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updated wicks with new namespace


''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Optional Boss}}es. ''Atelier Escha & Logy DX'', a second re-release based on ''Plus'', was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}} in late 2019 in Japan and early 2020 globally.

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, Platform/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, Platform/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Optional Boss}}es. ''Atelier Escha & Logy DX'', a second re-release based on ''Plus'', was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/NintendoSwitch, and UsefulNotes/{{Steam}} Platform/{{Steam}} in late 2019 in Japan and early 2020 globally.
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Trope was cut/disambiguated due to cleanup


''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Bonus Boss}}es. ''Atelier Escha & Logy DX'', a second re-release based on ''Plus'', was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}} in late 2019 in Japan and early 2020 globally.

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Bonus {{Optional Boss}}es. ''Atelier Escha & Logy DX'', a second re-release based on ''Plus'', was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}} in late 2019 in Japan and early 2020 globally.
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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Bonus Boss}}es. ''Atelier Escha & Logy DX'', a second re-release based on ''Plus'', was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}} in late 2019 in Japan and early 2020 globally.

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Bonus Boss}}es. ''Atelier Escha & Logy DX'', a second re-release based on ''Plus'', was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}} in late 2019 in Japan and early 2020 globally.
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* AfterTheEnd: Building off the last game, [[spoiler: its revealed that the alchemists of the past eventually stopped fighting and worked together to try and avert it, but still failed.]]

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* AfterTheEnd: Building off the last game, [[spoiler: its it's revealed that the alchemists of the past eventually stopped fighting and worked together to try and avert it, but still failed.]]
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Boobs Of Steel has been disambiguated


* BoobsOfSteel: From largest to smallest bust:
** Threia, a physical fighter with all-offensive special abilities.
** Linca, the same as Threia.
** Escha, can fight or use items, two offensive abilities and one defensive.
** Lucille, can fight but is mostly a healer.
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this redirects to Anime And Manga Of The2010s now


A direct sequel named ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'' was released in Japan in July 2014 and in North America and Europe in March 2015. A 12-episode anime series done by Creator/StudioGokumi ran during Spring2014Anime season.

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A direct sequel named ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'' was released in Japan in July 2014 and in North America and Europe in March 2015. A 12-episode anime series done by Creator/StudioGokumi ran during Spring2014Anime season.
starting in April 2014.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: Threia's breasts bounce for no reason on her level-up animation.
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* AdjustingYourGlasses: Awin adjusts his glasses from the corner as part of his victory pose.
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* LostInTranslation: The Japanese word for "and" is "to", so "Escha and Logy" becomes "Escha to Logy", a {{pun}} on eschatology, the study of the end of the world, which is a pretty fitting with the game's PostApocalyptic setting as well as certain plot elements.

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%% * HotSpringsEpisode: Episode 8 of the anime.

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%% * HotSpringsEpisode: Episode 8 of the anime.



* ShipperOnDeck: YOU. A well-promoted feature of the ''Plus'' version was the addition of new events that allow the player to decide to upgrade Escha and Logy's relationship into a romantic one.



* ThisIsMyNameOnForeign: This is the first time in the series that the characters refer to the atelier as, well, "atelier". It was called "workshop" in the English releases previous. However, atelier is a French word meaning workshop.

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* ThisIsMyNameOnForeign: This is the first time in the series that the characters refer to the atelier as, well, "atelier". It was called "workshop" in the English releases previous. However, atelier "atelier" is a French word meaning workshop.

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Bonus Boss}}es. ''Atelier Escha & Logy DX'', a second re-release, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Bonus Boss}}es. ''Atelier Escha & Logy DX'', a second re-release, has been announced re-release based on ''Plus'', was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. While there have been other games UsefulNotes/{{Steam}} in the series involving two or more alchemists as major characters, this is the first late 2019 in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game Japan and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)
early 2020 globally.



A direct sequel named ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'' was released in Japan in July 2014 and in North America and Europe in March 2015. Also an anime series done by Creator/StudioGokumi started airing on April 10, 2014 for Spring2014Anime season.

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While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. The game is slightly changed depending on which protagonist you choose at the start, with Escha intending to provide a more traditional ''Atelier'' experience and Logy meant to lean more towards a typical heroic [=JRPG=] protagonist. He's also the first playable male alchemist since the ''[[VideoGame/AtelierIrisEternalMana Iris]]'' subseries. Both characters are still playable regardless, with each one providing a different type of alchemy to be used by the player.

