Is there an issue? Send a MessageReason:
updated wicks with new namespace
Changed line(s) 3,4 (click to see context) from:
''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Super Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
to:
''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, Platform/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, Platform/PlayStationVita, adds new costumes, {{Super Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/NintendoSwitch, and UsefulNotes/{{Steam}}.Platform/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Changed line(s) 56 (click to see context) from:
* PlayableEpilogue: You have two in-game years to complete the game. Beat the FinalBoss before then, and you can continue to play right up until your original deadline. You can use this time to complete any sidequests, work on the pre-requisites for the various endings, battle {{Bonus Boss}}es and [[spoiler:trigger Nio's character events]].
to:
* PlayableEpilogue: You have two in-game years to complete the game. Beat the FinalBoss before then, and you can continue to play right up until your original deadline. You can use this time to complete any sidequests, work on the pre-requisites for the various endings, battle {{Bonus {{Optional Boss}}es and [[spoiler:trigger Nio's character events]].
Is there an issue? Send a MessageReason:
None
Deleted line(s) 23 (click to see context) :
* BonusBoss: Several "Alt." monsters appear in the final year of the game, which count as the hardest fights available to you. Special mention is given to the Grand Dragon, a "secret" boss which is by far the greatest challenge in the game. It can be found by [[spoiler:going to fight the Compact Dragon, weakening it and then waiting a few turns. It will use TimeTravel to age itself to its elder form]].
Changed line(s) 65,66 (click to see context) from:
* SuddenDownerEnding: Played for laughs, but after promising and emotional buildups, [[spoiler: Marion and Harry's endings both result in her stranded and miserable in some remote location, with Harry's taking it one step further by suddenly ending on him triggering a booby trap]].
** Wilbell's quest to become a witch. This one ''will'' be followed up in ''Escha & Logy''.
** Wilbell's quest to become a witch. This one ''will'' be followed up in ''Escha & Logy''.
to:
* SuddenDownerEnding: Played for laughs, but after promising and emotional buildups, [[spoiler: Marion and Harry's endings both result in her stranded and miserable in some remote location, with Harry's taking it one step further by suddenly ending on him triggering a booby trap]].
**trap]].Meanwhile, theres Wilbell's quest to become a witch. This one ''will'' be followed up in ''Escha & Logy''.Logy''.
* SuperBoss: Several "Alt." monsters appear in the final year of the game, which count as the hardest fights available to you. Special mention is given to the Grand Dragon, a "secret" boss which is by far the greatest challenge in the game. It can be found by [[spoiler:going to fight the Compact Dragon, weakening it and then waiting a few turns. It will use TimeTravel to age itself to its elder form]].
**
* SuperBoss: Several "Alt." monsters appear in the final year of the game, which count as the hardest fights available to you. Special mention is given to the Grand Dragon, a "secret" boss which is by far the greatest challenge in the game. It can be found by [[spoiler:going to fight the Compact Dragon, weakening it and then waiting a few turns. It will use TimeTravel to age itself to its elder form]].
Is there an issue? Send a MessageReason:
Dewicking Bonus Boss
Changed line(s) 3,4 (click to see context) from:
''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
to:
''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus {{Super Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
to:
''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
Is there an issue? Send a MessageReason:
Baleful Polymorph is no longer a trope
Deleted line(s) 23 (click to see context) :
* BalefulPolymorph: Wilbell says she would do this to Ayesha if she told anyone that Wilbell was a "real witch".
Added DiffLines:
* ForcedTransformation: Wilbell says she would do this to Ayesha if she told anyone that Wilbell was a "real witch".
Is there an issue? Send a MessageReason:
disambiguating, not a trope
Changed line(s) 45 (click to see context) from:
* ImprobableWeaponUser: Wilbell (a broom), [[spoiler:Keithgriff (a ring)]] and [[spoiler:Nio (cooking implements)]].... [[EverythingsBetterWithCows and a cow]].
to:
* ImprobableWeaponUser: Wilbell (a broom), [[spoiler:Keithgriff (a ring)]] and [[spoiler:Nio (cooking implements)]].... [[EverythingsBetterWithCows and a cow]].cow.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* EarnYourBadEnding: Downplayed example, but completing the requirements for ''every'' ending unlocks a special ending where [[spoiler: Ayesha's status as TheAce from all her achievements has resulted in her being basically worshiped as a goddess, with massive crowds forming to praise her everywhere she goes. It's played for laughs and Ayesha doesn't seem particularly happy with these circumstances]].
to:
* EarnYourBadEnding: Downplayed example, but completing the requirements for ''every'' ending unlocks a special ending where [[spoiler: Ayesha's status as TheAce from all her achievements has resulted in her being basically worshiped worshipped as a goddess, with massive crowds forming to praise her everywhere she goes. It's played for laughs and Ayesha doesn't seem particularly happy with these circumstances]].
