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''Baraduke'' (also known as ''Alien Sector'') is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to brave the titular underground fortress Baraduke built by the invading alien parasites named Octy.
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''Baraduke'' (also known as ''Alien Sector'') is a 1985 ShootEmUp arcade game by
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* FamilyUnfriendlyDeath: Kill a Paccet in ''Baraduke II'' and watch them erupt in AlienBlood. A lone Paccet also does this on the title screen!
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* FamilyUnfriendlyDeath: Kill a Paccet in ''Baraduke II'' and watch them erupt in AlienBlood. A lone Paccet also does this self-destructs on the title screen!
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* FamilyUnfriendlyDeath: Kill a Paccet in ''Baraduke II'' and watch them erupt in AlienBlood.
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* FamilyUnfriendlyDeath: Kill a Paccet in ''Baraduke II'' and watch them erupt in AlienBlood. A lone Paccet also does this on the title screen!
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* LiveItem: Paccets in the original.
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* LiveItem: Paccets in the original. The sequel also features them as collectables, except they now orbit around your character.
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* FranchiseKiller: It's uncertain of how well ''Baraduke II'' was received, but it led to the death of the series and Kissy was forgotten, at least until ''Namco x Capcom''.
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* CheckpointStarvation: ''Baraduke II''[='s=] stages feature no checkpoints- each death will send you right back to the beginning of a stage.
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''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and if possible is even more obscure, difficult and [[NintendoHard cheap]] than its predecessor.
to:
''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" compilation for the original UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and if possible is even more obscure, difficult and [[NintendoHard cheap]] obscure than its predecessor.
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** The sequel adds Dark Paccets, [[DarkIsEvil black]] [[ExactlyWhatItSaysOnTheTin versions]] of the friendly Paccets, to the enemy roster.
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** The sequel adds Dark Black Paccets, [[DarkIsEvil black]] [[ExactlyWhatItSaysOnTheTin versions]] of the friendly Paccets, to the enemy roster.
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* FranchiseKiller: Nobody liked ''Baraduke II'' so no more games were made and Kissy was forgotten, at least until ''Namco x Capcom''.
to:
* FranchiseKiller: Nobody liked FamilyUnfriendlyDeath: Kill a Paccet in ''Baraduke II'' so no more games were made and watch them erupt in AlienBlood.
* FranchiseKiller: It's uncertain of how well ''Baraduke II'' was received, but it led to the death of the series and Kissy was forgotten, at least until ''Namco x Capcom''.
* FranchiseKiller: It's uncertain of how well ''Baraduke II'' was received, but it led to the death of the series and Kissy was forgotten, at least until ''Namco x Capcom''.
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* GameOverMan: The old, moustached Paccet in the sequel.
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* GameOverMan: The old, moustached Paccet Ojisan in the sequel.
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** The sequel has a monstrous, huge Paccet as a late-game boss.
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** The sequel has a monstrous, huge monstrous Dark Paccet as a late-game the final boss.
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* PressStartToGameOver: In ''Baraduke II'', Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over after mere ''seconds'' from the game's start.
to:
* PressStartToGameOver: In ''Baraduke II'', Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, life on default settings (which can be upped to five by going into Service Mode and changing the settings), so it's perfectly possible to get a Game Over after mere ''seconds'' from the game's start.
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* StalkedByTheBell: If you take too long to finish a level when the gate is already open, an enemy called ''Blue Spark'' (looking like a blue peanut) appears. It moves in an erratic fashion but, unlike most examples of this trope, it can be killed in two hits.
to:
* StalkedByTheBell: StalkedByTheBell:
** If you take too long to finish a level when the gate is already open, an enemy called ''Blue Spark'' (looking like a blue peanut) appears. It moves in an erratic fashion but, unlike most examples of this trope, it can be killed in twohits.hits.
