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Kent returned to a city rocked by a catastrophic event to reach a tower. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill1''.

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Kent returned to a city rocked by a catastrophic event to reach a tower. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like ''VideoGame/ResidentEvil'' ''VideoGame/ResidentEvil1'' and ''VideoGame/SilentHill1''.



* GainaxEnding: The real ending [[spoiler:completely abandons any pretence the game had a plot, and instead reveals it was all a meta commentary on old survival horror video games and our relationship to them.]]

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* GainaxEnding: The real ending [[spoiler:completely abandons any pretence pretense the game had a plot, and instead reveals it was all a meta commentary on old survival horror video games and our relationship to them.]]



* {{Retraux}}: The game is done in the style of Platform/{{Playstation}} and Platform/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=]. Notably, while the weapons, enemies, and overall scenario are heavily inspired by ''VideoGame/SilentHill'', the graphics and interface are much older and cruder and more akin to the likes of the original ''VideoGame/AloneInTheDark'' or ''VideoGame/DoctorHauzer''.

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* {{Retraux}}: The game is done in the style of Platform/{{Playstation}} and Platform/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=]. Notably, while the weapons, enemies, and overall scenario are heavily inspired by ''VideoGame/SilentHill'', ''VideoGame/SilentHill1'', the graphics and interface are much older and cruder and more akin to the likes of the original ''VideoGame/AloneInTheDark'' or ''VideoGame/DoctorHauzer''.
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* {{Retraux}}: The game is done in the style of UsefulNotes/{{Playstation}} and UsefulNotes/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=]. Notably, while the weapons, enemies, and overall scenario are heavily inspired by ''VideoGame/SilentHill'', the graphics and interface are much older and cruder and more akin to the likes of the original ''VideoGame/AloneInTheDark'' or ''VideoGame/DoctorHauzer''.

to:

* {{Retraux}}: The game is done in the style of UsefulNotes/{{Playstation}} Platform/{{Playstation}} and UsefulNotes/SegaSaturn Platform/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=]. Notably, while the weapons, enemies, and overall scenario are heavily inspired by ''VideoGame/SilentHill'', the graphics and interface are much older and cruder and more akin to the likes of the original ''VideoGame/AloneInTheDark'' or ''VideoGame/DoctorHauzer''.
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''Back In 1995'' is a {{Retraux}} SurvivalHorror game by Throw The Warped Code Out. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on April 28th, 2016, and then ported to UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlaystationVita, and UsefulNotes/XboxOne in May 2019.

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''Back In 1995'' is a {{Retraux}} SurvivalHorror game by Throw The Warped Code Out. It was released for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} on April 28th, 2016, and then ported to UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlaystationVita, Platform/NintendoSwitch, Platform/Playstation4, Platform/PlaystationVita, and UsefulNotes/XboxOne Platform/XboxOne in May 2019.
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Misuse; this is all complaining about the choice to set the game in 1995 at all. There's nothing in the game world itself that's out of place for 95


* AnachronismStew: 1995 is an odd year to set a retro game based on old SurvivalHorror games. The {{TropeCodifier}}s of the genre, ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' (the latter of which the game seems to be heavily influenced by) didn't come out until 1996 and 1999 respectively. ''VideoGame/{{Quake}}'' and the 3D revolution wouldn't happen until 1996 either. 1995 games were primarily either sprite-based, 2.5D (''VideoGame/{{Doom}}''-likes), or FMV games. The only major fixed camera angle 3D SurvivalHorror game at the time would have been {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and the ''VideoGame/AloneInTheDark'' trilogy, the 3rd game of which came out in 1994.
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* StylisticSuck: The game's movement, textures, lighting, music, and sound effects are crude or non-existent, a deliberate homage to 3DO era 3D games.
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* AnachronismStew: 1995 is an odd year to set a retro game based on old SurvivalHorror games. The [[TropeCodifier Trope Codifiers]] of the genre, ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' (the latter of which the game seems to be heavily influenced by) didn't come out until 1996 and 1999 respectively. ''VideoGame/{{Quake}}'' and the 3D revolution wouldn't happen until 1996 either. 1995 games were primarily either sprite-based, 2.5D (''VideoGame/{{Doom}}''-likes), or FMV games. The only major fixed camera angle 3D SurvivalHorror game at the time would have been [[UrExample Ur-Examples]] like ''VideoGame/DoctorHauzer'' and the ''VideoGame/AloneInTheDark'' trilogy, the 3rd game of which came out in 1994.

