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* Davy Krist's Sect, led by religious preacher Varna Banana Devi Christu, a sect that forbids its followers to drink alcohol and forbids them to wash and take care of their personal hygiene
* the Cult of Saint Slavik, a mysterious religious sect spread in the Wastelands, a fusion of Russian-Slavic Paganism and Russian Orthodox Christianity

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* Davy Krist's Sect, led by religious preacher Varna Banana Devi Christu, a sect that forbids its followers to drink alcohol and forbids them to wash and take care of their personal hygiene
* the Cult of Saint Slavik, a mysterious religious sect spread in the Wastelands, a fusion of Russian-Slavic Paganism and Russian Orthodox Christianity
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* Cult: the religious Sects, as well as the "Doomsday Cult" have become common and widespread in the Wastelands, among these, there are:

* Davy Krist's Sect, led by religious preacher Varna Banana Devi Christu, a sect that forbids its followers to drink alcohol and forbids them to wash and take care of their personal hygiene
* the Cult of Saint Slavik, a mysterious religious sect spread in the Wastelands, a fusion of Russian-Slavic Paganism and Russian Orthodox Christianity
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* TheVirus: the Krasnov Syndrome, a radioactive mutant virus, a radiation-altered virus that is causing a mass epidemic in the Wastelands, causing numerous deaths and infections ...
the epidemic of a radioactive mutant virus, altered and mutated by nuclear radiation, which is causing numerous deaths in the Wastelands, killing its victims in terrible suffering, the Krasnov syndrome and widespread only in the Wastelands and in the radioactive zones, for this, the cities and villages like Krasnozamenny, have banned the access of humans from the villages and inhabited centers of the Wastelands, as a measure of quarantine to prevent and hinder the spread of the Krasnov Syndrome epidemic, causing a social discrimination of the Wastelands humans , by the population of fortress cities and fortified cities ...
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* Crazy Survivalist: a Russian-Soviet version of this Trope, in the Wastelands, there are groups of Neo-Nazis and fanatics of the extreme right-wing Russian pre-nuclear war, who live hidden in the forests, mountains and deserts, who believe that the Soviet government pre-war nuclear, was manipulated by a lobby of Jews and Freemasons, fanatics who fuse Neo-Nazi texts with Russian-Slavic mythological poems and who believe that the "Pure Slavic Race" is threatened by mutants, "Jews" and the Soviet Government ...

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* Crazy Survivalist: CrazySurvivalist: a Russian-Soviet version of this Trope, in the Wastelands, there are groups of Neo-Nazis and fanatics of the extreme right-wing Russian pre-nuclear war, who live hidden in the forests, mountains and deserts, who believe that the Soviet government pre-war nuclear, was manipulated by a lobby of Jews and Freemasons, fanatics who fuse Neo-Nazi texts with Russian-Slavic mythological poems and who believe that the "Pure Slavic Race" is threatened by mutants, "Jews" and the Soviet Government ...
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* Scavenger World: the populations of the Wastelands, they live and survive, recycling and recovering the Soviet technologies pre-nuclear war and atomic pre-conflict, or recycling the means and vehicles and devices of the pre-nuclear war civilization and Soviet society ...

* Archeological Arms Race: the ATOM and the Mycelium, both seek and try to control and impose on Soviet advanced technologies pre-nuclear war, to become stronger and more powerful and to dominate and conquer what remains of the Soviet Union after the atomic conflict .. .

* Soviet Superscience: the advanced Soviet technologies of the pre-nuclear war world, which, however, ended up dispersed after the nuclear war, locked up or confined to research laboratories or Naukograd or military bunkers or underground bunkers or military bases, all sought after by both the ATOM and the Mycelium, which aims to control and dominate the Soviet "Superscience", to control and dominate advanced Soviet technologies ...

* Modern Stasis: the nuclear war of 1986, has completely blocked and paralyzed the scientific-technological progress, causing a scientific-technological stagnation in the society, blocking and paralyzing the scientific-technological development, causing a scientific-technological immobility, in fact, the technologies of the Wastelands, they remained firm until 1970-1980, the most advanced technologies are all prior to 1986, before the nuclear war of 1986, which also "destroyed" progress and scientific-technological innovation ...

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* Scavenger World: ScavengerWorld: the populations of the Wastelands, they live and survive, recycling and recovering the Soviet technologies pre-nuclear war and atomic pre-conflict, or recycling the means and vehicles and devices of the pre-nuclear war civilization and Soviet society ...

* Archeological Arms Race: ArchaeologicalArmsRace: the ATOM and the Mycelium, both seek and try to control and impose on Soviet advanced technologies pre-nuclear war, to become stronger and more powerful and to dominate and conquer what remains of the Soviet Union after the atomic conflict .. .

* Soviet Superscience: SovietSuperscience: the advanced Soviet technologies of the pre-nuclear war world, which, however, ended up dispersed after the nuclear war, locked up or confined to research laboratories or Naukograd or military bunkers or underground bunkers or military bases, all sought after by both the ATOM and the Mycelium, which aims to control and dominate the Soviet "Superscience", to control and dominate advanced Soviet technologies ...

* Modern Stasis: ModernStasis: the nuclear war of 1986, has completely blocked and paralyzed the scientific-technological progress, causing a scientific-technological stagnation in the society, blocking and paralyzing the scientific-technological development, causing a scientific-technological immobility, in fact, the technologies of the Wastelands, they remained firm until 1970-1980, the most advanced technologies are all prior to 1986, before the nuclear war of 1986, which also "destroyed" progress and scientific-technological innovation ...



* Crapsack World: the "Wastelands" are arid and desert lands, brutal and hostile territories, the only safe areas are villages and city-states and fortresses, outside of it, there are Radioactive mutants, wild animals, Bands of bandits and marauders and traffickers of slaves or seven extremist and fanatical or mad or possessed of every type ...

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* Crapsack World: CrapsackWorld: the "Wastelands" are arid and desert lands, brutal and hostile territories, the only safe areas are villages and city-states and fortresses, outside of it, there are Radioactive mutants, wild animals, Bands of bandits and marauders and traffickers of slaves or seven extremist and fanatical or mad or possessed of every type ...
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the Earth is about to be hit and destroyed by a large meteorite, ready to destroy and exterminate what remains of the human race and the human race ...

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[[spoiler: the Earth is about to be hit and destroyed by a large meteorite, ready to destroy and exterminate what remains of the human race and the human race ...]]
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* Scavenger World: the populations of the Wastelands, they live and survive, recycling and recovering the Soviet technologies pre-nuclear war and atomic pre-conflict, or recycling the means and vehicles and devices of the pre-nuclear war civilization and Soviet society ...

* Archeological Arms Race: the ATOM and the Mycelium, both seek and try to control and impose on Soviet advanced technologies pre-nuclear war, to become stronger and more powerful and to dominate and conquer what remains of the Soviet Union after the atomic conflict .. .

* Soviet Superscience: the advanced Soviet technologies of the pre-nuclear war world, which, however, ended up dispersed after the nuclear war, locked up or confined to research laboratories or Naukograd or military bunkers or underground bunkers or military bases, all sought after by both the ATOM and the Mycelium, which aims to control and dominate the Soviet "Superscience", to control and dominate advanced Soviet technologies ...

* Modern Stasis: the nuclear war of 1986, has completely blocked and paralyzed the scientific-technological progress, causing a scientific-technological stagnation in the society, blocking and paralyzing the scientific-technological development, causing a scientific-technological immobility, in fact, the technologies of the Wastelands, they remained firm until 1970-1980, the most advanced technologies are all prior to 1986, before the nuclear war of 1986, which also "destroyed" progress and scientific-technological innovation ...

in 2005, 30 years after the nuclear war of 1986, nothing has changed, the world seems to have stood still in 1986, a world that, in order to survive, must recycle the technologies of 1970-1980 or rely on the technologies of 1970-1980, reworking them. ..

the society of the Wastelands and in Social, scientific and technological stagnation, also because they remained firm at the Epoch of the Soviet Union and maintaining the Soviet conceptions and institutions, failing to progress or innovate or create new technologies or knowledge ...

* Crazy Survivalist: a Russian-Soviet version of this Trope, in the Wastelands, there are groups of Neo-Nazis and fanatics of the extreme right-wing Russian pre-nuclear war, who live hidden in the forests, mountains and deserts, who believe that the Soviet government pre-war nuclear, was manipulated by a lobby of Jews and Freemasons, fanatics who fuse Neo-Nazi texts with Russian-Slavic mythological poems and who believe that the "Pure Slavic Race" is threatened by mutants, "Jews" and the Soviet Government ...
they often deliberately attack the protagonist, trying to kill him ...

the Neo-Leninist terrorists, an armed faction of extremists and terrorists
Neo-Leninists, who use brainwashing machinery and technologies to indoctrinate and brainwash their prisoners or the villages they take control of, to make them devoted fanatical communists, the Leninist terrorists, aim to restore the Soviet Union and unify the communist states, especially North Korea and Mongolia and to guide them in the world Revolutionary War against the Bourgeois and Capitalist forces ...

 but it also includes the Soviet Neo-Nazis, an armed faction that believes that the "Slavic Race" is a superior race, that the "Purity" of the Slavic Race, is threatened by the CPSU, by the Soviet government, seen as "Puppet" or "Puppet" of the Jews and of the "Jewish Lobby" believing that the Jews are threatening the Slavic Race and that they used Communism and the CPSU to dominate and subjugate the Slavic Race on behalf of the "Jewish-Zionist-Jewish" world power, are based on a Book, which is the fusion between the "Mein Kampf" and the "Book of Veles", a Slavic mythological poem, a fusion of Neo-Nazism, Slavic Suprematism Slavic and Neo-paganism Slavic ...
the latter, a faction of Survivalists, who had prepared stocks of weapons, ammunition and supplies to prepare for nuclear war ...

* Crapsack World: the "Wastelands" are arid and desert lands, brutal and hostile territories, the only safe areas are villages and city-states and fortresses, outside of it, there are Radioactive mutants, wild animals, Bands of bandits and marauders and traffickers of slaves or seven extremist and fanatical or mad or possessed of every type ...

Cancers have become an endemic scourge, alcoholism and drug use have become an endemic scourge, criminal organizations have become rich, strong and powerful, extremist and fanatical religious sects have spread that are based on an extremist religious fundamentalism , people suffer from hunger, thirst, poverty and radioactive contamination, in many villages, because of hunger, they are left to Cannibalism, the only islands of institutions and stability are independent villages and autonomous and independent city-states ...

in many areas of the Wastelands, because of extreme hunger, cannibalism and anthropophagy have spread and entire populations of Cannibals ...

in the rivers, Pirates have spread that attack boats and river convoys, with the majority of rivers and lakes, contaminated or polluting with radioactive contamination, with the spread of radioactive mutant fish ...

in the Wastelands, brutal and fierce radioactive mutants have spread that do not make problems to tear or attack or to tear ordinary human beings apart
a deadly virus, Krasnov Syndrome, is causing numerous deaths, wearing down the Wastelands

mental and psychological disorders have become an endemic plague and a social emergency

the majority of Soviet territory is in Chaos or anarchy, with hordes and "Tides" of Radioactive Mutants, Barbarians and Marauders and Bandits, which like barbarian hordes, destroy or devastate or sweep away the few villages and towns and villages, still remained standing in the "Wastelands", with few islands of order and stability, that trying to oppose a tide and "Horde" of chaos and disorder ...

the Earth is about to be hit and destroyed by a large meteorite, ready to destroy and exterminate what remains of the human race and the human race ...
while a super-minded hive called the "The Micelium", aided by an extremist and invasive paramilitary religious sect, whose followers are brainwashed, unified in a single supreme supreme mind, which is conquering and dominating the Wastelands and what remains of the human race and civilization, to oppose, a secret organization, the ATOM, part of the Red Army and which wants to recover the advanced technologies to restore and rebuild the ancient glory of the Soviet Union and the "Soviet Civilization "Pre-nuclear war and to restore the Soviet institutions and the CPSU pre-atomic conflict, practically to establish the Soviet Communist government pre-nuclear war ...

and large parts of the inhabited centers of the Wastelands, are Wretched Hive, poor and degraded, where mad and sick minds, criminal organizations and religious sects are widespread ...

the deserts and the forests are full of radioactive mutant monsters, which do not cause problems in tearing or slaughtering people and humans alive ...
the wild and radiated Fauna that attacks and attacks humans ...
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removing a misused trope


* FiveManBand: A complete party has:
** [[PlayerCharacter The Cadet]]: TheLeader - This is reinforced by your companions refusing to allow some of their skills to be accessed, such as barter, speechcraft, pickpocketing, etc. They expect you to handle a lot of those things as you're calling the shots.
** [[DashingHispanic Fidel]]: TheLancer - He is constantly urging you to make certain decisions, is a more experienced and integrated agent than you, the rookie, and will go down fighting [[spoiler:if you side with the Mushroom Mind.]]
** [[CloudCuckooLander Hexogen]]: TheSmartGuy - Despite his being bonkers, he's got the highest intelligence of your companions, only being potentially topped by you. On top of this, he claims to be an accomplished writer. [[spoiler:As you travel with him, this is revealed to be true.]]
** [[TheGadfly Alexander]]: TheBigGuy - He's got the highest Strength and Endurance of all your companions, and starts off with a proficiency in Martial Arts.
** [[PostApocalypticDog Dzuhlbars]]: TeamPet - Your faithful companion in a cruel, unforgiving world.
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* DirtyCommunists: Even though the game is set in a post-apocalyptic USSR, the game is not afraid to prod at various glaring flaws of the Soviet Union, such as the brainwashing, cults of personality, authoritarian regime, and so on. Things like Dan, a former KGB agent who founded a gang of thieves and thugs to extort money out of protection rackets, is very much TruthInTelevision in post-USSR countries with minimal revenue. Hexogen is easily the biggest example of a realistic view on the Soviet Union; yes, they were oppressive, brutal and authoritarian, but at the end of the day, the cause that it was originally for, the extermination of class, wealthy disparity and so on, was nevertheless a noble goal.


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* ShownTheirWork / TruthInTelevision: The developers behind the game were very eager to demonstrate how an apocalypse would affect the Soviet Union, and it shows:
** The car dealer in Peregon has an entire quest centered around you buying a car from him. He gives you a price based on what model car you want, and when you have the money, you pay it down and proceed to wait 2 weeks for his quest to progress. [[spoiler:After another week of "delays" and an additional payment towards the car, he books it without a word for a casino in Krasnoznamenny. If you confront him, he gives a bogus story about bandits stealing the car, as well as commandeering his warehouse.]] While this seems like just another example of people being awful and conning one another, this was genuinely how buying a car in the USSR worked. You paid down and waited for months, if not years, before ever seeing your purchase. And this is if you actually ''got'' it.
** Dan was a former agent of the KGB, who meticulously built up power until he became leader of a large gang taking residence in an abandoned factory. This gang extorts local villages for taxes in exchange for protection against marauders from outside the area around Krasnoznamenny. This may sound like a cool backstory at first, but this is actually what happened in a lot of post-Soviet states. Former KGB agents have been known for infiltrating various facets of societies to build up power bases for themselves, the absolute most prominent example being Vladimir Putin.
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* ImAHumanitarian: [[spoiler:The barbecue vendors in Peregon are revealed to be this, kidnapping and torturing slaves before butchering them for meat.]]
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* HeroicWillpower: What can only be described as this allows you to power through several attempts from [[spoiler:The Mushroom Mind]] to [[spoiler:overwhelm your consciousness. Depending on your choices, [[AvertedTrope though]]...]]
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* ScrewTheRulesImDoingWhatsRight: In the Tunnel of Death[[spoiler:'s hidden nuclear silo control center, it's revealed that the missiles inside are unfired, as the officer in charge refused to fire them. Even after being reminded that doing so is treason, and he'd be executed, he persisted, and barricaded himself in one of the rooms with the access codes.]] [[spoiler:You can potentially make it AllForNothing if you're really hungry for XP.]]
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** There's scavengers known as Stalkers, and places like the Dead City [[VideoGame/STALKER are almost exclusively occupied by them]].
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* DifficultButAwesome: Automatic Firearms. In most cases, they're heavy, and short of surviving the bandits that mug you at the beginning, you're hard-pressed to find one that isn't rusted out until you reach Otradnoye, or scrape up enough money to buy one off the caravans. Even then, they tend to have high Strength requirements, and [[RequiredSecondaryPowers a high Dexterity to ensure you'll have enough AP to use the damn things]]. But once you get through the skill tree for them, you'll eventually get a perk that nulls Strength requirements for these weapons, allowing, with proper planning on character creation, for you to have a {{BFG}} in your hands that shreds everything in it's path.

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* DifficultButAwesome: Automatic Firearms. In most cases, they're heavy, and short of surviving the bandits that mug you at the beginning, you're hard-pressed to find one that isn't rusted out until you reach Otradnoye, Krasnoznamenny, or scrape up enough money to buy one off the caravans. Even then, they tend to have high Strength requirements, and [[RequiredSecondaryPowers a high Dexterity to ensure you'll have enough AP to use the damn things]]. But once you get through the skill tree for them, you'll eventually get a perk that nulls Strength requirements for these weapons, allowing, with proper planning on character creation, for you to have a {{BFG}} in your hands that shreds everything in it's path.
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* DifficultButAwesome: Automatic Firearms. In most cases, they're heavy, and short of surviving the bandits that mug you at the beginning, you're hard-pressed to find one that isn't rusted out until you reach Otradnoye, or scrape up enough money to buy one off the caravans. Even then, they tend to have high Strength requirements, and [[RequiredSecondaryPowers a high Dexterity to ensure you'll have enough AP to use the damn things]]. But once you get through the skill tree for them, you'll eventually get a perk that nulls Strength requirements for these weapons, allowing, with proper planning on character creation, for you to have a {{BFG}} in your hands that shreds everything in it's path.


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* SeeminglyHopelessBossFight: At the very beginning of the game, no less! You're sitting at a campfire, alone at night, when suddenly, a group of bandits surrounds your camp. They attempt to mug you; if you try to talk them down and have a high enough sequence, or choose to defend yourself, you can hurry to your AK-47, then rush away to put some distance between you and them before spraying them down. Succeeding this gives you the hefty starting bonus of extra ammo and [[DiscOneNuke the AK]].
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* AwesomeButImpractical: The Vintorez. It's both an assault rifle and a sniper rifle. All three types of shots you can take with it[[note]]Hip/Single-shot, Aimed and Burst fire[[/note]] cost 4 AP, and it's silenced, allowing you to assassinate people left and right from afar. All of this said, burst shots are extremely tempting in close quarters, and the ammo isn't exactly common. Good luck restocking.

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* AllForNothing: Kovalev's [[spoiler:project to rebuild a car quickly bursts into flames when the man you sought help from in getting the parts for it orders a hit on the good comrade for [[BestServedCold bad blood]]. You lose your shot at a car after several quests for it, and Kovalev dies.]]
* AKA47: [[AvertedTrope Averted]]! Every gun is specifically named and detailed on in it's description.



* {{BFG}}: There are several toned-down, but prominent examples in the game: The [[SniperRifle PTRD, VVE]], RPD, FN Minimi, and the Kalashnikov. Almost all of these are end-game weapons.



* BoringButPractical: Pistols. They're lightweight, their ammo is plentiful, and as you progress through the game there's usually a decent pistol around that can be swapped out if your skill is high enough. Their attacks have extremely low AP costs, which only go down ''further'' if you invest in pistol perks! And the final cherry on top? Being one-handed weapons, you can equip [[LuckilyMyShieldWillProtectMe shields]] with them!
* BreakTheCutie: Katya suffers this [[spoiler:if you tell her about Kovalev's real fate. After first angrily denying what you're saying, breaks down into inconsolable sobbing. If you return after that point, she's immersed in her work and won't give you the time of day; not out of malice, but just because she's worn down and broken. The game even says point-blank that [[YouBastard something broke inside of her]] because of this.]]



* CoolOldGuy: Comrade Kovalev, the head of Otradnoye.



* FailureIsTheOnlyOption: You get [[PostApocalypticDog Dzhulbars]] as a companion during a random encounter; a man and his dog are attacked by bandits, and you have to intervene. To get him as a companion the man needs to die. If you intervene too quickly and save him, Dzhulbars is [[PermanentlyMissableContent locked out of your party]].



* TheManBehindTheMan: ATOM is a more benign example of this. They scatter agents across the wastes to work covertly in restoring civilization, be it by founding settlements or reintroducing technologies lost to the world. It's implied they more or less founded Krasnoznamenny.

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* TheManBehindTheMan: LuckilyMyShieldWillProtectMe: Shields are a thing in the lands of ATOM is a more benign example of this. RPG! They scatter agents across the wastes act as a bonus to work covertly in restoring civilization, be it by founding settlements or reintroducing technologies lost to the world. It's implied they more or less founded Krasnoznamenny.armor and defense against melee attacks. The downside of this, however, is that you can't equip shields and backpacks simultaneously, meaning you'll miss out on a big carry weight bonus.


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** Think HonestyIsTheBestPolicy? [[spoiler:Tell that to poor Katya when you tell her about Kovalev.]]


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* TheManBehindTheMan: ATOM is a more benign example of this. They scatter agents across the wastes to work covertly in restoring civilization, be it by founding settlements or reintroducing technologies lost to the world. It's implied they more or less founded Krasnoznamenny.
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[[caption-width-right:350:United together, in friendship and labor...]]

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[[caption-width-right:350:United together, in friendship and labor...]]
[[caption-width-right:350:[[https://www.youtube.com/watch?v=W5m-CDrDCZ0 Города, где я бывал, по которым тосковал, Мне знакомы от стен и до крыш...]][[note]]Goroda, gde ya byval, po kotorym toskoval, Mne znakomy ot sten i do krysh...[[/note]][[note]]Cities that I have been in, those that I missed, They are familiar to me from their walls to their rooftops...[[/note]]]]
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* FiveManBand: A complete party has:
** [[PlayerCharacter The Cadet]]: TheLeader - This is reinforced by your companions refusing to allow some of their skills to be accessed, such as barter, speechcraft, pickpocketing, etc. They expect you to handle a lot of those things as you're calling the shots.
** [[DashingHispanic Fidel]]: TheLancer - He is constantly urging you to make certain decisions, is a more experienced and integrated agent than you, the rookie, and will go down fighting [[spoiler:if you side with the Mushroom Mind.]]
** [[CloudCuckooLander Hexogen]]: TheSmartGuy - Despite his being bonkers, he's got the highest intelligence of your companions, only being potentially topped by you. On top of this, he claims to be an accomplished writer. [[spoiler:As you travel with him, this is revealed to be true.]]
** [[TheGadfly Alexander]]: TheBigGuy - He's got the highest Strength and Endurance of all your companions, and starts off with a proficiency in Martial Arts.
** [[PostApocalypticDog Dzuhlbars]]: TeamPet - Your faithful companion in a cruel, unforgiving world.
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* AlwaysChaoticEvil: The Army of Death is a handful of roving bands of marauders that butcher people in the name of darwinism. They have no redeeming qualities and, while they can be talked out of fighting you or tricked into fleeing, will otherwise be utterly ruthless and bloodthirsty.


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* BittersweetEnding: [[spoiler:If the player destroys the Mushroom Mind, even if they protest to the ATOM squadron that entered Krasnoznamenny, they will annex the city, placing it under martial law. While "redevelopment" accelerates with their rule, the game notes that many of the personal freedoms people enjoyed in the city are stripped bare.]]
** [[spoiler:If Dan and his gang are facilitated and their opposition defeated/diverted, they continue to lord over small local settlements like thugs. Despite this, however, they develop from a gang into a respected Mercenary army, much like how the Wolves (and Guards) of Peregon did.]]


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* ShoutOut: There's quite a few:
** In the Tunnel of Death, [[spoiler:there's a missile control facility that still has power over unlaunched nukes. You can opt to launch one at a chosen location for a boatload of EXP.]] [[spoiler:One of the locations is [[Creator/BethesdaSoftworks Bethesda, UK]]; another is [[VideoGame/Fallout1 Cali]][[VideoGame/Fallout2 for]][[VideoGame/FalloutNewVegas nia]].]]


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* WellIntentionedExtremist: While certainly more of a selfish variety than most, Dan believes he's bringing order to the wastes by subjugating the smaller settlements, and that his gang protects them from legitimate threats in the form of hordes of marauders.

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* AndThenJohnWasAZombie: [[spoiler:General Morozov and most of his expedition have either been assimilated into Mycelium or possessed by the Mushroom Mind. Morozov himself appears to be an egregious case of possession, for his eyes glow extremely brightly compared to other victims, and he even has crackles on his face when you meet him!]]

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* AfterTheEnd: 19 years after, to be specific.
* AlternateHistory: One in which the Cold War [[WorldWarThree turned hot]]. A protest at the Berlin Wall escalated into a battle between NATO and USSR forces, with machinations attempting to scapegoat the conflict onto Russia. The resulting tensions boiled over in 1986, and the world was consumed with atomic fire.
* AndThenJohnWasAZombie: [[spoiler:General Morozov and most almost all of his expedition have either been killed, assimilated into Mycelium or possessed by the Mushroom Mind. Morozov himself appears to be an egregious case of possession, for his eyes glow extremely brightly compared to other victims, and he even has crackles on his face when you meet him!]]



* {{Expy}}: Being a game based on Fallout, there's quite a few:
** Morlocks are the game's answer to Deathclaws; incredibly durable, incredibly quick, and hugging high-radiation areas. But fear not! [[EyeScream Aim for their eyes!]]
** Shadows in the Dead City are Feral Ghouls: FragileSpeedsters on their own, but form zombie-like packs and rush parties of people.
** Arachnids are ATOM's resident [[BigCreepyCrawlies Radscorpions]].
** Otradnoye is a ShoutOut to Shady Sands in ''VideoGame/Fallout1'', and you can even continue the similarities[[spoiler:, if you get them to vote Katya into the position of village head]]!



* WretchedHive - Almost any settlement is this, but standout examples include Krasnoznamenny and Trudograd, the latter of which is only mentioned in dialogue.

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* WretchedHive - WolfpackBoss: Parties of human enemies armed with armor and weaponry tend to be magnitudes more difficult than any singular boss could be, the exception being [[spoiler:VIL-a]].
* WretchedHive:
Almost any settlement is this, but standout examples include Krasnoznamenny and Trudograd, the latter of which is only mentioned in dialogue.
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* FakingAnotherPersonsIllness: The front gate guard of Krasnoznamenny pulls a particularly annoying example of this. He claims you have a disease called Krasnov's Syndrome, which is largely regarded as a hoax, and uses that as an excuse to demand a bribe to let you into the city. The best you can do is either convince him to lower the price[[spoiler: or circumvent the front gates entirely by entering through the tunnels and sewers]].



* TheManBehindTheMan: ATOM is a more benign example of this. They scatter agents across the wastes to work covertly in restoring civilization, be it by founding settlements or reintroducing technologies lost to the world. It's implied they more or less founded Krasnoznamenny.



* TheFreakshow: The Circus is a fine example of this, and ''then some''! The most tame person there, apart from the WastelandElder leading the show, is both a [[GirlsWithMoustaches Bearded Lady]] ''and'' a FortuneTeller. The guards are clowns - one whom is TheGrotesque [[spoiler:who has a mouth on his stomach]] - a {{Contortionist}} who has a voice in her spleen that shouts lewd things, a man with a beak, and a woman who can lay actual, fertilized human eggs!

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* TheFreakshow: The Circus is a fine example of this, and ''then some''! The most tame person there, apart from the WastelandElder leading the show, is both a [[GirlsWithMoustaches Bearded Lady]] ''and'' a FortuneTeller. The guards are clowns - one whom is TheGrotesque [[spoiler:who has a mouth on his stomach]] - a {{Contortionist}} who has a voice in her spleen that shouts lewd things, a man with a beak, and a woman who can lay actual, fertilized human eggs!eggs!
* WretchedHive - Almost any settlement is this, but standout examples include Krasnoznamenny and Trudograd, the latter of which is only mentioned in dialogue.

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* AssimilationPlot: [[spoiler:This is Mycelium's end-goal. On the surface, it appears to be mere symbolism, with humanitarian and scientific efforts being their forefront activities.]] [[spoiler:In reality, they seek to contaminate the water supplies of local settlements with the spores of a sentient mushroom, forming a HiveMind.]]
* ArcSymbol: Mushrooms. In Otradnoye, your very first quest can potentially be to go pick mushrooms for Katya. In Bunker 317, [[spoiler:you find several amulets with Mushroom-symbols on some of the dead expedition members.]] In Krasnoznamenny, Mycelium embraces mushroom symbolism in order to work towards their goal of achieving symbolic unity between people.

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* AssimilationPlot: [[spoiler:This is Mycelium's end-goal. On the surface, it appears to be mere symbolism, with humanitarian and scientific efforts being their forefront activities.]] [[spoiler:In reality, they seek to contaminate the water supplies of local settlements with the spores of a sentient mushroom, forming a HiveMind.]]
* ArcSymbol: Mushrooms. In Otradnoye, your very first quest can potentially be to go pick mushrooms for Katya. In Bunker 317, [[spoiler:you find several amulets with Mushroom-symbols on some of the dead expedition members.]] In Krasnoznamenny, Mycelium embraces mushroom symbolism in order to work towards their goal of achieving symbolic unity between people.


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* AndThenJohnWasAZombie: [[spoiler:General Morozov and most of his expedition have either been assimilated into Mycelium or possessed by the Mushroom Mind. Morozov himself appears to be an egregious case of possession, for his eyes glow extremely brightly compared to other victims, and he even has crackles on his face when you meet him!]]
* ArcSymbol: Mushrooms. In Otradnoye, your very first quest can potentially be to go pick mushrooms for Katya. In Bunker 317, [[spoiler:you find several amulets with Mushroom-symbols on some of the dead expedition members.]] In Krasnoznamenny, Mycelium embraces mushroom symbolism in order to work towards their goal of achieving symbolic unity between people.
* AssimilationPlot: [[spoiler:This is Mycelium's end-goal. On the surface, it appears to be mere symbolism, with humanitarian and scientific efforts being their forefront activities.]] [[spoiler:In reality, they seek to contaminate the water supplies of local settlements with the spores of a sentient mushroom, forming a HiveMind.]]


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* FutureImperfect: Many people in post-apocalyptic Russia seem to have a different view of Lenin than history details. In their view, Lenin was a deity of sorts whom slayed mutant ants before ascending to a divine realm.


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** A large part of your ability to interact with people is affected by your player's Personality (Charisma) stat. Of course, most people in the wastes are mistrustful of strangers, and unless that stranger makes a really good impression when they approach, chances are you're not going to want to talk to them.
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* AffectionateParody: Equal parts this and {{Homage}} to ''{{VideoGame/Fallout}}''. From numerous

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* AffectionateParody: Equal parts this and {{Homage}} to ''{{VideoGame/Fallout}}''. From numerous A large number of the quests are even ripped straight from the first two games, from the first village suffering from bandits lording over them, to making a porno, to [[spoiler:stopping an organization devoted to "unifying" humanity by voiding individuality.]]
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** Couriers in the Wastes seem to not be as lucky, determined or durable as a certain [[Courier UnstoppableMailman]] that longtime Fallout fans might be accustomed to.

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** Couriers in the Wastes seem to not be as lucky, determined or durable as a certain [[Courier UnstoppableMailman]] [[UnstoppableMailman Courier]] that longtime Fallout [[VideoGame/FalloutNewVegas Fallout]] fans might be accustomed to.
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* TheFreakshow: The Circus is a fine example of this, and ''then some''! The most tame person there, apart from the WastelandElder leading the show, is both TheBeardedLady and TheFortuneTeller. The guards are clowns - one whom is TheGrotesque [[spoiler:who has a mouth on his stomach]] - TheContortionist who has a voice in her spleen that shouts lewd things, a man with a beak, and a woman who can lay actual, fertilized human eggs!

to:

* TheFreakshow: The Circus is a fine example of this, and ''then some''! The most tame person there, apart from the WastelandElder leading the show, is both TheBeardedLady and TheFortuneTeller. a [[GirlsWithMoustaches Bearded Lady]] ''and'' a FortuneTeller. The guards are clowns - one whom is TheGrotesque [[spoiler:who has a mouth on his stomach]] - TheContortionist a {{Contortionist}} who has a voice in her spleen that shouts lewd things, a man with a beak, and a woman who can lay actual, fertilized human eggs!

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** On a more grounded note, the area in which the game takes place is regarded in-lore as being ''extremely'' well-off compared to it's neighboring territories, which are overrun and teeming with marauders and misery. [[spoiler:If you kill Dan and disband the factory gang, the ending will reveal that Otradnoye, for all the chafing they suffer from their bullying, get overrun by these marauders with no real military protecting them.]]
* NiceJobBreakingItHero: [[spoiler:Killing Dan and the Factory Gang are revealed to be incredibly disastrous for Otradnoye, as even with Katya in charge, the village will get razed to the ground, as they're woefully underequipped to deal with the swarms of raiders and psychos running around the wastes.]]



** [[spoiler:Getting rid of a tyrannical power with a large armed presence without actually replacing the military force will only create a power vacuum, often leading to worse, more chaotic forces taking hold of the area.]]



* TheFreakshow: The Circus is a fine example of this, and ''then some''!

