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* AnimalMotifs: Most of the IJN girls have animal features such as ears and tail or wings while other IJN girls have Oni horns.
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* AnimalMotifs: Most of the IJN girls have animal features such as ears and tail or wings while other IJN girls have Oni horns. In the USN side, some of the Destroyer-class like the Benson or Sims-class put on a certain animal motif as a theme, although the later having actual cat-ears than fake ones.
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-->'''Laffey:''' "Captain...... could it be, that you're a pervert...?"
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* LevelUpAtIntimacy5: Married ships' stats will rise with each point above 100 (needed amount to marry them), up to 200. This can be done at any level, though with how you raise affection, the shipgirl may be at a decent level by the time she gets to 100.
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* LevelUpAtIntimacy5: Married ships' stats will rise with each point above 100 (needed amount to marry them), up to 200. This can be done at any level, though with how you raise affection, the shipgirl may be at a decent level by the time she gets to 100.100 affection.
** This also changes some of their lines towards you.
** This also changes some of their lines towards you.
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* StopPokingMe: The ships have two kinds of pokes: normal (areas besides the chest) which they generally don't mind, and 'special' (the chest) which gets a mix of reactions, some angry at it being done at all, some angry you're doing it in public, and a few Unique ones, like Enterprise mistaking it for inspecting all her medals, and Akagi who is generally eager for the commander to continue.
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* {{Crossover}}: There's a crossover with the ''Neptunia'' with a few event maps, special furniture and being able to get the 4 main character and their Goddess/HDD forms from a mix of tasks (Neptune, Vert), and construction (everyone else).
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* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral. A few other shipgirls comment on such tendencies but not as intense as said girls above..
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* {{Tsundere}}: Hammann and Honolulu for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral. A few other shipgirls comment on such tendencies but not as intense as said girls above..
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* DeathIsASlapOnTheWrist: A shipgirl running out of HP merely deducts a small amount of affection with no other penalty, contrasting ''[=KanColle=]'' where they can be KilledOffForReal.
to:
* DeathIsASlapOnTheWrist: A shipgirl running out of HP merely deducts a small amount of affection with no other penalty, contrasting ''[=KanColle=]'' ''VideoGame/KantaiCollection'' where they can be KilledOffForReal.
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* CollisionDamage: Bumping your ships against the enemies will cause damage to both sides. Apparently this is a requirement to trigger [[HistoricalInJoke Glowworm's skill]].
* CrosshairAware: A red line will appear to show where an enemy unit's torpedoes will go.
* CrosshairAware: A red line will appear to show where an enemy unit's torpedoes will go.
to:
* CollisionDamage: Bumping your ships against the enemies will cause damage to both sides. Apparently this is a requirement to trigger [[HistoricalInJoke Glowworm's Glowworm's]] [[RammingAlwaysWorks skill]].
* CrosshairAware: A red line will appear to show where an enemy unit's torpedoes willgo.go or a red circle should an enemy about to fire it's heavy guns or bombs.
* CrosshairAware: A red line will appear to show where an enemy unit's torpedoes will
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* AlternateUniverse: It is set on Earth right during [[World War II]]
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* AlternateUniverse: It is set on Earth right during [[World War II]]WorldWarII
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* AlternateUniverse: It is set on Earth right during [[World War II]]
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* CrosshairAware: A red line will appear to show where an enemy unit's torpedoes will go.
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* DamageTyping: There are 3 types of shots that the girls can used (by the weapon itself): High Explosive, Armor Piercing and Normal Rounds. High Explode causes Area of Effect damage, triggers a [[KillItWithFire Burn effect]] that slowly chips down the enemy's health slowly. This is had more effect on light-armored ships such as Destroyers. Armor Piercing as it [[AntiArmor says]], penetrates on enemy armor and of course hits on [[OneHitPolykill multiple enemies behind it]]. Best against heavily armored ships such as Battleships, Battlecruisers, Heavy Cruisers and Aircraft Carriers. Lastly is the Normal Round that is balance against all types of ships, but not every effective if it is equipped on Destroyers attacking on heavily armored targets.
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** Cleveland, Prinz Eugen and Wichita may wear the Deal With It sunglasses, complete with the pixelisation.
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* MoreDakka: Union Eagle Heavy Cruisers and Cleveland favor this instead of being equipped with a torpedo.
