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''Ballance'' is a relaxing action/puzzle MadMarbleMaze computer game for windows, where you control a ball, trying to get it to the exit across 12 levels which are ensembles of wooden platforms, metal rails and wooden gutters. Of course, since your "hero" is a ball, you don't walk, but rather roll around - and you better watch out for inertia, as the levels are built with NoOSHACompliance and you can easily slip and fall into the colorful void around. There are a lot of puzzles to solve by figuring out the right directions for your ball to take.
to:
''Ballance'' is a relaxing action/puzzle MadMarbleMaze computer game for windows, Windows, where you control a ball, trying to get it to the exit across 12 levels which are ensembles of wooden platforms, metal rails and wooden gutters. Of course, since your "hero" is a ball, you don't walk, but rather roll around - and you better watch out for inertia, as the levels are built with NoOSHACompliance and you can easily slip and fall into the colorful void around. There are a lot of puzzles to solve by figuring out the right directions for your ball to take.
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Edited to link a more fitting trope.
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** Balancing on convex surfaces is first taught in Level 2, where an optional Life Extra and Point Extra can be obtained if you do this. Then you do it again in Level 4, but this time it's mandatory, but you can do it more easily as a Wooden Ball, and the segment is short. Then you do it yet again in Level 6 for quite a bit longer, but this time easily as a Paper Ball. Finally, it all comes up one last time at the end of Level 12, where you must balance carefully across a long series of convex wood surfaces... [[OhCrap as a Stone Ball]].
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** Balancing on convex surfaces is first taught in Level 2, where an optional Life Extra and Point Extra can be obtained if you do this. Then you do it again in Level 4, but this time it's mandatory, but you can do it more easily as a Wooden Ball, and the segment is short. Then you do it yet again in Level 6 for quite a bit longer, but this time easily as a Paper Ball. Finally, it all comes up one last time at the end of Level 12, where you must balance carefully across a long series of convex wood surfaces... [[OhCrap [[FinalExamFinale as a Stone Ball]].
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* '''[[FragileSpeedster Paper]]''': Being the lightest has its privileges - you can zoom easily across pits, make use of [[SpringJump floor fans]], and climb steep slopes - but your journey will be brutally interrupted when you come across any sort of obstacle, since you won't be able to push it out of the way. Incidentally, it's rough composition also makes slower than the other 2 ball materials.
* '''[[JackOfAllStats Wood]]''': The average ball. It can negotiate its way up most slopes and push some obstacles out of the way; but it still cannot do some things.
* '''[[MightyGlacier Stone]]''': The heaviest one, and thus some gaps and slopes are impassable for it - but it can push heavy objects such as bridges, switches or other stone balls which inexplicably happen to lie around and block your way.
* '''[[JackOfAllStats Wood]]''': The average ball. It can negotiate its way up most slopes and push some obstacles out of the way; but it still cannot do some things.
* '''[[MightyGlacier Stone]]''': The heaviest one, and thus some gaps and slopes are impassable for it - but it can push heavy objects such as bridges, switches or other stone balls which inexplicably happen to lie around and block your way.
to:
* '''[[FragileSpeedster Paper]]''': Being the lightest has its privileges - you can zoom easily across pits, make use of [[SpringJump floor fans]], and climb steep slopes - but your journey will be brutally interrupted when you come across any sort of obstacle, since you won't be able to push it out of the way. Incidentally, it's Its rough composition also makes it slower than the other 2 two ball materials.
* '''[[JackOfAllStats Wood]]''': The average ball. It can negotiate its way up most slopes and push some obstacles out of theway; way, but it still cannot do some things.
* '''[[MightyGlacier Stone]]''': The heaviestone, and thus one. Due to its weight, some gaps and slopes are impassable for it - but it can push heavy objects such as bridges, switches switches, or other stone balls which inexplicably happen to lie around and block your way.balls.