A direct sequel named ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'' was released in Japan in July 2014 and in North America and Europe in March 2015. Also an A 12-episode anime series done by Creator/StudioGokumi started airing on April 10, 2014 for ran during Spring2014Anime season.



* AndYourRewardIsClothes: In the Vita remake, completing assignments and achieving certain endings grants you new costumes and a few accessories.

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* AndYourRewardIsClothes: In the Vita remake, Plus and DX versions, completing assignments and achieving certain endings grants you new costumes and a few accessories.



* PirateGirl: In the Vita remake, Escha, Logy, Linca, Wilbell, and Nio all get alternate pirate-themed costumes.

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* PirateGirl: In the Vita remake, Plus and DX versions, Escha, Logy, Linca, Wilbell, and Nio all get alternate pirate-themed costumes.
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Wow I'm used to people using too many tags, not just leaving major plot secrets untagged right out the gate O_O


* AfterTheEnd: Building off the last game, its revealed that the alchemists of the past eventually stopped fighting and worked together to try and avert it, but still failed.

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* AfterTheEnd: Building off the last game, [[spoiler: its revealed that the alchemists of the past eventually stopped fighting and worked together to try and avert it, but still failed.]]
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* VortexBarrier: The ruins of Geosis is protected by a strong storm that prevents un-armored airships from passing through, because in addition to the turbulent winds, the storm also picks up surrounding debris that is very dangerous to any ship passing by. It is powered by a WeatherControlMachine inside that is controlled by [[spoiler:Flameu]], who seeks to use the ruins to revitalize the dying world but at the expense of humans. The heroes, Escha and Logy, manage to penetrate the storm by upgrading their airship into an armored dreadnought that can withstand the strong winds and debris. Once inside, Logy comes to the conclusion that the storm they flew through isn't natural and was deliberately put up to keep people out of the ruins.
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The game takes place a year after the end of ''VideoGame/AtelierAyeshaTheAlchemistOfDusk'', this time in a land far to the west known as the Twilight Land, centering around an apple orchard village of Colseit. Two alchemists, Escha Malier and Logix "Logy" Friscario have been recently assigned to Central's R&D Division. Escha, an apprentice of the old-school, cauldron-stirring variety of alchemy taught to her by her mother, and Logy, an up-and-coming student of more modern alchemical techniques, have [[OppositesAttract vastly differing personalities]] and skills, which serve to both exasperate and complement each other. Headed by Marion Quinn of the previous game, they run errands, fulfil requests and chase off any monster that strays too close to town, all in order to prove to Central that the R&D Division, which was just recently disbanded, actually has worth. In their free time, they busily maintain their relationships with their rather [[RagtagBunchOfMisfits eccentric]] circle of friends and colleagues.

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The game takes place a year after the end of ''VideoGame/AtelierAyeshaTheAlchemistOfDusk'', this time in a land far to the west known as the Twilight Land, centering around an apple orchard village of Colseit. Two alchemists, Escha Malier and Logix "Logy" Friscario Ficsario have been recently assigned to Central's R&D Division. Escha, an apprentice of the old-school, cauldron-stirring variety of alchemy taught to her by her mother, and Logy, an up-and-coming student of more modern alchemical techniques, have [[OppositesAttract vastly differing personalities]] and skills, which serve to both exasperate and complement each other. Headed by Marion Quinn of the previous game, they run errands, fulfil requests and chase off any monster that strays too close to town, all in order to prove to Central that the R&D Division, which was just recently disbanded, actually has worth. In their free time, they busily maintain their relationships with their rather [[RagtagBunchOfMisfits eccentric]] circle of friends and colleagues.
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* ActionCommands: Combat is mostly turn based, but after picking an action for the party, you have a few seconds to decide which, if any, of the other party members should make a support attack. After seeing which party member will be targeted by the enemy, you get a few seconds to decide if another party member will defend them. Support attacks and support defends cost against the same pool of points.


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** In ''Atelier Ayesha'', the in-game date is on screen at all times, but the player is responsible for making an accurate note of the deadline. In this game, the time remaining on the current round of objectives is on screen, as well as the date.


