Follow TV Tropes

Following

History VideoGame / Astroneer

Go To

OR

Is there an issue? Send a MessageReason:
None


* DesignItYourselfEquipment: The building system is modular in nature, allowing you to build bases and rovers in any shape and purpose you want. Rovers can range from mobile generators, excavators, {{Drill Tank}}s, material and/or personnel transports, salvage shredders, tow trucks, high speed rocket cars or even massive a BaseOnWheels land-train.

to:

* DesignItYourselfEquipment: The building system is modular in nature, allowing you to build bases and rovers in any shape and purpose you want. Rovers can range from mobile generators, excavators, {{Drill Tank}}s, material and/or personnel transports, salvage shredders, tow trucks, high speed rocket cars or even massive a BaseOnWheels land-train.land-trains.
Is there an issue? Send a MessageReason:
But Thou Must is not "game has a linear design and requires you to do something".


* ButThouMust: In the crash caused by the astroid belt in the tutorial, the built-in oxygen tank in the player's backpack is smashed open and leaking oxygen. This forces the player to loot another dead astroneer's backpack to replace it, as otherwise, the player has no ability to survive for any length of time away from an oxygen source.
Is there an issue? Send a MessageReason:
None


''[[https://astroneer.space Astroneer]]'' is a SurvivalSandbox exploration game from System Era Softworks, currently available for Windows [=PCs=] and [[UsefulNotes/XBoxOne pXbox One]]. The player (or players) takes on the role of an "[[TitleDrop astroneer]]" in the 25th century, hired by a mining conglomerate to explore and exploit various planets.

to:

''[[https://astroneer.space Astroneer]]'' is a SurvivalSandbox exploration game from System Era Softworks, currently available for Windows [=PCs=] and [[UsefulNotes/XBoxOne pXbox One]].UsefulNotes/XboxOne. The player (or players) takes on the role of an "[[TitleDrop astroneer]]" in the 25th century, hired by a mining conglomerate to explore and exploit various planets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ButThouMust: In the crash caused by the astroid belt in the tutorial, the built-in oxygen tank in the player's backpack is smashed open and leaking oxygen. This forces the player to loot another dead astroneer's backpack to replace it, as otherwise, the player has no ability to survive for any length of time away from an oxygen source.
Is there an issue? Send a MessageReason:
Added trope.

Added DiffLines:

* MatterReplicator: Of the spiced up 3D printer variety. The shelter will even print a new you if you die.
Is there an issue? Send a MessageReason:
None


* AlmostOutOfOxygen: A common occurrence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source before you expire.

to:

* AlmostOutOfOxygen: A common occurrence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% 25%, and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source before you expire.



* BaseOnWheels: One of the updates made it possible to place building modules on rovers. A train of 2-3 large rovers can carry a medium sized, fully functioning base.

to:

* BaseOnWheels: One of the updates made it possible to place building modules on rovers. A train of 2-3 large rovers can carry a medium sized, medium-sized, fully functioning base.



* NoRecycling: Averted most objects (and some of the found debris) can be shredded into scrap and exchanged for resources.

to:

* NoRecycling: Averted most Averted. Most objects (and some of the found debris) can be shredded into scrap and exchanged for resources.



* PlugNPlayTechnology: Absolute majority of base modules can work both on a regular base and on a vehicle. Small ones can also work when plugged into your backpack. And somehow, giant alien teleporters use compatible sockets as well!

to:

* PlugNPlayTechnology: Absolute A majority of base modules can work both on a regular base and on a vehicle. Small ones can also work when plugged into your backpack. And somehow, giant alien teleporters use compatible sockets as well!