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* AnachronismStew: 1995 is an odd year to set a retro game based on old SurvivalHorror games. The [[TropeCodifier Trope Codifiers]] {{TropeCodifier}}s of the genre, ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' (the latter of which the game seems to be heavily influenced by) didn't come out until 1996 and 1999 respectively. ''VideoGame/{{Quake}}'' and the 3D revolution wouldn't happen until 1996 either. 1995 games were primarily either sprite-based, 2.5D (''VideoGame/{{Doom}}''-likes), or FMV games. The only major fixed camera angle 3D SurvivalHorror game at the time would have been [[UrExample Ur-Examples]] {{Ur Example}}s like ''VideoGame/DoctorHauzer'' and the ''VideoGame/AloneInTheDark'' trilogy, the 3rd game of which came out in 1994.
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* AnachronismStew: 1995 is an odd year to set a retro game based on old SurvivalHorror games. The [[TropeCodifier Trope Codifiers]] of the genre, ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' (the latter of which the game seems to be heavily influenced by) didn't come out until 1996 and 1999 respectively. ''VideoGame/{{Quake}}'' and the 3D revolution wouldn't happen until 1996 either. 1995 games were primarily either sprite-based, 2.5D (''VideoGame/{{Doom}}''-likes), or FMV games. The only major fixed camera angle 3D SurvivalHorror game at the time would have been the ''VideoGame/AloneInTheDark'' trilogy, the 3rd game of which came out in 1994.

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* AnachronismStew: 1995 is an odd year to set a retro game based on old SurvivalHorror games. The [[TropeCodifier Trope Codifiers]] of the genre, ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' (the latter of which the game seems to be heavily influenced by) didn't come out until 1996 and 1999 respectively. ''VideoGame/{{Quake}}'' and the 3D revolution wouldn't happen until 1996 either. 1995 games were primarily either sprite-based, 2.5D (''VideoGame/{{Doom}}''-likes), or FMV games. The only major fixed camera angle 3D SurvivalHorror game at the time would have been [[UrExample Ur-Examples]] like ''VideoGame/DoctorHauzer'' and the ''VideoGame/AloneInTheDark'' trilogy, the 3rd game of which came out in 1994. 1994.

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* ArtificialStupidity: The AI is prone to getting stuck on obstacles, or losing sight of the player really quickly, barely reacting to him even when he's up close.

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* ArtificialStupidity: The AI is very basic and prone to getting stuck on obstacles, or losing sight of the player really quickly, barely reacting to him even when he's up close.



* DrivenToSuicide: By the end of the game you discover a note strongly implying that [[spoiler:Kent's daughter Alissa had committed suicide]] and then [[spoiler:the normal ending consists of Kent asking Alissa to forgive him and leaping off the radio tower himself.]]

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* DrivenToSuicide: By the end of the game you discover a note strongly implying that [[spoiler:Kent's daughter Alissa had committed suicide]] suicide after Kent had suffered from a form of dementia for a long time]] and then [[spoiler:the normal ending consists of Kent asking Alissa to forgive him and leaping off the radio tower himself.]]



* ExcusePlot: The game's story is essentially window dressing for its nostalgia, as it only consists of a few notes that barely even try to explain anything. The normal ending arrives abruptly and consists of [[spoiler:Kent leaping off the radio tower after finding the letters revealing his daughter committed suicide and he's on the mental health watchlist ever since, due to developing a belief the year was still 1995.]] The real ending spells out the not-so-hidden message of the normal ending outright. See GainaxEnding.

