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An action/{{Shoot Em Up}}/{{Bullet Hell}} (sometimes) game series made by Creator/{{Treasure}}, consisting of 3 games: ''Bangai-O'' on the [[UsefulNotes/Nintendo64 N64]] ([[NoExportForYou only in Japan]]) and the UsefulNotes/SegaDreamcast, ''Bangai-O: Spirits'' on the [[UsefulNotes/NintendoDS DS]], and ''Bangai-O: Missile Fury'' on UsefulNotes/XboxLiveArcade. The N64 version had a limited run of about 10,000 copies, which makes it incredibly rare. The Dreamcast version was later released worldwide and is much more common.

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An action/{{Shoot Em Up}}/{{Bullet Hell}} (sometimes) game series made by Creator/{{Treasure}}, consisting of 3 games: ''Bangai-O'' on the [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]] ([[NoExportForYou only in Japan]]) and the UsefulNotes/SegaDreamcast, Platform/SegaDreamcast, ''Bangai-O: Spirits'' on the [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]], and ''Bangai-O: Missile Fury'' on UsefulNotes/XboxLiveArcade.Platform/XboxLiveArcade. The N64 version had a limited run of about 10,000 copies, which makes it incredibly rare. The Dreamcast version was later released worldwide and is much more common.



An UsefulNotes/Xbox360 version by the name of ''Bangai-O: Missile Fury'' was released via the Xbox Live Arcade on May 4. It, so far, does not have the slowdown that the Dreamcast experienced despite having around 5000 moving things on-screen. It also has a level editor (like ''Spirits'') and multiplayer (the latter being the reason why it wasn't released at the previously announced date of November 2010 - After [[Webcomic/PennyArcade PAX 2010]], they took one of the comments of a player wondering about the possibility of multiplayer and added it in.)

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An UsefulNotes/Xbox360 Platform/Xbox360 version by the name of ''Bangai-O: Missile Fury'' was released via the Xbox Live Arcade on May 4. It, so far, does not have the slowdown that the Dreamcast experienced despite having around 5000 moving things on-screen. It also has a level editor (like ''Spirits'') and multiplayer (the latter being the reason why it wasn't released at the previously announced date of November 2010 - After [[Webcomic/PennyArcade PAX 2010]], they took one of the comments of a player wondering about the possibility of multiplayer and added it in.)



* ExcusePlot: ''Bangai-O Spirits'' [[AvertedTrope doesn't even offer a plot to players]], leading them to wonder why they're blowing up random robots and collecting fruit. The UsefulNotes/{{Nintendo 64}} and UsefulNotes/SegaDreamcast releases weren't much better off, playing it straight.

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* ExcusePlot: ''Bangai-O Spirits'' [[AvertedTrope doesn't even offer a plot to players]], leading them to wonder why they're blowing up random robots and collecting fruit. The UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} and UsefulNotes/SegaDreamcast Platform/SegaDreamcast releases weren't much better off, playing it straight.



** In the [[UsefulNotes/SegaDreamcast Dreamcast]] and [[UsefulNotes/{{Nintendo 64}} N64]] versions, you can release up to 400 individual missiles. In the Dreamcast version, each missile had its own vapor trail and would occasionally slow down due to lag when tons of crap are blowing up. It's an awesome side effect when it happens.

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** In the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] and [[UsefulNotes/{{Nintendo [[Platform/{{Nintendo 64}} N64]] versions, you can release up to 400 individual missiles. In the Dreamcast version, each missile had its own vapor trail and would occasionally slow down due to lag when tons of crap are blowing up. It's an awesome side effect when it happens.
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Moving into YMMV.


* NintendoHard:
** The tutorial for ''Spirits'' concludes by telling you how to turn on the invincibility cheat. That should give you an idea of what you're going up against. And the last mission is pretty damn hard.
** ''Missile Fury'' ramps it up: You can die in seconds on the very first stage if you don't know what you're doing.
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* AIBreaker: As hard as it gets at times, ''Missile Fury'' actually added a decent combo to safely take down most of the enemies, provided you can use both dash guage abilities. Dash in, freeze-to-cancel, shoot, freeze-to cancel, shoot while retreating, dodge for 3 seconds. Not even Longai-O is safe from this. It does, however, require practice to pull off effectively (particularly against the stage 47 boss, [[spoiler:Crazy King]]).

