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* TemporaryOnlineContent: Each event has two cards (one 2* and one 3*), event story chapters, and a Rare Stamp that you can earn with Event Points. Missed cards can be earned later from the gacha, missed event story chapters can be unlocked later after a period of time if all bands are at rank 5 or higher, but stamps are a once-in-a-lifetime (per region, anyway) deal.

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* AntiRageQuitting: In multi-lives, a Fever gauge appears in the measures leading up to the refrain for all players and each player fills their gauge up by hitting notes. If all five players fill their Fever gauges up in time, all players will earn double points from notes hit during the refrain. This is partially to discourage players from just force-exiting in mid-song just because they ran out of health early (the x0.1 score penalty for draining out doesn't affect filling the gauge).

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* AntiRageQuitting: AntiRageQuitting:
**
In multi-lives, a Fever gauge appears in the measures leading up to the refrain for all players and each player fills their gauge up by hitting notes. If all five players fill their Fever gauges up in time, all players will earn double points from notes hit during the refrain. This is partially to discourage players from just force-exiting in mid-song just because they ran out of health early (the x0.1 score penalty for draining out doesn't affect filling the gauge).gauge).
** If you constantly disconnect in mid-song, or even in the pre-song menus after the party is locked in, you'll be tempoprarily banned from Multi-Lives for a while. So, no ragequitting just because you have to play "Guren no Yumiya" for the ten millionth time!
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''[=BanG=] Dream! Girls Band Party!'' is a RhythmGame for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as part of the ''Anime/BangDream'' multimedia franchise. It was developed by [=CraftEgg=] and published by Bushiroad, released in Japan in 2017 and in the rest of the world in 2018.

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''[=BanG=] Dream! Girls Band Party!'' is a RhythmGame for UsefulNotes/{{iOS|Games}} {{iOS|Games}} and UsefulNotes/{{Android|Games}}, {{Android|Games}}, as part of the ''Anime/BangDream'' multimedia franchise. It was developed by [=CraftEgg=] and published by Bushiroad, released in Japan in 2017 and in the rest of the world in 2018.

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** Life Boost is '''Healer''', restoring the band's health.



** Life Boost is '''Healer''', restoring the band's health.
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** Note Boost is '''Tank''', converting off-beat hits (up to a degree, depending on card rarity) into Perfects; Note Boost on a 3* or 4* card can convert note judgements that break the player's combo and damage the lifebar. This is similar to how tanks in other game genres soak up hits that would've otherwise injured teammates.

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** Note Boost is '''Tank''', converting off-beat hits (up to a degree, depending on card rarity) into Perfects; Note Boost on a 3* or 4* card can convert "block" note judgements that break the player's combo and damage the lifebar.lifebar (3* can block Goods and 4* can block Bads). This is similar to how tanks in other game genres soak up hits that would've otherwise injured teammates.
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* DamagerHealerTank: This is how the three types of card Boosts are framed:
** Score Boost is '''Damage''', focusing on maximizing score, the rhythm game analogue to damage in other game genres).
** Note Boost is '''Tank''', converting off-beat hits (up to a degree, depending on card rarity) into Perfects; Note Boost on a 3* or 4* card can convert note judgements that break the player's combo and damage the lifebar. This is similar to how tanks in other game genres soak up hits that would've otherwise injured teammates.
** Life Boost is '''Healer''', restoring the band's health.
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Nostalgia Filter is in-universe only


* NostalgiaFilter: The reason why most players play cover songs. [[Anime/DigimonAdventure Butter-fly]] is perhaps the most notable example of this.
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* HelloInsertNameHere: The game refers to you by the name you give in the first prologue chapter, which can be changed any time afterwards.

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* HelloInsertNameHere: The game Characters refers to you by the name you give in the first prologue chapter, which can be changed any time afterwards.

