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* NintendoHard: Even on the lowest difficulty, Back 4 Blood is not a walk in the park compared to ''VideoGame/Left4Dead'' or ''VideoGame/Left4Dead2'' (much of this is because any difficulty above "Recruit" expects you to have a synergized perk deck, which takes several hours of gameplay to build). Nightmare difficulty is particularly brutal unless you have a good team that communicates and strategizes well. Also, like the original ''VideoGame/GearsOfWar'', the lowest difficulty is easy mode while the next highest difficulty is essentially hard mode, with no standard "normal" difficulty setting in between. This is particularly true if you're playing with bots or randoms.
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It was released October 12, 2021 for Platform/PlayStation4 & [[Platform/PlayStation5 5]], Platform/XboxOne, Platform/XboxSeriesXAndS and PC via Epic Games Store and Platform/{{Steam}}. In January 2023, after three additional DLC expansions, Turtle Rock announced no new additional content updates would come to ''Back 4 Blood''.
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** Bots don't actually use ammo themselves, and will drop any spare ammo they pick up and carry if you run low so you can grab it. They also won't use first aid stations unless you order them to with the tag command, so they don't use up charges without your permission.

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** Bots don't actually use ammo themselves, and will drop any spare ammo they pick up and carry if you run low so you can grab it. They also won't use You have to tag a first aid stations unless you order station for them to with the tag command, so use it but they don't use up charges without your permission.a charge healing themselves, they simply will only use it once before refusing to do so again, so the players have more leeway.
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** It doesn't last long but even with the complete decks the gane doesn't give new players the ability to build a focused deck until after 10-15 levels worth of money. And it can take longer to make a deck that focuses on their playstyle, such as sustaining health with melee or being able to spray and pray without wasting too much ammo. If a player isn't already good at the game it can take a bit to build an suitable crutch that lets them compensate for whatever they lack.
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--> ''[[Theatre/HenryV "Once more unto the breach, dear friends"]]...I loved {{Theatre/Hamlet}}, [[Theatre/AMidsummerNightsDream that donkey guy]] was hysterical."

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--> ''[[Theatre/HenryV -->[[Theatre/HenryV "Once more unto the breach, dear friends"]]...I loved {{Theatre/Hamlet}}, [[Theatre/AMidsummerNightsDream that donkey guy]] was hysterical."
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* WrongfullyAttributed: Hoffman seems to do this for three separate works at once in one of his lines for being chosen as your cleaner, though his first quotation may just be quoting ''{{Theatre/Henry V}}'' before segueing into separately mentioning that he loved ''{{Theatre/Hamlet}}''.
--> ''[[Theatre/HenryV "Once more unto the breach, dear friends"]]...I loved {{Theatre/Hamlet}}, [[Theatre/AMidsummerNightsDream that donkey guy]] was hysterical."

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** Bots don't actually use ammo themselves, and will drop any spare ammo they pick up and carry if you run low so you can grab it. They also won't use first aid stations unless you order them to with the tag command, so they don't use up charges without your permission.



* {{BFG}}: [=LMGs=] are an option in later levels of an act. You have to aim down sights to get any accuracy out of them (unless you run specific builds designed for hip-firing), but they pack a punch, and when it comes to room-clearing, they have almost no equal.

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* {{BFG}}: [=LMGs=] are an option in later levels of an act. You They have longer-than-normal reload times and you have to aim down sights to get any accuracy out of them (unless you run specific builds designed for hip-firing), but they pack a punch, and when it comes to room-clearing, they have almost no equal.


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* NoScope: Several perk cards give you ''very'' large bonuses to movement speed, reloading, accuracy, ammo capacity, damage resistance, etc., at the cost of taking away your ability to aim-down-sights, forcing you to fire from the hip at all times. With the right cards you can create a dedicated hipfire build that plays like more classic shooters that predate the widespread usage of aim-down-sights mechanics (including ''VideoGame/Left4Dead'' itself, which had no [=ADS=] except for sniper rifles).


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* SequelHook: At the end of the final story campaign [=DLC=], ''River of Blood'', [[spoiler: the Abomination and the Harbinger have been defeated, but the Mother of Worms is still alive and bent on turning the world into a Ridden-infested "paradise". The Cleaners celebrate their victory at their homebase before the game ends with an AndTheAdventureContinues ending.]]


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* TakeThat: Dialogue in the ''River of Blood'' [=DLC=] campaign, which was made in the aftermath of the [=COVID-19=] pandemic, mentions that the only reason the Ridden outbreak got out of control is because people refused to follow orders, a clear jab at those who objected or refused to comply with the [=COVID=]-mandated shutdowns of civil society and institutions such as schools and churchs. The logic of this breaks down when you consider there's a ''huge'' difference between the government telling you to stay indoors at home for a year and them telling you to shoot your loved ones in the head.
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* ShootTheShaggyDog: Most of the game is spent attempting to save Dr. Rogers, a scientist who has developed a compound that kills the infected. At the end of the game, Dr. Rogers ends up abruptly dying in a helicopter crash and all his research notes presumably end up destroyed in the fire from said crash, putting the survivors back at square one. The only thing that prevents it from being a "it would have made no difference if they had just stayed home" scenario is that they're able to use the last of Rogers' compound to kill a Kaiju-sized Ridden creature that came out of nowhere to attack the survivors' settlement.

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* ShootTheShaggyDog: Most The main goal that most of the game has been building up to is spent attempting to save Dr. Rogers, a scientist who has developed a compound that kills the infected. At the end of the game, Dr. Rogers ends up abruptly dying in a helicopter crash and all his research notes presumably end up destroyed in the fire from said crash, putting the survivors back at square one. The only thing that prevents it from being a "it would have made no difference if they had just stayed home" scenario is that they're able to use the last of Rogers' compound to kill a Kaiju-sized Ridden creature that came out of nowhere to attack the survivors' settlement.

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