* '''[[JackOfAllStats Wood]]''': The average ball. It can negotiate its way up most slopes and push some obstacles out of the
* '''[[MightyGlacier Stone]]''': The heaviest
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* BottomlessPit: ExaggeratedTrope, every level is more bottomless void than actual terrain. The main challenge is not falling off the course into it.
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* BottomlessPit: ExaggeratedTrope, every ExaggeratedTrope--every level is more bottomless void than actual terrain. The main challenge is not falling off the course into it.
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* CheckPoint
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* CrateExpectations: Who scattered all these crates throughout the levels?
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* CrateExpectations: Who Occasionally, you come upon crates scattered all these crates throughout around, and might need to push them out of the levels?way before proceeding.
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* FloatingPlatforms: Not all. Some are set up on incredibly long poles that seem to reach down hundreds of kilometres onto the planet in the void below.
* [[spoiler:FlyingSaucer]]: Pops up in the ending.
* MadMarbleMaze
* [[spoiler:FlyingSaucer]]: Pops up in the ending.
* MadMarbleMaze
to:
* FloatingPlatforms: Not Many of the platforms are floating in mid-air, but not all. Some are set up on incredibly long poles that seem to reach down hundreds of kilometres onto the planet in the void below.
*[[spoiler:FlyingSaucer]]: FlyingSaucer: Pops up in the ending.
* MadMarbleMazeending.
*
* MadMarbleMaze
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* ScoreScreen
to:
* ScoreScreen{{Portmantitle}}: "Ball" + "Balance"
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* VentPhysics: Fans to propel the paper ball upwards.
* WreakingHavok
* WreakingHavok
to:
* VentPhysics: Fans to propel the The paper ball upwards.
* WreakingHavokcan be propelled upwards by fans.
* WreakingHavok
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Added more examples.
* {{Antepiece}}: The game makes extensive use of this to teach you skills you'll need in later levels.
** Using rails placed on their side. They first appear in Level 3 with a Wood & Paper Transformer over a platform. Failing has no consequence besides falling back onto the transformer platform, and you can learn that trying to use them as a Stone Ball doesn't work because of its weight.
** Balancing on convex surfaces is first taught in Level 2, where an optional Life Extra and Point Extra can be obtained if you do this. Then you do it again in Level 4, but this time it's mandatory, but you can do it more easily as a Wooden Ball, and the segment is short. Then you do it yet again in Level 6 for quite a bit longer, but this time easily as a Paper Ball. Finally, it all comes up one last time at the end of Level 12, where you must balance carefully across a long series of convex wood surfaces... [[OhCrap as a Stone Ball]].
* BottomlessPit: ExaggeratedTrope, every level is more bottomless void than actual terrain. The main challenge is not falling off the course into it.
** Using rails placed on their side. They first appear in Level 3 with a Wood & Paper Transformer over a platform. Failing has no consequence besides falling back onto the transformer platform, and you can learn that trying to use them as a Stone Ball doesn't work because of its weight.
** Balancing on convex surfaces is first taught in Level 2, where an optional Life Extra and Point Extra can be obtained if you do this. Then you do it again in Level 4, but this time it's mandatory, but you can do it more easily as a Wooden Ball, and the segment is short. Then you do it yet again in Level 6 for quite a bit longer, but this time easily as a Paper Ball. Finally, it all comes up one last time at the end of Level 12, where you must balance carefully across a long series of convex wood surfaces... [[OhCrap as a Stone Ball]].
* BottomlessPit: ExaggeratedTrope, every level is more bottomless void than actual terrain. The main challenge is not falling off the course into it.
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* CrateExpectations: Who scattered all these crates throughout the levels?
* FloatingPlatforms: Not all. Some are set up on incredibly long poles that seem to reach down hundreds of kilometres onto the planet in the void below.
* FloatingPlatforms: Not all. Some are set up on incredibly long poles that seem to reach down hundreds of kilometres onto the planet in the void below.
to:
* ConvenientlyClosePlanet: ''UsefulNotes/{{Earth}}'' appears in the background of Levels 6, 9, & 11. ''UsefulNotes/{{Mars}}'' appears in Level 10.