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* ExcusePlot: The game's story is essentially window dressing for its nostalgia, as it only consists of a few notes that barely even try to explain anything. The normal ending arrives abruptly and consists of [[spoiler:Kent leaping off the radio tower after finding the letters revealing his daughter committed suicide and he's on the mental health watchlist ever since, due to developing brain swelling causing him to develop a belief the year was still 1995.]] The real ending spells out the not-so-hidden message of the normal ending outright. See GainaxEnding.



* {{Retraux}}: The game is done in the style of UsefulNotes/{{Playstation}} and UsefulNotes/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=].

to:

* {{Retraux}}: The game is done in the style of UsefulNotes/{{Playstation}} and UsefulNotes/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=]. Notably, while the weapons, enemies, and overall scenario are heavily inspired by ''VideoGame/SilentHill'', the graphics and interface are much older and cruder and more akin to the likes of the original ''VideoGame/AloneInTheDark'' or ''VideoGame/DoctorHauzer''.


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* ShotgunsAreJustBetter: The shotgun does much more damage than the pistol, while ammo for it is just about equally as common.


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* WhenDimensionsCollide: You find a few notes throughout the game that seem to imply the monsters are creatures from the 3rd Dimension or 4th Dimension who are appearing in the world after the explosion of an experimental atomic collider built to study said dimensions. The idea that the game world is one in which the 4th Dimension was unheard of and merely theoretical also ties into the real plot, where [[spoiler: Kent is a delusional man playing a video game who due to brain swelling is unable to conceive of the year moving past 1995.]]
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* AnachronismStew: 1995 is an odd year to set a retro game based on old SurvivalHorror games. The [[TropeCodifier Trope Codifiers]] of the genre, ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' (the latter of which the game seems to be heavily influenced by) didn't come out until 1996 and 1999 respectively. ''VideoGame/{{Quake}}'' and the 3D revolution wouldn't happen until 1996 either. 1995 games were primarily either sprite-based, 2.5D (''VideoGame/{{Doom}}''-likes), or FMV games. The only major fixed camera angle 3D SurvivalHorror game at the time would have been the ''VideoGame/AloneInTheDark'' trilogy, the 3rd game of which came out in 1994.
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* SpoofAesop: The only coherent lesson that can be gleamed from the plot is [[spoiler: ''VideoGame/SilentHill2'' probably isn't the best game for a mental patient on suicide watch to be playing over and over again.]]
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!!Back In 1995 contains examples of:

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!!Back !!''Back In 1995 1995'' contains examples of:

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Kent returned to a city rocked by a catastrophic event to uncover the mystery of his daughter's disappearance. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill1''.

to:

Kent returned to a city rocked by a catastrophic event to uncover the mystery of his daughter's disappearance.reach a tower. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill1''.



* AdultFear: The reason Kent came to this city is to find out what happened to his daughter.
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* DrivenToSuicide: By the end of the game you discover a note strongly implying that [[spoiler:his daughter Alissa had committed suicide]] and then [[spoiler:The normal ending consists of Kent asking Alissa to forgive him and leaping off the radio tower himself.]]

to:

* DrivenToSuicide: By the end of the game you discover a note strongly implying that [[spoiler:his [[spoiler:Kent's daughter Alissa had committed suicide]] and then [[spoiler:The [[spoiler:the normal ending consists of Kent asking Alissa to forgive him and leaping off the radio tower himself.]]



* GainaxEnding: The real ending [[spoiler: completely abandons any pretence the game had a plot, and instead reveals it was all a meta commentary on old survival horror video games and our relationship to them.]]

to:

* GainaxEnding: The real ending [[spoiler: completely [[spoiler:completely abandons any pretence the game had a plot, and instead reveals it was all a meta commentary on old survival horror video games and our relationship to them.]]



