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Once upon a time, there was a chain of small islands ruled by a king, until one day, the Viking invaders came and slew him. His heir prepares to repel the invasion in spite of badly outnumbered, needing not just a single victory, but a series of them against an unrelenting foe that'll gladly take over whatever you are not able to defend with your limited troops.

That is the basic idea of ''Bad North'', a minimalist {{Roguelike}} [=/=] RealTimeStrategy hybrid that was developed in UsefulNotes/{{Unity}} by Plausible Concept, and released for UsefulNotes/NintendoSwitch on August 20th, 2018. It was then ported to UsefulNotes/PS4, UsefulNotes/XboxOne and for [[UsefulNotes/IBMPersonalComputer PC]] through Platform/{{Steam}} on August 28th, 2018. ''Bad North: [[UpdatedRerelease Jotunn Edition]]'' followed on October 15th, 2019; that version was also ported to [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}} on the same day.

to:

Once upon a time, there was a chain of small islands ruled by a king, until one day, the Viking invaders came and slew him. His heir prepares to repel the invasion in spite of despite being badly outnumbered, needing not just a single victory, but a series of them against an unrelenting foe that'll gladly take over whatever you are not able to defend with your limited troops.

That is the basic idea of ''Bad North'', a minimalist {{Roguelike}} [=/=] RealTimeStrategy {{Roguelike}}[=/=]RealTimeStrategy hybrid that was developed in UsefulNotes/{{Unity}} by Plausible Concept, published by Creator/RawFury, and released for UsefulNotes/NintendoSwitch Platform/NintendoSwitch on August 20th, 2018. It was then ported to UsefulNotes/PS4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}} (through Platform/{{Steam}}) on August 28th, 2018. ''Bad North: [[UpdatedRerelease Jotunn Edition]]'' followed on October 15th, 2019; that version was also ported to [[UsefulNotes/IOSGames iOS]] Platform/{{IOS}} and UsefulNotes/{{Android|Games}} Platform/{{Android}} on the same day.



!!Tropes used in Bad North:

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!!Tropes used in Bad North:!!''Bad North'' contains examples of the following tropes:



* AuthorityEqualsAsskicking: Each unit's commanders are much tougher than the warriors under their command.
* CheckPoint: Every randomly generated map has a few special islands on it. Going there results in a tough battle, but succeeding saves your progress, and allows you to replay the game from immediately after that battle instead of simply re-rolling the entire campaign.

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* AuthorityEqualsAsskicking: Each unit's commanders are much tougher than the warriors under their command.
* CheckPoint:
{{Checkpoint}}: Every randomly generated randomly-generated map has a few special islands on it. Going there results in a tough battle, but succeeding saves your progress, and allows you to replay the game from immediately after that battle instead of simply re-rolling the entire campaign.



* EliteMook: The Vikings with teardrop yellow shields have no weaknesses: They can shield themselves from arrows, throw axes to break up pike lines, and can hold their own against infantry. Only pincer maneouvres or special abilities are particularly effective against them.

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* EliteMook: The Vikings with teardrop yellow shields have no weaknesses: They can shield themselves from arrows, throw axes to break up pike lines, and can hold their own against infantry. Only pincer maneouvres manoeuvres or special abilities are particularly effective against them.



* GlassCannon: The [[DualWielding double sworded]] vikings don't have any protection, so your archers can slaughter them with impunity as they sail in. You'll want to do this, because if they manage to get to your infantry they'll wreak merry hell on them.

to:

* GlassCannon: The [[DualWielding double sworded]] double-sworded]] vikings don't have any protection, so your archers can slaughter them with impunity as they sail in. You'll want to do this, because if they manage to get to your infantry they'll wreak merry hell on them.



* HollywoodTactics: The Vikings always have a numerical advantage over your warriors, but they don't always capitalize on it during the battles, and will often just send out their ships separately from each other, allowing you to outnumber and slaughter the raiding parties.

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* HollywoodTactics: HollywoodTactics:
**
The Vikings always have a numerical advantage over your warriors, but they don't always capitalize on it during the battles, and will often just send out their ships separately from each other, allowing you to outnumber and slaughter the raiding parties.



* RapePillageAndBurn: Sometimes, the Vikings will ignore your troops and just straight-up head for the houses on the island to torch them. Every house they manage to burn down reduces the gold yield from controlling that island, so it's possible to win a PyrrhicVictory where you are stuck with a useless island.
** It can work the other way around too - if your troops are clearly about to get overwhelmed by the Viking hordes, you can get into the leftover boats from the earlier waves you slaughtered, and flee in them to fight another day. By that point, the Vikings are likely to be too consumed with torching everything to pay you much attention.