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* BoobsOfSteel: From largest to smallest bust:
** Threia, a physical fighter with all-offensive special abilities.
** Linca, the same as Threia.
** Escha, can fight or use items, two offensive abilities and one defensive.
** Lucille, can fight but is mostly a healer.


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* CrackIsCheaper: InUniverse, Logy and Reyfer have this reaction to Lucille's hobby of collecting and painting models.
* DamnYouMuscleMemory: In the previous game ''Atelier Ayesha'', you change the view of the battlefield with the right thumbstick. In this game, it's the left stick.


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* {{Gainaxing}}: Threia's breasts bounce for no reason on her level-up animation.


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* GuideDangIt: When synthesising, "Effect L" and "Effect S" are Effect Low and Effect Strong, ''not'' Large and Small. It might take you a while to get used to this.


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* InterfaceScrew: Bosses can interfere with your ability to switch characters between the front and back rows.
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[[caption-width-right:350:The main heroes: Escha (left) and Logix (right)]]
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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Bonus Boss}}es. ''Atelier Escha & Logy DX'', a second re-release, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

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* TheAllegedCar: The balloon that the R & D Department receives. Awin fixes it up so it doesn't fall to pieces, but its still old.

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* TheAllegedCar: The balloon that the R & D Department receives. Awin fixes it up so it doesn't fall to pieces, and it does make moving between fields on the world map faster, but its it's still old.old. Later, you get to build a CoolAirship of your own which is much better.



* AndYourRewardIsEdible: The homunculus that support logistics are paid in with sweets. Later you can earn sweets from Solle. You can either use them as curative items or ingredients, or give them to the homunculus for special jobs.



* CoolAirship: One major objective of the game is to create a Dreadnought-class airship strong enough to endure the strong winds surrounding the floating ruins.



* {{EasterEgg}}/{{RunningGag}}: The "barrel" gag continues. Although there are a few variations on the line this time, only one of which per character is just "Barrel". As an added bonus, it is now possible to destroy barrels in the field in when out exploring. (The barrel gag comes from ones examinable in the hometown of Colseit.)



* ExpressiveAccessory: Although it's really a clip-on accessory, Escha's tail behaves as a real one.
** One of Logy's alternate costumes, the Furry Battler, gives him a clip-on tail that acts similarly to Escha's own. If you have him wear the matching fox ears, they'll droop when he's tired during battle.

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* ExpressiveAccessory: Although it's really a clip-on accessory, Escha's tail behaves as a real one.
**
one. One of Logy's alternate costumes, the Furry Battler, gives him a clip-on tail that acts similarly to Escha's own. If you have him wear the matching fox ears, they'll droop when he's tired during battle.



* GameplayAndStorySegregation: It doesn't matter if you finish every task on your worksheet with over a month to spare: when you play as Escha, everyone will get on your case for your "irresponsible" behaviour. Such as taking a break. Or ''thinking'' about taking a break.
** TruthInTelevision: It's less that she takes a break, and more that she takes a break while she's ON THE CLOCK. Anyone who's worked retail can tell the difference.
** In Logy's side, there's an event where he has to help synthesize an item for Reyfer. When it comes time to present the item, Logy claims to have synthesized the item and Escha seems to have no knowledge as to how the item was made. This is all said despite the fact that the item can only be made using the cauldron and only Escha can create it.
* HotSpringsEpisode: Episode 8 of the anime.

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* GameplayAndStorySegregation: It doesn't matter if you finish every task on your worksheet with over a month to spare: when you play as Escha, everyone will get on your case for your "irresponsible" behaviour. Such as taking a break. Or ''thinking'' about taking a break.
** TruthInTelevision: It's less that she takes a break, and more that she takes a break while she's ON THE CLOCK. Anyone who's worked retail can tell the difference.
**
In Logy's side, there's an event where he has to help synthesize an item for Reyfer. When it comes time to present the item, Logy claims to have synthesized the item and Escha seems to have no knowledge as to how the item was made. This is all said despite the fact that the item can only be made using the cauldron and only Escha can create it.
%% * HotSpringsEpisode: Episode 8 of the anime.



* LazyBackup: Averted. Characters in the back row automatically move to the front if the person up front gets KO'd.
** Played straight by your seventh character (and any additional ones thanks to DLC), as you only have three front-row and three back-row slots.

