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* CreepyChild:
** Playtime and Beans fit this trope to a T.
* DarkHumor: Quite a lot of this throughout.

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* CreepyChild:
**
%%* CreepyChild: Playtime and Beans fit this trope to a T.
* %%* DarkHumor: Quite a lot of this throughout.
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Doesn't play edutainment or horror game tropes and show what would happen if they did in real life.


* DeconstructiveParody: Both of edutainment games from TheNineties (particularly very low-quality ones like ''VideoGame/SonicsSchoolhouse'') and also of indie horror games in general, particularly the kind that use a [[CuteIsEvil cute, simplistic aesthetic]] in order to [[SurpriseCreepy play coy]] about their true nature like ''VisualNovel/DokiDokiLiteratureClub'' or ''VideoGame/{{Eversion}}''. Aspects like the purposefully silly and over-the-top scares and [[spoiler: [=FileName2=]’s intentionally hilarious, rambling monologue about how the game is evil in the secret GainaxEnding]] poke fun at common tropes found in these types of horror games.
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Not a subversion.


* HongKongDub: Baldi speaks in an intentionally bad lip sync when you open the "You Can Think Pad". Subverted for the [=YCTPs=] in ''Classic Remastered'', where his lip sync is much better.

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* HongKongDub: Baldi speaks in an intentionally bad lip sync when you open the "You Can Think Pad". Subverted [[AvertedTrope Averted]] for the [=YCTPs=] in ''Classic Remastered'', where his lip sync is much better.

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Surprise Creepy was dewicked


* DisguisedHorrorStory: The entire point. It looks like a cute 90s edutainment game, but it's in fact a terrifying survival horror title. That said, the surprise is mitigated by the game's opening screen which states outright that it's a horror game, not a real educational game.



* SurpriseCreepy: The entire point. It looks like a cute 90s edutainment game, but it's in fact a terrifying survival horror title. That said, the surprise is mitigated by the game's opening screen which states outright that it's a horror game, not a real educational game.
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* AntiVillain: [[spoiler:[=FileName2=]/Null, while well meaning and wanting to ensure no-one else meets the same fate he did, is more than willing to use unsavoury means to make the player stop playing Baldi's Basics, even having his own dedicated mode where he chases the player and fights a BossBattle against them at the end of the mode just to make them leave. [[HoistByHisOwnPetard This unfortunately means that doing so too much and not keeping his cool causes him to be wiped out of the game]], [[RetGone never to be seen again under normal circumstances]].]]

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* AntiVillain: [[spoiler:[=FileName2=]/Null, [[spoiler:Null, while well meaning and wanting to ensure no-one else meets the same fate he did, is more than willing to use unsavoury means to make the player stop playing Baldi's Basics, even having his own dedicated mode where he chases the player and fights a BossBattle against them at the end of the mode just to make them leave. [[HoistByHisOwnPetard This unfortunately means that doing so too much and not keeping his cool causes him to be wiped out of the game]], [[RetGone never to be seen again under normal circumstances]].]]
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* AntiVillain: [[spoiler:[=FileName2=]/NULL, while well meaning and wanting to ensure no-one else meets the same fate he did, is more than willing to use unsavoury means to make the player stop playing Baldi's Basics, even having his own dedicated mode where he rubs it in the player's face and tears the schoolhouse apart in his BossBattle just to make them leave. [[HoistByHisOwnPetard This unfortunately means that doing so too much and not keeping his cool causes him to be wiped out of the game]], [[RetGone never to be seen again under normal circumstances]].]]

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* AntiVillain: [[spoiler:[=FileName2=]/NULL, [[spoiler:[=FileName2=]/Null, while well meaning and wanting to ensure no-one else meets the same fate he did, is more than willing to use unsavoury means to make the player stop playing Baldi's Basics, even having his own dedicated mode where he rubs it in chases the player's face player and tears the schoolhouse apart in his fights a BossBattle against them at the end of the mode just to make them leave. [[HoistByHisOwnPetard This unfortunately means that doing so too much and not keeping his cool causes him to be wiped out of the game]], [[RetGone never to be seen again under normal circumstances]].]]

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Incorrect use of Tomato Surprise: we were never meant to see the player at all.


* TomatoSurprise: If you root around in the files, you'll quickly find out that you're not a normal kid trapped in a world of freaks; your character design ([[spoiler:a faceless cylinder whose invisible eyes are halfway down its body]]) is just as strange as the rest of them.



