Follow TV Tropes

Following

History VideoGame / AtelierIrisEternalMana

Go To

OR

Is there an issue? Send a MessageReason:
None


''Atelier Iris: Eternal Mana'' is the sixth installment of the [[AtelierSeries Atelier series]] of role-playing games which were developed by Gust, and the first game from the series to make the journey across the Pacific from Japan. It is also the first game in the Atelier series to invert TheSmurfettePrincipal, as this main character, who is traditionally female in the series, is male.

to:

''Atelier Iris: Eternal Mana'' is the sixth installment of the [[AtelierSeries Atelier series]] of role-playing games which were developed by Gust, and the first game from the series to make the journey across the Pacific from Japan. It is also the first game in the Atelier series to invert TheSmurfettePrincipal, TheSmurfettePrinciple, as this main character, who is traditionally female in the series, is male.
Is there an issue? Send a MessageReason:
None


''Atelier Iris: Eternal Mana'' is the sixth installment of the [[AtelierSeries Atelier series]] of role-playing games which were developed by Gust, and the first game from the series to make the journey across the Pacific from Japan.

to:

''Atelier Iris: Eternal Mana'' is the sixth installment of the [[AtelierSeries Atelier series]] of role-playing games which were developed by Gust, and the first game from the series to make the journey across the Pacific from Japan.
Japan. It is also the first game in the Atelier series to invert TheSmurfettePrincipal, as this main character, who is traditionally female in the series, is male.
Is there an issue? Send a MessageReason:
None


** Mistreating mana is a big one for Klein.

to:

** Mistreating mana Mana is a big one for Klein.



* MagikarpPower: Klein and Norn generally start out as this having little to no reliable means of dishing out good damage, however later on both have the highest damage potential given the right equipment and skills.

to:

* MagikarpPower: Klein and Norn generally start out as this having with little to no reliable means of dishing out good damage, however but later on both have the highest damage potential given the right equipment and skills.



* MagicKnight: Marietta who can use Healing magic and an attack one aside of being quite sturdy.

to:

* MagicKnight: Marietta Marietta, a sturdy swordswoman who also can use Healing magic throw around some healing and an attack one aside of being quite sturdy.lightning magic.



* ShipperOnDeck: Popo, he stops very shortly after however.

to:

* ShipperOnDeck: Popo, but he stops very shortly after however.



* WakeUpCallBoss: [[spoiler:Norn]] can quite a nasty surprise if you don't take her the minions quickly before they power her up. Fail to do so and within ''two'' turns she might take down anyone in your team in about two hits if you have the average equipment and to add more spice she will mostly likely put some of your team to sleep during the fight.

to:

* WakeUpCallBoss: [[spoiler:Norn]] can be quite a nasty surprise if you don't take her the minions down quickly before they power her up. Fail to do so and within ''two'' turns she might take down anyone in your team in about two hits if you have the average equipment and to equipment. To add more spice spice, she will mostly most likely put some of your team to sleep during the fight.



* YouALLLookFamiliar: PaletteSwap is used to disguise it, but it's still very noticeable with the maid sprite, which covers two shopkeepers in Arcose and the nearby mine (one of whom is important to Blaire's side story), one in another shop in Kavoc, and some others that tend to pop up elsewhere.

to:

* YouALLLookFamiliar: PaletteSwap is used to disguise disguises it, but it's still very noticeable with the maid sprite, which covers two shopkeepers in Arcose and the nearby mine (one of whom is important to Blaire's side story), one in another shop in Kavoc, and some others that tend to pop up elsewhere.
Is there an issue? Send a MessageReason:
None


* WakeUpCallBoss: [[spoiler:Norn]] can quite a nasty surprise if you don't take her the minions quick before they power her up. Fail to do so and within ''two'' turns she might take down anyone in your team in about two hits if you have the average equipment and to add more spice she will mostly likely put some of your team to sleep during the fight.

to:

* WakeUpCallBoss: [[spoiler:Norn]] can quite a nasty surprise if you don't take her the minions quick quickly before they power her up. Fail to do so and within ''two'' turns she might take down anyone in your team in about two hits if you have the average equipment and to add more spice she will mostly likely put some of your team to sleep during the fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagicKnight: Marietta who can use Healing magic and an attack one aside of being quite sturdy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Arlin seeing Mull is an automatic one.
** Mistreating mana is a big one for Klein.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WakeUpCallBoss: [[spoiler:Norn]] can quite a nasty surprise if you don't take her the minions quick before they power her up. Fail to do so and within ''two'' turns she might take down anyone in your team in about two hits if you have the average equipment and to add more spice she will mostly likely put some of your team to sleep during the fight.
Is there an issue? Send a MessageReason:
None


* CantCatchUp: Marietta arrives with a serious dearth of skill points. She could be struggling to max out two skills while everyone else has only two skills ''not'' maxed.

to:

* CantCatchUp: Marietta arrives with a serious dearth of skill points. She could be struggling to max out two skills while everyone else has only two skills ''not'' maxed. She more or less make up for this by being sturdy and hitting ''really'' hard with her normal attacks, though.

Added: 495

Changed: 4

Is there an issue? Send a MessageReason:
None


InAWorld where alchemy exists, alchemists travel the land in search of new alchemic artifacts and mana. The mana are a race of beings who lend alchemists their power in order to craft stronger magical items.

to:

InAWorld where alchemy exists, alchemists travel the land in search of new alchemic artifacts and mana. Mana. The mana Mana are a race of beings who lend alchemists their power in order to craft stronger magical items.


