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Moved Follow The Leader to the Trivia page. And other things. Because I can't leave well enough alone.


* AsteroidsMonster: The TropeNamer. The asteroids will split in two twice, before breaking into fragments small enough to be destroyed with one shot.
* DeflectorShields: The follow-up game ''Asteroids Deluxe'' replaced Hyperspace with Shields.

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* AsteroidsMonster: The TropeNamer. The asteroids will split in two twice, before breaking into fragments small enough to be destroyed with one shot.
shot. Moreover, ''Asteroids Deluxe'' added killer satellites, slow-drifting hexagonal ships that split into three diamonds that made a beeline for your ship, which each split into two wedges that made an ''even faster'' beeline for your ship.
* DeflectorShields: The follow-up game ''Asteroids Deluxe'' replaced Hyperspace with Shields. The Shields slowly wear out over the course of each stage, so they couldn't be used indefinitely, and you couldn't fire while the shields were raised.
** The shields on the Atari 2600 version, however, [[{{Intangibility}} let asteroids and other enemies pass through your ship instead of deflecting them.]]



* FollowTheLeader:
** ''Meteors'', a shameless near-exact copy for the Acorn Archimedes 7000.
** Also, ''VideoGame/{{Astrosmash}}'' for the UsefulNotes/{{Intellivision}} started out as a clone of Asteroids called Meteor[[ExcitedShowTitle !]] (and the original version can still be found [[EasterEgg hidden within the final version of the game]]).
** ''VideoGame/CometBusters'', a Windows 3.1 clone that added simultaneous multiplayer, which ended up being its most popular trait. The clone status was lampshaded in its help file, describing the game as "based upon the popular game A*teroids" and opening the rules section with "Rules!?!? Don't tell me you haven't seen this game before...!"



* NoPlotNoProblem: Here's a spaceship. Now shoot some rocks and flying saucers in space. Nothing more is needed for this game.

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* NoPlotNoProblem: Here's a spaceship. Now shoot some rocks and flying saucers in space. Nothing more is needed for this game. (Some home versions add a small amount of backstory - your ship accidentally flew into an AsteroidThicket, and now you have to blast your way out - but it's not necessary)
* PowerUpLetDown: The Atari 2600 version had a third option if you didn't like Hyperspace or Shields: Flip, which simply rotated your ship 180 degrees instantly. Useful in certain situations, but not as useful as the others. (Technically, there was a fourth option, which was having ''no special power at all'').
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In 1987, Atari released ''Blasteroids'', a SpiritualSequel with two-player simultaneous action, transforming ships, power-ups, and a lot more enemies (including an actual FinalBoss, Murkor, who appears to be a distant descendant of VideoGame/{{Sinistar}}), but the same basic shoot-the-rocks gameplay.
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** ''Comet Busters!'', a Windows 3.1 clone that added simultaneous multiplayer, which ended up being its most popular trait. The clone status was lampshaded in its help file, describing the game as "based upon the popular game A*teroids" and opening the rules section with "Rules!?!? Don't tell me you haven't seen this game before...!"

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** ''Comet Busters!'', ''VideoGame/CometBusters'', a Windows 3.1 clone that added simultaneous multiplayer, which ended up being its most popular trait. The clone status was lampshaded in its help file, describing the game as "based upon the popular game A*teroids" and opening the rules section with "Rules!?!? Don't tell me you haven't seen this game before...!"

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* FollowTheLeader (among others, ''Meteors'', a shameless near-exact copy for the Acorn Archimedes 7000)

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* FollowTheLeader (among others, FollowTheLeader:
**
''Meteors'', a shameless near-exact copy for the Acorn Archimedes 7000)7000.


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** ''Comet Busters!'', a Windows 3.1 clone that added simultaneous multiplayer, which ended up being its most popular trait. The clone status was lampshaded in its help file, describing the game as "based upon the popular game A*teroids" and opening the rules section with "Rules!?!? Don't tell me you haven't seen this game before...!"

Added: 211

Changed: 103

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* AsteroidsMonster: The TropeNamer. The asteroids will split in two twice, before breaking into fragments small enough to be destroyed with one shot.



* EveryTenThousandPoints, the player is awarded an extra life.



%%* ExactlyWhatItSaysOnTheTin

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%%* ExactlyWhatItSaysOnTheTin* ExactlyWhatItSaysOnTheTin: You want a game with asteroids? Then ''Asteroids'' is the game for you.



* NoPlotNoProblem: Here's a spaceship. Now shoot some rocks. Nothing more is needed for this game.

