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** Whenever you defeat a boss in ''3'', [[spoiler:there is a chance that Luxia will revive them, thus granting them a 4th Health Bar and the song ''Boundless Myth'' will play. The chances of triggering it corresponds to how well the player is doing and defeating them in this fashion will grant them an extra Image Pulse as a reward.]]
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* FamilyFriendlyFirearms: ZigZagged. Most of the enemies utilize energy weapons that fire beam or photon shots, but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses and an ATEMS heavy gunner).

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* FamilyFriendlyFirearms: ZigZagged. Most of the enemies utilize energy weapons that fire beam or photon shots, but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses and an bosses). One of the ATEMS heavy gunner).soldier types is armed with an HMG loaded with live ammo, and Apollo's offhand remark that he once deflected a stray bullet implies that even in a several decade Time Skip, ballistic based firearms still exists.



** Inverted, ballistic rounds such as missiles, rockets, live bullets (fired from an ATEMS heavy gunner) and grenades can be deflected with Flashfield/Flashshield. It's the EnergyWeapons that can go through it, forcing Gunvolt and Copen to dodge them.

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** Inverted, ballistic rounds such as missiles, rockets, live bullets (fired from an ATEMS heavy gunner) and grenades can be deflected with Flashfield/Flashshield. It's the EnergyWeapons that can go through it, forcing Gunvolt Gunvolt, Copen, and Copen Kirin to dodge them.
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** Also averted in ''3'' where due to a several decade time-skip, Adepts are now as numerous as the non-Adept population and also come in all ages. Apollo for example, worked as supply manager for Neptune prior to becoming a Primal Dragon and recruitment into the Bureau of Dragon Saviors.

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** Also averted in ''3'' where due to a several decade time-skip, the Adepts are now as numerous as the non-Adept population and also come in all ages. Apollo (an adult) for example, worked as a supply manager for Neptune prior to becoming a his transformation into Primal Dragon and his subsequent recruitment into the Bureau of Dragon Saviors.
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* ArtisticAge: The artbooks reveal that despite their height, they have a confirmed age that makes them younger than their appearance would suggest (Nova and Viper for examplem, are 14 and 15 respectively but they are as tall as adults, etc.)

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* ArtisticAge: The artbooks reveal that despite their height, they have a confirmed age that makes them younger than their appearance would suggest (Nova and Viper for examplem, example, are 14 and 15 respectively but they are as tall as adults, etc.)



** Also averted in ''3'' where due to a several decade time-skip, Adepts are now as numerous as the non-Adept population and also come in all ages.

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** Also averted in ''3'' where due to a several decade time-skip, Adepts are now as numerous as the non-Adept population and also come in all ages. Apollo for example, worked as supply manager for Neptune prior to becoming a Primal Dragon and recruitment into the Bureau of Dragon Saviors.

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* ArtisticAge: While ages are never stated outright in the game itself, artbooks and such say that Asimov and Moniqa are the only characters above 20. Now look at [[YoungerThanTheyLook Carrera]].
** CompetenceZone: The same artbooks show that the competence zone is on the low end. There is not a character in the game older than 24. Justified as Adepts at that time are mostly young. This is no longer the case in Luminous Avenger iX as the Adepts are now considered to be the world's general population. [[spoiler:Since it took place a century later.]]

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* ArtisticAge: While ages are never stated outright in the game itself, The artbooks and such say reveal that Asimov and Moniqa are the only characters above 20. Now look at [[YoungerThanTheyLook Carrera]].
** CompetenceZone: The same artbooks show
despite their height, they have a confirmed age that the competence zone is on the low end. There is not a character in the game older makes them younger than 24. Justified as Adepts at that time their appearance would suggest (Nova and Viper for examplem, are mostly young. This is no longer the case in Luminous Avenger iX as the Adepts 14 and 15 respectively but they are now considered to be the world's general population. [[spoiler:Since it took place a century later.]]as tall as adults, etc.)