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* GenreBusting: The game goes this route with each band's origin story. Roselia's begins with a shonen manga-like storyline, Afterglow's has a dramatic flair, Hello Happy World's starts off with a Widget Series vibe, Pasupare with a "traditional studio-created idol" storyline, and Popipa as a slice-of-life story. Three of these stories are origins, but Afterglow's OriginStory is saved for a Flashback Episode event and Poppin' Party's is left out of the game entirely, likely because most works so far in the franchise have tackled it.

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* GenreBusting: The game goes this route with each band's origin story. Roselia's begins with a shonen manga-like storyline, Afterglow's has a dramatic flair, Hello Happy World's starts off with a Widget Series vibe, Pasupare with a "traditional studio-created idol" storyline, and Popipa as a slice-of-life story. Three of these stories are origins, origins (though Roselia's actually takes place both before and after the main storyline, with a TimeSkip to when they're more established), but Afterglow's OriginStory is saved for a Flashback Episode event and Poppin' Party's is left out of the game entirely, likely because most works so far in the franchise have tackled it.

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* ArtisticLicenseMedicine: In the "Don't Leave Me, Lisa!!!!" event, the members of Roselia have ice cream during their practice break. While the others can do this with no ill effects, vocalists are advised to stay away from dairy products while they're singing or in the time leading up to it, since it messes with your vocal cords. The fact that Yukina, who is so serious about music that she renounced fun for years and had to re-learn how to make friends only after she finally realized that she was being a hypocrite about everyone else's emotions in their band story, eats her ice cream without protest and goes right back to singing seems a little out of character.



* DidNotDoTheResearch: In the "Don't Leave Me, Lisa!!!!" event, the members of Roselia have ice cream during their practice break. While the others can do this with no ill effects, vocalists are advised to stay away from dairy products while they're singing or in the time leading up to it, since it messes with your vocal cords. The fact that Yukina, who is so serious about music that she renounced fun for years and had to re-learn how to make friends only after she finally realized that she was being a hypocrite about everyone else's emotions in their band story, eats her ice cream without protest and goes right back to singing seems a little out of character.
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* DidNotDoTheResearch: In the "Don't Leave Me, Lisa!!!!" event, the members of Roselia have ice cream during their practice break. While the others can do this with no ill effects, vocalists are advised to stay away from dairy products while they're singing or in the time leading up to it, since it messes with your vocal cords. The fact that Yukina, who is so serious about music that she renounced fun for years and had to re-learn how to make friends only after she finally realized that she was being a hypocrite about everyone else's emotions in their band story, eats her ice cream without protest and goes right back to singing seems a little out of character.
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* GenreBusting: The game goes this route with each band's origin story. Roselia's begins with a shonen manga-like storyline, Afterglow's has a dramatic flair, Hello Happy World's starts off with a Widget Series vibe, Pasupare with a "traditional studio-created idol" storyline, and Popipa as a slice-of-life story. Three of these stories are origins, but Afterglow's OriginStory is saved for a FlashbackEpisode event and Poppin' Party's is left out of the game entirely, likely because most works so far in the franchise have tackled it.

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* GenreBusting: The game goes this route with each band's origin story. Roselia's begins with a shonen manga-like storyline, Afterglow's has a dramatic flair, Hello Happy World's starts off with a Widget Series vibe, Pasupare with a "traditional studio-created idol" storyline, and Popipa as a slice-of-life story. Three of these stories are origins, but Afterglow's OriginStory is saved for a FlashbackEpisode Flashback Episode event and Poppin' Party's is left out of the game entirely, likely because most works so far in the franchise have tackled it.
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* FlawlessVictory:
** Achieving a Full Combo (no Bads or Misses) will be acknowledged with a "FULL COMBO!" banner after the chart ends, and, if it's your first time getting an FC for the chart, a reward such as Coins or Stars along with a pink star for the chart (as opposed to a yellow one for merely clearing it)
** Getting all Perfects on a chart won't get you any unique rewards, but it will be recognized with a rainbow star.

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* OriginsEpisode: The "As Evening Clears" event is this for Afterglow.