** ''Baraduke II'' ups this by having a ''whole boss'' (the Turning Eye) creep on you until it obliterates you.
** If you take too long to finish a level when the gate is already open, an enemy called ''Blue Spark'' (looking like a blue peanut) appears. It moves in an erratic fashion but, unlike most examples of this trope, it can be killed in two
** ''Baraduke II'' ups this by having a ''whole boss'' (the Turning Eye) creep on you until it obliterates you.
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* SurprisinglyGoodEnglish: The game is entirely in English, with just a few minor mistakes in the text. This extends to the Paccet's digitized voice, that says "I'm your friend" with only a hint of Japanese accent.
to:
* SurprisinglyGoodEnglish: The first game is entirely in English, with just a few minor mistakes in the text. This extends to the Paccet's digitized voice, that says "I'm your friend" with only a hint of Japanese accent.
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''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" retrogaming compilation for the original UsefulNotes/PlayStation. In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and if possible is even more obscure, difficult and [[NintendoHard cheap]] than its predecessor.
to:
''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" retrogaming Museum" compilation for the original UsefulNotes/PlayStation.UsefulNotes/PlayStation (appearing in Volume 5). In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and if possible is even more obscure, difficult and [[NintendoHard cheap]] than its predecessor.
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[[quoteright:208:http://static.tvtropes.org/pmwiki/pub/images/baraduke_arcadeflyer.png]]
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* EatMe: The Octy King can only be killed by damaging it's eye and then forcing yourself inside it's mouth to blast it away form the inside.
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* PressStartToGameOver: In ''Baraduke II'' Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over after mere ''seconds'' from the game's start.
to:
* PressStartToGameOver: In ''Baraduke II'' II'', Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over after mere ''seconds'' from the game's start.
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'''Baraduke''' (also known as '''Alien Sector''') is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to brave the titular underground fortress Baraduke built by the invading alien parasites named Octy.
to:
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* FranchiseKiller: Nobody liked ''Baraduke II'' so no more games were made and Kissy was forgotten, at least until ''Namco x Capcom''.
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* LighterAndSofter: The sequel has a goofier, more cartoony aesthetic with some wacky touches; apparently Takky no longer flies with a jetpack, but with a head propeller a la ''Anime/{{Doraemon}}''. Also, the Paccets no longer have suicidal tendencies (see SuicideAttack below).
to:
* LighterAndSofter: The sequel has a goofier, more cartoony aesthetic with some wacky touches; apparently Takky no longer now flies with a jetpack, but with jetpack and also a head propeller a la ''Anime/{{Doraemon}}''. Also, the Paccets no longer have suicidal tendencies (see SuicideAttack below).
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* SurprisinglyGoodEnglish: The game is entirely in English, with just a few minor mistakes in the text. This extends to the Paccet's digitized voice, that says "I am your friend" with only a hint of Japanese accent.
to:
* SurprisinglyGoodEnglish: The game is entirely in English, with just a few minor mistakes in the text. This extends to the Paccet's digitized voice, that says "I am "I'm your friend" with only a hint of Japanese accent.
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I Am Your Friend!-- '''Aaaaaugh!''' *explodes*
to:
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'''Baraduke''' (also known as '''Alien Sector''') is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to clear the titular underground fortress Baraduke from the invading alien parasites named Octy.
to:
'''Baraduke''' (also known as '''Alien Sector''') is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to clear brave the titular underground fortress Baraduke from built by the invading alien parasites named Octy.
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''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" retrogaming compilation for the original UsefulNotes/PlayStation. In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and if possible is even more obscure, difficult and cheap than its predecessor.
to:
''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" retrogaming compilation for the original UsefulNotes/PlayStation. In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and if possible is even more obscure, difficult and cheap [[NintendoHard cheap]] than its predecessor.
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* InferredHolocaust: In the first game the Paccets either get turned into shields for Kissy, kill themselves to stun the bosses or fall under our friendly fire. Who exactly are we saving at the end of the game?
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* GameOverMan: The old, moustached Paccet in the sequel.
