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''Banjo-Kazooie: Grunty's Revenge'' is a PlatformGame developed by Creator/{{Rare}} (and published by Creator/{{THQ}}) that released on the UsefulNotes/GameBoyAdvance in 2003. The third game in the ''VideoGame/BanjoKazooie'' series, the title is an {{Interquel}} set shortly after [[BigBad Gruntilda's]] defeat in ''Banjo-Kazooie'' but before her revival in ''VideoGame/BanjoTooie.'' Being on a handheld system, the game is much smaller in scale in comparison to the console entries, but manages to maintain much of the series' trademark style and feel.

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''Banjo-Kazooie: Grunty's Revenge'' is a PlatformGame developed by Creator/{{Rare}} (and published by Creator/{{THQ}}) that released on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2003. The third game in the ''VideoGame/BanjoKazooie'' series, the title is an {{Interquel}} set shortly after [[BigBad Gruntilda's]] defeat in ''Banjo-Kazooie'' but before her revival in ''VideoGame/BanjoTooie.'' Being on a handheld system, the game is much smaller in scale in comparison to the console entries, but manages to maintain much of the series' trademark style and feel.



* CanonDiscontinuity: ''Grunty's Revenge'', while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between ''Kazooie'' and ''Tooie''. Despite this, it and ''Banjo Pilot'' are not acknowledged in ''Nuts & Bolts'', which Microsoft identifies as the third game in the series. According to ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge''. In the "L.O.G.'s Lost Challenges" DLC, Kazooie describes the amount of games in the series as being "at least three".

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* CanonDiscontinuity: ''Grunty's Revenge'', while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between ''Kazooie'' and ''Tooie''. Despite this, it and ''Banjo Pilot'' are not acknowledged in ''Nuts & Bolts'', which Microsoft identifies as the third game in the series. According to ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox Platform/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge''. In the "L.O.G.'s Lost Challenges" DLC, Kazooie describes the amount of games in the series as being "at least three".
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* AscendedExtra: Gruntlings and Whiplashes go from one level enemies in ''Kazooie'' to all-world enemies.


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* EarlyBirdCameo: The Gruntling challenge at Bad Magic Bayou has the last two Gruntlings be from Spiller's Harbor and Freezing Furnace which can't be accessed yet.


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* TheGoomba: Gruntlings and Whiplashes appear in every level and are incredibly easy to beat and can only damage the player by contact damage. Gruntlings do appear in colors in later levels that allow them to take more hits but they're still pretty easy.


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* WhatHappenedToTheMouse: In Bad Magic Bayou, there's a Gruntling Commander on a tree stump who mistakes Banjo for a Gruntling and disappears, leaving Banjo and Kazooie to deal with Gruntlings from all of the levels including the currently inaccessible Spiller's Harbor and Freezing Furnace. The Commander never comes back after you grab the Jiggy.
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* DistressBall: Kazooie, in the very beginning of the game. It's actually the result of time travel. [[TimeyWimeyBall You have to rescue her (and a bunch of other trapped Breegulls) from the second level before you can use her powers. Even the manual says "She just wants to get back to her best friend and back to kicking Grunty's butt."

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* DistressBall: Kazooie, in the very beginning of the game. It's actually the result of time travel. [[TimeyWimeyBall You have to rescue her (and a bunch of other trapped Breegulls) from the second level before you can use her powers. Even the manual says "She just wants to get back to her best friend and back to kicking Grunty's butt."

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Not-so-massive example crosswicking. I spent a lot more time adding context to many zero-context entries, both here and in related trope pages. This game is so obscure and forgotten, man...


Sadly, the game came out after Microsoft's purchase of Rare in 2001 and suffered from poor marketing issues, resulting in many fans of the series being unaware of its existence. That being said, even fans that are aware of the game tend to overlook it, while most critics are of the opinion that it's merely SoOkayItsAverage.



* OneHundredPercentCompletion: ''Grunty's Revenge'' sits somewhere in the middle between ''Banjo-Kazooie'' and ''Banjo-Tooie'', requiring 50 of the game's 60 Jiggies and 470 of 600 notes to reach the final boss. Collecting all the Jiggies gets you a [[MultipleEndings good ending]], but collecting the rest of the collectibles only changes your star rating on the ending screen.