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* NoPlotNoProblem: Here's a spaceship. Now shoot some rocks.rocks and flying saucers in space. Nothing more is needed for this game.
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* NoPlotNoProblem: Here's a spaceship. Now shoot some rocks. Nothing more is needed for this game.
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None


%%* AsteroidsMonster (TropeNamer)
%%* AsteroidThicket



%%* EndlessGame
%%* EveryTenThousandPoints



%%* NintendoHard
%%* NoPlotNoProblem



%%* ShootEmUp



%%* VectorGame

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Commented out Zero Context Examples.


%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* AsteroidsMonster (TropeNamer)
* AsteroidThicket

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* %%* AsteroidsMonster (TropeNamer)
* %%* AsteroidThicket



* EndlessGame
* EveryTenThousandPoints

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* %%* EndlessGame
* %%* EveryTenThousandPoints



* ExactlyWhatItSaysOnTheTin

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* %%* ExactlyWhatItSaysOnTheTin



* NintendoHard
* NoPlotNoProblem / ExcusePlot

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* %%* NintendoHard
* NoPlotNoProblem / ExcusePlot%%* NoPlotNoProblem



* ShootEmUp

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* %%* ShootEmUp



* VectorGame

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* %%* VectorGame
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** Also, Astrosmash for the UsefulNotes/{{Intellivision}} started out as a clone of Asteroids called Meteor[[ExcitedShowTitle !]] (and the original version can still be found [[EasterEgg hidden within the final version of the game]]).

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** Also, Astrosmash ''VideoGame/{{Astrosmash}}'' for the UsefulNotes/{{Intellivision}} started out as a clone of Asteroids called Meteor[[ExcitedShowTitle !]] (and the original version can still be found [[EasterEgg hidden within the final version of the game]]).
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* UpdatedReRelease: Activision released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, [[{{Nintendo64}} Nintendo 64]], UsefulNotes/GameBoyColor and UsefulNotes/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.
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* InNameOnly: ''Asteroids: Outpost'' as a first-person shooter. The only thing remotely close to the original is shooting the meteor-like objects ''VideoGame/MissileCommand''-style.
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* SplashOfColor: Achieved in ''Deluxe'' by translucent colored overlays.
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* SplashOfColor: Achieved in ''Deluxe'' by translucent colored overlays.
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* RandomTransportation: Used as an emergency escape, sometimes dropping you right in front of another asteroid.

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* RandomTransportation: Used Hyperspace is used as an emergency escape, sometimes dropping you right in front of another asteroid.
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Random Teleportation is now Teleportation Misfire. Bad examples are being removed.


** Even your own technology (see RandomTeleportation below). In the 2600 version, you can choose to play with DeflectorShields instead of hyperspace (similar to Asteroids Deluxe), but using the shields for more than two seconds blows up your ship.

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** Even your own technology (see RandomTeleportation RandomTransportation below). In the 2600 version, you can choose to play with DeflectorShields instead of hyperspace (similar to Asteroids Deluxe), but using the shields for more than two seconds blows up your ship.



* RandomTeleportation: Used as an emergency escape, sometimes dropping you right in front of another asteroid.

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* RandomTeleportation: RandomTransportation: Used as an emergency escape, sometimes dropping you right in front of another asteroid.
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useful notes pages are not tropes.


* AtariTwentySixHundred: One of its most popular games, even when stripped down to the memory, graphics, and control restraints of the system.
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One of the most popular games of TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade, but was quickly ported to the AtariTwentySixHundred, and has made its way onto most platforms since.

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One of the most popular games of TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade, but was quickly ported to the AtariTwentySixHundred, UsefulNotes/{{Atari 2600}}, and has made its way onto most platforms since.
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** Also, Astrosmash for the {{Intellivision}} started out as a clone of Asteroids called Meteor[[ExcitedShowTitle !]] (and the original version can still be found [[EasterEgg hidden within the final version of the game]]).

to:

** Also, Astrosmash for the {{Intellivision}} UsefulNotes/{{Intellivision}} started out as a clone of Asteroids called Meteor[[ExcitedShowTitle !]] (and the original version can still be found [[EasterEgg hidden within the final version of the game]]).
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None

Added DiffLines:

* DeflectorShields: The follow-up game ''Asteroids Deluxe'' replaced Hyperspace with Shields.
Is there an issue? Send a MessageReason:
None


* AtariTwentySixHundred

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* AtariTwentySixHundredAtariTwentySixHundred: One of its most popular games, even when stripped down to the memory, graphics, and control restraints of the system.
Is there an issue? Send a MessageReason:
None


** Even your own technology (see RandomTeleportation below). In the 2600 version, you can choose to play with shields instead of hyperspace (similar to Asteroids Deluxe), but using the shields for more than two seconds blows up your ship.

to:

** Even your own technology (see RandomTeleportation below). In the 2600 version, you can choose to play with shields DeflectorShields instead of hyperspace (similar to Asteroids Deluxe), but using the shields for more than two seconds blows up your ship.