* ResourcesManagementGameplay: The player will die after running after oxygen, but bases and vehicles contain an infinite supply that extends to the range of a tether network. All base modules and vehicles require both a variety of materials to be built, and a steady supply of power or fuel to operate. (There are modules that can be used to more easily obtain or replace materials not easily available.)

to:

* ResourcesManagementGameplay: The player will die after running after out of oxygen, but bases and vehicles contain an infinite supply that extends to the range of a tether network. All base modules and vehicles require both a variety of materials to be built, and a steady supply of power or fuel to operate. (There are modules that can be used to more easily obtain or replace materials not easily available.)
Is there an issue? Send a MessageReason:
None


* PowerGlows: Soft yellow for powered platforms, bright pink for alien structures.

to:

* PowerGlows: Soft yellow for powered platforms, bright pink for alien structures. And blue for anything connected to an oxygen network.
Is there an issue? Send a MessageReason:
None


* DesignItYourselfEquipment: The building system is modular in nature, allowing you to build bases and rovers in any shape and purpose you want. Rovers can range from mobile batteries, excavators, material and/or personal transports, salvage shredders, high speed rocket cars or even massive BaseOnWheels land-trains.
* DiegeticInterface: Aside from the main menu, escape menu, tutorial tasks and the item labels, meters and indicators arediegetic and any interactions with Astroneer backpacks or base devices float directly in front of your camera.

to:

* DesignItYourselfEquipment: The building system is modular in nature, allowing you to build bases and rovers in any shape and purpose you want. Rovers can range from mobile batteries, generators, excavators, {{Drill Tank}}s, material and/or personal personnel transports, salvage shredders, tow trucks, high speed rocket cars or even massive a BaseOnWheels land-trains.
land-train.
* DiegeticInterface: Aside from the main menu, escape menu, tutorial tasks and the item labels, meters and indicators arediegetic are diegetic and any interactions with Astroneer backpacks or base devices float directly in front of your camera.

Added: 231

Changed: 412

Is there an issue? Send a MessageReason:
None


''[[https://astroneer.space Astroneer]]'' is a SurvivalSandbox exploration game from System Era Softworks, currently available for Windows [=PCs=] and [[UsefulNotes/XBoxOne Xbox One]]. The player (or players) takes on the role of an "[[TitleDrop astroneer]]" in the 25th century, hired by a mining conglomerate to explore and exploit various planets.

to:

''[[https://astroneer.space Astroneer]]'' is a SurvivalSandbox exploration game from System Era Softworks, currently available for Windows [=PCs=] and [[UsefulNotes/XBoxOne Xbox pXbox One]]. The player (or players) takes on the role of an "[[TitleDrop astroneer]]" in the 25th century, hired by a mining conglomerate to explore and exploit various planets.



* DiegeticInterface: Aside from the main menu, escape menu, tutorial tasks and the item labels, meters and indicators are diegetic and any interactions with Astroneer backpacks or base devices float directly in front of your camera.

to:

* DesignItYourselfEquipment: The building system is modular in nature, allowing you to build bases and rovers in any shape and purpose you want. Rovers can range from mobile batteries, excavators, material and/or personal transports, salvage shredders, high speed rocket cars or even massive BaseOnWheels land-trains.
* DiegeticInterface: Aside from the main menu, escape menu, tutorial tasks and the item labels, meters and indicators are diegetic arediegetic and any interactions with Astroneer backpacks or base devices float directly in front of your camera.
Is there an issue? Send a MessageReason:
None


* DiegeticInterface: Aside from the main menu, escape menu, and the tutorial tasks, every UI element in the game is either a holographic label or a physical panel with a screen and buttons that float in front of your camera when accessed.

to:

* DiegeticInterface: Aside from the main menu, escape menu, and the tutorial tasks, every UI element in tasks and the game is either a holographic label or a physical panel item labels, meters and indicators are diegetic and any interactions with a screen and buttons that Astroneer backpacks or base devices float directly in front of your camera when accessed.camera.

Added: 208

Changed: 2

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: The gateway at the center of each planet happens to refill your oxygen, which is good because bringing a vehicle or a line of oxygen tethers down to that place would be a nightmare.



* TeleportersAndTransporters and PortalNetwork: alien portals can be found on equator and poles of each planet. [[spoiler:Plus one more at the core of each, and a nexus that ties them together.]]

to:

* TeleportersAndTransporters and PortalNetwork: alien Alien portals can be found on equator and poles of each planet. [[spoiler:Plus one more at the core of each, and a nexus that ties them together.]]