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minor fixing
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** Bailey says she came from [[TheIdolmasterCinderellaGirls Girls Planet Usamin]](Bunny in english)
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** Bailey says she came from [[TheIdolmasterCinderellaGirls Girls Planet Usamin]](Bunny in english)
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** Bailey says she came from [[TheIdolmasterCinderellaGirls Girls Planet Usamin]](Bunny in english)
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* GlassCannon: Some Heavy Cruisers such as like Wichita, London and Houston had strong offensive capabilities but very low HP that made them easy pickings.
** Some Destroyers with high torpedo stat are also this in general; as rater relying on their cannons.
** Some Destroyers with high torpedo stat are also this in general; as rater relying on their cannons.
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* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral. A few other shipgirls comment on such tendencies.
to:
* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral. A few other shipgirls comment on such tendencies.tendencies but not as intense as said girls above..
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* AnimalMotifs: Most of the IJN girls have animal ears (in some cases, the tail included) while other IJN girls have Oni horns.
to:
* AnimalMotifs: Most of the IJN girls have animal features such as ears (in some cases, the and tail included) or wings while other IJN girls have Oni horns.
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* AnimalMofit: Most of the IJN girls have animal ears (in some cases, the tail included) while other IJN girls have Oni horns.
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* AnimalMofit: AnimalMotifs: Most of the IJN girls have animal ears (in some cases, the tail included) while other IJN girls have Oni horns.
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* AnimalMofit: Most of the IJN girls have animal ears (in some cases, the tail included) while other IJN girls have Oni horns.
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** The SuperDeformed animation of Ayanami Kai has her pulled out another sword and combined them a la [[Anime/MobileSuitGundamSeedDestiny Sword Impulse Gundam]]
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** The SuperDeformed animation of Ayanami Kai has her pulled out another sword and combined them a la [[Anime/MobileSuitGundamSeedDestiny Sword Impulse Gundam]]Gundam]].
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* ShoutOut: To name a few:
** The artwork of Hermes give her the impression of her being a [[Franchise/YuGiOh duelist]].
** Unicorn would said that she never heard of such function that her [[Anime/MobileSuitGundamUnicorn mobile suit counterpart]] has.
** The SuperDeformed animation of Ayanami Kai has her pulled out another sword and combined them a la [[Anime/MobileSuitGundamSeedDestiny Sword Impulse Gundam]]
** The artwork of Hermes give her the impression of her being a [[Franchise/YuGiOh duelist]].
** Unicorn would said that she never heard of such function that her [[Anime/MobileSuitGundamUnicorn mobile suit counterpart]] has.
** The SuperDeformed animation of Ayanami Kai has her pulled out another sword and combined them a la [[Anime/MobileSuitGundamSeedDestiny Sword Impulse Gundam]]
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* FragileSpeedster: Destroyers have the quickest movement speed, high evasion, and powerful torpedo attacks of all the escort/screen ship classes. Such advantages are offset by generally lacking hp and attack power elsewhere.
* JackOfAllStats: Light Cruisers; being the in-between of the other two escort types, though some vary between focusing more on their guns or torpedos.
* JackOfAllStats: Light Cruisers; being the in-between of the other two escort types, though some vary between focusing more on their guns or torpedos.
* LevelUpAtIntimacy5: Married ships' stats will rise with each point above 100 (needed amount to marry them), up to 200. This can be done at any level, though with how you raise affection, the shipgirl may be at a decent level by the time she gets to 100.
* MightyGlacier: Heavy Cruisers have the most raw power and Hp of the escort shipclasses, but suffer from a low speed which might make leveling a new one up tricky.
* MightyGlacier: Heavy Cruisers have the most raw power and Hp of the escort shipclasses, but suffer from a low speed which might make leveling a new one up tricky.
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* StarterEquipment: Admirals can start by choosing Laffey for the Union Navy (United States Navy), Javelin for the Royal navy, Z23 for Metalblood (Kriegsmarine) or Ayanami for Sakura Empire. However Z23 is a starter in the Chinese server whilst Ayanami is a starter in the Japanese Server.
* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral.
* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral.
to:
* StarterEquipment: Admirals can start by choosing Laffey for the Union Navy (United States Navy), Javelin for the Royal navy, Z23 for Metalblood (Kriegsmarine) or Ayanami for Sakura Empire. However Z23 is a starter in the Chinese server whilst Ayanami is a starter in the Japanese Server.