** [[spoiler: [=Filename2=]'s dialogue from the hidden ending]]:
--->[[spoiler: '''[=Filename2=]''': Oh jeepers, you found me. Good job, I'm glad you found me, because I have something kind of important to say. *beep* It's about th-the game... Don't, *beep* Uh, Eh. Don't *beep* Don't, just, [[LaughingMad *laughter*]] this is... This is probably looking pretty ridiculous. *beep* Don't tell anyone about this game. You wanna... don't - don't bring attention to yourself. Destroy it, destroy the game. Destroy the game. Before it's too late. *beep* What i'm saying is... is [[CallBack get out of this, while you still can]]- *beep* Just, don't... don't know that you probably know [[SuspiciouslySpecificDenial I'm not saying that I'm trapped inside the game, no that would be ridiculous]]. No I'm... *beep* I can't... this is... I'm not... the game was... kind of... *beep* [[AndIMustScream I got really corrupted]]. Yeah, I... *beep* I don't know what to say. Just... Just trust me. We gonna... *beep* *This isn't... This seems... I me-I mean it seems...ohh. *beep* They'd know I... They intentionally... that's... I guess... I can't- They can't tell you, and some... stuff is classified. I can't say it. *beep* I wish I could say more. I can't talk normally. I-it's corrupted. There's... *beep*.. Yeah... *beep* Just... close the program. Destroy it. Never come back. *long beep*]]

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** [[spoiler: [=Filename2=]'s Null's dialogue from the hidden ending]]:
--->[[spoiler: '''[=Filename2=]''': '''Null''': Oh jeepers, you found me. Good job, I'm glad you found me, because I have something kind of important to say. *beep* It's about th-the game... Don't, *beep* Uh, Eh. Don't *beep* Don't, just, [[LaughingMad *laughter*]] this is... This is probably looking pretty ridiculous. *beep* Don't tell anyone about this game. You wanna... don't - don't bring attention to yourself. Destroy it, destroy the game. Destroy the game. Before it's too late. *beep* What i'm saying is... is [[CallBack get out of this, while you still can]]- *beep* Just, don't... don't know that you probably know [[SuspiciouslySpecificDenial I'm not saying that I'm trapped inside the game, no that would be ridiculous]]. No I'm... *beep* I can't... this is... I'm not... the game was... kind of... *beep* [[AndIMustScream I got really corrupted]]. Yeah, I... *beep* I don't know what to say. Just... Just trust me. We gonna... *beep* *This isn't... This seems... I me-I mean it seems...ohh. *beep* They'd know I... They intentionally... that's... I guess... I can't- They can't tell you, and some... stuff is classified. I can't say it. *beep* I wish I could say more. I can't talk normally. I-it's corrupted. There's... *beep*.. Yeah... *beep* Just... close the program. Destroy it. Never come back. *long beep*]]



* ZergRush: [[spoiler: What happens at the end of the 1 Year Birthday Bash ending if you don't find [=Filename2=] beforehand; if you enter the correct number of "balloons" in the balloon room and open the secret classroom, you get swarmed by red Baldi "balloons" and the game ends. In Classic Remastered, however, they just float on their own accord, destroying any chunks they collide with.]]

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* ZergRush: [[spoiler: What happens at the end of the 1 Year Birthday Bash ending if you don't find [=Filename2=] Null beforehand; if you enter the correct number of "balloons" in the balloon room and open the secret classroom, you get swarmed by red Baldi "balloons" "Baldloons" and the game ends. In Classic Remastered, however, they just float on their own accord, destroying any chunks they collide with.]]

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* TastesLikePurple: "Energy Flavored Zesty Bars" are an item you can find in game, [[ShapedLikeItself which taste like energy.]]



* TheCakeIsALie: One of the first things Baldi says that getting all the questions right might result in something good, and even gives you "A shiny quarter!" for doing the first notebook with no errors. Of course, that's as far as the facade can go.

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* TheCakeIsALie: One of the first things Baldi says that getting all the questions right might result in something good, and even gives you "A shiny quarter!" for doing the first notebook with no errors. Of course, that's as far as the facade façade can go.
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I'm so tired of this dumb misconception about what happens in the secret ending that comes from some random video of it.