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* CompetenceZone: A justified example.
** Adepts are comprised mostly of teens or younger due to them being a recent occurence and are a minority population, the only Adept who is an adult is Asimov who is 24.
** Averted in the ''[=iX=]'' spin-off games where Adepts are now the majority population and come in all ages, most of the Falcons (bar Rebellio, Isola, and Blade) are adults with the oldest being at the age of 27.
** Also averted in ''3'' where due to a several decade time-skip, Adepts are now as numerous as the non-Adept population and also come in all ages.
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* {{Leitmotif}}: Most of the more important characters are assigned certain musical leitmotif, and thus astute listener may immediately notice that certain songs refer to which characters, occasionally leading to MusicalSpoiler.
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** The Glaives, a sword-shaped weapon created by Sumeragi that contains an Adept's "Adept gene" that holds their powers. As a result, Adepts under Sumeragi's employ generally stay in the form of normal humans until they enter combat, upon which they use their Glaives to activate their Septimal power. They can also boost an Adept's power without sealing their Adept gene into it, but the resulting power boost is marginal by comparison.

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** The Glaives, a sword-shaped weapon created by Sumeragi that contains an Adept's "Adept gene" that holds their powers.powers in the "septimosome". As a result, Adepts under Sumeragi's employ generally stay in the form of normal humans until they enter combat, upon which they use their Glaives to activate their Septimal power. They can also boost an Adept's power without sealing their Adept gene into it, but the resulting power boost is marginal by comparison. By ''3'', a new type has been developed that inhibits Septimas in a range around itself without needing to extract and contain the septimosome.

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* DefeatEqualsExplosion: All of the MechaMooks explode when defeated. This even applies to flesh and blood footsoldiers (including if you only defeat them with untagged attacks) with the difference being that their bodies remain intact (minus their damaged armor, firearms, and helmets).

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* DefeatEqualsExplosion: All of the MechaMooks Nearly all enemies explode when defeated. This even applies to on death, ranging from MechaMooks, flesh and blood footsoldiers (including if you only defeat them with untagged attacks) with the difference being except that their bodies remain intact (minus their damaged armor, firearms, and helmets).helmets), and bosses whose explosive deaths are suitably flashier and have different visuals depending on the game. Even in ''ASG 3'', where Kirin doesn't actually kill bosses, their defeat animations still include bright explosions with the ATEMS knights' being preceded with PreExplosionGlow.


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** Starting from ''[=LAiX=], switching up difficulty level also changes the bosses' arsenal, forcing players to adapt.
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** Superpowers are called "Septima", and superpowered people are called "Adepts" (both are called "Seventh" in the Japanese version). The name is attributed to a PowerLevel scale called the "lifewave", of which Adepts stand on the highest, 7th tier.

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** Superpowers are called "Septima", and superpowered people are called "Adepts" (both are called "Seventh" in the Japanese version). The name is attributed to a PowerLevel scale called the "lifewave", of which Adepts stand on the highest, 7th tier. [[spoiler:Then ASG 3 introduced ''Octima'' (called "Eighth" in Japan, which interesting sounds like [[TheAce ace]]), one step even higher than Septima.]]



* SpiritualSuccessor: ''Gunvolt'' borrows heavily from Inti Creates' prior games ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'', such as the use of a mission-based format, RPGElements, and heavy emphasis on story. Ironically, PowerCopying wasn't introduced until the second game, and is never used by Gunvolt himself.

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* SpiritualSuccessor: ''Gunvolt'' borrows heavily from Inti Creates' prior games ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'', such as the use of a mission-based format, RPGElements, and heavy emphasis on story. Ironically, PowerCopying wasn't introduced used by playable characters until the second game, and is never used by Gunvolt by himself.
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* TheWallAroundTheWorld: Thanks to the Kamishiro National Barrier erected by Sumeragi, Japan has achieved a nationwide example of this. This prevents anyone (but registered Sumeragi exmployees) from entering or even leaving Japan without going through a tedious process to enter and this is done to further monopolize Glaives which only they currently have. [[spoiler:With Zonda disabling the barrier, this caused Japan to once again open up to the outside world.]]

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* TheWallAroundTheWorld: Thanks to the The Kamishiro National Barrier erected by Sumeragi, is a defense system which protects Japan has achieved a nationwide example of this. This prevents anyone (but registered Sumeragi exmployees) from entering external threats, preventing entry or even leaving Japan exit without going through a tedious process to enter and this is done to further monopolize Glaives which only they currently have. [[spoiler:With Zonda disabling (unless employees are registered as part of Sumeragi, such as the barrier, Eunos Inc engineering corps), however, as a side-effect, this caused Japan untold plane and boat crash due to once again open up them, not being able to see the outside world.]]barrier. There are two instances where the barrier was disabled (both of them being re-enabled after the situation was cleared).
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Updating since bosses in Gunvolt 3 also has a dialogue whenever Kirin loses.