Is there an issue? Send a MessageReason:
Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.
Changed line(s) 19 (click to see context) from:
* AntiHero: Keithgriff runs right up the scale on this one. He's a [[SmokingIsCool chain-smoking]] JerkWithAHeartOfGold BadassBookworm, wears a BadassMoustache (commented on by several other characters, mostly to either decry their own inability to grow an equally BadassMoustache, or compare it in awe to far-less badass specimens) and a BadassLongcoat (in black, [[TrenchcoatBrigade of course]]), fights with a combination of [[GadgeteerGenius alchemical tools]] and [[GoodOldFisticuffs punching]], and once destroyed an entire industry because it didn't live up to his high standards. And his ultimate FinishingMove involves him setting off [[StuffBlowingUp an epic explosion]] with [[CigarFuseLighting a thrown cigarette]] and then [[UnflinchingWalk walking away from it in slow-motion]].
to:
* AntiHero: Keithgriff runs right up the scale on this one. He's a [[SmokingIsCool chain-smoking]] JerkWithAHeartOfGold BadassBookworm, wears a BadassMoustache moustache (commented on by several other characters, mostly to either decry their own inability to grow an equally BadassMoustache, a moustache, or compare it in awe to far-less badass specimens) and a BadassLongcoat (in black, [[TrenchcoatBrigade of course]]), fights with a combination of [[GadgeteerGenius alchemical tools]] and [[GoodOldFisticuffs punching]], and once destroyed an entire industry because it didn't live up to his high standards. And his ultimate FinishingMove involves him setting off [[StuffBlowingUp an epic explosion]] with [[CigarFuseLighting a thrown cigarette]] and then [[UnflinchingWalk walking away from it in slow-motion]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MeteorSummoningAttack: Meteor Storm is Wilbell's LimitBreak. It calls down multiple meteors from a portal, and if the attack is used as a FinishingMove (dealing enough damage to kill the last remaining enemy), it ends with one much bigger meteor crushing the foe.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ItsUpToYou: [[spoiler: Subverted. If Ayesha can't rescue Nio, Keithgriff will do it by complete accident.]]
Is there an issue? Send a MessageReason:
Capitalization was fixed from VideoGame.Atelier Ayesha The Alchemistof Dusk to VideoGame.Atelier Ayesha The Alchemist Of Dusk. Null edit to update page.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 68 (click to see context) :
* ZettaiRyouiki: Wilbell.
Is there an issue? Send a MessageReason:
Dunno if this changed in plus or the original troper didn't know, but this isn't "aborted", it's actually addressed directly if you leave Vierzeberg with Keithgriff and Linca in the party. I just saw the event - Marion chooses to deprioritize capturing Keithgriff over her other tasks since he's helping Ayesha while Linca openly declares she's following him to discover a weakness and capture him at some later date. The chase presumably resumes sometime after the game.
Deleted line(s) 13 (click to see context) :
* AbortedArc: Marion and Linca's pursuit of Keithgriff comes to a screeching halt after the HopelessBossFight against him in Hallos. Partly justified if Linca's with you, and she assesses that not even ''she'' could stop him, but [[GameplayAndStorySegregation you can later have both in your party with no one raising an issue]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EarnYourBadEnding: Downplayed example, but completing the requirements for ''every'' ending unlocks a special ending where [[spoiler: Ayesha's status as TheAce from all her achievements has resulted in her being basically worshiped as a goddess, with massive crowds forming to praise her everywhere she goes. It's played for laughs and Ayesha doesn't seem particularly happy with these circumstances]].
Added DiffLines:
* GameplayAndStorySegregation: With Marion as a playable character thanks to DLC, it's entirely possible to take her to the ruin she keeps trying to investigate, only to be turned away time and again. You can also form a party with her or Linca and ''Keithgriff'', [[EnemyMine despite their mission to capture him]], with no one raising an issue. It's also entirely possible to [[spoiler: pass Keithgriff's test by giving him a store-bought alchemy item instead of synthesizing one yourself]].
