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* AdamSmithHatesYourGuts: If you specifically request an item from a merchant, it'll cost more than it would normally. {{Justified}} in this case since the merchant knows you want/need it and can get away with charging you more.
* {{Arcadia}}: a successful settlement can look like this, though please ignore the mines and quarries.

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* AdamSmithHatesYourGuts: If you specifically request an item from a merchant, it'll cost more than it would normally. {{Justified}} {{Justified|Trope}} in this case since the merchant knows you want/need it and can get away with charging you more.
* {{Arcadia}}: a A successful settlement can look like this, though please ignore the mines and quarries.
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Page was movedfrom Video Game.Banished to VideoGame.Banished 2014. Null edit to update page.
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now definition-only


* TheWikiRule: [[http://banished-wiki.com/wiki/Main_Page As per usual]]
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None


* DueToTheDead: People want to bury their dead. If you don't have a graveyard, people dying of old age will bring your population's happiness meter down from the ExcessiveMourning due to fact that they didn't get to have a proper funeral (people dying of accidents will ''always'' hurt your happiness, since it wasn't their time yet).

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* DueToTheDead: People want to bury their dead. If you don't have a graveyard, people dying of old age will bring your population's happiness meter down from the ExcessiveMourning due to the fact that they didn't get to have a proper funeral (people dying of accidents will ''always'' hurt your happiness, since it wasn't their time yet).



* LowFantasy: The game is set in a generic medieval world totally devoided of supernatural elements (no magic, no fantastical races, etc). The only clues which could implies that ''Banished'' isn't set in our Middle Ages are the chapels (which are used by "clerics" instead of "priests"), the weird names of the citizens, and the anachronistic available crops.

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* LowFantasy: The game is set in a generic medieval world totally devoided devoid of supernatural elements (no magic, no fantastical races, etc). The only clues which could implies imply that ''Banished'' isn't set in our Middle Ages are the chapels (which are used by "clerics" instead of "priests"), the weird names of the citizens, and the anachronistic available crops.
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Badass Grandpa is now a disambig


** Villagers will keep working even into their elder years, [[BadassGrandpa and work just as well as youngsters]], until they drop dead from old age. The game is already hard enough as it is without having to account for each individual villagers slowly becoming less productive until they end up eating but not working.

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** Villagers will keep working even into their elder years, [[BadassGrandpa and work just as well as youngsters]], youngsters, until they drop dead from old age. The game is already hard enough as it is without having to account for each individual villagers slowly becoming less productive until they end up eating but not working.
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Indentation fixed


* [[NoOSHACompliance Workplace accidents]] will always kill villagers, never maim them, to avoid the complications of adding another variable to each individual character.

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* ** [[NoOSHACompliance Workplace accidents]] will always kill villagers, never maim them, to avoid the complications of adding another variable to each individual character.

Changed: 486

Removed: 735

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Fanmade content/modding isn't supposed to be discussed on a work's main page


** The sailor job from the popular ''Colonial Charter'' game mod supposedly involves sending a [[WoodenShipsAndIronMen ship]] to the high seas on a whaling/lobster fishing/seal hunting expedition. The maximum number of workers per ship is ''4'', far too few for a realistic crew for the time. Of course this makes the job much more viable since having to assign dozens of villagers to one job would be a headache.
** [[NoOSHACompliance Workplace accidents]] will always kill villagers, never maim them, to avoid the complications of adding another variable to each individual character.

to:

** The sailor job from the popular ''Colonial Charter'' game mod supposedly involves sending a [[WoodenShipsAndIronMen ship]] to the high seas on a whaling/lobster fishing/seal hunting expedition. The maximum number of workers per ship is ''4'', far too few for a realistic crew for the time. Of course this makes the job much more viable since having to assign dozens of villagers to one job would be a headache.
**
* [[NoOSHACompliance Workplace accidents]] will always kill villagers, never maim them, to avoid the complications of adding another variable to each individual character.



* CheatCode: Currently [[http://www.reddit.com/r/Banished/comments/1t0l75/banished_ama/ce3g71m?context=1 disabled in the retail version,]] [[http://banishedinfo.com/mods/view/664-Debug-menu can be enablde via a mod found here]]



* CruelAndUnusualDeath: In the popular ''Colonial Charter'' mod, the "random workplace death" for sailors is mutinying and being keelhauled as punishment (keelhauling involved tying someone to a rope and dragging them along the ship, where the sharp barnacles stuck to the hull would maim and possibly [[AnArmAndALeg dismember them]]).

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