** Also Astrosmash for the {{Intellivision}} started out as a clone of Asteroids called Meteor[[ExcitedShowTitle !]] (and the original version can still be found [[EasterEgg hidden within the final version of the game]]).

to:

** Also Also, Astrosmash for the {{Intellivision}} started out as a clone of Asteroids called Meteor[[ExcitedShowTitle !]] (and the original version can still be found [[EasterEgg hidden within the final version of the game]]).



* NoPlotNoProblem \ ExcusePlot

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* NoPlotNoProblem \ / ExcusePlot
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You control a ''VideoGame/{{Spacewar}}''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, they split in two, and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy ship that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better. (In the sequel, ''Asteroids Deluxe'', you get deflector shields instead.)

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You control a ''VideoGame/{{Spacewar}}''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, [[AsteroidsMonster they split in two, two]], and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy ship that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better. (In the sequel, ''Asteroids Deluxe'', you get deflector shields {{deflector shields}} instead.)
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* NoPlotNoProblem \ ExcusePlot
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One of the most popular games of TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade. But was quickly ported to the AtariTwentySixHundred, and has made its way onto most platforms since.

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One of the most popular games of TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade. But arcade, but was quickly ported to the AtariTwentySixHundred, and has made its way onto most platforms since.
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Tweak~


You control a ''SpaceWar''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, they split in two, and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy ship that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better. (In the sequel, ''Asteroids Deluxe'', you get deflector shields instead.)

to:

You control a ''SpaceWar''-style ''VideoGame/{{Spacewar}}''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, they split in two, and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy ship that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better. (In the sequel, ''Asteroids Deluxe'', you get deflector shields instead.)



Tropes:

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Tropes:!!Tropes:

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Changed: 1

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** Even your own technology (see RandomTeleportation below). In the 2600 version, you can choose to play with shields instead of hyperspace (similar to Asteroids Deluxe), but using the shields for more than two seconds blows up your ship.



* RandomTeleportation: Used as an emergency escape, sometimes dropping you right in front of another asteroid.

to:

* RandomTeleportation: Used as an emergency escape, sometimes dropping you right in front of another asteroid.
Is there an issue? Send a MessageReason:
None


* RandomTeleportation: Used as an emergency escape, sometimes dropping you in front of a path of another asteroid.

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* RandomTeleportation: Used as an emergency escape, sometimes dropping you right in front of a path of another asteroid.
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None

Added DiffLines:

* RandomTeleportation: Used as an emergency escape, sometimes dropping you in front of a path of another asteroid.
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None


If you were looking for a page about ''actual'' asteroids, see TheAsteroidThicket.

to:

If you were looking for a page about ''actual'' asteroids, see TheAsteroidThicket.AsteroidThicket.
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Added DiffLines:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Asteroids_arcade_360.jpg]]

One of the most popular games of TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade. But was quickly ported to the AtariTwentySixHundred, and has made its way onto most platforms since.

You control a ''SpaceWar''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, they split in two, and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy ship that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better. (In the sequel, ''Asteroids Deluxe'', you get deflector shields instead.)

If you were looking for a page about ''actual'' asteroids, see TheAsteroidThicket.
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Tropes:
* AsteroidsMonster (TropeNamer)
* AsteroidThicket
* AtariTwentySixHundred
* EndlessGame
* EveryTenThousandPoints
* EverythingTryingToKillYou
* ExactlyWhatItSaysOnTheTin
* FollowTheLeader (among others, ''Meteors'', a shameless near-exact copy for the Acorn Archimedes 7000)
** Also Astrosmash for the {{Intellivision}} started out as a clone of Asteroids called Meteor[[ExcitedShowTitle !]] (and the original version can still be found [[EasterEgg hidden within the final version of the game]]).
* NintendoHard
* ShootEmUp
* SongsInTheKeyOfPanic: An early example, the "heartbeat" sound gets faster as each wave goes on.
* VectorGame
* WrapAround: 4-directional.
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