Added DiffLines:

* {{Mana}}: Hoo-boy, this word gets a work-out. Principally, there are the race of spirits who enable alchemy, the Mana (capitalized); and the raw magic power that flows through the world, mana (not capitalized). There are also "Mana items" which are alchemically crafted with the aid of Mana; "mana stones" which are solidified mana; and "mana crystals" which you get when you have a Mana process a mana stone. Characters also have their own ManaMeter, which fits the trope more conventionally.
Is there an issue? Send a MessageReason:
None


* IneffectualLoner: Arlin, [[spoiler:he's turned into a stone when he confronts Mull alone. And even then, he very nearly killed Mull himself, and probably would have succeeded if he hadn't run out of mana and "died."]]

to:

* IneffectualLoner: Arlin, [[spoiler:he's turned into a stone when he confronts Mull alone.alone (hey, that rhymed!). And even then, he very nearly killed Mull himself, and probably would have succeeded if he hadn't run out of mana and "died."]]
Is there an issue? Send a MessageReason:
None


* ThrivingGhostTown: Towns like Kavoc and Arcose have easily 2000 people living in them, if the customer reports from the shops are to be believed. There might - ''might'' - be 100 NPCs with or without unique names in the game (setting aside enemies).

to:

* ThrivingGhostTown: Towns like Kavoc and Arcose have easily 2000 people living in them, if the customer reports from the shops are to be believed. There might - ''might'' - be 100 NPCs [=NPCs=] with or without unique names in the game (setting aside enemies).

Added: 1784

Changed: 1781

Removed: 439

Is there an issue? Send a MessageReason:
None


* DistantFinale: Not very distant, really, but right after defeating the final boss there's a series of short scenes showing the characters immediately to a few weeks:
** Arlin [[spoiler:returns to flesh-and-blood after the flows of mana are restored to the world and wanders off somewhere with his Mana, Luplus]].
** Norn [[spoiler:returns home to Zeldalia's place]].
** Marietta [[spoiler:has been named the new head of the Alkavana Knights, and her brother Beggur is taking care of the rebuilding of Kavoc]].
** Delsus [[spoiler:intends on continuing to wander but tells Marietta outright that if she wants him to stay with her instead, she just has to ask]].
** Lita [[spoiler:continues traveling and adventuring with Klein]].
** Klein [[spoiler:continues traveling and adventuring with Lita]].



* EldritchAbomination: [[spoiler:Amalgam. It looks like some kind of cross between a frilly fantasy airship and an undead insect made of dragon bones, with huge angel wings. An orb like a Growloon floats in its "mouth" and occasionally turns into some mis-proportioned predatory pixie creature (among other things) when using some of its skills.]]



* IneffectualLoner: Arlin, [[spoiler:he's turned into a stone when he confronts Mull alone.]]

to:

* IneffectualLoner: Arlin, [[spoiler:he's turned into a stone when he confronts Mull alone.]] And even then, he very nearly killed Mull himself, and probably would have succeeded if he hadn't run out of mana and "died."]]



** A lot of skills, until you level them up a few times. Norn's Illusion skill, for example, starts as a very weak, expensive single-target damage spell where she conjures an illusory ghost to attack a foe. Once you get it up to level 4 Norn conjures some kind of EldritchAbomination that attacks a wide area and has a high chance of making enemies run away.



* ResourcesManagementGameplay: Some of the elements are very rare or outright limited. [[spoiler:The Time element]] is the worst offender, and you don't even learn it exists - [[InterfaceSpoiler aside from an empty gap in the elements chart]] - until [[spoiler:Avenberry]]. Several high-level crafting materials appear only a few times in the game, so you have to be very careful about using them in item synthesis.

to:

* ResourcesManagementGameplay: Some of the elements are very rare or outright limited. [[spoiler:The The Time element]] element is the worst offender, and you don't even learn it exists - [[InterfaceSpoiler aside from an empty gap in the elements chart]] - until [[spoiler:Avenberry]]. Several high-level crafting materials appear only a few times in the game, so you have to be very careful about using them in item synthesis.



* TakeYourTime: Want to scour all the towns again for any new quest triggers or recipes? Go ahead. Want to stock up on every item you can find and synthesize everything else? Sure. There are points where you plausibly should be hurrying along but there's no actual need to do so.

to:

* TakeYourTime: Want to scour all the towns again for any new quest triggers or recipes? Go ahead. Want to stock up on every item you can find and synthesize everything else? Sure. Want to walk out of the final dungeon seconds before Mull completes his villainous scheme and go visit the bonus dungeon? No problem! There are ''many'' points where you plausibly should be hurrying along but there's no actual need to do so.



* TooAwesomeToUse: Several of the mana items. They take uncommon or limited elements, or can be substituted with a weaker item and one of Klein's skills. For example, the Heal Bulb is a party heal, but you can achieve a similar effect with a [[HealingPotion Heal Jar]] plus Wide Item. Elixir is another one, as it fully restores mana and health but it needs the fairly rare Holy element to conjure.

to:

* TooAwesomeToUse: Several of the mana items. They take uncommon or limited elements, or can be substituted with a weaker item and one of Klein's skills. For example, the Heal Bulb is a party heal, but you can achieve a similar effect with a [[HealingPotion Heal Jar]] plus Wide Item. Elixir is another one, as it fully restores mana and health a full restore but it needs the fairly rare Holy element to conjure.conjure, for example (and even the final boss fight isn't so hard you can't spend two of Klein's turns restoring health then mana to everyone). Or the Dragon Gem, the most powerful damage item, which requires the exceedingly rare (and only usable if you get [[spoiler:Luplus, Arlin's]] Mana from the bonus dungeon) Time element.



* UselessUsefulSpell: Norn's Sleep spell is borderline pointless, as it's primarily used against a lot of weak enemies who are unlikely to successfully resist. However, it takes time to cast, and there's a very good chance that Norn will have been mobbed by the swarm of enemies in the meantime and either had the casting "broken," or she's just outright killed because of her horrible defense. Thanks to the area-of-effect on most party members' attacks as well, you're likely to end up waking an enemy just after you manage to put them to sleep, while you're trying to get rid of those still awake. The paralysis effect is also supposed to lower physical damage dealt, but it's easy to miss this despite a lot of monsters casting it on you (and a lot of monsters resist it when you finally do get to cast it).
** Surprisingly averted with Norn's "[[ExactlyWhatItSaysOnTheTin Turn]] [[BalefulPolymorph 2 Candy]]" spell. Like Sleep, it also takes two turns to cast, but is an instant-kill with a respectable success rate on non-boss enemies. It also turns the enemy into some kind of snack food, is usually the only way you can ''get'' those snack foods, and said snacks are useful for item synthesis in shops, especially at Blaire's bakery in Arcose.