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* OriginsEpisode: OriginsEpisode:
** Pastel*Palettes', Roselia's, and Hello, Happy World!'s Band Stories show how they were formed.
**
The "As Evening Clears" event is this for Afterglow.Afterglow.
** Averted with Poppin'Party, the formation of which has been covered by the anime.
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* GenreBusting: The game goes this route with each band's origin story. Roselia's begins with a shonen manga-like storyline, Afterglow's has a dramatic flair, Hello Happy World's starts off with a Widget Series vibe, Pasupare with a "traditional studio-created idol" storyline, and Popipa as the odd-one-out with slice-of-life chapters that have nothing to do with their origin, likely because most works so far in the franchise have tackled it.

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* GenreBusting: The game goes this route with each band's origin story. Roselia's begins with a shonen manga-like storyline, Afterglow's has a dramatic flair, Hello Happy World's starts off with a Widget Series vibe, Pasupare with a "traditional studio-created idol" storyline, and Popipa as the odd-one-out with a slice-of-life chapters that have nothing to do with their origin, story. Three of these stories are origins, but Afterglow's OriginStory is saved for a FlashbackEpisode event and Poppin' Party's is left out of the game entirely, likely because most works so far in the franchise have tackled it.
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* CommonalityConnection: Misaki tries this with Arisa in the event "Sakura Blooming Party," perceiving that Arisa is likewise boggled and infuriated by Kokoro's [[RichInDollarsPoorInSense dumb rich]] [[{{Cloudcuckoolander}} antics]]. Arisa responds by shutting her out because she's trying to ''hide'' her negative reactions and put on an unflappable YamatoNadeshiko persona instead to be polite.
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* Hello, Happy World! -- A cheery, poppy band with some very eccentric personalities with its ranks.

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* Hello, Happy World! -- A cheery, poppy band with some very eccentric personalities with its ranks.personalities.
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* Pastel*Palettes -- An idol-inspired band formed by a talent agency, initially marred by a [[ThatSyncingFeeling lip-sync concert disaster]] before reforming and becoming a legitimate band while maintaining their IdolSinger ideals.

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* Pastel*Palettes -- An idol-inspired band formed by a talent agency, initially marred by a [[ThatSyncingFeeling lip-sync concert disaster]] before reforming and becoming a legitimate and successful band while maintaining their IdolSinger ideals.
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Additionally, four more bands are introduced alongside Poppin'Party:

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Additionally, four more bands are introduced alongside Poppin'Party:Poppin'Party, each with their own stories to unlock and read:
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Additionally, four new bands are introduced:

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Additionally, four new more bands are introduced:introduced alongside Poppin'Party:
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/photo_2018_06_13_13_21_26.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/photo_2018_06_13_13_21_26.org/pmwiki/pub/images/photo_2018_06_13_13_21_27.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/photo_2018_06_13_13_21_26.jpg]]
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Unique to this game is Multi Live mode, a CoOpMultiplayer mode where the player gathers in a team of up to five players, each of which only uses the center member of their current band, to play one song together. When any player triggers their card's skill, the skill applies to all players, allowing players to help boost each other to a high score or save each other from failing out. All players' scores are combined into a single total team score, with more emphasis that over who gets the most points.

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Unique to this game is Multi Live mode, a CoOpMultiplayer mode where the player gathers in a team of up to five players, each of which only uses the center member of their current band, to play one song together. When any player triggers their card's skill, the skill applies to all players, allowing players to help boost each other to a high score or save each other from failing out. All players' scores are combined into a single total team score, with more emphasis that on playing well as a group over who gets the most points.
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Unique to this game is Multi Live mode, a CoOpMultiplayer mode where the player gathers in a team of up to five players, each of which only uses the center member of their current band, to play one song together. When any player triggers their card's skill, the skill applies to all players, allowing players to help boost each other to a high score. All players' scores are combined into a single total team score, with more emphasis that over who gets the most points.