* CrateExpectations: Who scattered all these crates throughout thelevels?
levels?
* ExtraLife: Takes the form of a metal marble encased in a bubble.
* FloatingPlatforms: Not all. Some are set up on incredibly long poles that seem to reach down hundreds of kilometres onto the planet in the void below.
* CrateExpectations: Who scattered all these crates throughout the
* ExtraLife: Takes the form of a metal marble encased in a bubble.
* FloatingPlatforms: Not all. Some are set up on incredibly long poles that seem to reach down hundreds of kilometres onto the planet in the void below.
Added DiffLines:
* SuperToughness: The ball itself is completely indestructible, no matter what material it's made out of. Other balls or crates hitting it won't lay a scratch on it, and the stone cubes that some wooden boxes hold can't crush it. The only way to lose a life is to fall off the course.
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Added more tropes.
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''Ballance'' is a relaxing action/puzzle MadMarbleMaze computer game for windows, where you control a ball, trying to get it to the exit across 15 levels which are ensembles of wooden platforms, metal rails and wooden gutters. Of course, since your "hero" is a ball, you don't walk, but rather roll around - and you better watch out for inertia, as the levels are built with NoOSHACompliance and you can easily slip and fall into the colorful void around. There are a lot of puzzles to solve by figuring out the right directions for your ball to take.
to:
''Ballance'' is a relaxing action/puzzle MadMarbleMaze computer game for windows, where you control a ball, trying to get it to the exit across 15 12 levels which are ensembles of wooden platforms, metal rails and wooden gutters. Of course, since your "hero" is a ball, you don't walk, but rather roll around - and you better watch out for inertia, as the levels are built with NoOSHACompliance and you can easily slip and fall into the colorful void around. There are a lot of puzzles to solve by figuring out the right directions for your ball to take.
* BrokenBridge: [[LiteralMetaphor Literal example]], trying to cross a wooden drawbridge as a stone ball goes about as well as you'd expect. [[spoiler:You actually have to invoke this at the end of Level 6 to advance.]]
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%% * FragileSpeedster: Paper
%% * JackOfAllStats: Wood
%% * JackOfAllStats: Wood
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%% * MightyGlacier: Stone
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Added DiffLines:
* SequenceBreaking: It's possible to skip some puzzles or even entire level chunks with the right combination of momentum and ball physics.
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None
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http://static.tvtropes.org/pmwiki/pub/images/Ballance_9254.jpg
[[caption-width:300:Merrily we roll along...]]
[[caption-width:300:Merrily we roll along...]]
to:
[[caption-width:300:Merrily
[[caption-width-right:300:Merrily we roll along...]]
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* '''[[MightyGlacier Stone]]''': [[CaptainObvious The heaviest one]], and thus some gaps and slopes are impassable for it - but it can push heavy objects such as bridges, switches or other stone balls which inexplicably happen to lie around and block your way.
to:
* '''[[MightyGlacier Stone]]''': [[CaptainObvious The heaviest one]], one, and thus some gaps and slopes are impassable for it - but it can push heavy objects such as bridges, switches or other stone balls which inexplicably happen to lie around and block your way.
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* MightyGlacier: Stone
to:
%% * MightyGlacier: Stone
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* FragileSpeedster: Paper
* JackOfAllStats: Wood
* JackOfAllStats: Wood
to:
%% * FragileSpeedster: Paper
%% * JackOfAllStats: Wood
%% * JackOfAllStats: Wood
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* '''[[FragileSpeedster Paper]]''': Being the lightest has its privileges - you can zoom easily across pits, make use of [[SpringJump floor fans]], and climb steep slopes - but your journey will be brutally interrupted when you come across any sort of obstacle, since you won't be able to push it out of the way.
to:
* '''[[FragileSpeedster Paper]]''': Being the lightest has its privileges - you can zoom easily across pits, make use of [[SpringJump floor fans]], and climb steep slopes - but your journey will be brutally interrupted when you come across any sort of obstacle, since you won't be able to push it out of the way. Incidentally, it's rough composition also makes slower than the other 2 ball materials.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
http://static.tvtropes.org/pmwiki/pub/images/Ballance_9254.jpg
[[caption-width:300:Merrily we roll along...]]