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* AIBreaker: As hard as it gets at times, ''Missile Fury'' actually added a decent combo to safely take down most of the enemies, provided you can use both dash guage gauge abilities. Dash in, freeze-to-cancel, shoot, freeze-to cancel, shoot while retreating, dodge for 3 seconds. Not even Longai-O is safe from this. It does, however, require practice to pull off effectively (particularly against the stage 47 boss, [[spoiler:Crazy King]]).



* LimitBreak: MAX ATTACK in ''Missile Fury'' gives you 4X-sized bullets for all your attacks and ignores the dash guage for the duration of it. The catch? First, you have to have 5 EX attacks saved up to use it. Second, when the EX guage bottoms out (or when you use an EX Counter attack), Both the EX guage and the Dash guage get reset to 0 and you become stunned for a period of time. Lastly, some stages disable it, either explicitly or by capping the EX guage to 4.

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* LimitBreak: MAX ATTACK in ''Missile Fury'' gives you 4X-sized bullets for all your attacks and ignores the dash guage gauge for the duration of it. The catch? First, you have to have 5 EX attacks saved up to use it. Second, when the EX guage gauge bottoms out (or when you use an EX Counter attack), Both the EX guage gauge and the Dash guage gauge get reset to 0 and you become stunned for a period of time. Lastly, some stages disable it, either explicitly or by capping the EX guage gauge to 4.



* TennisBoss: In most cases, Longai-O. It typically goes like this: Approach Longai-O with full EX guage (3), fire shots, Longai-O counters with EX Missiles, you counter with 2X attack, Longai-O counters with [[{{Cap}} 100 4X EX missiles]], you counter with Reflect, Longai-O dies instantly.

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* TennisBoss: In most cases, Longai-O. It typically goes like this: Approach Longai-O with full EX guage gauge (3), fire shots, Longai-O counters with EX Missiles, you counter with 2X attack, Longai-O counters with [[{{Cap}} 100 4X EX missiles]], you counter with Reflect, Longai-O dies instantly.
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* SarcasmFailure: Taken to its LogicalExtreme, whenever Riki and Mami encounter Koa-Zo/Core Boy. His long-winding monologues are so inane that Riki and Mami don't even give him the dignity of a response, and are visibly irritated, unlike most cases where they always have something to say about the weirdest of characters.
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Peek A Bangs has been disambiguated


* GlowingEyesOfDoom: Masoto has one underneath his PeekABangs in ''Spirits''. For no apparent reason.

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* GlowingEyesOfDoom: Masoto has one underneath his PeekABangs bangs in ''Spirits''. For no apparent reason.
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Crosswicking

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* HyperDestructiveBouncingBall: One of the selectable weapons shoots bouncy balls of energy that are a bit weaker than other projectiles, but can still destroy several enemies and obstacles and do so from good angles thanks to their ability to bounce between walls.
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Up To Eleven is a defunct trope


* BrutalBonusLevel: In ''Missile Fury'', bonus stages are unlocked after clearing the Fury Mode. These are [[UpToEleven much harder than the main levels]].

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* BrutalBonusLevel: In ''Missile Fury'', bonus stages are unlocked after clearing the Fury Mode. These are [[UpToEleven much harder than the main levels]].levels.



** In ''Spirits'', this was changed to where linkable EX Attacks (Homing, Bounce, Break, etc.) would fire a maximum of 100 projectiles, but you could increase the size and damage up to 4X. The counter for reflect is capped to 999, [[UpToEleven but you can actually reflect MORE than that in very certain conditions.]]