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Unique to this game is Multi Live mode, a CoOpMultiplayer mode where the player gathers in a team of up to five players, each of which only uses the center member of their current band, to play one song together. When any player triggers their card's skill, the skill applies to all players, allowing players to help boost each other to a high score.score or save each other from failing out. All players' scores are combined into a single total team score, with more emphasis that over who gets the most points.
Is there an issue? Send a MessageReason:
None


Unique to this game is Multi Live mode, a CoOpMultiplayer mode where the player gathers in a team of up to five players, each of which only uses the center member of their current band. When any player triggers their card's skill, the skill applies to all players, allowing players to help boost each other to a high score. All players' scores are combined into a single total team score, with more emphasis that over who gets the most points.

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Unique to this game is Multi Live mode, a CoOpMultiplayer mode where the player gathers in a team of up to five players, each of which only uses the center member of their current band.band, to play one song together. When any player triggers their card's skill, the skill applies to all players, allowing players to help boost each other to a high score. All players' scores are combined into a single total team score, with more emphasis that over who gets the most points.
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Like with many idol rhythm games for mobile, the game has you arranging a deck of cards into a band, with each card having its own power rating and skill. The band's total power rating influences the maximum score that the player can earn on a song, while skills activate upon hitting yellow-colored notes and have different gameplay-related effects such as temporarily raising the amount of points per note, converting off-beat hits into Perfect hits, and restoring the player's health.

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Like with many idol rhythm games for mobile, the game has you arranging a deck of cards into a band, with each card showing unique art of one of the game's 25 main characters and having its own power rating and skill. The band's total power rating influences the maximum score that the player can earn on a song, while skills activate upon hitting yellow-colored notes and have different gameplay-related effects such as temporarily raising the amount of points per note, converting off-beat hits into Perfect hits, and restoring the player's health.
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* Pastel*Palettes -- An idol-inspired band formed by a talent agency, initially marred by a lip-sync concert disaster before reforming and becoming a legitimate band while maintaining their IdolSinger ideals.

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* Pastel*Palettes -- An idol-inspired band formed by a talent agency, initially marred by a [[ThatSyncingFeeling lip-sync concert disaster disaster]] before reforming and becoming a legitimate band while maintaining their IdolSinger ideals.
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* Hello, Happy World -- A cheery, poppy band with some very eccentric personalities with its ranks.

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* Hello, Happy World World! -- A cheery, poppy band with some very eccentric personalities with its ranks.
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* Roselia -- A highly-acclaimed gothic rock band with a serious approach to music, aiming to be the best band in the world.

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* Roselia -- A highly-acclaimed and exceptionally-talented gothic rock band with a serious approach to music, aiming to be the best band in the world.
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''[=BanG=] Dream! Girls Band Party!'' is a RhythmGame for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as part of the ''Anime/BangDream'' multimedia franchise. It was developed by [=CraftEgg=] and published by Bushiroad, released in Japan in 2017 and in the rest of the world in 2018.

Like with many idol rhythm games for mobile, the game has you arranging a deck of cards into a band, with each card having its own power rating and skill. The band's total power rating influences the maximum score that the player can earn on a song, while skills activate upon hitting yellow-colored notes and have different gameplay-related effects such as temporarily raising the amount of points per note, converting off-beat hits into Perfect hits, and restoring the player's health.

Unique to this game is Multi Live mode, a CoOpMultiplayer mode where the player gathers in a team of up to five players, each of which only uses the center member of their current band. When any player triggers their card's skill, the skill applies to all players, allowing players to help boost each other to a high score. All players' scores are combined into a single total team score, with more emphasis that over who gets the most points.

The game also expands on the series' lore, having a main story campaign where you, along with the rest of the staff of Live House [=CiRCLE=], try to get five bands together for a big multi-band event.