to:

* UselessUsefulSpell: Norn's Sleep spell is borderline pointless, as it's primarily used against a lot of weak enemies who are unlikely to successfully resist. However, it takes time to cast, and there's a very good chance that Norn will have been mobbed by the swarm of enemies in the meantime and either had the casting "broken," or she's just outright killed because of her horrible defense. Thanks to the area-of-effect on most party members' attacks as well, you're likely to end up waking an enemy just after you manage to put them to sleep, while you're trying to get rid of those still awake. The paralysis effect is also supposed to lower physical damage dealt, but it's easy to miss this despite a lot of monsters casting it on you (and a lot of monsters resist it when you finally do get to cast it).
**
Surprisingly averted with averted. Nearly every skill is useful, just not very effective until you put points into them. Even the instant kill spells are useful - for example, Norn's "[[ExactlyWhatItSaysOnTheTin Turn]] [[BalefulPolymorph 2 Candy]]" spell. Like Sleep, it also takes two turns to cast, but is an instant-kill with It has a respectable success rate on non-boss enemies. It also turns the enemy enemies, turning them into some kind of snack food, is food. It's also usually the only way you can ''get'' those snack foods, and said snacks which are useful for item synthesis in shops, especially at Blaire's bakery in Arcose.


Added DiffLines:

** [[spoiler:Mull. He truly thinks he can succeed where the alchemists of Avenberry failed, and wants to use alchemy for the betterment of humanity. It's just that, well... he's a ruthless bastard when it comes to achieving his goals, such as considering Mana just tools for human use.]]

Added: 1260

Changed: 267

Is there an issue? Send a MessageReason:
None


* ItemCrafting: It's an Atelier game, what do you expect? Though the actual item crafting is done at shops, where you have to bring materials for synthesis. Klein can only spend gathered elements to conjure mana items in the field, and then only if he has at least one Mana that can use every element needed for the item in question.

to:

* ItemCrafting: It's an Atelier game, what do you expect? Though the actual item crafting is done at shops, There are three main varieties:
** Shop Synthesis,
where you have to bring materials according to a shopkeeper's recipe. You can substitute other materials of the same general type to get a better version of the listed item, or to create a new, related recipe (such as substituting milk for synthesis. goat milk to get a different kind of bread). The final item gets several traits such as "hard" or "sweet and sour" that influence its final review score, and better reviews make the shop do better. You can later make the same item using inferior ingredients but keep the old review score for more economical mass-production.
**
Klein can only spend gathered elements to conjure mana items in the field, and then but only if he has at least one Mana that can use every for each element needed for the item in question.question. He can do this in or out of combat, and it's good to have a stock of prepared items to apply Klein's ItemAmplifier skills during combat.
** Mana crystal fusion and weapon customization, which has to be done at home base in Kavoc. Using a Mana with a mana stone results in a mana crystal with different stat boosts (such as Attack bonus, Defense bonus, Health regen, and so on), and those crystals can be further combined for greater bonuses and then fused to [[SocketedEquipment customizable weapons and accessories]].



* WeSellEverything: Very averted. Every shop has a narrow, thematically-appropriate inventory selection, with up to 9 available to buy at any time (and often far fewer). Some certain expensive items are never restocked once you buy them out, as well. Finally, some shops do expand their inventory, but only once you bring materials for the new recipes. Some of these crafted items only restock in the shop after you've crafted more yourself, as well.

to:

* WeSellEverything: Very averted. Every shop has a narrow, thematically-appropriate inventory selection, with up to 9 of each item available to buy at any time (and often far fewer). Some certain expensive items are never restocked once you buy them out, as well. Finally, some shops do expand their inventory, but only once you bring materials for the new recipes. Some of these crafted items only restock in the shop after you've crafted more yourself, as well.

Added: 2260

Changed: 826

Is there an issue? Send a MessageReason:
None


* BigEater: Marietta, as a career warrior, believes that one should never pass up the opportunity for a meal as who knows when a fight is going to break out? Though Klein is rather daunted by what she appears to consider a small meal or snack.
* BlobMonster: The puni is your standard slime, with [[UndergroundMonkey lots of different varieties over the course of the game]]. It's also the MascotMook of the Atelier series in general, and if the game needs a symbol to stand for "monsters" somewhere, it uses the puni.



* CatGirl: Norn. You can also meet other werecats when Norn is in your active party, who will offer to heal you or share an item out of solidarity and friendship.

to:

* CantCatchUp: Marietta arrives with a serious dearth of skill points. She could be struggling to max out two skills while everyone else has only two skills ''not'' maxed.
* CatGirl: Norn. You can also meet other werecats when in Poto's Forest once Norn is in your active joins the party, who and they will offer to heal you or share an item out of solidarity and friendship.friendship. (The werecats you start seeing in the Land of Mana onwards are not so friendly.)



** LightningBruiser: Arlin, fast, strong with physical and magic attacks also having good balance in Speed and Defense. [[spoiler:No wonder he is a CrutchCharacter]]. Lita evolves into something of this as more of her skills unlock and level up, since she shares Fast Attack with Arlin and her Dodge skill is nearly identical to his Block.

to:

** LightningBruiser: Arlin, fast, strong with physical and magic attacks also having good balance in Speed and Defense. [[spoiler:No wonder he is a CrutchCharacter]]. Lita evolves into something of this one as more of her skills unlock and level up, since she she: shares Fast Attack with Arlin and her Dodge skill is nearly identical to his Block.Block; she has an overall high Speed stat; her basic attack can hit large groups of enemies; and said attack only counts as half an action. It's pretty common late in the game for her to get three attacks in a row.



* EmbarrassingMiddleName: Delsus' [[spoiler:he really doesn't like to be called ''Ashley'']].

to:

* EmbarrassingMiddleName: Delsus' [[spoiler:he Delsus really doesn't like to be called ''Ashley'']].[[spoiler:''Ashley'']].