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* OneHundredPercentCompletion: HundredPercentCompletion: ''Grunty's Revenge'' sits somewhere in the middle between ''Banjo-Kazooie'' and ''Banjo-Tooie'', requiring 50 of the game's 60 Jiggies and 470 of 600 notes to reach the final boss. Collecting all the Jiggies gets you a [[MultipleEndings good ending]], but collecting the rest of the collectibles only changes your star rating on the ending screen.



* BattleThemeMusic: The game uses the same theme for all bosses (albeit remixed for the Ghost Pirate's battle), being based on a part of Gruntilda's battle theme in the first game (which ''in turn'' is based on the level theme of Mad Monster Mansion).



* BigBad: Gruntilda, as per norm.
%%* BubblegloopSwamp: Bad Magic Bayou.

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* BigBad: Gruntilda, as per norm.
%%*
norm. Her plan in this game is to change history by messing with the past events that led to Banjo and Kazooie reuniting.
*
BubblegloopSwamp: Bad Magic Bayou.Bayou, the third world. It is a large marshland that features several log bridges and floating tires that are needed to traverse the green, poisonous GrimyWater (though Banjo and Kazooie can swim in it safely if they're transformed into an octopus by Mumbo). There's also a large mansion with advanced machinery that can be powered up with Battery Eggs.



* CanonDiscontinuity: ''Grunty's Revenge'', while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between ''Kazooie'' and ''Tooie''. Despite this, it and ''Banjo Pilot'' are not acknowledged in ''Nuts & Bolts'', which Microsoft identifies as the third game in the series. According to ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge.'' In the "L.O.G.'s Lost Challenges" ''DLC'', Kazooie describes the amount of games in the series as being "at least three".
* DistressBall: Kazooie, in the very beginning of ''Grunty's Revenge.''
%%* EternalEngine: Freezing Furnace.
* FireIceLightning: In ''Banjo-Kazooie: Grunty's Revenge,'' you have Fire, Ice, and Battery eggs.
* FishingMiniGame: The first one has Banjo using grass to lure sheep out of a sheep dip. Later games have a more-traditional usage of fish.

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* CanonDiscontinuity: ''Grunty's Revenge'', while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between ''Kazooie'' and ''Tooie''. Despite this, it and ''Banjo Pilot'' are not acknowledged in ''Nuts & Bolts'', which Microsoft identifies as the third game in the series. According to ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge.'' Revenge''. In the "L.O.G.'s Lost Challenges" ''DLC'', DLC, Kazooie describes the amount of games in the series as being "at least three".
* DistressBall: Kazooie, in the very beginning of ''Grunty's Revenge.''
%%*
the game. It's actually the result of time travel. [[TimeyWimeyBall You have to rescue her (and a bunch of other trapped Breegulls) from the second level before you can use her powers. Even the manual says "She just wants to get back to her best friend and back to kicking Grunty's butt."
* DoppelgangerAttack: Gruntilda employs this tactic, after her Mecha Grunty suit is destroyed.
*
EternalEngine: Parts of Bad Magic Bayou and Freezing Furnace.
Furnace have machinery with gizmos (such as pipes and moving platforms) and parts that can be powered up with Battery or Ice Eggs.
* FinalExamBoss: The final battles against Gruntilda and Klungo are harder versions of their previous fights against you, and you also have to answer questions and complete minigames during the intermissions between said battles.
* FireIceLightning: In ''Banjo-Kazooie: Grunty's Revenge,'' you have The types of eggs that can be used in this game besides the normal one are Fire, Ice, and Battery eggs.
Battery. This contrasts the Fire, Ice, Grenade and Clockwork Kazooie variants in ''Tooie''.
* FishingMiniGame: The first one has Banjo using grass to lure sheep out of a sheep dip. Later games levels like Bad Magic Bayou and Freezing Furnace have a more-traditional more traditional usage of fish.



* GoodEnding: Achieved by collecting all the jiggies. [[spoiler:Banjo decides to call up Mumbo Jumbo and Bottles for a (ill-fated) card game later. Otherwise, Mumbo's time-travel magic goes wrong and ends up creating temporal clones of Banjo.]]
* GottaCatchEmAll: Typical of a Banjo game. There are 60 jiggies and 600 musical notes to find in all. Furthermore, each level has five Jinjos and seven level-specific doodads to find, ranging from baby chicks to gold nuggets.
** Collecting every collectible only changes your [[CosmeticAward star rating on the ending screen]].
%%* GreenHillZone: Cliff Farm.