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* LazyBackup: Averted. Characters in the back row automatically move to the front if the person up front gets KO'd.
**
KO'd. Played straight by your seventh character (and any additional ones thanks to DLC), as you only have three front-row and three back-row slots.



* MeaningfulName[=/=]BilingualBonus[=/=]LostInTranslation: ''Escha & Logy'' can be pronounced as "Escha to Logy" in Japanese. Eschatology is the science about the EndOfTheWorldAsWeKnowIt.

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* MeaningfulName[=/=]BilingualBonus[=/=]LostInTranslation: MeaningfulName: ''Escha & Logy'' can be pronounced as "Escha to Logy" in Japanese. Eschatology is the science about the EndOfTheWorldAsWeKnowIt.



* ThePromise: The final boss, [[spoiler:Flameu]], once made a promise with [[spoiler:Clone, a very important promise. While Clone planted trees, she would find out why the earth was withering and would return. Then, once she knew, she would come back and they would enjoy apples together. But things went wrong and she ended up being in the Unexplored Ruins for hundreds of years.]]

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* ThePromise: ThePromise:
**
The final boss, [[spoiler:Flameu]], once made a promise with [[spoiler:Clone, a very important promise. While Clone planted trees, she would find out why the earth was withering and would return. Then, once she knew, she would come back and they would enjoy apples together. But things went wrong and she ended up being in the Unexplored Ruins for hundreds of years.]]



* RunningGag: The "barrel" gag continues. Although there are a few variations on the line this time, only one of which per character is just "Barrel". As an added bonus, it is now possible to destroy barrels in the field in when out exploring. (The barrel gag comes from ones examinable in the hometown of Colseit.)



* WeirdCurrency / AndYourRewardIsEdible: The homunculus that support logistics are paid in with sweets. Later you can earn sweets from Solle. You can either use them as curative items or ingredients, or give them to the homunculus for special jobs.
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Added DiffLines:

* AfterTheEnd: Building off the last game, its revealed that the alchemists of the past eventually stopped fighting and worked together to try and avert it, but still failed.
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None

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* TheInspectorIsComing: Micie's arrival isn't exactly announced, but you see the effects as he gets involved.
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* TheAllegedCar: The balloon that the R & D Department receives. Awin fixes it up so it doesn't fall to pieces, but its still old.
Is there an issue? Send a MessageReason:
None


''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

to:

''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)
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None


* How item duplication works. In previous games, synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.

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* ** How item duplication works. In previous games, synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.

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* AntiFrustrationFeatures: How item duplication works. In previous games, combat useable synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each batch for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.
** Playable characters are permanently in your party, you don't have to find them and swap them out as necessary.

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* AntiFrustrationFeatures: In addition to what ''Atelier Ayesha'' introduced...
*
How item duplication works. In previous games, combat useable synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each batch consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.
** Playable characters are permanently in your party, you party. You don't have to find them and swap them out as necessary.
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* ShoutOut: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a [[IndianaJones giant, round rock barrelling towards our poor heroes.]]

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* ShoutOut: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a [[IndianaJones [[Film/RaidersOfTheLostArk giant, round rock barrelling towards our poor heroes.]]

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Though this would be a better fit.


* ThisIsMyNameOnForeign: This is the first time in the series that the characters refer to the atelier as, well, "atelier". It was called "workshop" in the English releases previous. However, atelier is a French word meaning workshop.



* YouAreTheTranslatedForeignWord: For the longest time (in the English versions) the atelier in the series was not referred to as an atelier, but "workshop". Now they call it atelier. The word is French in origin, and basically means workshop.
Is there an issue? Send a MessageReason:
Per TRS


* NoSympathy: A believable example. Government officials don't care if you were waylaid, emotionally fragile or JustTryingToHelp -- screw up the paperwork or walk in late and they'll have something to say about it. Oh, and don't even think of making an excuse. Just be contrite and do better next time.

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* NoSympathy: A believable example. Government officials don't care if you were waylaid, emotionally fragile or JustTryingToHelp well meaning -- screw up the paperwork or walk in late and they'll have something to say about it. Oh, and don't even think of making an excuse. Just be contrite and do better next time.

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