* HumansAreBastards: Avenberry's fall was due to human abuse of alchemy and the Mana. Specifically, some ancient alchemists [[spoiler:forced several Mana into a new form, creating the "Mana of Beginnings and Ends," Amalgam. This disrupted the natural flows of mana in the world and put the Mana into decline, and destroyed Avenberry]].



* InfinityPlusOneSword: Generally averted. Some weapons and accessories are better than others, but the overall stat range from worst to best is very small. The most powerful gear is that which you can customize yourself by fusing mana crystals to get the desired stats and special abilities, and a few characters (Klein, Norn, and Marietta) ''start'' with their customizable weapons.



* NominalImportance: As in many [=RPGs=], most NPCs have generic names, a few are named, while important and regularly-recurring characters (usually with their own side plots) are named and have portraits.

to:

* NominalImportance: As in many [=RPGs=], most NPCs [=NPCs=] have generic names, a few are named, while important and regularly-recurring characters (usually with their own side plots) are named and have portraits.portraits. The Alkavana Knights are in a weird middle ground where they have portraits but they're rarely used, and they all share the same sprite.



* PercussiveMaintenance: Rurona "adjusts" a teleport circle with a couple forceful kicks so she can use it to summon a monster.
* PinataEnemy: Gold Punis, which give out 600 cole each when killed. For a game where the [[MoneySpider Money Spiders]] are pretty poor, that's a nice little chunk of change for the effort to kill them.



* RelationshipValues: Mana have a "Love" value, raised by giving gifts. If it's high, they can make extra mana items for free while synthesizing.



* RevivingEnemy: Several enemies (such as the Lantern Jacks) have a "Guts" ability with a chance of reviving them with a little extra health upon death. As long as the RandomNumberGod is on their side, they can keep reviving over and over.



* ShipperOnDeck: Popo, he stops very shortly after however.



* ShipperOnDeck: Popo, he stops very shortly after however.

to:

* ShipperOnDeck: Popo, he stops very shortly after however.SnowMeansLove: Marietta and Delsus ''almost'' have a Moment during Duran's festival honoring the Mana, when it snows more heavily than usual there. Delsus is kind of [[ObliviousToLove oblivious]], though...
Is there an issue? Send a MessageReason:
None


** Mull turns out to be rather older than he looks [[spoiler:since he actually studied alchemy long ago with Klein's mother Daphne, and Zeldalia]].

to:

** Mull turns out to be rather older than he looks [[spoiler:since he actually studied alchemy long ago with Klein's mother grandmother Daphne, and Zeldalia]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBird: [[spoiler:Veola, though it takes a while to find out how broken. Specifically, "EmotionlessGirl out to commit an elaborate, deniable, and roundabout form of suicide" broken.]]


Added DiffLines:

* ChickMagnet: Klein, who is willing to go to great lengths for someone he's only just met. [[EveryoneCanSeeIt Lita refuses to admit it]], Veola is pretty forward about her interest, and even Blaire eventually declares that she's added Klein to her list of acceptable potential suitors (which for Blaire is roughly equivalent to yanking Klein over the counter and frenching him).


Added DiffLines:

* ImpoverishedPatrician: Blaire comes from a BlueBlood family and has her share of RichBitch pride. So why's she working in a bakery? Well...
Is there an issue? Send a MessageReason:
None


** HealingPotion[=/=]ManaPotion: The health and ether jars, respectively.

to:

** HealingPotion[=/=]ManaPotion: The health heal and ether mana jars, respectively.



* TooAwesomeToUse: Several of the mana items. They take uncommon or limited elements, or can be substituted with a weaker item and one of Klein's skills. For example, the Healing Bulb is a party heal, but you can achieve a similar effect with a [[HealingPotion Healing Jar]] plus Wide Item.

to:

* TooAwesomeToUse: Several of the mana items. They take uncommon or limited elements, or can be substituted with a weaker item and one of Klein's skills. For example, the Healing Heal Bulb is a party heal, but you can achieve a similar effect with a [[HealingPotion Healing Heal Jar]] plus Wide Item. Elixir is another one, as it fully restores mana and health but it needs the fairly rare Holy element to conjure.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArbitraryHeadcountLimit: Three active characters at once. They can switch out even when incapacitated, though.


Added DiffLines:

* BagOfSharing: Normal items are shared, though averted with mana items as only Klein can conjure or use them.


Added DiffLines:

* BrokenBridge: Numerous. Paths to various dungeons and towns are blocked off until it's time to visit them, or until you've acquired the relevant PlotCoupon.


Added DiffLines:

* AnEconomyIsYou: Zig-zagged. A lot of the stuff for sale is reasonable for non-adventurers to use - mostly food, clothing, jewels, and the like. You can even check reports on how the shop is doing, with popular opinion and customer numbers. However, about half the shops rely on you to help expand their inventories with stuff for ''you'' to use.


Added DiffLines:

* EncounterBait: The power of Plua, the Mana of Darkness.
* EncounterRepellant: The power of Eital, the Mana of Light.
* ExperienceBooster: Whoever gets the final blow in a fight gets a +10% experience bonus.


Added DiffLines:

* FetchQuest: Several, though a number of them involve picking something up where you were going to visit next anyway.


Added DiffLines:

* GetOnTheBoat: Rather early on, but it only carries you across a large river for an alternate path to Poto's Forest, as the main route is overlooked by Fort Galga which is at the moment full of bandits.


Added DiffLines:

* HealerSignsOnEarly: Klein is both the most effective healer and your main character, so he's there from go. The only other character with any healing ability (aside from tossing healing items) is Marietta, who doesn't join until somewhat late in the game.
* HealingCheckpoint: Magically warded spots safe for people to set up camp without worrying about monsters. You step on one and enter a [[BiggerOnTheInside spacious tent]], where you can chat with party members, save, and get healed by Popo.


Added DiffLines:

* HelpfulMook: Upon getting Norn, your first random encounter every time you visit Poto's Forest in the future is a werecat who offers healing or a food item. The same werecats reappear later in the Land of Mana and are decidedly less friendly.


