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* HeroLookingForGroup: The Bhaalspawn winds up doing this after they're forced to leave Candlekeep and their foster father, Gorian, is killed. Fortunately, it seems like half the Sword Coast wants to sign up with them (the other half wants to kill them).
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Fixed typos and grammar.


* PartyBanter: Both Averted and Played Straight. Companions may start a friedly conversation with each other however, should they have confilcs a cutscene may play or a fight will start between them.

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* PartyBanter: Both Averted and Played Straight. Companions may start a friedly friendly conversation with each other other; however, should they have confilcs conflicts, a cutscene may play or a fight will may start between them.
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Fixed grammar.


** When you meet Duke Eltan, keep refusing to cooperate will get you killed.

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** When you meet Duke Eltan, keep continuously refusing to cooperate will get you killed.
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Added missing apostrophe.


** Several characters can't be recruited until well into the game. Although their experience level will be roughly the same as [=CHARNAMEs=] if they're added to the party, their skills, weapon proficiencies, spells, and/or amount of HP will be determined by the game in a sub-optimal fashion. As a result, they're likely to be underpowered compared to characters who have been in the party for the entire game, and since due to the experience cap you can't level them further, there's no way for them to catch up.

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** Several characters can't be recruited until well into the game. Although their experience level will be roughly the same as [=CHARNAMEs=] [=CHARNAME=]'s if they're added to the party, their skills, weapon proficiencies, spells, and/or amount of HP will be determined by the game in a sub-optimal fashion. As a result, they're likely to be underpowered compared to characters who have been in the party for the entire game, and since due to the experience cap you can't level them further, there's no way for them to catch up.
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Fixed typo in character name.


* CainAndAbel: Played straight between [[spoiler: Gorion's Ward and Saverok]] (unlike later in ''Throne of Bhaal'').

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* CainAndAbel: Played straight between [[spoiler: Gorion's Ward and Saverok]] Sarevok]] (unlike later in ''Throne of Bhaal'').
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Bows are considered one of the best (if not ''the'' best) weapons in the game; they deal as much damage as a short sword, can be (obviously) used to attack from range, get [=THAC0=] bonuses from high dexterity, and, especially, have, unlike just about every other weapon, two base attacks per round instead of one, which makes them a veritable GameBreaker. As a result, party members who specialize in Longbows, such as [[ColdSniper Kivan]] or [[FriendlySniper Coran]], tended to end up top tier on NPC ranking lists.
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Set in the TabletopGame/ForgottenRealms setting of ''TabletopGame/DungeonsAndDragons'', the game puts you in the shoes of the young ward of a former adventurer named Gorion. After leaving your home of Candlekeep with your foster father, you are attacked by a mysterious BlackKnight in a demonic skull mask and his allies, who kills Gorion as he urges you to flee. Thus begins your journey to discover what the evil warrior wanted with you, leading you throughout the lands of the Sword Coast and into the political intrigue surrounding the CityOfAdventure known as [[TitleDrop Baldur's Gate]].

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Set in the TabletopGame/ForgottenRealms ''TabletopGame/ForgottenRealms'' setting of ''TabletopGame/DungeonsAndDragons'', the game puts you in the shoes of the young ward of a former adventurer named Gorion. After leaving your home of Candlekeep with your foster father, you are attacked by a mysterious BlackKnight in a demonic skull mask and his allies, who kills Gorion as he urges you to flee. Thus begins your journey to discover what the evil warrior wanted with you, leading you throughout the lands of the Sword Coast and into the political intrigue surrounding the CityOfAdventure known as [[TitleDrop Baldur's Gate]].
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[[caption-width-right:350: ''{{He who fights monsters}} [[Creator/FriedrichNietzsche should look to it that he himself does not become a monster...when you gaze long into an abyss the abyss also gazes into you...]]'']]

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[[caption-width-right:350: ''{{He who fights monsters}} [[Creator/FriedrichNietzsche should look see to it that he himself does not become a monster...when monster. And if you gaze for long into an abyss abyss, the abyss also gazes also into you...you.]]'']]