Additionally, four new bands are introduced:
* Afterglow -- An alternative punk rock band formed by ChildhoodFriends.
* Roselia -- A highly-acclaimed gothic rock band with a serious approach to music, aiming to be the best band in the world.
* Pastel*Palettes -- An idol-inspired band formed by a talent agency, initially marred by a lip-sync concert disaster before reforming and becoming a legitimate band while maintaining their IdolSinger ideals.
* Hello, Happy World -- A cheery, poppy band with some very eccentric personalities with its ranks.
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!!Examples:
* AntiFrustrationFeatures:
** If you have Live Boosts remaining, you have to use them to play songs. But if you are at zero Live Boosts, you can still play. While you obviously won't get reward multipliers, this is extremely useful if you are focused on practicing or going for the one-time score and combo rewards (which are not affected by Live Boosts).
** The game has an "Auto Set" feature for area items and each of your five teams; it will set items and members for you based on your attribute and band preferences. This is very useful in events, which heavily encourage using the correct characters and attributes in order to earn Event Point multipliers.
** You cannot use a card for Skill Practice or exchanging for Michelle Stickers if you only have one of it, preventing the issue of using up a valuable card by accident.
** In many other games with similar ''mobage'' structure, there's a gacha for low-rarity cards that are paid for with [[SocializationBonus "friend points"]]. Friend points and low-rarity gacha don't exist in this game; instead, all of the 1* cards in this game are obtained simply by reading chapter 1 of each Band Story.
* AntiPoopSocking: Downplayed. Live Boost, this game's rough equivalent of stamina in other mobile "free-to-play" games, only influences rewards. You can continue to play songs even after you've run out of Live Boosts.
* AntiRageQuitting: In multi-lives, a Fever gauge appears in the measures leading up to the refrain for all players and each player fills their gauge up by hitting notes. If all five players fill their Fever gauges up in time, all players will earn double points from notes hit during the refrain. This is partially to discourage players from just force-exiting in mid-song just because they ran out of health early (the x0.1 score penalty for draining out doesn't affect filling the gauge).
* BribingYourWayToVictory: Stars are used to refill your Live Boosts, continue after failing a song in single-player, and most importantly, drawing from the gacha, and can be obtained through various means such as login bonuses, mission and event rewards, reading stories, and purchasing them with real-world cash.
* CoOpMultiplayer: How multiplayer works. Everyone's score is combined into a single team-wide score. Each member uses only the lead member of their current main band, but when anyone activates a skill, it applies to all players.
* ColorCodedForYourConvenience: An optional toggle lets you color notes depending on whether they fall on an eighth-beat or not.
* CoverVersion: The mobile game has the bands performing songs from various popular anime series such as ''Franchise/LyricalNanoha'', ''Anime/KOn'', and ''Manga/AttackOnTitan''.
* DeathIsASlapOnTheWrist: In multiplayer, if your own lifebar empties out, instead of the song ending for you, you can continue to play, only with a 90% reduction to points earned.
* DiminishingReturnsForBalance: You can use up to three Live Boosts at a time; using two and three Live Boosts changes your Event Point multiplier to x10 and x15, respectively, as opposed to x5 for using one Boost. However, whereas using one Boost applies a x5 multiplier to EXP and item drops, two Boosts at a time applies only a x6 multiplier to those, and three Boosts makes it x7, meaning that using more than one Boost on a song actually ''penalizes'' your EXP and item gains.
* EarlyGameHell: Like with other mobile idol-based {{Rhythm Game}}s, don't expect a rank higher than a C until you get higher-rarity cards and level them up.
* FeaturelessProtagonist: The player is occasionally addressed by characters, sometimes [[HelloInsertNameHere by name]], although you're never depicted.
* GenreBusting: The game goes this route with each band's origin story. Roselia's begins with a shonen manga-like storyline, Afterglow's has a dramatic flair, Hello Happy World's starts off with a Widget Series vibe, Pasupare with a "traditional studio-created idol" storyline, and Popipa as the odd-one-out with slice-of-life chapters that have nothing to do with their origin, likely because most works so far in the franchise have tackled it.
* HarderThanHard: Expert difficulty, above Hard. Notably, unlike in many other games of its ilk, Expert is available immediately from your first song, instead of having to be unlocked or requiring more resources than what you have at the start.