Added DiffLines:

* AHomeownerIsYou: You're given a sizable apartment behind (and above) Norman's tavern, rented to you for free as Galgazits. There you can save, heal up, chat with the party, synthesize mana items with less drain on your Mana, and [[spoiler:restore Lita's draining mana]]. The characters periodically head back home to rest and think after a major dungeon or plot event, and decide what to do next. You can't customize it at all, though.


Added DiffLines:

* HundredPercentCompletion: Lita holds a monster compendium to be filled out, and the item collector Lector gives Norn an item compendium. Lector gives you 100 gold for every new item you find, and themed sets of items unlock character profiles, sound galleries, music, and videos.
* HyperactiveMetabolism: Most healing items (aside from Klein's conjured mana items) are food.


Added DiffLines:

* InexplicableTreasureChests: Including some that contain mana items for Klein to synthesize, about once per dungeon.


Added DiffLines:

* KarlMarxHatesYourGuts: What you can buy costs the same everywhere (when it shows up in more than one shop at all), and sells at only a couple shops for a pittance. You can sell gathered materials, but those also earn very little. The "recommended" easiest money exploit comes late in the game after you finally get the Flight power, so you can gather Comet Stones to make Comet Jewels to make Rings of Love, which sell at the Kavoc weapons shop for a comfortable profit. This notably comes after you've already made or bought everything you need but the most expensive gear in the shops, and is really most useful for preparing for the last parts of the game and buying up gear to round out [[HundredPercentCompletion Lector's item list]].


Added DiffLines:

* LeakedExperience: Party members on the sidelines get half experience. It's easy to keep everyone around the same level as a result.
* LevelGrinding: The stat gains from any given level aren't particularly great. The real value in level grinding comes from more skill points, so you can level your skills and spells. Many go from merely "meh" to AwesomeYetPractical in just a few levels. A little into the game you can also "equip" Mana to characters, who can also level up - when they do, they grant you bonus points to specific skills.


Added DiffLines:

* NewsTravelsFast: The people of Kavoc always seem to know when you've killed any Growloons, even though you've probably decomposed them into raw elements in far-away dungeons where you're the first human to penetrate in centuries.


Added DiffLines:

* NominalImportance: As in many [=RPGs=], most NPCs have generic names, a few are named, while important and regularly-recurring characters (usually with their own side plots) are named and have portraits.


Added DiffLines:

* NowWhereWasIGoingAgain: You can ask Popo at any time for a hint on your next objective. Usually it's helpful, sometimes not so much. He'll even keep track of active sidequests for you.
* [[OnlyTheKnowledgableMayPass Only the Knowledgable]]/[[OnlyTheWorthyMayPass Worthy May Pass]]: Henmil's Gate, blocking the way to Avenberry. Opening it requires demonstrating sufficient knowledge and skill of alchemy to Iris's satisfaction. This amounts to acquiring the necessary [[PlotCoupon Plot Coupons]], which only could have been gotten by someone like Klein who is both well-learned in alchemy (knowledgable) and also powerful enough to control multiple Mana (worthy) [[spoiler:which Klein is by virtue of being one of Iris's distant descendants]].


Added DiffLines:

* PartyInMyPocket: Klein is the one always in the world even when he's not in the active party, mainly because he's the one who uses the Mana and their powers.


Added DiffLines:

* ResourcesManagementGameplay: Some of the elements are very rare or outright limited. [[spoiler:The Time element]] is the worst offender, and you don't even learn it exists - [[InterfaceSpoiler aside from an empty gap in the elements chart]] - until [[spoiler:Avenberry]]. Several high-level crafting materials appear only a few times in the game, so you have to be very careful about using them in item synthesis.
* RewardingVandalism: Presumably someone owns those barrels, crates, and potted plants that Klein keeps turning into spare elements. Or the barrels he keeps stealing stuff from.
* SavePoint: Large blue books with gold trim. The vast majority are found in camps where you can also heal up, but a handful are found on their own in the middle of dungeons. Before getting access to the home base in Kavoc, Klein stows his first save point book in Norman's tavern.


Added DiffLines:

* StandardRPGItems: Extensively covered between the item crafting in shops and Klein's alchemy.
** {{Panacea}}
** HealingPotion[=/=]ManaPotion: The health and ether jars, respectively.
** EmergencyEnergyTank: Elixir mana items. Klein can synthesize these, but they're costly.
* StandardStatusEffects:
** [[UniversalPoison Poison]], which does a small amount of damage each turn.
** Paralysis, which works more like a damage debuff and lowers the damage the target deals instead of actually paralyzing someone.
** Sleep, which makes the target skip turns until they wake up or are hurt.
** Charm, which makes the target skip turns until it wears off, even if hurt (which is more like standard paralysis).
** Knock Down, which leaves the character vulnerable to more damage until they can get back up, and also prevents the use of reaction skills like Feint, Counter, Dodge, and Block.


Added DiffLines:

* TakeYourTime: Want to scour all the towns again for any new quest triggers or recipes? Go ahead. Want to stock up on every item you can find and synthesize everything else? Sure. There are points where you plausibly should be hurrying along but there's no actual need to do so.


Added DiffLines:

* ThrivingGhostTown: Towns like Kavoc and Arcose have easily 2000 people living in them, if the customer reports from the shops are to be believed. There might - ''might'' - be 100 NPCs with or without unique names in the game (setting aside enemies).


Added DiffLines:

* TooAwesomeToUse: Several of the mana items. They take uncommon or limited elements, or can be substituted with a weaker item and one of Klein's skills. For example, the Healing Bulb is a party heal, but you can achieve a similar effect with a [[HealingPotion Healing Jar]] plus Wide Item.


Added DiffLines:

* VendorTrash: Averted - nearly everything can be either used for item synthesis, equipped, or both. Any remaining items are [[PlotCoupon Plot Coupons]]. Even low-quality versions of materials are still useful for mass-producing items. Use your rare or expensive high-quality materials to make the first of an item, put it on the shop menu, then produce a bunch of cheap ones and refuse to have the new version put on the menu. You get a pile of new, cheaply-made items using the more expensive version's stats.