Server. You can unlock 4th ship in either version by getting the other three.
* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral. A few other shipgirls comment on such tendencies.
* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral. A few other shipgirls comment on such tendencies.
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* CollisionDamage: Bumping your ships against the enemies will cause damage to both sides.
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** Your shipgirls especially the ones that fights in the scouting fleet can also unleash their own called "Full Barrage" which allows them to unleash a furry of shots to the enemy fleet.
** Some shipgirls in the mainfleet had unique skills that unleash this such Hood, Erebus and Terror as well as the [[RuleOfSeven Big Seven]] Battleships[[note]]Only Nagato and Mutsu are not implemented in game as playable but present as enemy ships[[/note]]
* CollisionDamage: Bumping your ships against the enemies will cause damage to both sides. Apparently this is a requirement to trigger [[HistoricalInJoke Glowworm's skill]].
** Some shipgirls in the mainfleet had unique skills that unleash this such Hood, Erebus and Terror as well as the [[RuleOfSeven Big Seven]] Battleships[[note]]Only Nagato and Mutsu are not implemented in game as playable but present as enemy ships[[/note]]
* CollisionDamage: Bumping your ships against the enemies will cause damage to both sides. Apparently this is a requirement to trigger [[HistoricalInJoke Glowworm's skill]].
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* SpreadShot: Certain guns behave this way. They trade off range for huge close-range damage potential.
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* SpreadShot: Certain guns behave this way. They Some trade off range for huge close-range damage potential.potential.
* StarterEquipment: Admirals can start by choosing Laffey for the Union Navy (United States Navy), Javelin for the Royal navy, Z23 for Metalblood (Kriegsmarine) or Ayanami for Sakura Empire. However Z23 is a starter in the Chinese server whilst Ayanami is a starter in the Japanese Server.
* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral.
* YouRequireMoreVespeneGas: The game only has 3 resources: Fuel,Gold and "Cubes". Fuel is required for sorting and some expeditions, Gold is required for upgrading your equipment, buying stuff in the Shiranui's Market as well as in Construction. Cubes are main requirement in getting new shigirls.
* StarterEquipment: Admirals can start by choosing Laffey for the Union Navy (United States Navy), Javelin for the Royal navy, Z23 for Metalblood (Kriegsmarine) or Ayanami for Sakura Empire. However Z23 is a starter in the Chinese server whilst Ayanami is a starter in the Japanese Server.
* {{Tsundere}}: Hammann for the Union-side,Amazon and Nelson for the HMS-side and Admiral Hipper for the Metalblood had their own way of treating their admiral.
* YouRequireMoreVespeneGas: The game only has 3 resources: Fuel,Gold and "Cubes". Fuel is required for sorting and some expeditions, Gold is required for upgrading your equipment, buying stuff in the Shiranui's Market as well as in Construction. Cubes are main requirement in getting new shigirls.
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* NoCommunitiesWereHarmed: In a similar vein to the Chinese server for ''VideoGame/WorldOfWarships'', each of the participating nations in this game go by fictional names. In addition, all [=IJN=] ship girls are given completely fictional names in the game's Chinese server, though as with every other girl, their actual name is NOT changed, and still listed in English underneath the censored name.
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* NoCommunitiesWereHarmed: In a similar vein to the Chinese server for ''VideoGame/WorldOfWarships'', each of the participating nations in this game go by fictional names. In addition, all [=IJN=] ship girls are given completely fictional names in the game's Chinese server, though as with every other girl, their actual name is NOT changed, and still listed in English underneath the censored name.server.
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China ships are more rarer than German Ships, fixing the note in that
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* MultinationalTeam: One can do this very easily as the only ship 'nations' that aren't common are Metalblood(German) shipgirls.
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* MultinationalTeam: One can do this very easily as the only ship 'nations' that aren't common are Metalblood(German) or ROC (China) shipgirls.
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* DeathIsASlapOnTheWrist: A shipgirl running out of HP merely deducts a small amount of affection with no other penalty.
to:
* DeathIsASlapOnTheWrist: A shipgirl running out of HP merely deducts a small amount of affection with no other penalty.penalty, contrasting ''[=KanColle=]'' where they can be KilledOffForReal.
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* DeathIsASlapOnTheWrist: A shipgirl running out of HP merely deducts a small amount of affection with no other penalty.