* HelloInsertNameHere: The game refers to you by the name you give in the first prologue chapter, which can be changed any time afterwards.
* HitboxDissonance: The Note Boost skill will temporarily expand the Perfect timing window to overwrite those of lesser timing judgements. A Note Boost from a 2-star card will override Greats, 3-star Note Boosts will override Greats and Goods, and 4-star Note Boosts will override Greats, Goods, and ''Bads'' (i.e. hitting the note ''at all'' will get you a Perfect).
* AnInteriorDesignerIsYou: You can purchase items to place in the cafe and inside [=CiRCLE=]. Placing an item will apply stat boosts to characters of a specific type or band, depending on the item placed, and will also unlock side conversations that award player and band EXP. Note that you cannot place ''all'' of the items you have, so you need to decide which item boosts will be of most benefit to you.
* LampshadeHanging: Poppin'Party's band story in the game involves them "fighting" against the realistically minded town officials who are scrapping the town's annual festival for budget reasons. [[SillyRabbitIdealismIsForKids They're told multiple times by the adults that that they're just kids who don't understand how the world works.]] The dialogue references how stereotypical the scenario is, and how it's basically exactly the sort of thing you'd see in an anime. Chapter 8, where the city official first puts Poppin'Party down for being idealistic kids, is also called "Typical Villain".
* LeaningOnTheFourthWall: In Poppin'Party's band story, they're fighting against the stereotypical cynical adults that are making the tough-but-realistic decision to scrap the city festival, and believe that their idealism is childish. Poppin'Party make reference to how the city officials are like the stereotypical bad guys in an anime.
* NonIndicativeName:
** Even though the game has several shops for purchasing area items and songs, the Shopping Mall area ''does not'' contain any shops that the player can use.
** Like in many other mobile idol rhythm games, the judgement rank of Good is ''harmful'', as it will break your combo, although it will not deplete the lifebar.
* NostalgiaFilter: The reason why most players play cover songs. [[Anime/DigimonAdventure Butter-fly]] is perhaps the most notable example of this.
* OffModel: Sometimes the characters' models during cutscenes will clip through one another, usually at the elbows.
* OriginsEpisode: The "As Evening Clears" event is this for Afterglow.
* PlayEveryDay: You get a reward for every day that you log in. There is also the Premium Happy Box special, which gives you 1,000 Stars right off the bat and then gives you 80 Stars for every day that you log in. You'll continue to get Stars every day until you've collected them 25 times or 30 days from the time you purchased the deal, whichever comes first (up to 3,000 Stars in total).
* PowerEqualsRarity: The higher a card's rarity (1-4 stars), the better stat tables it will have and the more powerful its skills will be (for example, Score Boost gives you a higher multiplier at higher rarities, while Note Boost will further expand the Perfect window).
* ShipTease: Many, ''many'' gacha or event cards are rife with this, but in-story Kaoru all but blatantly ships Misaki and Kanon in the Hello Happy Phantom Thief event.
** Any event story featuring Kaoru in any serious capacity will contain relentless ship tease with her and another girl, no joke.
* SilentBob: Even though you don't get any proper lines in this game, some characters will ask you questions and it's implied that you do give an answer.
* SillyRabbitIdealismIsForKids: Poppin'Party's band story in the game involves them "fighting" against the realistically minded town officials who are scrapping the town's annual festival for budget reasons. They're told multiple times by the adults that that they're just kids who don't understand how the world works.
** This is also the source of Chisato and Aya's conflict in Pastel*Palettes' story. When Aya expresses thankfulness that their hard work paid off and got them a gig, Chisato, TheCynic of the group who knows how show business works, bursts her bubble and her view of the world by telling her that HardWorkHardlyWorks and her dedication had nothing to do with their fortunes.
* SocializationBonus: Multiplayer allows you to earn more rewards, both through special lobbies that award more of a particular type of item than usual and the co-op mechanic allowing you to be carried by other players to ranks that you currently cannot achieve in single-player with the members you have.
* SoundCodedForYourConvenience: The sound upon hitting a note will differ depending on the judgement rank you got for it.
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-> JustForFun/TropeTan
--> '''Guren no Yumiya'''

-> PLS NO GUREN lost connection. \\
Returning to room select.
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