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* ObviousRulePatch: Back when it was still in the game, you could only pick up the Wormhole when you're dead last in the pack [[PurposelyOverpowered to prevent people from teleporting their way to victory]].

to:

* ObviousRulePatch: ObviousRulePatch:
**
Back when it was still in the game, you could only pick up the Wormhole when you're dead last in the pack [[PurposelyOverpowered to prevent people from teleporting their way to victory]].



* PortTown: Omega Harbour, located in France.

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* PortTown: PortTown:
**
Omega Harbour, located in France.



* SecretCharacter: Some AG ships, like the Barracuda Model A, need to be unlocked before they can be used. [[spoiler:Of course, there is an option to unlock all secret ships in the secrets menu, but this won't change your progress.]]

to:

* SecretCharacter: SecretCharacter:
**
Some AG ships, like the Barracuda Model A, need to be unlocked before they can be used. [[spoiler:Of course, there is an option to unlock all secret ships in the secrets menu, but this won't change your progress.]]



* TheVeryDefinitelyFinalDungeon: [[PortTown Omega Harbour]], the (formerly) final track, is the longest track in the game and features all kinds of corners, from spirals to broken roads. Oh, and it also has [[EpilepticFlashingLights lightning strikes]]!

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* TheVeryDefinitelyFinalDungeon: TheVeryDefinitelyFinalDungeon:
**
[[PortTown Omega Harbour]], the (formerly) final track, is the longest track in the game and features all kinds of corners, from spirals to broken roads. Oh, and it also has [[EpilepticFlashingLights lightning strikes]]!



* VariableMix: Progressing through the menus adds another layer to the initially ambient-sounding music.

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* VariableMix: VariableMix:
**
Progressing through the menus adds another layer to the initially ambient-sounding music.

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* BloodSport: Wouldn't be a VideoGame/WipEout homage without it.

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* BloodSport: Wouldn't be a VideoGame/WipEout ''VideoGame/WipEout'' homage without it.



* CherryTapping: The cannon pickup.

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* CherryTapping: CherryTapping:
**
The cannon pickup.



* DifficultButAwesome: The Plasma pickup, which can cripple opponents. The catch is that the weapon has a 1-second firing delay on top of its own travel time.

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* DifficultButAwesome: DifficultButAwesome:
**
The Plasma pickup, which can cripple opponents. The catch is that the weapon has a 1-second firing delay on top of its own travel time.



* {{Expy}}: The Barracuda is this to the Piranha ship in ''2097''. Best top speed, acceleration and handling in the game, but no weapons.

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* {{Expy}}: {{Expy}}:
**
The Barracuda is this to the Piranha ship in ''2097''. Best top speed, acceleration and handling in the game, but no weapons.



* GreenHillZone:
** Zephyr Ridge, a race track located in an Italian business park, alongside its sister course Zephyr Climb.

to:

* GreenHillZone:
**
GreenHillZone: Zephyr Ridge, a race track located in an Italian business park, alongside its sister course Zephyr Climb.



** LethalJokeCharacter: Despite the fact that the AG Bike looked downright ridiculous (not to mention out of scale), it still acted the same as any other ship in the game.



* LethalJokeCharacter: Despite the fact that the AG Bike looked downright ridiculous (not to mention out of scale), it still acted the same as any other ship in the game.



* LightningBruiser: If you can get past their handling, the DI-500 and NTI-4 certainly qualify.

to:

* LightningBruiser: LightningBruiser:
**
If you can get past their handling, the DI-500 and NTI-4 certainly qualify.



* NoobCave: The first circuit, [[PalmtreePanic Cassandra]], is far shorter and easier than the others, and its pit area also doubles as a shortcut. Recently, it recieved a massive overhaul and a longer layout.

to:

* NoobCave: NoobCave:
**
The first circuit, [[PalmtreePanic Cassandra]], is far shorter and easier than the others, and its pit area also doubles as a shortcut. Recently, it recieved a massive overhaul and a longer layout.
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* LevelEditor: The game features a basic, if still incredibly powerful, track editor. The tracks you create can also be exported to Unity to add the scenery.
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1!This game contains examples of:

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1!This !!This game contains examples of:
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** The recently added [[HomingProjectile Hunter]] pickup is very similar to the [[VideoGame/MarioKart Blue Shell]], but it's actually based on a weapon from ''WipEout Fusion''.

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** The recently added [[HomingProjectile Hunter]] pickup is very similar to the [[VideoGame/MarioKart Blue Shell]], but it's actually based on a weapon from ''WipEout ''[=WipEout=] Fusion''.
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* ShoutOut: If you play the Utah Project track, you'll find [[https://steamuserimages-a.akamaihd.net/ugc/857228082460704735/9DA76FC58B76B97FA66EB3FAFEDF338C56F5387D/ a billboard]] that says "[[Music/UtahSaints Utah Project Saints]]", while accompained by a heavily modified version of the background featured in the cover art of ''WipEout 2097''.

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* ShoutOut: If you play the Utah Project track, you'll find [[https://steamuserimages-a.akamaihd.net/ugc/857228082460704735/9DA76FC58B76B97FA66EB3FAFEDF338C56F5387D/ a billboard]] that says "[[Music/UtahSaints Utah Project Saints]]", while accompained by a heavily modified version of the background featured in the cover art of ''WipEout ''[=WipEout=] 2097''.