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* GoodEnding: GoldenEnding: Achieved by collecting all the jiggies. [[spoiler:Banjo decides to call up Mumbo Jumbo and Bottles for a (ill-fated) card game later. Otherwise, Mumbo's time-travel magic goes wrong and ends up creating temporal clones of Banjo.]]
* GottaCatchEmAll: Typical of a Banjo game. There are 60 jiggies and 600 musical notes to find in all. Furthermore, each level has five Jinjos and seven level-specific doodads to find, ranging from baby chicks to gold nuggets.
**
nuggets. Collecting every collectible only changes your [[CosmeticAward star rating on the ending screen]].
%%* * GreenHillZone: Cliff Farm.Farm, which employs a farm theme, is a lush grassland that features stacks of hay bales that can be used as platforms, apple trees and mills, a gentle hen who asks you to retrieve her lost eggs, and another who asks you to find her lost chicks.



%%* HubLevel: Spiral Mountain.

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%%* * HeartContainer: Like in ''Tooie'' and unlike in the first game, Empty Honeycombs cannot increase Banjo's LifeMeter on their own. Instead, Banjo has to give them to Honey B so she uses them to do the job. Each honeycomb unit requires a specific amount of Empty Honeycombs to be added: 2 → 4 → 8 → 12.
*
HubLevel: Spiral Mountain.Mountain, unlike in the console installments (where it's merely a tutorial area preceding Gruntilda's Lair, Isle O' Hags and Showdown Town respectively), grants access to all main levels in this game.



%%* LethalLavaLand: Freezing Furnace (which is basically HailfirePeaks in EternalEngine flavor).

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%%* * LethalLavaLand: Part of Freezing Furnace (which takes place within a volcanic cavern that features a large lake of lava that is basically HailfirePeaks in EternalEngine flavor).fueled from machinery that has been built inside. There's a part of this lake that can only be traversed with a moving platform.



* MiniGameCredits: The ending credits of ''Grunty's Revenge'' send you down a slide to collect tokens. The tokens let you replay minigames at the arcade machine in Spiller's Harbor.

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* MiniGameCredits: The ending credits of ''Grunty's Revenge'' send you down a slide to collect tokens. The tokens let you replay minigames at the arcade machine in Spiller's Harbor.



* PalatialSandcastle: One appears on the beach in Spiller's Harbor. Only Mouse Banjo could go inside, but it contained a maze and a series of switch puzzles.
%%* PalmtreePanic: Breegull Beach.

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* PalatialSandcastle: One appears on the beach in Spiller's Harbor. Only Mouse Banjo could can go inside, but it contained contains a maze and a series of switch puzzles.
%%* * PalmtreePanic: Breegull Beach.Beach is a coastal palmtree jungle with rocky pillars that can be used as platforms, an extended sandy landscape, and a sea surrounded by a coral reef. The edges placed in the inner side feature caverns.



%%* PopQuiz: Grunty's Castle.

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%%* * PollutedWasteland: Spiller's Harbor. Once a beautiful resort, then [[BigBad Gruntilda]] and her minions came and turned the place into an oil refinery.
*
PopQuiz: There are two quizzes in-between the three boss battles in Grunty's Castle.



%%* PortTown: Spiller's Harbor.
* PreRenderedGraphics: The game appears to use this.
* RhymesOnADime: Gruntilda, naturally.

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%%* * PortTown: Spiller's Harbor.
*
Harbor used to be a healthy, popular harbor city until Gruntilda and her minions turned it into a PollutedWasteland. There are many areas in the water tainted with oil, as well as a lighthouse, an ice cream truck, and pipelines colored red and yellow.
%%*
PreRenderedGraphics: The game appears to use this.
* %%* RhymesOnADime: Gruntilda, naturally.



%%* SlippySlideyIceWorld: Half of Freezing Furnace.
* SpeakingSimlish

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%%* * SlippySlideyIceWorld: Half of Freezing Furnace.
* SpeakingSimlish
Furnace takes place in a snowy tundra next to a lake whose water is harmful upon contact due to its low temperature. Some parts of the floor are slippery as well.