Set in the ''TabletopGame/DungeonsAndDragons''' TabletopGame/ForgottenRealms universe, the game puts you in a shoes of the young ward of a former adventurer named Gorion. After leaving your home of Candlekeep with your foster father, you are attacked by a mysterious BlackKnight in a demonic skull mask and his allies, who kill Gorion as he urges you to flee. Thus begins your journey to discover what the evil warrior wanted with you, leading you throughout the lands of the Sword Coast and into the political intrigue surrounding the city of [[TitleDrop Baldur's Gate]].

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Set in the ''TabletopGame/DungeonsAndDragons''' TabletopGame/ForgottenRealms universe, setting of ''TabletopGame/DungeonsAndDragons'', the game puts you in a the shoes of the young ward of a former adventurer named Gorion. After leaving your home of Candlekeep with your foster father, you are attacked by a mysterious BlackKnight in a demonic skull mask and his allies, who kill kills Gorion as he urges you to flee. Thus begins your journey to discover what the evil warrior wanted with you, leading you throughout the lands of the Sword Coast and into the political intrigue surrounding the city of CityOfAdventure known as [[TitleDrop Baldur's Gate]].
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* CapRaiser:
** The Ring of Wizardry, "Evermemory", doubles the number of first-level slots a mage can fill with memorized spells, although multiple rings can only raise the limit to twelve slots (which is still far more than can be achieved without them).
** The Amulet of Metaspell Influence, "The Amplifier", adds an extra second-level spell slot.
** Edwin's Amulet adds an extra spell slot at ''every'' level. However, only Edwin can wear it; it can't even be removed from him.[[note]]Technically it isn't prohibited for others to wear, so if a game editor is used to add it to someone else, it won't be removed on level up.[[/note]]
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* YouCantThwartStageOne: After the Soultaker Dagger is stolen from you, it is technically possible (though difficult) to kill the cultist who took it as she tries to teleport away, and recover the dagger from her body. However, even if you pull this off, [[TheBattleDidntCount the game will ignore it and proceed to release the demon as if the cultist had gotten away]].
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[[caption-width-right:350: ''{{He who fights monsters}} [[Creator/FriedrichNietzsche should look to it that he himself does not become a monster...when you gaze long into an abyss the abyss also gazes into you...]]'']]
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expanded Necromantic


%% * {{Necromantic}}: Bassilus.

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%% * {{Necromantic}}: Bassilus.During the quest ''Bassilus the Murderer'' the player will meet a man named Bassilus surrounded by a group of undead who he believes are his dead relatives.
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* PartyBanter: Both Averted and Played Straight. Companions may start a friedly conversation with each other however, should they have confilcs a cutscene may play or a fight will start between them.
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* DividedDeity: One of the lore books that the player can read describes how Jergal, Lord of the End of Everything, became bored of his role and allowed his power to pass on to three adventurers who challenged him -- but since they couldn't agree on who should rule, his power was split between them instead. Bane became the god of Strife, Bhaal became the god of Murder, and Myrkul became the god of the Dead. Jergal himself remained to serve as their seneschal, retired from godhood and happy about it.
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Since commenting out the ZEC caused formatting issues, removing it instead


%% ** ''Bassilus'' likes to hang out with… No. You know what, never mind, if you can't guess.

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More zero context examples, redirecting renamed trope


* LivingDollCollector: Bassilus.

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%% * LivingDollCollector: Bassilus.



* {{Necromantic}}: Bassilus.

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%% * {{Necromantic}}: Bassilus.



* QuirkyBard: Many players find the recruitable NPC bards somewhat lacking -- Eldoth in particular might be the spooniest bard since the [[VideoGame/FinalFantasyIV original himself]]. Garrick lampshades this in ''Baldur's Gate II'' (where he makes a cameo appearance), admitting that he isn't a very good bard.
** In Baldur's Gate: Enhanced Edition a suit of Elven Chain Mail (allows spell casting and has an AC of 5) can be acquired, which means a bard doesn't really have to choose between spell casting and melee bashing anymore. A player created bard with good reputation can now fight up close, at range, cast spells, and be almost as good as a more specialized class at any one of these. While Garrick and Eldoth still aren't that great, a player created bard is one of the best classes to play, and quite good for solo work.