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''[[http://store.steampowered.com/app/473770/ BallisticNG]]'' is a PC racing game created by three-man outfit ''Neognosis''. It is largely inspired by the ''[[{{VideoGame/Wipeout}} WipEout]]'' game series (in particular ''2097'' and ''3''), aiming to emulate the latter's gameplay, physics and [[UsefulNotes/PlayStation Playstation One]]-era graphical quirks while adding [[{{GameMod}} moddability]]. Player races high speed anti-gravity ships, using speed, skill, and weapons to gain the upper hand. It comes with multiplayer and full-fledged arcade style single-player campaign.

to:

''[[http://store.steampowered.com/app/473770/ BallisticNG]]'' is a PC racing game [[UsefulNotes/IBMPersonalComputer PC]] RacingGame created by three-man outfit ''Neognosis''. It is largely inspired by the ''[[{{VideoGame/Wipeout}} WipEout]]'' game series (in particular ''2097'' and ''3''), aiming to emulate the latter's gameplay, physics and [[UsefulNotes/PlayStation Playstation One]]-era graphical quirks while adding [[{{GameMod}} moddability]]. Player races high speed anti-gravity ships, using speed, skill, and weapons to gain the upper hand. It comes with multiplayer and full-fledged arcade style single-player campaign.



!This game contains examples of:

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!This 1!This game contains examples of:



** The 1.0 release allows players to use their own custom menu music.

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** The 1.0 release allows players to use their own custom menu music.music.
----
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* GuestFighter: The CYGON Tempest from ''GRIP'' appears in this game [[https://steamcommunity.com/games/473770/announcements/detail/3353416125411415103 as part of a collab with the game's developers]].
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* VariableMix: Progressing through the menus adds another layer to the initially ambient-sounding music.

to:

* VariableMix: Progressing through the menus adds another layer to the initially ambient-sounding music.
** The 1.0 release allows players to use their own custom menu
music.

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added note of Neon Night's release


First released on May 30, 2016, it passed [[{{UsefulNotes/Steam}} Steam]]'s Greenlight program and entered Early Access for a while. Originally a completely free-to-play game with donation options available through [[https://www.patreon.com/Neognosis Patreon]], the developers [[http://steamcommunity.com/games/473770/announcements/detail/1439318968088458913 made the transition into paid game]] at 21st September 2017. It was released on December 15, 2018. The game will receive a free expansion pack titled ''Neon Nights'' in the near future, with 6 new tracks and a new set of career mode events.

to:

First released on May 30, 2016, it passed [[{{UsefulNotes/Steam}} Steam]]'s Greenlight program and entered Early Access for a while. Originally a completely free-to-play game with donation options available through [[https://www.patreon.com/Neognosis Patreon]], the developers [[http://steamcommunity.com/games/473770/announcements/detail/1439318968088458913 made the transition into paid game]] at 21st September 2017. It was released on December 15, 2018. The game will receive a A free expansion pack titled ''Neon Nights'' in the near future, was released on 26th July 2019, with 6 new tracks and a new set of career mode events.
events, alongside the announcement of more expansions to come, both free and paid.
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''[[http://store.steampowered.com/app/473770/ BallisticNG]]'' is a PC racing game created by ''Neognosis''. It is largely inspired by ''[[{{VideoGame/Wipeout}} Wip3out]]'', aiming to emulate the latter's gameplay, physics and [[UsefulNotes/PlayStation Playstation One]]-era graphical quirks while adding [[{{GameMod}} moddability]]. Player races high speed anti-gravity ships, using speed, skill, and weapons to gain the upper hand. It comes with multiplayer and full-fledged arcade style single-player campaign.

First released on May 30, 2016, it passed [[{{UsefulNotes/Steam}} Steam]]'s Greenlight program and entered Early Access for a while. Originally a completely free-to-play game with donation options available through [[https://www.patreon.com/Neognosis Patreon]], the developers [[http://steamcommunity.com/games/473770/announcements/detail/1439318968088458913 made the transition into paid game]] at 21st September 2017. It was released on December 15, 2018.

to:

''[[http://store.steampowered.com/app/473770/ BallisticNG]]'' is a PC racing game created by three-man outfit ''Neognosis''. It is largely inspired by the ''[[{{VideoGame/Wipeout}} Wip3out]]'', WipEout]]'' game series (in particular ''2097'' and ''3''), aiming to emulate the latter's gameplay, physics and [[UsefulNotes/PlayStation Playstation One]]-era graphical quirks while adding [[{{GameMod}} moddability]]. Player races high speed anti-gravity ships, using speed, skill, and weapons to gain the upper hand. It comes with multiplayer and full-fledged arcade style single-player campaign.

First released on May 30, 2016, it passed [[{{UsefulNotes/Steam}} Steam]]'s Greenlight program and entered Early Access for a while. Originally a completely free-to-play game with donation options available through [[https://www.patreon.com/Neognosis Patreon]], the developers [[http://steamcommunity.com/games/473770/announcements/detail/1439318968088458913 made the transition into paid game]] at 21st September 2017. It was released on December 15, 2018.
2018. The game will receive a free expansion pack titled ''Neon Nights'' in the near future, with 6 new tracks and a new set of career mode events.
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* DeathMountain: Utah Project snakes around a hydroelectric dam in Glen Canyon, Utah.

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* DeathMountain: Utah Project snakes around a hydroelectric dam in Glen Canyon, Utah.

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* CyberPunkWithAChanceOfRain: Occasionally shows up in some of the tracks, like Aciknovae, Surge, and Omega Harbour.

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* CyberPunkWithAChanceOfRain: CyberpunkWithAChanceOfRain: Occasionally shows up in some of the tracks, like Aciknovae, Surge, and Omega Harbour.Harbour.
* DeathMountain: Utah Project snakes around a hydroelectric dam in Glen Canyon, Utah.