Added DiffLines:

* WarpWhistle: There are teleport points to a fairy's other-dimensional home scattered around the world, and from his place you can go to a set of about half a dozen towns and other important locations.


Added DiffLines:

* YouALLLookFamiliar: PaletteSwap is used to disguise it, but it's still very noticeable with the maid sprite, which covers two shopkeepers in Arcose and the nearby mine (one of whom is important to Blaire's side story), one in another shop in Kavoc, and some others that tend to pop up elsewhere.

Added: 2027

Changed: 377

Is there an issue? Send a MessageReason:
None


* ItemCrafting: It's an Atelier game, what do you expect? Though the actual item crafting is done at shops, where you have to bring materials for synthesis. Klein can only spend gathered elements to conjure mana items in the field.

to:

* ItemCaddy: Klein's main source of damage (or anything else, really) is mana items, which only he can create and use. Everyone can use regular store-bought (or synthesized) items, but they're not often as powerful as what Klein can conjure - especially if he uses the Power Item skill.
* ItemCrafting: It's an Atelier game, what do you expect? Though the actual item crafting is done at shops, where you have to bring materials for synthesis. Klein can only spend gathered elements to conjure mana items in the field.field, and then only if he has at least one Mana that can use every element needed for the item in question.



* LoveAtFirstPunch: Lita rescues Klein first, and then calls him a weakling for traveling alone.

to:

* LoveAtFirstPunch: Lita rescues Klein first, and then calls him a weakling for getting ambushed while traveling alone.



* MoneySpider: You do get money from creatures you kill, but not much. Nonhuman and unintelligent monsters sometimes have little more than pocket change. It's to encourage you to scrounge and take advantage of the item crafting system instead of just buying everything you need. The money drop rates are generally so low you never need run into MoneyForNothing until very late.



* NonLethalKO: Unless the whole active party is knocked out, anyone defeated in combat will be up again at 1 hit point afterward. You can rotate out defeated characters for fresh ones, as well.

to:

* NonLethalKO: Unless the whole active party is knocked out, anyone defeated in combat will be up again at 1 hit point afterward. You can rotate out defeated characters for fresh ones, ones in combat as well.


Added DiffLines:

* RandomDrops: Nearly every enemy has some kind of randomly dropped item, and for many it's OrganDrops. Most also have both a common and rare type of drop.


Added DiffLines:

* SuperMode: Aroma Material items transform some Manas into more powerful forms with different element affinities. For example, Uru the Mana of Fire (who uses Fire, Light, and Power elements at 1x, 2.5x, and 3x costs respectively) transforms into Grupt the Mana of Power (using Power and Fire elements at 1x and 1.5x costs respectively). You can remove an Aroma Material and apply it to another Mana.


Added DiffLines:

* WeBuyAnything: One shop in Kavoc will buy any random material you can find lying around, but for very low prices. Don't expect to make any fast cash off of the infinitely respawning materials like magi grass, green peppers, or well water in town. The weapon shop in Kavoc will also buy weapons and accessories.
* WeSellEverything: Very averted. Every shop has a narrow, thematically-appropriate inventory selection, with up to 9 available to buy at any time (and often far fewer). Some certain expensive items are never restocked once you buy them out, as well. Finally, some shops do expand their inventory, but only once you bring materials for the new recipes. Some of these crafted items only restock in the shop after you've crafted more yourself, as well.

Added: 147

Changed: 128

Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Delsus's Spirit Blast skill. Earned through a series of [[FetchQuest Fetch Quests]], it does a phenomenal amount of either fire or ice damage, but costs 99 mana to cast (compared to his next most expensive skill, at 12 mana). That's likely most of his mana when you get it.

to:

* AwesomeButImpractical: Delsus's Spirit Blast skill. Earned through a series of [[FetchQuest Fetch Quests]], it does a phenomenal amount of either fire or ice damage, but costs 99 mana to cast (compared to his next most expensive skill, at 12 mana). That's likely most of his mana when you get it. It has its uses, especially as a high-damage panic button or against bosses, but even then watch out for elemental resistances.


Added DiffLines:

** Mull turns out to be rather older than he looks [[spoiler:since he actually studied alchemy long ago with Klein's mother Daphne, and Zeldalia]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IHaveBoobsYouMustObey: The "bikini" accessories (among others) that Lita and Marietta can wear can inflict a charm status on enemies at the start of combat. Though [[AmazonianBeauty Marietta is the only one that can wear the most effective bikini, the Erotic Bikini]].

Added: 1111

Changed: 632

Is there an issue? Send a MessageReason:
None


* AreaOfEffect: Many attacks and skills. Arlin is notable in that nearly all of his attacks are single-target only, while everyone else has a different [=AoE=] for basic attacks and most skills. Klein's basic attack has a circular area effect, and some of his skills grant an area effect to alchemical items. Lita has more of a vertical (relative to the player) oval area on her attack, representing the wide sweep of her claws; while Delsus and Norn have a horizontal oval area (Norn's is very small) for their projectile attacks. Even Norn's "[[BalefulPolymorph Turn 2 Candy]]" skill has a very small area of effect instead of being strictly single-target instant-kill.

to:

* AreaOfEffect: Many attacks and skills. Arlin is notable in that nearly all of his attacks are single-target only, while everyone else has a different [=AoE=] for basic attacks and most skills. skills.
**
Klein's basic attack has a circular area effect, and some of his skills grant an area effect to alchemical items. items.
**
Lita has more of a vertical (relative to the player) oval area on her attack, representing the wide sweep of her claws; while claws.
**
Delsus and Norn have a horizontal oval area (Norn's is very small) for their projectile attacks. attacks (though Norn's is very small). Even Norn's "[[BalefulPolymorph Turn 2 Candy]]" skill has a very small area of effect instead of being strictly single-target instant-kill.instant-kill.
** Marietta has a similar horizontal oval area a little bigger than Norn's to represent the downward slash of her sword. Some of her skills give her sweeping or thrusting attacks for wider oval areas.
* ArtificialHuman: Legendary beings created through alchemy, known as the "Daughters of Iris." [[spoiler:Lita is the only surviving Daughter, while Arlin turns out to be Mull's attempt to create his own kind of artificial human using very different methods. Arlin does not appreciate the callous treatment of him and his now-dead "brothers" during Mull's experimentation.]]