* HaveANiceDeath: Most bosses have a unique quote that will play if you die against them in ''Luminous Avenger iX''.

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* HaveANiceDeath: Most bosses have a unique quote dialogue that will play if should you die against lose to them in ''Luminous Avenger iX''.iX Duology'' and ''Azure Striker Gunvolt 3''.
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** The Glaives, a sword-shaped weapon created by Sumeragi that contains an Adept's "Adept gene" that holds their powers. As a result, Adepts under Sumeragi's employ generally stay in the form of normal humans until they enter combat, upon which they use their Glaives to activate their Septimal power.
** ''3'' introduced Binding Brands, a type of sealing sword created by Shadow Yakumo that serves as the prototypical form of the Glaives currently used by Sumeragi. Like the Glaives, they are also capable of controlling Septima, although due to the advent of Glaives, the Binding Brands have fallen out of use. They become the resident {{MacGuffin}}s in the second half of the game, as [[spoiler:they are sealing something important deep within Sumeragi's archives that ATEMS wants.]]

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** The Glaives, a sword-shaped weapon created by Sumeragi that contains an Adept's "Adept gene" that holds their powers. As a result, Adepts under Sumeragi's employ generally stay in the form of normal humans until they enter combat, upon which they use their Glaives to activate their Septimal power.
power. They can also boost an Adept's power without sealing their Adept gene into it, but the resulting power boost is marginal by comparison.
** ''3'' introduced Binding Brands, a type of sealing sword created by Shadow Yakumo that serves as the prototypical form of the Glaives currently used by Sumeragi. Like the Glaives, they are also capable of controlling Septima, although due to the advent of Glaives, the Binding Brands have fallen out of use. Unlike Glaives, however, the Binding Brands don't need to contain the Adept gene to fully empower their wielders and can function as a straight-up AmplifierArtifact. They become the resident {{MacGuffin}}s in the second half of the game, as [[spoiler:they are sealing something important deep within Sumeragi's archives that ATEMS wants.]]
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* TwentyMinutesIntoTheFuture: The series is set in a world that is very similar to ours except set an unspecified time into the future. [[spoiler:''[=iX=]'' averts this with a 100 year TimeSkip.]]

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* TwentyMinutesIntoTheFuture: The series is set in a world that is very similar to ours except set an unspecified time into the future. [[spoiler:''[=iX=]'' averts this with a 100 year TimeSkip.]]TimeSkip]], as does ''Gunvolt 3'' which skips forward several decades.
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* InteractiveFiction: A short text adventure called ''Azure Striker Gunvolt DOS'' was released as a promotional item at PAX Prime 2015 on an actual floppy disk (thus making it unplayable on most modern systems). It's loosely based on the first game and uses a lot of IntentionalEngrishForFunny. [[http://inticreates.com/wp-content/uploads/2015/11/gunvolt.html It has since become playable online]], but [[GuideDangIt the codewords needed to progress only come with the physical copy]], [[spoiler:and the secret phone number that is awarded at the end of the game now redirects to a completely unrelated line]].

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* InteractiveFiction: A short text adventure called ''Azure Striker Gunvolt DOS'' was released as a promotional item at PAX Prime 2015 on an actual floppy disk (thus making it unplayable on most modern systems). It's loosely based on the first game and uses a lot of IntentionalEngrishForFunny. [[http://inticreates.com/wp-content/uploads/2015/11/gunvolt.html It has since become playable online]], but [[GuideDangIt the codewords needed to progress were only come with revealed at the physical copy]], actual event]], [[spoiler:and the secret phone number that is awarded at the end of the game (originally made to tease ''Azure Striker Gunvolt 2'') now redirects to a completely unrelated line]].
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* InteractiveFiction: A short text adventure called ''Azure Striker Gunvolt DOS'' was released as a promotional item at PAX Prime 2015 on an actual floppy disk (thus making it unplayable on most modern systems). It's loosely based on the first game and uses a lot of IntentionalEngrishForFunny. [[http://inticreates.com/wp-content/uploads/2015/11/gunvolt.html It has since become playable online]], but [[GuideDangIt the codewords needed to progress only come with the physical copy.]]