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** Zephyr Ridge, a race track located in an Italian business park.
** Arrivon [=XI=], a winding course in a Caribbean rainforest.

to:

** Zephyr Ridge, a race track located in an Italian business park.
** Arrivon [=XI=], a winding
park, alongside its sister course in a Caribbean rainforest.Zephyr Climb.



* PalmtreePanic: Cassandra and Marina Rush.

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* PalmtreePanic: Cassandra and Marina Rush.Rush, respectively located in the coastlines of Barcelona and Venice.

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** The "Barracuda Challenge", which mirrors the Piranha Challenge from ''2097''. This event forces you to play on ten tracks in Zen class, all in a row. Not only that, the AI opponents are set to the hardest difficulty, and if you are struggling in a race, you're forced to restart the challenge from the beginning, as the "Restart" option is disabled for this challenge. However, you can restart the race you just lost after you finish it. If you find it too difficult, you're probably better off with Wyvern, Nexus, or Tenrai anyway.

to:

** The "Barracuda Challenge", which mirrors the Piranha Challenge from ''2097''. This event forces you to play on ten tracks in Zen class, all in a row. Not only that, the AI opponents are set to the hardest difficulty, and if you are struggling in a race, you're forced to restart the challenge from the beginning, as the "Restart" option is disabled for this challenge. However, you can restart the race you just lost after you finish it. If you find it too difficult, you're probably better off with Wyvern, Nexus, or Tenrai anyway.using Tenrai.


Added DiffLines:

** The two Expert tracks, Hydrome Bed and Arrivon Peak, are the hardest tracks in the game and are unlocked after progressing far enough in the Campaign. Both feature extremely unorthodox layouts featuring sharp blind corners and narrow alleyways without walls. You'll need to know the ins and outs of your ship if you want to win in these tracks.
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* Animesque: The MNK sponsor billboards, heavily inspired by The Designers Republic.

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* Animesque: {{Animesque}}: The MNK sponsor billboards, heavily inspired by The Designers Republic.

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* LightningBruiser:
* If you can get past their handling, the DI-500 and NTI-4 certainly qualify.
** Barracuda crafts have the best handling, firepower, durability and speed. [[AwesomeButImpractical Sadly, they're very difficult to pilot.]]

to:

* LightningBruiser:
*
LightningBruiser: If you can get past their handling, the DI-500 and NTI-4 certainly qualify.
** Barracuda crafts have also count, having the best handling, firepower, durability and speed. [[AwesomeButImpractical Sadly, they're also very difficult to pilot.]]



* NecessaryDrawback: The Barracuda Model A, Model B, and Model S have no weapons systems.

to:

* NecessaryDrawback: The Barracuda Model A, Model B, and Model S have no weapons systems. Same with the [=NX2000=].



** Recent updates have dethroned Omega Harbour (and Marina Rush) with ''two'' new [[HarderThanHard Expert League]] tracks: [[UnderTheSea Hydrome Bed]] and [[LethalLavaLand Arrivon Peak]]. Both courses make Silverstream from ''VideoGame/{{Wipeout}}'' look like a Sunday drive!

to:

** Recent updates have dethroned Omega Harbour (and Marina Rush) with ''two'' new [[HarderThanHard Expert League]] tracks: [[UnderTheSea Hydrome Bed]] and [[LethalLavaLand Arrivon Peak]]. Both courses make Silverstream from ''VideoGame/{{Wipeout}}'' look like a Sunday drive!drive by comparison!
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* JokeCharacter: The AG Bike.
** LethalJokeCharacter: Despite the fact that the AG Bike looks downright ridiculous (not to mention out of scale), it still acts the same as any other ship in the game.

to:

* JokeCharacter: The AG Bike.
Bike, which has since been removed.
** LethalJokeCharacter: Despite the fact that the AG Bike looks looked downright ridiculous (not to mention out of scale), it still acts acted the same as any other ship in the game.
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* CastFromHitPoints: Hyperthrust, which can give your craft a boost of speed at the cost of your health, not unlike that of ''VideoGame/FZero'''s or the original ''VideoGame/Wipeout'' games.

to:

* CastFromHitPoints: Hyperthrust, which can give your craft a boost of speed at the cost of your health, not unlike that of ''VideoGame/FZero'''s or the original ''VideoGame/Wipeout'' ''VideoGame/{{Wipeout}}'' games.
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Added DiffLines:

* CastFromHitPoints: Hyperthrust, which can give your craft a boost of speed at the cost of your health, not unlike that of ''VideoGame/FZero'''s or the original ''VideoGame/Wipeout'' games.

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Added Variable Mix trope


* CyberPunkWithAChanceOfRain: Occasionally shows up in some of the tracks, like Aciknovae and Omega Harbour.

to:

* CyberPunkWithAChanceOfRain: Occasionally shows up in some of the tracks, like Aciknovae Aciknovae, Surge, and Omega Harbour.



* WackyRacing: Like the game series it was based on, the game is about racing hovercraft shooting weapons at each other.

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* WackyRacing: Like the game series it was based on, the game is about racing hovercraft shooting weapons at each other.other.
* VariableMix: Progressing through the menus adds another layer to the initially ambient-sounding music.

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Removed: 61

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Updated article


[[caption-width-right:350:Back to the basics.]]