* SpoonyBard: Many players find the recruitable NPC bards somewhat lacking -- Eldoth in particular might be the spooniest bard since the [[VideoGame/FinalFantasyIV original himself]]. Garrick lampshades this in ''Baldur's Gate II'' (where he makes a cameo appearance), admitting that he isn't a very good bard.
** In Baldur's Gate: Enhanced Edition a suit of Elven Chain Mail (allows spell casting and has an AC of 5) can be acquired, which means a bard doesn't really have to choose between spell casting and melee bashing anymore. A player created bard with good reputation can now fight up close, at range, cast spells, and be almost as good as a more specialized class at any one of these. While Garrick and Eldoth still aren't that great, a player created bard is one of the best classes to play, and quite good for solo work.



* TooDumbToLive: Telling a BloodKnight ChaoticEvil warrior woman that women are meant for "[[StayInTheKitchen making babies and baking cookies]]" is definitely not one of [[SpoonyBard Eldoth]]'s more brilliant moments.

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* TooDumbToLive: Telling a BloodKnight ChaoticEvil warrior woman that women are meant for "[[StayInTheKitchen making babies and baking cookies]]" is definitely not one of [[SpoonyBard [[QuirkyBard Eldoth]]'s more brilliant moments.
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Zero context example


** ''Bassilus'' likes to hang out with… No. You know what, never mind, if you can't guess.

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%% ** ''Bassilus'' likes to hang out with… No. You know what, never mind, if you can't guess.
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* DiedHappilyEverAfter: Whoever you romance tends to have a pretty short life-expectancy, probably because it's pretty tough to get involved with a Child of Bhaal and escape a violent death.

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* DiedHappilyEverAfter: Whoever you romance tends to have a pretty short life-expectancy, probably because [[spoiler: it's pretty tough to get involved with a Child of Bhaal and escape a violent death.death]].
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* CainAndAbel: Played straight (unlike later in ''Throne of Bhaal'').

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* CainAndAbel: Played straight between [[spoiler: Gorion's Ward and Saverok]] (unlike later in ''Throne of Bhaal'').
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* CreepyChild: Albert, who is a young child wandering the wilderness looking for his dog. He talks in BabyTalk. He acts oddly; to the point that your journaly even points it out. Offer to find his dog, and he'll give you "Rufie's" chewtoy; a piece of human flesh. Turns out Rufie is a hell hound, and Albert is a young? demon come to take him home to the Nine Hells. Follow through and the quest does give experience and Albert does give you loot as a reward. Attack Albert and be prepared to fight a demon early in the game.

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* CreepyChild: Albert, who is a young child wandering the wilderness looking for his dog. He talks in BabyTalk. He acts oddly; to the point that your journaly journal even points it out. Offer to find his dog, and he'll give you "Rufie's" chewtoy; a piece of human flesh. Turns out Rufie is a hell hound, and Albert is a young? demon come to take him home to the Nine Hells. Follow through and the quest does give experience and Albert does give you loot as a reward. Attack Albert and be prepared to fight a demon early in the game.
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* CreepyChild: Albert, who is a young child wandering the wilderness looking for his dog. He talks in BabyTalk. He acts oddly; to the point that your journaly even points it out. Offer to find his dog, and he'll give you "Rufie's" chewtoy; a piece of human flesh. Turns out Rufie is a hell hound, and Albert is a young? demon come to take him home to the Nine Hells. Follow through and the quest does give experience and Albert does give you loot as a reward. Attack Albert and be prepared to fight a demon early in the game.
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This no longer applies


* AdaptationalNiceGuy: The unnamed character murdered in the opening cutscene. In the original version he states "there are others" and offers to sell them out to save his life (to no avail). In the Enhanced Edition version he doesn't offer this betrayal.
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The game has a 1999 ExpansionPack, ''VideoGame/BaldursGateTalesOfTheSwordCoast'', a 2000 sequel, ''[[VideoGame/BaldursGateII Baldur's Gate II: Shadows of Amn]]'', a 2012 UpdatedRerelease, ''Baldur's Gate: Enhanced Edition'', and a 2016 expansion, ''VideoGame/BaldursGateSiegeOfDragonspear''. ''VideoGame/BaldursGateIII'' was announced in 2019 and is set to be released in 2023.