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* ShoutOut: To ''VideoGame/PacMan''. The ''Bagann'' enemies hiding in the capsules look like a monstrous version of the notorious pill-muncher, and one late level is shaped like the famous maze. A few secret bonuses are also lifted to previous Namco games.
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* AshFace: While in the original game the player character exploded upon death, the sequel only turns her face black and smoky, as a consequence of the LighterAndSofter tone adopted.
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'''Baraduke''' is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to clear the titular underground fortress Baraduke from the invading alien parasites named Octy.
to:
'''Baraduke''' (also known as '''Alien Sector''') is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to clear the titular underground fortress Baraduke from the invading alien parasites named Octy.
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* LighterAndSofter: The sequel has a goofier, more cartoony aesthetic with some wacky touches; apparently Takky no longer flies with a jetpack, but with a head propeller a la ''Anime/{{Doraemon}}''.
to:
* LighterAndSofter: The sequel has a goofier, more cartoony aesthetic with some wacky touches; apparently Takky no longer flies with a jetpack, but with a head propeller a la ''Anime/{{Doraemon}}''. Also, the Paccets no longer have suicidal tendencies (see SuicideAttack below).
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* SuicideAttack: A very rare "good" example. If you still have any Paccets with you when you enter the boss stage, they will appear one by one above Kissy and launch themselves at the enemy. They'll die but manage to stop the monster for a few seconds.
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* StalkedByTheBell: If you take too long to finish a level when the gate is already open, an enemy called ''Blue Spark'' (looking like a blue peanut) appears. It moves in an erratic fashion but, unlike most examples of this trope, it can be killed in two hits.
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I Am Your Friend!-- '''Aaaaaugh!''' *'explodes'*
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I Am Your Friend!-- '''Aaaaaugh!''' *'explodes'**explodes*
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* HeartbeatSoundtrack: The original game has no BGM and no music outside of some brief jingles, just a creepy "thump-thump" beat that becomes a little faster when you are on your last shield.
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* RecurringBoss: The ''Blue Worm'' and ''Turning Eye'' bosses are the only two in the game besides the Octy King at the end.
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* RecurringBoss: The ''Blue Worm'' and ''Turning Eye'' bosses are the only two in the game first game, besides the Octy King at the end.
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----
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I Am Your Friend!-- '''Aaaaaugh!''' *'explodes'*
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* NintendoHard: It's almost like they don't want you to progress in the game. The original ''doesn't'' let you continue unless you change the coin-op's switch configuration to allow it. As for the sequel, well... see the netx trope entry.
* PressStartToGameOver: In ''Baraduke II'' Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over after having started a game for only a few ''seconds''.
* PressStartToGameOver: In ''Baraduke II'' Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over after having started a game for only a few ''seconds''.
to:
* LiveItem: Paccets in the original.
* NintendoHard: It's almost like they don't want you to progress in the game. The original ''doesn't'' let you continue unless you change the coin-op's switch configuration to allow it. As for the sequel, well... see thenetx next trope entry.
* PressStartToGameOver: In ''Baraduke II'' Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over afterhaving started a game for only a few ''seconds''.mere ''seconds'' from the game's start.
* NintendoHard: It's almost like they don't want you to progress in the game. The original ''doesn't'' let you continue unless you change the coin-op's switch configuration to allow it. As for the sequel, well... see the
* PressStartToGameOver: In ''Baraduke II'' Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over after
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* NintendoHard: It's almost like they don't want you to progress in the game. The original ''doesn't'' let you continue unless you change the coin-op's switch configuration to allow it. As for the sequel, well... see the netx trope entry.
* PressStartToGameOver: In ''Baraduke II'' Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over after having started a game for only a few ''seconds''.
* PressStartToGameOver: In ''Baraduke II'' Takky is a OneHitPointWonder (unless you can get the vehicle) with '''only one''' life, so it's perfectly possible to get a Game Over after having started a game for only a few ''seconds''.