''[[http://store.steampowered.com/app/473770/ BallisticNG]]'' is a PC racing game created by ''Neognosis''. It is largely inspired by ''[[{{VideoGame/Wipeout}} Wipeout 3]]'', aiming to emulate the latter's gameplay, physics and [[UsefulNotes/PlayStation Playstation One]]-era graphical quirks while adding [[{{GameMod}} moddability]]. Player races high speed anti-gravity ships, using speedpads and collected weapons to gain the upper hand. It comes with multiplayer and full-fledged arcade style single-player campaign.

First released in 30 May, 2016, it passed [[{{UsefulNotes/Steam}} Steam]]'s Greenlight program and entered Early Access period for a while. Originally a completely free-to-play game with donation options available through [[https://www.patreon.com/Neognosis Patreon]], the developers [[http://steamcommunity.com/games/473770/announcements/detail/1439318968088458913 made the transition into paid game]] at 21st September 2017. It will be released on 20th December 2018.

to:

[[caption-width-right:350:Back to the basics.]]

''[[http://store.steampowered.com/app/473770/ BallisticNG]]'' is a PC racing game created by ''Neognosis''. It is largely inspired by ''[[{{VideoGame/Wipeout}} Wipeout 3]]'', Wip3out]]'', aiming to emulate the latter's gameplay, physics and [[UsefulNotes/PlayStation Playstation One]]-era graphical quirks while adding [[{{GameMod}} moddability]]. Player races high speed anti-gravity ships, using speedpads speed, skill, and collected weapons to gain the upper hand. It comes with multiplayer and full-fledged arcade style single-player campaign.

First released in 30 May, on May 30, 2016, it passed [[{{UsefulNotes/Steam}} Steam]]'s Greenlight program and entered Early Access period for a while. Originally a completely free-to-play game with donation options available through [[https://www.patreon.com/Neognosis Patreon]], the developers [[http://steamcommunity.com/games/473770/announcements/detail/1439318968088458913 made the transition into paid game]] at 21st September 2017. It will be was released on 20th December 15, 2018.



* AntiFrustrationFeatures: The Auto-pilot pickup will delay its deactivation if your craft is taking a hard turn as it expires. This can be abused to your advantage.
* AprilFoolsDay: In 2017 the game had one that applies a '[[{{Vaporwave}} Vaporwave Aesthetic]]' graphic filter and soundtracks to the game, alongside [[spoiler:a ''[=Ballistic64=]'' cheat code which makes every ship handle like those in Wipeout 64]].

to:

* Animesque: The MNK sponsor billboards, heavily inspired by The Designers Republic.
* AntiFrustrationFeatures: The Auto-pilot Autopilot pickup will delay its deactivation if your craft is taking a hard turn as it expires. This can be abused expires, holding out for up to your advantage.
three seconds longer.
* AprilFoolsDay: In 2017 2017, the game had one an update that applies applied a '[[{{Vaporwave}} Vaporwave Aesthetic]]' graphic filter and soundtracks to the game, alongside [[spoiler:a a ''[=Ballistic64=]'' cheat code which makes every ship handle like those in Wipeout 64]].64.
* BlackComedy: The achievement for destroying an Omnicom ship with a Diavolt ship is called "Media Blackout".



* BrutalBonusLevel: The "Barracuda Challenge", which mirrors the Piranha Challenge from ''2097''. This event forces you to play on ten tracks in Zen class, all in a row. Not only that, the AI opponents are set in the hardest difficulty, and if you are struggling in a race you're forced to restart the challenge from the beginning, as the "Restart" option is disabled for this challenge. However, you can ONLY restart the race that you've lost IF you finish it. If you find it too difficult, stick to Wyvern, Nexus, or Tenrai.
* CherryTapping: Ramming into walls or other opponents can take you out of the race if [[CriticalExistenceFailure you're low on shield]]. Also, the cannon pick-up.

to:

* BrutalBonusLevel: BrutalBonusLevel:
**
The "Barracuda Challenge", which mirrors the Piranha Challenge from ''2097''. This event forces you to play on ten tracks in Zen class, all in a row. Not only that, the AI opponents are set in to the hardest difficulty, and if you are struggling in a race race, you're forced to restart the challenge from the beginning, as the "Restart" option is disabled for this challenge. However, you can ONLY restart the race that you've you just lost IF after you finish it. If you find it too difficult, stick to you're probably better off with Wyvern, Nexus, or Tenrai.
Tenrai anyway.
** The Precision Runs, which are a series of tight point-to-point courses that will make any experienced pilot question their handling abilities. [[ExactlyWhatItSaysOnTheTin As the name suggests]], the closer to perfection, the better.
* CherryTapping: The cannon pickup.
**
Ramming into walls or other opponents can take you out of the race if [[CriticalExistenceFailure you're low on shield]]. Also, the cannon pick-up.shields]].
* [[UsefulNotes/ColdWar Cold War]]: Between Omnicom and Diavolt.



* CriticalExistenceFailure: If your craft runs out of energy, then ''boom''. So long as you've got some left, then you can continue to race.
* CrutchCharacter: G-Tek is largely this. Their craft has superb grip and handling, but lacks the speed and acceleration of other teams that experienced players could've take advantage of.

to:

* CriticalExistenceFailure: If your craft runs out of energy, then ''boom''. So As long as you've got some left, then you can continue to race.
* CrutchCharacter: [[CrutchCharacter Crutch Craft]]: The G-Tek is largely this. Their craft [[UnfortunateNames R34]] has superb grip and handling, but severely lacks the speed and acceleration of other teams that experienced players could've could take advantage of.



