his neutral taunts in ''VideoGame/SuperSmashBros''.
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''Baraduke'' (also known as ''Alien Sector'') is a 1985 ShootEmUp arcade game by [[Creator/BandaiNamcoEntertainment Namco]], featuring a spaceman with a jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to brave the titular underground fortress Baraduke built by the invading alien parasites named Octy.

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''Baraduke'' (also known as ''Alien Sector'') is a 1985 ShootEmUp arcade game by [[Creator/BandaiNamcoEntertainment Namco]], Creator/{{Namco}}, featuring a spaceman with a jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to brave the titular underground fortress Baraduke built by the invading alien parasites named Octy.
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-->--'''Paccet'''

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-->--'''Paccet'''
-->-- '''Paccet'''



''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', now with Takky as the main protagonist alongside newcomer Hommy -- and even more obscure than its predecessor, if that's possible.

to:

''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation Platform/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', now with Takky as the main protagonist alongside newcomer Hommy -- and even more obscure than its predecessor, if that's possible.
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* EveryTenThousandPoints: By default, the arcade version of the original game gives you your first extra life at 10,000 points and then an extra life for every 20,000 points thereafter. But by changing a couple of DIP switch settings, you can gain all extra lives at 10,000 or 20,000-point score intervals… or be forced to clear the game with no score-based extra lives whatsoever!

to:

* EveryTenThousandPoints: Every10000Points: By default, the arcade version of the original game gives you your first extra life at 10,000 points and then an extra life for every 20,000 points thereafter. But by changing a couple of DIP switch settings, you can gain all extra lives at 10,000 or 20,000-point score intervals… or be forced to clear the game with no score-based extra lives whatsoever!
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None


''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', now with Takky as the main protagonist alongside newcomer newcomer Hommy, and, if possible, is even more obscure than its predecessor.

to:

''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', now with Takky as the main protagonist alongside newcomer newcomer Hommy, and, if possible, is Hommy -- and even more obscure than its predecessor.
predecessor, if that's possible.
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typo


* EatMe: The Octy King can only be killed by damaging it's eye and then forcing yourself inside it's mouth to blast it away form the inside.

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* EatMe: The Octy King can only be killed by damaging it's its eye and then forcing yourself inside it's mouth to blast it away form the inside.
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None


[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/baraduke_arcadeflyer.png]]

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[[quoteright:208:https://static.[[quoteright:850:https://static.tvtropes.org/pmwiki/pub/images/baraduke_arcadeflyer.png]]
org/pmwiki/pub/images/21016601.jpg]]
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* SurprisinglyGoodEnglish: The first game is entirely in English, with just a few minor mistakes in the text. This extends to the Paccet's digitized voice, that says "I'm your friend" with only a hint of Japanese accent.
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* NintendoHard: It's almost like they don't want you to progress in the game. By default, the arcade version of the original game ''doesn't'' let you continue should you lose your final life. As for the sequel, well... see the next trope entry.

to:

* NintendoHard: It's almost like they don't want you to progress in the game. By default, the arcade version of the original game ''doesn't'' let you continue playing should you lose your final life. As for the sequel, well... see the next trope entry.
Is there an issue? Send a MessageReason:
None

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* BonusStage: If you can bring at least one Paccet to the goal gate, you partake in a roulette for a chance of enhanced shielding; the more Paccets you save, the more likely you'll win a shield extension. If the roulette lands on an "N" tile, you can keep all the Paccets you've got; aim for a Paccet tile, and your shield power will be extended by 1 point-but their number will get reset to zero. Beware of Octy tiles-if the roulette lands on one of them, your shield power capacity will be reduced by 1 point!
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* EveryTenThousandPoints: By default, the arcade version of the original game gives you your first extra life at 10,000 points and then an extra life for every 20,000 points thereafter. But through the machine's DIP switch settings, you can get all extra lives at 10,000 or 20,000-point intervals… or be forced to clear the game with no score-based extra lives whatsoever!

to:

* EveryTenThousandPoints: By default, the arcade version of the original game gives you your first extra life at 10,000 points and then an extra life for every 20,000 points thereafter. But through the machine's by changing a couple of DIP switch settings, you can get gain all extra lives at 10,000 or 20,000-point score intervals… or be forced to clear the game with no score-based extra lives whatsoever!