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** GoForTheEye: Obviously enough.
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* GuideDangIt: To destroy the Octy King, shooting it in the eye is not enough, you need to enter its mouth and ''then'' shoot at its eye again. This is explained exactly nowhere.
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* {{Cyclops}}: The Paccets and also many enemies and bosses. Inverted with the ''Blue Worm'' boss that has lots of eyes.
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* {{Cyclops}}: The Paccets and also many several enemies and bosses. Inverted with the ''Blue Worm'' boss that has lots of eyes.
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* EyesAreUnbreakable: In ''Baraduke II'', whenever you shoot a friendly Paccet, they no longer just fall outside the screen, but explode, leaving behind their lone eyeball that can be picked up for a measly 1 point.
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* VideoGameCrueltyPotential: A secret bonus in the first game needs you to shoot the first 20 Paccets you come across, to make two precious items (actually caricatures of the two developers) appear.
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The game was one of Namco's most obscure titles and it would be more or less forgotten today, if not for its uncanny similarity to ''VideoGame/{{Metroid}}'', which however was released one year after Namco's game. Unlike ''Metroid'' however it is a pure action title (being a coin-op this is a given) based on reflexes and the memorization of the maze-like levels.
There's another surprising similarity betwen the games: after having defeated the final boss, the end screen reveals that the player character "Kissy" is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, thus depriving Samus of her "first videogame hero who's secretly a girl" title.
There's another surprising similarity betwen the games: after having defeated the final boss, the end screen reveals that the player character "Kissy" is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, thus depriving Samus of her "first videogame hero who's secretly a girl" title.
to:
The game was one of Namco's most obscure titles and it would be more or less forgotten today, if not for its uncanny similarity to ''VideoGame/{{Metroid}}'', which however was released one year after Namco's game. Unlike ''Metroid'' however ''Metroid'', it is a pure action title (being a coin-op this is a given) based on reflexes and the memorization of the maze-like levels.
There's another surprising similaritybetwen between the games: after having defeated the final boss, the end screen reveals that the player character "Kissy" is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, thus depriving Samus of her "first videogame hero who's secretly a girl" title.
There's another surprising similarity
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After those two games, Kissy disappeared for a decade until Namco renamed her "Toby Masuyo" and "revealed" that she married the guy from ''VideoGame/DigDug'' and they had a baby, who became the protagonist of the ''VideoGame/MrDriller'' games. Kissy/Toby then appeared in a few of these titles and also in ''VideoGame/NamcoXCapcom'', but never starred in a game of her own again.
to:
After those two games, Kissy disappeared for about a decade until Namco renamed her "Toby Masuyo" and "revealed" that she married the guy from ''VideoGame/DigDug'' and they had a baby, who became the protagonist of the ''VideoGame/MrDriller'' games. Kissy/Toby then appeared in a few of these titles and also in ''VideoGame/NamcoXCapcom'', but never starred in a game of her own again.
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* AWinnerIsYou: The ending revealing Kissy's gender is just a picture with a few lines of text (that still say "YOU ARE A BRAVE [[EpicFail MAN]]", though -- unless it's referring to the most likely male player).
to:
* AWinnerIsYou: The ending revealing Kissy's gender is just a picture with a few lines of text (that still say "YOU ARE A BRAVE [[EpicFail MAN]]", '''MAN'''", though -- unless it's referring to the most likely male player).
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** The sequels adds Dark Paccets, [[DarkIsEvil black]] [[ExactlyWhatItSaysOnTheTin versions]] of the friendly Paccets, to the enemy roster.
* KingMook: The Octy King, the final boss of the first game, is nothing more than a much bigger and uglier version of the regular one-eyed Octy mooks.
* KingMook: The Octy King, the final boss of the first game, is nothing more than a much bigger and uglier version of the regular one-eyed Octy mooks.
to:
** The sequels sequel adds Dark Paccets, [[DarkIsEvil black]] [[ExactlyWhatItSaysOnTheTin versions]] of the friendly Paccets, to the enemy roster.