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* RankScalesWithAsskicking: Each unit's commanders are much tougher than the warriors under their command.
* RapePillageAndBurn: Sometimes, the Vikings will ignore your troops and just straight-up head for the houses on the island to torch them. Every house they manage to burn down reduces the gold yield from controlling that island, so it's possible to win a PyrrhicVictory where you are stuck with a useless island.
**
island. It can work the other way around too - if your troops are clearly about to get overwhelmed by the Viking hordes, you can get into the leftover boats from the earlier waves you slaughtered, and flee in them to fight another day. By that point, the Vikings are likely to be too consumed with torching everything to pay you much attention.
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Moved to YMMV tab.


* DemonicSpiders: ''Giant archers''. Typically only appearing in the later half of a game, these guys will give you an aneurysm every time they show up. In addition to the extra health of their much more manageable melee cousins, they pack a wallop of a ranged attack with enough range to start sniping you almost as soon as their ship comes into view. More akin to a ballista than a bow, their shots can pierce multiple unshielded men, carry enough knockback to send even a shielded soldier flying off a cliff or into the water and even have a chance of just killing a soldier through his shield! Their shots have a very flat trajectory, however, so your best chance is to hide your troops behind whatever cover they can and bum rush them with sword and boarders as soon as they hit the shore.
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None


That is the basic idea of ''Bad North'', a minimalist {{Roguelike}} [=/=] RealTimeStrategy hybrid that was developed in UsefulNotes/{{Unity}} by Plausible Concept, and released for UsefulNotes/NintendoSwitch on August 20th, 2018. It was then ported to UsefulNotes/PS4, UsefulNotes/XboxOne and for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on August 28th, 2018. ''Bad North: [[UpdatedRerelease Jotunn Edition]]'' followed on October 15th, 2019; that version was also ported to [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}} on the same day.

to:

That is the basic idea of ''Bad North'', a minimalist {{Roguelike}} [=/=] RealTimeStrategy hybrid that was developed in UsefulNotes/{{Unity}} by Plausible Concept, and released for UsefulNotes/NintendoSwitch on August 20th, 2018. It was then ported to UsefulNotes/PS4, UsefulNotes/XboxOne and for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} on August 28th, 2018. ''Bad North: [[UpdatedRerelease Jotunn Edition]]'' followed on October 15th, 2019; that version was also ported to [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}} on the same day.
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trope disambig


* BladeOnAStick: The Pikemen, who possess great advantage over basic fighters and infantry due to the great reach of their weapons, but are highly vulnerable to archers since they are unable to block their arrows. Moreover, they cannot attack on the move (unless you use up their precious "Charge!" skill), so once you pick a direction for them to defend, you better hope they don't suddenly get flanked by another squad of Infantry.
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None



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----
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None


That is the basic idea of ''Bad North'', a minimalist {{Roguelike}} [=/=] RealTimeStrategy hybrid that was developed in UsefulNotes/{{Unity}} by Plausible Concept, and released for UsefulNotes/NintendoSwitch on August 20th, 2018. It was then ported to UsefulNotes/PS4, UsefulNotes/XboxOne and for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on August 28th, 2018. ''Bad North: [[UpdatedRerelease Jotunn Edition]]'' followed on October 15th, 2019; that version was also ported to [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] on the same day.

to:

That is the basic idea of ''Bad North'', a minimalist {{Roguelike}} [=/=] RealTimeStrategy hybrid that was developed in UsefulNotes/{{Unity}} by Plausible Concept, and released for UsefulNotes/NintendoSwitch on August 20th, 2018. It was then ported to UsefulNotes/PS4, UsefulNotes/XboxOne and for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on August 28th, 2018. ''Bad North: [[UpdatedRerelease Jotunn Edition]]'' followed on October 15th, 2019; that version was also ported to [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] UsefulNotes/{{Android|Games}} on the same day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: ''Giant archers''. Typically only appearing in the later half of a game, these guys will give you an aneurysm every time they show up. In addition to the extra health of their much more manageable melee cousins, they pack a wallop of a ranged attack with enough range to start sniping you almost as soon as their ship comes into view. More akin to a ballista than a bow, their shots can pierce multiple unshielded men, carry enough knockback to send even a shielded soldier flying off a cliff or into the water and even have a chance of just killing a soldier through his shield! Their shots have a very flat trajectory, however, so your best chance is to hide your troops behind whatever cover they can and bum rush them with sword and boarders as soon as they hit the shore.
Is there an issue? Send a MessageReason:
word order presumes the former, not the latter


* KnightlySwordAndShield: The Infantry. They are extremely effective point-blank, but may have trouble getting there, as they are outranged by both archers and even Pikemen. While the latter aren't very scary because of the shields' protection, the pikemen will always defeat the swordsmen with all else being equal.

to:

* KnightlySwordAndShield: The Infantry. They are extremely effective point-blank, but may have trouble getting there, as they are outranged by both archers and even Pikemen. While the latter former aren't very scary because of the shields' protection, the pikemen will always defeat the swordsmen with all else being equal.