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** In ''Spirits'', this was changed to where linkable EX Attacks (Homing, Bounce, Break, etc.) would fire a maximum of 100 projectiles, but you could increase the size and damage up to 4X. The counter for reflect is capped to 999, [[UpToEleven but you can actually reflect MORE than that in very certain conditions.]]



** This is [[UpToEleven increased to 1000 without the hardware lag]] in ''Missile Fury'' for ALL EX attacks. This is more than any EX Attack in any of the other versions - even the game-breaking Reflect Attack in ''Spirits'' only gets up to 999 under very specific conditions.

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** This is [[UpToEleven increased to 1000 without the hardware lag]] lag in ''Missile Fury'' for ALL EX attacks. This is more than any EX Attack in any of the other versions - even the game-breaking Reflect Attack in ''Spirits'' only gets up to 999 under very specific conditions.

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Massive example crosswicking. Also removed YMMV potholes and links (including one such entry, which I'll move to the YMMV tab). On a side note, I must say I miss playing this game. It's pretty fun and addictive. =')


''Bangai-O Spirits'' features the titular mecha from the first game, but the pilots have changed, to Masato and Ruri, who are visually expies of Riki and Mami. Spirits decides to ignore the concept of a plot at all, and the only dialogue is during the tutorial, after which you'll never see the pilots' faces again...unless you manage to beat a certain set of stages. At which point they come out to announce they only appear because the fanboys would throw a fit. Spirits features local multiplayer and a nice level editor, as well as a rather odd way of sharing custom levels...They're encoded in short [[http://l.j-factor.com/bangai-o/soundload.wav sound files]] which are played into the DS's microphone.

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''Bangai-O Spirits'' features the titular mecha from the first game, but the pilots have changed, to Masato and Ruri, who are visually expies of Riki and Mami. Spirits ''Spirits'' decides to ignore the concept of a plot at all, and the only dialogue is during the tutorial, after which you'll never see the pilots' faces again...unless you manage to beat a certain set of stages. At which point they come out to announce they only appear because the fanboys would throw a fit. Spirits ''Spirits'' features local multiplayer and a nice level editor, as well as a rather odd way of sharing custom levels...levels... They're encoded in short [[http://l.j-factor.com/bangai-o/soundload.wav sound files]] which are played into the DS's microphone.



* BatterUp: Spirits introduces a bat, which you can use to knock back missiles and send robots flying.

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* BatterUp: Spirits ''Spirits'' introduces a bat, which you can use to knock back missiles and send robots flying.



* BlindIdiotTranslation: The Dreamcast and N64 versions. Administrivia/TropesAreNotBad, though, the broken {{Engrish}} is a major part of its charm, and a FountainOfMemes.
* BossInMookClothing: Longai-O in ''Bangai-O Spirits''. It's effectively impossible to defeat one without the use of EX attacks (It'll [[TheComputerIsACheatingBastard endlessly]] counter with EX Missile to avoid damage). It's telling that the only reliable method to beat Longai-O in ''Spirits'' is to sacrifice your EX Weapon linking and slot in Reflect to instant-kill him when he does a 4X counter.

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* BlindIdiotTranslation: The Dreamcast and N64 versions. Administrivia/TropesAreNotBad, though, the broken {{Engrish}} is a major part of its charm, charm.
* BlockPuzzle: ''Spirits'' has the "False Treasure" stage, found in the Puzzle Stages set. You need to fit a bunch of Boxes into Box Frames. If you push one into a corner, trap yourself, or otherwise render a Box unable to be moved into a remaining Box Frame, [[UnwinnableByDesign it's restart time]]. Later in that set you encounter a different kind of Block Puzzle, where you must bounce your shots in a maze to get it to a target. You use the boxes to alter the shots' trajectory.
* BodyDouble: Subverted and played for laughs in the original game, with one boss character. A few levels after [[BigBad Gai]] is defeated, Riki and Mami encounter a doppelganger of him that was raised to fill in as the Cosmo Gang's substitute leader, to the point that no one remembers who he is anymore. Said "doppelganger" happens to be a furry, green creature that sports [[PaperThinDisguise a hairstyle vaguely resembling Gai's, glowing eyes,
and a FountainOfMemes.
cigar]]. [[HilarityEnsues Naturally, Riki isn't fooled]].
* BossInMookClothing: Longai-O in ''Bangai-O Spirits''. It's effectively impossible to defeat one without the use of EX attacks (It'll (it'll [[TheComputerIsACheatingBastard endlessly]] counter with EX Missile to avoid damage). It's telling that the only reliable method to beat Longai-O in ''Spirits'' is to sacrifice your EX Weapon linking and slot in Reflect to instant-kill him when he does a 4X counter.