*KingMook: KingMook:
** The Octy King, the final boss of the first game, is nothing more than a much bigger and uglier version of the regular one-eyed Octymooks.mooks.
** The sequel has a monstrous, huge Paccet as a late-game boss.
*
** The Octy King, the final boss of the first game, is nothing more than a much bigger and uglier version of the regular one-eyed Octy
** The sequel has a monstrous, huge Paccet as a late-game boss.
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* SamusIsAGirl: And one year before THE Samus, to boot!
to:
* RecurringBoss: The ''Blue Worm'' and ''Turning Eye'' bosses are the only two in the game besides the Octy King at the end.
* SamusIsAGirl: And one year beforeTHE '''the''' Samus, to boot!
* SamusIsAGirl: And one year before
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* AWinnerIsYou: The ending revealing Kissy's gender is just a picture with a few lines of text (that still say "YOU ARE A BRAVE [[EpicFail MAN]]", though...).
to:
* AWinnerIsYou: The ending revealing Kissy's gender is just a picture with a few lines of text (that still say "YOU ARE A BRAVE [[EpicFail MAN]]", though...).though -- unless it's referring to the most likely male player).
* {{Cyclops}}: The Paccets and also many enemies and bosses. Inverted with the ''Blue Worm'' boss that has lots of eyes.
* {{Cyclops}}: The Paccets and also many enemies and bosses. Inverted with the ''Blue Worm'' boss that has lots of eyes.
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* AWinnerIsYou: The ending revealing Kissy's gender is just a picture with a few lines of text (that still say "YOU ARE A BRAVE [[EpicFail MAN]]", though...).
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* SamusIsAGirl: And one year before THE Samus, to boot!
* SurprisinglyGoodEnglish: The game is entirely in English, with just a few minor mistakes in the text. This extends to the Paccet's digitized voice, that says "I am your friend" with only a hint of Japanese accent.
* SurprisinglyGoodEnglish: The game is entirely in English, with just a few minor mistakes in the text. This extends to the Paccet's digitized voice, that says "I am your friend" with only a hint of Japanese accent.
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''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" retrogaming compilation for the original UsefulNotes/PlayStation. In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which if possible is even more obscure, difficult and cheap than its predecessor.
to:
''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" retrogaming compilation for the original UsefulNotes/PlayStation. In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which starred Takky (Player 2 of the first game, but functionally identical) and if possible is even more obscure, difficult and cheap than its predecessor.
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* KingMook: The Octy King is nothing more than a much bigger and uglier version of the regular one-eyed Octy mooks.
to:
* KingMook: The Octy King King, the final boss of the first game, is nothing more than a much bigger and uglier version of the regular one-eyed Octy mooks.mooks.
* LighterAndSofter: The sequel has a goofier, more cartoony aesthetic with some wacky touches; apparently Takky no longer flies with a jetpack, but with a head propeller a la ''Anime/{{Doraemon}}''.
* LighterAndSofter: The sequel has a goofier, more cartoony aesthetic with some wacky touches; apparently Takky no longer flies with a jetpack, but with a head propeller a la ''Anime/{{Doraemon}}''.
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'''Baraduke''' is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jet-pack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to clear the titular underground fortress Baraduke from the invading alien parasites named Octy.
to:
'''Baraduke''' is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jet-pack jetpack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to clear the titular underground fortress Baraduke from the invading alien parasites named Octy.
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----
!!''Baraduke'' and its sequel provide examples of:
* DuelingGames: Not only with ''Metroid'' (that however came out one year after this one and for home systems), but also with Capcom's arcade shmup ''Section Z'', similarly starring a guy with a jetpack.
* EvilCounterpart:
** The ''Sniper'' enemies look like a blue version of Kissy, move in the same way and shoot fast bullets from their guns. Apparently they were other explorers who were infected and corrupted by the Octy. In the sequel they no longer look like the player character.