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None


* EliteMook: The Vikings with teardrop yellow shields have no weaknesses: They can shield themselves from arrows, throw axes to break up pike lines, and can hold their own against infantry. Only pincer maneouvres or special abilities are particularly effective against them.



* GiantMook: The Vikings have some fighters who are visibly larger than the standard units of their type, and have correspondingly greater health and damage to boot.

to:

* GiantMook: The Vikings have some fighters who are visibly larger than the standard units of their type, and have correspondingly greater health and damage to boot. Their range does not match that of a pike, fortunately.
* GlassCannon: The [[DualWielding double sworded]] vikings don't have any protection, so your archers can slaughter them with impunity as they sail in. You'll want to do this, because if they manage to get to your infantry they'll wreak merry hell on them.



* HollywoodTactics: The Vikings pretty always have a numerical advantage over your warriors, but they don't always capitalize on it during the battles, and will often just send out their ships separately from each other, allowing you to outnumber and slaughter the raiding parties.

to:

* HollywoodTactics: The Vikings pretty always have a numerical advantage over your warriors, but they don't always capitalize on it during the battles, and will often just send out their ships separately from each other, allowing you to outnumber and slaughter the raiding parties.


Added DiffLines:

* VariableMix: The music changes depending on which Vikings are currently floating their way towards you. Dual wielders get a drum roll, and giants have a doomy reverb-heavy theme.

Added: 4694

Changed: 1797

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Added image, expansion.


The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack.

That is the basic idea of ''Bad North'', a {{Roguelike}} AdventureGame for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.
----
!!Tropes used in ''Bad North'':

to:

The king of the land is dead at the hands of [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bad_north.png]]
[[caption-width-right:350:A typical island, beset by
Viking invaders. You rise up boats from all directions.]]
Once upon a time, there was a chain of small islands ruled by a king, until one day, the Viking invaders came and slew him. His heir prepares
to repel the invasion in spite of badly outnumbered, needing not just a single victory, but a series of them against an unrelenting foe that'll gladly take your father’s place as ruler and prepare yourself over whatever you are not able to defend against further attack.

with your limited troops.

That is the basic idea of ''Bad North'', a minimalist {{Roguelike}} AdventureGame for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, [=/=] RealTimeStrategy hybrid that was developed in UsefulNotes/{{Unity}} by Plausible Concept, and Android released in summer for UsefulNotes/NintendoSwitch on August 20th, 2018. The It was then ported to UsefulNotes/PS4, UsefulNotes/XboxOne and for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on August 28th, 2018. ''Bad North: [[UpdatedRerelease Jotunn Edition]]'' followed on October 15th, 2019; that version was also ported to [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] on the same day.

And just in case, ''Jotunn Edition'' of this
game has players planning strategically [[SimilarlyNamedWorks nothing to take down Viking Invaders without a loss of their own personal army.
----
do]] with 2015's BossGame ''VideoGame/{{Jotun}}''.

!!Tropes used in ''Bad North'':Bad North:
* AdvancingBossOfDoom: The entire horde of Vikings acts as this in the strategy mode. Simply having your commander on the island that is set to be engulfed by it next turn will instantly end the game. The only exception is if there's only one island left, as then it triggers your LastStand battle.
* AuthorityEqualsAsskicking: Each unit's commanders are much tougher than the warriors under their command.
* BladeOnAStick: The Pikemen, who possess great advantage over basic fighters and infantry due to the great reach of their weapons, but are highly vulnerable to archers since they are unable to block their arrows. Moreover, they cannot attack on the move (unless you use up their precious "Charge!" skill), so once you pick a direction for them to defend, you better hope they don't suddenly get flanked by another squad of Infantry.
* CheckPoint: Every randomly generated map has a few special islands on it. Going there results in a tough battle, but succeeding saves your progress, and allows you to replay the game from immediately after that battle instead of simply re-rolling the entire campaign.
* ColorCodedForYourConvenience: Your soldiers are blue, with every detachment also flying a colourful flag above it. On the contrary, the Vikings are always black, and never carry standards.
* DecapitatedArmy: Played straight, as losing a detachment's commander immediately wipes them all out as well.
* ExcusePlot: Most of the storyline is contained within the game's storefront description, with the actual game being largely devoid of narrative.



* LuckilyMyShieldWillProtectMe: Shield-wielding Infantry can block arrows from Archer units.
* RainOfArrows: "Volley", the basic skill for the Archer class, bombards a targeted section of the map with arrows.