* BottomlessMagazines: Every single incarnation ''Bangai-O'' never runs out of missiles to fire, even while using [[SmartBomb EX Attacks]].



* CatchPhrase: Bangai-O, GO!
* ChargedAttack: EX attacks.
* {{Cloudcuckoolander}}: There are several of these, although Koa-Zo/Core Boy is arguably the most notable one; conversations with him consist entirely of his monologuing, and he once infamously claims that he is a [[AsianFoxSpirit fox]].

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* CatchPhrase: Bangai-O, GO!
*
CatchPhrase:
** Most characters say "Bangai-O, GO!" when they're ready to embark on a mission.
** GoldfishPoopGang boss Sabu has the [[{{Engrish}} engrish-y]] "Feel my Yasaan V3!". Just so we are clear on that, he is referring to his [[HumongousMecha mecha]].
%%*
ChargedAttack: EX attacks.
* {{Cloudcuckoolander}}: There are several of these, although Koa-Zo/Core Boy is arguably the most notable one; stands out; conversations with him consist entirely of his monologuing, and he once infamously claims that he is a [[AsianFoxSpirit fox]].fox]].
* TheComputerShallTauntYou: The game over music in ''Spirits'' is accompanied with an EvilLaugh, and you will hear it very, very often.
* ConvenientlyEmptyBuilding: Seemingly averted in the original game. Every time a building is destroyed (for the purpose of raising the high score), screams can be heard. [[VideoGameCrueltyPotential Not that anyone cares]].
* CoresAndTurretsBoss: Parodied with a series of Core bosses helmed by an entire family of people with huge green orbs for heads. They're fairly easy to fight, given that the cores themselves have no defenses, and it's entirely possible to destroy all the turrets guarding it before the fight actually begins.
* CriticalAnnoyance: There's a low-pitched alarm sounding off when your health is in the red, which goes faster if it's lower. Between the game's [[NintendoHard difficulty level]] and [[DeathIsASlapOnTheWrist lax standards for continuing]], you can be expected to hear it a ''lot''.
* CurbStompBattle: One of the coolest parts of the original game is that most of the boss battles can be turned into this (for the best results, go ahead and fight [[GoldfishPoopGang Sabu]]). On the flipside, the harder bosses can do the same for players that aren't used to fighting them.



* DeathCryEcho: The {{kid hero}}es and the vast majority of the boss characters do this when they are defeated. Those that don't play a sound effect or a brief musical tune instead.



* {{Engrish}}: A metric ton of it in the Dreamcast version, at least. [[IntentionalEngrishForFunny May have been intentional]], it greatly enhances the [[WidgetSeries widget]] factor, which is a ''good'' thing here.

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* DecoyLeader: Parodied in the original game with Nise ([[ExactlyWhatItSaysOnTheTin Fake]]) Gai, a doppelganger that the Cosmo Gang occasionally uses to substitute [[BigBad Gai]] in battle. Given that he wears a [[PaperThinDisguise flimsy disguise]] and [[CardCarryingVillain overacts]] his assigned role, it's no wonder that [[KidHero Riki]] sees right through him. The latter then decides to briefly mess with the former a little, [[ObfuscatingStupidity assuming]] that he [[BlatantLies is the ''real'' Gai after all]].
* DestructiveSaviour: Riki has no problem wrecking anything in his path with the eponymous HumongousMecha. His more docile sister Mami isn't any better, given that she's his co-pilot. However, the cities ''are'' part of the various stations owned by the [[TheSyndicate Cosmo Gang]] and contribute to scoring points and fruit, so it's all good.
* {{Engrish}}: A metric ton of it in the Dreamcast version, at least. [[IntentionalEngrishForFunny May have been intentional]], it greatly enhances the [[WidgetSeries widget]] widget factor, which is a ''good'' thing here.