* DeflectorShields: Shield pickup, which temporary absorb weapons and collision damage. Activating Auto-pilot pickup also grants you this.
* DifficultButAwesome: The Plasma pickup, which is bound to [[OneHitKill eliminate opponent in one hit]]. The catch is that the weapon has a 1 second firing delay on top of its own travel time.

to:

* DeflectorShields: Shield The shield pickup, which temporary absorb absorbs weapons and collision damage. Activating Auto-pilot the autopilot pickup also grants you this.
* DifficultButAwesome: The Plasma pickup, which is bound to [[OneHitKill eliminate opponent in one hit]]. can cripple opponents. The catch is that the weapon has a 1 second 1-second firing delay on top of its own travel time.



* DifficultySpike: Before the Campaign mode rework in late 2017, the "Hurt Me Plenty" event in the Introduction Grid. Same race event as the previous one, but in ''Zen'' class. At least the track itself is extremely easy...

to:

* DifficultySpike: Before the Campaign mode campaign rework in late 2017, the "Hurt Me Plenty" event in the Introduction Grid. Same race event as the previous one, but in ''Zen'' class. [[spoiler:in Zen class]]. At least the track itself is extremely easy...easy.
* DoABarrelRoll: Performing one after a jump with 2280 physics enabled grants you a speed boost, at the cost of a sliver of your health.
*DownloadableContent: Ties in with GameMod, thanks to the Steam Workshop.



* EasterEgg: [[spoiler: [[https://www.youtube.com/watch?v=eZLy7bHQ1rE There's a hidden morse code on the Luna track]], which translates to "[[VideoGame/WipEout WIPEOUT FOREVER]]".]]

to:

* EasterEgg: [[spoiler: [[https://www.youtube.com/watch?v=eZLy7bHQ1rE There's a hidden morse Morse code message on the Luna track]], which translates to "[[VideoGame/WipEout WIPEOUT FOREVER]]"."[[VideoGame/WipeOut WIPEOUT]] FOREVER".]]



* EnergyWeapon: Many pickups are this; it's easier to list the exceptions.



** Several teams are similar to the ones from ''VideoGame/{{WipEout}}'' series, such as G-Tek (AG-Systems), Omnicom (Auricom), Diavolt (Qirex), Wyvern (Icaras), Nexus (Feisar), Hyperion (EG-X or Xios), Scorpio (Goteki 45) and Tenrai (Van-Uber).

to:

** Several teams are similar to the ones from the ''VideoGame/{{WipEout}}'' series, such as G-Tek (AG-Systems), Omnicom (Auricom), Diavolt (Qirex), Wyvern (Icaras), Nexus (Feisar), Hyperion (EG-X or Xios), Scorpio (Goteki 45) and Tenrai (Van-Uber).



* FloatingContinent: Ishtar Citadel, located above Tokyo, Japan.



** The game's Steam Workshop allows players to add custom tracks and ships, including AG crafts ported from VideoGame/WipEout, or [[ComicallyMissingThePoint things]] like [[ForWantOfANail real world cars]]...

to:

** The game's Steam Workshop allows players to add custom tracks and ships, including AG crafts ported from VideoGame/WipEout, or [[ComicallyMissingThePoint things]] like [[ForWantOfANail real world real-world cars]]...



* GreenHillZone: Zephyr Ridge, a race track located in an Italian business park.
* JokeCharacter: [[https://www.youtube.com/watch?v=uSJphj4ZOEk The AG Bike.]]

to:

* GreenHillZone: GreenHillZone:
**
Zephyr Ridge, a race track located in an Italian business park.
** Arrivon [=XI=], a winding course in a Caribbean rainforest.
* Instant180DegreeTurn: Pressing the afterburner button in Eliminator does this, allowing you to unleash hell on enemies behind you.
* JackOfAllStats: Omnicom.
* JokeCharacter: [[https://www.youtube.com/watch?v=uSJphj4ZOEk The AG Bike.]]



* LethalLavaLand: The second Expert League course, Arrivon Peak, is located in the midst of a volcano.

to:

* LethalLavaLand: The second Expert League course, Arrivon Peak, is located in the midst of a an active volcano.



* LightningBruiser: The Barracuda-class ships, aka drag ships. Unlike said ship, they have the best handling, firepower, durability and speed. [[AwesomeButImpractical Sadly, they're very difficult to pilot.]]
** The Barracuda is largely this, despite the lack of weapons, though.
* MacrossMissileMassacre: The Hellstorm missile that was added in the 12 August 2017 dev branch splits itself apart to damage up to 4 opponents at once.

to:

* LightningBruiser: The Barracuda-class ships, aka drag ships. Unlike said ship, they LightningBruiser:
* If you can get past their handling, the DI-500 and NTI-4 certainly qualify.
** Barracuda crafts
have the best handling, firepower, durability and speed. [[AwesomeButImpractical Sadly, they're very difficult to pilot.]]
** The Barracuda is largely this, despite the lack of weapons, though.
* MacrossMissileMassacre: The Hellstorm missile that was added (first seen in the 12 August 2017 dev branch branch) splits itself apart to damage up to 4 opponents at once.



* MythologyGag / TheCameo : A very meta example; Cassandra is originally a track made for ''[[https://www.facebook.com/SlipStreamGX/ SlipstreamGX]]'', another ''Wipeout'' fan-game that's is currently in development hiatus (as of April 2017). Some of its developers continue to work on ''[=BallisticNG=]'' during said downtime. One of its weapons, the Wormhole, also made an appearance until it got replaced with the Hunter missile.

to:

* MultinationalTeam: Nexus.
* MythologyGag / TheCameo : TheCameo: A very meta example; Cassandra is was originally a track made for ''[[https://www.facebook.com/SlipStreamGX/ SlipstreamGX]]'', another ''Wipeout'' fan-game that's is currently in development hiatus (as of April 2017). Some of its developers continue to work on ''[=BallisticNG=]'' during said downtime. One of its weapons, the Wormhole, also made an appearance until it got replaced with the Hunter missile.missile.
* NecessaryDrawback: The Barracuda Model A, Model B, and Model S have no weapons systems.
* {{Nerf}}: The plasma pickup, in the official release.