Added: 58

Removed: 60

Is there an issue? Send a MessageReason:
None


* EverythingIsBetterWithSpinning: If it spins, it's working.


Added DiffLines:

* WhenThingsSpinScienceHappens: If it spins, it's working.
Is there an issue? Send a MessageReason:
None


* [[spoiler:AfterTheEnd]]: [[spoiler: And also an aversion of AbsentAliens. The entire Astroneer system is based around a network of buried teleporters. Every planet is secretly artificial, with all of them connected by derelict alien teleporters to a satellite far off in space. The planets are all abandoned by their alien builders.]]

to:

* [[spoiler:AfterTheEnd]]: AfterTheEnd: [[spoiler: And also an aversion of AbsentAliens. The entire Astroneer system is based around a network of buried teleporters. Every planet is secretly artificial, with all of them connected by derelict alien teleporters to a satellite far off in space. The planets are all abandoned by their alien builders.]]
Is there an issue? Send a MessageReason:
None


* BaseOnWheels: one of the updates made it possible to place building modules on rovers. A train of 2-3 large rovers can carry a medium sized, fully functioning base.

to:

* BaseOnWheels: one One of the updates made it possible to place building modules on rovers. A train of 2-3 large rovers can carry a medium sized, fully functioning base.
Is there an issue? Send a MessageReason:
Oxygen bearing rock no longer exists in the game.


* AlmostOutOfOxygen: A common occurrence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source or harvest oxygen-bearing rock before you expire.

to:

* AlmostOutOfOxygen: A common occurrence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source or harvest oxygen-bearing rock before you expire.
Is there an issue? Send a MessageReason:
None


* DiegeticInterface: Aside from the main menu, escape menu, and the tutorial tasks, everything in the game is either a holographic label or a physical panel with a screen and buttons that float in front of your camera when accessed.

to:

* DiegeticInterface: Aside from the main menu, escape menu, and the tutorial tasks, everything every UI element in the game is either a holographic label or a physical panel with a screen and buttons that float in front of your camera when accessed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: Compared to most other games that simply use "[X] ore" for metals, this game uses the scientific names of a given ore so it can be confusing if you've not read much about geology.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiegeticInterface: Aside from the main menu, escape menu, and the tutorial tasks, everything in the game is either a holographic label or a physical panel with a screen and buttons that float in front of your camera when accessed.

Added: 338

Changed: 242

Is there an issue? Send a MessageReason:
None


The game went on sale on Steam and XBox One in January of 2019 with a radically overhauled interplanetary flight system and a bare-bones plot progression mechanic, although there is still no dialogue or narration in the game.

to:

The game went on sale on Steam and XBox One [[UsefulNotes/XBoxOne Xbox One]] in January of 2019 with a radically overhauled interplanetary flight system and a bare-bones plot progression mechanic, although there is still no dialogue or narration in the game.




*[[spoiler:AfterTheEnd]]: [[spoiler: And also an aversion of AbsentAliens. The entire Astroneer system is based around a network of buried teleporters. Every planet is secretly artificial, with all of them connected by derelict alien teleporters to a satellite far off in space. The planets are all abandoned by their alien builders.]]



* TechnoWreckage: it used to be possible to find a destroyed base, much like yours. As disheartening as it is, it always contained something useful.

to:

* TechnoWreckage: it used to be It is possible to find a destroyed base, much like yours. As disheartening as it is, it always contained something useful. Later patches added wrecked vehicles, and also the remains of satellites vastly larger than anything you could ever build. You can attach their solar panels to your power grid for a colossal power boost.
Is there an issue? Send a MessageReason:
None


While the game was made available for purchase on December 16th 2016, Astroneer is in a pre-alpha state.

to:

While the The game was made available for purchase went on December 16th 2016, Astroneer sale on Steam and XBox One in January of 2019 with a radically overhauled interplanetary flight system and a bare-bones plot progression mechanic, although there is still no dialogue or narration in a pre-alpha state.the game.
Is there an issue? Send a MessageReason:
forgot to screw the gravity

Added DiffLines:

* GravityScrew: [[spoiler:The Gateway Engine found in the core of each planet.]]