** WolverineClaws: Lita.
** AutomaticCrossbows: Delsus.



* WellIntentionedExtremist: Beggur and the Alkavana Knights object to Klein's efforts to get into Avenberry as they're dedicated to keeping the ruins sealed up because of all the potential dangers inside - but they would also like to recruit Klein because his alchemy powers would be really useful for protecting people. There're no signs the Alkavana are actually tyrannical or monstrous, and at worst they're kind of full of themselves. But Beggur is apparently used to getting his way and is easily provoked, so for much of the game the Alkavana are alternately trying to press-gang or arrest Klein.

to:

* WellIntentionedExtremist: Beggur and the Alkavana Knights object to Klein's efforts to get into Avenberry as they're dedicated to keeping the ruins sealed up because of all the potential dangers inside - but they would also like to recruit Klein because his alchemy powers would be really useful for protecting people. There're no signs the Alkavana are actually tyrannical or monstrous, and at worst for much of the game they're kind of mostly just full of themselves. But Beggur is apparently used to getting his way easily provoked and is easily provoked, being pushed further by Mull, so for much of the game the Alkavana are spend a lot of time alternately trying to press-gang or arrest Klein.

Added: 3365

Changed: 155

Is there an issue? Send a MessageReason:
None


* AlchemyIsMagic: Explicitly so. In this case, alchemists like Klein can magically decompose items and bits of scenery into raw elements, storing a wide variety of them for later recomposition into alchemical items. Over the course of the game you can collect various books on magic to loan to Yach and Veola so they can learn more about alchemy.



* AwesomeButImpractical: Delsus's Spirit Blast skill. Earned through a series of [[FetchQuest Fetch Quests]], it does a phenomenal amount of either fire or ice damage, but costs 99 mana to cast (compared to his next most expensive skill, at 12 mana). That's likely most of his mana when you get it.



** The Hidden Village accepts karikari nuts as currency. Overall much easier to replenish than pendelooks, since they spawn up to 3 at a time in the town of Arcose.



* [[HiddenElfVillage Hidden Beast Village]]: The Hidden Village, home to intelligent animals, some valuable items, and [[VoluntaryShapeshifting the transformation power]].



* IneffectualSympatheticVillain: '''''Beggur'''''. So very, very much. The [[LargeHam EPIC Ham]] voicework really helps this, to boot..

to:

* IneffectualSympatheticVillain: '''''Beggur'''''. So very, very much. The [[LargeHam EPIC Ham]] voicework really helps this, to boot..boot.
* InstantRunes: Klein's "ELE EXTRACT" (Element Extraction) basic attack creates an instant magic circle where he hits, and any enemy he kills with the attack is turned into raw elements.



* ItemCrafting: It's an Atelier game, what do you expect? Though the actual item crafting is done at shops, where you have to bring materials for synthesis. Klein can only spend gathered elements to conjure mana items in the field.



* LoveAtFirstPunch: Lita does rescue him first, and then she calls him a weakling for traveling alone.

to:

* LoveAtFirstPunch: Lita does rescue him rescues Klein first, and then she calls him a weakling for traveling alone.alone.
* LoveTriangle: Veola and Lita are, to varying degrees of subtlety, vying for Klein's attention. Lita has the advantage since she's always with him, and they even live together (with the rest of the party, admittedly), but she never really uses it ([[{{Tsundere}} or even admits to it]]). Veola, meanwhile, is pretty blatant about her interest and is able to engage with Klein much more deeply on the subject of alchemy, but she sometimes comes off like she's doing it more to mess with Lita. [[ObliviousToLove Not that Klein is paying much attention, anyway...]]



* NonLethalKO: Unless the whole active party is knocked out, anyone defeated in combat will be up again at 1 hit point afterward. You can rotate out defeated characters for fresh ones, as well.



* SweetTooth: Lita. It's pretty much guaranteed that the first time you make a new food or drink item at a shop, either she'll weigh in on its sweetness or Delsus will make a snarky remark about how much he expects her to like it.



* VitriolicBestBuds: Lita and Veola shades strongly into this, especially once Lita jumps in to berate someone else for insulting Veola.

to:

* VitriolicBestBuds: Lita and Veola shades strongly Veola, who start off just hating each other and never quite drop their rivalry over Klein.
* VoluntaryShapeshifting: The transformation power. Klein acquires a potion that would let him turn
into this, especially once Lita jumps in a small rabbit-like creature permanently, or only briefly if he just sniffs the fumes. The jump button is disabled, though you can still climb things and can fall a much greater distance. It's mostly used to berate someone else for insulting Veola.pick up items hidden behind narrow passages, bars, or across ledges.


Added DiffLines:

* WellIntentionedExtremist: Beggur and the Alkavana Knights object to Klein's efforts to get into Avenberry as they're dedicated to keeping the ruins sealed up because of all the potential dangers inside - but they would also like to recruit Klein because his alchemy powers would be really useful for protecting people. There're no signs the Alkavana are actually tyrannical or monstrous, and at worst they're kind of full of themselves. But Beggur is apparently used to getting his way and is easily provoked, so for much of the game the Alkavana are alternately trying to press-gang or arrest Klein.
Is there an issue? Send a MessageReason:
None


* AreaOfEffect: Many attacks and skills. Arlin is notable in that all of his attacks are single-target only, while everyone else has a different [=AoE=] for basic attacks and most skills. Klein's basic attack has a circular area effect, and some of his skills grant an area effect to alchemical items. Lita has more of a vertical (relative to the player) oval area on her attack, representing the wide sweep of her claws; while Delsus and Norn have a horizontal oval area (Norn's is very small) for their projectile attacks.

to:

* AreaOfEffect: Many attacks and skills. Arlin is notable in that nearly all of his attacks are single-target only, while everyone else has a different [=AoE=] for basic attacks and most skills. Klein's basic attack has a circular area effect, and some of his skills grant an area effect to alchemical items. Lita has more of a vertical (relative to the player) oval area on her attack, representing the wide sweep of her claws; while Delsus and Norn have a horizontal oval area (Norn's is very small) for their projectile attacks. Even Norn's "[[BalefulPolymorph Turn 2 Candy]]" skill has a very small area of effect instead of being strictly single-target instant-kill.

