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YMMV now.


* ObviousBeta: It's noticeable due to several instances of unfinished graphics (such as the lava in the first world, or the crocodile boss), the aforementioned HitboxDissonance, and the unpolished level design and difficulty curve.
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* KillerRabbit: Even some small rabbit enemies can kill you.


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* MobileShrubbery: Some Roman soldiers hide and walk inside fake trees.
* ObstructiveForeground: A tree blocks a boulder from view in Gaulish Village level 3. Other levels also have practically invisible elevators.
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* LevelAte: Level 3 in Germany is constructed entirely of Vienna sausages.

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* LevelAte: Level 3 in Germany is constructed entirely of Vienna sausages. One has to wonder if Obelix is up to one of his daydreams again like he was in Asterix and Cleopatra.

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* AdaptationalVillainy: Cacofonix serves as the boss of the first world. It's a SubvertedTrope, though; he's not trying to stop you, but [[DreadfulMusician his terrible singing]] harms you anyway.



* HitboxDissonance: The enemies' hitboxes are oddly large. The dogs in Level 3 in Roman Encampment in particular seem to have hitboxes at about 140% of their sprite size.

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* HitboxDissonance: The enemies' hitboxes are oddly large. large, and sometimes don't match up with their sprites. The dogs in Level 3 in Roman Encampment in particular seem to have hitboxes at about 140% of their sprite size.size, while the baby bird enemies can damage you even after they've retreated into their nest.



** A black "MEGA" potion turns the player character invincible and causes him to kill all enemies in his path by running into them. It is shown by the character generating electric sparks, for some reason.

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** A black "MEGA" potion turns the player character invincible invincible, boosts his movement speed, and causes him to kill all enemies in his path by running into them. It is shown by the character generating electric sparks, for some reason.



* ManEatingPlant: Some enemies in the Forest are walking plants with sharp teeth willing to eat Asterix/Obelix.]

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* LevelGoal: Regular levels have a potion for Asterix, and a boar for Obelix.
* LevelInBossClothing: The last level of Germany is an auto-scrolling obstacle course with no actual boss, though the boss music still plays.
* ManEatingPlant: Some enemies in the Forest are walking plants with sharp teeth willing to eat Asterix/Obelix.]Asterix/Obelix.
* ObviousBeta: It's noticeable due to several instances of unfinished graphics (such as the lava in the first world, or the crocodile boss), the aforementioned HitboxDissonance, and the unpolished level design and difficulty curve.



* SchizophrenicDifficulty: The game has plenty of hard levels early on, and quite a few easy ones later in the adventure.



* TheVeryDefinitelyFinalDungeon: Rome. It's the last spot on the map and the very first level establishes that it's the final world with a gloomier atmosphere and suspenseful theme.

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* TheVeryDefinitelyFinalDungeon: Rome. It's the last spot on the map map, and the very first level establishes that it's the final world world, with a gloomier atmosphere and suspenseful theme.

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* InvincibilityPowerUp: A black "MEGA" potion turns the player character invincible and causes him to kill all enemies in his path by running into them. It is shown by the character generating electric sparks, for some reason.

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* InvincibilityPowerUp: There are two of them.
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A black "MEGA" potion turns the player character invincible and causes him to kill all enemies in his path by running into them. It is shown by the character generating electric sparks, for some reason.reason.
** Another, weaker InvincibilityPowerUp is the hook. The hook makes you invincible for a short time, no more no less; it does not have the speed boost or anti-enemy collision properties the MEGA potions have.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/43332asterix.jpg]]

''Asterix and the Great Rescue'' is a PlatformGame based on the ''ComicBook/{{Asterix}}'' comics released on the UsefulNotes/SegaGenesis, UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear in 1993. In it, you play as Asterix or Obelix whose job is rescuing Getafix and Dogmatix from the Romans. They have to get through six locations while beating up Romans and making sure they get through each level on time.
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!!This game provides examples of:
* AmericanKirbyIsHardcore: The boxart for European countries shows Asterix and Obelix walking with Dogmatix and Panoramix watching them in the village, while the American box art shows the duo beating up Romans in a Roman arena.
* BossOnlyLevel: The last level of each world only consists of a boss fight.
* ButtonMashing: To beat the Forest boss, you have to mash A and B as fast as possible while holding right.
* CoversAlwaysLie: The American cover shows Asterix and Obelix beating up Romans in an arena, but the only fight that happens there has two tigers instead.
* DualBoss: The last boss fight in Rome is against two tigers running around the arena.
* EliteMook: The centurions don't appear often, but take three hits to kill.
* ExpressiveHealthBar: The playable character's head in the bottom-left corner shows a happy expression at full health, a puzzled one at two HP, and a defeated one with only one HP left.
* FoodEnd: The game's ending, as usual for ''Asterix'', shows the Gauls having a feast with Cacofonix tied to a tree.
* HitboxDissonance: The enemies' hitboxes are oddly large. The dogs in Level 3 in Roman Encampment in particular seem to have hitboxes at about 140% of their sprite size.
* InvincibilityPowerUp: A black "MEGA" potion turns the player character invincible and causes him to kill all enemies in his path by running into them. It is shown by the character generating electric sparks, for some reason.
* LevelAte: Level 3 in Germany is constructed entirely of Vienna sausages.
* ManEatingPlant: Some enemies in the Forest are walking plants with sharp teeth willing to eat Asterix/Obelix.]
* PasswordSave: After beating a world, you are shown a six-letter password that can be typed in to resume from the next one, like "INSULA" for the Roman Encampment.
* RiseToTheChallenge: The last level in Germany has Asterix/Obelix climb up the room as fast as possible as the lava rises below them.
* SpikesOfDoom: Spiky objects like spears, sharp logs, and stalactites/stalagmites are an occasional hazard, though they aren't an instant kill.
* SuperNotDrowningSkills: Asterix/Obelix don't drown during level 3 in Gaulish Village which takes places entirely underwater (they can die if they run out of time as usual, but it takes about two minutes).
* TacticalSuicideBoss: To beat the Roman Encampment boss, you have to punch the rocks it fires back at it.
* TemporaryPlatform: Some platform fall after standing on them for too long like the clouds or crumble like the brown ones in Roman Galley.
* TimedMission: Every level has a time limit of a few minutes and running out of it takes a life away. Changing the difficulty affects how much time you have.
* TheVeryDefinitelyFinalDungeon: Rome. It's the last spot on the map and the very first level establishes that it's the final world with a gloomier atmosphere and suspenseful theme.
* VictoryPose: Asterix jumps triumphantly while Obelix bounces on his butt after finishing a level.
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