** The Secret Ending: [[spoiler: If you escape the school after getting ''every'' problem wrong, rather than cutting to the usual AWinnerIsYou ending, it cuts to a screen showing Baldi frowning and the message: "You Won! But there's room for improvement, though...Go see Baldi in his office for some tips!". At this point, though, you still have control of your character. If you turn around from the message, you can see a door labeled: "Baldi's Office". If you go in, you'll find a skewed and distorted Baldi in the middle of the room, and a strange distorted image of a man T-posing behind Baldi's desk. If you get close enough to the desk, embers begin dancing around, and speaking in extemely low-quality distorted audio full of scratches and beeps, the man very awkwardly [[BreakingTheFourthWall implores the player to destroy the game]], passive aggressively insists through SuspiciouslySpecificDenial that the game didn't [[TrappedInTVLand suck him into it]], and that it ended up "[[GameBreakingBug corrupting]]" him upon doing so. The final shot is a close up of the man, now seemingly a ghostly, glitchy version of himself, continuing to incoherently blather on in a comedically stilted way about how the player needs to destroy the game before the game abruptly crashes.]]

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** The Secret Ending: [[spoiler: If you escape the school after getting ''every'' problem wrong, rather than cutting to the usual AWinnerIsYou ending, it cuts to a screen showing Baldi frowning and the message: "You Won! But there's room for improvement, though...Go see Baldi in his office for some tips!". At this point, though, you still have control of your character. If you turn around from the message, you can see a door labeled: "Baldi's Office". If you go in, you'll find a skewed and distorted Baldi in the middle of the room, and a strange distorted image of a man T-posing behind Baldi's desk. If you get close enough to the desk, embers begin dancing around, and speaking in extemely extremely low-quality distorted audio full of scratches and beeps, the man very awkwardly [[BreakingTheFourthWall implores the player to destroy the game]], passive aggressively insists through SuspiciouslySpecificDenial that the game didn't [[TrappedInTVLand suck him into it]], and that it ended up "[[GameBreakingBug corrupting]]" him upon doing so. The final shot is a close up of the man, now seemingly a ghostly, glitchy version of himself, continuing He continues to incoherently blather on in a comedically stilted way about how the player needs to destroy the game before the game abruptly crashes.]]

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* BrutalBonusLevel: The unlockable [[spoiler:Glitch Style]] in ''Classic Remastered'' involves [[spoiler:[=FileName2=]/NULL relentlessly pursuing the player throughout the empty schoolhouse, even blocking off their final exit and forcing them to engage him in a surprise BossBattle where there's no room for error.]]

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* BrutalBonusLevel: BrutalBonusLevel:
**
The unlockable [[spoiler:Glitch Style]] in ''Classic Remastered'' involves [[spoiler:[=FileName2=]/NULL relentlessly pursuing the player throughout the empty schoolhouse, even blocking off their final exit and forcing them to engage him in a surprise BossBattle where there's no room for error.]]
** The secret [[spoiler:Chaos Mode]] from the same game ramps up the difficulty of a game way more than if all the Fun Settings are enabled, [[spoiler:due to every character getting cloned per notebook, making it near-impossible to win a game until it's switched off. In fact, it was made without any intention of being possible in the first place.
]]
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* ScoldedForNotBuying: Johnny will make condescending remarks at the player if they don't buy anything in his store.
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** Getting caught by Playtime, being gummed up by Beans or being late for Mrs. Pomp's class when Baldi's right around the corner. Without safety scissors on hand (for Playtime and Beans) or another character like Gotta Sweep or First Prize nearby to bail you out, you're pretty much a dead man walking (or jumping in Playtime's case).

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** Getting caught by Playtime, being gummed up by Beans or being late for Mrs. Pomp's class when Baldi's right around the corner. Without safety scissors on hand (for Playtime and Beans) or another character like Gotta Sweep or First Prize nearby to bail you out, [[YouAreAlreadyDead you're pretty much a dead man walking walking]] (or jumping in Playtime's case).