* [[NoobCave Noob Circuit]]: The first circuit, [[PalmtreePanic Cassandra]], is far shorter and easier than the others, and its pit area also doubles as a shortcut. Recently, it recieved a massive overhaul and a longer layout.
* ObviousRulePatch: Back when it was still in the game, you can only pick up the Wormhole when you're dead last of the pack [[PurposelyOverpowered to prevent people from teleporting their way to victory]].
** As in 0.8, using the [[GameBreaker Barracuda craft]] will give the other pilots [[PurposelyOverpowered the same craft]] in order to prevent you from [[NoFairCheating cheating the campaign mode]].
* PalmtreePanic: Cassandra. Also Marina Rush.

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* [[NoobCave Noob Circuit]]: NoobCave: The first circuit, [[PalmtreePanic Cassandra]], is far shorter and easier than the others, and its pit area also doubles as a shortcut. Recently, it recieved a massive overhaul and a longer layout.
** Surge, a short, simple track added in the official release.
* ObviousRulePatch: Back when it was still in the game, you can could only pick up the Wormhole when you're dead last of in the pack [[PurposelyOverpowered to prevent people from teleporting their way to victory]].
** As in From 0.8, using the [[GameBreaker Barracuda craft]] Model A]] will give the other pilots [[PurposelyOverpowered the same craft]] in order to prevent you from [[NoFairCheating cheating the campaign mode]].
* OneHitKill: The plasma pickup, as stated above.
*
PalmtreePanic: Cassandra. Also Cassandra and Marina Rush.



* SecretCharacter: Some AG ships, like the Barracuda Model A, need to be unlocked before they can be used. Of course, there is an option to unlock all secret ships in the Mods menu.

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* SecretCharacter: Some AG ships, like the Barracuda Model A, need to be unlocked before they can be used. Of [[spoiler:Of course, there is an option to unlock all secret ships in the Mods menu.secrets menu, but this won't change your progress.]]
** The official release adds [[spoiler:the Precision Delta, a ship unlocked after beating all of the [[BrutalBonusLevel Precision Runs]]]].
** There are a handful of skins to be unlocked for each ship.



* ShoutOut: If you play the Utah Project track, you'll find a [[https://steamuserimages-a.akamaihd.net/ugc/857228082460704735/9DA76FC58B76B97FA66EB3FAFEDF338C56F5387D/ billboard that says]] "[[Music/UtahSaints Utah Project Saints]]", while accompained by the heavily modified version of the background featured in the cover art of ''[[VideoGame/WipEout WipEout 2097]]''.
* SkyscraperCity: Ishtar Citadel, located above Tokyo, Japan.

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* ShoutOut: If you play the Utah Project track, you'll find a [[https://steamuserimages-a.akamaihd.net/ugc/857228082460704735/9DA76FC58B76B97FA66EB3FAFEDF338C56F5387D/ billboard a billboard]] that says]] says "[[Music/UtahSaints Utah Project Saints]]", while accompained by the a heavily modified version of the background featured in the cover art of ''[[VideoGame/WipEout WipEout 2097]]''.
* SkyscraperCity: Ishtar Citadel, located above Tokyo, Japan.
''WipEout 2097''.



* UrbanRuins: Nova Split, which was once Nova Park before it got torn apart by an artificial earthquake.

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* UrbanRuins: Nova Split, Split in Chicago, which was once Nova Park before it got torn apart by an artificial earthquake.



* [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Circuit]]: [[PortTown Omega Harbour]], the (formerly) final track, is the longest track in the game and features all kinds of corners, from spirals to broken roads. Oh, and it also features [[EpilepticFlashingLights lightning strikes]]!
** Recent updates have dethroned Omega Harbour with ''two'' new [[HarderThanHard Expert League]] tracks: [[UnderTheSea Hydrome Bed]] and [[LethalLavaLand Arrivon Peak]]. Both courses make Silverstream from ''VideoGame/{{Wipeout}}'' look like a Sunday drive!

to:

* [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Circuit]]: TheVeryDefinitelyFinalDungeon: [[PortTown Omega Harbour]], the (formerly) final track, is the longest track in the game and features all kinds of corners, from spirals to broken roads. Oh, and it also features has [[EpilepticFlashingLights lightning strikes]]!
** Recent updates have dethroned Omega Harbour (and Marina Rush) with ''two'' new [[HarderThanHard Expert League]] tracks: [[UnderTheSea Hydrome Bed]] and [[LethalLavaLand Arrivon Peak]]. Both courses make Silverstream from ''VideoGame/{{Wipeout}}'' look like a Sunday drive!
Is there an issue? Send a MessageReason:
Grammar


* AprilFoolsDay: In 2017 the game had one that applies a '[[{{Vaporwave}} Vaporwave Aesthetic]]' graphic filter and soundtracks to the game, alongside a ''[=Ballistic64=]'' cheat code which makes [[spoiler:every ship handles like those in Wipeout 64]].
* BloodSport: Wouldn't be a VideoGame/WipEout homage without it.

to:

* AprilFoolsDay: In 2017 the game had one that applies a '[[{{Vaporwave}} Vaporwave Aesthetic]]' graphic filter and soundtracks to the game, alongside a [[spoiler:a ''[=Ballistic64=]'' cheat code which makes [[spoiler:every every ship handles handle like those in Wipeout 64]].
* BloodSport: Wouldn't be a VideoGame/WipEout homage without it.