* FelonyMisdemeanor: The ExcusePlot of the original game revolves around the protagonists punishing a gang that smuggles '''fruit'''. ''Bangai-O Spirits'' doesn't even bother with such a premise.



* HotBlooded:
** Riki Makishi. Then again, he is native of a planet [[PlanetOfHats populated by hot-blooded men]].
** Everyone in ''Bangai-O Spirits'', the lighthearted, plot-free DS spinoff, in different ways. Ruri is more enthusiastic, especially when the time comes to shout [[TransformationNameAnnouncement "Bangai-O GO!"]], while Masato thinks the whole thing is stupid. On the other hand, he's very confident, reckless, always ready to get to the mission already.



* InexplicablyIdenticalIndividuals: Subverted and parodied with Sabu, who appears several times as a boss. Riki and Mami initially assume that he is multiple people (somewhat helped in that bosses' mechs [[MadeOfExplodium get blown to smithereens]]). Soon enough, they end up seeing him as the same guy...but he doesn't recognize them, at first (much to Riki's annoyance).
* KillEnemiesToOpen: ''Spirits'' uses special blocks that have an arrow icon pointing at a specific direction of the level. These blocks will only break when ''all'' enemies and targets located within the range and width of that direction are eliminated. For example, a block whose arrow points to the left will be protected by the life force of the enemies located at the left, upper left and upper down areas of the level. A block whose arrow points to the bottom right will break when the player destroys the enemies found at the bottom, right and bottom-right areas. This can be used cleverly in custom levels to make some ingenious mazes.
* KingMook: ''Spirits'' explicitly uses double, quadruple, and even half-sized versions of every single enemy in the game, including those that were already bosses. One stage in the game even has you run through a half-sized, normal-sized, and finally a double-sized version of the Cannonboss.
* LagCancel: ''Spirits'' has EX canceling, performed by hitting a regular attack button while charging an EX attack. Different from most examples here in that it ''prevents'' an attack instead of interrupting it, but it's useful if you start up an EX attack but change your mind before you fire it.



* LimitBreak / DesperationAttack: MAX ATTACK in ''Missile Fury'' gives you 4X-sized bullets for all your attacks and ignores the dash guage for the duration of it. The catch? First, you have to have 5 EX attacks saved up to use it. Second, when the EX guage bottoms out (or when you use an EX Counter attack), Both the EX guage and the Dash guage get reset to 0 and you become stunned for a period of time. Lastly, some stages disable it, either explicitly or by capping the EX guage to 4.

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* LimitBreak / DesperationAttack: LimitBreak: MAX ATTACK in ''Missile Fury'' gives you 4X-sized bullets for all your attacks and ignores the dash guage for the duration of it. The catch? First, you have to have 5 EX attacks saved up to use it. Second, when the EX guage bottoms out (or when you use an EX Counter attack), Both the EX guage and the Dash guage get reset to 0 and you become stunned for a period of time. Lastly, some stages disable it, either explicitly or by capping the EX guage to 4.



** This is [[UpToEleven increased to 1000 without the hardware lag]] in ''Missile Fury'' for ALL EX attacks. This is more than any EX Attack in any of the other versions - even the borderline [[GameBreaker Game-Breaking]] Reflect Attack in ''Spirits'' only gets up to 999 under very specific conditions.

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** This is [[UpToEleven increased to 1000 without the hardware lag]] in ''Missile Fury'' for ALL EX attacks. This is more than any EX Attack in any of the other versions - even the borderline [[GameBreaker Game-Breaking]] game-breaking Reflect Attack in ''Spirits'' only gets up to 999 under very specific conditions.



