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''Banjo Dreamie'' is a GameMod of ''VideoGame/BanjoKazooie'' designed by Loggo released on April 29, 2018. It has a newly designed overworld hub, 7 original levels with 200 notes to collect and an increase in difficulty.
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''Banjo Dreamie'' is a GameMod of ''VideoGame/BanjoKazooie'' designed by Loggo Chris "Loggo" James and released on April 29, 2018. It has a newly designed overworld hub, 7 seven original levels with 200 notes to collect collect, and an increase in difficulty.
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The plot is simple; Loggo the toilet has gained the magic once belonging to Grunty and has trapped Banjo and Kazooie in the Dreamy Depths, and they must venture through to escape.
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* AllJustADream: As the title suggests, the whole game takes place in a dream world created by Loggo the toilet.
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* AscendedExtra: Loggo the toilet, a minor NPC in
* BigBad: Loggo the toilet is the creator of the dream world
* CreativeClosingCredits: The credits sequence is a mini-level, the
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* GoodAllAlong:[[spoiler: Loggo appears to be the main antagonist of the game as he speaks throughout Dreamy Depths similar to Gruntilda in the first game, but the end of the game reveals that he just wanted to give Banjo and Kazooie a new game to explore and have fun.]]
* NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the level to learn new moves and then come back later to recollect all the notes due to being reset everytime you exit a level. Plus the notes are hidden separately throught each world.
* RomHack: Of ''VideoGame/BanjoKazooie''.
* NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the level to learn new moves and then come back later to recollect all the notes due to being reset everytime you exit a level. Plus the notes are hidden separately throught each world.
* RomHack: Of ''VideoGame/BanjoKazooie''.
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* GoodAllAlong:[[spoiler: Loggo GoodAllAlong: [[spoiler:Loggo appears to be the main antagonist of the game as he speaks throughout Dreamy Depths similar to Gruntilda in the first game, but the end of the game reveals that he just wanted to give Banjo and Kazooie a new game to explore and have fun.]]
* GreenHillZone: Glowing Gardens is the closest thing despite being underground.
* HailfirePeaks: The last level, Night n Day Dale, aka Daybreak Barracks and Nightfall Fortress. The former is a castle in daylight with water and high up in the sky, while the latter is more of a LethalLavaLand and {{Mordor}}-type castle more common for a final level.
* HubLevel: Dreamy Depths, with tunnels connecting to each of the worlds.
* MarathonLevel: Night n Day Dale, due to basically being two worlds in one.
* MooksButNoBosses: The hack has plenty of enemies to fight, but none of the boss characters are used. Lampshaded by Kazooie who was expecting an epic final battle at the end.
* NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the level to learn newmoves moves, and then come back later to recollect all the notes due to being reset everytime you exit a level. Plus the notes are hidden separately throught throughout each world.
* NonActionBigBad: Loggo, being a stationary toilet, has no way of fighting the bear and bird, and says as much when they expect a final battle.
* PalmtreePanic: Sparkling Springs. It consists of a beach with many buildings and a sandcastle, and a big volcano in the water.
* RomHack: Of''VideoGame/BanjoKazooie''.''VideoGame/BanjoKazooie''.
* SlippySlideyIceWorld: Highlight Heights, a snow level up in the air on the mountaintops.
* SpaceZone: Lunar Landing, a world taking place atop a moon and star. [[AllTheWorldsAreAStage Memory Meadows]] also has the fifth section resemble it.
* TheVeryDefinitelyFinalDungeon: Night n Day Dale, consisting of Daybreak Barracks and Nightfall Fortress, two versions of the same area. They are both castles that contain the greatest challenges and are the last level in the game.
* GreenHillZone: Glowing Gardens is the closest thing despite being underground.
* HailfirePeaks: The last level, Night n Day Dale, aka Daybreak Barracks and Nightfall Fortress. The former is a castle in daylight with water and high up in the sky, while the latter is more of a LethalLavaLand and {{Mordor}}-type castle more common for a final level.
* HubLevel: Dreamy Depths, with tunnels connecting to each of the worlds.
* MarathonLevel: Night n Day Dale, due to basically being two worlds in one.
* MooksButNoBosses: The hack has plenty of enemies to fight, but none of the boss characters are used. Lampshaded by Kazooie who was expecting an epic final battle at the end.
* NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the level to learn new
* NonActionBigBad: Loggo, being a stationary toilet, has no way of fighting the bear and bird, and says as much when they expect a final battle.
* PalmtreePanic: Sparkling Springs. It consists of a beach with many buildings and a sandcastle, and a big volcano in the water.
* RomHack: Of
* SlippySlideyIceWorld: Highlight Heights, a snow level up in the air on the mountaintops.
* SpaceZone: Lunar Landing, a world taking place atop a moon and star. [[AllTheWorldsAreAStage Memory Meadows]] also has the fifth section resemble it.
* TheVeryDefinitelyFinalDungeon: Night n Day Dale, consisting of Daybreak Barracks and Nightfall Fortress, two versions of the same area. They are both castles that contain the greatest challenges and are the last level in the game.
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* DreamEpisode: The entire game is a dream that Banjo and Kazooie are having.
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* DreamEpisode: The entire game is a dream that Banjo and Kazooie are having.in.
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* DreamLand: The entire game is set in one, created by Loggo the toilet.
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* DreamEpisode: The game is a dream that Banjo and Kazooie are having.
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* DreamEpisode: The entire game is a dream that Banjo and Kazooie are having.
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* DreamEpisode: The game is a dream that Banjo and Kazooie are having.
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* NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the level to learn new moves and then come back later to recollect all the notes due to being reset everytime you exit a level. Plus the notes are hidden separately throught each world.
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* NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the level to learn new moves and then come back later to recollect all the notes due to being reset everytime you exit a level. Plus the notes are hidden separately throught each world.world.
* RomHack: Of ''VideoGame/BanjoKazooie''.
* RomHack: Of ''VideoGame/BanjoKazooie''.
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* GoodAllAlong:[[spoiler: Loggo appears to be the main antagonist of the game as he speaks throughout Dreamy Depths similar to Gruntilda in the first game, but the end of the game reveals that he just wanted to give Banjo and Kazooie a new game to explore and have fun.]]
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NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the world to come back later to learn new moves.
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* AllJustADream: As the title suggests, the whole game takes place in a dream world created by Loggo the toilet.
* NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave theworld level to learn new moves and then come back later to learn new moves.recollect all the notes due to being reset everytime you exit a level. Plus the notes are hidden separately throught each world.
* NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the
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!This game contains examples of:
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!This game contains examples of:of:
NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the world to come back later to learn new moves.
NintendoHard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the world to come back later to learn new moves.
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Changed line(s) 1,2 (click to see context) from:
''Banjo Dreamie'' is a GameMod of ''VideoGame/BanjoKazooie'' designed by Loggo released on April 29, 2018. It has a newly designed overworld hub, 7 new levels and 200 notes to collect.
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''Banjo Dreamie'' is a GameMod of ''VideoGame/BanjoKazooie'' designed by Loggo released on April 29, 2018. It has a newly designed overworld hub, 7 new original levels and with 200 notes to collect.
collect and an increase in difficulty.
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Added DiffLines:
''Banjo Dreamie'' is a GameMod of ''VideoGame/BanjoKazooie'' designed by Loggo released on April 29, 2018. It has a newly designed overworld hub, 7 new levels and 200 notes to collect.
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!This game contains examples of:
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!This game contains examples of: