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Corrected this, because the "double jump" mentioned in the GBC manual is actually the Wall Jump under that name.


* ActionGirl: Both Kida and Audrey are playable characters here, and on top of having very useful perks -- [[TeenGenius the former]] being able to repair/pilot complex machines and illuminate dark areas, and [[ProudWarriorRaceGirl the latter]] having the best jump in the game, as well as being able to walk among Atlantean Guards unnoticed and is one of only two characters who can use spells from the colored Crystals with her Atlantean Bolt Staff -- are more than capable of holding their own.

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* ActionGirl: Both Kida and Audrey are playable characters here, and on top of having very useful perks -- [[TeenGenius the former]] being able to repair/pilot complex machines and illuminate dark areas, areas with her FlareGun, and [[ProudWarriorRaceGirl the latter]] having the best jump in the game, game (along with a WallJump in the GBC version), as well as being able to walk among Atlantean Guards unnoticed and is one of only two characters who can use spells from the colored Crystals with her Atlantean Bolt Staff -- are more than capable of holding their own.



* DoubleJump: Kida can do this in the Game Boy Color game, also having both a WallJump and the highest jump of any of the playable characters.



* InASingleBound: In the [=PS1=] and Game Boy Color versions of the game, Kida has the best jumping ability of anyone. She can jump higher than the others in both, and in the latter, can also WallJump and DoubleJump.

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* InASingleBound: In the [=PS1=] and Game Boy Color versions of the game, Kida has the best jumping ability of anyone. She can jump higher than the others in both, and in the latter, can also WallJump and DoubleJump.WallJump.



* NeverSayDie: Death by drowning in the [=PS1=] game's manual is referred to by the rather morbid epithet of "a once-promising career as an explorer [ending] with a final gurgle".



* WallJump: Kida has these as her unique ability (along with a DoubleJump) in the Game Boy Color game.

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* WallJump: Kida has these as her unique ability (along with a DoubleJump) in the Game Boy Color game.
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Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. The game details Milo's journey to Atlantis, featuring [[BadassBookworm Milo]], [[DemolitionsExpert Vinny]], [[WrenchWench Audrey]], [[MoleMen Mole]] and [[ProudWarriorRaceGirl Kida]] as playable characters and having a particular emphasis on platforming -- with occasional vehicle sections involving a minisub, truck and Aktirak -- and ''Franchise/TombRaider''-style exploration and puzzle-solving, using the unique skills from each teammate at different points to progress.

to:

Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance Platform/PlayStation, Platform/GameBoyAdvance and UsefulNotes/GameboyColor Platform/GameBoyColor based on the film was released. The game details Milo's journey to Atlantis, featuring [[BadassBookworm Milo]], [[DemolitionsExpert Vinny]], [[WrenchWench Audrey]], [[MoleMen Mole]] and [[ProudWarriorRaceGirl Kida]] as playable characters and having a particular emphasis on platforming -- with occasional vehicle sections involving a minisub, truck and Aktirak -- and ''Franchise/TombRaider''-style exploration and puzzle-solving, using the unique skills from each teammate at different points to progress.
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* ActionGirl: Both Kida and Audrey are playable characters here, and on top of having very useful perks -- [[TeenGenius the former]] being able to repair/pilot complex machines and illuminate dark areas, and [[ProudWarriorRaceGirl the latter]] having the best jump in the game, as well as being able to walk among Atlantean Guards unnoticed and fight well both close and at a distance with her Atlantean Bolt Staff -- are more than capable of holding their own.

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* ActionGirl: Both Kida and Audrey are playable characters here, and on top of having very useful perks -- [[TeenGenius the former]] being able to repair/pilot complex machines and illuminate dark areas, and [[ProudWarriorRaceGirl the latter]] having the best jump in the game, as well as being able to walk among Atlantean Guards unnoticed and fight well both close and at a distance is one of only two characters who can use spells from the colored Crystals with her Atlantean Bolt Staff -- are more than capable of holding their own.



* DeathIsASlapOnTheWrist: Downplayed example. Certain hazards that should be immediately lethal -- namely, falling into lava or into bottomless pits, or getting pulled into a DeadlyRotaryFan -- respawn you back a certain distance with some health lost. Besides [[LifeMeter having all your health depleted]], the only dangers that will immediately take off a life are drowning[[note]]Except in the GBC version, which lasts less time but instead only causes health to drain when it runs out[[/note]], crashing a vehicle, or running out of fuel in "Truck Escape".

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* DeathIsASlapOnTheWrist: Downplayed example. Certain hazards that should be immediately lethal -- namely, falling into lava or into bottomless pits, or getting pulled into a DeadlyRotaryFan -- respawn you back a certain distance with some health lost. Besides [[LifeMeter having all your health depleted]], the only dangers that will immediately take off a life are drowning[[note]]Except in the GBC version, which lasts less time but instead only causes health to drain when it the OxygenMeter runs out[[/note]], crashing a vehicle, or running out of fuel in "Truck Escape".
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Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. The game details Milo's journey to Atlantis, featuring [[BadassBookworm Milo]], [[DemolitionsExpert Vinny]], [[WrenchWench Audrey]], [[MoleMen Mole]] and [[ProudWarriorRaceGirl Kida]] as playable characters and having a particular emphasis on platforming -- with occasional vehicle sections involving a minisub, truck and Aktirak -- and ''VideoGame/TombRaider''-style exploration and puzzle-solving, using the unique skills from each teammate at different points to progress.

to:

Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. The game details Milo's journey to Atlantis, featuring [[BadassBookworm Milo]], [[DemolitionsExpert Vinny]], [[WrenchWench Audrey]], [[MoleMen Mole]] and [[ProudWarriorRaceGirl Kida]] as playable characters and having a particular emphasis on platforming -- with occasional vehicle sections involving a minisub, truck and Aktirak -- and ''VideoGame/TombRaider''-style ''Franchise/TombRaider''-style exploration and puzzle-solving, using the unique skills from each teammate at different points to progress.

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* {{FMV}}: Clips from the film are used as transitions between levels in the [=PlayStation=] version, and can be unlocked to watch at any time by [[SpellingBonus collecting all the ATLANTIS letters]] in the level it appeared.


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* PreRenderedGraphics: Clips from the film are used as transitions between levels in the [=PlayStation=] version, and can be unlocked to watch at any time by [[SpellingBonus collecting all the ATLANTIS letters]] in the level it appeared.

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trope disambig


* BladeOnAStick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up close and at a distance. She can use it to either physically whack enemies in melee range, or channel different kinds of powerful magic through it to attack from further away.



* {{Combos}}: Every playable character has a standard three-hit combo as their melee attack; two punches (or swings from a [[BladeOnAStick Bolt Staff]], in Kida's case), followed by either an uppercut (Milo), a shockwave-inducing ground punch (Vinny, Mole) or a kick (Audrey, Kida).

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* {{Combos}}: Every playable character has a standard three-hit combo as their melee attack; two punches (or swings from a [[BladeOnAStick Bolt Staff]], Staff, in Kida's case), followed by either an uppercut (Milo), a shockwave-inducing ground punch (Vinny, Mole) or a kick (Audrey, Kida).

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Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. The game details Milo's journey to Atlantis, featuring Milo, Vinny, Audrey, Mole and Kida as playable characters.

to:

Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. The game details Milo's journey to Atlantis, featuring Milo, Vinny, Audrey, Mole [[BadassBookworm Milo]], [[DemolitionsExpert Vinny]], [[WrenchWench Audrey]], [[MoleMen Mole]] and Kida [[ProudWarriorRaceGirl Kida]] as playable characters.
characters and having a particular emphasis on platforming -- with occasional vehicle sections involving a minisub, truck and Aktirak -- and ''VideoGame/TombRaider''-style exploration and puzzle-solving, using the unique skills from each teammate at different points to progress.



!!This video game provides examples of:

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!!This video game provides examples of:
!!"Time to get the Listed Tropes ready!":



* {{Bizarrchitecture}}: Whitmore's Mansion in the Game Boy Color version has a particularly weird layout. It's got multiple floors separated by craggy stone walls (some of which can only by opened by Vinny's Detpacks) and [[ScoobyDoobyDoors logic-defying doors that go to entirely different places]], a huge underwater cave in the basement (which, unlike Whitmore's fish tank in the [=PS1=] version, doesn't look man-made), and most egregiously, several [[SpikesOfDoom very deep pits of spikes]]. Outer Atlantis also counts, consisting of a [[FloatingContinent collection of floating ruins high in what appears to be the sky]].



* CardboardPrison: If caught by the Atlantean Guards in the [=PS1=] game (which can happen in Inner Atlantis and Treachery), you simply get taken to a room further back [[LockingMacGyverInTheStoreCupboard with all items intact]] and the doors or cells left unlocked. It's lampshaded by the caught character, who simply seems more annoyed than in any particular danger.



* DeathIsASlapOnTheWrist: Downplayed example. Certain hazards that should be immediately lethal -- namely, falling into lava or into bottomless pits, or getting pulled into a DeadlyRotaryFan -- respawn you back a certain distance with some health lost. Besides [[LifeMeter having all your health depleted]], the only dangers that will immediately take off a life are drowning, crashing a vehicle, or running out of fuel in "Truck Escape".

to:

* DeathIsASlapOnTheWrist: Downplayed example. Certain hazards that should be immediately lethal -- namely, falling into lava or into bottomless pits, or getting pulled into a DeadlyRotaryFan -- respawn you back a certain distance with some health lost. Besides [[LifeMeter having all your health depleted]], the only dangers that will immediately take off a life are drowning, drowning[[note]]Except in the GBC version, which lasts less time but instead only causes health to drain when it runs out[[/note]], crashing a vehicle, or running out of fuel in "Truck Escape".Escape".
* DoubleJump: Kida can do this in the Game Boy Color game, also having both a WallJump and the highest jump of any of the playable characters.



* FamilyFriendlyFirearms: Played straight, and then subverted. Audrey uses a FlareGun as her projectile attack in the [=PS1=] game -- although this ''is'' justified by her using it for both its intended purpose and as a weapon -- but Helga uses an actual handgun that fires bullets in her boss battle. Interestingly, both use the same model.

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* FamilyFriendlyFirearms: Played straight, and then subverted. Audrey uses a FlareGun as her projectile attack weapon in the [=PS1=] game -- although this ''is'' justified by her using it for both its intended purpose and as a weapon -- but Helga uses an and Rourke use actual handgun handguns that fires fire bullets in her their boss battle. battles. Interestingly, both kinds use the same model.



* {{FMV}}: Clips from the film are used as transitions between levels in the [=PlayStation=] version.

to:

* {{FMV}}: Clips from the film are used as transitions between levels in the [=PlayStation=] version.version, and can be unlocked to watch at any time by [[SpellingBonus collecting all the ATLANTIS letters]] in the level it appeared.



* InASingleBound: In the [=PS1=] and Game Boy Color versions of the game, Kida has the best jumping ability of anyone. She can jump higher than the others in both, and in the latter, can also do a handy WallJump.

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* InASingleBound: In the [=PS1=] and Game Boy Color versions of the game, Kida has the best jumping ability of anyone. She can jump higher than the others in both, and in the latter, can also do a handy WallJump.WallJump and DoubleJump.



* VariableMix: The level music muffles and distorts slightly when you swim underwater, as expected. For [[UnderTheSea Secret Swim]] in particular, you get an entirely new song that only plays when you're submerged.

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* VariableMix: The level music muffles and distorts slightly when you swim underwater, underwater in the [=PS1=] game, as expected. For [[UnderTheSea Secret Swim]] in particular, you get an entirely new song that only plays when you're submerged.submerged.
* WallJump: Kida has these as her unique ability (along with a DoubleJump) in the Game Boy Color game.

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* StandardStatusEffects: Certain enemies have attacks that can poison the player, which turns the red heart on their LifeMeter green and slowly saps away their health. The effect goes away on its own after several seconds, or by taking an Antivenin.


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* StatusInflictionAttack: Certain enemies have attacks that can poison the player, which turns the red heart on their LifeMeter green and slowly saps away their health. The effect goes away on its own after several seconds, or by taking an Antivenin.

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* {{Backtracking}}: This is needed to complete The Cove in the [=PS1=] game. The first time you do the level, you will be unable to complete it normally due to a missing piece for the driller being hidden behind a door, which requires two special gems to open. Said gems can be found in two branching paths that open up a level each; a Fire Gem in the [[LethalLavaLand Fire Trial]] (done by Milo, Vinny and Mole), and an Ice Gem in the [[SlippySlideyIceWorld Ice Trial]] (by Milo and Audrey). Once you've got those, you must then return to The Cove, open the door with the gems, and retrieve the part that Audrey needs to get the driller running and complete the level itself.

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* {{Backtracking}}: This is needed to complete The Cove in the [=PS1=] game. The first time you do the level, you will be unable to complete it normally due to a missing piece for the driller being hidden behind a door, which requires two special gems to open. Said gems can be found in two branching paths that open up a level each; a Fire Gem in the [[LethalLavaLand Fire Trial]] (done by Milo, Vinny and Mole), and an Ice Gem in the [[SlippySlideyIceWorld Ice Trial]] (by Milo and Audrey). Once you've got those, you must then return to The Cove, open the door with the gems, and retrieve the part Old Cog that Audrey needs to get the driller running and complete the level itself.itself.
* BaddieFlattery: Helga engages in some of this with Milo in her pre-boss cutscene in "Save Kida!".
--> '''Helga:''' Ah, Milo! I don't know how you survived this long. You're obviously far more resourceful than I ever gave you credit for. Unfortunately, everyone's luck runs out eventually -- [[PreAsskickingOneLiner and you, my dear, have just reached the end of the line!]]



-->'''Milo:''' It'd be a shame to lose your progress.
-->'''Milo:''' Good answer! I can see why you were chosen for this mission.
-->'''Milo:''' That's a good choice!

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-->'''Milo:''' --> '''Milo:''' Time to get the Memory Card ready!
--> '''Milo:'''
It'd be a shame to lose your progress.
-->'''Milo:''' --> '''Milo:''' Good answer! I can see why you were chosen for this mission.
-->'''Milo:''' --> '''Milo:''' That's a good choice! choice!
* BossArenaIdiocy: In the [=PS1=] version of the game, [[PuzzleBoss you wouldn't have any way to actually harm Helga or Rourke]] if their boss arenas didn't conveniently have the propellers or Kida's prison in them.



* ClassicCheatCode: On the [=PS1=] game, hold X + Circle + Square + Right at the title screen. Start the game, and hold L1 + R1 when playing as Milo for unlimited lives. Milo will say "Great!" to confirm correct code entry.



* DeathIsASlapOnTheWrist: Downplayed example. Certain hazards that should be immediately lethal -- namely, falling into lava or into bottomless pits -- respawn you back a certain distance with some health lost. Besides [[LifeMeter having all your health depleted]], the only dangers that will immediately take off a life are drowning, crashing a vehicle, or running out of fuel in "Truck Escape".

to:

* DeathIsASlapOnTheWrist: Downplayed example. Certain hazards that should be immediately lethal -- namely, falling into lava or into bottomless pits pits, or getting pulled into a DeadlyRotaryFan -- respawn you back a certain distance with some health lost. Besides [[LifeMeter having all your health depleted]], the only dangers that will immediately take off a life are drowning, crashing a vehicle, or running out of fuel in "Truck Escape". Escape".
* DownTheDrain: Levels such as The Ulysses, Inner Atlantis and Secret Swim are full of deep and complex underwater tunnels that you have to swim through. Fortunately, there are air pockets -- and clams, in the case of the latter two -- to make use of for oxygen along the way.
* EternalEngine: The ''Ulysses'' (the second level in the game) takes you through the lower decks and mechanisms of the eponymous submarine as the Leviathan attacks it, contending with hazards such as loose electrical currents and gouts of flames from destroyed machinery, and deep submerged tunnels with [[DeadlyRotaryFan deadly propeller blades]].


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* FloatingContinent: Outer Atlantis is a downplayed version of one of these, consisting of several huge temples and other ruins floating in -- at least, what looks like -- an endless sky.


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* PreAssKickingOneLiner: Along with Helga's example above, you have Rourke's much angrier speech to Milo during his pre-FinalBoss cutscene in the [=PS1=] game.
--> '''Rourke:''' Well, Mr. Thatch, I have to hand it to you. You're a far bigger pain in the neck than I ever would have thought possible! But enough chitchat. This time, I'll ''deal with you myself!''
* PuzzleBoss: Both Helga and Rourke function as these in "Save Kida!", the last level in the [=PS1=] game:
** You won't be able to attack Helga directly. To defeat her, [[spoiler:you have to position yourself between her and the propellers for the flying platform she and Milo are both on, then dodge out the way when she tries to shoot you to trick her into destroying the propeller. Do this with all four of them]].
** For Rourke, [[spoiler:you must first [[SpellingBonus collect all the "ATLANTIS" letters]] and the Green Crystal that spawn over time. Once you have all of them, throw the Boomerang at Kida's crystal prison, and it should start spinning and spewing lightning; quickly hit Rourke with the Boomerang and he'll get zapped by the electricity, then hit him again with it to deal damage. Do this six times to take him down and beat the game]].
* QuadDamage: The purple Atlantean Crystals have this effect on Milo and Kida's Atlantean weapons (her staff and his boomerang respectively), increasing the damage they do for up to ten shots. The blue Crystals have differing effects, however; they increase Milo's boomerang range and give Kida's staff [[HomingProjectile homing shots]], respectively.


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* ShockAndAwe: Kida's default weapon is her Atlantean Bolt Staff, which can fire bolts of electricity to nail enemies from afar. Milo can also power up his BattleBoomerang using orange Atlantean Crystals, which lets it hover in place and fire a SpreadShot of lightning.
* SparedByTheAdaptation: The King of Atlantis doesn't actually die in the [=PS1=] game. He shows up in "Treachery" to provide some exposition and gives you a skeleton key to progress through the rest of the level with, but you never get to the point where [[WouldHarmASenior Rourke punches and kills him via internal bleeding]] like in the film.

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* BoulderBludgeon: In contrast to the dedicated weapons that his teammates use, Mole's projectile attack is to simply throw rocks. They're still effective enough against most threats, though

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* BoulderBludgeon: In contrast to the dedicated weapons that his teammates use, Mole's projectile attack is to simply throw rocks. They're still effective enough against most threats, though though.



-->'''Milo:''' It'd be a shame to lose your progress.



* IndyEscape: The last part of the [[SlippySlideyIceWorld Ice Trial]] has Milo and Audrey fleeing from an enormous Atlantean Mammoth down a narrow, frozen passageway.

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* IndyEscape: The last part of the [[SlippySlideyIceWorld Ice Trial]] has Milo and Audrey fleeing ''VideoGame/CrashBandicoot''-style from an enormous Atlantean Mammoth down a narrow, frozen passageway.

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* CantDropTheHero: Despite there being five playable characters, Milo is the only one who you ''must'' play as at some point in every mission; including the vehicle-based ones.

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* CantDropTheHero: Despite there being five playable characters, Milo is the only one who you ''must'' play as at some point in every mission; including the vehicle-based ones. He's also the only playable character in general for the Game Boy Advance version, with the other characters [[DemotedToExtra only appearing to give you support]].

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* BladeOnAStick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up close and at a distance. She can use it to either physically whack enemies in melee range, or channel powerful magic through it to attack from further away.

to:

* BladeOnAStick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up close and at a distance. She can use it to either physically whack enemies in melee range, or channel different kinds of powerful magic through it to attack from further away.



* ConvectionSchmonvection: The lava in the [[LethalLavaLand Fire Trial]] is only a problem if you directly touch it. While falling in won't take off a life immediately, it does do significant damage and sends the player to the last checkpoint.



* FamilyFriendlyFirearms: Played straight, and then subverted. Audrey uses a FlareGun as her projectile attack in the [=PS1=] game -- although this ''is'' justified by her using it for both its intended purpose and as a weapon -- but Helga uses an actual handgun that fires bullets in her boss battle. Interestingly, both use the same model.



* HyperactiveMetabolism: The smallest health-restoring items are tins of food (the others being small and large Medikits), which instantly take effect upon consumption.

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* HyperactiveMetabolism: The smallest health-restoring items are tins of unspecified food (the others being small and large Medikits), which instantly take effect upon consumption.



* InASingleBound: In the [=PS1=] and Game Boy Color versions of the game, Kida has the best jumping ability of anyone. She can jump higher than the others in both, and in the latter, can also do a handy WallJump.



* ThrowDownTheBomblet: Vinny, [[DemolitionsExpert naturally]]. He can throw a seemingly-unlimited number of hand grenades for his projectile attack, and use Detpacks to blow up certain parts of levels and create paths forward.

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* ThrowDownTheBomblet: Vinny, [[DemolitionsExpert naturally]]. He can [[GrenadeSpam throw a seemingly-unlimited number of hand grenades grenades]] for his projectile attack, and use Detpacks to blow up certain parts of levels and create paths forward.
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* {{Hammerspace}}: When Kida enters water deep enough for her to swim in, her Bolt Staff instantly disappears from her hand. It'll then reappear just as quickly as soon as she gets out.

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* {{Hammerspace}}: When Kida starts climbing or enters water deep enough for her to swim in, her Bolt Staff instantly disappears from her hand. It'll then reappear just as quickly as soon as she gets out.finishes doing either.

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* BagOfSharing: Everyone shares the same LifeMeter, amount of lives, and inventory of items.



* BladeOnAStick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up close and at a distance. She can use it to either physically whack enemies in melee range, or channel powerful magic through it from further away.

to:

* BladeOnAStick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up close and at a distance. She can use it to either physically whack enemies in melee range, or channel powerful magic through it to attack from further away.



* ConceptArtGallery: In the [=PS1=] version, on top of being able to unlock clips from the movie by [[SpellingBonus finding all the ATLANTIS letters in each level]], you can also unlock a Concept Art and 3D Model Gallery by finding all 13 Green Crystals in the levels and beating the game.



* GrenadeSpam: Vinny can throw an unlimited amount of powerful Hand Grenades for his ranged attack.

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* GrenadeSpam: Vinny can throw an unlimited amount of powerful bouncy Hand Grenades for his ranged attack.



* HyperactiveMetabolism: The smallest health-restoring items are tins of food, which instantly take effect upon consumption.
* HyperspaceArsenal: Zig-zagged. While you can carry an unlimited number of colored Atlantean Crystals and never have to worry about ammunition for the most part, you can only hold up to ten of every other item. If you try to pick another one up while already holding that many, your character will acknowledge they can't carry another and leave it.

to:

* HyperactiveMetabolism: The smallest health-restoring items are tins of food, food (the others being small and large Medikits), which instantly take effect upon consumption.
* HyperspaceArsenal: Zig-zagged.Zig-zagged example. While you can carry an unlimited number of colored Atlantean Crystals and never have to worry about ammunition for the most part, you can only hold up to ten of every other item. If you try to pick another one up while already holding that many, your character will acknowledge they can't carry another and leave it.it where it is.



* IndyEscape: The last part of the [[SlippySlideyIceWorld Ice Trial]] has Milo and Audrey fleeing from an enormous Atlantean Mammoth down a narrow passageway.
* KickChick: Downplayed. Audrey and Kida both use kicks as the endings of their [[GoodOldFisticuffs three-hit combo attacks]], and are the only playable characters who do so.
* MusclesAreMeaningless: Despite his gangly GeekPhysique, Milo is one of only two characters (alongside the bigger Vinny) who can push and pull heavy objects in the [=PS1=] game, and is the only one besides Kida who can climb rough walls.

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* IndyEscape: The last part of the [[SlippySlideyIceWorld Ice Trial]] has Milo and Audrey fleeing from an enormous Atlantean Mammoth down a narrow narrow, frozen passageway.
* KickChick: Downplayed. Audrey and Kida both use kicks as the endings of their [[GoodOldFisticuffs three-hit combo attacks]], attacks]] and are the only playable characters who do so.
* LawOfOneHundred: Or fifty, in this case. Getting that amount of White Crystals in a level will give you a OneUp.
* MusclesAreMeaningless: Despite his gangly GeekPhysique, Milo is one of only two characters (alongside the bigger Vinny) who can push and pull heavy objects in the [=PS1=] game, and is the only one besides Kida who can climb rough walls.walls and overhand swing across gaps.



* OneUp: Extra lives can be obtained by finding Gold Hearts, or by [[LawOfOneHundred obtaining fifty White Crystals]] in any level.



* TunnelKing: Fittingly, Mole is the only character who can dig through certain floors to get to certain points.

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* TunnelKing: Fittingly, Mole is the only character who can dig through certain floors to get to certain points. points.
* UnderTheSea: Most of the game itself takes place at the bottom of the ocean, but levels like Leviathan Attack and Secret Swim in particular take place almost entirely underwater.
* UnexpectedShmupLevel: There are two in the [=PS1=] version. The first is Leviathan Attack (Level 3), where Milo pilots a submarine to help his crewmates fight off and escape from the Leviathan, and then there's Aktirak Flight (Level 12), where Milo leads the charge on one of the titular flying machines to rescue Kida from Rourke.
* VariableMix: The level music muffles and distorts slightly when you swim underwater, as expected. For [[UnderTheSea Secret Swim]] in particular, you get an entirely new song that only plays when you're submerged.

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* ActionGirl: Both Kida and Audrey are playable characters here, and on top of having very useful perks -- [[TeenGenius the former]] being able to repair/pilot complex machines and illuminate dark areas, and [[ProudWarriorRaceGirl the latter]] having the best jump in the game, as well as being able to walk among Atlantean Guards unnoticed fight well both close and at a distance with her Atlantean Bolt Staff -- are more than capable of holding their own.

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* ActionGirl: Both Kida and Audrey are playable characters here, and on top of having very useful perks -- [[TeenGenius the former]] being able to repair/pilot complex machines and illuminate dark areas, and [[ProudWarriorRaceGirl the latter]] having the best jump in the game, as well as being able to walk among Atlantean Guards unnoticed and fight well both close and at a distance with her Atlantean Bolt Staff -- are more than capable of holding their own.



* BladeOnAStick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up-close and at a distance. She can use it to either physically whack enemies up-close, or channel powerful magic through it at a distance.

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* BladeOnAStick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up-close up close and at a distance. She can use it to either physically whack enemies up-close, in melee range, or channel powerful magic through it at a distance.from further away.


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* BottomlessMagazines: With the exception of Milo's Boomerangs and the Atlantean Crystals, no one ever needs to reload or replenish their ammunition when using their projectile attacks.


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* GrenadeSpam: Vinny can throw an unlimited amount of powerful Hand Grenades for his ranged attack.


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* {{Hammerspace}}: When Kida enters water deep enough for her to swim in, her Bolt Staff instantly disappears from her hand. It'll then reappear just as quickly as soon as she gets out.
* HyperactiveMetabolism: The smallest health-restoring items are tins of food, which instantly take effect upon consumption.
* HyperspaceArsenal: Zig-zagged. While you can carry an unlimited number of colored Atlantean Crystals and never have to worry about ammunition for the most part, you can only hold up to ten of every other item. If you try to pick another one up while already holding that many, your character will acknowledge they can't carry another and leave it.


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* IndyEscape: The last part of the [[SlippySlideyIceWorld Ice Trial]] has Milo and Audrey fleeing from an enormous Atlantean Mammoth down a narrow passageway.


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* NeverBareheaded: Even more so than in the film itself, Audrey's hat remains magnetically attached to her head even while she's jumping, falling, or swimming underwater.


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* StandardStatusEffects: Certain enemies have attacks that can poison the player, which turns the red heart on their LifeMeter green and slowly saps away their health. The effect goes away on its own after several seconds, or by taking an Antivenin.
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* AdaptationExpansion: The crew's journey to Atlantis is expanded on. In particular, two brief scenes from the travelling montage involving the crew going through lava and snow worlds were extended into full levels.
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Couple here that I forgot the first time.

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* AdaptationalModesty: A male example with Milo in the [=PS1=] level Secret Swim. It takes place at the point in the movie where he and Kida go diving together, but here, he wears his full outfit instead of [[MrFanservice just his boxers]]. That said, he can still be seen in said underwear during the pre-rendered cutscenes before and after.


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* InterfaceSpoiler: Switching to Kida as Milo at a checkpoint causes her to refer to him affectionately (''"Hello, my love!"''), which can happen as early as Outer Atlantis. In other words, right when they meet and well before you're supposed to know that [[OfficialCouple they get together at the end]].
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Added some things here and there.

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* {{Backtracking}}: This is needed to complete The Cove in the [=PS1=] game. The first time you do the level, you will be unable to complete it normally due to a missing piece for the driller being hidden behind a door, which requires two special gems to open. Said gems can be found in two branching paths that open up a level each; a Fire Gem in the [[LethalLavaLand Fire Trial]] (done by Milo, Vinny and Mole), and an Ice Gem in the [[SlippySlideyIceWorld Ice Trial]] (by Milo and Audrey). Once you've got those, you must then return to The Cove, open the door with the gems, and retrieve the part that Audrey needs to get the driller running and complete the level itself.


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* TunnelKing: Fittingly, Mole is the only character who can dig through certain floors to get to certain points.

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* BlackoutBasement: There are several huge rooms in the [=PS1=] version that are incredibly dark, to the point that most characters will refuse to venture further in as soon as they approach. Only Mole (with his [[NuclearCandle headtorch]]) or Audrey (with her FlareGun) can go through them.
* BladeOnAStick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up-close and at a distance. She can use it to either physically whack enemies up-close, or channel powerful magic through it at a distance.
* BoulderBludgeon: In contrast to the dedicated weapons that his teammates use, Mole's projectile attack is to simply throw rocks. They're still effective enough against most threats, though


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* GroundPunch: Vinny and Mole both use two-fisted variations of these to end their three-hit combo attacks, which [[ShockwaveStomp send out small shockwaves along the ground]] on impact.


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* MusclesAreMeaningless: Despite his gangly GeekPhysique, Milo is one of only two characters (alongside the bigger Vinny) who can push and pull heavy objects in the [=PS1=] game, and is the only one besides Kida who can climb rough walls.
* NuclearCandle: Mole's headtorch, which can illuminate dark areas ''far'' more effectively than a tiny bulb should be able to. Not that it's a bad thing, though; it's an easier and generally more reliable option than having to repeatedly fire away at the walls with Audrey's FlareGun.

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Expanded on this a bit, will continue to do so soon.


* ActionGirl: Both Kida and Audrey are playable characters here, and on top of having very useful perks -- [[TeenGenius the former]] being able to repair/pilot complex machines and illuminate dark areas, and [[ProudWarriorRaceGirl the latter]] having the best jump in the game, as well as being able to walk among Atlantean Guards unnoticed fight well both close and at a distance with her Atlantean Bolt Staff -- are more than capable of holding their own.



* AllThereInTheManual: Some of the game can be this compared to the original film.
* FlashbackWithTheOtherDarrin: Clips from the film are reused but re-recorded with the voice doubles from the game.
* {{FMV}}: Clips from the film are used as transitions between levels.
* ForcedTutorial: The first level has Preston Whitmore teach Milo the controls.

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* AdaptedOut: Sweet and Cookie do not appear in the [=PS1=] game at all outside of the movie clip cutscenes, and Packard only appears (''[[CatchPhrase "Whaddya need, sport?"]]'') as part of the option to save your game.
* AllThereInTheManual: Some of the game can be this compared to the original film.
film, given that it has a tendency to skip over several scenes between levels.
* BattleBoomerang: Milo wields an Atlantean Boomerang as his projectile weapon, which Whitmore [[ForcedTutorial tasks him with retrieving]] in his Mansion after he accidentally loses it in his giant fish tank. It's a serviceable mid-range option, and like Kida's Bolt Staff, can be temporarily upgraded with coloured crystals to give it magical properties.
* BreakingTheFourthWall: In the [=PS1=] game, Milo directly talks to the player on the Memory Card options menu:
-->'''Milo:''' Good answer! I can see why you were chosen for this mission.
-->'''Milo:''' That's a good choice!
* CantDropTheHero: Despite there being five playable characters, Milo is the only one who you ''must'' play as at some point in every mission; including the vehicle-based ones.
* {{Combos}}: Every playable character has a standard three-hit combo as their melee attack; two punches (or swings from a [[BladeOnAStick Bolt Staff]], in Kida's case), followed by either an uppercut (Milo), a shockwave-inducing ground punch (Vinny, Mole) or a kick (Audrey, Kida).
* DeathIsASlapOnTheWrist: Downplayed example. Certain hazards that should be immediately lethal -- namely, falling into lava or into bottomless pits -- respawn you back a certain distance with some health lost. Besides [[LifeMeter having all your health depleted]], the only dangers that will immediately take off a life are drowning, crashing a vehicle, or running out of fuel in "Truck Escape".
* FlashbackWithTheOtherDarrin: Clips from the film are reused re-used in the [=PS1=] version, but are partially re-recorded with the voice doubles doubles[[note]]Creator/JamesArnoldTaylor (as opposed to Creator/MichaelJFox) for Milo, and Creator/EarlBoen (instead of Creator/JamesGarner) for Rourke.[[/note]] from the game.
* {{FMV}}: Clips from the film are used as transitions between levels.
levels in the [=PlayStation=] version.
* FlareGun: Audrey wields one as her projectile weapon. Not only can it blast enemies from a distance -- with [[BottomlessMagazines unlimited ammo]], no less -- but the shots can also be used to light up very dark areas.
* ForcedTutorial: The first level level, Whitmore Mansion, has Preston Whitmore directly teach Milo the controls.



* SpellingBonus: The levels can have the player collect the Atlantean letters A, T, L, A, N, T, I and S to form "Atlantis".

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* KickChick: Downplayed. Audrey and Kida both use kicks as the endings of their [[GoodOldFisticuffs three-hit combo attacks]], and are the only playable characters who do so.
* OxygenMeter: Naturally for a game (and film) that takes place in [[{{Atlantis}} an ancient civilisation at the bottom of the ocean]], swimming underwater is present in all versions of the game. The meter lasts about 50 seconds in the [=PS1=] version, and can be refilled by surfacing or [[OxygenatedUnderwaterBubbles gulping down bubbles]] provided by punching giant clams.
* OxygenatedUnderwaterBubbles: When diving in the Atlantis levels, these are provided in the form of giant clamshells that you have to swim up to and punch; opening them for a moment and releasing breathable air, which you can (thankfully) do as many times as you need.
* SpellingBonus: The levels can have the player collect the Atlantean letters A, T, L, A, N, T, I and S to form "Atlantis". Doing so in the [=PS1=] version unlocks a clip from the movie for the level you did it in.
* ThrowDownTheBomblet: Vinny, [[DemolitionsExpert naturally]]. He can throw a seemingly-unlimited number of hand grenades for his projectile attack, and use Detpacks to blow up certain parts of levels and create paths forward.

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Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. The game details Milo's journey to Atlantis, featuring Milo, Vinny, Audrey and Mole as playable characters.

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Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. The game details Milo's journey to Atlantis, featuring Milo, Vinny, Audrey and Audrey, Mole and Kida as playable characters.


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* GuestStarPartyMember: Kida is playable in the Atlantis levels alongside Milo, Vinny, Audrey and Mole.

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Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. It showed different worlds and gave players the ability to play as four different characters.

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Just before ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. It showed different worlds The game details Milo's journey to Atlantis, featuring Milo, Vinny, Audrey and gave players the ability to play Mole as four different playable characters.



** AWinnerIsYou: One way to interpret the ending could be this trope.




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** AWinnerIsYou: One way to interpret the ending could be this trope.

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[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/images_11_44.jpeg]]





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\n* FlashbackWithTheOtherDarrin: Clips from the film are reused but re-recorded with the voice doubles from the game.
* {{FMV}}: Clips from the film are used as transitions between levels.
* ForcedTutorial: The first level has Preston Whitmore teach Milo the controls.
* SpellingBonus: The levels can have the player collect the Atlantean letters A, T, L, A, N, T, I and S to form "Atlantis".

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Just before ''Disney/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. It showed different worlds and gave players the ability to play as four different characters.

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Just before ''Disney/AtlantisTheLostEmpire'' ''WesternAnimation/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. It showed different worlds and gave players the ability to play as four different characters.
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* TheOtherDarrin: The cutscenes are actual clips of the film but with the video game voice actors re dubbing the quotes.


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* TheOtherDarrin: The cutscenes are actual clips of the film but with the video game voice actors re dubbing the quotes.


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* GameplayAndStorySegregation: The cutscenes are actual clips of the film but with the video game voice actors re dubbing the quotes.


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* GameplayAndStorySegregation: TheOtherDarrin: The cutscenes are actual clips of the film but with the video game voice actors re dubbing the quotes.

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Just before ''Disney/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation based on the film was released. It showed different worlds and gave players the ability to play as four different characters.

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Just before ''Disney/AtlantisTheLostEmpire'' came out on theaters, a game for the UsefulNotes/PlayStation UsefulNotes/PlayStation, UsefulNotes/GameboyAdvance and UsefulNotes/GameboyColor based on the film was released. It showed different worlds and gave players the ability to play as four different characters.
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Just before Disney/AtlantisTheLostEmpire came out on theaters, a game for the PlayStation based on the film was released. It showed different worlds and gave players the ability to play as four different characters.

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Just before Disney/AtlantisTheLostEmpire ''Disney/AtlantisTheLostEmpire'' came out on theaters, a game for the PlayStation UsefulNotes/PlayStation based on the film was released. It showed different worlds and gave players the ability to play as four different characters.
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Just before Disney/AtlantisTheLostEmpire came out on theaters, a game for the PlayStation based on the film was released. It showed different worlds and gave players the ability to play as four different characters.

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!!This video game provides examples of:

* AdaptationalAlternateEnding: Instead of the ending with Milo and Kida as the heirs of Atlantis, players just see them together with the crew.
* AllThereInTheManual: Some of the game can be this compared to the original film.
* GameplayAndStorySegregation: The cutscenes are actual clips of the film but with the video game voice actors re dubbing the quotes.


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