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* InteractiveFiction: A short text adventure called ''Azure Striker Gunvolt DOS'' was released as a promotional item at PAX Prime 2015 on an actual floppy disk (thus making it unplayable on most modern systems). It's loosely based on the first game and uses a lot of IntentionalEngrishForFunny. [[http://inticreates.com/wp-content/uploads/2015/11/gunvolt.html It has since become playable online]], but [[GuideDangIt the codewords needed to progress only come with the physical copy.]]copy]], [[spoiler:and the secret phone number that is awarded at the end of the game now redirects to a completely unrelated line]].
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** ''Gunvolt 3'': The Primal Dragons also use VehicularThemeNaming.
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** ''3'' introduced Binding Brands, a type of sealing sword created by Shadow Yakumo that serves as the prototypical form of the Glaives currently used by Sumeragi. Like the Glaives, they are also capable of controlling Septima, although due to the advent of Glaives, the Binding Brands have fallen out of use.

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** ''3'' introduced Binding Brands, a type of sealing sword created by Shadow Yakumo that serves as the prototypical form of the Glaives currently used by Sumeragi. Like the Glaives, they are also capable of controlling Septima, although due to the advent of Glaives, the Binding Brands have fallen out of use. They become the resident {{MacGuffin}}s in the second half of the game, as [[spoiler:they are sealing something important deep within Sumeragi's archives that ATEMS wants.]]

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* SmartBomb: All playable characters in the series have skills that clears the screen of enemies. Gunvolt has his Voltaic Chain in all his appearances, Copen's skills have various names and are CombinationAttack in the iX games, while Kirin has her Hidden 92nd Rite - Divine Ruin Heresy.

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* SmartBomb: All playable characters in the series have skills that clears the screen of enemies. enemies in suspended time.
**
Gunvolt has his Voltaic Chain in all his appearances, appearances
**
Copen's skills have various different names depending on the game: Shred Storm (ASG 2), Twin Shredder ([=LAiX=]) and [=CoLossal Maelstrom (LAiX 2)=]. Except for Shred Storm, Copen's skills are CombinationAttack in the iX games, while with his RobotBuddy Lola.
**
Kirin has her starts off with 92nd Rite - Divine Ruin Arc, which is later renamed into Hidden 92nd Rite - Divine Ruin Heresy.Heresy after she recruits Gunvolt. [[spoiler:Kirin XX, her alternate form based on her boss self from [=LAiX 2=], has 88th Rite - Pale Mist Refined which has a different animation.]]
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* LimitBreak: Dubbed "Special Skills" or "SP Skills", they're a staple of the series. Gunvolt's SP Skills in the first two games are managed by his SP Gauge, and casting them requires SP Points. These range from Astrasphere, a concentrated burst of electricity, Luxcalibur, an electric sword that shoots forward, and Voltaic Chains, a [[SmartBomb screen-nuking attack]] that covers the screen with electrified chains. Copen and Kirin have multiple SP Skills, but all are functionally {{Smart Bomb}}s. All bosses also have Special Skills, which are triggered when their HP reaches the last 1/3rd of their gauge (with a handful of exceptions).
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* RunningGag: In the chats of the ''Azure Striker Gunvolt'' games, at least one character per game expresses confusion about how instant noodles work: Joule in the first, Quinn and Joule again in the second, and lastly BB and Lumen in the third. By the third time, Gunvolt, who has heard all three cases firsthand, [[SarcasmFailure can no longer muster a verbal reply]].
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* LastGirlWins: Due to extenuating circumstances, Gunvolt ends up with Quinn by the end of ''Azure Striker Gunvolt 2''. Although if ''Gunvolt 3'' is anything to go by, that arrangement didn't last long due to factors out of Gunvolt's control.
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* FamilyFriendlyFirearms: ZigZagged. Most of the enemies utilize energy weapons that fire laser or photon shots, but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses and an ATEMS heavy gunner).

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* FamilyFriendlyFirearms: ZigZagged. Most of the enemies utilize energy weapons that fire laser beam or photon shots, but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses and an ATEMS heavy gunner).
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* FamilyFriendlyFirearms: ZigZagged. Most of the enemies utilize energy weapons that fire laser or photon shots, but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses).

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* FamilyFriendlyFirearms: ZigZagged. Most of the enemies utilize energy weapons that fire laser or photon shots, but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses).bosses and an ATEMS heavy gunner).



** Inverted, ballistic rounds such as missiles, rockets, and grenades can be deflected with Flashfield/Flashshield, it's the EnergyWeapons that can go through it, forcing Gunvolt and Copen to dodge them.
** ZigZagged with the weapons system used by the Mantis and Fazent; on one hand, their missiles can be deflected, however, when it comes to their Gatling guns it can easily pierce through Flashfield/Flashshield as the bullet's size (combined with high velocity speed) being too much for GV and Copen to easily deflect.