Added: 524

Changed: 498

Removed: 53

Is there an issue? Send a MessageReason:
None


* AreaOfEffect: Many attacks and skills. Arlin is notable in that all of his attacks are single-target only, while everyone else has a different [=AoE=] for basic attacks and most skills. Klein's basic attack has a circular area effect, and some of his skills grant an area effect to alchemical items. Lita has more of a vertical (relative to the player) oval area on her attack, representing the wide sweep of her claws; while Delsus and Norn have a horizontal oval area (Norn's is very small) for their projectile attacks.



** GlassCannon: Klein, has some of the strongest attacks of the game, but can die '''really''' fast again stronger enemies.
*** Arlin whenever he uses the ''Berserker'' ability.

to:

** GlassCannon: Klein, has some of the strongest attacks of the game, but can die '''really''' fast again against stronger enemies.
***
enemies. Arlin as well, whenever he uses the ''Berserker'' ability.



** FragileSpeedster: Lita.

to:

** FragileSpeedster: Lita.Lita, especially early on.



** LightningBruiser: Arlin, fast, strong with physical and magic attacks also having good balance in Speed and Defense. [[spoiler:No wonder he is a CrutchCharacter]].
** SquishyWizard: Klein and Norn, both can do serious damage, but have the worst Defense value of everyone.
** MightyGlacier: Marietta, she has excellent physical attacks, packs the highest HP of the group and she even has a healing spell her Speed is depressing, though.

to:

** LightningBruiser: Arlin, fast, strong with physical and magic attacks also having good balance in Speed and Defense. [[spoiler:No wonder he is a CrutchCharacter]].
CrutchCharacter]]. Lita evolves into something of this as more of her skills unlock and level up, since she shares Fast Attack with Arlin and her Dodge skill is nearly identical to his Block.
** SquishyWizard: Klein and Norn, Norn can both can do serious damage, but have the worst Defense value of everyone.
** MightyGlacier: Marietta, she has excellent physical attacks, packs the highest HP of the group and she even has a healing spell her spell. Her Speed is depressing, though.



* IdiotHair: Klein's, oddly enough only in his art, his overworld sprite doesn't sport this.

to:

* IdiotHair: Klein's, oddly enough only Klein is somewhere between this and HairAntennae depending on the art - in his art, official art and character portrait it's like a pair of swept-back antennae; while his sprite in towns, combat, and the overworld sprite doesn't sport this.has a much less pronounced cowlick.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HumanResources: Klein can break down a lot of things into raw elements for later alchemy - including enemies, when he strikes the killing blow with his basic attack. Yes, even human enemies. Any potential horror is completely ignored, leaving it to the player to [[FridgeHorror decide on the creepiness of it all]].
** Norn's ability to turn enemies into snack foods with magic may also fall under this.

Added: 483

Removed: 34

Is there an issue? Send a MessageReason:
None


* CallingYourAttacks: Several skills, called by party members and monsters both.



* Creator/CrispinFreeman as Delsus


Added DiffLines:

* GlobalCurrencyException: A merchant in the Land of Mana only accepts pendelook items instead of money. Fortunately, pendelooks can be synthesized easily by Veola with materials found all in one location... but it's still pretty tedious, since you can only carry 9 of any item at a time and have to keep going back and forth if you want to buy much.


Added DiffLines:

* HeyItsThatVoice:
** Creator/CrispinFreeman as Delsus
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GratuitousEnglish: In the Japanese voice track, [[CallingYourAttacks several skills are called out in English]]. Lita's "Jump Kick" skill sounds more like "Flying Drop Kick" (or "Jump" maybe) on the Japanese track.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UselessUsefulSpell: Norn's Sleep spell is borderline pointless, as it's primarily used against a lot of weak enemies who are unlikely to successfully resist. However, it takes time to cast, and there's a very good chance that Norn will have been mobbed by the swarm of enemies in the meantime and either had the casting "broken," or she's just outright killed because of her horrible defense. Thanks to the area-of-effect on most party members' attacks as well, you're likely to end up waking an enemy just after you manage to put them to sleep, while you're trying to get rid of those still awake. The paralysis effect is also supposed to lower physical damage dealt, but it's easy to miss this despite a lot of monsters casting it on you (and a lot of monsters resist it when you finally do get to cast it).
** Surprisingly averted with Norn's "[[ExactlyWhatItSaysOnTheTin Turn]] [[BalefulPolymorph 2 Candy]]" spell. Like Sleep, it also takes two turns to cast, but is an instant-kill with a respectable success rate on non-boss enemies. It also turns the enemy into some kind of snack food, is usually the only way you can ''get'' those snack foods, and said snacks are useful for item synthesis in shops, especially at Blaire's bakery in Arcose.

Added: 638

Changed: 176

Is there an issue? Send a MessageReason:
None


* CatGirl: Norn

to:

* CatGirl: NornNorn. You can also meet other werecats when Norn is in your active party, who will offer to heal you or share an item out of solidarity and friendship.



* ExpositionFairy: Popo, who is hilariously enough an ''actual'' fairy.

to:

* ExpositionFairy: Popo, who is hilariously enough an ''actual'' fairy.fairy, as well as the Mana of Wood.


Added DiffLines:

* VitriolicBestBuds: Lita and Veola shades strongly into this, especially once Lita jumps in to berate someone else for insulting Veola.


Added DiffLines:

* WeHelpTheHelpless: Lita and Klein as Galgazits for the town of Kavoc and the general environs - a Galgazit is basically an odd-jobber with a dash of BountyHunter, as they take on any tasks people can't do for themselves in exchange for whatever the townsfolk donate (including free rent on a place above the tavern). One of a Galgazit's standing duties is to eliminate monsters called Growloons wherever they appear, as while the Growloons are individually harmless they somehow spawn other monsters.

Top