Added DiffLines:
* SuddenDownerEnding: Played for laughs, but after promising and emotional buildups, [[spoiler: Marion and Harry's endings both result in her stranded and miserable in some remote location, with Harry's taking it one step further by suddenly ending on him triggering a booby trap]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AbortedArc: Marion and Linca's pursuit of Keithgriff comes to a screeching halt after the HopelessBossFight against him in Hallos. Partly justified if Linca's with you, and she assesses that not even ''she'' could stop him, but [[GameplayAndStorySegregation you can later have both in your party with no one raising an issue]].
Is there an issue? Send a MessageReason:
Two years from Year 1 Month 4 to Year 3 Month 4.
Changed line(s) 7,8 (click to see context) from:
One day, when Ayesha goes to visit the grave of her missing sister Nio, she suddenly encounters a ghostly vision of her departed sibling. A passing alchemist seems to hold the answers to the phenomenon, but tells Ayesha to [[FigureItOutYourself Figure It Out Herself]]. With only a single clue (a mysterious glowing flower) and an ominous time limit of three years, Ayesha must learn all there is to know about alchemy to figure out the secret behind her sister's vanishing, and possibly a way to save her too.
to:
One day, when Ayesha goes to visit the grave of her missing sister Nio, she suddenly encounters a ghostly vision of her departed sibling. A passing alchemist seems to hold the answers to the phenomenon, but tells Ayesha to [[FigureItOutYourself Figure It Out Herself]]. With only a single clue (a mysterious glowing flower) and an ominous time limit of three two years, Ayesha must learn all there is to know about alchemy to figure out the secret behind her sister's vanishing, and possibly a way to save her too.
Changed line(s) 53 (click to see context) from:
* PlayableEpilogue: You have three in-game years to complete the game. Beat the FinalBoss before then, and you can continue to play right up until your original deadline. You can use this time to complete any sidequests, work on the pre-requisites for the various endings, battle {{Bonus Boss}}es and [[spoiler:trigger Nio's character events]].
to:
* PlayableEpilogue: You have three two in-game years to complete the game. Beat the FinalBoss before then, and you can continue to play right up until your original deadline. You can use this time to complete any sidequests, work on the pre-requisites for the various endings, battle {{Bonus Boss}}es and [[spoiler:trigger Nio's character events]].
Is there an issue? Send a MessageReason:
None
* AerithAndBob: One the one hand, we have the likes of Ayesha, Regina, Ernie, Kyle and Marion. On the other, we have Nio, Linca, Juris and Wilbell.
* CashGate: If you want to visit Steinfeder, then you have to buy your own balloon, which costs 20,000 Cole. The game marks this as "important for progressing through the story," but it can be safely left until the PlayableEpilogue.
* HotSpringsEpisode: There is a hot spring in the Salt Desert, and after sharing it with Tanya, Ayesha gets an idea about how Tanya can sell more salt. The scene is a still picture with dialogue.
* OneHitKill: Ayesha's Staff Strike eventually kills weak enemies in one hit, allowing you to move directly to gathering the loot.
Changed line(s) 61 (click to see context) from:
* ZettaiRyouiki: Wilbell.
to:
* ZettaiRyouiki: Wilbell.Wilbell.
----
----
Is there an issue? Send a MessageReason:
Alphabetical order
Deleted line(s) 18 (click to see context) :
* AshFace: Non-explosive example. Ayesha apparently gets her face covered in soot in an early scene, but it was just from the smoke pouring off her cauldron, not an actual blast.
Added DiffLines:
* AshFace: Non-explosive example. Ayesha apparently gets her face covered in soot in an early scene, but it was just from the smoke pouring off her cauldron, not an actual blast.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AntiClimax: If you fail to rescue Nio within the time limit. [[spoiler:Instead of a tragic scene of loss and separation, Keithgriff just turns up with Nio and says "Here's your sister. I rescued her in passing."]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
to:
''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AlchemyIsMagic: Magic and alchemy are derived from the same natural talent. The difference is that witch magic comes from extracting effects directly from catalyst, but Alchemy extracts elements from catalysts and breaks down part of the materials for resynthesis. Even so, when you consider the fact you can make things like bombs, magic mirrors, and bread in a cauldron, it's close enough to magic to count.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* InTheBack: Back attacks do critical damage.