Added: 372

Changed: 104

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None


* EveryTenThousandPoints: By default, the arcade version of the original game gives you your first extra life at 10,000 points and then an extra life for every 20,000 points thereafter. But through the machine's DIP switch settings, you can get all extra lives at 10,000 or 20,000-point intervals… or be forced to clear the game with no score-based extra lives whatsoever!



* NintendoHard: It's almost like they don't want you to progress in the game. The original ''doesn't'' let you continue unless you change the coin-op's switch configuration to allow it. As for the sequel, well... see the next trope entry.

to:

* NintendoHard: It's almost like they don't want you to progress in the game. The By default, the arcade version of the original game ''doesn't'' let you continue unless should you change the coin-op's switch configuration to allow it.lose your final life. As for the sequel, well... see the next trope entry.
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None

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* PunnyName: Toby Masuyo sounds like the Japanese "tobimasu yo", meaning "let's fly!"

Added: 140

Removed: 140

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* EatMe: The Octy King can only be killed by damaging it's eye and then forcing yourself inside it's mouth to blast it away form the inside.



* EatMe: The Octy King can only be killed by damaging it's eye and then forcing yourself inside it's mouth to blast it away form the inside.
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It's just not an example then


* LatexSpaceSuit: Averted. The suit worn by Kissy is large and bulky, not unlike real life space suits.

Added: 204

Removed: 204

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* AWinnerIsYou: The ending revealing Kissy's gender is just a picture with a few lines of text (that still say "YOU ARE A BRAVE '''MAN'''", though -- unless it's referring to the most likely male player).


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* AWinnerIsYou: The ending revealing Kissy's gender is just a picture with a few lines of text (that still say "YOU ARE A BRAVE '''MAN'''", though -- unless it's referring to the most likely male player).
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None


The game was one of Namco's most obscure titles and it would be more or less forgotten today, if not for its uncanny similarity to ''VideoGame/{{Metroid}}'', though ''Metroid'' was released one year after Namco's game. Unlike ''Metroid'', it is a pure action title (being a coin-op this is a given) based on reflexes and the memorization of the maze-like levels.

to:

The game was one of Namco's most obscure titles and it would be more or less forgotten today, if not for its uncanny similarity to ''VideoGame/{{Metroid}}'', ''VideoGame/Metroid1'', though ''Metroid'' was released one year after Namco's game. Unlike ''Metroid'', it is a pure action title (being a coin-op this is a given) based on reflexes and the memorization of the maze-like levels.
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None


There's another surprising similarity between the games: after having defeated the final boss, the end screen reveals that the player character, "Kissy", is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, [[OlderThanTheyThink thus depriving Samus of her "first videogame hero who's secretly a girl" title.]]

''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and newcomer Hommy, and, if possible, is even more obscure than its predecessor.

to:

There's another surprising similarity between the games: after having defeated the final boss, the end screen reveals that the player character, "Kissy", is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, [[OlderThanTheyThink thus depriving Samus of her "first videogame hero who's secretly a girl" title.]]

]] The second player character, Takky, also happens to a woman.

''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred now with Takky (Player 2 of as the first game, but functionally identical) and main protagonist alongside newcomer newcomer Hommy, and, if possible, is even more obscure than its predecessor.