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* AntiFrustrationFeatures: The 1.2 update to the Kickstarter demo introduces a map system into the game. Not only does this make navigating the school floors and knowing where the player has already been easier, but it will also show which room Mrs. Pomp will be in should the player bump into her. This saves the player the trouble of having to blindly guess which room she went to before her imposed time limit expires.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The 1.2 update to the Kickstarter demo introduces a map system into the game. Not only does this make navigating the school floors and knowing where the player has already been easier, but it will also show which room Mrs. Pomp will be in should the player bump into her. This saves the player the trouble of having to blindly guess which room she went to before her imposed time limit expires.expires.
** In ''Classic Remastered'', when the player has the "Lights Out" Fun Setting enabled, the Principal of the Thing always emits a bright glow around him, so it's easier to see where he's coming from and when to avoid breaking rules when he sees you.
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* HoistByHisOwnPetard: Baldi's gift of a nice shiny quarter can be used to purchase a [=BSoda=], which will probably save the player from him at some point in the run.
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* CanonDiscontinuity: [[spoiler:The notebook from [=mystman12=] in the DeveloperRoom following NULL/Glitch mode]] reveals that the versions of the game prior to the 1.0 version of ''Plus'' will not be canon to the final version of the game, due to the story of the prior versions of the game being “too unruly” to reconcile with the story that the final game will tell. [[spoiler:However, the story that started with the first version of the original ''Baldi’s Basics'' does still get a proper conclusion with [=Filename2=]/NULL being defeated once and for all and the game being freed from his influence.]]
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*** An update also locked the Debug Mode code behind [[BrutalBonusLevel NULL Style]]. If you try putting the code in at any point earlier, a message says "Find all the secrets first!"
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** The BrutalBonusLevel of ''Classic Remastered'' really lives up to its name. [[spoiler:While there aren't any math problems to solve this time, you've got [=FileName2=] constantly on your trail, who, initially, moves like Baldi, but without making a sound other than occasionally taunting the player or opening doors he passes by, and can even smash through windows to cut the player off. And if he succeeds in catching you, he'll not only tear the world around you apart, but force-close the game for good measure. This escalates further for the BossBattle, with him getting faster on every hit, blocking off corridors with random objects and the only way to hurt him is throwing floating furniture at him. Needless to say, it's very difficult to beat this, so much so that even [=Mystman12=] admits in the DevelopersRoom that it was the stupidest challenge he made yet. It'll be likely one will resort to using Debug Mode just to help beat the fight.]]

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** The BrutalBonusLevel of ''Classic Remastered'' really lives up to its name. [[spoiler:While there aren't any math problems to solve this time, you've got [=FileName2=] constantly on your trail, who, initially, moves like Baldi, but without making a sound other than occasionally taunting the player or opening doors he passes by, and can even smash through windows to cut the player off. And if he succeeds in catching you, he'll not only tear the world around you apart, but force-close the game for good measure. This escalates further for the BossBattle, with him getting faster on every hit, blocking off corridors with random objects and the only way to hurt him is throwing floating furniture at him. Needless to say, it's very difficult to beat this, so much so that even [=Mystman12=] admits in the DevelopersRoom that it was the stupidest challenge he made yet. It'll be likely one will resort to using trying to use Debug Mode just to help beat the fight.]]fight. [[NoFairCheating But that isn't a good idea...]]]]
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** There's multiple more to obtain in ''Classic Remastered'', three of which are required to access the BrutalBonusLevel.


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* NoFairCheating: If Debug Mode is used in the BrutalBonusLevel of ''Classic Remastered'', [[spoiler:not only will NULL call the player out for it, [[NonStandardGameOver but he'll also immediately catch the player as punishment]]. After NULL's downfall, while the Baldloon still calls the player out for cheating, albeit in a more goofy manner, it doesn't kill the player, instead preventing them from collecting the notebooks needed to proceed.]]

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* InterfaceScrew: One of the events in the demo is the school getting covered in fog.

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* InterfaceScrew: InterfaceScrew:
**
One of the events in the demo is the school getting covered in fog.


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** Demo Mode of ''Classic Remastered'' distorts the math problem on the second Math Machine the player goes to in order to maintain consistency with how the second question in the other modes is distorted.
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* AfterHours: The Free Run mode of ''Classic Remastered'' is set up like this, seemingly set at the end of a school day with Baldi having gone home, allowing the player to gather notebooks without him present. The sunset skybox exclusive to the mode also reflects this.
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** A terrifying, [[SensoryAbuse rather loud]] example. Subverted in the Remaster, where he simply says "Find a way out before I catch you!" without any yelling.

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** A terrifying, [[SensoryAbuse rather loud]] example. Subverted in the Remaster, Remaster after beating [[spoiler:NULL, where he simply says "Find a way out before I catch you!" without any yelling.]]
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** A terrifying, [[SensoryAbuse rather loud]] example.

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** A terrifying, [[SensoryAbuse rather loud]] example. Subverted in the Remaster, where he simply says "Find a way out before I catch you!" without any yelling.
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* TheStinger: [[spoiler:NULL is erased from the game for good after clearing Null Mode, but should a rare crash screen be encountered, it triggers a rare cutscene hinting at future events to come. It appears to be a lake, where NULL then emerges, flickering and flashing different layers of himself, hinting he isn't entirely gone.]]