* ComputerVoice: The game uses this as the announcer voice by default. The player can change it or turn it off entirely.
* CriticalExistenceFailure: If your craft runs out of energy, then BOOM. So long as you've got some left, then you can continue to race.

to:

* ComputerVoice: The game uses this as the announcer voice by default. The player can change mod it or turn it off entirely.
* CriticalExistenceFailure: If your craft runs out of energy, then BOOM.''boom''. So long as you've got some left, then you can continue to race.



* CyberPunkWithAChanceOfRain: Occasionally shows up in some of the tracks like Aciknovae and Omega Harbour.

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* CyberPunkWithAChanceOfRain: Occasionally shows up in some of the tracks tracks, like Aciknovae and Omega Harbour.



** [[ForceFieldDoor The Force Wall]] deploys some meters ahead of your ship, in the opposing lane of where you're occupying. This make strategic use of it more difficult than other pickups. But it can stop several ships in their tracks if used right.

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** [[ForceFieldDoor The Force Energy Wall]] deploys some meters a barricade ahead of your ship, ship in the opposing lane opposite of where you're occupying. This make strategic use of it more difficult than other pickups. But pickups, but it can stop several ''several'' ships in their tracks if used right.



** [[HarderThanHard Zen]] (equivalent to Super Phantom)
* DifficultySpike: Before the Campaign mode rework in late-2017, the "Hurt Me Plenty" event in the Introduction Grid. Same race event as the previous one, but in '''Zen''' class. At least the track itself is extremely easy...

to:

** [[HarderThanHard Zen]] (equivalent to Super Phantom)
Super-Phantom)
* DifficultySpike: Before the Campaign mode rework in late-2017, late 2017, the "Hurt Me Plenty" event in the Introduction Grid. Same race event as the previous one, but in '''Zen''' ''Zen'' class. At least the track itself is extremely easy...



* EasterEgg: [[spoiler: [[https://www.youtube.com/watch?v=eZLy7bHQ1rE There's a hidden morse code on the Luna track]], which reveals to be translated as "[[VideoGame/WipEout WIPEOUT FOREVER]]".]]

to:

* EasterEgg: [[spoiler: [[https://www.youtube.com/watch?v=eZLy7bHQ1rE There's a hidden morse code on the Luna track]], which reveals translates to be translated as "[[VideoGame/WipEout WIPEOUT FOREVER]]".]]



** Several teams are similar to the ones from ''VideoGame/{{WipEout}}'' series such as G-Tek (AG-Systems), Omnicom (Auricom), Diavolt (Qirex), Wyvern (Icaras), Nexus (Feisar), Hyperion (EG-X), Scorpio (Goteki 45) and Tenrai (Assegai).
** The recently added [[HomingProjectile Hunter]] pickup is very similar to the [[VideoGame/MarioKart Blue Shell]], although it can be destroyed by the scenery.
* GameMod: One of Neognosis' goals is to allow this. The game supports the Steam Workshop since launch, and scripting support first became available at 10 August 2017.
** The Steam Workshop of this game allows players to add custom tracks and ships, including AG crafts ported from VideoGame/WipEout, or [[ComicallyMissingThePoint things]] like [[ForWantOfANail real world cars]]...
** Also, you can even download a mod that adds the soundpack including the announcer from ''3''. Even you can play music from your favorite VideoGame/{{WipEout}} games through the custom music player option.
* GreenHillZone: Zephyr Ridge, a race track located somewhere in Italy.

to:

** Several teams are similar to the ones from ''VideoGame/{{WipEout}}'' series series, such as G-Tek (AG-Systems), Omnicom (Auricom), Diavolt (Qirex), Wyvern (Icaras), Nexus (Feisar), Hyperion (EG-X), (EG-X or Xios), Scorpio (Goteki 45) and Tenrai (Assegai).
(Van-Uber).
** The recently added [[HomingProjectile Hunter]] pickup is very similar to the [[VideoGame/MarioKart Blue Shell]], although it can be destroyed by the scenery.
but it's actually based on a weapon from ''WipEout Fusion''.
* GameMod: One of Neognosis' goals is to allow this. The game supports the Steam Workshop since launch, and scripting support first became available at on 10 August 2017.
** The game's Steam Workshop of this game allows players to add custom tracks and ships, including AG crafts ported from VideoGame/WipEout, or [[ComicallyMissingThePoint things]] like [[ForWantOfANail real world cars]]...
** Also, you can even download a mod that adds the soundpack including the announcer from ''3''. Even you You can even play music from your favorite VideoGame/{{WipEout}} games through the custom music player option.
* GreenHillZone: Zephyr Ridge, a race track located somewhere in Italy.an Italian business park.



** LethalJokeCharacter: Despite the fact that the AG Bike looks downright ridiculous, it still acts the same as any other ship in the game.

to:

** LethalJokeCharacter: Despite the fact that the AG Bike looks downright ridiculous, ridiculous (not to mention out of scale), it still acts the same as any other ship in the game.