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The game has a 1999 ExpansionPack, ''VideoGame/BaldursGateTalesOfTheSwordCoast'', a 2000 sequel, ''[[VideoGame/BaldursGateII Baldur's Gate II: Shadows of Amn]]'', a 2012 UpdatedRerelease, ''Baldur's Gate: Enhanced Edition'', and a 2016 expansion, ''VideoGame/BaldursGateSiegeOfDragonspear''. ''VideoGame/BaldursGateIII'' was announced in 2019 and is set to be released in 2023.
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Sure, having one's son lost doesn't justify provoking fights against other travelers that have nothing to do with it, but implying that he should've be beaten instead of merely de-escalating the situation is also not what one would consider "moral"


* {{Jerkass}}: It seems like there are many [=NPCs=] that are more than willing to insult CHARNAME or even start a fight for no reason. A few that come to mind are Marl (Feldepost's Inn, Beregost), Thalantyr (High Hedge), Gurke (Jovial Juggler, Beregost), Sendai, Alexander, and Delgod (the area south of Nashkel), Portalbendarwinden (North of Nashkel), and various noblemen wandering around. It's no wonder game players choose the sarcastic options when talking with other characters, especially the rude ones. Marl has an excuse in that he lost his son, Thalantyr is tired of people that want power without knowledge, and Gurke's excuse is that he's a dwarf, his cloak got stolen, and people are making fun of him for losing it in Cloakwood. Interestingly enough, choosing the kinder responses when talking to Marl nets more experience points than provoking him into attacking you, even though you'd be more than justified in beating the tar out of him.

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* {{Jerkass}}: It seems like there are many [=NPCs=] that are more than willing to insult CHARNAME or even start a fight for no reason. A few that come to mind are Marl (Feldepost's Inn, Beregost), Thalantyr (High Hedge), Gurke (Jovial Juggler, Beregost), Sendai, Alexander, and Delgod (the area south of Nashkel), Portalbendarwinden (North of Nashkel), and various noblemen wandering around. It's no wonder game players choose the sarcastic options when talking with other characters, especially the rude ones. Marl has an excuse in that he lost his son, Thalantyr is tired of people that want power without knowledge, and Gurke's excuse is that he's a dwarf, his cloak got stolen, and people are making fun of him for losing it in Cloakwood. Interestingly enough, choosing the kinder responses when talking to Marl nets more experience points than provoking him into attacking you, even though you'd be more than justified in beating the tar out of him.you.
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Not part of the first game


* BeyondRedemption: Jon Irenicus's speech to Ellesime at the Tree of Life showed the latter that the former was a man who, up until that point, had been unrepentant and sadistic. Ellesime tries to reason with Irenicus about the love they used to share, but Irencius is so consumed by hatred that he won't back down from his EvilPlan to shed his mortal form and become a god, through any means necessary. Ellesime sadly concludes that there's nothing left of Jon to save, and that she has to stop him.
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* AdaptationalNiceGuy: The unnamed character murdered in the opening cutscene. In the original version he states "there are others" and offers to sell them out to save his life (to no avail). In the Enhanced Edition version he doesn't offer this betrayal.
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Under "Breaking Speech", "its" changed to the grammatically-correct "it's".


* BreakingSpeech: You get LOTS of these. Mostly from your EnemyWithin. A good, or neutral, player character will start to ignore them much to the voice's rage, but its implied an evil character starts listening closely.

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* BreakingSpeech: You get LOTS of these. Mostly from your EnemyWithin. A good, or neutral, player character will start to ignore them much to the voice's rage, but its it's implied an evil character starts listening closely.

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