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* MultinationalTeam: One can do this very easily as the only ship 'nations' that aren't common are Metalblood(German) shipgirls.
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* {{Fanservice}}: Some shipgirl designs lean more towards this compared to the other ship games, with some designs that make the other games' racier ones pale in comparison.
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* {{Fanservice}}: Some shipgirl designs lean more towards this compared to the other ship games, with some designs that may make the other games' racier ones pale in comparison.
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* NoCommunitiesWereHarmed: In a similar vein to the Chinese server for ''VideoGame/WorldOfWarsihps'', each of the participating nations in this game go by fictional names.
to:
* NoCommunitiesWereHarmed: In a similar vein to the Chinese server for ''VideoGame/WorldOfWarsihps'', ''VideoGame/WorldOfWarships'', each of the participating nations in this game go by fictional names.names. In addition, all [=IJN=] ship girls are given completely fictional names in the game's Chinese server, though as with every other girl, their actual name is NOT changed, and still listed in English underneath the censored name.
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* NoCommunitiesWereHarmed: In a similar vein to the Chinese server for ''VideoGame/WorldOfWarsihps'', each of the participating nations in this game go by fictional names.
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Azur Lane (碧蓝航线) is a Chinese mobile ShootEmUp developed by Manjuu and Yongshi, published by bilibili for both [[IOSGames iOS]] and [[AndroidGames Android]].
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Azur Lane (碧蓝航线) is a Chinese mobile ShootEmUp developed by Manjuu and Yongshi, published by bilibili for both [[IOSGames iOS]] and [[AndroidGames Android]]. \n Has both Japanese and Chinese versions.
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* {{Fanservice}}: Some shipgirl designs lean more towards this compared to the other ship games, with some designs that make the other games' racier ones pale in comparison.
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* GottaCatchEmAll: The collection system gives you rewards for acquiring and leveling related ships.
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* PlayEveryDay: In addition to log-in bonus,
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* PlayEveryDay: In addition to log-in bonus, The game gives you rewards for logging in each day. For the first week of playing, there is a separate set of log in bonus that gives Prinz Eugen when completed.
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Azur Lane (碧蓝航线) is a Chinese mobile ShootEmUp developed by Manjuu and Yongshi, published by bilibili for both [[IOSGames iOS]] and [[AndroidGames Android]].
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!! This game provides examples of:
* ArbitraryHeadcountLimit: You can only take 3 capital ships for your main fleet and 3 screen ships for your scouting fleet.
* BulletHell: Pretty much every boss stage has incredibly dense bullet patterns. At later maps, even regular stages will become this.
* CollisionDamage: Bumping your ships against the enemies will cause damage to both sides.
* CuteEmUp: More or less. Your units are represented as cute girls fighting equally cute girls on the opposing side.
* FixedForwardFacingWeapon: Averted. All guns have the Angle stat which determines how big their arc of fire is. Some smaller guns even have 360[[superscript:o]] of traverse, allowing the ship to fire behind them.
* MoeAnthropomorphism: Of ships, much like ''VideoGame/KantaiCollection'' and ''VideoGame/WarshipGirls''.
* {{Mooks}}: Non-anthropomorphized ships fill this role, having smaller health pool and damage output compared to shipgirls.
* PlayEveryDay: In addition to log-in bonus,
* SpreadShot: Certain guns behave this way. They trade off range for huge close-range damage potential.
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!! This game provides examples of:
* ArbitraryHeadcountLimit: You can only take 3 capital ships for your main fleet and 3 screen ships for your scouting fleet.
* BulletHell: Pretty much every boss stage has incredibly dense bullet patterns. At later maps, even regular stages will become this.
* CollisionDamage: Bumping your ships against the enemies will cause damage to both sides.
* CuteEmUp: More or less. Your units are represented as cute girls fighting equally cute girls on the opposing side.
* FixedForwardFacingWeapon: Averted. All guns have the Angle stat which determines how big their arc of fire is. Some smaller guns even have 360[[superscript:o]] of traverse, allowing the ship to fire behind them.
* MoeAnthropomorphism: Of ships, much like ''VideoGame/KantaiCollection'' and ''VideoGame/WarshipGirls''.
* {{Mooks}}: Non-anthropomorphized ships fill this role, having smaller health pool and damage output compared to shipgirls.
* PlayEveryDay: In addition to log-in bonus,
* SpreadShot: Certain guns behave this way. They trade off range for huge close-range damage potential.