* LevelInReverse: A recent update allows you to race on any track in the flipped path variation.
* LightningBruiser: The Barracuda-class ships AKA Drag ships. Unlike said ship, they have the best handling, firepower, durability and speed. [[AwesomeButImpractical Sadly, they're very difficult to ride.]]

to:

* LevelInReverse: A recent update allows you to race on any official track in the flipped path variation.
reverse.
* LightningBruiser: The Barracuda-class ships AKA Drag ships, aka drag ships. Unlike said ship, they have the best handling, firepower, durability and speed. [[AwesomeButImpractical Sadly, they're very difficult to ride.pilot.]]



* MacrossMissileMassacre: The Hellstorm missile that was added in 12 August 2017 Dev branch can split itself apart to damage and stagger up to 4 opponents at once.

to:

* MacrossMissileMassacre: The Hellstorm missile that was added in the 12 August 2017 Dev dev branch can split splits itself apart to damage and stagger up to 4 opponents at once.



* MythologyGag / TheCameo : A very meta example; Cassandra is originally a track made for ''[[https://www.facebook.com/SlipStreamGX/ Slipstream GX]]'', another ''Wipeout'' fan-game that's is currently in development hiatus (as of April 2017). Some of its developers continue to work on ''Ballistic NG'' during said downtime. One of its weapon, the Wormhole, also made an appearance until it got replaced with the Hunter missile.
* NintendoHard: Naturally, given that the game take clues from the early installments of ''Wipeout''.

to:

* MythologyGag / TheCameo : A very meta example; Cassandra is originally a track made for ''[[https://www.facebook.com/SlipStreamGX/ Slipstream GX]]'', SlipstreamGX]]'', another ''Wipeout'' fan-game that's is currently in development hiatus (as of April 2017). Some of its developers continue to work on ''Ballistic NG'' ''[=BallisticNG=]'' during said downtime. One of its weapon, weapons, the Wormhole, also made an appearance until it got replaced with the Hunter missile.
* NintendoHard: Naturally, given that the game take takes clues from the early installments of ''Wipeout''.



** As in 0.8, riding the [[GameBreaker Barracuda craft]] will make the other pilots [[PurposelyOverpowered ride the same craft]] in order to prevent you from [[NoFairCheating cheating the campaign mode]].

to:

** As in 0.8, riding using the [[GameBreaker Barracuda craft]] will make give the other pilots [[PurposelyOverpowered ride the same craft]] in order to prevent you from [[NoFairCheating cheating the campaign mode]].



** There's also Dover, which actually has waves crashing against the course's walls at one point.

to:

** There's also Dover, which actually has waves crashing against the course's walls at one point.on the back straight.



* [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Circuit]]: [[PortTown Omega Harbour]], the final track, is the longest track in the game and features all kinds of corners from spirals to broken roads. Oh, and it also features [[EpilepticFlashingLights lightning strikes]]!

to:

* [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Circuit]]: [[PortTown Omega Harbour]], the (formerly) final track, is the longest track in the game and features all kinds of corners corners, from spirals to broken roads. Oh, and it also features [[EpilepticFlashingLights lightning strikes]]!
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None

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* UrbanRuins: Nova Split, which was once Nova Park before it got torn apart by an artificial earthquake.
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* GreenHillZone: Zephyr Ridge, a race track located somewhere in Italy.


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* JungleJapes: Arrivon XI is located in the jungles of resort island Maceno.


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* SkyscraperCity: Ishtar Citadel, located above Tokyo, Japan.
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* SpaceZone: Luna, a racetrack located on the Moon.

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Changed: 18

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** LethalJokeCharacter: Despite the AG Bike looking downright ridiculous, it still acts the same as any other ship in the game.

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** LethalJokeCharacter: Despite the fact that the AG Bike looking looks downright ridiculous, it still acts the same as any other ship in the game.


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* MegaCorp: It's a ''Wipeout'' homage, so of course they'd have a presence here.
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* DifficultButAwesome: Plasma pickup, which is bound to [[OneHitKill eliminate opponent in one hit]]. The catch is that the weapon have 1 second firing delay on top of its own travel time.
** [[ForceFieldDoor Force Wall]] deploys some meters ahead of your ship, in the opposing lane of where you're occupying. This make strategic use of it more difficult than other pickups. But it can stop several ships in their tracks if used right.

to:

* DifficultButAwesome: The Plasma pickup, which is bound to [[OneHitKill eliminate opponent in one hit]]. The catch is that the weapon have has a 1 second firing delay on top of its own travel time.
** [[ForceFieldDoor The Force Wall]] deploys some meters ahead of your ship, in the opposing lane of where you're occupying. This make strategic use of it more difficult than other pickups. But it can stop several ships in their tracks if used right.
Is there an issue? Send a MessageReason:
None


* DifficultyLevels: Outside of AI difficulty, the game also separates races into several speed classes, which are also inspired by the Wipeout games:

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* DifficultyLevels: Outside of the AI difficulty, the game also separates races into several speed classes, which are also inspired by the Wipeout games:
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* CyberPunkWithAChanceOfRain: Occasionally shows up in some of the tracks like Aciknovae and Omega Harbour.


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* EternalEngine: Aciknovae, which is located within a Russian factory.


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* LethalLavaLand: The second Expert League course, Arrivon Peak, is located in the midst of a volcano.


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* PalmtreePanic: Cassandra. Also Marina Rush.
* PortTown: Omega Harbour, located in France.
** There's also Dover, which actually has waves crashing against the course's walls at one point.


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* SharkTunnel: Both Omega Harbour and Hydrome Bed have these.


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* SlippySlideyIceWorld: Harpstone, which is located in Greenland.
* UnderTheSea: Hydrome Bed, one of two new Expert League tracks introduced in recent updates.

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