Added: 1818

Changed: 391

Is there an issue? Send a MessageReason:
Some post-release tropes


* BaseOnWheels: one of the updates made it possible to place building modules on rovers. A train of 2-3 large rovers can carry a medium sized, fully functioning base.
* BeneathTheEarth: All planets have extensive, multilayer cave networks, full of dangerous plants and resources.



* EverythingIsBetterWithSpinning: If it spins, it's working.
* FastTunneling: Terrain Tool is very fast by realistic standarts, but since 1.0 it's now possible to build a full DrillTank.
* ImpossiblyCompactFolding: Pretty much all objects built by user unfold from a noticeably smaller packages - and can be folded right back with a one-use Packager.



* InventoryManagementPuzzle: You will find yourself doing this over and over.
* NoRecycling: Averted most objects (and some of the found debris) can be shredded into scrap and exchanged for resources.



* PlugNPlayTechnology: Absolute majority of base modules can work both on a regular base and on a vehicle. Small ones can also work when plugged into your backpack. And somehow, giant alien teleporters use compatible sockets as well!
* PowerGlows: Soft yellow for powered platforms, bright pink for alien structures.



* TechTree: Players need to research a variety of technologies in order to build vehicles, base modules, or addons for the player's backpack and terraforming tool. Several technologies depend on each other to be effectively used -- for example, shuttles are useless unless players research both a module to manufacture fuel, and a pilot seat (or habitat).

to:

* SingleBiomePlanet: Used to be the case, but mostly averted after release. Only aptly named Desolo moon remains a barren wasteland.
* TechTree: Players need to research a variety of technologies in order to build vehicles, base modules, or addons for the player's backpack and terraforming tool. Several technologies depend on each other to be effectively used -- for example, shuttles are useless unless players research both a thruster, and a module to manufacture fuel, fuel.
* TechnoWreckage: it used to be possible to find a destroyed base, much like yours. As disheartening as it is, it always contained something useful.
* TeleportersAndTransporters and PortalNetwork: alien portals can be found on equator and poles of each planet. [[spoiler:Plus one more at the core of each,
and a pilot seat (or habitat).nexus that ties them together.]]
Is there an issue? Send a MessageReason:
Deleted entry no longer applies as of latest update, Rover controls are now absolute.


** In addition, the controls are quite unique in that going 'forwards' is determined by where the camera is looking.

Added: 87

Changed: 4

Is there an issue? Send a MessageReason:
Added an image.


[[quoteright:323:http://static.tvtropes.org/pmwiki/pub/images/astroneerp0ster.jpg]]




to:

----



* WeaponsThatSuck: While not a weapon per se, the terraforming tool essentially functions as a [[{{Phlebotinum}} phlebotinized]] vacuum.

to:

* WeaponsThatSuck: While not a weapon per se, the terraforming tool essentially functions as a [[{{Phlebotinum}} phlebotinized]] vacuum.vacuum.
----
Is there an issue? Send a MessageReason:
Added controls description to Drives Like Crazy.

Added DiffLines:

** In addition, the controls are quite unique in that going 'forwards' is determined by where the camera is looking.

Added: 656

Changed: 1055

Is there an issue? Send a MessageReason:
None


''[[https://astroneer.space Astroneer]]'' is a sandbox exploration game from System Era Softworks, currently available for Windows [=PCs=] and [[UsefulNotes/XBoxOne Xbox One]]. The player (or players) takes on the role of an "[[TitleDrop astroneer]]" in the 25th century, hired by a mining conglomerate to explore and exploit various planets.

to:

''[[https://astroneer.space Astroneer]]'' is a sandbox SurvivalSandbox exploration game from System Era Softworks, currently available for Windows [=PCs=] and [[UsefulNotes/XBoxOne Xbox One]]. The player (or players) takes on the role of an "[[TitleDrop astroneer]]" in the 25th century, hired by a mining conglomerate to explore and exploit various planets.