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* GiantMook: The Vikings have some fighters who are visibly larger than the standard units of their type, and have correspondingly greater health and damage to boot.
* TheGoomba: The basic fighters on both sides, who only carry swords without shields, and need to be upgraded into either Infantry, Pikemen or Archers with gold ASAP.
* HollywoodTactics: The Vikings pretty always have a numerical advantage over your warriors, but they don't always capitalize on it during the battles, and will often just send out their ships separately from each other, allowing you to outnumber and slaughter the raiding parties.
** The Viking archers will still disembark the way the melee troops would, regardless of the circumstances, when it would often make far more sense for them to stay in the boats a small distance off the shore and shoot at your melee troops with impunity.
* KnightlySwordAndShield: The Infantry. They are extremely effective point-blank, but may have trouble getting there, as they are outranged by both archers and even Pikemen. While the latter aren't very scary because of the shields' protection, the pikemen will always defeat the swordsmen with all else being equal.
* LastStand: Once you are down to your last island, the battle that takes place there will determine whether you succeed or fail at the entire game. Thus, the goal of the game up to that point is really to ensure you have built up four of the most veteran commanders and battle-hardened retinue, showered with all the upgrades you could muster the gold for.
* LuckilyMyShieldWillProtectMe: Shield-wielding Infantry can block arrows from Archer units.
units with their shields, and so will be able to advance upon them with few losses, especially compared to Pikemen. However, the Pikemen will efficiently stab Infantry to death before they get up close if try to rush them head-on. Successfully flanking them before they can change direction, however, will turn the tables back in Infantry's favour.
* RainOfArrows: "Volley", the basic skill for the Archer class, bombards a targeted section of the map with arrows. It also ignores the protection from Infantry's shields.
* RapePillageAndBurn: Sometimes, the Vikings will ignore your troops and just straight-up head for the houses on the island to torch them. Every house they manage to burn down reduces the gold yield from controlling that island, so it's possible to win a PyrrhicVictory where you are stuck with a useless island.
** It can work the other way around too - if your troops are clearly about to get overwhelmed by the Viking hordes, you can get into the leftover boats from the earlier waves you slaughtered, and flee in them to fight another day. By that point, the Vikings are likely to be too consumed with torching everything to pay you much attention.
* TacticalRockPaperScissors: Archers easily riddle Pikemen with arrows from afar, Pikemen can stab Infantry to death before they get up close, and Infantry will block Archers' arrows with their shields up until the moment they cut them down. However, each class also has an active ability that compensates for their biggest shortfall when activated.
* AWinnerIsYou: Prevailing in the LastStand battle simply freezes the screen and shows a "Congratulations! You survived the Viking horde!" message, along with the campaign's stats.

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The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a {{Roguelike}} AdventureGame for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.

to:

The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack.

That is the basic idea of ''Bad North'', a {{Roguelike}} AdventureGame for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.



* RainOfArrows: "Volley", the basic skill for the Archer class, bombards a targeted section of the map with arrows.

to:

* RainOfArrows: "Volley", the basic skill for the Archer class, bombards a targeted section of the map with arrows.arrows.
----
Is there an issue? Send a MessageReason:
None


The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a {{Roguelike}} Adventure Game for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.

to:

The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a {{Roguelike}} Adventure Game AdventureGame for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.
Is there an issue? Send a MessageReason:
None


The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a roguelike adventure game for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.

to:

The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a roguelike adventure game {{Roguelike}} Adventure Game for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.

Added: 346

Changed: 45

Is there an issue? Send a MessageReason:
None


The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a rougelike adventure game for UsefulNotes/NintendoSwitch, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.

to:

The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a rougelike roguelike adventure game for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, iPhone, and Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.army.
----
!!Tropes used in ''Bad North'':
* GeoEffects: Archers can get greater distance with their arrows if they're placed on top of a mountain.
* LuckilyMyShieldWillProtectMe: Shield-wielding Infantry can block arrows from Archer units.
* RainOfArrows: "Volley", the basic skill for the Archer class, bombards a targeted section of the map with arrows.
Is there an issue? Send a MessageReason:
None


The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a rougelike adventure game for UsefulNotesNintendoSwitch, UsefulNotes/{{Steam}}, UsefulNotes/iPhone, and UsefulNotes/Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.

to:

The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a rougelike adventure game for UsefulNotesNintendoSwitch, UsefulNotes/NintendoSwitch, UsefulNotes/{{Steam}}, UsefulNotes/iPhone, iPhone, and UsefulNotes/Android Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The king of the land is dead at the hands of Viking invaders. You rise up to take your father’s place as ruler and prepare yourself to defend against further attack. That is the basic idea of ''Bad North'', a rougelike adventure game for UsefulNotesNintendoSwitch, UsefulNotes/{{Steam}}, UsefulNotes/iPhone, and UsefulNotes/Android released in summer 2018. The game has players planning strategically to take down Viking Invaders without a loss of their own personal army.

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