* TakeThat: By the end of the game, it's hard not to read [[spoiler:the revelation that the year is '''not''' in fact 1995, but the protagonist's cognitive ability is stuck in that year and refuses to process any information that indicates otherwise, or accept anything newer than things from 1995, as a dig at either the players of {{Retraux}} nostalgia, the creators themselves, or both.]]

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* TakeThat: By the end of the game, it's hard not to read [[spoiler:the revelation that the year is '''not''' in fact 1995, but that the protagonist's cognitive ability is stuck in that year and refuses to process any information that indicates otherwise, or accept anything newer than things from 1995, as a dig at either the players of {{Retraux}} nostalgia, [[TakeThatUs the creators themselves, themselves]], or both.]]
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* ArtisticLicenseFirearms: The game's interface calls a pretty obvious short-barrel revolver a "pistol".


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* MisidentifiedWeapons: The game's interface calls a pretty obvious short-barrel revolver a "pistol".
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''Back In 1995'' is a {{Retraux}} SurvivalHorror game by Throw The Warped Code Out. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on April 28th, 2016, and then ported to UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlaystationVita, and UsefulNotes/XBoxOne in May 2019.

to:

''Back In 1995'' is a {{Retraux}} SurvivalHorror game by Throw The Warped Code Out. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on April 28th, 2016, and then ported to UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlaystationVita, and UsefulNotes/XBoxOne UsefulNotes/XboxOne in May 2019.

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Added image, expansion.


''Back In 1995'' is a SurvivalHorror game by Throw The Warped Code Out.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/back_in_1995.png]]
''Back In 1995'' is a {{Retraux}} SurvivalHorror game by Throw The Warped Code Out.
Out. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on April 28th, 2016, and then ported to UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlaystationVita, and UsefulNotes/XBoxOne in May 2019.



The game was released on Steam on April 28th, 2016. A console release is expected for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlaystationVita, and UsefulNotes/XBoxOne in May and June of 2019.
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!!''Back In 1995'' contains examples of:

to:

The game was released on Steam on April 28th, 2016. A console release is expected for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlaystationVita, and UsefulNotes/XBoxOne in May and June of 2019.
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!!''Back
!!Back In 1995'' 1995 contains examples of:



* GainaxEnding: The ending completely abandons any pretense the game had a plot, and instead reveals it was all a meta commentary on old survival horror video games and our relationship to them.

to:

* ArtificialStupidity: The AI is prone to getting stuck on obstacles, or losing sight of the player really quickly, barely reacting to him even when he's up close.
* ArtisticLicenseFirearms: The game's interface calls a pretty obvious short-barrel revolver a "pistol".
* BloodlessCarnage: Played with; there's a very basic blood spray effect from attacks, but it fades out almost immediately in mid-air, and never actually lands upon any surface.
* DrivenToSuicide: By the end of the game you discover a note strongly implying that [[spoiler:his daughter Alissa had committed suicide]] and then [[spoiler:The normal ending consists of Kent asking Alissa to forgive him and leaping off the radio tower himself.]]
* EverythingFades: Dead monsters immediately turn black at death and fade out as soon as they hit the ground.
* ExcusePlot: The game's story is essentially window dressing for its nostalgia, as it only consists of a few notes that barely even try to explain anything. The normal ending arrives abruptly and consists of [[spoiler:Kent leaping off the radio tower after finding the letters revealing his daughter committed suicide and he's on the mental health watchlist ever since, due to developing a belief the year was still 1995.]] The real ending spells out the not-so-hidden message of the normal ending outright. See GainaxEnding.
* GainaxEnding: The real ending [[spoiler: completely abandons any pretense pretence the game had a plot, and instead reveals it was all a meta commentary on old survival horror video games and our relationship to them.]]
* MookChivalry: The monsters are pretty bad at swarming the player and will often end up lining up to fight him one at a time instead.
* MultipleEndings: There a normal ending, and a true one that's only achievable on NewGamePlus.