* AllPlanetsAreEarthlike - Partially averted; none of the planets have a breathable atmosphere, though gravity tends to be close to Earth's.
* AlmostOutOfOxygen - A common occurrence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source or harvest oxygen-bearing rock before you expire.
* DeathIsASlapOnTheWrist - There's no real penalty for dying other than having to track down your corpse (which is conveniently marked) and retrieve any materials you had on your backpack.
* DisintegratorRay - The terraforming tool's apparent effect on loose soil (though not rocks, certain plants or useful materials)
** This can also be reversed with "raise mode", essentially creating matter out of thin air to fill in holes or build platforms
* DrivesLikeCrazy - Not entirely by choice; the rover physics are a bit...loose.
* EverythingTryingToKillYou - Windstorms hurling rocks and spiky balls, giant worms digging pits and lying in wait, mushrooms that explode or impale you on spikes, carnivorous plants...the galaxy is not a nice place.
* OxygenMeter - Prominently displayed on the backpack.
* SecondaryFire - In addition to its default "vaporize landscape/hoover up useful bits" setting, the terraforming tool can raise ground level or create a flat plane.
* WeaponsThatSuck - While not a weapon per se, the terraforming tool essentially functions as a [[{{Phlebotinum}} phlebotinized]] vacuum.

to:

* AllPlanetsAreEarthlike - AllPlanetsAreEarthlike: Partially averted; none of the planets have a breathable atmosphere, though gravity tends to be close to Earth's.
* AlmostOutOfOxygen - AlmostOutOfOxygen: A common occurrence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source or harvest oxygen-bearing rock before you expire.
* DeathIsASlapOnTheWrist - DeathIsASlapOnTheWrist: There's no real penalty for dying other than having to track down your corpse (which is conveniently marked) and retrieve any materials you had on your backpack.
* DisintegratorRay - DisintegratorRay: The terraforming tool's apparent effect on loose soil (though not rocks, certain plants or useful materials)
** This can also be reversed with "raise mode", essentially creating spraying matter out of thin air from any soil canisters the player is carrying to fill in holes or build platforms
platforms.
* DrivesLikeCrazy - DrivesLikeCrazy: Not entirely by choice; the rover physics are a bit...loose.
* EverythingTryingToKillYou - EverythingTryingToKillYou: Windstorms hurling rocks and spiky balls, giant worms digging pits and lying in wait, mushrooms that explode or impale you on spikes, carnivorous plants...the galaxy is not a nice place.
* OxygenMeter - InexplicableTreasureChests: Both the half-buried spaceship wreckage found on planet surfaces (or in underground caverns) that yield rare materials and rover seats, and the "Research Objects" that originally contained entire TechTree technologies until the Research Update changed that game mechanic.
* OxygenMeter:
Prominently displayed on the backpack.
* SecondaryFire - ResourcesManagementGameplay: The player will die after running after oxygen, but bases and vehicles contain an infinite supply that extends to the range of a tether network. All base modules and vehicles require both a variety of materials to be built, and a steady supply of power or fuel to operate. (There are modules that can be used to more easily obtain or replace materials not easily available.)
* SecondaryFire:
In addition to its default "vaporize landscape/hoover up useful bits" setting, the terraforming tool can raise ground level or create a flat plane.
* WeaponsThatSuck - TechTree: Players need to research a variety of technologies in order to build vehicles, base modules, or addons for the player's backpack and terraforming tool. Several technologies depend on each other to be effectively used -- for example, shuttles are useless unless players research both a module to manufacture fuel, and a pilot seat (or habitat).
* WeaponsThatSuck:
While not a weapon per se, the terraforming tool essentially functions as a [[{{Phlebotinum}} phlebotinized]] vacuum.