''Ballance'' is a relaxing action/puzzle MadMarbleMaze computer game for windows, where you control a ball, trying to get it to the exit across 15 levels which are ensembles of wooden platforms, metal rails and wooden gutters. Of course, since your "hero" is a ball, you don't walk, but rather roll around - and you better watch out for inertia, as the levels are built with NoOSHACompliance and you can easily slip and fall into the colorful void around. There are a lot of puzzles to solve by figuring out the right directions for your ball to take.
Physics play an important role in the game: by running into special "material changers", your ball can assume one of three different materials, each of them having a different weight:
* '''[[FragileSpeedster Paper]]''': Being the lightest has its privileges - you can zoom easily across pits, make use of [[SpringJump floor fans]], and climb steep slopes - but your journey will be brutally interrupted when you come across any sort of obstacle, since you won't be able to push it out of the way.
* '''[[JackOfAllStats Wood]]''': The average ball. It can negotiate its way up most slopes and push some obstacles out of the way; but it still cannot do some things.
* '''[[MightyGlacier Stone]]''': [[CaptainObvious The heaviest one]], and thus some gaps and slopes are impassable for it - but it can push heavy objects such as bridges, switches or other stone balls which inexplicably happen to lie around and block your way.
----
!!This game shows examples of:
* CheckPoint
* CrateExpectations: Who scattered all these crates throughout the levels?
* FloatingPlatforms: Not all. Some are set up on incredibly long poles that seem to reach down hundreds of kilometres onto the planet in the void below.
* [[spoiler:FlyingSaucer]]: Pops up in the ending.
* FragileSpeedster: Paper
* JackOfAllStats: Wood
* MadMarbleMaze
* MightyGlacier: Stone
* ScoreScreen
* VentPhysics: Fans to propel the paper ball upwards.
* WreakingHavok
----
[[caption-width:300:Merrily we roll along...]]
''Ballance'' is a relaxing action/puzzle MadMarbleMaze computer game for windows, where you control a ball, trying to get it to the exit across 15 levels which are ensembles of wooden platforms, metal rails and wooden gutters. Of course, since your "hero" is a ball, you don't walk, but rather roll around - and you better watch out for inertia, as the levels are built with NoOSHACompliance and you can easily slip and fall into the colorful void around. There are a lot of puzzles to solve by figuring out the right directions for your ball to take.
Physics play an important role in the game: by running into special "material changers", your ball can assume one of three different materials, each of them having a different weight:
* '''[[FragileSpeedster Paper]]''': Being the lightest has its privileges - you can zoom easily across pits, make use of [[SpringJump floor fans]], and climb steep slopes - but your journey will be brutally interrupted when you come across any sort of obstacle, since you won't be able to push it out of the way.
* '''[[JackOfAllStats Wood]]''': The average ball. It can negotiate its way up most slopes and push some obstacles out of the way; but it still cannot do some things.
* '''[[MightyGlacier Stone]]''': [[CaptainObvious The heaviest one]], and thus some gaps and slopes are impassable for it - but it can push heavy objects such as bridges, switches or other stone balls which inexplicably happen to lie around and block your way.
----
!!This game shows examples of:
* CheckPoint
* CrateExpectations: Who scattered all these crates throughout the levels?
* FloatingPlatforms: Not all. Some are set up on incredibly long poles that seem to reach down hundreds of kilometres onto the planet in the void below.
* [[spoiler:FlyingSaucer]]: Pops up in the ending.
* FragileSpeedster: Paper
* JackOfAllStats: Wood
* MadMarbleMaze
* MightyGlacier: Stone
* ScoreScreen
* VentPhysics: Fans to propel the paper ball upwards.
* WreakingHavok
----