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* TheStinger: [[spoiler:NULL is erased from the game for good after clearing Null Mode, but should a rare crash screen be encountered, it triggers a rare cutscene hinting at future events to come. cutscene. It appears to be a lake, where NULL then emerges, flickering and flashing different layers of himself, hinting whether it's showing how he isn't entirely gone.got trapped or if he's not really dead is unknown.]]
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Added DiffLines:

* TheStinger: [[spoiler:NULL is erased from the game for good after clearing Null Mode, but should a rare crash screen be encountered, it triggers a rare cutscene hinting at future events to come. It appears to be a lake, where NULL then emerges, flickering and flashing different layers of himself, hinting he isn't entirely gone.]]
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None


** The BrutalBonusLevel of ''Classic Remastered'' really lives up to its name. [[spoiler:While there aren't any math problems to solve this time, you've got [=FileName2=] constantly on your trail, who, initially, moves like Baldi, but without making a sound other than occasionally taunting the player or opening doors he passes by, and can even smash through windows to cut the player off. This escalates further for the BossBattle, with him getting faster on every hit, blocking off corridors with random objects and the only way to hurt him is throwing floating furniture at him. Needless to say, it's very difficult to beat this, so much so that even [=Mystman12=] admits in the DevelopersRoom that it was the stupidest challenge he made yet.]]

to:

** The BrutalBonusLevel of ''Classic Remastered'' really lives up to its name. [[spoiler:While there aren't any math problems to solve this time, you've got [=FileName2=] constantly on your trail, who, initially, moves like Baldi, but without making a sound other than occasionally taunting the player or opening doors he passes by, and can even smash through windows to cut the player off. And if he succeeds in catching you, he'll not only tear the world around you apart, but force-close the game for good measure. This escalates further for the BossBattle, with him getting faster on every hit, blocking off corridors with random objects and the only way to hurt him is throwing floating furniture at him. Needless to say, it's very difficult to beat this, so much so that even [=Mystman12=] admits in the DevelopersRoom that it was the stupidest challenge he made yet. It'll be likely one will resort to using Debug Mode just to help beat the fight.]]
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None


* HongKongDub: Baldi speaks in an intentionally bad lip sync when you open the "You Can Think Pad". Subverted for the YCTPs in ''Classic Remastered'', where his lip sync is much better.

to:

* HongKongDub: Baldi speaks in an intentionally bad lip sync when you open the "You Can Think Pad". Subverted for the YCTPs [=YCTPs=] in ''Classic Remastered'', where his lip sync is much better.
Is there an issue? Send a MessageReason:
None


* HongKongDub: Baldi speaks in an intentionally bad lip sync when you open the "You Can Think Pad".

to:

* HongKongDub: Baldi speaks in an intentionally bad lip sync when you open the "You Can Think Pad". Subverted for the YCTPs in ''Classic Remastered'', where his lip sync is much better.
Is there an issue? Send a MessageReason:
None


* ZergRush: [[spoiler: What happens at the end of the 1 Year Birthday Bash ending if you don't find [=Filename2=] beforehand; if you enter the correct number of "balloons" in the balloon room and open the secret classroom, you get swarmed by red Baldi "balloons" and the game ends.]]

to:

* ZergRush: [[spoiler: What happens at the end of the 1 Year Birthday Bash ending if you don't find [=Filename2=] beforehand; if you enter the correct number of "balloons" in the balloon room and open the secret classroom, you get swarmed by red Baldi "balloons" and the game ends. In Classic Remastered, however, they just float on their own accord, destroying any chunks they collide with.]]
Is there an issue? Send a MessageReason:
None


** The BrutalBonusLevel of ''Classic Remastered'' really lives up to its name. [[spoiler:While there aren't any math problems to solve this time, you've got [=FileName2=] constantly on your trail, who, initially, moves like Baldi, but without making a sound other than occasionally taunting the player. This escalates further for the BossBattle, with him getting faster on every hit, blocking off corridors with random objects and the only way to hurt him is throwing floating furniture at him. Needless to say, it's very difficult to beat this, so much so that even [=Mystman12=] admits in the DevelopersRoom that it was the stupidest challenge he made yet.]]

to:

** The BrutalBonusLevel of ''Classic Remastered'' really lives up to its name. [[spoiler:While there aren't any math problems to solve this time, you've got [=FileName2=] constantly on your trail, who, initially, moves like Baldi, but without making a sound other than occasionally taunting the player.player or opening doors he passes by, and can even smash through windows to cut the player off. This escalates further for the BossBattle, with him getting faster on every hit, blocking off corridors with random objects and the only way to hurt him is throwing floating furniture at him. Needless to say, it's very difficult to beat this, so much so that even [=Mystman12=] admits in the DevelopersRoom that it was the stupidest challenge he made yet.]]
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None

Added DiffLines:

** Before finishing the BrutalBonusLevel, the credits for its BossBattle theme, [[spoiler:"Schoolhouse Trouble"]], are left scrambled aside from the name of its composer.

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