Changed: 3

Removed: 69

Is there an issue? Send a MessageReason:
None


* OxygenMeter - Prominently displayed on the backpack
* SecondaryFire - In addition to its default "vaporize landscape/hoover up useful bits" setting, the terraforming tool can raise ground level or create a flat plane
* WeaponsThatSuck - While not a weapon per se, the terraforming tool essentially functions as a [[{{Phlebotinum}} phlebotinized]] vacuum
* TheWikiRule - [[http://astroneer.gamepedia.com/Astroneer_Wiki Yep]]

to:

* OxygenMeter - Prominently displayed on the backpack
backpack.
* SecondaryFire - In addition to its default "vaporize landscape/hoover up useful bits" setting, the terraforming tool can raise ground level or create a flat plane
plane.
* WeaponsThatSuck - While not a weapon per se, the terraforming tool essentially functions as a [[{{Phlebotinum}} phlebotinized]] vacuum
* TheWikiRule - [[http://astroneer.gamepedia.com/Astroneer_Wiki Yep]]
vacuum.
Is there an issue? Send a MessageReason:
None


While the game was made avaialble for purchase on December 16th 2016, Astroneer is in a pre-alpha state.

to:

While the game was made avaialble available for purchase on December 16th 2016, Astroneer is in a pre-alpha state.



* AlmostOutOfOxygen - A common occurence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source or harvest oxygen-bearing rock before you expire.
* DeathIsASlapOnTheWrist - There's no real penalty for dying other than having to track down your corpse (which is conveniently marked) and retrieve any materials you had on your backpack

to:

* AlmostOutOfOxygen - A common occurence occurrence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source or harvest oxygen-bearing rock before you expire.
* DeathIsASlapOnTheWrist - There's no real penalty for dying other than having to track down your corpse (which is conveniently marked) and retrieve any materials you had on your backpackbackpack.
Is there an issue? Send a MessageReason:
None


* DisintegratorRay - The terraforming tool's apparent effect on loose soil (though not rocks, plants or useful materials)

to:

* DisintegratorRay - The terraforming tool's apparent effect on loose soil (though not rocks, certain plants or useful materials)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''[[https://astroneer.space Astroneer]]'' is a sandbox exploration game from System Era Softworks, currently available for Windows [=PCs=] and [[UsefulNotes/XBoxOne Xbox One]]. The player (or players) takes on the role of an "[[TitleDrop astroneer]]" in the 25th century, hired by a mining conglomerate to explore and exploit various planets.

This concludes the plot summary. Players are turned loose on the surface with a habitat capsule, space suit and terraforming tool; it is up to them to hunt down resources and research data to develop and expand their base of operations.

While the game was made avaialble for purchase on December 16th 2016, Astroneer is in a pre-alpha state.

!This game provides examples of:
* AllPlanetsAreEarthlike - Partially averted; none of the planets have a breathable atmosphere, though gravity tends to be close to Earth's.
* AlmostOutOfOxygen - A common occurence when you stray too far from a supply source. Your backpack contains around 70 seconds of air on its own, and visual cues will warn you when you reach 50%, 25% and near empty. Once the suffocation warning pops up, you have around ten more seconds to reach a source or harvest oxygen-bearing rock before you expire.
* DeathIsASlapOnTheWrist - There's no real penalty for dying other than having to track down your corpse (which is conveniently marked) and retrieve any materials you had on your backpack
* DisintegratorRay - The terraforming tool's apparent effect on loose soil (though not rocks, plants or useful materials)
** This can also be reversed with "raise mode", essentially creating matter out of thin air to fill in holes or build platforms
* DrivesLikeCrazy - Not entirely by choice; the rover physics are a bit...loose.
* EverythingTryingToKillYou - Windstorms hurling rocks and spiky balls, giant worms digging pits and lying in wait, mushrooms that explode or impale you on spikes, carnivorous plants...the galaxy is not a nice place.
* OxygenMeter - Prominently displayed on the backpack
* SecondaryFire - In addition to its default "vaporize landscape/hoover up useful bits" setting, the terraforming tool can raise ground level or create a flat plane
* WeaponsThatSuck - While not a weapon per se, the terraforming tool essentially functions as a [[{{Phlebotinum}} phlebotinized]] vacuum
* TheWikiRule - [[http://astroneer.gamepedia.com/Astroneer_Wiki Yep]]

Top