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* VirtuousBees: Like in ''Tooie'', Banjo and Kazooie meet Honey B, Mistress of the Honey. When they collect enough empty honeycombs, they can trade them to her for extensions to their life bar.
* WeCanRebuildHim: Gruntilda, although instead of being revived as a cyborg, she transfers her soul to a robotic body while she is trapped below a rock.
* WhosOnFirst: At one point, the game features* this conversation:
-->'''Bozzeye:''' You must be Banjo. A letter about you appeared in a flash, like you just did. Came from some Mimba Jimba fella.\\
'''Banjo:''' Mumbo Jumbo!\\
'''Bozzeye:''' No, it's true, I tell you!
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Crosswicking

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* PlatformActivatedAbility: Unlike in the previous games, the [[InvincibilityPowerUp Wonderwing ability]] can only be performed when Banjo and Kazooie stand onto red-colored pads (showing a Gold Feather) and the A button is pressed. Also, as with all the other special moves present in the game, it has to be relearned because the overarching TimeTravel led the duo to forget it.
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* AbsenteeActor: This is (so far) the only ''Banjo-Kazooie'' game where [[MrExposition Bottles]] does not appear. His role is instead taken up by his ancestor Bozzeye.
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* AlliterativeName: Breegull Beach.

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* AlliterativeName: Breegull Beach.'''B'''reegull '''B'''each.
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* BubblegloopSwamp: Bad Magic Bayou.

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* %%* BubblegloopSwamp: Bad Magic Bayou.
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* PalmTreePanic: Breegull Beach.

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* PalmTreePanic: %%* PalmtreePanic: Breegull Beach.
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* CanonDiscontinuity: ''Grunty's Revenge'', while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between ''Kazooie'' and ''Tooie''. Despite this, it and ''Banjo Pilot'' are not acknowledged in ''Nuts & Bolts'', which Microsoft identifies as the third game in the series. According to ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge.''. In the "L.O.G.'s Lost Challenges" ''DLC'', Kazooie describes the amount of games in the series as being "at least three".

to:

* CanonDiscontinuity: ''Grunty's Revenge'', while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between ''Kazooie'' and ''Tooie''. Despite this, it and ''Banjo Pilot'' are not acknowledged in ''Nuts & Bolts'', which Microsoft identifies as the third game in the series. According to ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge.''. '' In the "L.O.G.'s Lost Challenges" ''DLC'', Kazooie describes the amount of games in the series as being "at least three".



* PortTown: Spiller's Harbor.

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* %%* PortTown: Spiller's Harbor.
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* PublicDomainSoundtrack: During the mini-games, the music is a possible remix of "Mars, The Bringer of War" from Holst's ''The Planets''.
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Moving tropes to their respective games' pages.

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%%* PopQuiz: Grunty's Castle.


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* SequelHook: ''Grunty's Revenge'' has Banjo about to call Bottles and Mumbo over for a game of cards, setting up for ''Tooie''.


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%%* SlippySlideyIceWorld: Half of Freezing Furnace.


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* SuperDrowningSkills: In ''Grunty's Revenge,'' most of Banjo's transformations -- all but the octopus -- can't swim. You'll die instantly if you touch the water as one of them.


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* TheVeryDefinitelyFinalDungeon: Grunty's Castle, a version of Gruntilda's Lair, composed of three battles (Gruntilda, Klungo, and Mecha-Grunty) with a quiz show separating each.

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Moving tropes to their respective games' pages, saving for now.


* GreenHillZone: Cliff Farm.

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* %%* GreenHillZone: Cliff Farm.


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%%* HubLevel: Spiral Mountain.


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%%* LethalLavaLand: Freezing Furnace (which is basically HailfirePeaks in EternalEngine flavor).


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* MiniGameCredits: The ending credits of ''Grunty's Revenge'' send you down a slide to collect tokens. The tokens let you replay minigames at the arcade machine in Spiller's Harbor.
* NinjaPirateZombieRobot: In ''Grunty's Revenge'', Gruntilda is a Ghost Robot Witch.

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Changed: 435

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Moving tropes to their respective games' pages, saving for now.


* OneHundredPercentCompletion: ''Grunty's Revenge'' sits somewhere in the middle between ''Banjo-Kazooie'' and ''Banjo-Tooie'', requiring 50 of the game's 60 Jiggies and 470 of 600 notes to reach the final boss. Collecting all the Jiggies gets you a [[MultipleEndings good ending]], but collecting the rest of the collectibles only changes your star rating on the ending screen.