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Added DiffLines:

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None


''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and if possible is even more obscure than its predecessor.

to:

''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and newcomer Hommy, and, if possible possible, is even more obscure than its predecessor.
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None

Added DiffLines:

->''"I'm your friend!"''
-->--'''Paccet'''
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None

Added DiffLines:

* LatexSpaceSuit: Averted. The suit worn by Kissy is large and bulky, not unlike real life space suits.
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None


The game was one of Namco's most obscure titles and it would be more or less forgotten today, if not for its uncanny similarity to ''VideoGame/{{Metroid}}'', which however was released one year after Namco's game. Unlike ''Metroid'', it is a pure action title (being a coin-op this is a given) based on reflexes and the memorization of the maze-like levels.

to:

The game was one of Namco's most obscure titles and it would be more or less forgotten today, if not for its uncanny similarity to ''VideoGame/{{Metroid}}'', which however though ''Metroid'' was released one year after Namco's game. Unlike ''Metroid'', it is a pure action title (being a coin-op this is a given) based on reflexes and the memorization of the maze-like levels.
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None


* LighterAndSofter: The sequel has a goofier, more cartoony aesthetic with some wacky touches; apparently Takky now flies with a jetpack and also a head propeller a la ''Anime/{{Doraemon}}''. Also, the Paccets no longer have suicidal tendencies (see SuicideAttack below).

to:

* LighterAndSofter: The sequel has a goofier, more cartoony aesthetic with some wacky touches; apparently Takky now flies with a jetpack and also a head propeller a la ''Anime/{{Doraemon}}''.''Manga/{{Doraemon}}''. Also, the Paccets no longer have suicidal tendencies (see SuicideAttack below).
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None


* InferredHolocaust: In the first game the Paccets either get turned into shields for Kissy, kill themselves to stun the bosses or fall under our friendly fire. Who exactly are we saving at the end of the game?
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There's another surprising similarity between the games: after having defeated the final boss, the end screen reveals that the player character, Toby "Kissy" Masuyo, is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, [[OlderThanTheyThink thus depriving Samus of her "first videogame hero who's secretly a girl" title.]]

to:

There's another surprising similarity between the games: after having defeated the final boss, the end screen reveals that the player character, Toby "Kissy" Masuyo, "Kissy", is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, [[OlderThanTheyThink thus depriving Samus of her "first videogame hero who's secretly a girl" title.]]
Is there an issue? Send a MessageReason:
None


There's another surprising similarity between the games: after having defeated the final boss, the end screen reveals that the player character "Kissy" is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, [[OlderThanTheyThink thus depriving Samus of her "first videogame hero who's secretly a girl" title.]]

to:

There's another surprising similarity between the games: after having defeated the final boss, the end screen reveals that the player character character, Toby "Kissy" Masuyo, is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, [[OlderThanTheyThink thus depriving Samus of her "first videogame hero who's secretly a girl" title.]]
Is there an issue? Send a MessageReason:
None


There's another surprising similarity between the games: after having defeated the final boss, the end screen reveals that the player character "Kissy" is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, thus depriving Samus of her "first videogame hero who's secretly a girl" title.

to:

There's another surprising similarity between the games: after having defeated the final boss, the end screen reveals that the player character "Kissy" is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, [[OlderThanTheyThink thus depriving Samus of her "first videogame hero who's secretly a girl" title.
title.]]
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herp and furthermore derp.


After those two games, Kissy disappeared for about a decade until Namco renamed her "Toby Masuyo" and "revealed" that she married the guy from ''VideoGame/DigDug'' and they had a baby, who became the protagonist of the ''VideoGame/MrDriller'' games. Kissy/Toby then appeared in a few of these titles and also in ''VideoGame/NamcoXCapcom'', but never starred in a game of her own again.

to:

After those two games, Kissy disappeared for about a decade until Namco renamed her "Toby Masuyo" and "revealed" that she married the guy from ''VideoGame/DigDug'' and they had a baby, who became the protagonist of the ''VideoGame/MrDriller'' games. Kissy/Toby then appeared in a few of these titles and also in ''VideoGame/NamcoXCapcom'', but never starred in a game of her own again. The Paccets, meanwhile, made a [[TheCameo cameo]] appearance in sprite form as one of many things Pac-Man can pull out for his neutral taunts in ''VideoGame/SuperSmashBros''.

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