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* RunDontWalk: Averted. Kent only has one walking speed.
* SanitySlippage: By the end of the game, [[spoiler:you find letters that reveal Kent is a mental patient who is delusional about the year being 1995, and likely much else, like the existence of monsters. In the normal ending, Kent responds by jumping off the radio tower.]]
* TakeThat: By the end of the game, it's hard not to read [[spoiler:the revelation that the year is '''not''' in fact 1995, but the protagonist's cognitive ability is stuck in that year and refuses to process any information that indicates otherwise, or accept anything newer than things from 1995, as a dig at either the players of {{Retraux}} nostalgia, the creators themselves, or both.]]
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None

Added DiffLines:

* GainaxEnding: The ending completely abandons any pretense the game had a plot, and instead reveals it was all a meta commentary on old survival horror video games and our relationship to them.
Is there an issue? Send a MessageReason:
None


Back In 1995 is a SurvivalHorror game by Throw The Warped Code Out.

Kent returned to a city rocked by a catastrophic event to uncover the mystery of his daughter's disappearance. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil and VideoGame/SilentHill1.

to:

Back ''Back In 1995 1995'' is a SurvivalHorror game by Throw The Warped Code Out.

Kent returned to a city rocked by a catastrophic event to uncover the mystery of his daughter's disappearance. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil ''VideoGame/ResidentEvil'' and VideoGame/SilentHill1.
''VideoGame/SilentHill1''.






!!Back In 1995 contains examples of:

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!!Back !!''Back In 1995 1995'' contains examples of:
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* WrenchWhack: One of the weapons Kent can wield against monsters is a monkey wrench.
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Kent returned to a city rocked by a catastrophic event to uncover the mystery of his daughter's disappearance. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil and VideoGame/SilentHill.

to:

Kent returned to a city rocked by a catastrophic event to uncover the mystery of his daughter's disappearance. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil and VideoGame/SilentHill.
VideoGame/SilentHill1.
Is there an issue? Send a MessageReason:
None


Kent returned to a city rocked by a catastrophic event to uncover the mystery of his daughter's disappearance. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil and VideoGame/Silent Hill.

to:

Kent returned to a city rocked by a catastrophic event to uncover the mystery of his daughter's disappearance. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil and VideoGame/Silent Hill.
VideoGame/SilentHill.
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None

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* ApocalypticLog: Plenty to be found.
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You've returned to a city rocked by a catastrophic event to uncover the mystery of your daughter's disappearance. To do this, you will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil and VideoGame/Silent Hill.

to:

You've Kent returned to a city rocked by a catastrophic event to uncover the mystery of your his daughter's disappearance. To do this, you he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil and VideoGame/Silent Hill.



* AdultFear: The reason you came to this city is to find out what happened to you daughter.

to:

* AdultFear: The reason you Kent came to this city is to find out what happened to you his daughter.
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None


* {{Retraux}}: The game is done in the style of UsefulNotes/{{Plsyatation}} and UsefulNotes/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=].

to:

* {{Retraux}}: The game is done in the style of UsefulNotes/{{Plsyatation}} UsefulNotes/{{Playstation}} and UsefulNotes/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Back In 1995 is a SurvivalHorror game by Throw The Warped Code Out.

You've returned to a city rocked by a catastrophic event to uncover the mystery of your daughter's disappearance. To do this, you will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like VideoGame/ResidentEvil and VideoGame/Silent Hill.

The game was released on Steam on April 28th, 2016. A console release is expected for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlaystationVita, and UsefulNotes/XBoxOne in May and June of 2019.

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!!Back In 1995 contains examples of:
* AdultFear: The reason you came to this city is to find out what happened to you daughter.
* AlwaysNight: The sky in the game is always black.
* {{Retraux}}: The game is done in the style of UsefulNotes/{{Plsyatation}} and UsefulNotes/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=].
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