* AlliterativeName: Breegull Beach.
* AlternateHistory: The plot of ''Grunty's Revenge,'' which was originally supposed to take place in an alternate future from the one in ''Banjo-Tooie,'' though it was since changed to be set between the first two games. This would normally make it an AlternateContinuity, until the TimeyWimeyBall rolls into town...
* ArtEvolution: In ''Grunty's Revenge,'' all of the characters became slightly more cartoonish, with Klungo being the most apparent.
* AwLookTheyReallyDoLoveEachOther: In ''Grunty's Revenge,'' when Kazooie picks up the DistressBall, Banjo is seriously upset over her going missing. When the two of them reunite in the second world, their happiness at being together again is tangible. Awww.



* CanonDiscontinuity: According to ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge.''.

to:

* CanonDiscontinuity: ''Grunty's Revenge'', while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between ''Kazooie'' and ''Tooie''. Despite this, it and ''Banjo Pilot'' are not acknowledged in ''Nuts & Bolts'', which Microsoft identifies as the third game in the series. According to ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge.''. In the "L.O.G.'s Lost Challenges" ''DLC'', Kazooie describes the amount of games in the series as being "at least three".
* DistressBall: Kazooie, in the very beginning of ''Grunty's Revenge.''
%%* EternalEngine: Freezing Furnace.
* FireIceLightning: In ''Banjo-Kazooie: Grunty's Revenge,'' you have Fire, Ice, and Battery eggs.
Is there an issue? Send a MessageReason:
None


* CanonDiscontinuity: According to ''Banjo-Kazooie: Nuts & Bolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge.''.

to:

* CanonDiscontinuity: According to ''Banjo-Kazooie: Nuts & Bolts'' ''VideoGame/BanjoKazooieNutsAndBolts'' on the UsefulNotes/{{Xbox 360}}, ''Banjo-Kazooie'' and ''Banjo-Tooie'' are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the UsefulNotes/{{Nintendo 64}} games, also has nothing from ''Grunty's Revenge.''.
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* LogoJoke: When you start up the game, Banjo walks in from the right side of the screen, then Kazooie Bill Drills the floor, bringing down the THQ logo. The duo are then chased away by some Gruntlings who appear from the right side of the screen. The duo return from the left side and chase the Gruntlings away with the Wonderwing ability as the Rareware logo appears from above.
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''Banjo-Kazooie: Grunty's Revenge'' is a PlatformGame developed by Creator/{{Rare}} (and published by Creator/{{THQ}}) that released on the UsefulNotes/GameBoyAdvance in 2003. The third game in the ''VideoGame/BanjoKazooie'' series, the title is an {{Interquel}} set shortly after [[BigBad Gruntilda's]] defeat in ''Banjo-Kazooie'' but before her revival in ''Banjo-Tooie.'' Being on a handheld system, the game is much smaller in scale in comparison to the console entries, but manages to maintain much of the series' trademark style and feel.

to:

''Banjo-Kazooie: Grunty's Revenge'' is a PlatformGame developed by Creator/{{Rare}} (and published by Creator/{{THQ}}) that released on the UsefulNotes/GameBoyAdvance in 2003. The third game in the ''VideoGame/BanjoKazooie'' series, the title is an {{Interquel}} set shortly after [[BigBad Gruntilda's]] defeat in ''Banjo-Kazooie'' but before her revival in ''Banjo-Tooie.''VideoGame/BanjoTooie.'' Being on a handheld system, the game is much smaller in scale in comparison to the console entries, but manages to maintain much of the series' trademark style and feel.
Is there an issue? Send a MessageReason:
None

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* GhastlyGhost: Grunty's ghost controls the Mecha Grunty suit that Klungo builds for her. During the final battle, Banjo must first hit Mecha Grunty to expose Grunty's ghost, then hit said ghost to damage it. When the Mecha Grunty suit is destroyed, the last phase of the battle involves Grunty summoning two clones of her ghost. Banjo must hit the real ghost (indicated by [[IdenticalTwinIDTag the shadow below it]]) twice to defeat Grunty and win the game. If Banjo hits one of the clones, he takes damage.


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* RobotMe: Mecha Grunty is a robot suit created by Klungo that resembles Grunty. Grunty's ghost controls the suit, which is how Grunty antagonizes Banjo and Kazooie throughout the game, due to her regular body being trapped under a boulder.

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