* MercyInvincibility: Your HumongousMecha can easily be stun-locked to oblivion by the enemy's MacrossMissileMassacre, unless you counter with your own. Good luck when you don't have the super meter to launch your own missiles, though.



* MoreDakka

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* %%* MoreDakka



* NonLethalKO: The first game plays this for laughs, since recurring bosses tend to survive their mechs exploding (to Riki and Mami's confusion). Bangai-O's pilots aren't as lucky.



* PlanetOfHats: In the original game, the heroes hail from Dan Star, a planet populated ''with [[HotBlooded hot-blooded]] men''. Since the game focuses entirely on shoot-em up action ([[ExcusePlot and little elaboration on the setting]]), one can only imagine what it must be like there.
* PowerUpFood: The EX Gauge is powered up by collecting fruit, which drops from defeated enemies.
* ShouldntWeBeInSchoolRightNow: Riki's prolonged absence from school (to defeat the Cosmo Gang with his sister Mami's help) eventually results in his health teacher tracking him down. [[SeriousBusiness With one of the Cosmo Gang's robots]]. Not that the former cares, since he's technically training to become a policeman...



* StuffBlowingUp: Yeeeeesssss... So much so that in ''Spirits'', there is an actual "BOMB" counter in the top right corner of the bottom screen which counts the number of explosions that are occurring in the entire stage at any given time. The tutorial even notes that not all of the explosions will be rendered if too many happen at once due to the technical limitations of the DS (to say nothing of the lag), so sometimes you'll have to go by that number if you want the bonuses associated with proximity to bombs.

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* StormingTheCastle: While the first game is entirely spent around wrecking the Cosmo Gang's space stations and whatnot, the storming of their HQ (at the last level, naturally) fits this the most.
* StuffBlowingUp: Yeeeeesssss... So much so that in ''Spirits'', there is an actual "BOMB" counter in the top right corner of the bottom screen which counts the number of explosions that are occurring in the entire stage at any given time. The tutorial even notes that not all of the explosions will be rendered if too many happen at once due to the technical limitations of the DS (to say nothing of (and there's the lag), so sometimes you'll have to go by that number if you want the bonuses associated with proximity to bombs.



* TheSyndicate: The original game involves dismantling the SF Cosmo Gang, an intergalactic criminal syndicate that took over the entire galaxy with its army of HumongousMecha and hold on the fruit contraband market.



* TennisBoss: In most cases, Longai-O. It typically goes like this: Approach Longai-O with full EX guage (3), fire shots, Longai-O counters with EX Missiles, you counter with 2X attack, Longai-O counters with [[{{Cap}} 100 4X EX missiles]], you counter with [[GameBreaker Reflect]], Longai-O dies instantly.

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* TennisBoss: In most cases, Longai-O. It typically goes like this: Approach Longai-O with full EX guage (3), fire shots, Longai-O counters with EX Missiles, you counter with 2X attack, Longai-O counters with [[{{Cap}} 100 4X EX missiles]], you counter with [[GameBreaker Reflect]], Reflect, Longai-O dies instantly.instantly.
* ThisIsADrill: The "Break" missiles, able to destroy two enemy shots to one Break, are little drill shots.



* WidgetSeries: Character interactions in the game are completely bonkers. [[ExcusePlot Not that it really matters too much.]]

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* WidgetSeries: Character interactions WakeUpCallBoss: The early levels in the original game are completely bonkers. [[ExcusePlot Not have fairly simple bosses that it really matters shouldn't give you too much.]]much trouble (especially since [[GoldfishPoopGang Sabu]] is fought in the first four). Then, you get to [[TheDragon 8]][[TheUnintelligible 6]], level 8's boss. She uses reflective lasers like Mami's, forcing you to use EX attacks and keep your distance more effectively in battle.
* WakeUpGoToSchoolSaveTheWorld: Humorously averted with Riki and Mami, who spend the entire original game travelling through the galaxy to defeat the Cosmo Gang. This results in Riki's health teacher tracking him down with a stolen mech.

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