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* TheExtremistWasRight: [[spoiler:Dan is a borderline tyrant, but endings in which he's dead reveal his gang was indeed integral to protecting settlements like Otradnoye from being overrun by psychopaths.]]
* TheFreakshow: The Circus is a fine example of this, and ''then some''!some''! The most tame person there, apart from the WastelandElder leading the show, is both TheBeardedLady and TheFortuneTeller. The guards are clowns - one whom is TheGrotesque [[spoiler:who has a mouth on his stomach]] - TheContortionist who has a voice in her spleen that shouts lewd things, a man with a beak, and a woman who can lay actual, fertilized human eggs!
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dxhmqvrwwaasf10_4.jpg]]
[[caption-width-right:350:United together, in friendship and labor...]]

ATOM RPG is an indie, survival-horror RPG set in an AlternateTimeline, post-apocalyptic Soviet Russia. The game was released on December 19th, 2018 and is available for purchase [[https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/ here]]. Unlike in our world, the Cold War ended up turning hot in 1986, drowning the world in atomic fire. Civilization collapsed almost entirely, outside of a few small pockets, with the vast majority of humanity falling into amoral infighting.

When the bombs dropped, however, an organization sheltered itself from the carnage, and maintained a strong, if discreet, presence. This organization, ATOM, began a long, covert mission to rebuild pre-war society from the shadows. You are a cadet in this organization, about to be sent out to find a lost expedition, led by one General Morozov, which was last seen heading to a mysterious bunker, numbered 317...

You'll have to meet locals and learn to live in this new world while your mission unfolds, and hopefully you'll be able to get in contact with the ally they order you to seek out in Krasnoznamenny, the large settlement nested on a river in the southeastern section of the region.

----

!!ATOM RPG contains examples of these tropes:
* AssimilationPlot: [[spoiler:This is Mycelium's end-goal. On the surface, it appears to be mere symbolism, with humanitarian and scientific efforts being their forefront activities.]] [[spoiler:In reality, they seek to contaminate the water supplies of local settlements with the spores of a sentient mushroom, forming a HiveMind.]]
* ArcSymbol: Mushrooms. In Otradnoye, your very first quest can potentially be to go pick mushrooms for Katya. In Bunker 317, [[spoiler:you find several amulets with Mushroom-symbols on some of the dead expedition members.]] In Krasnoznamenny, Mycelium embraces mushroom symbolism in order to work towards their goal of achieving symbolic unity between people.
* AffectionateParody: Equal parts this and {{Homage}} to ''{{VideoGame/Fallout}}''. From numerous
* CloudCuckooLand: The wastes are full of nutjobs, ranging from Doomsday Cults, to [[TalkativeLoon Talkative Loons]] whose brains are rotting from mutation, to a circus full of mutants using their mutations to gain money! But Krasnoznamenny truly takes the cake. Citizens in the city, when not cranky, corrupt or otherwise preoccupied, are generally spouting complete nonsense!
** CloudCuckooLander: Hexogen. Good lord, Hexogen. You meet the guy holed up inside an abandoned house, sniping at giant spiders. When you finally get his barricades down to talk to him, he goes on a continuous tirade about the glory of Communism, referring to your character as his son/daughter.
* {{Deconstruction}}: Of many of Fallout's recurring themes and ideas. To name a few:
** Bottlecaps as currency. The description for Rubles states that bottlecaps as currency were poked at as an idea once, but quickly discarded.
** Couriers in the Wastes seem to not be as lucky, determined or durable as a certain [[Courier UnstoppableMailman]] that longtime Fallout fans might be accustomed to.
** While ATOM RPG has a near-identical equivalent to Feral Ghouls in the form of Shadows, non-feral mutants are marginally different, not just from their feral counterparts, but from each-other. The mutations you encounter in the game are incredibly diverse; some people turn into repugnant cavities oozing green fluids out of their nose and ears, some develop the ability to lay fertilized eggs, containing human fetuses. Not only that, but unlike in Fallout, where there are plenty of settlements that accept ghouls into their folds, you almost never see any more than 1 mutant per human settlement, and in general, mutants are considered a footnote at best in conversations or something to be shot on sight at worst.
* FantasticRacism: Humans are prejudiced towards mutants. It's both more and less [[JustifiedTrope Justified]], given how unpredictable and downright crazy mutants can be.
* GreaterScopeVillain: [[spoiler:The Hesperus Star, albeit it's more of a looming threat than a villain. The Mushroom Mind claims to only wish to achieve Unity so that it can rebuild civilization in time to properly dispose of the asteroid.]]
* RealityEnsues: [[spoiler:In a post-apocalyptic wasteland, humanity would be even more helpless against a cosmic phenomena, such as an asteroid striking the planet, causing untold destruction beyond atomic bombs.]]
* TheEvilsOfFreeWill: [[spoiler:This is the primary thing the [[HiveMind Mushroom Mind]] wants to stop, as it believes this is what keeps humanity from re-developing itself at the speed necessary to be able to deal with the Hesperus Star.]]
* TheFreakshow: The Circus is a fine example of this, and ''then some''!

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