** The sequels adds Dark Paccets, [[DarkIsEvil black]] [[ExactlyWhatItSaysOnTheTin versions]] of the friendly Paccets, to the enemy roster.
* KingMook: The Octy King is nothing more than a much bigger and uglier version of the regular one-eyed Octy mooks.
!!''Baraduke'' and its sequel provide examples of:
* DuelingGames: Not only with ''Metroid'' (that however came out one year after this one and for home systems), but also with Capcom's arcade shmup ''Section Z'', similarly starring a guy with a jetpack.
* EvilCounterpart:
** The ''Sniper'' enemies look like a blue version of Kissy, move in the same way and shoot fast bullets from their guns. Apparently they were other explorers who were infected and corrupted by the Octy. In the sequel they no longer look like the player character.
** The sequels adds Dark Paccets, [[DarkIsEvil black]] [[ExactlyWhatItSaysOnTheTin versions]] of the friendly Paccets, to the enemy roster.
* KingMook: The Octy King is nothing more than a much bigger and uglier version of the regular one-eyed Octy mooks.
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Changed line(s) 7 (click to see context) from:
''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" series of games for the SonyPlayStation.
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''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" series of games retrogaming compilation for the SonyPlayStation.original UsefulNotes/PlayStation. In 1988 it received an arcade-only sequel, ''Bakutotsu Kijuutei'', which if possible is even more obscure, difficult and cheap than its predecessor.
After those two games, Kissy disappeared for a decade until Namco renamed her "Toby Masuyo" and "revealed" that she married the guy from ''VideoGame/DigDug'' and they had a baby, who became the protagonist of the ''VideoGame/MrDriller'' games. Kissy/Toby then appeared in a few of these titles and also in ''VideoGame/NamcoXCapcom'', but never starred in a game of her own again.
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After those two games, Kissy disappeared for a decade until Namco renamed her "Toby Masuyo" and "revealed" that she married the guy from ''VideoGame/DigDug'' and they had a baby, who became the protagonist of the ''VideoGame/MrDriller'' games. Kissy/Toby then appeared in a few of these titles and also in ''VideoGame/NamcoXCapcom'', but never starred in a game of her own again.
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Added DiffLines:
'''Baraduke''' is a 1985 ShootEmUp arcade game by [[Creator/NamcoBandai Namco]], featuring a spaceman with a jet-pack and a ray gun who, after receiving a SOS signal, goes in the depths of planet Paccet to clear the titular underground fortress Baraduke from the invading alien parasites named Octy.
The game was one of Namco's most obscure titles and it would be more or less forgotten today, if not for its uncanny similarity to ''VideoGame/{{Metroid}}'', which however was released one year after Namco's game. Unlike ''Metroid'' however it is a pure action title (being a coin-op this is a given) based on reflexes and the memorization of the maze-like levels.
There's another surprising similarity betwen the games: after having defeated the final boss, the end screen reveals that the player character "Kissy" is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, thus depriving Samus of her "first videogame hero who's secretly a girl" title.
''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" series of games for the SonyPlayStation.
The game was one of Namco's most obscure titles and it would be more or less forgotten today, if not for its uncanny similarity to ''VideoGame/{{Metroid}}'', which however was released one year after Namco's game. Unlike ''Metroid'' however it is a pure action title (being a coin-op this is a given) based on reflexes and the memorization of the maze-like levels.
There's another surprising similarity betwen the games: after having defeated the final boss, the end screen reveals that the player character "Kissy" is [[SamusIsAGirl in fact a woman]] under her helmet and bio-suit, thus depriving Samus of her "first videogame hero who's secretly a girl" title.
''Baraduke'' was never ported anywhere until 10 years after, when it was released for the Sharp X68000 computer, and in 1998 when it became a part of the "Namco Museum" series of games for the SonyPlayStation.