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** Inverted, ballistic rounds such as missiles, rockets, live bullets (fired from an ATEMS heavy gunner) and grenades can be deflected with Flashfield/Flashshield, it's Flashfield/Flashshield. It's the EnergyWeapons that can go through it, forcing Gunvolt and Copen to dodge them.
** ZigZagged with the weapons system used by the Mantis and Fazent; on one hand, hand their missiles can be deflected, however, when it comes to their Gatling guns gatling cannons, it can easily pierce through Flashfield/Flashshield as the bullet's size (combined with high velocity speed) being too much for GV and Copen to easily deflect.
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** In pre-release footage from ''3'', Kudos no longer vanish at all, but taking damage inflicts the Kudos Lock status, where your ability to gain Kudos is frozen until you earn back your Kudos "debt". The severity of the Kudos Lock scales proportionately to the amount of Kudos you have on-hand, with more Kudos leading to a higher Kudos Lock penalty.

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** In pre-release footage from ''3'', Kudos no longer vanish at all, but taking damage being hit inflicts the Kudos Lock status, where your ability to gain Kudos is frozen until you earn back your Kudos "debt". The severity of the Kudos Lock scales proportionately to the amount of Kudos you have on-hand, with more Kudos leading to a higher Kudos Lock penalty.
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* RandomlyDrops: In the main series, players are awarded with random prizes at the end of each stage. In the first two games, you earn materials for use in the ItemCrafting system, with more prizes awarded for a higher rank. In ''3'', you instead earn Image Pulses.
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* {{Combos}}: Gunvolt gains more Kudos for defeating multiple enemies at roughly the same time, up to three enemies. Copen, conversely, gains more Kudos for every enemy he defeats without landing, up to 5x the base value.

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* {{Combos}}: Gunvolt gains more Kudos for defeating multiple enemies at roughly the same time, time - up to eight enemies in theory, though more than three enemies.or four is usually infeasible. Copen, conversely, gains more Kudos for every enemy he defeats without landing, up to 5x the base value. Kirin is mainly rewarded for staying in the air like Copen, but also gets small bonuses for simultaneous kills like Gunvolt.
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* SmartBomb: All playable characters in the series have skills that clears the screen of enemies. Gunvolt has his Voltaic Chain in all his appearances, Copen's skills have various names and are CombinationAttack in the iX games, while Kirin has her Hidden 92nd Rite - Divine Ruin Heresy.

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* MultipleEndings: ''Gunvolt'' features two different endings, [[spoiler:both of which lead into different timelines.]] ''2'' had the True Ending be accessible by completing both campaigns and is an extended version of the normal ending. ''[=iX=]'' did away with any ending variations, having only one concrete ending. ''[=iX=] 2'' brought them back with 3 different endings: a normal ending, a bad ending version of normal, and the True Ending only accessible by beating Hard Mode.

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* MultipleEndings: MultipleEndings:
**
''Gunvolt'' features two different endings, [[spoiler:both of which lead into different timelines.]] ]]
**
''2'' had the True Ending be accessible by completing both campaigns and is an extended version of the normal ending. ending.
**
''[=iX=]'' did away with any ending variations, having only one concrete ending. ending.
**
''[=iX=] 2'' brought them back with 3 different endings: a normal ending, a bad ending version of normal, and the True Ending only accessible by beating Hard Mode.Mode.
** ''3'' has a bad ending, a true ending, [[spoiler:and a secret joke ending]].
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** Kirin is clothed in yellow and orange.

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* BottomlessPits: The heroes will oftentimes traverse over precariously placed obstacles, with imminent death awaiting if they fall. Unlike most normal hazards, Anthem can't save you from falling to your death. Easy Mode in the Steam port of ''Gunvolt'' does add a BottomlessPitRescueService, however.

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* BottomlessPits: The heroes will oftentimes traverse over precariously placed obstacles, with imminent death awaiting if they fall. Unlike most normal hazards, Anthem can't save you from falling to your death. Easy Mode in the death.
* BottomlessPitRescueService: The
Steam port version of ''Gunvolt'' does add a BottomlessPitRescueService, however.''Azure Striker Gunvolt'' will automatically save you from bottomless pits in Easy Mode. In ''Gunvolt 3'', Gunvolt himself serves as this for Kirin, thereby making all pits NonLethalBottomlessPits (unless your HP is low enough).

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