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* CouldHaveAvoidedThisPlot: [[spoiler: The entire encounter with Ansur that happens in Act 3 could have been avoided had the Emperor just told you the truth from the start that Ansur was already dead since he killed him years ago. Instead he just vaguely says "There is no dragon under the gate." ]]
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*CouldHaveAvoidedThisPlot: [[spoiler: The entire encounter with Ansur that happens in Act 3 could have been avoided had the Emperor just told you the truth from the start that Ansur was already dead since he killed him years ago. Instead he just vaguely says "There is no dragon under the gate." ]]
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** There are multiple points where you can save someone only to be given a dialogue option to rob, kill, or otherwise betray them shortly after.
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* CollapsingLair: [[spoiler:Gortash will activate the SelfDestructMechanism of his UnderwaterBase, The Iron Throne, if the party shows up to rescue the prisoners, leaving the party with a precious ''six turns'' to get out with as many people as they can.]][[note]]Five turns in Tactician/Honor mode.[[/note]]

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* CollapsingLair: [[spoiler:Gortash will activate the SelfDestructMechanism of his UnderwaterBase, The Iron Throne, if the party shows up to rescue the prisoners, leaving the party with a precious ''six turns'' to get out with as many people as they can.]][[note]]Five turns in Tactician/Honor mode, eight in Story mode.[[/note]]
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* TraumaticCSection: A more heroic instance of this trope than most can be done in Act 3; [[spoiler:If you forgot to craft the Hag's Bane before the second fight with Auntie Ethel (meaning you can't make her vomit up the child she swallowed before killing her), you can instead NonLethalKO her once all her mushrooms are destroyed, at which point interacting with her body gives the option to just cut the child out of her belly]].
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* InevitableMutualBetrayal: Discussed in Act 3 [[spoiler:when you meet Gortash as the Dark Urge. He points out that ''you'd'' been one of the original masterminds behind the Cult of the Absolute, and had worked with him to hatch a plot that would ensure the Dead Three's dominance over Toril without being undone by infighting and backstabbing, as it so often has. This is also why he's so eager to reestablish this partnership; he's [[PragmaticVillainy pragmatic enough]] to realize it makes perfect sense. However, both Ketheric and Orin continue to play this straight, as they'd both planned to betray their allies take sole control of the Cult from the very beginning, and Bhaal also makes it clear that he would've compelled the Dark Urge to betray Gortash eventually.]]
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* SecretTestOfCharacter: If the player forms an alliance with Gortash, he will ask them to kill Orin and deliver her Netherstone to him. He'll betray the player if they actually hand it over to him, seeing them as weak-willed, but will maintain the alliance if the player insists that they hold on to the Netherstones.

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* SecretTestOfCharacter: If the player forms an alliance with Gortash, [[spoiler:Gortash, he will ask them to kill Orin and deliver her Netherstone to him. He'll betray the player if they actually hand it over to him, seeing them as weak-willed, but will maintain the alliance if the player insists that they hold on to the Netherstones.]]
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** Bhaal's Court of Murder is composed entirely of antagonists from the first two games: [[spoiler:Sarevok, the BigBad of the first game, and the echoes Amelyssan, Bhaal's high priestess, as well as that of Sendai and Illasera, both members of the Bhaalspawn group known as the Five. All three from ''Throne of Bhaal'']].

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** Bhaal's Court of Murder is composed entirely of antagonists from the first two games: [[spoiler:Sarevok, the BigBad of the first game, and the echoes Amelyssan, Bhaal's high priestess, as well as that of Sendai and Illasera, both members of the Bhaalspawn group known as the Five. All three from ''Throne of Bhaal'']].Bhaal''. Additionally, Abazigal will be available as a vendor should you complete Sarevok's trials, and there is a reference to Yaga Shura in a murder scene, completing the references to the five.]]
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*** Multi-Class characters with levels in more than one spellcasting class always use the highest spellcasting attribute of any of their classes for all their spells, no matter what attribute the class providing the spell uses. So a Cleric / Sorcerer with maxed out charisma will use charisma for both Cleric and Sorcerer spells despite the former normally using wisdom.
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** If you manage to make it to Act 3 without killing anyone in either the Goblin Camp, Grymforge, or Moonrise Towers, the Steel Watch that scans you at Wyrm's Crossing will let you through without a fight, since your record is completely clean as far as they're concerned.

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** If you manage to make it to Act 3 without killing anyone in either the Goblin Camp, Grymforge, or Moonrise Towers, the Steel Watch Watcher that scans you at Wyrm's Crossing will let you through without a fight, since your record is completely clean as far as they're concerned.concerned. If you're not keen on a PacifistRun, you can get the same outcome by popping the Scrying Eyes in each location before combat breaks out.
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** The sex scene with the Drow twins takes place in total darkness, the in-universe explanation by the twins being "so there is nothing to distract from your ecstasy". If you're playing a race with Darkvision, the narration will note that while you do have the ability to see in the dark, you end up keeping your eyes closed as you get swept up in the experience.

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** The sex scene with the Drow twins takes place in total darkness, the in-universe explanation by the twins being "so there is nothing to distract from your ecstasy". If you're playing a race with Darkvision, the narration will note that while you do have the ability to see in the dark, you end up keeping your eyes closed as you get swept up in the experience. If you're a Warlock with the Devil's Sight Invocation, the narration will instead say that you feel your Devil's Sight dull as your Patron does ''not'' want to see this.
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** The Level 6 spell Disintegrate does an astounding 50-100 Force damage (which element few enemies in the game resist) but it's also a "save or suck" spell, meaning that if the target saves against it they take no damage whatsoever. And it's a Dex save, which is the most commonly high ability. This on top of lots of powerful endgame enemies having bonuses to spell saves. There are ways to increase your chances of landing it; Bane, Prone, Sorcerer's Heightened Spell, but you might be better off saving your one level 6 spell slot for some other level 6 spell, or even an upcast lower level spell.

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